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Copperheadr
05-12-2007, 10:54 AM
Will we have them ?

Rocc
05-12-2007, 11:08 AM
Doubt it with all the content they threw at us. But I imagine one day. Thats really a game update type of thing imo.

initoci
05-12-2007, 02:54 PM
I think that guild halls would be a waste of time. We barely visit our houses as it is unless its to pay the rent. No guilds would use the guildhall ( atleast not on my server). It would have to have something creative into it that doesn't just give us a house for the whole guild.

CRLig
05-12-2007, 03:43 PM
Maybe banker / broker in guildhall, or even merchants, working tables. In EQ1, there are guild flags could call guild members right to where the flag is, it's a good idea for guild raid or something i think.

initoci
05-12-2007, 04:05 PM
<cite>CRLight wrote:</cite><blockquote>Maybe banker / broker in guildhall, or even merchants, working tables. In EQ1, there are guild flags could call guild members right to where the flag is, it's a good idea for guild raid or something i think. </blockquote> yea...if they had that I would visit the guild hall all the time.

Themaginator
05-12-2007, 04:24 PM
[email protected] wrote: <blockquote><cite>CRLight wrote:</cite><blockquote>Maybe banker / broker in guildhall, or even merchants, working tables. In EQ1, there are guild flags could call guild members right to where the flag is, it's a good idea for guild raid or something i think. </blockquote> yea...if they had that I would visit the guild hall all the time.</blockquote>sarcasm? well what do you want in a guild hall?

GwenRelentless
05-14-2007, 12:52 AM
<p>Yeah I was dissapointed that Guild Halls were not a listed feature of this expansion =(. I've been waiting for them since they were listed as one of the features of Eq2 before launch. I know my guild would definatly use a guild hall. As an officer, here are some features I would like to see:</p><p>1. access to guild bank</p><p>2. a special crate which can hold lore items, but won't allow you to remove them if you already have that item. Currently the only way to move lore items is in a trade window. </p><p>3. a "meeting hall" type room.</p><p>4. an interactive bulletin board for posting up notices to other guildies. One for raids and one for other guild activities would be very nice. I know a lot of guilds use some kind of DKP or points systems and these could be posted on the raid board for all guildies to check out. </p><p>5. a "supply cart" which vends crafting fuels, and of course crafting stations. </p><p>6. Special furniture items that could only be placed in guild halls like interactive magical checkers games and dueling platforms. </p><p>I can't speak for other guilds, but many of our members find it difficult to go to our guild website to find out about upcoming events and other tools that we have there. I have no idea why but every guild I've been an officer for has the same issue with trying to get people to check the guild message boards. It would be really cool if we had an in-game manefestation of a guild "home" where people could go to get to know eachother and find out the latest guild news. </p>

Wardyn
05-14-2007, 02:12 AM
<p>Some good ideas above. One of the bigger EQ2 issues has always been the lack of visibility with houses. You can decorate it like crazy, but who will see it? The rare individual looking for a discount? Yes, but that's about it.</p><p> Perhaps if guild halls were level 80, 500 plat and non-instanced (well the main hall at least). Then maybe they would be worthwhile.</p><p>It would be cool if most outdoor zones had a spot to put a guild hall or three. That way the zone wouldn't get too cluttered, and you wouldn't have to place them in a city that was not aligned with every member of the guild.</p><p>Perhaps onced placed. The choosen predesignated spot would activate a quest that would involve the guild hall in question.</p><p> EDIT: I love the guild message board idea. I've been pushing for that for some time to be included within the online quild menu. So far, no dice.</p>

Celline-Layonaire
05-14-2007, 11:30 AM
<p>Rather, EQ2 dev team will release the much-anticipated guild halls before RoK expansion.</p><p>(Kind of like ,,,GU form I guess )  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>I strongly suggest you to pay a visit and see what's in store in the past several "Stratics Dev Chat" (SDC)</p>

Mirander_1
05-14-2007, 12:29 PM
<cite>Celline-Layonaire wrote:</cite><blockquote><p>Rather, EQ2 dev team will release the much-anticipated guild halls before RoK expansion.</p><p>(Kind of like ,,,GU form I guess )  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>I strongly suggest you to pay a visit and see what's in store in the past several "Stratics Dev Chat" (SDC)</p></blockquote>Nope, no mention of guild halls in any of the stratics interviews for the last year or so.

lilmohi
05-14-2007, 03:40 PM
<p>If were talking wishlists:</p><p>Large plots of land, with a building, courtyard etc.</p><p>Player constructed buildings and features. Like Griffin towers in thundering steppes</p><p>Resource vault. Any crafting done in the guild hall will draw directly from the vault</p><p>portals to player housing</p><p>brokers/vendors</p><p>guards for hire</p>

