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View Full Version : Will it be included with the Kunark expansion?


Haphasto
04-05-2007, 12:50 AM
When or if the Kunark expansion is released, do you think they will put in heritage quests for epic weapons?  I think it would be a neat addition.  Of course these quests would be very hard and challenging (and I myself probably wouldn't even be able to complete one :lol<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but it would be very neat to see all of the old epic weapons remastered for EQ2. Of course every subclass would be linked to one epic weapon. Fury/Warden = Nature Walker's Scimitar Swashbuckler/Assassin/Brigand = Ragebringer Inquisitor/Templar = Water Sprinkler of Nem Ankh etc. etc. etc. What are your thoughts?  I'm sure this has been brought up before, but I couldn't find anything when I searched.

TuHideous
04-05-2007, 01:24 AM
<p>Yeah lets bring back the clicky rez weapon from EQ1- lol</p><p> Honestly I think there are epic kinds of weapons already, Claymor for instance, and prismatic 1 and 2. Prismatic 3 is in the works already.</p>

tass
04-05-2007, 04:42 AM
lol and those quests for them are epic enough. More like an epic pain in the [Removed for Content] of time. But still worth it to finnaly do and get.

Lornick
04-05-2007, 05:55 AM
It's been stated several times by devs that there will never be epic quests introduced into the game as they were in EQ1.  And for the love of all that is holy, please stop saying 'prismatic 2' or 'prismatic 3'.  There is no such thing.

Looker1010
04-05-2007, 06:17 AM
My thoughts are that this is Norrath FIVE HUNDRED years after EQ1. Please, oh please let's go forward and not backward.

Haphasto
04-05-2007, 09:15 AM
I don't think it's necessarily going "backwards" it would be a case of discovering lost relics.  Sort of like the heritage quests.  I dunno, I just thought it would be neat to see all of those weapons re-designed and thrown into the game. 

Rijacki
04-05-2007, 11:07 AM
It's been asked before and the answer from the devs is that they don't want to have a huge quest like that which requires raids, etc, and the reward be for a single class or a single person. EQ1 epic quests were single person quests that required a guild (or more) to complete.  In EQ2, we have the long storyline quests which everyone can be working on to all get a reward at the end. EQ1 epics were hotly debated as to which ones were "worth it" and which weren't.  If you were a class that had an epic deemed not "worth it", you would have a heck of a time getting anyone to assist you on your quest.  It created a lot of division and a lot of strife.  For example, everyone worked to help get a cleric his/her epic but nearly no one would go out of their way to help get the wizard one.  The other controversy was over which were "easy" and which were impossibly hard.  For example, the rogue blade could be all but completed even before you could equip it, but the SK weapon, before the Hate revamp, was completely out of the reach of most players.  Any way, long storyline quests are the EQ2 "epics" with quests that can be worked on together and rewards for all.

interstellarmatter
04-05-2007, 11:21 AM
I remember what one of the EQ2 devs said who worked with EQ1.  When they did the last round of Epic weapons in EQ1, all the devs looked at each other and said, "Never again".   More Heritage Quests are what you can look forward to in a new expansion. 

Espyderman
04-05-2007, 11:26 AM
<cite>Rijacki wrote:</cite><blockquote>It's been asked before and the answer from the devs is that they don't want to have a huge quest like that which requires raids, etc, and the reward be for a single class or a single person. Any way, long storyline quests are the EQ2 "epics" with quests that can be worked on together and rewards for all. </blockquote><p>Im unsure how this is different then eq1, lets compare.</p><p>EQ1, you had to do a super long epic quest with a raid to get the item. EQ2, in order to get prismatic you have to do a long epic quest with a raid to get it. EQ2, Claymore Series, have to do a bunch of quests, and eventually an epic quest to get it.</p><p>If your meaning the reward is whats different, i fail to see how this solves the problem. Its still long quest, requiring a raid to complete which is what i thought was the MAIN issue, not the loot. if the loot is the issue, then they fixed it when they released different heritage items based on class (just look at shady swashbuckler's list of heritage items to see what i mean.)</p><p>So yea where is this different then EQ1? Besides the wording of it, how is it specifically different? How many people actually take a trip to Nagafen these days? 30 a week? To me, its the same problem reworded to sound like a different problem. So they removed the class specific quest/reward and replaced it with a generic quest/reward anyone can do. I fail to see how this is "better". If the mobs were the issue back in the day, fix them not the reward <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" /> I say bring back old items, old quests even. i got time to waste.... </p>

