PDA

View Full Version : City PvP, problems with it...


Killblade
03-12-2007, 02:47 PM
<p>Lately, due to a lack of interesting world PvP, I've been bringing both of my characters to PvP inside of qeynos <I've made over a hundred plat so far <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> > and I've noticed some really strange things about the city PvP mechanics... </p><p>1. If you attack someone in your own city you can kill yourself to get rid of the carnage flag... I think it's always bogus when killing yourself does something beneficial... but meh ?</p><p>2. The revive points inside tradeskill instances for both sides turn into huge zerg festivals... which sucks.</p><p>3. I get more immunity than the q's do, lol . [Removed for Content]? Can anyone explain why carnage flagged freeports in qeynos get immunity on zoning, but Q's flagged inside qeynos dont? Hmmm...</p><p>4. It'sreally frustrating when people don't have immunity, but can zone hop over and over again... O well, I wish they would have put that no zoning feature into the LU like everyone was hoping .. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>5. Personally I also think that grays that attack you first should drop a chest as well as status and infamy... THEY started it, after all. . .</p><p>Well, anyone else see these problems/ have something to add?? </p>

Killque
03-12-2007, 03:12 PM
<p>It is very interesting that we can get zone immunity but they dont.</p><p>My favorite game to play is go into a tradeskill, and get a 70 carnage flagged, zone out to a group of buddies waiting for him ahahah!</p>

Killblade
03-12-2007, 03:17 PM
Yeah I do the same thing with my 46... except usually not as well, because I have to /camp over to my fury to down most 70's, not too many people on nagafen interested in city pvp with anything less than a full x2 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />...

Odama
03-12-2007, 08:04 PM
<p>My idea for city PvP:</p><p>1.) Beef all Guards up to 72+ Epics, with frequent patrols 2.) Once inside no-one is safe, no carnage flags, no BS just wanton slaughter of anyone in range, no level limits. 3.) Getting killed in a city will lock you out for a week.</p><p>Now, I know alot of citizens would catch a [Removed for Content] fit over being run over by a x4 who managed to get past the Epic guards... but they're epic guards, if they get past em without a rallying force coming in to take em, that city deserves to be routed. Plus the lockout will keep it spontaneous.</p><p><u>What this encourages: </u>- More reasons to use your home (ie: oh no! run for your homes! Xyz Guild is raiding!) - Immersion - Forced to stay on your toes even within the confines of the city - More PvP - If this is a problem then (-__-) </p><p>Just one of my crazy Berserker wishes.</p>

Killque
03-12-2007, 11:32 PM
<cite>Odamaru wrote:</cite><blockquote><p>My idea for city PvP:</p><p>1.) Beef all Guards up to 72+ Epics, with frequent patrols 2.) Once inside no-one is safe, no carnage flags, no BS just wanton slaughter of anyone in range, no level limits. 3.) Getting killed in a city will lock you out for a week.</p><p>Now, I know alot of citizens would catch a [I cannot control my vocabulary] fit over being run over by a x4 who managed to get past the Epic guards... but they're epic guards, if they get past em without a rallying force coming in to take em, that city deserves to be routed. Plus the lockout will keep it spontaneous.</p><p><u>What this encourages: </u>- More reasons to use your home (ie: oh no! run for your homes! Xyz Guild is raiding!) - Immersion - Forced to stay on your toes even within the confines of the city - More PvP - If this is a problem then (-__-) </p><p>Just one of my crazy Berserker wishes.</p></blockquote>A lot of quests require access to the "Other" City. Being killed and not able to complete the quest while the rest of your group friends do, would be stupid. Im sorta on board, except the lock out. And as much as I want City PvP to be free, can you imagine the chaos that would be had if it was? I know I for one would not consider banking without like 100 lvl 70s there to back me up...

tass
03-13-2007, 12:10 AM
they have that in vanguard. And belive me you have to check out the poeple who are standing in the bank before you do ur banking or brokering lol. Usually though if anyone trys anything theres always I higher lv there to beat the [Removed for Content] outa him within moments as guildies hang in banks and crafting places. But in this game banks and tradeskills are free money.

Kurindor_Mythecnea
03-13-2007, 12:17 AM
You get infamy cred from killing greys if they hit you first while you aren't already engaged.

