PDA

View Full Version : Tanking


Tumb
03-12-2007, 09:25 PM
Me and some friends recently started back to eq2 after a very long break.  Alot of things have changed most all for the better.  Well, anyways, I am going to be tank for our group which consists of a Templar, Mystic, and Dirge.  All of these guys know how to play and what they're doing, but what I need to know is a suggestion for a tank for a static grp like this.  I should have a grp/duo/trio probably 70% of the time and I have a split decision as to which tank to play, I like the all equally, so I guess im looking for some input for which would be best for a grp setup like this on a pvp server.

Killque
03-12-2007, 11:19 PM
<p>You really need to pick something that you will be happy with, as this is a game about having fun. That said, here is the low down on the classes and what they are all about.</p><p>Plate Tanks</p><p>Paladin - Provides support heals for the group, a more solo'able tank class than the rest. Tanking power is lacking compared to the other two. This does NOT mean they cannot tank, they certainly can... certain situations it will be much easier with a pure tank class. You have 2 healers and with the support of the pally, you would not have much of an issue tanking just about anything. Taunts are not as powerful as the other Tank classes which can lead to more messy fights, especially in PvP.</p><p>Bezerker - The DPS of the tank classes. If you like beating things up, this is for you. Better tanking than a Pally but the lesser to the Guardian. This class pack quite a punch and taunts are in the midrange.</p><p>Guardian - This is the pure meatshield of the plate classes. Able to absorb HUGE amounts of damage (Far surpassing the others, dont listen to thoes who say otherwise). Their base Mitigation is better, they have more HPs and have some great AA abilities to maintain agro. Ae Taunts and Direct taunts that will hold even the most dmging of group DPSers. Can be AA Speced for dmg, but sacrafices mitigation. </p><p>Leather Tanks - You want DPS, your last stop is here.</p><p>Monk - Huge DPS abilities, less than the Bruiser, but Monks make up for it in other areas. FD can make pulling and whipes a non issue... a very invaluable and time saving ability. Avoidance was nerfed, so they are not nearly as good as they used to be, but with a good healer they will do just fine. You will use more than twice the healing power to keep a equally equiped Monk up over the better plate tanks, but you gain more DPS putting the target down faster.</p><p>For utility purposes the Monk may be your man... however if you do decide on a plate tank, consider the Guardian.</p><p>All I want to do is to empower you with information to help you make your own decision. I give facts and facts only. Be wary of thoes who offer bias advise. Good luck out there.</p>

Radigazt
03-13-2007, 12:34 AM
Honestly your group looks like a dream, everybody on the PvP servers plays a DPS class, and that's the only thing you'll lack really.  If your group isn't going to have any extra people, I'd consider a DPS tank as mentioned above, such as a Berserker, Bruiser or Monk.  Since you're obviously Qeynos, the Bruiser wouldn't work for you, but it would be a good choice if you were doing Freeport characters.  If you guys add any more people, I'd suggest a Swashbuckler for great DPS and good tankability when using a shield.  If you're not completely set on being a true tank, you might consider being a Swashbuckler, because with the Mystic Wards and Templar Reactives, you should be able to tank pretty darn well as a Swashbuckler, and pump out great DPS. 

Legiax
03-13-2007, 04:42 AM
<p>FYI - Zerkers are the only PvP tank which can hold near to 100% agro for 45 seconds... how is that mid range?</p><p>At 70 as a zerker, your looking at putting immense damage AoE, which in group PvP is crucial. </p><p>TBH - PvP tank = Zerker.</p>

KaelVolorus
03-13-2007, 04:55 AM
[email protected] wrote: <blockquote><p>TBH - PvP tank = Zerker.</p></blockquote>Seconded.

