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Sluggo
03-19-2007, 06:27 PM
Which one has more of a chance at surviving a solo pvp encounter? Templars seem to have more offensive spells and wardens look to have more heals. Not sure which one will outweigh the other in a fight thanks

Kaleyen
03-19-2007, 06:32 PM
Warden

Sluggo
03-19-2007, 06:37 PM
so i guess the heals outweigh the extra damage spells and plate armor?

Kaleyen
03-19-2007, 06:39 PM
When talking about survivability between plate class healers vs leather class healers everyone that didn't take a frying pan to the head will agree with me when I say that druids will prevail. They bring quicker heals with more DPS then the plate healers.  Wardens that are melee spec'd are just down right mean to come across.

Sluggo
03-19-2007, 06:46 PM
yea i am fable/mastercrafted out.. and my shash and dirge get totally owned by them. I got killed by a green one last night. I did lots of dmg, but he just kept getting his hp back up

CresentBlade
03-20-2007, 03:04 AM
Warden

tass
03-20-2007, 03:26 PM
yeps yeps. Temps have the armor but wardens out heal all. Back when I was a fury that was the 1 class u didnt screw with. Mostly because ud be out of power trying to kill em while they just hit a couple of heals and kept wailing on u. Also u cant beat not having to pay 11 plat for a spirit steed and run around at 45% for free.

Splintered
03-20-2007, 04:10 PM
templar... there are way too many wardens out there :/... i was playing my druid long before it ever became popular, but now everyone and there mother is playing one. My wardens mit is nothing to joke about though, once I get full fabled I will be sitting around 3600 self buffed.

Kaleyen
03-20-2007, 04:14 PM
<cite>Splintered wrote:</cite><blockquote>templar... there are way too many wardens out there :/... i was playing my druid long before it ever became popular, but now everyone and there mother is playing one. My wardens mit is nothing to joke about though, once I get full fabled I will be sitting around 3600 self buffed.</blockquote>Yeah but he asked which one has the better chance of surviving, and since mitigation in PVP is now pointless, the warden will out survive the Templar even though the templar is wearing the plate cod piece.

Bozidar
03-20-2007, 04:18 PM
[email protected] wrote: <blockquote><cite>Splintered wrote:</cite><blockquote>templar... there are way too many wardens out there :/... i was playing my druid long before it ever became popular, but now everyone and there mother is playing one. My wardens mit is nothing to joke about though, once I get full fabled I will be sitting around 3600 self buffed.</blockquote>Yeah but he asked which one has the better chance of surviving, and since mitigation in PVP is now pointless, the warden will out survive the Templar even though the templar is wearing the plate cod piece. </blockquote> Wardens with their AA spec'd for maximum mitigation can surpass the value of a chain wearer's mitigation, and approach a plate wearers..

Radigazt
03-20-2007, 07:55 PM
Honestly, I'd say that an Inquisitor specced right is every bit as good as a Warden, but I haven't ment a Templar that is and I suspect their AA's aren't as friendly to them as the Inquisitor's AA's.  Without Tracking (only scouts get that), healers are going to get rolled by groups a lot, so just remember that.  IF they can find a 1v1 though, any healing class except maybe a Templar (sorry, that's just the way it seems to be at the moment) can hold his own in 1v1's if they're specced right and geared out.  Warden, Fury, Mystic, Defiler and Inquisitor can all become nice combos of survivability and dps.  They don't have the burst dps of a Swashbuckler, Brigand, Ranger or Assassin, but they can outlast most classes 1v1.  Problem with being a healer is ... it's never a 1v1 because without Tracking you just can't avoid those groups. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  So, be prepared to be rolled by groups.  Use See-Stealth totems when you can and try to avoid 2v1's or worse. 

PeaSy1
03-20-2007, 08:48 PM
A lil while back i engaged a solo inquiz that was green to me and figured it was an easy kill for my warden so i was kinda taken it easy. And this guy started messin me up i was like "OH [Removed for Content]" guy was melee speccd and hit like a frikin truck it was insane. I eventually got a hold of my life and put it up to a safe amount then broke him in the power fight.

