View Full Version : More Whining
<p>I know I've been playing this game too much when I post here. At a certain point certain things just start to irritate me. I rant, take a break for a bit, then wait for my friends to be playing and have fun again. The frustrations lie within actually trying to have fun with my higher-level toons when my friends are not around. Are there any solo-able quests for 70th levels? My toon wears only (?!?) master-crafted gear and has a hard time with even basic heroics. There's not much for her to do when she logs in, except maybe grind writs...</p><p>This leads me to wonder about some poplulation choices made by developers. Why mix heroic, group-oriented mobs with the solos? I know this is a group-oriented game (though many of the quests don't support that...) but why can't there be a better dividing line? Why can't the open zones be more solo friendly with group zones branching off of them? Maybe this is the perception of some, but not that I can see. </p><p>This level-based system is really killing me. It is an immature approach to 'combat' and it wastes three-quarters of the world. My 70th has very few places to hunt, and all of them involve long treks.</p><p>As I write this, I realize I could rant for hours: I could talk about the ridiculous disparity of numbers between 1st and 70th level. I could really rant about this whole 'Master Scroll' sillieness. The 'Save-the-World' quests that have no effect on anything are pretty irritating. </p><p>I just feel that this game offers very little to the upper-level, casual gamer. Just saying that, I see how stupid I am to think they should...</p><p> But, hey, mentoring is cool.</p>
Soloers once completing their content move on to group content Group players when completing their content move on to raid content Raid players likely have the option of all three areas of the game so have more apparent content. You playstyle restricts you not the game, if you cant change your playstyle due to life restrictions then you just have to accept the fact that they cant cater for you 100% and move to another game and go through the same process or find a single player game to fill your time.
Prodigus
03-16-2007, 06:38 PM
Are you totally against pick up groups? Are you in a guild where you can group with others? If I had to rely on friends to play then I would be bummed out too (because I dont have any LOL <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />). At 70 you have the greatest choice of zones and instances to do. Also, eq2i.com has some great timelines which can be done solo. Meet some new people <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" />
There are some GREAT solo quests in Somborn Village in Loping Plains. They give uber AA exp and the rewards suck as usual but their still fun.
Cathars
03-16-2007, 08:57 PM
Get over your PUG-phobia and you'll save yourself the headaches of having nothing to do. Theres a ton of content suitable for PUGs at 70.
Dasein
03-21-2007, 07:48 PM
The T7 overalnd zones all have pretty clear demarcations of heroic and solo encounters. While there are a handful of mixed areas, Loping Plains, Barren Sky and Bonemire are all very segregated by group and solo encounters.
Tyrus Dracofire
03-22-2007, 07:48 AM
<p>adding my whining to post to give devs more headaches.</p><p>Loping Planes? hah! cant do it, cant find group willing to do it to finish some quests that i need to get it done. Try Werewolf L&L, and guess what, there are a group of unguilded players camping the soloable werewolves instead of going down to wolf maw pit to camp heroic mobs, and later i checked broker for L&L and they are holding the spawns to themselves, i wasnt able to pull any.</p><p>problems is mixed mobs with heroics and solos, group refused to invite or move to heroic mobs since they are suppose to be better droppers. i tried catacomb werewolves, and drops are way too few and i keep getting bad end of magic dice rolls, always losing. it seem like i got "Wi-flagged".</p><p> another issues dealing with not getting any group for specific needs or that designed quests from PuGs or even not getting help from guild.</p><p>SOE should had redesign all the quests known in existance if the quest required that needs "forced groupings" and should be made into instance zone designed as optional for groups or take solo route but take limited loot rewards on the drops, or possible to "ADD the Henchmens".