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Trapfinder_Bracegird
03-20-2007, 11:41 AM
<p><a href="http://tess2.uspto.gov/bin/showfield?f=doc&state=v28q1f.2.3" target="_blank" rel="nofollow">Just found this at the trademark site and it could be the next expansion. Playable Sarnarks anyone?</a></p><p><a href="http://tess2.uspto.gov/bin/showfield?f=doc&state=v28q1f.2.3" target="_blank" rel="nofollow">http://tess2.uspto.gov/bin/showfiel...tate=v28q1f.2.3</a></p>

Bozidar
03-20-2007, 11:43 AM
now that is a sneaky way to peek ahead <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Trapfinder_Bracegird
03-20-2007, 11:47 AM
Ooops. I should have spelled it "Sarnaks". Anyways, it would be cool if a dev would stop by with a hint about what we could possibly expect to see with that expansion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

interstellarmatter
03-20-2007, 12:18 PM
Yea, this link has been passed around the boards for some time now.  They will probably get all their ducks in a row before commenting on the next expansion.  It's one thing to know the theme and another to know the details.  I suspect that we should hear something before May *crosses fingers*

Misiakpisiak
03-20-2007, 02:11 PM
I know Kunark is home to the Iksar, but that's about it. So like, what happened to it that 'ruined' it and will allow it to 'rise' again?

Deadrus
03-20-2007, 02:27 PM
Kunark was ravaged by war in the time before EQ1. The iksar were first inslaved by the Shissar (snake men) then Cazic Thule used the green mist to save the Iksar. (the Green mist killed the Shissar) The iksars created the Sarnak by useing magic crossing Iksar and Dragons. The Sarnak were the slaves of the iksar untill they revolted and the Iksar were at war with some dragons and much of the remains of this ware can be found in the field of bone right out side of the city of Cablis (the iksar's city). Much of Cablis was damaged in this war with the dragons. That a very brief history of Kunark. I may have goten the order wrong but thats more or less what happend. And i thought i read some where before EQ2 came out that suposedly many of the dragons from Velios fled to kunark because it was melting.

Cusashorn
03-20-2007, 02:36 PM
<cite>Deadrus wrote:</cite><blockquote>Kunark was ravaged by war in the time before EQ1. The iksar were first inslaved by the Shissar (snake men) then Cazic Thule used the green [ich kann mich gerade nicht beherrschen] to save the Iksar. (the Green [ich kann mich gerade nicht beherrschen] killed the Shissar) The iksars created the Sarnak by useing magic crossing Iksar and Dragons. The Sarnak were the slaves of the iksar untill they revolted and the Iksar were at war with some dragons and much of the remains of this ware can be found in the field of bone right out side of the city of Cablis (the iksar's city). Much of Cablis was damaged in this war with the dragons. That a very brief history of Kunark. I may have goten the order wrong but thats more or less what happend. And i thought i read some where before EQ2 came out that suposedly many of the dragons from Velios fled to kunark because it was melting. </blockquote><p> Greenmist. I dont know whats up with the German there.</p><p>That's pretty much what happened.</p><p>However, there are other rumors for Kunark in EQ2:</p><p>1. It took the most damage from the Shattering in particular. (if this is true, expect to see some huge chunks of Luclin laying around.)</p><p>2. The Emerald Jungle, Trakanon's Teeth, and Warsilik Woods have all caught on fire, making 60% of Kunark now Burning Woods.</p><p>3. The Rending has opened up the Lake of Ill omen into the sea, engulfing the city of Cabilis in the process.</p>

Trapfinder_Bracegird
03-20-2007, 02:43 PM
I wonder if this will open up possibilities for zones that are completely submerged in water. Why werent there zones like these in the current EQ2? 

Cusashorn
03-20-2007, 02:50 PM
Z-axis exploitation, poor visibility underwater.

Trapfinder_Bracegird
03-20-2007, 03:42 PM
<cite>Cusashorn wrote:</cite><blockquote>Z-axis exploitation, poor visibility underwater.</blockquote> What about a castle submerged underwater? A spell to make underwater visiblity clearer? This is quite possible. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

initoci
03-20-2007, 03:47 PM
kind of like Iksars fish vision that does nothing for us?

kellan123
03-20-2007, 04:44 PM
<cite>Cusashorn wrote:</cite><blockquote><p>Greenmist. I dont know whats up with the German there.</p></blockquote> <span style="color: #cc0000"><b>Der_Mist</b></span> is a mild German word meaning "dung," "manure," or "rubbish/nonsense." However, when used in some compound words (<b>der Mistkerl</b>, <b>das Miststück</b>), it is no longer fit for polite society! <a href="http://german.about.com/library/blvoc_avoidM.htm" target="_blank" rel="nofollow">German Glossary of Words to Avoid - M</a>

DobyMT
03-20-2007, 05:09 PM
<cite>Trapfinder_Bracegirdle wrote:</cite><blockquote>I wonder if this will open up possibilities for zones that are completely submerged in water. Why werent there zones like these in the current EQ2? </blockquote> If I'm not mistaken this goes into the category with Levitation.  Just don't expect to get to see it.

Illmarr
03-20-2007, 05:27 PM
<cite>Trapfinder_Bracegirdle wrote:</cite><blockquote>I wonder if this will open up possibilities for zones that are completely submerged in water. Why werent there zones like these in the current EQ2? </blockquote> <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> Because fighting underwater has always been more trouble than it's worth. As in it sucked. Go fight Corinav in Plane of Water in EQ and tell me differently.

Cusashorn
03-20-2007, 05:29 PM
<cite>Trapfinder_Bracegirdle wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Z-axis exploitation, poor visibility underwater.</blockquote> What about a castle submerged underwater? A spell to make underwater visiblity clearer? This is quite possible. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote> It's a technical issue with the physics and design of the game, not something that a spell can just easily fix.