Norrsken
03-21-2007, 05:21 AM
<cite>Radigazt wrote:</cite><blockquote>Honestly, I'd say that an Inquisitor specced right is every bit as good as a Warden, but I haven't ment a Templar that is and I suspect their AA's aren't as friendly to them as the Inquisitor's AA's.  Without Tracking (only scouts get that), healers are going to get rolled by groups a lot, so just remember that.  IF they can find a 1v1 though, any healing class except maybe a Templar (sorry, that's just the way it seems to be at the moment) can hold his own in 1v1's if they're specced right and geared out.  Warden, Fury, Mystic, Defiler and Inquisitor can all become nice combos of survivability and dps.  They don't have the burst dps of a Swashbuckler, Brigand, Ranger or Assassin, but they can outlast most classes 1v1.  Problem with being a healer is ... it's never a 1v1 because without Tracking you just can't avoid those groups. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  So, be prepared to be rolled by groups.  Use See-Stealth totems when you can and try to avoid 2v1's or worse.  </blockquote>A well geared templar can be quite nasty if they don a big 2hander with some nasty procs on them. But they do fall short when compared to the inquisitor. Melee wardens are quite nasty and good at survivng. With their group mit buff, they already reach chain mit, with their self buff getting mit increase with aas, they reach plate mit. And with a CA spec, they will be quite nasty, not to mention they can root you, wander off and heal right back up if it gets too hot in melee range. And the templar has longass casts on their heals, for some utterly stupid reason. The clerics are supposed to be some battlepriest type. Quite stupid to have long cast timers (Making way for interrupt heaven) if you are supposed to be anything near melee. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> The warden is definately the better at both surviving and killing in solo pvp.

brambo2
03-21-2007, 12:13 PM
<p>hey, i got a warden and they are way over powering. I'ma try to make an inquis but my warden has 45% SoW, Nature walk, going down the melee tree and i'm only lvl 18 with 19 achievments..any class is badass with ur achievement up.</p>

Norrsken
03-21-2007, 12:25 PM
<cite>brambo2 wrote:</cite><blockquote><p>hey, i got a warden and they are way over powering. I'ma try to make an inquis but my warden has 45% SoW, Nature walk, going down the melee tree and i'm only lvl 18 with 19 achievments..any class is badass with ur achievement up.</p></blockquote>And despite all that I <i>still</i> kill wardens on a more or less regular basis in 1 vs 1. (Unless they make it to a zoneline, because I just dont feel like chasing across zonelines.

Splintered
03-21-2007, 01:22 PM
[email protected] wrote: <blockquote><cite>brambo2 wrote:</cite><blockquote><p>hey, i got a warden and they are way over powering. I'ma try to make an inquis but my warden has 45% SoW, Nature walk, going down the melee tree and i'm only lvl 18 with 19 achievments..any class is badass with ur achievement up.</p></blockquote>And despite all that I <i>still</i> kill wardens on a more or less regular basis in 1 vs 1. (Unless they make it to a zoneline, because I just dont feel like chasing across zonelines. </blockquote>against an even con who knows what there doing I would find that highly unlikely assuming there twinked out with good aa's. Also, lvl 17 pvp means absolutly nothing, as every class doesn't have even close to all of there abilities. At that lvl you could probably drain 400 power in your two hits, and then of course would be situational whether your pet drains more, and with certain aa's those recast could be spead up. But the warden should be hitting you at about 150 every 3 seconds too. Not saying it couldn't be done, but my warden has **never** lost to an illustionist, even after 2200 pvp kills.

Norrsken
03-21-2007, 01:26 PM
<cite>Splintered wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>brambo2 wrote:</cite><blockquote><p>hey, i got a warden and they are way over powering. I'ma try to make an inquis but my warden has 45% SoW, Nature walk, going down the melee tree and i'm only lvl 18 with 19 achievments..any class is badass with ur achievement up.</p></blockquote>And despite all that I <i>still</i> kill wardens on a more or less regular basis in 1 vs 1. (Unless they make it to a zoneline, because I just dont feel like chasing across zonelines. </blockquote>against an even con who knows what there doing I would find that highly unlikely assuming there twinked out with good aa's. Also, lvl 17 pvp means absolutly nothing, as every class doesn't have even close to all of there abilities. At that lvl you could probably drain 400 power in your two hits, and then of course would be situational whether your pet drains more, and with certain aa's those recast could be spead up. But the warden should be hitting you at about 150 every 3 seconds too. Not saying it couldn't be done, but my warden has **never** lost to an illustionist, even after 2200 pvp kills. </blockquote>Ah, you misunderstood me. My illusionist pretty much dies all over the place, but on my inqy, necro, assassin, coercer and sk, I regularly kill every warden I go up against.