Vifarc
05-16-2007, 05:18 AM
<span style="font-family: tahoma,arial,helvetica,sans-serif"><span style="font-size: medium; font-family: times new roman,times">A neutral city could be good for those guild halls... the Iksar inviting all help they can in their war, allowing all guilds in their walls...</span> </span> Wardyn wrote: <blockquote> you wouldn't have to place them in a city that was not aligned with every member of the guild. </blockquote>

AnimeFalc
05-16-2007, 06:52 PM
I don't think so   they be added shortly after launch yea sure

Plagee
05-20-2007, 05:32 PM
<p>What about making "zones" for guild halls?  In SWG, there are guild towns that have alomst everything a charachter could need.  If it can be done is SWG ( also a Sony game), why can' [Removed for Content] be done here?  I do understand that with the large number of guilds the game has, it would place an increased demand on the servers.  But it is something I know ( played SWG for a while, kept getting frustrated for the difference in commands from eq) Sony has done before.</p>

Celline-Layonaire
05-21-2007, 11:53 AM
<p><a href="http://eq2.warcry.com/news/view/68663-Exclusive-Interview-with-Scott-Hartsman" target="_blank" rel="nofollow">http://eq2.warcry.com/news/view/686...-Scott-Hartsman</a></p><p>Ah, my mistake. (Not EQ2 stratics, but the above linky )</p>

Seraki
05-21-2007, 01:30 PM
<p>Im trying to think of how a guild hall would work.</p><p>I think maybe an instance hall ( like an inn room) where it would show (guild name) hall, instead of (player name)'s inn room.  It would have to be a very large hall like room of course and be a different design for each city.  </p><p>It would be cool if a door that would access inn rooms from inside would allow players to get to their individual inn rooms as well.    But an instanced guild hall for meetings that could be furnished would be cool.</p>

RoXx
05-23-2007, 10:44 AM
We all want guildhalls!! Scrap lvl 80 or something else and do the effort to give us guildhalls please!!

Equinon
05-23-2007, 11:48 AM
<p><span style="font-size: x-small"><b>Come on people!!!</b></span>   We have been asking for guild halls and armor dyes since LU#7.  Ummmm......either SoE isn't listening, doesn't care or.....wait.....maybe saving it for a future expansion to help with the marketing of it.  Let's see "Lucan Reformed" (or something)  "now with Guild Halls and Armor Dyes".  Booyah, huge response from the community.</p><p>Think about, been asking for these items forever and they are still not here.  They were able to place them into an inferior game (known as Everquest 1), but cannot place them into this game?  The only real reason that I can come up with personally would be as a marketing ploy for an expansion or adventure pack.  Can anybody honestly think of any other real reason.  We know they have the technology and knowledge of how to incorporate such features.  We know they will be bringing them out eventually.  So why the delay?  </p><p><b><span style="font-size: small">Marketing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></b></p>

Littl
05-23-2007, 01:14 PM
<cite>CRLight wrote:</cite><blockquote>Maybe banker / broker in guildhall, or even merchants, working tables. In EQ1, there are guild flags could call guild members right to where the flag is, it's a good idea for guild raid or something i think. </blockquote> That's a great idea. They should allow people to have bankers or an NPC teleport them to guild halls. Their needs to be more reasons to go into homes. It would be kool if everyone could bring up their guild window and use a spell to teleport to the guild hall at least once a day. They could have it use a goldsink item to do it like some spells we already have do. <b>Maybe the guild hall will be a new guild reward?</b>

mellowknees72
05-23-2007, 01:56 PM
<cite>GwenRelentless wrote:</cite><blockquote><p>Yeah I was dissapointed that Guild Halls were not a listed feature of this expansion =(. I've been waiting for them since they were listed as one of the features of Eq2 before launch. I know my guild would definatly use a guild hall. As an officer, here are some features I would like to see:</p><p>1. access to guild bank</p><p>2. a special crate which can hold lore items, but won't allow you to remove them if you already have that item. Currently the only way to move lore items is in a trade window. </p><p>3. a "meeting hall" type room.</p><p>4. an interactive bulletin board for posting up notices to other guildies. One for raids and one for other guild activities would be very nice. I know a lot of guilds use some kind of DKP or points systems and these could be posted on the raid board for all guildies to check out. </p><p>5. a "supply cart" which vends crafting fuels, and of course crafting stations. </p><p>6. Special furniture items that could only be placed in guild halls like interactive magical checkers games and dueling platforms. </p><p>I can't speak for other guilds, but many of our members find it difficult to go to our guild website to find out about upcoming events and other tools that we have there. I have no idea why but every guild I've been an officer for has the same issue with trying to get people to check the guild message boards. It would be really cool if we had an in-game manefestation of a guild "home" where people could go to get to know eachother and find out the latest guild news. </p></blockquote><p>Yes, yes, YES!  These are all the things I would *love* to see in a guild hall!!  I second these ideas. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Personally, I would love to see anything added to the game that makes housing more than just a place to store the results of my quests and arena fighters.  Even without guild halls, per se, adding the crate for lore items, interactive bulleting board, "supply cart" type items, and interactive furniture would be a very welcome addition to the game. </p>