Cusashorn
03-20-2007, 05:31 PM
[email protected] wrote: <blockquote><cite>Cusashorn wrote:</cite><blockquote><p>Greenmist. I dont know whats up with the German there.</p></blockquote> <span style="color: #cc0000"><b>Der_Mist</b></span> is a mild German word meaning "dung," "manure," or "rubbish/nonsense." However, when used in some compound words (<b>der Mistkerl</b>, <b>das Miststück</b>), it is no longer fit for polite society! <a href="http://german.about.com/library/blvoc_avoidM.htm" target="_blank" rel="nofollow">German Glossary of Words to Avoid - M</a> </blockquote><p> Ahh. I get it.</p><p>[ich kann mich gerade nicht beherrschen] is the same as [I cannot control my vocabulary]</p>

Deadrus
03-20-2007, 05:33 PM
<b>Cusashorn</b> <img src="http://forums.station.sony.com/eq2/styles/EQ2/eq2_default/images/icon_minipost.gif" border="0"> 03/20/2007 10:36:37     Subject: Re:EverQuest II: Rise of Kunark <hr /><cite>Deadrus wrote:</cite><blockquote>Kunark was ravaged by war in the time before EQ1. The iksar were first inslaved by the Shissar (snake men) then Cazic Thule used the green [ich kann mich gerade nicht beherrschen] to save the Iksar. (the Green [ich kann mich gerade nicht beherrschen] killed the Shissar) The iksars created the Sarnak by useing magic crossing Iksar and Dragons. The Sarnak were the slaves of the iksar untill they revolted and the Iksar were at war with some dragons and much of the remains of this ware can be found in the field of bone right out side of the city of Cablis (the iksar's city). Much of Cablis was damaged in this war with the dragons. That a very brief history of Kunark. I may have goten the order wrong but thats more or less what happend. And i thought i read some where before EQ2 came out that suposedly many of the dragons from Velios fled to kunark because it was melting. </blockquote><p> Greenmist. I dont know whats up with the German there.</p><p>That's pretty much what happened.</p><p>However, there are other rumors for Kunark in EQ2:</p><p>1. It took the most damage from the Shattering in particular. (if this is true, expect to see some huge chunks of Luclin laying around.)</p><p>2. The Emerald Jungle, Trakanon's Teeth, and Warsilik Woods have all caught on fire, making 60% of Kunark now Burning Woods.</p><p>3. The Rending has opened up the Lake of Ill omen into the sea, engulfing the city of Cabilis in the process.</p><p>LOL i dont konw whathappend with the german but when i said M i s t. It must be like a german like slang for pee or [Removed for Content]. and that german there is equivalant to {i can not control my language} we get on our boards </p>

DobyMT
03-20-2007, 05:58 PM
OK, so they are moderating so hard now that someone posting from a german area types mist and it gets censored? LOL

Misiakpisiak
03-20-2007, 06:02 PM
<p>Heh, that is pretty funny. Well, thanks for the info guys. Sounds like trips to Kunark are going to drive Norrathian sun cream sales up. As for the underwater vision, my Froglok has that, and it's great. Works a treat. Underwater combat in EQ2 hasn't been so bad so far. As a natural water breather, my Frog has no truoble diving for quest items (creature catalouging etc) or fighting crabs/dead pirates/the Little Mermaid etc. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Rashaak
03-20-2007, 06:15 PM
<p>I suspect that Cabilis will be there...maybe underwater, but possibly in some type of 'air pocket' or lost underwater cavern much like on the Isle of Mara and the underwater temple there. </p><p>It's my understanding that the Shissar were cursed like the Giants were and lost their intellect? I could be wrong of course...but if I'm right, then with the removal of influence of the Gods...the Shissar could of regained their mental stability.</p><p>However...I still say that a new playable race will be released in a live event before Summer, and I do remember a Dev stating that the playable race will be something we have already seen in EQ2. </p><p>I'm sure Fan Faire will also uncover more info regarding this expansion...</p>

Cusashorn
03-20-2007, 06:24 PM
<p>The Shissar didn't suffer the Curse of the Rathe like the Giants, Goblins, Ogres, and Orcs.</p><p>The Shissar were so blasphemous against Cazic Thule and his creations, the Iksar, that thier punishment was complete annihilation and extinction from the Greenmist. They fled to Luclin and erected an artificially created vacuum in a remote corner of the moon to prevent any airborn plagues from ever entering thier territory ever again. That event scared the freakin' heck out of them, so I dont expect to see them return. Especially now with Luclin destroyed, but who knows?</p>

Josgar
03-20-2007, 10:19 PM
Maybe they landed on kunark in a vaccum sealed meteor and took over again <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Eugam
03-21-2007, 05:04 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>Trapfinder_Bracegirdle wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Z-axis exploitation, poor visibility underwater.</blockquote> What about a castle submerged underwater? A spell to make underwater visiblity clearer? This is quite possible. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote> It's a technical issue with the physics and design of the game, not something that a spell can just easily fix.</blockquote>/waypoint already knows if target is above or below me. Thats quite new ingame. DEVS work on the Z-axixs. So everything is possible in the future

Beldin_
03-21-2007, 10:22 AM
<cite>Cusashorn wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Cusashorn wrote:</cite><blockquote><p>Greenmist. I dont know whats up with the German there.</p></blockquote> <span style="color: #cc0000"><b>Der_Mist</b></span> is a mild German word meaning "dung," "manure," or "rubbish/nonsense." However, when used in some compound words (<b>der Mistkerl</b>, <b>das Miststück</b>), it is no longer fit for polite society! <a href="http://german.about.com/library/blvoc_avoidM.htm" target="_blank" rel="nofollow">German Glossary of Words to Avoid - M</a> </blockquote><p> Ahh. I get it.</p><p>[ich kann mich gerade nicht beherrschen] is the same as [I cannot control my vocabulary]</p></blockquote><p>Lol .. so finally the also introduced the "denglish" into the forums <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><p>But i think correctly it must be Der(sx!=n;4711/(get))kerl <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> </p>

Daarom
03-21-2007, 10:30 AM
Hmmm the T8 food seems to be Level 75 instead of 80 ... maybe level cap will raise to 75? <img src="http://eq2.xanadu-community.com/images/loot/1503.jpg" border="0">

Zagats
03-21-2007, 12:58 PM
<p>Things I really do NOT want to see have happened to Kunark :</p><p>-60% of it being burning woods.  Burning woods was a crappy zone in EQ1...IMO.</p><p>-Cabilis underwater.  Dont wanna see that at all.  Cabilis should have been rebuilt and in grandeur by now!  It was far enough from the Lake of Ill Omen that it shouldnt have been affected too much.</p><p>-Playable sarnak race.  No new playable race please, until you get every other race their racial traits!!!  Besides that, Sarnak and Iksar are enemies, but we'd see them coexisting in Freeport /boggle.  Theyd rather kill each other!</p><p>Things I REALLY want to see:</p><p>Greenmist as a HQ, and a REALLY nice 1h'er, that even rogues can use with great effect! (Should be Berserker, Guardian, Shadowknight, Brigand useable...and evil alignment useable only!  No lighty should be using this sword!)</p><p>No random drop page quests that result in HQ starters. (*cough Cloak of Flames*)</p><p>A new colorful armor like the type Iksar wore in EQ1!</p><p>Weapon quest series like the Khukri line for Iksar SK and the Cudgel for Iksar Shaman...but have one for every class (not subclass).</p><p>Swifttail Caste listed as "Bruiser" not "Monk". OR an ability for any Iksar bruiser to become an evil monk.</p><p>Sabertooth Tiger mounts!</p>

Leatherneck
03-21-2007, 01:12 PM
I hope that list doesn't mean much to you Zagats.  I suspect you're going to be sorely disappointed on many of those items.