Sluggo
03-21-2007, 03:22 PM
got my warden up to 17.. yea i know, pvp at 17 isnt crap for any class. First thing, i got jumped by an orange, i did dmg and healed.. bu the time he died, i was only down by 1 bub of life with plenty of power. Same guy brought another orange.. so 2 oranges vs me,, i killed 1 of them before i died. My friend said that i should make a battle warden and use my AA in the melee spells. I dont understand it.. i used a few of them and now i got the fire melee. I use it in a fight. yea it is instant cast, but it resets my spell timer. What is the point of that then if i can just hit with my sword? and putting multuiple points into one of those AA's doesnt seem to do anything except enable the next one down the chain

Splintered
03-21-2007, 03:56 PM
[email protected] wrote: <blockquote><cite>Splintered wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>brambo2 wrote:</cite><blockquote><p>hey, i got a warden and they are way over powering. I'ma try to make an inquis but my warden has 45% SoW, Nature walk, going down the melee tree and i'm only lvl 18 with 19 achievments..any class is badass with ur achievement up.</p></blockquote>And despite all that I <i>still</i> kill wardens on a more or less regular basis in 1 vs 1. (Unless they make it to a zoneline, because I just dont feel like chasing across zonelines. </blockquote>against an even con who knows what there doing I would find that highly unlikely assuming there twinked out with good aa's. Also, lvl 17 pvp means absolutly nothing, as every class doesn't have even close to all of there abilities. At that lvl you could probably drain 400 power in your two hits, and then of course would be situational whether your pet drains more, and with certain aa's those recast could be spead up. But the warden should be hitting you at about 150 every 3 seconds too. Not saying it couldn't be done, but my warden has **never** lost to an illustionist, even after 2200 pvp kills. </blockquote>Ah, you misunderstood me. My illusionist pretty much dies all over the place, but on my inqy, necro, assassin, coercer and sk, I regularly kill every warden I go up against. </blockquote>please don't take this the wrong way, as I'm sure your telling the truth. In regards to my warden: against an inquis, its a battle of power, and frankly, i have more! There melee hits kinda suck, but nothing that can't be handled. Assassin, is kinda a gamble. If they run in and hit me with a stifle before I can react (not having track sucks!, even though its rare someone sneaks up on me!) and then decap, i'm done. At lvl 63 (i'm lazy and haven't leveled to 70) I could bring down a 70 assassin who didn't use decap. Against a coercer, while very annoying, i have never loss to one in a 1vs1. The problem is most healers don't know what other classes bring to the table and thus die! If I let those impairments stay on me and start healing, i'm toast! (particulary the one that takes about 500%? of the power I use and decrease that number from my health!). An SK is actually my worse fear (not saying i won't fight them) but its going to be a long fight! Between there power drain, disease debuff, wisdom debuff, phy mit debuff ect.. they can hurt. Against a necro, once again, I have never lost to one in a 1vs1. I'll save my emergency root incase they use undead tide, and otherwise, well, they have trouble getting through my resist.

tass
03-21-2007, 07:05 PM
<cite>jseber1982 wrote:</cite><blockquote>got my warden up to 17.. yea i know, pvp at 17 isnt crap for any class. First thing, i got jumped by an orange, i did dmg and healed.. bu the time he died, i was only down by 1 bub of life with plenty of power. Same guy brought another orange.. so 2 oranges vs me,, i killed 1 of them before i died. My friend said that i should make a battle warden and use my AA in the melee spells. I dont understand it.. i used a few of them and now i got the fire melee. I use it in a fight. yea it is instant cast, but it resets my spell timer. What is the point of that then if i can just hit with my sword? and putting multuiple points into one of those AA's doesnt seem to do anything except enable the next one down the chain </blockquote>Ya I hear that 2. But the fact is I tested those aa's out. Now the melee is instand cast and can get a good amount of dmg up there but getting ur reg spell adept 3 or master 1 does more dmg with a shorter recast time. I ended up just respecing to put all the points I have so far into sow, protector of the forest (extra 50% mig) and snare.

Radigazt
03-21-2007, 09:21 PM
<cite>Splintered wrote:</cite><blockquote>Also, lvl 17 pvp means absolutly nothing, as every class doesn't have even close to all of there abilities. </blockquote><p> Of course not, it's only when you reach level 150 that things matter ... oh wait, 70 is the max level now ... well the game can accomodate at least 200 levels, so no matter, until you're at least level 150 nothing matters ... and level 70 isn't even half-way there ... so obviously no class has "all of their abilities."  See man, it's all relative.  Your perspective is that level 70 PvP matters more than level 17 PvP, but not everyone shares that feeling.  I see a lot of people who lock xp just to find a lot of PvP, and by far the most is found in T2 and T3, so while it may not be the PvP you're looking for, it's where a lot of the PvP servers can be found PvP'ing ... and to those people, level 17 may matter a lot.  </p><p>Personally, I wish they'd fix mentoring so that the level 70's could mentor down and PvP in the lower tiers ... then we might find that there's a lot of good PvP'ers outside of T7, and when it's an off-peak time, we could mentor down and still find PvP.  </p>