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NosmokIng
04-29-2007, 06:40 PM
We need either Expansion or Adventure pack pretty [I cannot control my vocabulary] quick.  People keep saying it.. but nothing is replied officially. We all know there are so many other MORPG’s out to compete with - there besides Warcraft and Vanguard and now LOTR online. I personally want to see the EQ line continue for as long as I play computer games (I was playing from server up days of TP in EQ1, to EQ2). Yes. A lot have posted… Eof was a large expansion.. but not enough for level 70 gamers to wait a whole year for the next raid content. Because sure as hell they don’t wait.. they go play other games.. and this is a catch 22 situation because then guilds don’t have enough people to kill raids and so the vicious cycle begins. How many really new accounts in EQ2? Not much.. they need some more marketing. Almost monthly I see some or other post on the BBC website something about WC (even though most of the content they are posting about actually existed on EQ – so nothing new there… ) The content thing seems to have dried up.  And so the guild numbers will. Release an expansion.. or adventure.. give us something new.. guild ships or.. something.. kick marketing into gear or reemploy. Please… for your fans and your community focus on what made SOE what it was.. please.

Mirander_1
04-29-2007, 06:58 PM
Acording to an article at <a href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=1150" target="_blank" rel="nofollow">Ten Ton Hammer</a>, there's supposed to be an SOE press event in about a week, maybe we'll learn more about the next expansion then. 4/20/07 <p><b>"There is an SOE Press Event in 2 Weeks:</b></p> <p>The information provided to Ten Ton Hammer stated two new Intellectual Properties would be announced. This would be the perfect opportunity to announce a large addition or expansion to the game."</p><p>And of couse, there is also the Swords of Destiny quests, and the apparently immenent return of Neriak to look forward to. </p>

Alyr
04-29-2007, 08:21 PM
I hope they continue to do adventure packs. Island Mara was awesome.

Josgar
04-29-2007, 09:07 PM
They are doing the free content. We had Unrest. Next is <strike>Unrest</strike> Neriak. Something will be after that Then Kunark will come out. JEEZE! You let your alter non high elf ego out for a while, and look what it does! It makes a mockery you!

Daarom
04-30-2007, 04:31 AM
<cite>Josgar wrote:</cite><blockquote>They are doing the free content. We had Unrest. Next is Unrest. Something will be after that Then Kunark will come out. </blockquote> Uh Norrath's Best Highelf is not that awake I guess - next is Neriak/Darklight Woods <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Rad
04-30-2007, 03:45 PM
No, high elves are never wrong... ...I believe we may be seeing a sequel!

Dragowulf
04-30-2007, 07:24 PM
<cite>Josgar wrote:</cite><blockquote>They are doing the free content. We had Unrest. Next is <strike>Unrest</strike> Neriak. Something will be after that Then Kunark will come out. JEEZE! You let your alter non high elf ego out for a while, and look what it does! It makes a mockery you! </blockquote> gives you a laugh every time someone messes up like that dont worry....i do it all the time

TheGReddy
04-30-2007, 11:15 PM
<p>This is what i bet.</p><p>First Castle Tunaria will open up. I bet there will be a conjunction between that and an upcoming chapter of Swords of Destiny.</p><p>Next we will prolly see Neriak and the Darklight Woods. Since SoE said they were moving away from Adventure Packs, this will prolly be a really big update that adds zones just as big as an adventure pack.</p><p>Next will prolly be Ruins of Kunark which i am betting to be the biggest expansion yet(which means bigger than EoF duh!). Prolly a new level cap, new AAs, and a ton of other stuff. </p><p>When will this all happen? Im gonna say most of it this year and/or early next year at the latest.</p>

Solaran_X
04-30-2007, 11:38 PM
Hopefully not a level cap increase. It took EverQuest eight years to hit L75. EQ2 isn't even three yet and it's at 70. And what all does a new level cap entail? Gain 10 more levels, and get new versions of the same old spells that cost more, but do more. Let's just add 100 more AAs or something, with more trees. Works fine for EQ, with a level cap of 75 and almost 2000 possible AA points to acquire.

Lleinen
05-01-2007, 12:42 AM
<cite>Solaran_X wrote:</cite><blockquote>Hopefully not a level cap increase. It took EverQuest eight years to hit L75. EQ2 isn't even three yet and it's at 70. And what all does a new level cap entail? Gain 10 more levels, and get new versions of the same old spells that cost more, but do more. Let's just add 100 more AAs or something, with more trees. Works fine for EQ, with a level cap of 75 and almost 2000 possible AA points to acquire. </blockquote> amen bruther, more AAs FTW!!

