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View Full Version : Group Invite Window Exploit - Needs addressed!


Gaeus
03-12-2007, 06:10 PM
    A ploy more and more players are using, just to get titles needs to be addressed immediately.  Low lvl drops from his high lvl guildies or cronies.  He then gets a group invite from the higher lvl group.  He SAVES the group invite window, it sits on his screen for 1-2 minutes, long enough that others will see him NOT in a group and attack.  After he is attacked, he then TAKES the group invite from the reds, and now they are in HIS group able to engage the ones who attacked him.     Simple solution.  When a player is attacked in pvp, that group invite window should disapear immediately.

Killque
03-12-2007, 06:14 PM
<p>Couldnt agree more.</p><p>Ive even seen a "new" version of this where they will attack you first, and then group. No idea how it is done, and it was an acutal attack and not the class fun spell.</p>

Wytie
03-12-2007, 06:15 PM
dude you cant double post here and venekor, you have valid topics but double posting this and that other topic is gona get you flamed by a MOD. FYI  <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" />

Gaeus
03-12-2007, 06:19 PM
<cite>Wytie wrote:</cite><blockquote>dude you cant double post here and venekor, you have valid topics but double posting this and that other topic is gona get you flamed by a MOD. FYI  <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /></blockquote>    I will post wherever I want, I feel this is a topic worthy to be posted on Venekor, and it's a PVP issue too.  I posted it on Venekor because players there need to be aware of it.  Not everyone checks the PVP forums sir.  I also feel that those who check PVP forums should be aware, and hopefully a DEV will see one or the other post.  If they don't like it, then ban me.  But I feel it's my right to let people know what's going on.  Thanks for the concern though. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Wytie
03-12-2007, 06:48 PM
[email protected] wrote: <blockquote><cite>Wytie wrote:</cite><blockquote>dude you cant double post here and venekor, you have valid topics but double posting this and that other topic is gona get you flamed by a MOD. FYI  <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /></blockquote>    I will post wherever I want, I feel this is a topic worthy to be posted on Venekor, and it's a PVP issue too.  I posted it on Venekor because players there need to be aware of it.  Not everyone checks the PVP forums sir.  I also feel that those who check PVP forums should be aware, and hopefully a DEV will see one or the other post.  If they don't like it, then ban me.  But I feel it's my right to let people know what's going on.  Thanks for the concern though. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote><p>hey bud your right post how ever you choose.....  peeps wonder why devs dont read there post..</p><p>/boggle</p><p><span style="color: #ff0000">  </span></p>

swiftne
03-12-2007, 07:47 PM
Lame tactic and all... but if it makes you  feel better.... nobody in the red/grey group that used this tactic gets any infamy... just faction.

Norrsken
03-12-2007, 07:57 PM
[email protected] wrote: <blockquote>Lame tactic and all... but if it makes you  feel better.... nobody in the red/grey group that used this tactic gets any infamy... just faction.</blockquote> The reds get infamy.

Killque
03-12-2007, 11:38 PM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote>Lame tactic and all... but if it makes you  feel better.... nobody in the red/grey group that used this tactic gets any infamy... just faction.</blockquote> The reds get infamy.</blockquote>They certainly do.

tass
03-12-2007, 11:51 PM
I thought this has been around forever. Wait get hit dont hit, invite and let every beat the [Removed for Content] outa the attacker. Been around for a good while as long as I can remember.

Norrsken
03-13-2007, 07:10 AM
<cite>tass wrote:</cite><blockquote>I thought this has been around forever. Wait get hit dont hit, invite and let every beat the [I cannot control my vocabulary] outa the attacker. Been around for a good while as long as I can remember. </blockquote>Yup, only, some lame [Removed for Content] got wind of it and are spoiting the [Removed for Content] out of it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

baddogshaun
03-13-2007, 08:14 AM
This for real? how could such a huge bug not get fixed before now? this effectively means there are no rules for pvp...