RoXx
05-24-2007, 08:01 AM
<cite>Equinon wrote:</cite><blockquote><p><span style="font-size: x-small"><b>Come on people!!!</b></span>   We have been asking for guild halls and armor dyes since LU#7.  Ummmm......either SoE isn't listening, doesn't care or.....wait.....maybe saving it for a future expansion to help with the marketing of it.  Let's see "Lucan Reformed" (or something)  "now with Guild Halls and Armor Dyes".  Booyah, huge response from the community.</p><p>Think about, been asking for these items forever and they are still not here.  They were able to place them into an inferior game (known as Everquest 1), but cannot place them into this game?  The only real reason that I can come up with personally would be as a marketing ploy for an expansion or adventure pack.  Can anybody honestly think of any other real reason.  We know they have the technology and knowledge of how to incorporate such features.  We know they will be bringing them out eventually.  So why the delay?  </p><p><b><span style="font-size: small">Marketing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></b></p></blockquote> Completely agreed! Armor dyes + Guild Halls = win

rksjuga
05-28-2007, 03:07 AM
Guild Halls would be a nice touch, if only to increase guild comraderie. I like some of the ideas posted, specifically the most of the list from the first page: 1) Guild Bank access 2) An interactive bulletin board 3) Crafting stations (I tend to like the Qeynos and Freeport crafting instances [especially Freeport's] better than the open air crafting that has been introduced through game updates and the new expansions) 4) A supply cart to vend crafting fuels 5) Dueling platforms 6) Access to guildie housing (now you have people to show off to, and it's easy to get to their house!) I think the first four items are a must for the guild hall to have any purpose at all. The fifth and sixth are fun fluff. There's been some other fluff mentioned, but I doubt that any of that would have a serious chance. I would prefer instanced guild halls. The entire idea of a set limit on guild halls is biased in favor of the huge guilds and would fuel inflation on the servers far more than transmuting has (for the record I think transmuting is one of the worst things to happen to the in-game economy). An instanced guild hall should be able to be accessed from any city. PvP should not be allowed in the hall except in the case of dueling. Just my two cents. I doubt that guild halls are ranking too high on the devs agendas though. Otherwise we'd already have em<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> That being said, the last game update is awesome. I like the direction that the game is going. Graceless, lvl 60 Necromancer Everfrost Server, Hell's Fury guild

MikesterBrau
05-28-2007, 03:58 PM
   Well if anyone is taking count, I will cast my ballot in favor of GuildHalls of any kind even if it was faked somehow of your normal housing entrance and only a place where you could set up some shared carfting areas or pehaps just a great place to assemble before a raid or quest.   I think anything that adds another obtainable goal for folks adds to the life of the game.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

iksar hamm
06-05-2007, 10:36 AM
<p>Armor dyes and guild halls please </p>

Nocifer Deathblade
06-05-2007, 11:44 AM
<cite>Equinon wrote:</cite><blockquote><p><span style="font-size: x-small"><b>Come on people!!!</b></span>   We have been asking for guild halls and armor dyes since LU#7.  Ummmm......either SoE isn't listening, doesn't care or.....wait.....maybe saving it for a future expansion to help with the marketing of it.  Let's see "Lucan Reformed" (or something)  "now with Guild Halls and Armor Dyes".  Booyah, huge response from the community.</p><p>Think about, been asking for these items forever and they are still not here.  They were able to place them into an inferior game (known as Everquest 1), but cannot place them into this game?  The only real reason that I can come up with personally would be as a marketing ploy for an expansion or adventure pack.  Can anybody honestly think of any other real reason.  We know they have the technology and knowledge of how to incorporate such features.  We know they will be bringing them out eventually.  So why the delay?  </p><p><b><span style="font-size: small">Marketing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></b></p></blockquote><p>Didn't you read warcry link? Scott already said that he wanted to add guild hall during one of live update but they didn't have time to complete guild hall lately thanks to heavy work on EOF and many other things.. We will get guild hall eventually but we don't know WHEN we will get.. EQ2 dev teams surely have their hands completely full.. Sounds like guild hall is not top priority from the way it sounds. It probably is one of lower end of priority. Now, they are working on ROK trying to live up or surpass EOF's level. Bright side is that they got 1 full year of development time means they *MIGHT* finally find time to do guild hall as ROK approaches or AFTER the expansion. We do not know at the moment but we know that we will get guild hall eventually. SOE listened to us sure but SOE is not a God to make everything instantly. SOE is only "human".. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>JUST BE PATIENT.. That's all. </p>