</p><p>Guild Wars took that route to ease with exploring zones but they are not that good in high end mission zones because of AI of henchmens are too dumb. the cash lootings are shared with henchmen and the item drops are fewer than if in the group of players which would get lot of drops. </p><p>But it wouldnt fit in Eq2's theme, concept is, pay the henchmen you selected for designed primary quest, when some zones won't allow any henchmen such as Unrest or Obelisk of Blight. Unrest isnt a quest zone at all, it more designed as puzzle theme and sort of liner "adventure" for the players to enjoy. </p><p>now, that something like questline of Thrones of Wolves (Loping Plane), when you cant find anyone in "pick ups" willing to help or guildmates failed to response, and it been sitting in journal for 2-3 weeks, trying and get fed up and log out just to play other games, i am just at the point to give up eq2. anyway, i had that Throne of Wolves in my journal since Nov's EoF's released. whenever i am too tired and someone else on different time zone picks it up and had it done, leaving me unfinished in several quests that need groups and few are raid zone required. i had asked guild leader few times in past if there is any plans to do MoAx4 or DoF's 2 dragons for master djinn's quest, so far none are interested.</p><p>i just feel that many other players on different servers are still looking for groups for specific quest lines for months and now suffering which either if this is worth keep paying subscriptions if they hit a brickwall, it took me 2 months to find random players to do catacomb and finished Cloak of Flames for that last single update in butler's room. i was mixed feeling of happy to get it done but still feel bitter because it took so long for weeks to get players. i couldn't feel enjoyments, but it cause me more griefs.</p><p>Henchmen would help reduce some frustrations and get some quests completed in reasonable time frames and it help those players to move on.</p><p>before you start flaming, a good explanations to help assist and point out reasons why it would be bad for the game? it is open discussion with pros and cons. i am not anti-social player and i am having difficulty to get helps from guild and most of friends on list are either sleeping, or moved to other servers, thier characters (s) too low to help me or decided to quit playing eq2 for other games, it getting harder when nearly everyone has it own goals.</p><p>first, they cost you money per hour depends on tiers. Tier 7 henchmen cant be used in tier 5 zones since you must be at proper level to be able to "hire" them for proper tier zone designed for them, cant be used in any other tiered zones.</p><p>penalty of "using them", they will or may reduce the drops vs to real grouped players that get chest drops in normal fashion, making farming with henchmen less profitable, they are only designed for assisting with completing the quests. they can not be used in raids.</p><p>ok, the quality of henchmen would be depend on guild's rank or has "extra" gold to sink on the mercenaries, more expensive henchmen will be 'well-equipped" and better spell grades but cost more per hour. </p><p>if you are broke, they wont serve you for lack of fund, you pay as you hire them at the beginning and if you set up for "2-hours", and when the timer warning box pop-up within 10-15 last minutes of thier term, if quest not done yet, i hopefully it give optional to pay an extended hour or dismiss them as timer expired. if the quest are done before 2 hours is up, you can optionally dismiss them but you lose the cash and not refunded if the quest only takes 20-30 mins instead of 2 hours.</p><p>you could select to pay 1 hour, 2 hours, or 3 hours services if desired.</p><p>SOE, is there someway to help folks that been looking for group for so long time that some quests like Claymore when they get left behind as most of other players had gone too far or completed and not willing to help other to catch up.</p><p>i was so sad that i had to wait until i hit 70 lvl and to finish Maj'dul P e a c o c k Club series (curse that word filter for that bird) as those mobs were already greyed except those mobs in Mudeel's tower, since they are not soloable and still difficult even for 70 lvl, took me almost a year to beg some of my guildmate to finish it. and i dont want to repeat with Claymore quest by waiting for new level cap raised and lose some decent rewards. it been almost 8 months wanting to finish it so bad.</p><p>i need help and losing the interest to stay in eq2 pretty fast, or have i been playing with wrong folks at wrong time and wrong place? roster of guildmates isnt same as last year when they were used to do several quests and now current members are just turning into semi-raiding guild with no time to help others.</p>
DrozZett
03-23-2007, 08:27 AM
Tyrus@Butcherblock wrote: <blockquote><p>" i had asked guild leader few times in past if there is any plans to do MoAx4 or DoF's 2 dragons for master djinn's quest, so far none are interested."</p><p>" took me almost a year to beg some of my guildmate to finish it. "</p></blockquote>So, you blame SOE that you are in the wrong guild?