Norrsken
03-13-2007, 10:17 AM
<cite>baddogshaun wrote:</cite><blockquote>This for real? how could such a huge bug not get fixed before now? this effectively means there are no rules for pvp...</blockquote>No, this means that 1 pvp rule is being circumvented with an exploit. And it has existed a long time because it was not used.

baddogshaun
03-13-2007, 10:24 AM
<p>You are right of course, but feels like its a rule that makes most other rules almost irrelevant.. like breaking a "no machine guns" rule in medieval jousting <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> if reds can join in a fight at will the fight is over, at least for me.</p><p>Just shocked, and feeling like a few times I thought I did something stupid I might have not done.</p>

Norrsken
03-13-2007, 10:26 AM
<cite>baddogshaun wrote:</cite><blockquote><p>You are right of course, but feels like its a rule that makes most other rules almost irrelevant.. like breaking a "no machine guns" rule in medieval jousting <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> if reds can join in a fight at will the fight is over, at least for me.</p><p>Just shocked, and feeling like a few times I thought I did something stupid I might have not done.</p></blockquote>They have actually fixed this kind of sploit a few times already. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And they are usually hasty about it as well.

Jaggid
03-13-2007, 02:49 PM
<p>Good, Im gonna take a lvl 70 wiz friend to the Caves with my swashie, so I can show them the error of their ways. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Bozidar
03-13-2007, 02:53 PM
[email protected] wrote: <blockquote><p>Good, Im gonna take a lvl 70 wiz friend to the Caves with my swashie, so I can show them the error of their ways. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote><p> the best way to do that is to have the wizzie hang by the bell in one of the other zones.  let someone attack you and get hate.  then have wiz zone in, kill a spider to drop immunity, then kill the guy attacking you.</p><p>extremely lame tactics, learned by a freeporter watching qeynosians do it.</p>

Jaggid
03-13-2007, 03:02 PM
<cite>Bozidar wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>Good, Im gonna take a lvl 70 wiz friend to the Caves with my swashie, so I can show them the error of their ways. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote><p> the best way to do that is to have the wizzie hang by the bell in one of the other zones.  let someone attack you and get hate.  then have wiz zone in, kill a spider to drop immunity, then kill the guy attacking you.</p><p>extremely lame tactics, learned by a freeporter watching qeynosians do it.</p></blockquote>haha....wizzie ftw.  LOL imagine, 2 Qeynos trolls beating up on some freeps and have a wizzie friend port and AE nuke em. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Jaggid
03-14-2007, 10:59 AM
I ran into this last night, you can't PvP near the Antonica Towers without someone pulling this BS.  Please SOE, change the code ignore the invite or so that you can not accept if someone has you ingaged, grey the button out.

Lite-Brite
03-14-2007, 11:02 AM
<p><span style="color: #66ffff">i dunno maybe things changed or something really is bugged.  But in order for this to work the player would have to accept the invite right BEFORE being attacked, if clicked after attacked the window will disappear and you will get a message un able to join grp while engaged in pvp.  </span></p><p><span style="color: #66ffff">If ppl are clicking it AFTER they been attacked and forming a grp with higher lvl players this is indeed a bug</span></p><p><span style="color: #66ffff">EDIT: would also like to point out if you can kill someone grped with a red before the red can engage, after you get the kill the red still won't be able to attack.  Done this plenty of times specially with greens running around grped with reds. Most scouts can make work of a green pertty quick -- nothing more satisfying then seeing a green grped with a red run up to them kill the green and laugh at the red!! </span></p>

Jaggid
03-14-2007, 11:05 AM
<cite>Lite-Brite wrote:</cite><blockquote><p><span style="color: #66ffff">i dunno maybe things changed or something really is bugged.  But in order for this to work the player would have to accept the invite right BEFORE being attacked, if clicked after attacked the window will disappear and you will get a message un able to join grp while engaged in pvp.  </span></p><p><span style="color: #66ffff">If ppl are clicking it AFTER they been attacked and forming a grp with higher lvl players this is indeed a bug</span></p><p>EDIT: would also like to point out if you can kill someone grped with a red before the red can engage, after you get the kill the red still won't be able to attack.  Done this plenty of times specially with greens running around grped with reds. Most scouts can make work of a green pertty quick -- nothing more satisfying then seeing a green grped with a red run up to them kill the green and laugh at the red!!   <span style="color: #ff3300"><---saw that last night too.</span></p></blockquote> There is no question that this is being used and is a bug.  I saw it happen way to many times last night.  How can I tell....by the brackets that show up around the name after the fight starts.