Cusashorn
03-21-2007, 01:15 PM
<cite>Zagats wrote:</cite><blockquote><p>Things I really do NOT want to see have happened to Kunark :</p><p>-60% of it being burning woods.  Burning woods was a crappy zone in EQ1...IMO.</p><p>-Cabilis underwater.  Dont wanna see that at all.  Cabilis should have been rebuilt and in grandeur by now!  It was far enough from the Lake of Ill Omen that it shouldnt have been affected too much.</p><p>-Playable sarnak race.  No new playable race please, until you get every other race their racial traits!!!  Besides that, Sarnak and Iksar are enemies, but we'd see them coexisting in Freeport /boggle.  Theyd rather kill each other!</p><p>Things I REALLY want to see:</p><p>Greenmist as a HQ, and a REALLY nice 1h'er, that even rogues can use with great effect! (Should be Berserker, Guardian, Shadowknight, Brigand useable...and evil alignment useable only!  No lighty should be using this sword!)</p><p>No random drop page quests that result in HQ starters. (*cough Cloak of Flames*)</p><p>A new colorful armor like the type Iksar wore in EQ1!</p><p>Weapon quest series like the Khukri line for Iksar SK and the Cudgel for Iksar Shaman...but have one for every class (not subclass).</p><p>Swifttail Caste listed as "Bruiser" not "Monk". OR an ability for any Iksar bruiser to become an evil monk.</p><p>Sabertooth Tiger mounts!</p></blockquote><p>The History of the Iksar says that Cabalis has already been engulfed into the Lake of Ill Omen due to the Rending. </p><p>The Swifttails are monks. They wouldn't be asking for the Whistling Fist's knowledge in the village of Shin if they were bruisers.</p><p>Everything else you mentioned I have no objection to.</p>

Deadrus
03-21-2007, 03:19 PM
Well i would imagin part of the reason Cablis would have flooded would have been becuase of the other lore that said Velious melted. But i would imagin part of velious melting and breaking up would be from the torrent of waters beating on the ice breaking it up. The seas are now calm. (thus us rediscovering Faydwer) Velious could be in the process of refreezeing. Thus waters from around kunark receading haveing cablis unflooded. And a great set up for the expantion after kunark Return of Velious?

Chay
03-21-2007, 03:43 PM
Ahhh... one more will the OOC and SHOUT be filled with the mournful question "Is this the way to the Burning Woods?" Kunark was by far my favorite expansion in EQ. First it relieved the terrible over crowding of the old world. Plus more dragons. Plus Chardok was fun for a good exp crawl. Tons of fun for my Enchanter. If this indeed is the next expansion then I'm very hopeful. I'd kind of like to see the Shissar and Sarnak to return...

Cusashorn
03-21-2007, 04:18 PM
The joke was "Burned Woods".

Zagats
03-21-2007, 05:26 PM
<p>Where's it say Cabilis was flooded?  What ingame source?  I cant find the lore on that anywhere.</p>

Zagats
03-21-2007, 05:44 PM
<p>Oh no....</p><p>I've just read the horrid truth /cries uncontrollably</p><p>My wonderful Cabilis... destroyed...</p><p>Is there even a reason to keep playing?</p><p>Hrmm.. I must find out if my Iksar brethren have taken Chardok for themselves?</p>

Leatherneck
03-21-2007, 06:34 PM
<cite>Zagats wrote:</cite><blockquote><p>Oh no....</p><p>I've just read the horrid truth /cries uncontrollably</p><p>My wonderful Cabilis... destroyed...</p><p>Is there even a reason to keep playing?</p><p>Hrmm.. I must find out if my Iksar brethren have taken Chardok for themselves?</p></blockquote><p> It does say "Rise of Kunark"</p><p>Maybe something happened recently to get Cabilis outta the drink.</p><p>That was my favorite city in EQ1.  More than any other, it was truly unique.</p>

Rad
03-22-2007, 03:12 AM
As much as I think sarnak would be a cool playable race, the above poster makes a good point...they should not live with iksar.  If there is a new evil city, it needs to be aligned with Freeport like Kelethin is Qeynos.  Besides, I think it's been said about 80 times already that the devs have stated a new race would be something we've already seen. I'd like to see more nostalgic content...I like the instances in EoF, such as Mines of Meldrath, where you get a brand new battle out of a character you're familiar with if you were into EQ1 and its lore.  I think the Crypt of Dalnir and Karnor's Castle would work well this way.  Of course, one of my biggest interests is what Heritage Quests will come with it.  The one I'd like to see the most would be wurmslayer if it wasn't already in the game.  They pretty much have to do the Fungus Spore Covered Tunic...and I'd like to see the Mana Robe so I can finally upgrade the Mana Stone, although I'm not sure if that was the most popular item in the world.  One that I would really like to see, but wasn't Kunark is the Hero Bracer.  Be kind of difficult to do it though since they already released Faydwer.  Other than that...I liked Lamentation a lot...Iksar Ceremonial Breastplate is cool, too.  Oh, the Argent Protector!  That would be cool.  There's so many good ones...

Illmarr
03-22-2007, 05:03 AM
[email protected] wrote: <blockquote>Of course, one of my biggest interests is what Heritage Quests will come with it.  The one I'd like to see the most would be wurmslayer if it wasn't already in the game.  They pretty much have to do the Fungus Spore Covered Tunic...and I'd like to see the Mana Robe so I can finally upgrade the Mana Stone, although I'm not sure if that was the most popular item in the world.  One that I would really like to see, but wasn't Kunark is the Hero Bracer.  Be kind of difficult to do it though since they already released Faydwer.  Other than that...I liked Lamentation a lot...Iksar Ceremonial Breastplate is cool, too.  Oh, the Argent Protector!  That would be cool.  There's so many good ones... </blockquote> Shrunken Goblin Skull Earring or Forrest Loop (20-30s) Jade Reaver (Or another drop from CoM or Droga for 40s) I like the idea of Manarobe to upgrade Manastone, and the Fungi Tunic. Have Armor sets use the old Kunark names like Cobalt, Jaundiced Bone, etc.

Leatherneck
03-22-2007, 05:06 AM
[email protected] wrote: <blockquote><span style="color: #ff0000">As much as I think sarnak would be a cool playable race, the above poster makes a good point...they should not live with iksar. </span> If there is a new evil city, it needs to be aligned with Freeport like Kelethin is Qeynos.  Besides, I think it's been said about 80 times already that the devs have stated a new race would be something we've already seen. I'd like to see more nostalgic content...I like the instances in EoF, such as Mines of Meldrath, where you get a brand new battle out of a character you're familiar with if you were into EQ1 and its lore.  I think the Crypt of Dalnir and Karnor's Castle would work well this way.  Of course, one of my biggest interests is what Heritage Quests will come with it.  The one I'd like to see the most would be wurmslayer if it wasn't already in the game.  They pretty much have to do the Fungus Spore Covered Tunic...and I'd like to see the Mana Robe so I can finally upgrade the Mana Stone, although I'm not sure if that was the most popular item in the world.  One that I would really like to see, but wasn't Kunark is the Hero Bracer.  Be kind of difficult to do it though since they already released Faydwer.  Other than that...I liked Lamentation a lot...Iksar Ceremonial Breastplate is cool, too.  Oh, the Argent Protector!  That would be cool.  There's so many good ones... </blockquote> By that standard (going by EQ1 Lore), though, Iksar shouldn't live with anyone at all. 