Norrsken
03-13-2007, 05:25 AM
[email protected] wrote: <blockquote><p>FYI - Zerkers are the only PvP tank which can hold near to 100% agro for 45 seconds... how is that mid range?</p><p>At 70 as a zerker, your looking at putting immense damage AoE, which in group PvP is crucial. </p><p>TBH - PvP tank = Zerker.</p></blockquote>Actually, we had a guy that has played both guardian sk and zerk in Shadow Lords. On his guardian, nothing, nothing at all ever got past him. And the fun part is, he stood up for a good minute without healers against full groups. Imagine what that tank does when in one of our usually healer heavy groups. You cant really hit anything BUT that mountain of a meatshield, and, well, he aint gonna go down anytime today with 3-4 healers keeping him up. On his zerker, he's not quite as effective yet. Might be due to not having gotten the gear yet, but he doesnt seem to lock down aggro just as effectively either. Otoh, he is still the best freaking pvp tank I have ever seen. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Oneira
03-13-2007, 08:13 AM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote><p>FYI - Zerkers are the only PvP tank which can hold near to 100% agro for 45 seconds... how is that mid range?</p><p>At 70 as a zerker, your looking at putting immense damage AoE, which in group PvP is crucial. </p><p>TBH - PvP tank = Zerker.</p></blockquote>Actually, we had a guy that has played both guardian sk and zerk in Shadow Lords. On his guardian, nothing, nothing at all ever got past him. And the fun part is, he stood up for a good minute without healers against full groups. Imagine what that tank does when in one of our usually healer heavy groups. You cant really hit anything BUT that mountain of a meatshield, and, well, he aint gonna go down anytime today with 3-4 healers keeping him up. On his zerker, he's not quite as effective yet. Might be due to not having gotten the gear yet, but he doesnt seem to lock down aggro just as effectively either. Otoh, he is still the best freaking pvp tank I have ever seen. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote>As a 63 Guardian on venekor my opinion at present is Berserkers all the way.  Having a little more health and mitigation is not going to make up the difference in DPS.  You're exaggerating how long a guardian can last over other plate tanks.  Beh, with 3 or 4 healers i'll take a swashbuckler or brigand and tank just about anything too! To say that a guard can stand up to a full group without healing is just silly.  Unless they're 20 levels below you maybe.  Guardians have their good points, but to place them at the top of the tanking heap in pvp?  No.

Cantilena
03-13-2007, 08:48 AM
<p>I'd say Berzerker only because of your current lack of DPS.  Or go Guardian, have the Mystic reroll as a pajama-clad nuker of their choice, and you guys would be unstoppable.  Having played both a Coercer / Illusionist and a Guardian, I can tell you that no one has better tools to keep that nuker alive than the Guardian.</p><p>Or go Guardian, have the Mystic stay Mystic, just add an Enchanter and a Sorcerer.  MUWAHAHAHA!!!</p><p>EDIT:  I used to roll with a group like this pretty much all the time.  Your biggest problem is going to be finding fights.  Not only will you destroy everyone you meet, they all will KNOW that you will destroy them, so they will simply RUN.  (And run, and run, and run...  so much so the game will suck, and you will go play Vanguard instead).</p>

Norrsken
03-13-2007, 10:27 AM
<cite>Oneira wrote:</cite><blockquote>[email protected] wrote: <blockquote>[email protected] wrote: <blockquote><p>FYI - Zerkers are the only PvP tank which can hold near to 100% agro for 45 seconds... how is that mid range?</p><p>At 70 as a zerker, your looking at putting immense damage AoE, which in group PvP is crucial. </p><p>TBH - PvP tank = Zerker.</p></blockquote>Actually, we had a guy that has played both guardian sk and zerk in Shadow Lords. On his guardian, nothing, nothing at all ever got past him. And the fun part is, he stood up for a good minute without healers against full groups. Imagine what that tank does when in one of our usually healer heavy groups. You cant really hit anything BUT that mountain of a meatshield, and, well, he aint gonna go down anytime today with 3-4 healers keeping him up. On his zerker, he's not quite as effective yet. Might be due to not having gotten the gear yet, but he doesnt seem to lock down aggro just as effectively either. Otoh, he is still the best freaking pvp tank I have ever seen. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote>As a 63 Guardian on venekor my opinion at present is Berserkers all the way.  Having a little more health and mitigation is not going to make up the difference in DPS.  You're exaggerating how long a guardian can last over other plate tanks.  Beh, with 3 or 4 healers i'll take a swashbuckler or brigand and tank just about anything too! To say that a guard can stand up to a full group without healing is just silly.  Unless they're 20 levels below you maybe.  Guardians have their good points, but to place them at the top of the tanking heap in pvp?  No. </blockquote>Believe what you will, I saw him do it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Splintered
03-13-2007, 02:13 PM
having played a berzerker myself, and my best friend use to play a guardian when I was a warden, both make excellent tanks. Personally, while the guardian can hold aggro better, I would roll a zerker since there almost as a good and since your group is lacking a bit in dps, the zerker would help with that.