Norrsken
03-14-2007, 11:13 AM
<cite>Lite-Brite wrote:</cite><blockquote><p><span style="color: #66ffff">i dunno maybe things changed or something really is bugged.  But in order for this to work the player would have to accept the invite right BEFORE being attacked, if clicked after attacked the window will disappear and you will get a message un able to join grp while engaged in pvp.  </span></p><p><span style="color: #66ffff">If ppl are clicking it AFTER they been attacked and forming a grp with higher lvl players this is indeed a bug</span></p><p><span style="color: #66ffff">EDIT: would also like to point out if you can kill someone grped with a red before the red can engage, after you get the kill the red still won't be able to attack.  Done this plenty of times specially with greens running around grped with reds. Most scouts can make work of a green pertty quick -- nothing more satisfying then seeing a green grped with a red run up to them kill the green and laugh at the red!! </span></p></blockquote>Hehe, me, my brig and sk buddy were out pvpin a long time ago, (2sks 1 brig) before the brig nerf. We found this juicy monk wanting to die, but he got away. kept pestering us though, so we kept chasing him off. After a while, he comes back with a very red (like 30 lvls above us red) ranger, who walks up to us and emotes laugh (Only once mind you, he was decent enough to do that) while the monk hides a fair distance away. Well, us being a crazy bunch, sends the brig in with his ubah debuffs, and me and the other sk double HTs him. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> that was fun. (Mind you all sk hunters, this was only feasible due to the pre nerf brig debuffs)

sirfrenchalot
03-18-2007, 12:36 PM
<p>This indeed needs adressing... was playing on my alt (lvl 15 not tweaked) with a fury friend and there was a level 16 assassin in the spires. There was as well a level 70 freeporter waitng in the spires. The thing is when I started to attack, the 16 clearly was alone.... the brackets is a dead give away. but very soon asfter that, he conned heroic.... next second I was dead killed by the level 70...</p><p>Well if anything I honestly really found that very lame.... This most defenately needs to be looked into and addressed asap.</p><p>To Norrsken well what if the person who is invited to group doesn't respond to attack, therefore he isn't engaged and probably can accept the group invite or the level 70 could... in anycase this is really something that needs to be looked into.</p>

Gaeus
03-19-2007, 08:57 AM
[email protected] wrote: <blockquote><p>This indeed needs adressing... was playing on my alt (lvl 15 not tweaked) with a fury friend and there was a level 16 assassin in the spires. There was as well a level 70 freeporter waitng in the spires. The thing is when I started to attack, the 16 clearly was alone.... the brackets is a dead give away. but very soon asfter that, he conned heroic.... next second I was dead killed by the level 70...</p><p>Well if anything I honestly really found that very lame.... This most defenately needs to be looked into and addressed asap.</p><p>To Norrsken well what if the person who is invited to group doesn't respond to attack, therefore he isn't engaged and probably can accept the group invite or the level 70 could... in anycase this is really something that needs to be looked into.</p></blockquote>          Exactly.  Wonder how long this exploit will go on before it's dealt with.

Spyderbite
03-19-2007, 02:50 PM
This has happened to me a couple of times where it was blatantly obvious. Other times, it was questionable. Always seemed like overkill in my case. Or they're just over estimating my ability to deal with their group of 5-8 blues.. so they call in the big guns prematurely. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Taldier
03-19-2007, 05:50 PM
<p>Would be good if someone were to do some experimentation to figure out exactly how people are doing this (maybe one of these exploiters could just own up to it).  It seems like a lot of people are just guessing at the specifics of whats going on.  Might help soe fix this if they knew exactly what was happening.</p><p>Since I have no idea what I'm talking about, I'll give ya my theory (lol).  I think this could be caused by the fact that (for me at least) it doesn't show that people have grouped for about 1-2 seconds after they actually group.  The exploiters might just be hitting the accept button right before you attack them.</p><p>I always try to surprise people who I suspect are going to pull this [Removed for Content] by tossing a throwing axe at them before I move to attack them.  Not sure if that actually accomplishes anything, but I cant recall anyone successfully pulling this exploit on me (maybe I'm just lucky).</p><p>A very similar problem is that people can have their group or lvl 70 friend zone in after a fight starts...only solution seems to be not fighting near a zone line.</p>