Zagats
03-22-2007, 11:55 AM
<p>And we darn well shouldnt have to!  This near-slavery is unacceptable.  The only reason I tolerate it is because I can't find the Overlord to kill him and rename the city "Jarnath, Sebilis of the West".  AKA newer new sebilis.</p><p>I really really want to see Cabilis again.  Not underwater.  Rebuilt in grandeur and splendor, just as the Iksar should live!  It was my favorite EQ1 city as well, and Kunark just wouldnt seem the same without it.</p><p>Dungeons I'd like to see would be Karnor's, Crypt of Dalnir, Charasis, Chardok, (raid zone), City of Mist, Sebilis (another raid zone), and ... I forget its name, but that underwater zone that was in Lake of Ill Omen.  Also would like to see a Giant fortress in the Frontier Mountains, and a Goblin Fortress in Warsliks Woods.  And last but certainly not least... Veeshan's Peak, for raids.</p><p>HQ items I would like to see : Greenmist sword, Lamentation blade, Iksar Ceremonial Chestplate, Fungi Tunic, and Shrunken GoblinSkull Earring.  These were the most widely known items that I remember from Kunark, aside from the Lord of Pain's Khukri (part of Greenmist quest) and Heirophant's Cudgel (shaman weapon quest).  (i've also left out epic weapons, as I dont think we'll ever see epic weapons...though I'd like to!)</p>

Graton
03-22-2007, 12:31 PM
[email protected] DLere wrote: <blockquote>[email protected] wrote: Have Armor sets use the old Kunark names like Cobalt, Jaundiced Bone, etc.</blockquote> this was kind of already done in halls of seeing. venekor drops the jaundiced bone & bloodember breastplates. rather than being just shm / shadownight though they were more general.

Leatherneck
03-22-2007, 01:24 PM
<cite>Zagats wrote:</cite><blockquote><p>HQ items I would like to see : Greenmist sword, Lamentation blade, Iksar Ceremonial Chestplate, Fungi Tunic, and Shrunken GoblinSkull Earring.  These were the most widely known items that I remember from Kunark, aside from the Lord of Pain's Khukri (part of Greenmist quest) and Heirophant's Cudgel (shaman weapon quest).  (i've also left out epic weapons, as I dont think we'll ever see epic weapons...though I'd like to!)</p></blockquote> Stamslay....err...Wurmslayer, fighting batons, clicky-goblin-earring from Warslik's Woods (spent forever camping one), Wu's trance sticks (spent forever camping two), Iksar Berserker Club (whaddya know?  Spent forever camping one of these too.  :p).

Cusashorn
03-22-2007, 02:05 PM
<cite>Leatherneck wrote:</cite><blockquote><cite>Zagats wrote:</cite><blockquote><p>HQ items I would like to see : Greenmist sword, Lamentation blade, Iksar Ceremonial Chestplate, Fungi Tunic, and Shrunken GoblinSkull Earring.  These were the most widely known items that I remember from Kunark, aside from the Lord of Pain's Khukri (part of Greenmist quest) and Heirophant's Cudgel (shaman weapon quest).  (i've also left out epic weapons, as I dont think we'll ever see epic weapons...though I'd like to!)</p></blockquote> Stamslay....err...Wurmslayer, fighting batons, clicky-goblin-earring from Warslik's Woods (spent forever camping one), Wu's trance sticks (spent forever camping two), Iksar Berserker Club (whaddya know?  Spent forever camping one of these too.  :p).</blockquote> Wurmslayer is a Kingdom of Sky epic heritage quest. I agree with the Wu's Trance Sticks though. It's about time they gave a heritage quest that only brawlers can use and NOBODY else.

Allisia
03-22-2007, 02:26 PM
Are there any Heritage Quest items that only one class can use? If so, I admit that I can't think of one. The closest I could find was the Bone Bladed Claymore which was for two classes only (crusaders, fighters). I guess it would sort of work as a complement to the Bone Bladed Claymore.

DerDrac
03-22-2007, 03:27 PM
<p>There is some underwater adventure in the current game, just not much. There is the entrance to Sunken City in the 3rd adventure pack (Fallen Dynasty). There are some under water passages in Bonemire that lead to secret areas. There was a partially water related epic zone (level 50) in Thundering Stepps that had the angler in it. Im sure there's some water related areas in each add-on that you never go to because they are just horrid to navigate. There was an underwater zone in Splitpaw Saga as well.</p><p>Go have fun in those lol. As much as I would like to see some more underwater things, i think passages are cooler than full zones. Just like Veksar was in EQ1 (dungeon zone at the bottom of Lake of Ill Omen in Kunark). That was my favorite eq1 zone</p>

Illmarr
03-22-2007, 06:07 PM
<p>Even though there were many very cool weapons we all know and love from Kunark, I don't see there being a quest for more than one, possibly two with one being in the level 20-35 range and the other being T7. Just from a balance standpoint they have a lot of weapon HQs already, and a pretty nice side quest to the Mistmoore Shield that gives a nice for anyone not in Fabled upgraded Ghoulbane.</p><p>What about the idea of having the HQ be an involved quest that you do for a Historian or someone and when you've finished it he gives you a choice of these Legendary items. Example, Manarobe-cloth Fungi-leather, Ikky BP-chain and Incarnadine BP-Plate (It dropped of Overking Bathezid in Chardok, as did the Fabled version) The one drawback to this approach is you miss out on the lore associated with each piece, and I really love the lore of the quest as much as the status and reward. </p>

Losstarot
03-23-2007, 11:40 PM
<p>All I can hope for is that Old Sebilis makes it's way back into the game <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I never really was to big of a fan of Charasis, Chardok, Karnor's Castle was fun on occasion, but I fell in love with Old Sebilis the moment I stepped foot into it for the very first time!</p>