Allisia
05-01-2007, 12:45 PM
<cite>Solaran_X wrote:</cite><blockquote>Hopefully not a level cap increase. It took EverQuest eight years to hit L75. EQ2 isn't even three yet and it's at 70. And what all does a new level cap entail? Gain 10 more levels, and get new versions of the same old spells that cost more, but do more. Let's just add 100 more AAs or something, with more trees. Works fine for EQ, with a level cap of 75 and almost 2000 possible AA points to acquire. </blockquote> The switch from level to AA as a measuring stick for character development was the biggest event that turned me off of EQ. I want to level to 80, not grind out another 100 AP. I don't mind getting AP as I go, but if that's the only development I have to look forward to, then no thank you.

ke'la
05-01-2007, 02:48 PM
[email protected] wrote: <blockquote><cite>Solaran_X wrote:</cite><blockquote>Hopefully not a level cap increase. It took EverQuest eight years to hit L75. EQ2 isn't even three yet and it's at 70. And what all does a new level cap entail? Gain 10 more levels, and get new versions of the same old spells that cost more, but do more. Let's just add 100 more AAs or something, with more trees. Works fine for EQ, with a level cap of 75 and almost 2000 possible AA points to acquire. </blockquote> The switch from level to AA as a measuring stick for character development was the biggest event that turned me off of EQ. I want to level to 80, not grind out another 100 AP. I don't mind getting AP as I go, but if that's the only development I have to look forward to, then no thank you. </blockquote><p> So you would rather put the same effort into grinding 10 lvls to get a carbon copy of spells you had 14 lvls ago, then earning new and differant ablities that can expand what you caractor is capable of and can make your caractor differant then others. Ok, fine thats your desistion, but just remember when you are complaining about the lack of content at 80, that you asked for it... because we all know that all the 70 content won't be done anymore.  Ask anyone that was around when the lvl cap was 50 and they will tell you that there was(and still is) FAR more stuff to do at 50 then there was/is after they raised the cap, because you can't JUST add content for lvl 80 you have to add it for 70-79 too, and no matter what everything befor 70 will become trivial, usless, and worthless. Also it would not be a grind if they added enough 70 ONLY content solo, group AND Raid for people to get thier AAs from quests, You should be able to get 60% of the new AAs from lvl70-74(any class can do a solo quest that is 4 lvls above it) solo quests, 25% of them from group quests and the remaining 15% from Raiding, Killing named and/or Location Discoveries(there should be enough named that are not Raid named to get you that 15%, it would just be "easier" to get thoughs named on raids as MOST would be locked behind doors)</p>

Themaginator
05-01-2007, 04:22 PM
ke'la wrote: <blockquote>[email protected] wrote: <blockquote><cite>Solaran_X wrote:</cite><blockquote>Hopefully not a level cap increase. It took EverQuest eight years to hit L75. EQ2 isn't even three yet and it's at 70. And what all does a new level cap entail? Gain 10 more levels, and get new versions of the same old spells that cost more, but do more. Let's just add 100 more AAs or something, with more trees. Works fine for EQ, with a level cap of 75 and almost 2000 possible AA points to acquire. </blockquote> The switch from level to AA as a measuring stick for character development was the biggest event that turned me off of EQ. I want to level to 80, not grind out another 100 AP. I don't mind getting AP as I go, but if that's the only development I have to look forward to, then no thank you. </blockquote><p> So you would rather put the same effort into grinding 10 lvls to get a carbon copy of spells you had 14 lvls ago, then earning new and differant ablities that can expand what you caractor is capable of and can make your caractor differant then others. Ok, fine thats your desistion, but just remember when you are complaining about the lack of content at 80, that you asked for it... because we all know that all the 70 content won't be done anymore.  Ask anyone that was around when the lvl cap was 50 and they will tell you that there was(and still is) FAR more stuff to do at 50 then there was/is after they raised the cap, because you can't JUST add content for lvl 80 you have to add it for 70-79 too, and no matter what everything befor 70 will become trivial, usless, and worthless. Also it would not be a grind if they added enough 70 ONLY content solo, group AND Raid for people to get thier AAs from quests, You should be able to get 60% of the new AAs from lvl70-74(any class can do a solo quest that is 4 lvls above it) solo quests, 25% of them from group quests and the remaining 15% from Raiding, Killing named and/or Location Discoveries(there should be enough named that are not Raid named to get you that 15%, it would just be "easier" to get thoughs named on raids as MOST would be locked behind doors)</p></blockquote>no i want to level and see new spells new pets but i also want new AA's we need a lvl increase otherwise we'll have ANOTHER year in T7 good gawd like we need that

