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View Full Version : Self Buffs >>>>>>>> "Deity Pets"


liveja
04-26-2007, 10:42 AM
<p>Just get rid of the "Deity pets" already, & turn them all into self-buffs. The pets do nothing worthwhile, & in fact are more trouble than they're worth. I personally haven't used mine since I first got it, even though I'd love the STA buff, but I'm not going to put up with that stupid thing following me around everywhere, even if I can "hide" it.</p><p>I don't even understand why someone at SOE thought "deity pets" were a "good thing" in the first place.</p>

Rattfa
04-26-2007, 11:09 AM
If you don't like them, dont use them. Just because you dont like them doesnt mean others should lose out because YOU don't like them. You don't speak for everybody.

liveja
04-26-2007, 11:15 AM
[email protected] wrote: <blockquote>If you don't like them, dont use them. Just because you dont like them doesnt mean others should lose out because YOU don't like them. You don't speak for everybody. </blockquote><p> Perhaps you can explain to me, then, just what benefit you get from a "GOD pet" that you wouldn't get from having it turned into a "self-buff". I'll wait patiently while you try to explain that it just "looks cool", since that's all you'll have to respond with.</p><p>Not to mention there would be no further reason to worry about "fixing" GOD pets so they don't get killed, AOE'd, aggro'd, etc., & you don't have to worry about "hiding" them.</p><p>IOW, try thinking a bit before you respond as you did.</p>

Gungo
04-26-2007, 11:20 AM
They could also just remove the stat effect so people would stop complaining about it.

liveja
04-26-2007, 11:25 AM
[email protected] wrote: <blockquote>They could also just remove the stat effect so people would stop complaining about it. </blockquote><p>They could, but then they might as well just get rid of it entirely, since they're utterly useless without the stat effect.</p><p>& actually that wouldn't be a bad decision. </p>

Rattfa
04-26-2007, 11:25 AM
Yeah, it looks cool. That's the only reason I cast it, because the actual buff is largely useless. Same reason I cast my quacker pet because his quacking noise sounds cool. Same reason I cast my rust monster illusion on random group members. Same reason I spent 5 plat on a warg mount yesterday despite have 45% runspeed buffs anyway. There could be lore reasons behind it, but I wouldnt know much about that. Your opinion isnt worth more than anyone elses, so take your head from your [Removed for Content] and stop pretending that it is. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> You already explained the perfect fix. Dont freakin cast it. It's in your hands, yet you demand that devs spend time to remove the thing for YOUR benefit, when you already have the solution. LAME!

liveja
04-26-2007, 11:28 AM
[email protected] wrote: <blockquote> Your opinion isnt worth more than anyone elses </blockquote><p>Nobody said it was. Where did you get that idea, anyway? </p><p>If you don't like people making suggestions, then simply stay out of their threads. </p>

Rattfa
04-26-2007, 11:33 AM
Erm, where did you make a suggestion? All I can see is you barking orders to remove something from the game that YOU don't like. Who cares if other people happen to like the pets...you dont like them, therefore they should go. Like I said, you dont like the pets, dont cast the things. Easy and simple solutions. That way everyone who wants the pets can cast them, and those who dont like them can remove the icon from their hotbar. Simple.

Wrapye
04-26-2007, 11:55 AM
First off, I like my deity pet.  There aren't many Cazic Thule worshipers out there, so the pet is different. BUT With GU34, the deity pet brings up a pet control window again.  Originally when EoF launched it was like that, but it causes all sorts of issues for pet-using classes.  We only get one pet window, regardless of the number of pets up, and summoners were having issues with pet buffs landing on deity pets instead of their summoned pet.  They got rid of the pet window for deity pets in one of the GUs after that, but it appears that with the changes that they made in GU34, it is back. Personally I see that as sloppy coding.  It should have been noticed on their internal servers, it should (probably was) noticed on the Test server, and it should have been corrected before hitting Live. .

lilmohi
04-26-2007, 12:11 PM
can't you jsut use the new /pet hide command to turn the pet into nothing but a stat buff?

KBern
04-26-2007, 12:20 PM
<cite>lilmohi wrote:</cite><blockquote>can't you jsut use the new /pet hide command to turn the pet into nothing but a stat buff?</blockquote><p> No.</p><p>It just hides the graphic but still causes the same issues that it did upon release.</p><p>I don't understand why simple things are not tested appropriately.</p><p>1. Old version (had bugs)</p><p>2. Fixed version (got rid of bugs, but still had a visual representation.)</p><p>3. New command put in to hide visual representation (but brought back all the old bugs.)</p><p>One can only conclude the coders/programmers were very lazy.</p>