Killque
03-13-2007, 02:24 PM
<p>Whatever you go with, a Temp. Mystic and Bezerker, you will have a hard time keeping people from running.</p><p>Swashies and Monks you will have a hard time tanking in PvE and PvP... Keeping agro of creatures is one thing, Players is another. I suggest you look into the Bezerker Guardian very closely.</p><p>FWIW, Zerkers and Guardians have been arguing about who is "Better" for ever. The fact of the matter is, guardians can hold agro and tank mobs better. People who play Bezerkers get offended by this for some reason... so to them I say this.. Zerkers, you do a fine job, I would never discount anything you do, as you do everything a tank can do very very well.</p>

Kaleyen
03-13-2007, 02:42 PM
<cite>Killque wrote:</cite><blockquote><p>Plate Tanks</p><p>Paladin - Provides support heals for the group, a more solo'able tank class than the rest. Tanking power is lacking compared to the other two. This does NOT mean they cannot tank, they certainly can... certain situations it will be much easier with a pure tank class. You have 2 healers and with the support of the pally, you would not have much of an issue tanking just about anything. <b>Taunts are not as powerful as the other Tank classes which can lead to more messy fights, especially in PvP. </b> </p></blockquote>A common misconception is that Paladins aren't the greatest for PVP tanks, and while it's fun for people to think that while I out taunt and tank other PVP groups tanks it does get old. Sigil & Amends do work in PVP and are the greatest tools you could possibly imagine for PVP group tanking.

Killque
03-13-2007, 03:04 PM
[email protected] wrote: <blockquote><cite>Killque wrote:</cite><blockquote><p>Plate Tanks</p><p>Paladin - Provides support heals for the group, a more solo'able tank class than the rest. Tanking power is lacking compared to the other two. This does NOT mean they cannot tank, they certainly can... certain situations it will be much easier with a pure tank class. You have 2 healers and with the support of the pally, you would not have much of an issue tanking just about anything. <b>Taunts are not as powerful as the other Tank classes which can lead to more messy fights, especially in PvP. </b> </p></blockquote>A common misconception is that Paladins aren't the greatest for PVP tanks, and while it's fun for people to think that while I out taunt and tank other PVP groups tanks it does get old. Sigil & Amends do work in PVP and are the greatest tools you could possibly imagine for PVP group tanking. </blockquote><p>God damnit people. Stop with the Bias ness already. It is just stupid to think a paladin can out tank a Zerker or guardian... sure maybe if the Zerk/guardian has all aprentice 1 spells and is 23 levels below you...</p><p>YOU CANNOT ARUGE WITH GAME MECHANICS, Please dont try!</p><p>Just because you can out tank some tanks doesnt mean you are a "better" tank. It means they are not as well geared, their spells suck, they suck etc. Apples to apples the Zerk/Guard is better at agro and taking dmg.</p><p>This is a PvP server yes, but guess what, your gear mainly comes from PvE content. They will be PvE'ing just as much if not more than PvP, and they will want to fight the best names to get the best gear... you will be loosing out on what you can tank if you go with a pally. </p>

Kaleyen
03-13-2007, 03:07 PM
Well if you've never heard of our two best PVP hate spells Amends or Sigil of Heroism then of course you're not going to know [I cannot control my vocabulary] you're talking about when it comes to Paladin PVP tanking. So, inclusion, you can learn from a level 43 dirge how well a Paladin tanks in PVP or you can take it from a 70 Paladin who has written articles about Paladins and PVP. Your choice. Also...there is NOTHING I can't tank for group content that any other fighter can't, hell a swashy or brig can tank group PVE content.  I doubt their going to do 4 man raiding...my math skills at work here and all. You're the kind of guy who reads the class description that SOE puts out and expects the class to follow those guidelines.

