PDA

View Full Version : Sarnak = neutral. What could this mean?


Besual
05-10-2007, 11:32 AM
As it looks the Sarnaks and their town will be neutral. So far so good. But what does this mean to the available classes for them? Can they only play the "neutral" class: guadian / bersi, fury / warden, drige / truba and wizard / warlock? Or do they have to "betray" to Qeynos / Freeport during the early levels? Or can the choose every class?

kreepr
05-10-2007, 11:39 AM
<span style="color: #ff0000">Thats a really good question.. Hummmm???</span>

lilmohi
05-10-2007, 12:07 PM
<p>I was wondering the same thing.  I thought the neutral classes are actually just Berserker, Fury, Dirg, and Wizard, the other sub-classes you listed are good or evil only.  If that is the case i can't help but think it would be too restrictive, and they will instead opt for allowing all classes to start there.  It would actually be very nice to be able to pick any class you want and still be able to group with your friend who may or may not like the alignment you chose.  I could see a lot of guilds who have split populations of good and evil moving there so they could set up guild halls available to everyone (i'm still hoping for guild halls).  Would also like to know if citezens of this city would be able to access the evil shared bank, the good shared bank or both?</p>

Galithdor
05-10-2007, 12:08 PM
Yep good question lol maybe we will find out in a month or 2 <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Im guessing they can be any class but then again how would it work out since they only start in one town heh.

Cusashorn
05-10-2007, 12:44 PM
well, they did say that cities in the future wont be restricted to purely good or evil class make-ups.

Galithdor
05-10-2007, 12:47 PM
<cite>Cusashorn wrote:</cite><blockquote>well, they did say that cities in the future wont be restricted to purely good or evil class make-ups.</blockquote> Oh yeah they did didnt they...also i have a feeling the sarnak want to combine forces with the neutral races to help them defeat the evil iksar <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Just a thought though lol

Cusashorn
05-10-2007, 12:48 PM
Indeed. I see a huge boost in the Leather Boots industry in the near future.

Galithdor
05-10-2007, 12:49 PM
<cite>Cusashorn wrote:</cite><blockquote>Indeed. I see a huge boost in the Leather Boots industry in the near future.</blockquote><p> Lol...SCALED leather boots <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> </p><p>I plan on making a sarnak but i will never stop cracking jokes about iksar/sarnak lol</p>

Bloodfa
05-10-2007, 01:43 PM
A mixed town?  One side unable to speak to the other, or would they change the language/barrier thing?  Neutral able to speak to both?  Either way, Haven might get some competition.

Slayer505
05-10-2007, 02:08 PM
<cite>lilmohi wrote:</cite><blockquote><p>I was wondering the same thing.  <b>I thought the neutral classes are actually just Berserker, Fury, Dirg, and Wizard, the other sub-classes you listed are good or evil only.</b>  If that is the case i can't help but think it would be too restrictive, and they will instead opt for allowing all classes to start there.  It would actually be very nice to be able to pick any class you want and still be able to group with your friend who may or may not like the alignment you chose.  I could see a lot of guilds who have split populations of good and evil moving there so they could set up guild halls available to everyone (i'm still hoping for guild halls).  Would also like to know if citezens of this city would be able to access the evil shared bank, the good shared bank or both?</p></blockquote>Nah the neutral classes Warrior (Guard/Zerk), Sorcerer (Warlock/Wizard), Bard (Troub/Dirge) and Druid (Fury/Warden). It'll be interesting to see how they implement this.  It kinda begs the question of how Kunark will work on PvP servers.  I don't play on PvP but maybe being from Kunark will be like being Exile in that you can be any class?  Would people from Kunark be open PvP then or their own faction?  Oviously this would make Kunark a good place for PvPers that want to raid and take advantage of all the classes. The other thing I love is that this expansion will have us raiding dragons again!  I love EoF, but fighting vampires isn't the same as fighting dragons.  To me a raid boss needs to be a big nasty critter that you could imagine it taking 24 people to take down.  Well, with the exception of Woushi of course, but my guild hasn't started taking pulls on Woushi just yet, but we've smacked down Mayong several times now.

Galithdor
05-10-2007, 05:18 PM
[email protected] wrote: <blockquote>A mixed town?  One side unable to speak to the other, or would they change the language/barrier thing?  Neutral able to speak to both?  Either way, Haven might get some competition.</blockquote><p> Oh yeah how will that work for pvp? lol maybe a whole new side will be made? Or they count as exile? heh who knows</p>

Thunderfu
05-10-2007, 06:03 PM
[email protected] wrote: <blockquote>A mixed town?  One side unable to speak to the other, or would they change the language/barrier thing?  Neutral able to speak to both?  Either way, Haven might get some competition.</blockquote> Well, can't people from different sides speak to each other in guild chat? So, I think they're gonna do basically the same thing here, just make it so they can chat. It wouldn't break the game, and only in one city? It'd be nice.

Thunderfu
05-10-2007, 06:04 PM
Hang on, I just realized something. Wasn't Maj'Dul a neutral city?

ke'la
05-10-2007, 06:12 PM
<cite>Galithdor wrote:</cite><blockquote>[email protected] wrote: <blockquote>A mixed town?  One side unable to speak to the other, or would they change the language/barrier thing?  Neutral able to speak to both?  Either way, Haven might get some competition.</blockquote><p> Oh yeah how will that work for pvp? lol maybe a whole new side will be made? Or they count as exile? heh who knows</p></blockquote>How about a Merc faction(kinda like SWG) that can "declare" for one side or the other in the the "Big fight" but is friendly to other Mercs. And as Mercs can change thier Declared Faction(at some cost... say a Plat and with a Delay...say 2 weeks) more or less at will.

ke'la
05-10-2007, 06:15 PM
<cite>Thunderfury wrote:</cite><blockquote>[email protected] wrote: <blockquote>A mixed town?  One side unable to speak to the other, or would they change the language/barrier thing?  Neutral able to speak to both?  Either way, Haven might get some competition.</blockquote> Well, can't people from different sides speak to each other in guild chat? So, I think they're gonna do basically the same thing here, just make it so they can chat. It wouldn't break the game, and only in one city? It'd be nice. </blockquote><p>Bloodfang was refuring to pvp(as he is from Nagafen that would make sence). On a PvP server if you are good you can only speak and talk to good people,  and the same is true of evil. If this town is truely Neutral either it would have to be a true 3rd faction(technicaly Exile is a transitioin between factions not a Faction itself) or the Exile Faction would have to be expanded into a Full 3rd faction. </p>

ke'la
05-10-2007, 06:16 PM
<cite>Thunderfury wrote:</cite><blockquote>Hang on, I just realized something. Wasn't Maj'Dul a neutral city? </blockquote> Yes Maj'Dul is Technically a Neutral city but a) not very many people if anyone accually lives thier, and b) its not a starting city wich makes a big differance. Its more like people being able to move into Thundermyst Village.

Thakar
05-10-2007, 08:59 PM
I'm wondering what it means for betraying to the Sarnak city...Do Freeportians/Neriak or Qeynos/Kelethin people switch alignments, change their class, and lose all Master abilities?  or is it like going from Qeynos to Kelethin or Freeport to Neriak, where you keep everything.