Lleinen
05-01-2007, 06:16 PM
Why more levels? Seriously, the only thing is just the same spells recycled (maybe 1 new, IF that). Id much rather have AAs that take a wee bit of grinding to get.  They need to add a armor progressionish thingy like Pinski keeps saying

Themaginator
05-02-2007, 05:11 AM
<cite>Lleinen wrote:</cite><blockquote>Why more levels? Seriously, the only thing is just the same spells recycled (maybe 1 new, IF that). Id much rather have AAs that take a wee bit of grinding to get.  They need to add a armor progressionish thingy like Pinski keeps saying</blockquote>Why not both i want both i dont want only one i want both lol

TheGReddy
05-02-2007, 07:09 PM
<p>What SoE really needs to do is create the level cap to 80. </p><p>Make each level have tons of xp so it is tough to get there rather than getting there in 1 week.</p><p>Also include tons of content for each level.</p><p>For each level over 70(71, 72,...) there should be 5 points of AA given to you. </p><p>There should be no copied spells, but BRAND NEW spells should come from an AA tree that gets the points from leveling.</p><p>Also there should be a second AA tree added for character develpoment stuff, blah blah blah...that gets its points from exploration, nameds, ect.</p><p>Let the flaming begin....</p>

Illmarr
05-02-2007, 07:58 PM
[email protected] wrote: <blockquote><cite>Lleinen wrote:</cite><blockquote>Why more levels? Seriously, the only thing is just the same spells recycled (maybe 1 new, IF that). Id much rather have AAs that take a wee bit of grinding to get.  They need to add a armor progressionish thingy like Pinski keeps saying</blockquote>Why not both i want both i dont want only one i want both lol </blockquote>People don't want both because at the moment they have won EQ2 by being fully Mastered/Fabled, and god forbid they have to climb aboard the gear treadmill again in a game that is all about the treadmill.

Allisia
05-03-2007, 02:36 PM
ke'la wrote: <blockquote><p>So you would rather put the same effort into grinding 10 lvls to get a carbon copy of spells you had 14 lvls ago, then earning new and differant ablities that can expand what you caractor is capable of and can make your caractor differant then others.</p></blockquote> Yes, I would rather continue leveling. <blockquote><p>Ok, fine thats your desistion, but just remember when you are complaining about the lack of content at 80, that you asked for it... because we all know that all the 70 content won't be done anymore.</p></blockquote> I have never complained about lack of content. I didn't run out of things to do at 50 before DoF and I won't run out at 80. You've never seen me complain about lack of content, so stop generalizing me into a stereotype that I do not conform to. <blockquote><p>Ask anyone that was around when the lvl cap was 50 and they will tell you that there was(and still is) FAR more stuff to do at 50 then there was/is after they raised the cap, because you can't JUST add content for lvl 80 you have to add it for 70-79 too, and no matter what everything befor 70 will become trivial, usless, and worthless.</p></blockquote> I was around when the level cap was 50. 99% of the players never run out of content, they just run out of things they choose to do. I have personally met a handful of players in the game that have done more than half the content I've done. I hit 70 a few weeks ago, and I still have over 1000 more quests to do judging by the leading questers number of quests completed. Nothing becomes trivial, useless, or worthless to me. The prismatic and Peacock quest lines are just as fun and interesting (or annoying and frustrating as your opinion may be) as they ever were for those that haven't done them. You might not do them ever again, but don't try to put words in my mouth. What makes them useless? Can't people still get XP from them? Can they get Achievement from them? Do these places stop dropping loot?

Vukota
05-03-2007, 04:18 PM
<p>Regardless whether SOE adds more levels or aa's...the one thing they desperately need to do is add more high end content. My guild is a fairly active semi-casual guild that is feeling the effects of repetiveness. We did not burn to level 70 or max AA's...nor did we attempt to progress like the hardcore guilds to end game content. However...here we are now...most of the guild is max level & aa ... and we are taking downed named mobs in EH. </p><p>Now for a semi-casual guild that is host to over a hundred casual players...it is quite evident that if a guild like ours has already been rehashing the same content for months on end and is on the same level of raid content with the hard-core guilds of the server...well then it's blatantly obvious that SOE needs to get on the ball and give us more content. Whether it be in the form of an Adventure Pack or an Expansion.</p><p>At this point I could not even imagine how the hard-core guilds feel these days. Back on EQ1...expansions would be released within 6-8 months from each other. Sure the semi-casual guilds couldn't keep pace with all the content...and the hard core players were for the most part satisfied with the plethera of content continuously challenging them. </p><p>Now I know a lot of folks counter with the fact that they do not want rushed content. Content that is buggy...not finished etc... Well this may be the case but normally the casual players will never experience these bugs as we are not the first in on the new content. The hard-core guilds while kudos to them for charging head on in to new content...also will be the first to experience bugs, glitches and such. You take the good with the bad in these cases...and I believe most of us would prefer to experience a bug here or there then experience months of rehashed content. </p><p>In hindsight while I think SOE did a terrific job on EoF...how many more CoV, Unrest, OoB runs can we endure. How many items will have gone by the way of transmuting come August with no new content? How many folks will simply log in just for the social aspect of the game because they are literally bored to tears of leveling their 6th alt? </p><p>When I log on to EQ1...there is more content then I know what to do with. </p><p>Perhaps this will be the case on EQ2 one day as well. </p>