Looth
06-05-2007, 12:14 PM
<div align="center"><span style="font-size: xx-large"><span style="color: #33cc00"><b><u><i>Yes, Please!</i></u></b></span></span> </div>

Equinon
07-09-2007, 01:36 PM
Nocifer Deathblade wrote: <blockquote><p>Didn't you read warcry link? Scott already said that he wanted to add guild hall during one of live update but <b><span style="font-size: x-small"><i>they didn't have time</i></span></b> to complete guild hall lately thanks to heavy work on EOF and many other things.. We will get guild hall eventually but we don't know WHEN we will get.. EQ2 dev teams surely have their hands completely full.. Sounds like guild hall is not top priority from the way it sounds. It probably is one of lower end of priority. Now, they are working on ROK trying to live up or surpass EOF's level. <b><i><span style="font-size: x-small">Bright side is that they got 1 full year of development time</span></i></b> means they *MIGHT* finally find time to do guild hall as ROK approaches or AFTER the expansion. We do not know at the moment but we know that we will get guild hall eventually. SOE listened to us sure but SOE is not a God to make everything instantly. SOE is only "human".. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>JUST BE PATIENT.. That's all. </p></blockquote><p>Yes, yes........be patient.  Searching the requests for guild halls features in the forums is interesting, for it goes back a looooong time.  So, SoE didn't have time for guild halls but they had time for new house furniture?  They don't have time for guild halls, but they have time to put in Raid only Tradeskill recipe drops?  No time for guild halls, but plenty of time to create and entirely new (Neriak) zone?  So they have 1 full year of development time to toss in guild halls.......ummm.....<b>haven't they already had over 2 full years</b>?  </p><p>Aye, I agree, Guild Halls are not a priority in this game (<i>even though the forums are filled with requests to get them</i>).  I much prefer getting a new mount that has no extra benefits attached (minus a few new quests to obtain it).  Always better having new, <i>for display only</i>, items for your house.  Even create entire new zones (i.e. Neriak) with teleportation devices and the works.  But a fairly simple plan of implementing a Guild Hall where guild mates can meet before and/or after raids, craft for other members, view notes specific to the guild and/or just sit around and chit chat........aye, you're right, waaaay to difficult and time consuming to do that one.</p><p>You are right though.  Be patient and maybe, someday, we will get what we have been asking for over 2 years now.  After all......we don't have much of a choice, now do we?  (well, until the need to market the idea arrives) LOL</p>

roces9
07-09-2007, 02:00 PM
This could definately be a serverwide event like the Griffon Towers: Have designated "Guild Building Areas" (think the places where you build your Town Centers in AoE2) in the T2 and maybe T3 Zones. Different ones can be built like Near Windstalker or the TS zone line in Antonica and those Physical Structures could be instanced guild halls. They could vary in cost. Obviously the one in Windstalker would cost more Plat/Status because its right next to the Spire. Inside each insanced Guild Hall would be all that stuff you guys talked about, venders, Lore boxes, Wholesallers etc. But add extra stuff that you can buy for more plat/status like Writ Givers, "Call of Guild Hall", non-instanced rooms for the higher contributing members where they can store their crap and show off to everyone, an Arena for PvP etc. Just for emphasis, buying a "Call of Guild Hall" abilitiy would be the ultimate way to make these usefull IMO.

Trepan
07-09-2007, 02:39 PM
They've had a proof of concept in game since the start - the Steel Warrior's Hall in Qeynos Harbor.  Thats an awesome place w/ a mender and a bunch of doors leading off to places that won't open to anyone. Of course, that was back in the day when the idea of having X number of differently tier'd halls available for the highest ranking guilds in the game.  Now that they've completely redone the patronage system (yay, no guild status decay!) and having taken so long to get them in game they'll have to: a)  Make them available to all guilds, which means b)  Some sort of instanced setup (obviously, can't have a doorway/building for every guild) It would be nice to have the instance have an entrance/foyer area available for visitors but the rest of the hall (or a significant portion of the coolest bits) accessible by only guildies. I like <b>rksjuga</b>'s suggestions for content/areas for the guild halls.   <i>My addition</i>:  Give us a set of basic "Guild hall" class furniture that can't be picked up into inventory but can be moved around by officers.  That'd give us the ability to make every instanced guild hall different.  Automatically grant us new furniture (*POP*  I think I heard a thunk in the closet...) based on guild level. I won't go near the armor dye discussion.  Not even if I got to use Grimwell as a stick to poke it with!