Ganlu
04-05-2007, 11:28 AM
<cite>Espyderman wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote>It's been asked before and the answer from the devs is that they don't want to have a huge quest like that which requires raids, etc, and the reward be for a single class or a single person. Any way, long storyline quests are the EQ2 "epics" with quests that can be worked on together and rewards for all. </blockquote><p>Im unsure how this is different then eq1, lets compare.</p><p>EQ1, you had to do a super long epic quest with a raid to get the item.</p><p>EQ2, in order to get prismatic you have to do a long epic quest with a raid to get it.</p><p>EQ2, Claymore Series, have to do a bunch of quests, and eventually an epic quest to get it.</p><p>So yea where is this different then EQ1? Besides the wording of it, how is it specifically different? How many people actually take a trip to Nagafen these days? 30 a week? To me, its the same problem reworded to sound like a different problem. I say bring back old items, old quests even. i got time to waste.... </p></blockquote>Because at the end of the raid, everyone on the raid at the step gets the reward.  In EQ1, raids had to be completed to get updates for one or two people out of the entire raid.

interstellarmatter
04-05-2007, 11:30 AM
<cite>Espyderman wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote>It's been asked before and the answer from the devs is that they don't want to have a huge quest like that which requires raids, etc, and the reward be for a single class or a single person. Any way, long storyline quests are the EQ2 "epics" with quests that can be worked on together and rewards for all. </blockquote><p>Im unsure how this is different then eq1, lets compare.</p><p>EQ1, you had to do a super long epic quest with a raid to get the item.</p><p>EQ2, in order to get prismatic you have to do a long epic quest with a raid to get it.</p><p>EQ2, Claymore Series, have to do a bunch of quests, and eventually an epic quest to get it.</p><p>So yea where is this different then EQ1? Besides the wording of it, how is it specifically different? How many people actually take a trip to Nagafen these days? 30 a week? To me, its the same problem reworded to sound like a different problem. I say bring back old items, old quests even. i got time to waste.... </p></blockquote>The difference was the Epic weapons was class specific.  HQs can be completed by any class who will all be rewarded at the end.  I seemed to remember people constantly begging in guilds to get people to help them with their epics.  In the end, certain classes within guilds got priority on Epic raids.  When they laid out EQ2, this is one of the #1 things that they wanted to avoid here.  That's why they came up with the HQs.  I don't see why they would reverse themselves on this.

Espyderman
04-05-2007, 11:31 AM
<cite>Ganluan wrote:</cite><blockquote><cite>Espyderman wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote>It's been asked before and the answer from the devs is that they don't want to have a huge quest like that which requires raids, etc, and the reward be for a single class or a single person. Any way, long storyline quests are the EQ2 "epics" with quests that can be worked on together and rewards for all. </blockquote><p>Im unsure how this is different then eq1, lets compare.</p><p>EQ1, you had to do a super long epic quest with a raid to get the item.</p><p>EQ2, in order to get prismatic you have to do a long epic quest with a raid to get it.</p><p>EQ2, Claymore Series, have to do a bunch of quests, and eventually an epic quest to get it.</p><p>So yea where is this different then EQ1? Besides the wording of it, how is it specifically different? How many people actually take a trip to Nagafen these days? 30 a week? To me, its the same problem reworded to sound like a different problem. I say bring back old items, old quests even. i got time to waste.... </p></blockquote>Because at the end of the raid, everyone on the raid at the step gets the reward.  In EQ1, raids had to be completed to get updates for one or two people out of the entire raid. </blockquote>Again this still happens. Im not sure how many times i did Manastone, Strange Black Rock, or the damned quests in Nek Castle. Sure we could of all been on the same step but that happens about 10% of the time you play. Problem is not solved, its just changed. I cant count how many times i redid quests for group members and i dont know how many more times ill do it again LOL. Its part of the game to attain items. Why should we not be allowed to attain items due to how mobs were conned back then?