ke'la
05-04-2007, 05:09 PM
[email protected] wrote: <blockquote>ke'la wrote: <blockquote><p>So you would rather put the same effort into grinding 10 lvls to get a carbon copy of spells you had 14 lvls ago, then earning new and differant ablities that can expand what you caractor is capable of and can make your caractor differant then others.</p></blockquote> Yes, I would rather continue leveling. <blockquote><p>Ok, fine thats your desistion, but just remember when you are complaining about the lack of content at 80, that you asked for it... because we all know that all the 70 content won't be done anymore.</p></blockquote> I have never complained about lack of content. I didn't run out of things to do at 50 before DoF and I won't run out at 80. You've never seen me complain about lack of content, so stop generalizing me into a stereotype that I do not conform to. <blockquote><p>Ask anyone that was around when the lvl cap was 50 and they will tell you that there was(and still is) FAR more stuff to do at 50 then there was/is after they raised the cap, because you can't JUST add content for lvl 80 you have to add it for 70-79 too, and no matter what everything befor 70 will become trivial, usless, and worthless.</p></blockquote> I was around when the level cap was 50. 99% of the players never run out of content, they just run out of things they choose to do. I have personally met a handful of players in the game that have done more than half the content I've done. I hit 70 a few weeks ago, and I still have over 1000 more quests to do judging by the leading questers number of quests completed. Nothing becomes trivial, useless, or worthless to me. The prismatic and Peacock quest lines are just as fun and interesting (or annoying and frustrating as your opinion may be) as they ever were for those that haven't done them. You might not do them ever again, but don't try to put words in my mouth. What makes them useless? Can't people still get XP from them? Can they get Achievement from them? Do these places stop dropping loot? </blockquote><p>I was not talking about players like you... people like you know that there is more to the game then just getting the best gear and beating all the lvl70 zones. I am talking about the people that claim to have done EVERYTHING in game(eventhough they have only like 300 quest completed) and are board with it, so we NEED a lvl raise to give me something to do. A lvl raise would not make this type of person happy because they would be 80 within a week or 2 then they would be doing the high end content that would be limited do to them having to add new content for every lvl upto 80(instead of just adding content at the lvl cap), they would then finnish that content and again say they have done everything in game.</p><p>I have not done nearly everything in game... heck other then Prismatic on my one of my Toons I have not even started let alone finnished any of the epic quests, I also have yet to vist Unrest(as I am lvling a new Main as I am prefuring my Swash to my old Monk). </p><p>My reply was to the people that are saying I am board because there is not enough content in game, so raise the lvl cap. Like raising the lvl cap would accually increase the content.(btw I think all the current(Summoner) pets are within 14 lvls of 80, if thats the case that would mean no new pets for 80) </p>

Graton
05-04-2007, 05:41 PM
[email protected] wrote: <blockquote><cite>Lleinen wrote:</cite><blockquote>Why more levels? Seriously, the only thing is just the same spells recycled (maybe 1 new, IF that). Id much rather have AAs that take a wee bit of grinding to get.  They need to add a armor progressionish thingy like Pinski keeps saying</blockquote>Why not both i want both i dont want only one i want both lol </blockquote> ok the reason for "not both" is easy. 1. there will no longer be any content worth doing for a huge percentage of players except the newest stuff. 2. do you really want to see avatars of the gods two grouped by pick up raids? And then they can drop gear that's roughly as good as what instances raid mobs drop? 3. we'll have even more raid zones that absolutely no one every goes into. isn't all of tier 5 and tier 6 enough dead content? i'd love to know how many poet's palace the return raids there are on a weekly basis. i'll wager single digits. how bout "spirits of the lost". 4. you'll have a handful of tier 8 zones that have to be instanced 6 times while 2/3 of the player base begins the grind to 80. "lvl 73 mystic LFG", "come to karnor's 7 oh wait are we in 7 , 8 or 9 now bob, i don't remember" 5. you get to spend your time replacing 70% of your masters spells again for spells that don't make you any more effective just as effective as you used to be. JOY! 6. you get to replace all your gear in a really short period, WEEEE 7. items from the tier 7 raid zones are now surpassed by legendary crap that drops thousands of times a day in single group instances. you can spend a 2 days in EH trying to get "fabled gear" or you can one group stuff that's better in a few hours. 8. class balance gets completely borked yet again and it takes another year and an expansion to sort it out.