Chij
03-24-2007, 03:26 AM
<cite>Leatherneck wrote:</cite><blockquote>[email protected] wrote: <blockquote><span style="color: #ff0000">As much as I think sarnak would be a cool playable race, the above poster makes a good point...they should not live with iksar. </span> If there is a new evil city, it needs to be aligned with Freeport like Kelethin is Qeynos.  Besides, I think it's been said about 80 times already that the devs have stated a new race would be something we've already seen. I'd like to see more nostalgic content...I like the instances in EoF, such as Mines of Meldrath, where you get a brand new battle out of a character you're familiar with if you were into EQ1 and its lore.  I think the Crypt of Dalnir and Karnor's Castle would work well this way.  Of course, one of my biggest interests is what Heritage Quests will come with it.  The one I'd like to see the most would be wurmslayer if it wasn't already in the game.  They pretty much have to do the Fungus Spore Covered Tunic...and I'd like to see the Mana Robe so I can finally upgrade the Mana Stone, although I'm not sure if that was the most popular item in the world.  One that I would really like to see, but wasn't Kunark is the Hero Bracer.  Be kind of difficult to do it though since they already released Faydwer.  Other than that...I liked Lamentation a lot...Iksar Ceremonial Breastplate is cool, too.  Oh, the Argent Protector!  That would be cool.  There's so many good ones... </blockquote> By that standard (going by EQ1 Lore), though, Iksar shouldn't live with anyone at all.  </blockquote>Bah! You all forget... by EQ1 lore Darkelves hated EVERYONE even other Darkelves... they shouldn't be living in Freeport... but neriak was destroied (and Fallen Gate confuses me... if Neriak was 1/2 way hospitable , why haven't DE's and maybe Orgers moved back... get some priest to exersise the place or something...)  But I do exspect to see, what ever the new race is or whatever the new starter city, that Iskars will start there... maybe what freeport was supposed to be like, each having it's own distict... maybe add a lower faction... to if your on the wrong side of town, your "dubbious" and can buy or sell there random shout and racial slurs or something...

Cusashorn
03-24-2007, 03:45 AM
<cite>Chij wrote:</cite><blockquote><p>Leatherneck wrote:</p><p>Bah! You all forget... by EQ1 lore Darkelves hated EVERYONE even other Darkelves... they shouldn't be living in Freeport... but neriak was destroied (and Fallen Gate confuses me... if Neriak was 1/2 way hospitable , why haven't DE's and maybe Orgers moved back... get some priest to exersise the place or something...)  But I do exspect to see, what ever the new race is or whatever the new starter city, that Iskars will start there... maybe what freeport was supposed to be like, each having it's own distict... maybe add a lower faction... to if your on the wrong side of town, your "dubbious" and can buy or sell there random shout and racial slurs or something... </p></blockquote><p> Actually the Dark Elves tolerated trolls, ogres, and any other evil aligned player except for Iksar, who were KOS to everyone regardless, just as everyone was KOS to the Iksar. The Fallen Gate can't just be exorcised like that. The area itself is physically unstable from the bombs that destroyed it anyways, and the rest of neriak deeper in is being contained by a barrier that kills anyone who tries to enter into Neriak or Exit out of it.</p><p>The iksar who live in Freeport were captured and tortured to death unless they bowed down to Lucan's will. Fortunatly for them, they earned thier freedom in the 2nd Rallosian War by fighting for Freeport's defense.</p>

Hadanelith
03-24-2007, 03:46 AM
<p>One little thing about the discussion of Heritage Quests...</p><p>You are ALL forgetting the single coolest item in all of Kunark and all of EQ1:</p><p><b><i><span style="color: #00cc33">The Vibrating Gauntlets of Infuse!!</span></i></b></p><p>Oh look, nice gloves! *click* Now it's a hammer, me smash! *click* M.C. Hammer sued, Hammer-Time's over, back to gloves!</p><p>-Hadanelith Raswrolski / Mossda Odis'Ossda, Kithicor Server</p>

modcrying
03-29-2007, 02:26 AM
<p>RoK is more like it, hoping for a beast of an expansion to make up for the flowery puke worthy prettieness of EoF. id like to see </p><p>1) huge dungeons that allow NO! invis or other methods for skipping to named mobs. not instanced except for maybe a final part at the bottom which you have to fight to (earn the right to enter!!!)</p><p> 2) no under water zones unless being under water is made to look better, also auto follow needs fixing under water, with vertical axis added to the autofollow function</p><p>3) new graphic models (not just tints) for armour sets added, and at least 3 complete new sets for each armour type.</p><p> 4) epic weapon quests for each class (at launch so we can start them while the mobs are still a challenge)</p><p>5) no change to current skills in order to soften us up for new content and short cut around designing new content (lets be clear every single expansion they have nerfed us to make the new expansion challenging which is lazy and anoying beyond belief)</p><p>6) planes for raid zones</p><p>7) add goons to at least one overland zone and make those things evil, "goon to platform" should be an /ooc to send fear into all goodies all over again!</p><p><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> slow down exp gain by 100% at least for levels added</p><p>9) make chadok exactly as it was dont change a single thing other than poly count <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (love that place) infact im half tempted to say just cut n paste all of the orignal RoK map layout everything, would be amazing to re trace steps with a new graphic engine (im only half serious <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</p><p>10) better have a 10 just to round things off. dont cover every inch of over land zones with mobs, its ok to have some space, actually feels more real, and dont give lots of mobs stun, use it only when u feel its needed rather than it being almost every mob stunning you.</p><p>11) bah thought of an 11, make content aimed at the level range on any increase (70-80?) but all tiers of gear, dont worry if some players can blast through it because of thier gear, thats thier choice. some tough zones for raid equipped players is great, but most group content should be balanced for casual / legendry player in my view (and im raid equipped if u were wondering). i also dont think the route of making everything super complicated is needed, each instance for groups these days seems more elabarote than the last, puzzles are ok at times, but there is a place for good old fashioned hack n slash grinding for 18hrs with a group of friends alcohol and any product containing saturated fats</p><p>enough! i could ramble on all night (stuck at work sigh)</p>