Mutant
03-19-2007, 06:15 PM
<p>Here is an example, Yesterday I was testing out the uberness of my lvl 12 warden, I attacked a red bruiser, 19 that was solo with no one else nearby. The fight lasted a few minutes, I got him down to about 5% health and power, at that point I finally run out of power with a good amount of health left. We were fighting in CL between the FP griff tower and WC. After a minute or so of fighting he turns heroic and 3 more come out of WC and finish me off. During the fight he feigned several times, but at no point did he become non-aggro or out of combat. I haven't experimented how to reproduce the exploit myself, but from what happened my guess is it could be one of a few things.</p><p>- Have the group window up before you engage (if it still lets you accept 2-3 minutes after its up, then thats the problem) - Maybe have someone send you an invite while your feign dead and they are in another zone? Plus I have this on all on video, will upload it and post very soon.</p>

Wytie
03-19-2007, 06:43 PM
[email protected] wrote: <blockquote><p>Here is an example, Yesterday I was testing out the uberness of my lvl 12 warden, I attacked a red bruiser, 19 that was solo with no one else nearby. The fight lasted a few minutes, I got him down to about 5% health and power, at that point I finally run out of power with a good amount of health left. We were fighting in CL between the FP griff tower and WC. After a minute or so of fighting he turns heroic and 3 more come out of WC and finish me off. During the fight he feigned several times, but at no point did he become non-aggro or out of combat. I haven't experimented how to reproduce the exploit myself, but from what happened my guess is it could be one of a few things.</p><p>- Have the group window up before you engage (if it still lets you accept 2-3 minutes after its up, then thats the problem) - Maybe have someone send you an invite while your feign dead and they are in another zone? Plus I have this on all on video, will upload it and post very soon.</p></blockquote>I think if there in a different zone they can send group invites even in combat, prob what happend since you said they came from WC, that use to happen alot in EL.  Not forsure tho

Taldier
03-19-2007, 06:50 PM
<p>This particular instance is clearly an example of the second problem I mentioned.  The guy was most likely already grouped with the 3 people in wc.  But the game only labels you as grouped if your group is in zone.  So when his buddies saw him dying they zoned out to help him.  If they did this on purpose I would call it an exploit, but (unlike the delayed grouping bug that others are describing) its very easy for people to do this without intending to cheat.</p>

Mutant
03-19-2007, 06:53 PM
<p>Are u serious? you can't see if someone is heroic if their group is not in the zone????? That is ridiculous and it should always show if you are heroic...kind of important on a pvp server eh? but does make perfect sense, they came storming out of WC when he was about to die lol. This has to be a recent change right? I have never seen this before and I know of plenty of occasions where I have chased peeps that were heroic, in and out of zones leaving there group behind, but it said they were heroic the whole time. that is the lame suxxorz if you are right taldier <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></p>

Taldier
03-19-2007, 07:23 PM
<p>Pretty sure thats the way its always worked.  You can see it in action if you watch a raid party zoning.  First one in is just normal, then they get heroic.  They don't get tagged as a x2 until 7 people are in the process of zoning in.</p><p>Reason is kinda obvious as it would be ridiculous for someone to be tagged as a x4 if everyone else is on the other side of the world.  Problem occurs when the rest of the group / raid is only one zone away and your near the zone line.</p><p>Whenever you were chasing people between zones and they remained tagged, they must have had a group member in that zone or in the process of zoning in.  Also as I mentioned before there often seems to be a very slight time lag between the visual group tag and when people actually group/ungroup.</p>

Norrsken
03-19-2007, 07:34 PM
[email protected] wrote: <blockquote><p>This indeed needs adressing... was playing on my alt (lvl 15 not tweaked) with a fury friend and there was a level 16 assassin in the spires. There was as well a level 70 freeporter waitng in the spires. The thing is when I started to attack, the 16 clearly was alone.... the brackets is a dead give away. but very soon asfter that, he conned heroic.... next second I was dead killed by the level 70...</p><p>Well if anything I honestly really found that very lame.... This most defenately needs to be looked into and addressed asap.</p><p>To Norrsken well what if the person who is invited to group doesn't respond to attack, therefore he isn't engaged and probably can accept the group invite or the level 70 could... in anycase this is really something that needs to be looked into.</p></blockquote> Dunno what I said about this that you are replying, but, having tested this before I can tell you that if you are being attacked, you cannot be sent a group invite, and if there is a previously existing group invite, hitting accept will simply close the window and give a message about not possible to join groups while in pvp encounters. Even if you have not engaged. Unless it has been changed lately. there also used to be a way to circumvent this by raid inviting single people instead of group inviting them and then pulling them into your group. used to work, for a few days after they changed the raid invite so you could grab solo people into new raid groups. Apparently, there is some permutation of inviting to groups that does not have the failsafes that all the others do. I dont quite understand why they dont use one single method of entry. (They dont seem to since you can get sploits like these in some certain ways)