EnfinitiStarr8
07-09-2007, 08:27 PM
One thing I've always wanted was an "Epic Instance Crafting Zone." Follow me, you need a level 70 Carpenter, Woodworker, Sage, ext., to do one large "epic encounter" craft where you 'build' your guild house. You need to get special drops or wood, magic scrolls to enforce, Provisioner's providing food for the construction crew, make it involve all the classes for a reason. The overall blue prints can be bought from a city vender and everyone can get to work. I think it would add a new level to what it means to have a guild house. You can have cheap small ones, or huge elaborate ones. Then you can also do 'add-ons' (upgrades) as your guild gains levels or you want other special rooms. Then that way you can have guilds trying to out do each other. The add-ons could be like the EQ1 Flag, where members can call to your guild (Or to a raid if that's what can be done in EQ1), special banks and merchants, crafting rooms in the hall. The balance is needing rare items or drops, doing city quests to unlock things, paying for the blue prints and with each new addition the rent/status cost goes up, and that is taken from all members of the guild. (Or maybe have a "guild rent deposit" where people can donate gold and status for rent, have officers check who is not paying there do and what not). I think this all sounds great, but I might be the only one.

Rorschact
07-10-2007, 01:02 AM
<p>How about opening up Haven as the Guild Hall zone?  Or Gorowyn, as neutral, good and bad could use it.</p><p>As for what a GH would look like...I like the old style from original EQ, but allow members to actually own a room in the guild hall.  Isn't that what a guild hall is for?  To support it's members!  Higher the level, the bigger set of rooms one could get/rent.  Rent would go directly into the guild coffers!  Have a banker for your bank and guild bank, a broker to buy from, crafting stations and crafting merchant (ala Neriak Downunder), and lastly a mail box.</p><p>I like the idea of a guild vault/reserve for crafting.  Keeping up the TS harvesting I destroy a lot of stuff.  Better to put it in a guild reserve for everyone to use.</p><p>And I posted this on another thread, but I think more shared bank slots.  6 per alaignment with the RoK expansion adding an additional 6 to a neutral bank?  We now have more toon slots (12 for Station members), I NEED more bank room.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  A LORE bank slot perhaps in the previously mentioned guild member room?</p><p>I also like the idea of a guild BB system, to allow members to post raids, groupings, etc.</p><p>Wonder if you can do a "Call of Guild Hall" in addition to your city Call?  Guild flag idea has merit.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Heh..a games menu in the Guild Hall...unique idea.  I likes.</p><p>Nuff said.</p>

