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View Full Version : The Frontier Outpost: Open Unlimited PvP Zone


Magic8Ba
03-11-2007, 12:24 PM
<p>Tired of finally getting that perfect pvp group only to: Spend hrs looking for people that aren't there zone after zone? Watch people zone/cloud hop? Watch your magnificent group end up hunting bots?</p><p>Or maybe you on have 15 mins before work and you want to do some quick pvp solo, forget'bout it... takes you that long just to zone to Barren Sky - </p><p>Well, <i>what if:</i></p><p>There was a zone that encouraged pvp - gave all sides, yes including exiles - a reason to come defend/control it.</p><p>From QH or E. FP or Haven- you pay 5g for a ticket to The Frontier Outpost.</p><p>You zone into a zone the size of say Unrest (the outdoors). The zone has two military style outposts Q and FP on opposite side, somewhere in the middle is a mercenary camp for exiles. You zone into your respected faction zone-in spots.</p><p>Each side Q/FP (none for exiles - they are neutral remember?) has guards/mages/priests/archers heroic L75 defending the outposts.  There is a captain - heroic L77.  The captain respawns once an hr.  Regular mobs, every 10-15mins.</p><p>If you kill the captain of the opponents outpost, you get faction increase/decrease, and he drops two different tokens - one Q/FP Insignia and a NEW token called Outpost Insignia.</p><p>At the mercenary camp you can use the Outpost Insignia to buy:</p><p>200 Outpost Insignias- war mounts 50% runspeed, all spells 1 hrs recast:      FP - Armored Rhino - +10 def, can cast Charge - increase incombat run speed to 60%, for 10s and can't be rooted -      QH - Battle Lion - +30 Stam, can cast Roar of Courage - all group members gets +300 HP for 1 min..      Exile - Lone Wolf - +10 all stats, can cast Heighten Smell - grants caster see invis and stealth for 15 mins.</p><p>100 Outpost Insignias: Master 2 spells - Those in-game now to start (the ones you could have spec).</p><p>PvP armor - exiles now have their ‘faction support' for the armor. 100, 200, 250 per - you know the drill </p><p>Other cool potions and poisons for 1 token.  Perhaps have temp zone only effects like 25% increase in spell damage.  Let your imagination go, think outside the box - go for the fun factor!</p><p>At the camp is also a fence broker selling at 55% commission (including exiles' items).</p><p>Zone rules: If you revive or evac -  back to QH/E. FP/Haven for you! 5 min lockout - gives ya time to go to the bank and get 5 more gold. To help minimize lag, after 50 people are in zone, a new zone opens to choose from.</p><p>Thoughts?  The game mechanics are already in place to easily make a zone like this.  To keep it interesting, with every new major update, change the terrain around for new combat strats.</p><p>Please avoid comments like:  "This is too much like WoW battlezones - and WoW sucks!"</p><p>The way I see it, if we can encourage pvp and give it some incentive - we all win.</p><p> PS - if you like what you have read - say so and make a fabled offering to The Shrine of <a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=204989" target="_blank" rel="nofollow">Archonix</a>! </p><p>- Blink</p>

Spyderbite
03-11-2007, 01:07 PM
Personally, I never have problems finding fights. And, I have a very strong dislike of FFA PvP which is why I came to EQ2 to get away from it. But, I can see where a zone reserved for FFA PvP exclusively might entice a lot of folks. However, I see it completely empty unless fame is turned off upon entering the zone. Too many people clutch to their titles like a winning powerball ticket. Meh.. good idea in rough draft form. *drops 2 copper in the hat*

Magic8Ba
03-11-2007, 01:24 PM
[email protected] wrote: <blockquote>Personally, I never have problems finding fights. And, I have a very strong dislike of FFA PvP which is why I came to EQ2 to get away from it. But, I can see where a zone reserved for FFA PvP exclusively might entice a lot of folks. However, I see it completely empty unless fame is turned off upon entering the zone. Too many people clutch to their titles like a winning powerball ticket. Meh.. good idea in rough draft form. *drops 2 copper in the hat* </blockquote><p> hmm.. I guess the OP title is misleading, this zone is still faction based.</p><p> I also agree about the fame issue - so - fame lost is only 10% compared to 'normal' zones.</p><p>- Blink</p>

PeaSy1
03-11-2007, 09:02 PM
How does this help pvp below t7??