Cocytus
03-20-2007, 01:43 AM
<p>Actually, I think this should remain in-combat. Good way to prevent griefing. I've helped a few of my lower friends who were getting ganked over and over at their spawn points.</p><p>If i were to invite them without having them time it really precisely, the gankers simply woulda waited for them to drop group, and then I wouldn't be able to invite /shrug</p><p>And you can't do [Removed for Content] in pvp while mentored, so...</p><p>Yeah. Need to make it so higher levels can help their lower level buddies SOMEHOW.</p>

Taldier
03-20-2007, 02:23 AM
<cite>Cocytus wrote:</cite><blockquote><p>Actually, I think this should remain in-combat. Good way to prevent griefing. I've helped a few of my lower friends who were getting ganked over and over at their spawn points.</p><p>If i were to invite them without having them time it really precisely, the gankers simply woulda waited for them to drop group, and then I wouldn't be able to invite /shrug</p><p>And you can't do [I cannot control my vocabulary] in pvp while mentored, so...</p><p>Yeah. Need to make it so higher levels can help their lower level buddies SOMEHOW.</p></blockquote><p>This is as ridiculous an argument as the one for oor healing.  Your basically saying that it should stay because it theoretically could occasionally have some good sideeffects.  This is a BUG which people are exploiting.  Sure it would be nice if there was a balanced mentoring system that allowed people to help their lower lvl friends...but there isnt, that doesnt mean that CHEATING is the answer.  </p><p>The simple fact is that the main way these kinds of exploits are used is for lazy ganking [Removed for Content] to farm infamy and faction off people who dont have a chance in hell of winning once a lvl 70 suddenly becomes aggro.</p>

Cocytus
03-20-2007, 02:35 AM
<p>This is lazy ganking that can combat grief-ganking.</p><p>/shrug</p>

CresentBlade
03-20-2007, 03:18 AM
<cite>Taldier wrote:</cite><blockquote><cite>Cocytus wrote:</cite><blockquote><p>Actually, I think this should remain in-combat. Good way to prevent griefing. I've helped a few of my lower friends who were getting ganked over and over at their spawn points.</p><p>If i were to invite them without having them time it really precisely, the gankers simply woulda waited for them to drop group, and then I wouldn't be able to invite /shrug</p><p>And you can't do [I cannot control my vocabulary] in pvp while mentored, so...</p><p>Yeah. Need to make it so higher levels can help their lower level buddies SOMEHOW.</p></blockquote><p>This is as ridiculous an argument as the one for oor healing.  Your basically saying that it should stay because it theoretically could occasionally have some good sideeffects.  This is a BUG which people are exploiting.  Sure it would be nice if there was a balanced mentoring system that allowed people to help their lower lvl friends...but there isnt, that doesnt mean that CHEATING is the answer.  </p><p>The simple fact is that the main way these kinds of exploits are used is for lazy ganking [I cannot control my vocabulary] to farm infamy and faction off people who dont have a chance in hell of winning once a lvl 70 suddenly becomes aggro.</p></blockquote>I agree with Taldier.

Badaxe Ba
03-20-2007, 03:45 AM
Excuse me if I ask for actual proof.  As one poster wrote this cannot be done once PvP starts.  If PvP hasn't started, then an invite is still legitimate.  Have you bug reported this?  What was teh response?  Is this location oriented such as at the bells?  Or is it near revive points? 

Kradun
03-20-2007, 04:54 AM
maybe... Person A is grouped with significantly higher level person B. Person A is in... say Lavastorm.  Person B in Nek on the dock. Person C attacks A, B zones over.  B is still grouped with A and can thus attack you. It sucks but I'm thinking that this is most likely the case, but I have not read the rest of the post.  So if the guy is accepting an invite while the other is in pvp combat it must be a bug that is being exploited.  But then again its really hard to tell whats doing one when you can only see one side of the fence(you can't see what the other person is actually doing, ie commands; besides movement and attacking). 