Tyrus Dracofire
03-24-2007, 07:04 AM
<p>whoa, not trying to confuse, over year ago most former guildmates did quests and now most are gone or left, and we got newer members but not really interested with any quests except if offer uber loots drops or go raiding and most already finished or very close to concluded when they need epic kill for update.</p><p>once they get updated and they move on, not planning to redo a few raid updates due to some folks got work shifts rotated and i missed 2 months due to work hour changes. </p><p>they said Poet Palace: The Return is the worst raid zone and not worth repeating because loots are junk and mobs got huge health base which took them 20-30 mins to kill, few got bored and 2 players went sleeping at keyboards.</p><p>so, yes, blame on SOE, they dont think but more time sinks which wasnt need anyway. just trim down Hit points and scale up the chest drops.</p><p>Since they add EoF and now Unrest recently opened, creating more group vacuum and made older zones the virtual ghost towns and better loot drops are far more attractive than doing "Status Quo" quest series's rewards. players are now too spread out and some players left for other games just released, making a solid group difficult to finish right from the start to conclusion.</p><p>Blame on SOE's backward philosophy, most "group" quests would have been shorter runs which may not be exceed more than 1-2 hours to finish.</p><p>making solo quests which should have series of several quest steps that may takes few weeks and still can do them at later date when some guildmate need help, once finished, and can go back to finish what left of current quest step. so they can go to other zones and get on new quests or new places to "unlock".</p><p>in just my opinion, group are just for good lootings and nice XP runs and Unrest was lot better designed because it doesnt have required quest, only good for exploring and solving the puzzles with helps from group members.</p><p>reason they are not doing to help, they said it is crap and timesinks, and got tired of several groupings to do this and that in same old zones with alts or helping several times and got sick of it to death.</p><p>now with the rumor of next expansion, aka "Rise of Kunark", players will be more so far spread out and using /ooc so useless and isolated while those using /6 or /7 chats being abused with trash talks.</p><p>so SOE has to get thier heads out of the sandbox and how feasible while getting groups needed when the contents get old and outdated and junks compared. folks doing solo quest dont mind how long it takes to finish without needing any groups.</p><p>Legends and Lores are suppose to be solo.</p><p>personally i think, Heritage and Signature series are suppose to be pure group quests, not mixed solo/group/epic raids, and SOE shouldnt put any "quest" in any raid zones, period. Raids is all about good loots to upgrade. i still couldnt get that book for blind droag in Santrum of Scaleborns, since it is raid zone and all they want to hurry up to kill Harla Dar, not to stop to smell roses along the way, they dont wait and mobs do respawn. it not guild's fault, whoever did designed and should rethink how badly it was set up quests in raid zones.</p><p>so, why required to have groups or raids in every category of quests? </p><p>not all of folks like quests during in raid zones, they dont have time for them if it takes 3-5 hours or more. folks need breaks and some computers need to cool off if it get too excessive and cause lot of "Deadlinked" bootings. Raid Writs are nice side quest, mini versions and good learning step for lower level characters to learn to work together.</p><p>in groups, they dont want to run from one zone to other zones to get updates or run across in several rooms running around, when they want to stay in zone for XP and loots. only designed specific quests from Signature series and Heritages. group writs need something to be improved, rewards are too low.</p>
HomeChicken
03-24-2007, 10:46 AM
soo... because you dont raid, no quests should involve raids? seems like you are just in a guild that doesnt fit your play style and have terrible luck getting PUGs to do what ya need soo instead of crying for things to be changed in the game, why not change your play style, the guild your in or maybe accept the fact that just because its not working out perfect for you, that doesnt mean it needs to be changed.