Stuge
04-05-2007, 11:54 AM
Epics?  Meh.  Ours was one of the most torturous to obtain and they'd probably make it so again just to be funny. If nothing else comes from Kunark, I'll be a very happy SK if Greenmist shows up as an HQ.  That was my baby in EQ1.

liveja
04-05-2007, 12:03 PM
<cite>Espyderman wrote:</cite><blockquote><cite>Ganluan wrote:</cite><blockquote><cite>Espyderman wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote>It's been asked before and the answer from the devs is that they don't want to have a huge quest like that which requires raids, etc, and the reward be for a single class or a single person. Any way, long storyline quests are the EQ2 "epics" with quests that can be worked on together and rewards for all. </blockquote><p>Im unsure how this is different then eq1, lets compare.</p><p>EQ1, you had to do a super long epic quest with a raid to get the item.</p><p>EQ2, in order to get prismatic you have to do a long epic quest with a raid to get it.</p><p>EQ2, Claymore Series, have to do a bunch of quests, and eventually an epic quest to get it.</p><p>So yea where is this different then EQ1? Besides the wording of it, how is it specifically different? How many people actually take a trip to Nagafen these days? 30 a week? To me, its the same problem reworded to sound like a different problem. I say bring back old items, old quests even. i got time to waste.... </p></blockquote>Because at the end of the raid, everyone on the raid at the step gets the reward.  In EQ1, raids had to be completed to get updates for one or two people out of the entire raid. </blockquote>Again this still happens. Im not sure how many times i did Manastone, Strange Black Rock, or the damned quests in Nek Castle. Sure we could of all been on the same step but that happens about 10% of the time you play. Problem is not solved, its just changed. </blockquote><p>What you're forgetting is that in EQ2, it's under YOUR control whether or not 1 or all 6 players in the group get the update. In an EQ2 raid, you can have all 24 people in the raid get the update all at the same time.</p><p>In EQ1, it was not under your control, & you quite often <b>had</b> to raid multiple times just to get everyone in your guild updated, whether they were all on at the same time or not.</p>

Kellin
04-05-2007, 02:23 PM
<cite>Espyderman wrote:</cite><blockquote> Again this still happens. Im not sure how many times i did Manastone, Strange Black Rock, or the damned quests in Nek Castle. Sure we could of all been on the same step but that happens about 10% of the time you play. Problem is not solved, its just changed. I cant count how many times i redid quests for group members and i dont know how many more times ill do it again LOL. Its part of the game to attain items. Why should we not be allowed to attain items due to how mobs were conned back then?</blockquote><p>Those quests don't require a raid.  They don't even require a full group.  With mentoring, most of the HQs can be done duo, if you have the right class helping, so this isn't the kind of issue it was in EQ1.</p><p>My guild's alliance spent more time in the Plane of Fear than I want to recall.  Not only were we having to muster a raid force, we were doing so with <b><i>no guarantee</i></b> that what we went there for would even drop.  We did at least 10 raids for a necro who <b><i>never</i></b> got his item to drop.  That necro not only had his own frustration to deal with, but also the guilt about dragging 20-30 of his guildies and allies through PoF with no prospect of getting anything out of it for themselves.  While I'm sure most of us didn't mind that much, it was still a burden on him, and eventually sucked all his enjoyment out of the game.  And all of this for what was arguably the most worthless epic in the game.</p><p>Two days in the Plane of Sky, on several occasions.  Plane of Hate, over and over (and this was before the revamp, when just breaking in was difficult).  Fear.  Chardok.  Over and over, each time for the benefit of one, maybe two people, and only if what they needed actually dropped.</p><p>In EQ2, they fixed that.  Everyone in the group/raid gets the updates.  Autodrops.  Triggered spawns.  If you can get through the obstacle course the devs planned, you get your reward.  Guaranteed.  Last MOA4 raid I was on, about 10 of the 24 people there got their item.</p><p>Anyhoo, to respond to the original post, if they put those items in EQ2, you can pretty much guarantee that they will be HQs.  There are practically no class-specific quests, just class-specific rewards.  And rather than change the 'classic' items, they just make new ones, and those are the Signature quests. </p>