Tadhg
08-03-2007, 06:42 AM
<p><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Hi there <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /></p><p> Guild Hall I've been thinking about this for some time and I thought I'd share an idea of mine with the world. First of all this is just a collection of ideas of mine of how they could be placed into a game. Also this may seem very long but give it a read and tell me what you think? You never know what might happens maybe this might come about in that next Generation MMO we always talk about! But lets get on with it first of all I refer you to the games EQ2, Dungeon Keeper, COH/COV (City of Heroes/City of Villains), Guild Wars and of course X-Com series So lets begin first of all I like the way that you can access your house within EQ2 by zoning into a set of rooms by clicking on a door. This means that you can get lots of player housing within a small space. Though it limits your choice with the style of the housing within the City. But this zoning into a new zone gives the game builder free licence to us they're imagination. So this is where my idea comes in. At this moment there is no guild housing in the EQ2. This means at the moment in the game a character has to give up their house to become a guildhall. As a good friend of mine keeps reminding me. "Why? I ask". I don't know is the answer! I mean WOW is even getting player housing now so that is no longer the biggest difference between the games anymore! Wouldn't it be funny if WOW got guildhalls before EQ2 eh!! So this lead me to the first part of my Dream Guildhall. A separate house that you can only purchase as a guild and maintain! I soon found a pretty good type of guildhall within COH/COV and some of those concepts would come across to EQ2 nicely. Especially since both games use the click on the door and zone in. But if you only get one layout this would soon get boring. So this then leads on to the next questions of what do you do when your guild becomes too big for this layout? Also what to do if your guild is too small to utilise the full potential of this layout? The answers to these questions lead me on to the design of the Guildhalls in COH/COV! I love the way a base/guildhall was made in the games I listed at the beginning of this thread. The bigger the guild the bigger the hall could be and the more things for the guild to use in the hall. In COH/COV, Dungeon Keeper and X-Com. As you get more Money/Satus you can buy more rooms to add on to your hall. These rooms can even vary in size depending upon how much you are willing to spend. All these rooms come in a block form and as you slot them together you get a bigger and bigger Hall. This then would cater for both the larger and smaller guilds and give a wonderful array of different layouts. Also why not add multi levels with stairs or other means linking them. Making a trip back to the guildhall a lot more interesting and maybe even useful. Bringing together people within the guilds a-bit more. So what about a choice of rooms all with different uses as with COH/COV, Dungeon Keeper and X-Com. Here some examples. Doors that can be locked or even booby-trapped Meeting hall that you could decorate with all types of stuff and trophy's Vault an addition bank (for pvp this could be robbed if not defended enough). This could also be where the payment for the hall could come out of and all the guild players could add to it Barracks to house NPC increasing the amount of NPC that could be placed within you Guild Hall. I.e. Mender, Banker, Broker, Guards, Healers, Gnomish Engineers (to maintain traps and mechanical defences), etc, etc, etc. Crafting room to put all those crafting tables that your guild can afford to buy in one place so your guild can craft together. Buffing can help with crafting esp. the power regen. Another thing that the guild could all meet up and assist one another. Defence rooms these you could place traps or defences maybe even a guardroom. This could be the respawn point for your NPC guards Temples/Churches to the Gods that have just come back into the game these too could give added bonuses to the bigger the place the and followers the bigger the rewards. Plus then you could get Clerics NPC in your guildhall Teleporting room Within EQ2 they have just giving the druid and the sorcerers the power of Teleporting through the use of Rings. What about the chance to earn a Druid rind or a Ring that you could Tp back to your guildhall. This of course would have to be build with a special room that needed adding to the guild hall Themed decoration/style i.e. you could make your guild look like it was in a cave, sewer, oriental, Freeport, etc, etc, etc........ On the same theme as the teleporter room what about a sewer network that Scouts have to build up that with a click on sewer entrance anywhere in the city gets you straight to the guildhall Then we come to the guildhall payment at this moment there seem to be no real fare system to pay for a guildhall. Except paying and collecting of subs to one player. I must confess that even I'm a little stumped here but in EQ2 I suppose as the guild does guild raids maybe the city could charge less rent on these premises. Maybe even instead of earning money for yourself some quest give money to the guild vault/bank. The rent for the hall comes out of this vault/bank and that every player could place money within the vault but only a limited amount of player can withdraw. Except of course in a rid then everything if you are winning is fare game. LoL! Open to suggestions on this on folks what do you think?  Pardon the spelling folks <img src="http://s4.images.proboards.com/tongue.gif" border="0"> </p>

KennyG
08-03-2007, 06:21 PM
I think everyone wants to see guild halls. However without severely unballancing the game and forcing players to be in guilds or giving guild members an unfair advantage I would like to see the following - possibly enabled at different levels of guild: (GL10)Banker (GL20)Broker (GL30)Call of the [GUILD] - 1 hour recast, teleports you inside your guild hall. (GL40)Crafting Stations for your guild hall w/ NPC for crafting fuels and writs (GL50)Mender - with 10% discount (GL60)Broker with only half the standard penalty (GL70)Your own boat/bell NPC/Carpet/Etc for other transportation (GL80)Raid Teleporters to say 12 different points around Norath

roces9
08-03-2007, 06:40 PM
[email protected] Bayle wrote: <blockquote>One thing I've always wanted was an "Epic Instance Crafting Zone." Follow me, you need a level 70 Carpenter, Woodworker, Sage, ext., to do one large "epic encounter" craft where you 'build' your guild house. You need to get special drops or wood, magic scrolls to enforce, Provisioner's providing food for the construction crew, make it involve all the classes for a reason. The overall blue prints can be bought from a city vender and everyone can get to work. I think it would add a new level to what it means to have a guild house. You can have cheap small ones, or huge elaborate ones </blockquote> I remember reading an article that listed something similar to this as an early Concept for EQ2 and AFAIK they scrapped it. And IIRC they were going to make you repair it frequently and have players that used whatever building you made pay a usage fee to all the builder. I always wanted to see this kind of "Heroic" or "Epic" craftin stuff. Would be cool. And the proposed level 80 guild hall reward of porting to raid zones doesn't fly with me. Part of the challenge in organizing a raid is organizing and getting everyone to meet at the same spot. Liked the rest though.