Josgar
03-29-2007, 05:41 PM
<cite>modcrying wrote:</cite><blockquote><p>RoK is more like it, hoping for a beast of an expansion to make up for the flowery puke worthy prettieness of EoF. id like to see </p><p>1) huge dungeons that allow NO! invis or other methods for skipping to named mobs. not instanced except for maybe a final part at the bottom which you have to fight to (earn the right to enter!!!) <span style="color: #990000">How about a no invis version of every zone and an invis version of every zone.</span> </p><p> 2) no under water zones unless being under water is made to look better, also auto follow needs fixing under water, with vertical axis added to the autofollow function <span style="color: #990000"> underwater is fine, but maybe a potion that lets you see better underwater... Goggles work!!! but if it were realistic, we wouldn't be able to see like at all</span>. </p><p>3) new graphic models (not just tints) for armour sets added, and at least 3 complete new sets for each armour type.</p><p>l<span style="color: #993300">ets see 4(armor sets) 3 (new models) * (17 (races) + 12(alternate modesl)) * 2(genders) = applying new armor models 696</span></p><p><span style="color: #993300">times... maybe if they add one of each type. (it would cut down to 196.) They REALLY need the new skeletons in game. Hopefully they come soon... then we should get a bunch of new armor models! New armor models are needed though. </span></p><p><span style="color: #993300"> <span style="color: #000000">4) epic weapon quests for each class (at launch so we can start them while the mobs are still a challenge)</span></span></p><p><span style="color: #993300"><span style="color: #000000"><span style="color: #990000">24 epic weapons are alot, maybe they could take some current weapons, and add particles and change colors and maybe add something to them, and then have maybe 1 quest for all of them, or maybe 1 quest for each subclass...</span> </span></span></p><p>5) no change to current skills in order to soften us up for new content and short cut around designing new content (lets be clear every single expansion they have nerfed us to make the new expansion challenging which is lazy and anoying beyond belief)</p><p>6) planes for raid zones</p>I'd save this for an adventure pack, but they would be cool to have! <p>7) add goons to at least one overland zone and make those things evil, "goon to platform" should be an /ooc to send fear into all goodies all over again!</p><p><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> slow down exp gain by 100% at least for levels added</p><p><span style="color: #990000">100% slow down! (umm exp wouldn't move at all then would it? or am I doing funky math?)</span> </p><p>9) make chadok exactly as it was dont change a single thing other than poly count <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (love that place) infact im half tempted to say just cut n paste all of the orignal RoK map layout everything, would be amazing to re trace steps with a new graphic engine (im only half serious <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</p><p>10) better have a 10 just to round things off. dont cover every inch of over land zones with mobs, its ok to have some space, actually feels more real, and dont give lots of mobs stun, use it only when u feel its needed rather than it being almost every mob stunning you.</p><p>11) bah thought of an 11, make content aimed at the level range on any increase (70-80?) but all tiers of gear, dont worry if some players can blast through it because of thier gear, thats thier choice. some tough zones for raid equipped players is great, but most group content should be balanced for casual / legendry player in my view (and im raid equipped if u were wondering). i also dont think the route of making everything super complicated is needed, each instance for groups these days seems more elabarote than the last, puzzles are ok at times, but there is a place for good old fashioned hack n slash grinding for 18hrs with a group of friends alcohol and any product containing saturated fats</p><p>enough! i could ramble on all night (stuck at work sigh)</p></blockquote>Thats alot of things!!!! And EOF wasn't puke-tastic >.> anyways: These are alot of good ideas, however, I don't think they could shove all of that in at once.

modcrying
03-29-2007, 07:43 PM
<p>didnt mean to say slow exp down 100% , what i ment was make it take twice as long to level as it did 60-70. my theory is add a whole expansion of 70-80 content, aimed and the average jo player, then make it real slow to level so we have time to enjoy all this content at the appropriate level</p>

DMIstar
03-30-2007, 02:18 AM
<i>"The Shissar didn't suffer the Curse of the Rathe like the Giants, Goblins, Ogres, and Orcs. The Shissar were so blasphemous against Cazic Thule and his creations, the Iksar, that thier punishment was complete annihilation and extinction from the Greenmist. They fled to Luclin and erected an artificially created vacuum in a remote corner of the moon to prevent any airborn plagues from ever entering thier territory ever again. That event scared the freakin' heck out of them, so I dont expect to see them return. Especially now with Luclin destroyed, but who knows?" </i>The Shissar where erradicated for Sure, Though running to Luclin, is still somewhat of base... Cazic would of chased them down ;P But it makes more sense with the new EQ expansion and shissar haveing a hidden area in the sea.. So they probably found a way to luclin from there in time. There was no Moon connection back when Shissar reigned. Cabalis under water is fine. there's the library of keasora, Kurns and Our Old Home Seb to take > ) Though No scale of Loio, which sucks I still think this was the best laid out zone I've ever seen. Heritages: MOSS (Mace of shadowed soul) Greenmist (Though was never completed till later ;/ but fragments of the old broken quest was there ;) ) Iksar Berserker Club Amulet of Necropotence (spelling?) Cant ferget HS ;) Granchists Earring O o who could forget that fun ?

DMIstar
03-30-2007, 02:29 AM
Also honestly Expansion wise has been like this: DOF - lvl 40-60 KOS - lvl 50-70 EOF - lvl 1-70 ROK - lvl 1-70? I think 1-80 would be stretching it to far out to be a usefull expansion, New Race has already been announced. Though wouldnt mind next expansion after to be ### - lvl 60-80 ... hint hint Veliouse =P

Siclone
03-30-2007, 10:49 AM
<cite>modcrying wrote:</cite><blockquote><p>RoK is more like it, hoping for a beast of an expansion to make up for the flowery puke worthy prettieness of EoF. id like to see </p><p>1) huge dungeons that allow NO! invis or other methods for skipping to named mobs. not instanced except for maybe a final part at the bottom which you have to fight to (earn the right to enter!!!)</p><p><i>dont play a scout do ya? Anyway most any good zone you cant invis in anyway.</i></p><p> 2) no under water zones unless being under water is made to look better, also auto follow needs fixing under water, with vertical axis added to the autofollow function</p><p><i>underwater zones can be cool</i></p><p>3) new graphic models (not just tints) for armour sets added, and at least 3 complete new sets for each armour type.</p><p><i>New armor sets are useless, good armor is no trade and the way the random drops is set up its almost impossible to get a matching set of armor--now if you made uber armor sets questable then yea that might be an idea.  </i></p><p> 4) epic weapon quests for each class (at launch so we can start them while the mobs are still a challenge)</p><p><i>as long as everyone can do it, and not just the top raiding quilds  like in EQ1</i></p><p>5) no change to current skills in order to soften us up for new content and short cut around designing new content (lets be clear every single expansion they have nerfed us to make the new expansion challenging which is lazy and anoying beyond belief)</p><p><i>nerf or boost do what ever it takes to make the game balanced as possilbe</i> </p><p>6) planes for raid zones</p><p><i>as long as there is no flagging</i></p><p>7) add goons to at least one overland zone and make those things evil, "goon to platform" should be an /ooc to send fear into all goodies all over again!</p><p><i>no sure I understand this ..add evil environment,,ok</i> </p><p><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> slow down exp gain by 100% at least for levels added</p><p><i>just turn your xp off if you think you gain to fast.  Solo group content if you dont think the game is hard enough.  play with one hand, there are tons of things you can do if you think the game is to easy.  But for thoese of us that dont, xp gain is slow enough</i></p><p>9) make chadok exactly as it was dont change a single thing other than poly count <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (love that place) infact im half tempted to say just cut n paste all of the orignal RoK map layout everything, would be amazing to re trace steps with a new graphic engine (im only half serious <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</p><p><i>I hated that zone, I hated stepping in and argoing 10 green guys, figthing armies of green dudes sucked and was old, with no reward.</i>  </p><p>10) better have a 10 just to round things off. dont cover every inch of over land zones with mobs, its ok to have some space, actually feels more real, and dont give lots of mobs stun, use it only when u feel its needed rather than it being almost every mob stunning you.</p><p><i>agree</i></p><p>11) bah thought of an 11, make content aimed at the level range on any increase (70-80?) but all tiers of gear, dont worry if some players can blast through it because of thier gear, thats thier choice. some tough zones for raid equipped players is great, but most group content should be balanced for casual / legendry player in my view (and im raid equipped if u were wondering). i also dont think the route of making everything super complicated is needed, each instance for groups these days seems more elabarote than the last, puzzles are ok at times, but there is a place for good old fashioned hack n slash grinding for 18hrs with a group of friends alcohol and any product containing saturated fats</p><p><i> I hope they dont raise the level cap.  there is no need, I hate the fact that all the gear and spells people worked very hard for now become useless.  really is no need to anyway.  You can add new fun content without raising the level.  </i></p><p>enough! i could ramble on all night (stuck at work sigh)</p></blockquote>

Zyphe
03-30-2007, 03:23 PM
So what's the new playable race? Shissar or Sarnak?

