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View Full Version : lvling skills vs aa


Sluggo
03-24-2007, 10:54 AM
I am currently lvl 27, and i am primparily working on getting aa. right now i have 19 aa.. but the only prob is that i have mainly been doing that since i made this char. All of my skills are only 50ish,, at lvl 27. Will these skills go  up pretty quic once i actually get to fighting? I cant decide if i want to stop for a while and work on skills, or just keep chugging along with aa. any tips of wisdom? thanks

NightSDtrider
03-24-2007, 09:08 PM
The negative impact of low skills is insignificant in relation to the aa youre gaining whilst not fighting so much, and when you start fighting the skills you need will shoot up anyway. If youre worried about pvping with low skills, just solo a few mobs, it really doesnt take long.

CresentBlade
03-24-2007, 09:17 PM
As above poster said they will go up real fast just bang on a couple of mobs. But you do want to get it up before you start PvPing<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

Sildeven
03-25-2007, 03:57 AM
One big question. What quests are you doing that dont involve fighting mobs to get you to 19aa's lol.  I fight tons of mobs on my quests.  Second, I would take a buddy into the pvp arena and just goto town on him or her you can gain skill up in the arena and dont have to worry about getting ganked. 

PorcupineTr
03-25-2007, 04:57 AM
For buff skills, what do you actually gain by skilling them up? Mine are very low, should I just keep spamming them?

NightSDtrider
03-25-2007, 08:42 AM
<cite>PorcupineTree wrote:</cite><blockquote>For buff skills, what do you actually gain by skilling them up? Mine are very low, should I just keep spamming them? </blockquote>Thing is, skills go up at a rate according to how much you need them; if youre a tank getting hit all the time then youre defense (which is obviously very important to a tank) will go up very fast, however as a caster when youre hopefully not being hit all the time, youre defense will take a lot longer to go up, but its not nearly as important to you. What i mean is, skills that are very important to you will go up very fast, because you'll be doing the action all the time, so the chances are if a skill is low for you, you probably dont need it much. Ofcourse you could take time out to get the skill to the max by deliberately using them, but personally i let skills take care of themselves.

Killque
03-26-2007, 04:12 PM
<p>I disagree. Skills can mean the difference between a win and a loss.</p><p>Swimming, Safe fall, defence, slash, pierce, crush etc... are all very important.</p><p>As a Dirge, with my safefall skill, cloak adornment and AA line, I can jump down the Chimney top to bottom in SS and not even come close to dying, infact, I have yet to find a place in SS that I cannot jump off of safely. Swimming is another, either to get away or to catch, time spent in these areas is vital for competitive pvp. Another overlooked area is the weapon skills. Most get 2 spears and never work on their slashing and crushing, then get to lvl 50 or something and get a better crushing weapon and suck at it for a while. Sure, it can raise fairly quickly, but youll save yourself a lot of headache if you get a pierce and slash as a dual wield and throw in a crushing weap every now and again. Having everything maxed can only be good....</p>

Bozidar
03-26-2007, 04:20 PM
heh, my druid can jump off the beach cliff in Butcherblock, hit the sand, and not take any damage.. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

pseudocide
03-26-2007, 05:54 PM
<cite>NightSDtrider wrote:</cite><blockquote>The negative impact of low skills is insignificant in relation to the aa youre gaining whilst not fighting so much, and when you start fighting the skills you need will shoot up anyway. If youre worried about pvping with low skills, just solo a few mobs, it really doesnt take long. </blockquote> the strength of this battle station is insignificant next to the power of the force.