Tadhg
08-05-2007, 04:10 AM
<p><span style="font-family: arial,helvetica,sans-serif">In further to what i wrote earily why not make the guild hall a guild zone then? The story in EQ2 is that the cities are home to refugee's. So the city's will need to expand so why not have some of the gates or new gates within the city lead to a zone controled by a guild! The bonus to the gates being placed through the citys it might help the zones issues at the moment. Also it could be like a little game of hide and seek to find where the guilds are hidden.</span></p><p><span style="font-family: arial,helvetica,sans-serif">I like this using your crafting skills to help guild this would stop rich guild just buying building etc and just throwing them in. First of all you'd have to plan the layout of your zone. I've never played Vanguard but I believe they have a system of restricted lots to help this. I know that SWG designing a city could take ages but if there where some restictions you could do lots. Then once you have selected what is going there the whole guild could help to construct each buildings. Much the same ways as the building of the griffon towers. Either through harvesting or crafting but the emphasis would be you have to build it not just buy!!!</span></p><p><span style="font-family: arial,helvetica,sans-serif">Examples: </span></p><p><span style="font-family: arial,helvetica,sans-serif">An <span style="color: #00ff00">INN</span> players could transfer there room to live there the rent would help pay the rent for the zone to the city</span></p><p><span style="font-family: arial,helvetica,sans-serif"><span style="color: #00ff00">CRAFTING WORKSHOPS </span>and <span style="color: #00ff00">MERCHANTS</span> a reduces tax is payed to the city but you could increse it help pay the rent of your zone to the city.</span></p><p><span style="font-family: arial,helvetica,sans-serif"><span style="color: #00ff00">Larger player Housing </span>Could be used for either players or guild halls the rent again gong to help pay for the zone. Then again a new </span><span style="font-family: arial,helvetica,sans-serif">style of building a <span style="color: #00ff00">Meeting Hall </span>could be designed.</span></p><p><span style="font-family: arial,helvetica,sans-serif"><span style="color: #00ff00">Theatres</span> ( as in Neriak poss Roleplays would love this ) an enterance fee could be set before a show at the door! *laugh* This might encourage some intresting shows.</span></p><p><span style="font-family: arial,helvetica,sans-serif">On the same topic <span style="color: #00ff00">Arena's</span> as above. </span></p><p><span style="font-family: arial,helvetica,sans-serif">A <span style="color: #00ff00">Griffin tower</span>, <span style="color: #00ff00">Boat bell </span>or <span style="color: #00ff00"><span style="color: #000000"><span style="color: #00ff00">Dock </span></span></span>with boat arriving (of course you'd have to build the boat and dock) or why not all 3 this all would help guild to want to go to there. Or even peole to go visit a guild run zone!</span></p><p><span style="font-family: arial,helvetica,sans-serif">Of could you might have to pay an enterance fee for aday pass. <sniggers></span></p><p><span style="font-family: arial,helvetica,sans-serif">What ya think?</span></p>

Miss_Jackie
08-05-2007, 05:17 AM
[email protected] wrote: <blockquote>I think that guild halls would be a waste of time. We barely visit our houses as it is unless its to pay the rent. No guilds would use the guildhall ( atleast not on my server). It would have to have something creative into it that doesn't just give us a house for the whole guild.</blockquote> I'd use it, since I'm a carpenter. I would love to decorate it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ixalmaris
08-05-2007, 08:13 AM
You guys have noticed that Guild Halls will be released "some time after RoK, probably 1st quarter 2008"? <b><u>Guild HALLS/GUILD:</u></b><i> </i> <i>* Guild Halls are now being actively worked on with completion sometime after Kunark ... say first Quarter of 2008 * Guild Halls would be islands placed just offshore from Antonica and the Commonlands. They would be instances so I imagine they will work similar to how apartments work, you click on something and enter your guilds own hall. * Exile based guilds in PvP server would not have guild hall ... concern is that Exile guilds on PvP already get the best of everything ... no desire to give them even more of everything. * Guild Halls will be HUGE ... bigger than deathfist citadell huge. Courtyard ... over 40 rooms can be unlocked and purchased. There will be two initial themes of look and feel. One very stately and following the style of Qeynos architechure. The other would be more foreboding gothic look. * As your guild levels you can get more rooms (I imagine like how you get more bank slots in guild bank) and your guild can choose what that room will function as ... ideas include ... Guild Vault ... Mender ... Brokers ... Crafting Supply Merhcants ... Binding Rooms to call to ... rally points to launch to raids to ... the devs want folks to post ideas for rooms on the forums since they have a ton of rooms to fill * There is customization to a degree for the halls ... banners ... statues ... your guild crest (from the cloak) on things ... etc. * Will probably be able to get your first guild hall at guild level 10.</i><i> </i>