Gungo
04-05-2007, 03:12 PM
<p>Actually the devs never said the eq1 epic wpns would never enter the game. they said they will not implment the eq1 style epic quest. </p><p>This may mean we may see an eq2 style "prismatic" type quest where the choise of rewards is the eq1 epics. Although i wouldn't put faith into them making certain overpowered items such as the cleric rez stick. Certain epics were very overpowered. </p><p>We also may just see them as dropped items from raid mobs. </p>

iceriven2
04-05-2007, 06:40 PM
Think time is a major issue with everything they do.  Eq1 style epics i don't think will ever make it to eq2 b/c of time it takes to design them, but awards that might cater to each subclass...wizard only warden only etc, is a possibility.  Just the quest to get the items will more then likely be the same for everyone.

Illmarr
04-05-2007, 08:53 PM
One option would be to have the quest touch on aspects of each classes EQ1 epic in a step. Then having gone through all the steps of doing something lore related to each original EQ epic, you have your final epic raid and the reward pops up as the epic for your class. Or a list of all the epics cones up and you choose the one you want. Shaman/Defilers would get The Spear of Fate, Wardens/Druids would get The Nature Walker's Scimitar, Warriors and Zerkers would get The Jagged Blade of War with the ability to turn it into it's component Blade of Strategy and Blade of Tactics. The time saved on creating quests for each class will more than make up for the time needed to create enough different rewards so that each class can get the original epic most closely associated with it.

RpTheHotrod
04-06-2007, 08:22 AM
<p>I honestly loved the epic system of EQ1. It was a quest that took effort overtime that you'd slowly chip away at when you came across an appropriate time to move a step ahead. Most of the time, the appropriate time was when your named happened to be up, or when you were in the mood for a camp. Getting people together to do the camps were a lot of fun, and you often ended up meeting really cool people, in the process.</p><p>I managed to get the Druid Epic without a guild, at all. Everyone who ever helped me were total strangers. However, we all had a blast all the way through. Getting the corrupted seahorse in the hedge was definetly the most memorable part of the whole epic quest. No one hardly ever went there, so I was everyone's guide to keep everyone alive and full of waterbreathing, heh.</p>

Rijacki
04-06-2007, 11:13 AM
As much as I agree with the devs about not implementing the same quest type as the EQ1 epics (in EQ1 I was a ranger with half an epic and a wizard who would only get drops for my quest if they happened to drop while working on someone else's epic quest), I think there could be a way to have the EQ2 style signature quest have some of the better aspects of the EQ1 epic quests. Have the signature quests follow the same general path with at least similar, if not the same, heroic encounters and the same raid targets and the same number of steps in the same places.  But with a storyline for each class (or even better, each subclass). For example, as one of the steps for 2 classes: -  A ranger goes to his quest giver in Burning Woods who tells him to talk to a halfling in Baubleshire.  After talking to the halfling, he has to get mud from those rock-like creatures in Steamfont and water from ice skellies in Everfrost and make a level 9 artisan item, a bowl. - A wizard goes to the quest giver in the Outpost who tells her to go talk to (I am drawing a blank on the wizzie quest *laugh*) a gnoll in Blackburrow.  The gnoll wants some brittle ice bones from ice skellies in Everfrost and coal from the rock things in Steamfont which he wants made into a soup (level 9 artisan combine). Even though the items they need and the reasons for them would be different, they'd be the same creatures so the ranger and wizard could work together. I did like the class lore with the EQ1 epics, that I miss with the hemogenous storyline and signature quests in EQ2.

DreadPirate
04-07-2007, 03:45 PM
<p>The idea of epic quests?  Sure, sounds like a great idea...  or perhaps one or two large scale quests, like Claymore, that, depending on what class you are, rewards you with a class specific item?</p><p>Either way, is cool with me.  Or just the run of the mill HQ's for some of the classic items.</p><p>I just wish that SOMEONE over there remembers what it takes to be a Beastlord!!!</p>

Aeg
04-08-2007, 09:40 AM
<p>imo it would not be hard to give class specific rewards for a claymore quest. these rewards would tailor perfectly to the class recieving with no oversights.</p><p>aka claymore reward for mages is useless for classes like coercers who generate next to no agro.</p><p>items with unique effects, graphics and stats would be more interesting than the generalized stuff in the game now.</p>