Giral
05-04-2007, 06:51 PM
<p>I'd like to see an Adventure pack or expansion that a 6 person group is needed for Most of the zones , and these zones be Very challenging even for a 6 player group, possibly taking months to slowly learn the zones and work thru them, and to the Final named itself should take Numerous tries to find a away to beat (Not just a Mass of HP's : D )</p><p>10 level Deep dungeon's that you could go in week after week and Know there will be more to see the more you learn the zone/pull spot's/strat's for names etc,</p><p> if they release another Expansion pack with No level cap with Zones you can Blow thru in 2 hours in a pick up group of 4 people in assorted gear with No death's and Reap numerous rewards , I personaly think alot of people will Burn out , how many zones can you run thru with absolutly NO risk involved in anything, no Challenge , it just gets OLD and tired real fast </p><p> Go make an Alt you say : ) i have a bunch , various levels and i have been thru every zone enough to make a billy goat puke ,   there isn't one zone in the entire game that is Near Totaly impossible to do, there is nothing to look forward to , nothing to strive to try to become better skilled, get better gear for Except raiding.  </p><p>When Unrest Came out i had hoped that it would be a zone that would keep people busy for Month's on End trying to Complete the zone, something for Level capped players to have a place to go that they knew they would need to work together as a team, they would have to rely on there skill's and work out stratagies for each name and wipe Numerous times ,  </p><p>Since death has been made a Non Penalty , something else needs to take its place to Increase the Risk factor even if its Just in Specific Zones / Area's of the game ,  even if they Just reinstated the Armor penelties each time you died, say your in a zone with a lockout timer, you cant use repair kit's, for each death you incur you get a 2 % penelty on all your stats, if you die 10 times in the zone your armor doesnt break , but your at 20 % reduces stats , when you leave the zone your armor needs repair ; ) </p><p>Somthing.... Anything.... to give Risk Vs reward and some Challange in Group zones , something to keep you busy For Months and Months at lvl cap instead of just Blasting thru Instance zones with 3-4 people at lightning speed day in and day out </p><p>even if they raise the level cap, chances are you will be able to grind to lvl 80 in 1 week or LEss, and will have cleared EVERY level 80 zone in Less then a Month and your right back where you are at lvl 70 NOW , BOREDOM cuase there is nothing challanging for you at lvl 70 becuase the game is just Way to easy, and there is no RISK at all , and Tons of rewards </p>

JohnDoe058
05-04-2007, 07:39 PM
<cite>Graton wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Lleinen wrote:</cite><blockquote>Why more levels? Seriously, the only thing is just the same spells recycled (maybe 1 new, IF that). Id much rather have AAs that take a wee bit of grinding to get.  They need to add a armor progressionish thingy like Pinski keeps saying</blockquote>Why not both i want both i dont want only one i want both lol </blockquote><p> ok the reason for "not both" is easy. 1. there will no longer be any content worth doing for a huge percentage of players except the newest stuff. 2. do you really want to see avatars of the gods two grouped by pick up raids? And then they can drop gear that's roughly as good as what instances raid mobs drop? 3. we'll have even more raid zones that absolutely no one every goes into. isn't all of tier 5 and tier 6 enough dead content? i'd love to know how many poet's palace the return raids there are on a weekly basis. i'll wager single digits. how bout "spirits of the lost".</p><p>7. items from the tier 7 raid zones are now surpassed by legendary crap that drops thousands of times a day in single group instances. you can spend a 2 days in EH trying to get "fabled gear" or you can one group stuff that's better in a few hours.</p><p><span style="color: #ff3300">All that *could* be solved, by the dev's having T8 gear, in general, be only marginally better than T7 gear. </span> 5. you get to spend your time replacing 70% of your masters spells again for spells that don't make you any more effective just as effective as you used to be. JOY!</p><p><span style="color: #ff3300">At least it's a way to progress, other than more raiding. </span></p><p>8. class balance gets completely borked yet again and it takes another year and an expansion to sort it out.</p><p><span style="color: #ff3300">It's borked right now.  So how would another tier make this problem considerably worse?  Heck, could make it better, for all we know.</span></p></blockquote>