Yage
03-13-2007, 12:09 PM
[email protected] wrote: <blockquote><p>Lately, due to a lack of interesting world PvP, I've been bringing both of my characters to PvP inside of qeynos <I've made over a hundred plat so far <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> > and I've noticed some really strange things about the city PvP mechanics... </p><p>1. If you attack someone in your own city you can kill yourself to get rid of the carnage flag... I think it's always bogus when killing yourself does something beneficial... but meh ?</p><p>2. The revive points inside tradeskill instances for both sides turn into huge zerg festivals... which sucks.</p><p>3. I get more immunity than the q's do, lol . [I cannot control my vocabulary]? Can anyone explain why carnage flagged freeports in qeynos get immunity on zoning, but Q's flagged inside qeynos dont? Hmmm...</p><p>4. It'sreally frustrating when people don't have immunity, but can zone hop over and over again... O well, I wish they would have put that no zoning feature into the LU like everyone was hoping .. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>5. Personally I also think that grays that attack you first should drop a chest as well as status and infamy... THEY started it, after all. . .</p><p>Well, anyone else see these problems/ have something to add?? </p></blockquote><p> I do alot of city PVP, 600+ city kills and do alot of it solo, i hate the killing yourself to remove the flag... that sucks but hey armor debt if you want.  Zoning immunity is screwy... and this is a new thing, hasn't always been this way so i am not sure what changed but i have been city pvping since day 1 and being able to attack while they are flagged is kinda new.   I love zerg fests in the tradskill instances... got 20+ tokens and 30+ city kills in like 1 hour duoing with a monk.  it gets frustrating down there, but having to run all the way back from cl is a bit extreme... maybe if the revive was closer to the gate, not all the way on the other side of the map.  and since i am solo most of the time i go to freeport, if they are flagged after i revive close to them they are more likely to be around for me to fight some more.  but right now it is see how many you can get flagged before you die and come back or have the rest of your group that was hiding rez you.</p><p>  </p><p>MY FIX ideas...   Make everyone attackable... but you drop no coin, a set amount of coin, or much less than 50%.  You still drop tokens and inventory items... but no coin.  If you are attacking a city, you should be able to make a mess!  Include NPCs in this list so you can kill the mender and broker to instigate them!  Maybe give the banker 2 Epic 74 guards and if you kill the banker you get 24 plat.</p>

Jaggid
03-13-2007, 03:12 PM
<cite>Odamaru wrote:</cite><blockquote><p>My idea for city PvP:</p><p>1.) Beef all Guards up to 72+ Epics, with frequent patrols 2.) Once inside no-one is safe, no carnage flags, no BS just wanton slaughter of anyone in range, no level limits. 3.) Getting killed in a city will lock you out for a week.</p><p>Now, I know alot of citizens would catch a [I cannot control my vocabulary] fit over being run over by a x4 who managed to get past the Epic guards... but they're epic guards, if they get past em without a rallying force coming in to take em, that city deserves to be routed. Plus the lockout will keep it spontaneous.</p><p><u>What this encourages: </u>- More reasons to use your home (ie: oh no! run for your homes! Xyz Guild is raiding!) - Immersion - Forced to stay on your toes even within the confines of the city - More PvP - If this is a problem then (-__-) </p><p>Just one of my crazy Berserker wishes.</p></blockquote>Now you are talking, that would be freakin fun!

Greenion
03-13-2007, 03:17 PM
<p><span style="color: #339900">you mean : getting killed (in an enemy city) will lock you out for a week...i assume.</span></p><p><span style="color: #339900">on the surface i kinda dig it...there could be even more to it though.</span></p>

Killblade
03-13-2007, 05:51 PM
<cite>Odamaru wrote:</cite><blockquote><p>My idea for city PvP:</p><p>1.) Beef all Guards up to 72+ Epics, with frequent patrols 2.) Once inside no-one is safe, no carnage flags, no BS just wanton slaughter of anyone in range, no level limits. 3.) Getting killed in a city will lock you out for a week.</p><p>Now, I know alot of citizens would catch a [I cannot control my vocabulary] fit over being run over by a x4 who managed to get past the Epic guards... but they're epic guards, if they get past em without a rallying force coming in to take em, that city deserves to be routed. Plus the lockout will keep it spontaneous.</p><p><u>What this encourages: </u>- More reasons to use your home (ie: oh no! run for your homes! Xyz Guild is raiding!) - Immersion - Forced to stay on your toes even within the confines of the city - More PvP - If this is a problem then (-__-) </p><p>Just one of my crazy Berserker wishes.</p></blockquote><p>The only thing I dont like about the idea is that it would encourage massive pvp raids where player skill has very little to do with the outcome... :/ ... ? It sounds alright, but it would be better if there was more option for solo/small group city pvp, in my opinion..</p>