ke'la
08-05-2007, 08:35 AM
<cite>Ixalmaris wrote:</cite><blockquote>You guys have noticed that Guild Halls will be released "some time after RoK, probably 1st quarter 2008"? <b><u>Guild HALLS/GUILD:</u></b><i> </i> <i>* Guild Halls are now being actively worked on with completion sometime after Kunark ... say first Quarter of 2008 * Guild Halls would be islands placed just offshore from Antonica and the Commonlands. They would be instances so I imagine they will work similar to how apartments work, you click on something and enter your guilds own hall. * Exile based guilds in PvP server would not have guild hall ... concern is that Exile guilds on PvP already get the best of everything ... no desire to give them even more of everything. * Guild Halls will be HUGE ... bigger than deathfist citadell huge. Courtyard ... over 40 rooms can be unlocked and purchased. There will be two initial themes of look and feel. One very stately and following the style of Qeynos architechure. The other would be more foreboding gothic look. * As your guild levels you can get more rooms (I imagine like how you get more bank slots in guild bank) and your guild can choose what that room will function as ... ideas include ... Guild Vault ... Mender ... Brokers ... Crafting Supply Merhcants ... Binding Rooms to call to ... rally points to launch to raids to ... the devs want folks to post ideas for rooms on the forums since they have a ton of rooms to fill * There is customization to a degree for the halls ... banners ... statues ... your guild crest (from the cloak) on things ... etc. * Will probably be able to get your first guild hall at guild level 10.</i><i> </i> </blockquote> At the future Forum I attened at Fan Fair the Dev working on Guild Halls asked us to start a Brainstorm Thread to help he get Ideas for Useful addtions to guild halls. So I have done so over in the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=375433" target="_blank" rel="nofollow">Zones and Populations Forum</a> unles they move it as it maybe in the wrong forum. It also has pics I took of thier conspet art for the halls both the good and the evil, as for everything else they went over Ixalmaris did an Awsome job summerizing what they are doing so far.

Tadhg
08-05-2007, 12:56 PM
<cite>Ixalmaris wrote:</cite><blockquote>You guys have noticed that Guild Halls will be released "some time after RoK, probably 1st quarter 2008"? <b><u>Guild HALLS/GUILD:</u></b><i> </i> <i>* Guild Halls are now being actively worked on with completion sometime after Kunark ... say first Quarter of 2008 * Guild Halls would be islands placed just offshore from Antonica and the Commonlands. They would be instances so I imagine they will work similar to how apartments work, you click on something and enter your guilds own hall. * Exile based guilds in PvP server would not have guild hall ... concern is that Exile guilds on PvP already get the best of everything ... no desire to give them even more of everything. * Guild Halls will be HUGE ... bigger than deathfist citadell huge. Courtyard ... over 40 rooms can be unlocked and purchased. There will be two initial themes of look and feel. One very stately and following the style of Qeynos architechure. The other would be more foreboding gothic look. * As your guild levels you can get more rooms (I imagine like how you get more bank slots in guild bank) and your guild can choose what that room will function as ... ideas include ... Guild Vault ... Mender ... Brokers ... Crafting Supply Merhcants ... Binding Rooms to call to ... rally points to launch to raids to ... the devs want folks to post ideas for rooms on the forums since they have a ton of rooms to fill * There is customization to a degree for the halls ... banners ... statues ... your guild crest (from the cloak) on things ... etc. * Will probably be able to get your first guild hall at guild level 10.</i><i> </i> </blockquote><p> Sweeet woo hoo I thought this would happen. Great News also found this too </p><p><a href="http://texasrugby.wordpress.com/2007/08/05/eq2-guild-housing-confirmed-woot/" target="_blank" rel="nofollow">http://texasrugby.wordpress.com/200...confirmed-woot/</a></p><p>Have a read But thank you for the info.</p>

sfarugger
08-05-2007, 04:48 PM
<p>Hi, thanks for the linkage..</p><p>From the information I've gathered from the panels, Guild Halls are way way way concept right now.  But the foundation sounds great.  The ideas they have for use is truly innovative and amazing.  It's going to be a great addition once released.</p><p>My only concern is the possible pull of players in the actual city zones.  I have to admit that I'll be a little saddened when that happens <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </p>