Beagest
03-20-2007, 05:13 AM
i couldnt argee more this needs addressing...i have had it happen a few times once really [Removed for Content] me off thoe...i was rolling through qeynos on my 46 Sk and spot a vl 52 champ ranger in greystone, thought sweet might be a fun fight...he puts 1 arrow in me and zones into qeynos harbor so i follow...he now has carnage so i summon my pet skeli on him then up pops 2 70 dreads, bam 3 fame losses....most uncool<img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" />

Norrsken
03-20-2007, 05:43 AM
<cite>Beagest wrote:</cite><blockquote>i couldnt argee more this needs addressing...i have had it happen a few times once really [Removed for Content] me off thoe...i was rolling through qeynos on my 46 Sk and spot a vl 52 champ ranger in greystone, thought sweet might be a fun fight...he puts 1 arrow in me and zones into qeynos harbor so i follow...he now has carnage so i summon my pet skeli on him then up pops 2 70 dreads, bam 3 fame losses....most uncool<img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></blockquote>zoning into enemy cities makes you carnage flagged. Those 70ies would have put the smack down on you no matter if the ranger were there or not.

Norrsken
03-20-2007, 05:44 AM
<cite>Cocytus wrote:</cite><blockquote><p>Actually, I think this should remain in-combat. Good way to prevent griefing. I've helped a few of my lower friends who were getting ganked over and over at their spawn points.</p><p>If i were to invite them without having them time it really precisely, the gankers simply woulda waited for them to drop group, and then I wouldn't be able to invite /shrug</p><p>And you can't do [I cannot control my vocabulary] in pvp while mentored, so...</p><p>Yeah. Need to make it so higher levels can help their lower level buddies SOMEHOW.</p></blockquote>Using an exploit to circumvent game rules is never excusable. Join the ranks of us wanting mentoring fixed so that we can have VALID ways of helping lowbie buddies.

Cocytus
03-21-2007, 02:17 AM
[email protected] wrote: <blockquote><cite>Cocytus wrote:</cite><blockquote><p>Actually, I think this should remain in-combat. Good way to prevent griefing. I've helped a few of my lower friends who were getting ganked over and over at their spawn points.</p><p>If i were to invite them without having them time it really precisely, the gankers simply woulda waited for them to drop group, and then I wouldn't be able to invite /shrug</p><p>And you can't do [I cannot control my vocabulary] in pvp while mentored, so...</p><p>Yeah. Need to make it so higher levels can help their lower level buddies SOMEHOW.</p></blockquote>Using an exploit to circumvent game rules is never excusable. Join the ranks of us wanting mentoring fixed so that we can have VALID ways of helping lowbie buddies. </blockquote><p>See my second post. I said this. I don't mind them making it so you can't do the above, if they will make it so you don't get the shaft while mentoring.</p><p>edit -</p><p> No second post. Apparently the post where I said that didn't go through and I didn't notice. Bah. </p>

Norrsken
03-21-2007, 05:24 AM
<cite>Cocytus wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Cocytus wrote:</cite><blockquote><p>Actually, I think this should remain in-combat. Good way to prevent griefing. I've helped a few of my lower friends who were getting ganked over and over at their spawn points.</p><p>If i were to invite them without having them time it really precisely, the gankers simply woulda waited for them to drop group, and then I wouldn't be able to invite /shrug</p><p>And you can't do [I cannot control my vocabulary] in pvp while mentored, so...</p><p>Yeah. Need to make it so higher levels can help their lower level buddies SOMEHOW.</p></blockquote>Using an exploit to circumvent game rules is never excusable. Join the ranks of us wanting mentoring fixed so that we can have VALID ways of helping lowbie buddies. </blockquote><p>See my second post. I said this. I don't mind them making it so you can't do the above, if they will make it so you don't get the shaft while mentoring.</p><p>edit -</p><p> No second post. Apparently the post where I said that didn't go through and I didn't notice. Bah. </p></blockquote>Hehe, the wonders of quirky forum software <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Beagest
03-22-2007, 05:16 AM
[email protected] wrote: <blockquote><cite>Beagest wrote:</cite><blockquote>i couldnt argee more this needs addressing...i have had it happen a few times once really [Removed for Content] me off thoe...i was rolling through qeynos on my 46 Sk and spot a vl 52 champ ranger in greystone, thought sweet might be a fun fight...he puts 1 arrow in me and zones into qeynos harbor so i follow...he now has carnage so i summon my pet skeli on him then up pops 2 70 dreads, bam 3 fame losses....most uncool<img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></blockquote>zoning into enemy cities makes you carnage flagged. Those 70ies would have put the smack down on you no matter if the ranger were there or not. </blockquote>yes they would have, but i wouldnt have lost coin or fame....