Themaginator
04-02-2007, 03:35 PM
<cite>Zyphe wrote:</cite><blockquote>So what's the new playable race? Shissar or Sarnak? </blockquote>well people knoe just about as much as you do so...

Daarom
04-03-2007, 10:23 AM
<cite>Siclone wrote:</cite><blockquote><i> I hope they dont raise the level cap.  there is no need, I hate the fact that all the gear and spells people worked very hard for now become useless.  really is no need to anyway.  You can add new fun content without raising the level. </i> </blockquote>Sure so you dont want to have a level increase ever, basically you want to make Itemisation obsolete. with every expansion that comes out with no Level increase - it will be harder to increase the level i.e. Kunark - Max Level 70/+100 possible AA What should the Raid guilds do? another series of progression raids (you can only do RoK raids if your equip is T7 EoF Fabled Quality) What would the instance people do? New instances for level 70 .. Obi of Blight, Nek3, [put your fav T7 instance here] will become obsolete cause there will be new ones. now If the level would raise someday we would have a state where all people just WHINE more than before cause they camped/raided 1 more Level 70 Expansion Pack gear. With Every maxLevel 70 Expansion Pack it will be harder -up to impossible- to raise the Level Cap. And if you want to play a game with a strict Level restriction go play THE SIMS I agree we dont need Level 80 now, we need Level 75, your precious T7 Fabled gear would be valuable still and you have 5 more Levels to equip up. The difficulty of EoF raidzones are ok and Unrest showed us that SOE can script better my personal Wishlist: Level 75 +100AA (...or more EQ1 is at 3000+ possible AA) Better Graphic Engine (Physic Engine) Better Scripts To See the old Kunark Zones (biiiiig Dungeons) Regards Nadja

modcrying
04-03-2007, 02:41 PM
<p>i wont answer each of your points individually siclone as its clear we want different things from the game and thats totally fine. </p><p>i would like to address what you said about chadok, at the appropriate level it wasnt green it was damned tough, my 1st time there was terrifying, it also had a great layout with a huge amount of challenging camps, who cares that the rewards werent amazing it was fun crawling all the way, with some seriously challenging raid mobs at the bottom. and above all it just had style along with 3-4 other dungeons i can still remember they layouts and most of the names, also particular trips i made there with nail biting incidents of close wipes. </p><p>as both your self and another commented about my armour suggestion il also add that the armour models have been almost identical since launch im not talking tints and patterns i mean models. its about time this was fully addressed, i think players should be able to have enough choice in armour to really individualise thier appearance.</p>

Malarky506
04-03-2007, 09:44 PM
Hey guys when do you think they will announch info about the next expansion or adventure pack.... its been what 4+ months since EoF?

Leatherneck
04-04-2007, 11:25 AM
[email protected] wrote: <blockquote> Amulet of Necropotence (spelling?) Cant ferget HS <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote>AoN comes from Fear, not HS.

Skittle
04-04-2007, 12:20 PM
<span style="font-size: x-small; color: #6600ff; font-family: comic sans ms,sand">What i want to see... plz dont yell or anything <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /><span style="font-size: x-small"><span style="color: #6600ff"><span style="font-family: comic sans ms,sand"><b><span style="font-size: x-small"><span style="color: #6600ff"><span style="font-family: Comic Sans MS">Is, (This doesn't have to refer to RoK, but IMO would make it a lil more fun?)</span></span></span></span></span></b><span style="font-size: x-small"> <p><b><span style="font-size: x-small"><span style="color: #6600ff"><span style="font-family: Comic Sans MS">1) I want more types of Mounts, having Horses and Carpets are kinda gettin old.... Drogmars? Tigers? DRAGONS! (<--- Luvs Dragons) Buy a flying mount? i kno a few people would have fun for hrs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span></span></span></b></p><p><b><span style="font-size: x-small"><span style="color: #6600ff"><span style="font-family: comic sans ms,sand">2) hmm... It would be cool to have a underwater zone... it would be awesome to have some sorta goggles or something to see better under water? in a collection or... a quest? Like and activate thing?</span></span></span></b></p><p><b><span style="font-size: x-small"><span style="color: #6600ff"><span style="font-family: Comic Sans MS">3) Zones.. Big Zones! like unrest but not as long.. a solo instance? when someone is bored as hell and wants to solo for a bit, go to the solo instance and kill stuff! low lockout timer cuz i guess SoE wouldn't put masters in there or maybe 1..</span></span></span></b></p><p><b><span style="font-size: x-small"><span style="color: #6600ff"><span style="font-family: Comic Sans MS">4) AoE Buffs!!! only a few tho... Like KEI? or something <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> it use ta be as fun as hell running and screaming KEI KEI! when someone yelled it out, it would be cool to have a tank AoE.. Aggression? resistability against taunts? DPS? Haste? ect ect, Tho i dont want eq2 to turn to much into eq1 but AoE buffs would be kewl... </span></span></span></b></p><p><b><span style="font-size: x-small"><span style="color: #6600ff"><span style="font-family: Comic Sans MS">5) Lvl 75 Wont be bad... Tarinax will still be White, FTH some mobs will be white, Soe could always put more Equipment in there for lvl 71-75 ppl, tho i dunno <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /> it wouldn't be something to get... uh.. angry over.. IMHO There is to much t7 content.. bring on the t8! Maybe the mobs in the Zones will lvl *giggle* they kill so many ppl they get a lvl outta it? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> PLUS! For Assassins for example Murderous Design would get upgraded... huh huh? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> *wink* (at least i'd hope so) or new Spells?...</span></span></span></b></p><p><b><span style="color: #6600ff; font-family: Comic Sans MS"><img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> Uh i guess thats about it, well as much as i've thought of... Most of it was my ideas.. Some were my Mums...</span></b></p></span></span>