Asif
04-26-2007, 01:32 PM
<p>I am going to aggre with livejazz on this one just make them self buffs and the pet problems go away.</p><p>Why do we need hundreds of those god pets justing running around creating lag  problems.</p><p>Is it not easier to just throw up a buff and be done with it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Oakum
04-26-2007, 01:47 PM
<cite>Asif wrote:</cite><blockquote><p>I am going to aggre with livejazz on this one just make them self buffs and the pet problems go away.</p><p>Why do we need hundreds of those god pets justing running around creating lag  problems.</p><p>Is it not easier to just throw up a buff and be done with it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p> I can see it staying a pet for the simple reason, that as a pet, it can be killed by mob aoe's. That makes play more interesting when a buff you want bad enough to have a pet running around can be removed from you by aoe. </p><p>A game wide /hide godpet would take care of any of your "lag" issues caused by god pets. Just like the hide cloak, names, titles in the options menu reduces lag when raiding. </p><p>I wish they could all be parked though, I find it interesting when I enter a zone and see some one I know or have grouped with pet sitting at an otherwise empty zone line. It shows that their are other people there even if you dont see them. </p>

Bre
04-26-2007, 02:19 PM
<p>   This was noticed and bugged on Test by the way. And at this point I believe it should go the way of the mounting animation. Gone. Untill such a time when it can be implimented correctly. It is a neat idea to have a visual representation of your god running around. Although the problems that have arose from this seem to outweigh its' benifit. SOE would get respect from me anyways by just saying, ok we tried, but we just can't figure it out right now. It's being changed to a buff untill we can figure it out. Sorry for the inconvienence. </p><p>Or who knows they could figure it out tomorrow and it will never come up again. /shrug  Hard to tell. </p><p>Brega - 70 Ranger, Test Server </p>

Umigo
04-26-2007, 03:37 PM
A suggestion, how about a /hide everyone else's deity pet from my display ? If you do not see them, then they will not slow your system or be visually annoying. If you like your deity pet, then fine it's your bandwidth. This does not apply to pets that contribute to combat as they have a reason to be seen. I personally do not have a deity pet, but would not wish to deprive others of their enjoyment of them.

fabgo
04-26-2007, 06:33 PM
<p>I agree that the God pets are a very bad idea, for a whole host of reasons. They are ugly, they cause lag problems, they don't do much, they don't fit into the game world (it makes sense for a wizard to have a pet, not so much sense for an assassin to have one) and everyone runs around with the same pets, destroying game variety.</p><p>I'm not entirely opposed to deity pets, but make it some limited fighting pet that you can summon once every 15 mins or so instead of some negligible stat buff. This +10 STR/AGI/INT/whatever perm-a-pet idea is just dumb.</p><p> It's the same problem with the DoF carpet. Everyone has the same carpet. Why not make it available in multiple colors at least?</p>

Finora
04-26-2007, 06:58 PM
<p>I actually like my little god pet. However, I definately can see the issues people have with only being able to turn off their own. When I heard that we would be able to hide deity pets, I actually thought it was going to be something like the render cloak check box in the options panel (that turns off everyone's cloak, not just the one that turns off yours in the profile). </p><p>The pet overriding real pet bug is ultra annoying, they fixed it before I'm sure some brilliant soul can fix it again (soon, before the weekend? please please).</p><p>What I wish for more than hiding of diety pets is the ability to hide swarm pets =(. Aqueous horde is very large...and all in the way. Be great if they added a check box that would hide all pets but real ones (as ones you have control over).</p>

Cocytus
04-28-2007, 05:30 AM
I like the ability to show the pet. I also like the ability to hide it. Just make it so /pet hide persists through zones and things are perfect imo.

doctorbow
04-28-2007, 03:01 PM
<cite>livejazz wrote:</cite><blockquote>[email protected] wrote: <blockquote>If you don't like them, dont use them. Just because you dont like them doesnt mean others should lose out because YOU don't like them. You don't speak for everybody. </blockquote><p> Perhaps you can explain to me, then, just what benefit you get from a "GOD pet" that you wouldn't get from having it turned into a "self-buff". I'll wait patiently while you try to explain that it just "looks cool", since that's all you'll have to respond with.</p><p>Not to mention there would be no further reason to worry about "fixing" GOD pets so they don't get killed, AOE'd, aggro'd, etc., & you don't have to worry about "hiding" them.</p><p>IOW, try thinking a bit before you respond as you did.</p></blockquote> Wow, way to flame.  Ever think that hmmmm, maybe there are ppl that actually LIKE the graphics and other flavor bits that SoE tries to put into this game?  Seriously, that MAY be the only thing that a pet vs. buff would be, but that is exactly what the deity pets were intended to be.  A flavorful addition into the game. (I'm not arguing whether they work correctly atm or not.  we know there are still bugs).  I agree with the idea of turning them into a 'buff' as opposed to a pet that follows you around, but I think you come across abit as a dlck to ppl that disagree with you.  I tell you what.  By your thinking, any bugged element should be turned into some innocuous counter on our stat bar and not be visible?  So... how about bugged encounters be turned invisible and we can just interact by text/etc.  You're being a dick just b/c other ppl disagree with you.  Not exactly the way to win an argument.