Splintered
03-13-2007, 03:21 PM
[email protected] wrote: <blockquote>Well if you've never heard of our two best PVP hate spells Amends or Sigil of Heroism then of course you're not going to know [I cannot control my vocabulary] you're talking about when it comes to Paladin PVP tanking. So, inclusion, you can learn from a level 43 dirge how well a Paladin tanks in PVP or you can take it from a 70 Paladin who has written articles about Paladins and PVP. Your choice. Also...there is NOTHING I can't tank for group content that any other fighter can't, hell a swashy or brig can tank group PVE content.  I doubt their going to do 4 man raiding...my math skills at work here and all. You're the kind of guy who reads the class description that SOE puts out and expects the class to follow those guidelines. </blockquote><p> correct me if i'm wrong likuk, since I know you play your class very well. Amends is 5% chance to have them switch to you in pvp (which honestly isn't that great), sigil of heroism, your lvl 52 I'm sure is pretty good, but guardians and zerk'ers both have some of equal ability at lvl 52. Your aoe taunt works the same (3 sec), your single target is instantly and every 3 seconds there forced to switch, which honestly is ok, but i would take the regular taunts better. Finally you have your shield bash which is 3 seconds, but 2 of the 3 seconds there stunned anyway, so whats the point! Now, lets take a look at a guardian, and what they can do for protecting there group. First off, they have two aoe taunts (the lvl 44 one just forces the switch, but still very helpful). Now anyone who knows about guardians knows once you start hitting them, you don't stop as hold the fort locks you in (50% change to taunt for 3 seconds everytime you hit them.) Also, at 52 guardians can force everyone on them, and as I said once on them, your unlikely to leave! Now lets go even further, as there use to be times when with my warden I was getting beat on and would be taking very little damage as the guardian was intercepting everything! The guardian has numerous intercepts and chances for you to avoid attacks then any other tank, including an absolutly awesome group intercept that also has a chance to cast stoneskin on you. </p><p>I have seen you tank just fine, just the paladin most certainly doesn't have the skill set that the guardians and to a lesser extent berserkers have when it comes to pvp tanking.</p>

Kaleyen
03-13-2007, 03:31 PM
<cite>Splintered wrote:</cite><blockquote>[email protected] wrote: <blockquote>Well if you've never heard of our two best PVP hate spells Amends or Sigil of Heroism then of course you're not going to know [I cannot control my vocabulary] you're talking about when it comes to Paladin PVP tanking. So, inclusion, you can learn from a level 43 dirge how well a Paladin tanks in PVP or you can take it from a 70 Paladin who has written articles about Paladins and PVP. Your choice. Also...there is NOTHING I can't tank for group content that any other fighter can't, hell a swashy or brig can tank group PVE content.  I doubt their going to do 4 man raiding...my math skills at work here and all. You're the kind of guy who reads the class description that SOE puts out and expects the class to follow those guidelines. </blockquote><p> correct me if i'm wrong likuk, since I know you play your class very well. Amends is 5% chance to have them switch to you in pvp (which honestly isn't that great), sigil of heroism, your lvl 52 I'm sure is pretty good, but guardians and zerk'ers both have some of equal ability at lvl 52. Your aoe taunt works the same (3 sec), your single target is instantly and every 3 seconds there forced to switch, which honestly is ok, but i would take the regular taunts better. Finally you have your shield bash which is 3 seconds, but 2 of the 3 seconds there stunned anyway, so whats the point! Now, lets take a look at a guardian, and what they can do for protecting there group. First off, they have two aoe taunts (the lvl 44 one just forces the switch, but still very helpful). Now anyone who knows about guardians knows once you start hitting them, you don't stop as hold the fort locks you in (50% change to taunt for 3 seconds everytime you hit them.) Also, at 52 guardians can force everyone on them, and as I said once on them, your unlikely to leave! Now lets go even further, as there use to be times when with my warden I was getting beat on and would be taking very little damage as the guardian was intercepting everything! The guardian has numerous intercepts and chances for you to avoid attacks then any other tank, including an absolutly awesome group intercept that also has a chance to cast stoneskin on you. </p><p>I have seen you tank just fine, just the paladin most certainly doesn't have the skill set that the guardians and to a lesser extent berserkers have when it comes to pvp tanking.</p></blockquote>I can't tell you the percentage off the top of my head since I'm at work.  But I have tested amends during PVP combat and it was fewer then 10 hits that the attacker was forced to change his target to me. As for sigil...just ask the groups that fight against a Paladin how annoying this spell is.  With a 20 second duration the Paladin is going to have all eyes on him as his health drops from the beating.

