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Groma
05-04-2007, 02:03 PM
Couple questions. With amiable FP faction, you can only talk to half the merchants and whatnot in the city.  I am assuming you need Neriak faction, but why half and half, i figured it would be all or none, but similar to Kelethin. Also, the guards.  [Removed for Content]is up with that?  There are more epic guards in Neriak than there is epic mobs in Labs, its rediculous.  Fortunately none see invis so Good players can check the zone out, but the zone is 1/5 the size of Qeynos or FP, yet has 10 times the guards and they are 75x4.

ZUES
05-04-2007, 02:06 PM
I just hope when we clear the zone of all it's epics that the big guys on the warg drops a nice 50 sta, 50 wis, 50 int robe for me with 999 to all resists! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Groma
05-04-2007, 02:09 PM
One other thing.  The guards are aggro with amiable FP faction.  The FP guards do not aggro me when i enter FP, so if this is going to be the Freeport version of Kelethin that might need to be addressed, otherwise it will be empty because guards aggro everyone but the new lowbie toons.

ke'la
05-04-2007, 04:46 PM
<p>Freeport Citizens should have amiable Faction with the Neriak Guards just like the Qeynos Citizens have amiable with Kelethin... However, if you betray Freeport and are Exile you should only be able to get amiable with one city until you are a full citizen of one faction or the other, this goes for Qeynos/Kele too. If you betraied your city no city should like you until you have declared an allinment.</p><p>As for the Number of Epic Guards... Neriak is a Police state ruled though force as such, there would be a huge number of guards about... especally now that it is reopened to the outside world... If my city was nearly destroyed by people that are not all that far away, I would make shure all my best guards where everywhere too, once I reopened my city to the outside world... Unlike Kelethin wich has the Safty of Distance from the now three other cities. Neriak does not enjoy that luxury.</p>

Maroger
05-04-2007, 05:27 PM
<p>The art is all wrong for Neriak - it look like a warmed over Fallen Dynasty in Purple. I am bitterly disppointed. Also they even used the junky entrance for Fallen Gate for Neriak -- that really sucks. </p><p>Also I miss the Underground with SHOPS -- not a warmed over Fallen Gate with open air shops - that was not the UNDERGROUND. </p><p>Also where is the little bar where you could go downstairs and look out at the underwater and watch fish and halfling swimming underwater.</p><p>These little touches are just simply missing. They would have been better to import the 3D setup fro Neriak from EQ1 instead of cribbing stuff from Fallen Dynasty. </p>

Agaxiq
05-05-2007, 12:36 AM
<cite>Maroger wrote:</cite><blockquote><p>The art is all wrong for Neriak - it look like a warmed over Fallen Dynasty in Purple. I am bitterly disppointed. Also they even used the junky entrance for Fallen Gate for Neriak -- that really sucks. </p><p>Also I miss the Underground with SHOPS -- not a warmed over Fallen Gate with open air shops - that was not the UNDERGROUND. </p><p>Also where is the little bar where you could go downstairs and look out at the underwater and watch fish and halfling swimming underwater.</p><p>These little touches are just simply missing. They would have been better to import the 3D setup fro Neriak from EQ1 instead of cribbing stuff from Fallen Dynasty. </p></blockquote>I think its absolutely gorgeous.  My char on test is only level 6 or so, so I couldnt venture too far out in the woods.  I'm curious what you'll be able to do at those docks (if anything), and the quest to be able to port around is bugged, one of the NPC's wont update the quest. I only have a few vague memories of Neriak from EQ1, just remember it being really dark.  It would be cool if they could somehow tie in Fallen Gate to Neriak physically, I defintely didn't see that.  Maybe have some changes to Also, for crafters, the crafting "tunnels" are awesome.  A broker, a banker etc all right there.  Being able to do work orders there as well, I know where I'll be crafting once this hits live.  Lots of stuff still missing obviously, such as shops with merchant desks with no merchants.