rubels
03-26-2007, 09:03 PM
<p>To the OP : Stating your still in mastercrafted makes me suggest that you still need to start with KOS instant zones. The problem your having is that your undergeared. Bottom line there is a progressive requirement to the game. </p><p>Kos instants -- > Kos Raids or EoF Instants -- > EoF raids </p><p>The problem is your basicly trying to skip a entire area of the game and are finding out now that blowing through content has got you no where. If your in master crafted start farming SoS , Nest , Den use the gear out of those move into PoA , HoS after that if your in a guild that wants to raid .... Labs , Lycum etc if not start out with EoF instants until geared. </p><p>Also for the fact about having trouble doing basic heroics . Heroic encounters are intended for 3 + people. Thats not to say that people that invested the time into there characters are not able to solo them. But bottom line is you have not invested the time to.</p><p>- Krovax</p>
Kizee
03-26-2007, 10:10 PM
Tyrus@Butcherblock wrote: <blockquote><p>Loping Planes? hah! cant do it, cant find group willing to do it to finish some quests that i need to get it done. Try Werewolf L&L, and guess what, there are a group of unguilded players camping the soloable werewolves instead of going down to wolf maw pit to camp heroic mobs, and later i checked broker for L&L and they are holding the spawns to themselves, i wasnt able to pull any.</p></blockquote><p> /rolls eyes</p><p>I did 99% of the loping planes quests as a templar.... yes a templar.</p><p>IMO there is already way too much solo stuff in this game. </p>
Ciarr
03-27-2007, 04:31 AM
<p>hint: it's mmorpg, start talking to people....</p><p>forced grouping? most quests in LP are soloable, on rare cases it take a duo to finish it, there was only 1 quest there which we couldn't duo so we trio it....</p><p>it's not a solo game it is a game in which you <b>can</b> solo, if you aren't getting help from guild you are in <b><i>wrong guild</i></b></p><p>it takes me usually 10min to put together PUG to do an instance, for quest it's a little harder but people who are below 70 are usually willing to help if some XP is involved, even better if you start a quest from beginning or are not far into it you can get a few willing to do quest with you for AAs..</p><p>what is really wrong is your approch 'I can't be bother to deal with other people, give me henchmen to hire!', it's a mmorpg, the one where soloing is easy and many quest are doable solo but it's still a mmorpg where interaction with other people is a part of the game</p>
TheSource123
04-02-2007, 08:33 PM
Tyrus@Butcherblock wrote: <blockquote><p>adding my whining to post to give devs more headaches.</p><p>Loping Planes? hah! cant do it, cant find group willing to do it to finish some quests that i need to get it done. Try Werewolf L&L, and guess what, there are a group of unguilded players camping the soloable werewolves instead of going down to wolf maw pit to camp heroic mobs, and later i checked broker for L&L and they are holding the spawns to themselves, i wasnt able to pull any.</p><p>problems is mixed mobs with heroics and solos, group refused to invite or move to heroic mobs since they are suppose to be better droppers. i tried catacomb werewolves, and drops are way too few and i keep getting bad end of magic dice rolls, always losing. it seem like i got "Wi-flagged".</p><p> another issues dealing with not getting any group for specific needs or that designed quests from PuGs or even not getting help from guild.</p><p>SOE should had redesign all the quests known in existance if the quest required that needs "forced groupings" and should be made into instance zone designed as optional for groups or take solo route but take limited loot rewards on the drops, or possible to "ADD the Henchmens".</p><p>Guild Wars took that route to ease with exploring zones but they are not that good in high end mission zones because of AI of henchmens are too dumb. the cash lootings are shared with henchmen and the item drops are fewer than if in the group of players which would get lot of drops. </p><p>But it wouldnt fit in Eq2's theme, concept is, pay the henchmen you selected for designed primary quest, when some zones won't allow any henchmen such as Unrest or Obelisk of Blight. Unrest isnt a quest zone at all, it more designed as puzzle theme and sort of liner "adventure" for the players to enjoy. </p><p>now, that something like questline of Thrones of Wolves (Loping Plane), when you cant find anyone in "pick ups" willing to help or guildmates failed to response, and it been sitting in journal for 2-3 weeks, trying and get fed up and log out just to play other games, i am just at the point to give up eq2. anyway, i had that Throne of Wolves in my journal since Nov's EoF's released. whenever i am too tired and someone else on different time zone picks it up and had it done, leaving me unfinished in several quests that need groups and few are raid zone required. i had asked guild leader few times in past if there is any plans to do MoAx4 or DoF's 2 dragons for master djinn's quest, so far none are interested.