Splintered
03-13-2007, 03:43 PM
[email protected] wrote: <blockquote><cite>Splintered wrote:</cite><blockquote>[email protected] wrote: <blockquote>Well if you've never heard of our two best PVP hate spells Amends or Sigil of Heroism then of course you're not going to know [I cannot control my vocabulary] you're talking about when it comes to Paladin PVP tanking. So, inclusion, you can learn from a level 43 dirge how well a Paladin tanks in PVP or you can take it from a 70 Paladin who has written articles about Paladins and PVP. Your choice. Also...there is NOTHING I can't tank for group content that any other fighter can't, hell a swashy or brig can tank group PVE content.  I doubt their going to do 4 man raiding...my math skills at work here and all. You're the kind of guy who reads the class description that SOE puts out and expects the class to follow those guidelines. </blockquote><p> correct me if i'm wrong likuk, since I know you play your class very well. Amends is 5% chance to have them switch to you in pvp (which honestly isn't that great), sigil of heroism, your lvl 52 I'm sure is pretty good, but guardians and zerk'ers both have some of equal ability at lvl 52. Your aoe taunt works the same (3 sec), your single target is instantly and every 3 seconds there forced to switch, which honestly is ok, but i would take the regular taunts better. Finally you have your shield bash which is 3 seconds, but 2 of the 3 seconds there stunned anyway, so whats the point! Now, lets take a look at a guardian, and what they can do for protecting there group. First off, they have two aoe taunts (the lvl 44 one just forces the switch, but still very helpful). Now anyone who knows about guardians knows once you start hitting them, you don't stop as hold the fort locks you in (50% change to taunt for 3 seconds everytime you hit them.) Also, at 52 guardians can force everyone on them, and as I said once on them, your unlikely to leave! Now lets go even further, as there use to be times when with my warden I was getting beat on and would be taking very little damage as the guardian was intercepting everything! The guardian has numerous intercepts and chances for you to avoid attacks then any other tank, including an absolutly awesome group intercept that also has a chance to cast stoneskin on you. </p><p>I have seen you tank just fine, just the paladin most certainly doesn't have the skill set that the guardians and to a lesser extent berserkers have when it comes to pvp tanking.</p></blockquote>I can't tell you the percentage off the top of my head since I'm at work.  But I have tested amends during PVP combat and it was fewer then 10 hits that the attacker was forced to change his target to me. As for sigil...just ask the groups that fight against a Paladin how annoying this spell is.  With a 20 second duration the Paladin is going to have all eyes on him as his health drops from the beating. </blockquote> yes, i would agree with you sigil is an awesome skill, but as I said the guardian and zerker can match it at 52! About amends I'm positive of that number since I have played a paladin before and am crazy about memorizing numbers!

Kocia
03-13-2007, 03:51 PM
<p>LOL at cluelessness about Palies.</p><p> Keep educating em Liluk, tho it's a futile task sometimes.</p><p>Palies are deficient at tanking, oh ok, dude, you're right they are.  Tools.</p>

Kaleyen
03-13-2007, 03:55 PM
Eh, I just keep saying that I have a very useless class in PVP so when another group sees me in the group instead of evac'ing or jumping off cliffs please engage us cause my class sucks. For PVP we have better tools then a warrior for keeping people on us, however, a warrior will live longer then us.

Splintered
03-13-2007, 04:40 PM
[email protected] wrote: <blockquote>Eh, I just keep saying that I have a very useless class in PVP so when another group sees me in the group instead of evac'ing or jumping off cliffs please engage us cause my class sucks. For PVP we have better tools then a warrior for keeping people on us, however, a warrior will live longer then us. </blockquote> if i had to take an educated guess, but will look at the skill when I get home, I would imagine segil of heroism acts just like admends, and would be a 5% chance to proc whenever someone in the group is struck. But please likuk, don't not for a second claim paladins are better pvp tanks then guardians! I will say though a well played paladin can tank better then a badly played guardian, but still!