Zagats
04-04-2007, 02:57 PM
<p>I was anti-level cap increase until I realized the reason I'm so bored with my main :</p><p>There are no upgrades for him at all other than at raids, and I no longer have the time to raid.  Even when I did, the relic stuff was sufficient for T7 raids.  If there were more levels, there'd be more items to go along with those levels, as the legendary lv75 or 80 stuff would be about on par (or better) with the lv 70 fabled stuff.  It'd give me something to look forward to again.</p><p>As for more aa's, the ones I'm earning now arent all that great. (decrease reuse timers by 1 sec... whatever.  Gimme increased damage instead!)  If they were to do another AA increase, I'd say make it something a tad more useful than decreasing reuse timers.</p><p>SOE put armor quests in at lvl 20.  Why not put MORE armor quests in at lvl 75?  Make them all heroic content, and tough heroic content at that, but make them doable without a raid.  And make them look GOOD.  How about a racial armor quest series?  I'd really love to wear that green/yellow/red/black armor that iksar had as armor quests in EQ1!</p><p>To add to that, I'd love to see a heroic quested weapon at the end of the armor quest series... and give us a choice of reward, so that people that use different tactics can choose what suits them best.  IE, for plate tanks, give them a choice of a 1her or 2her.  For rogues, give us a choice of 1h sword, 1h rapier, and dw daggers.  For all other scouts, give them choices of swords, daggers, whatever.  Just give us some good choices that suit the class and any aa requirements that we might be using.</p>

Geothe
04-04-2007, 03:25 PM
<p>I'm against a level cap increase personally, I'd like a new alternative advancement scheme to work with instead.</p><p> And, for all those raiders that want cap increase to restart with itemization.</p><p>You guys are very short sighted. lol</p><p>Think about it, what has one of the major complaints from raiders since the game has been released? "Not enough raid zones. give us more! give us more!"</p><p>Making a new tier of raid zones, you will lose all the zones you have currently, because they are "below you" and do you seriously think that Sony would include as many raid zones in a t8 expansion, as they have between KoS and EoF?  LOL.</p>

Talz
04-04-2007, 04:43 PM
<cite>Geothe wrote:</cite><blockquote><p>I'm against a level cap increase personally, I'd like a new alternative advancement scheme to work with instead.</p><p> And, for all those raiders that want cap increase to restart with itemization.</p><p>You guys are very short sighted. lol</p><p>Think about it, what has one of the major complaints from raiders since the game has been released? "Not enough raid zones. give us more! give us more!"</p><p>Making a new tier of raid zones, you will lose all the zones you have currently, because they are "below you" and do you seriously think that Sony would include as many raid zones in a t8 expansion, as they have between KoS and EoF?  LOL.</p></blockquote>I'm a raider and my major complaint is people that lump everyone together and pretend to know what statements their imaginary spokesperson has released. "LOL" As far as the level cap goes there will be expansions with it and without it.  Every single expansion some will think it is good and some will think it is bad that it has or doesn't have an increase.  Unfortunately it seems schools have stopped teaching people the difference between an opinion and rambling pointless positions. They can't please everybody all of the time.  I think being locked into a ten level formula every increase is a mistake but it is clear that red names don't.  Expansion developments overlap.  By the time an expansion is announced our opinions on whether a level increase is good or bad won't matter.

Cuz
04-04-2007, 08:39 PM
<cite>Geothe wrote:</cite><blockquote><p>I'm against a level cap increase personally, I'd like a new alternative advancement scheme to work with instead.</p><p> And, for all those raiders that want cap increase to restart with itemization.</p><p>You guys are very short sighted. lol</p><p>Think about it, what has one of the major complaints from raiders since the game has been released? "Not enough raid zones. give us more! give us more!"</p><p>Making a new tier of raid zones, you will lose all the zones you have currently, because they are "below you" and do you seriously think that Sony would include as many raid zones in a t8 expansion, as they have between KoS and EoF?  LOL.</p></blockquote> I hardly ever raid. I have a few questions. Would you have it that levels never increase? Cuz if they wait too long and they increase the level after a year or two of having a lot of people having been 70 and advanced in any way possible, how do you balance the new levels? Do you balance it for those that had nothing else to do but do the same instances / raids and have max AAs (including the new ones you'd like to see instead of levels)? Or do you make it really easy for them so new players once reaching the new levels won't be totally gimped? Don't forget on top of your new AAs there has to be an item progressing within T7 at the very least. In my opinion, you're being short sighted. And what of someone like me that is bored of doing the same instances for no trade loot that I can't use, on top of having 6 characters? I just skip this expansion? All it will give me is a new race that I can't create and a handful of new zones I'll be bored of the 2nd time through?

RoXx
04-05-2007, 08:23 AM
I have one wish for Rok: Armor Dyes!

Skittle
04-05-2007, 09:16 AM
<p><b></b></p><p><b><span style="color: #6600ff; font-family: Comic Sans MS"> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span></b></p><p><b><span style="color: #6600ff; font-family: Comic Sans MS">Yeah, Armor Dyes would be heaps mad.. i'd love them to bring them back</span></b></p><p><b><span style="color: #6600ff; font-family: Comic Sans MS">Hey! wouldn't it be kewl to design ur own armor? Instead of walking around in armor that doesn't suit your style <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /></span></b></p>

sunnyjacob
08-28-2007, 05:11 PM
<p>Yeah well I dont want armor dyes... you could buy tin make it red and then not have to work for some cool armor that looks red or something. And those 70s that worked hard for their armor, there wont be anything special about it looking cool.</p><p> I have a question though. Someone said to me they were getting rid of alternate models? Why's this? They said it was for some skeleton thing... whats that? Im a user of alternate models and I love them. I cant stna dplaying regular anymore so if this is true im very disspointed....</p>

Trepan
08-28-2007, 05:49 PM
I want Kurnar's Castle back, thats my big dream - and the City of Mist.  Both were fantastic zones.  City of Mist had great content from solo (if you were high enough level) to group all the way up to raid.  It was great to be bouncing around in the lower level and see a raid force go marching through to the towers.The black golems with their blindness proc, great fun - especially the first time it hit you and you had no idea what had gone wrong with your monitor!  (tap tap, dammit, is this thing on!?  I can still hear the fight, though, lemme turn on Auto attack and pray.... and cast a heal now and again...)And Old Seb... great memories of thousands and thousands of dead frogs (and adventurers).I'd love to see a zone with mob leashes the size of the zone and social agro.  One missed pull and you either run for your life to zone out (train to zone, right side and die, left side and live!)  or take the hit like a man and revive.I like level cap raises.  That provides some sort of distribution of players to use the different zones.  Its hard when everyone and their brother is level 70 and 'sploring the same zones.   If the 70-80 progression is a slow one, that would give the casuals a LONG time to focus on their mains to get up there and the raiders some challenges to face - mobs completely unassailable at lvl 70 but you've got a chance at 75, and a probable win at 80 if you don't F it up.