</p><p>i just feel that many other players on different servers are still looking for groups for specific quest lines for months and now suffering which either if this is worth keep paying subscriptions if they hit a brickwall, it took me 2 months to find random players to do catacomb and finished Cloak of Flames for that last single update in butler's room. i was mixed feeling of happy to get it done but still feel bitter because it took so long for weeks to get players. i couldn't feel enjoyments, but it cause me more griefs.</p><p>Henchmen would help reduce some frustrations and get some quests completed in reasonable time frames and it help those players to move on.</p><p>before you start flaming, a good explanations to help assist and point out reasons why it would be bad for the game? it is open discussion with pros and cons. i am not anti-social player and i am having difficulty to get helps from guild and most of friends on list are either sleeping, or moved to other servers, thier characters (s) too low to help me or decided to quit playing eq2 for other games, it getting harder when nearly everyone has it own goals.</p><p>first, they cost you money per hour depends on tiers. Tier 7 henchmen cant be used in tier 5 zones since you must be at proper level to be able to "hire" them for proper tier zone designed for them, cant be used in any other tiered zones.</p><p>penalty of "using them", they will or may reduce the drops vs to real grouped players that get chest drops in normal fashion, making farming with henchmen less profitable, they are only designed for assisting with completing the quests. they can not be used in raids.</p><p>ok, the quality of henchmen would be depend on guild's rank or has "extra" gold to sink on the mercenaries, more expensive henchmen will be 'well-equipped" and better spell grades but cost more per hour. </p><p>if you are broke, they wont serve you for lack of fund, you pay as you hire them at the beginning and if you set up for "2-hours", and when the timer warning box pop-up within 10-15 last minutes of thier term, if quest not done yet, i hopefully it give optional to pay an extended hour or dismiss them as timer expired. if the quest are done before 2 hours is up, you can optionally dismiss them but you lose the cash and not refunded if the quest only takes 20-30 mins instead of 2 hours.</p><p>you could select to pay 1 hour, 2 hours, or 3 hours services if desired.</p><p>SOE, is there someway to help folks that been looking for group for so long time that some quests like Claymore when they get left behind as most of other players had gone too far or completed and not willing to help other to catch up.</p><p>i was so sad that i had to wait until i hit 70 lvl and to finish Maj'dul P e a c o c k Club series (curse that word filter for that bird) as those mobs were already greyed except those mobs in Mudeel's tower, since they are not soloable and still difficult even for 70 lvl, took me almost a year to beg some of my guildmate to finish it. and i dont want to repeat with Claymore quest by waiting for new level cap raised and lose some decent rewards. it been almost 8 months wanting to finish it so bad.</p><p>i need help and losing the interest to stay in eq2 pretty fast, or have i been playing with wrong folks at wrong time and wrong place? roster of guildmates isnt same as last year when they were used to do several quests and now current members are just turning into semi-raiding guild with no time to help others.</p></blockquote> I have to disagree with this, this is porbably one of the worst things you can do for EQ2 right now lol. I don't always have time to group but I do NOT want to see people doing group quests by themselves. Nor do I want to see ALL heroic/group content turned into instances, it makes the game feel to linear and boring. =/
liveja
04-03-2007, 01:00 PM
<cite>wwd2 wrote:</cite><blockquote><p>I just feel that this game offers very little to the upper-level, casual gamer.</p></blockquote><p>I guess that's why I can spend hours doing pretty much nothing except wandering around, harvesting shinies, talking to my friends, doing writs for my guild, & otherwise having fun. Because, obviously, when you're a level 70 casual, there's just so very little to do.</p><p><img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> </p><p>Edit: As an aside, if I wanted Guild Wars style "help", I'd go play freekin' Guild Wars. I play MMOs to play with other people, not bots. I also can't help thinking that there are just far too many threads on these boards, to which "Learn to freekin' PLAY" is the only appropriate response.</p>
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