Rob626
03-13-2007, 05:38 PM
<p>I'm going to get flamed but I don't care.</p><p>/prepares firesuit</p><p>I enjoy both the Guard and the SK (don't harass me about pally/sk differences, just let it slide for now, ok?).  I will confine my comments to one aspect of the comparison: ranged capabilities.  Guards have much fewer options at range while the SK maintains much of his functionality even when rooted/snared/etc.  I felt helpless less often as an sk than a guard.</p><p> I have faced Pallies before and forcing a target switch every 3 seconds can REALLY screw up a group.  It spreads out the damage, makes healing a pain, and causes confusion. </p><p>Lulec, 28 SK Venekor</p><p>Majo, 39 Guard Venekor</p>

Splintered
03-14-2007, 11:22 AM
likuk, i checked the numbers of sigil of heroism, its 15 seconds, 75% chance when a group member is struct to be forced on the pally for 3 seconds.

Odama
03-14-2007, 02:40 PM
To quote Dr. Doom from that horrible Fantastic Four movie:"Let's not fight" Anyway, plate tanks all have utilities for tanking, PvP or PvE the main thing for success is to learn your class.  Just because some kid has a Zerk and a Guard and claims one is better does not make him right, it means he was probably meant to play one over the other.  There are good Guardians that are like walls in a raid and there are good Zerkers who are like walls (with spikes) in a raid.  So in all honesty, look at which one would suit your playstyle, learn, read, adjust and be the best (insert plate tank class) you can be. Oh ya, and Zerkers rule, yay! J/k

Rob626
03-14-2007, 04:18 PM
Odamaru, great observation!  I think that is 100% true about playstyle dictating which type of tank you find most appealing.  I know that I am happiest with the SK but that is because I have tried the others and found which one works for me.

Killque
03-14-2007, 05:40 PM
<p>BTW, your not only talking to a 43 Dirge (my PvP Character), but also a 70 Guardian 70 Monk among others who raid on PvE servers.</p><p>There is no reason for me to go into specifics, I know pallys get good abilities spells, but for every good ability a Pally has for holding agro, a Guardian gets 2, and they are better. Why cant you realize that. Oh, maybe because your too self inflated with your own class to look beoynd the tip of your sword...</p><p>Were talking about PvE and PvP here my friend... A guardian will have more Mitigation and More hitpoints, hold agro longer, Force more target changes and all and all just out perform the other classes specifically. But again, thats not the point, I am not trying to convince him to play a paladin or not, I am going to give him facts, and your not helping by skewing the facts with, my pally can tank as well as any guardian out there, because that is just wrong and you know it.</p><p>Lets not turn this into a [Removed for Content] match tho, let him choose who he wants. =)</p><p>Recap</p><p>Monk- </p><ul><li>Utility- Feigh Death Saves your group from time consuming whipes or bad pulls. Alows you to travel without invis as Monk takes agro you all follow and he feigns if off. Great utility. Heal - Their heal has a large reuse timer, but they can target heal in an emergency and it can do a fairly large amount at higher levels.</li><li>Tanking- High avoidance, but when they get hit they get hit hard and health spikes can make it hard to keep them standing against certain mobs.</li><li>DPS -High DPS output (some of the best burst dps in the game)</li></ul><p>Swashie-</p><ul><li>Utility - Group Stealth- A very good advantage in PvP and traveling the world in general</li><li>Snare - Prevents runners</li><li>Tanking - Best of the Scouts as a tank, but still, you will severely limit what you can take on in PvE with a Swashie tank.</li><li>DPS - This should need no explination</li></ul><p>Pally-</p><ul><li>Utility - Support heals/wards - Very effective healer for a tank class, and with LoH can turn even the most dire of fights to your advantage. </li><li>Tanking - Good tank, will stand up and hold agro sufficent for most encounters and again backup heals are always a good thing.</li><li>DPS - Average DPS unless against undead, where it is signifigantly higher. Same for your Cleric.</li></ul><p>Guardian-</p><ul><li>Utility - Very little - To be honest, the Guardian has little to offer his group in reguard to utility. His Tanking ability would be the only thing.</li><li>Tanking - The tried and true tank class of Norrath.  </li><li>DPS -  Average to Low DPS, can respec with AA but will sacrafice the tanking AA lines.</li></ul><p>Bezerker-</p><ul><li>Utility - Also very little, DPS and Tanking would be its contribution</li><li>Tanking - A very good plate tank to be sure.</li><li>DPS - Highest DPS of the tank lines</li></ul>