Groma
03-11-2007, 11:38 PM
Sounds similar to Battlegrounds in Dark Age of Camelot, but with rewards. Honestly, it sounds like a good idea, but you cannot put a player cap on it else you will have high pop servers cramming 50 people in there, or even worse getting 40 in there to trounce all opponents who dare enter.  It would have to be truly open. As for people under T7, its simple.  Have one of these battle grounds for every tier, and the only way you can move to the next BG is to level out of the tier.  Higher levels could not go into a lower tier's battleground/arena. It would help the game by promoting a different style of pvp that wasnt so hard to find on lower pop servers, but it would create an issue with the existing world in that people would be forced to pvp there due to the ease in finding fights, and the bulk of the population swarming there for easier pvp.  It was a hit in DAoC, but ultimately hurt long term pvp because so many people were satisfied with playing in the BGs that they never left them and locked their XP.

tass
03-11-2007, 11:46 PM
doubt it will happen. I mean it might of since alot of people like true ffa myself included. But when sigal let soe market their product it became another sorce of income for soe. With them collecting from this game and boosting vanguard their not gonna give a person any reason to not buy their product. FFA pvp is 1 of the main things that vanguard has over all mmo's out there and is another factor soe can use to get more cash in game buying and subscriptions. Besides you wouldn't want it build in this game any way. God only knows how it would be set up expecially with zones everywhere. They'de need to do 1 HUGE [Removed for Content] overhaul in remaking near everything.

Norrsken
03-12-2007, 05:13 AM
I prefer open world pvp. Battleground style zones with rewards tend to effectively kill off open world pvp. That being said, I remember pre EoF when everyone complained about how there were no t7 zones without the bad designs of KoS for pvp. Well, EoF brought such a zone, and its vacant. People just wont leave their lameass clouds or zonelines. What if they DIE?! Meh. PvP server. Grow balls. And this last section is just a rant in general, and not directed at anyone in particular.

sprogn
03-12-2007, 06:55 AM
<p>I have to say I love the concept.  Debt and titles should be disabled on zone in.</p><p>Would suggest making tier'ed versions.  L10-30, 30-60, 60-70...</p>

Greenion
03-12-2007, 08:48 AM
<p><span style="color: #339900">sheeesh instanced pve is killing open pvp...instanced pvp will finish the job totally.</span></p><p><span style="color: #339900">edit> which is why i dont yell so loud and at all constantly about pvp enabling instances...i think itd be better than pve instances, hpwever as pvp enabled instances they might depoppulate what people report to be an underpoppulated open pvp environ(s) (multiple zones)....as a result...</span></p><p><span style="color: #339900">whereas now they serve to give people a place outside the pvp enabled wilds to level in safety...and gain ingame resources of basicy every type (dropped equippable items, usable crafting raws (ive never seen a rare dropped in an instance though (one used in crafting), and coin...even the raw materials dropped off mobs used in crafting are sellable for coin.</span></p><p><span style="color: #339900">actually pve instances is what makes level locking possible in very roudabout ways.</span></p>

Killque
03-12-2007, 11:11 AM
<p>What will happen with this is one side will always be way more powerful than the other. Can anyone say DAOC.</p><p>Side A has 20 people side B has 5, obviously A trounces B. B gets fed up and leaves. A is left uncontested and/or is there to pick off singles who enter. The above would happen to both sides. Not enough population to support this, and also, it would kill world PvP to a degree.</p>

Norrsken
03-12-2007, 11:13 AM
<cite>Killque wrote:</cite><blockquote><p>What will happen with this is one side will always be way more powerful than the other. Can anyone say DAOC.</p><p>Side A has 20 people side B has 5, obviously A trounces B. B gets fed up and leaves. A is left uncontested and/or is there to pick off singles who enter. The above would happen to both sides. Not enough population to support this, and also, it would kill world PvP to a degree.</p></blockquote>We will know what it would be like when bar of brell reappears ingame. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> That was.. Interresting. HEhe.

Magic8Ba
03-12-2007, 01:49 PM
<cite>Killque wrote:</cite><blockquote><p>What will happen with this is one side will always be way more powerful than the other. Can anyone say DAOC.</p><p>Side A has 20 people side B has 5, obviously A trounces B. B gets fed up and leaves. A is left uncontested and/or is there to pick off singles who enter. The above would happen to both sides. Not enough population to support this, and also, it would kill world PvP to a degree.</p></blockquote>One side overpowering will indeed happen and is expected to happen, and I expect if the losing side were smart they would make a broadcast in the harbor for people not to enter till there is enough of a counterforce recruited.  I think this would also build more unity with the factions.  Encourage people to group just because more numbers are needed - not just with guildies.  I don't understand how a zone that encourages pvp would kill pvp?  If you want pvp you know exactly where to go.  I also think this zone would create more intense and memorable pvp.  Or all we all happy wacking bots and calling that pvp? I also don't know why people think or is referring to this zone as an instance?  It's a world zone just like Antonica or Commonlands - my suggestion about a new zone is if the numbers support it make another zone (i.e. Anontica2).  My concern is lag and a second zone or third etc, would help prevent it. - Blink

Greenion
03-12-2007, 02:11 PM
<p>I don't understand how a zone that encourages pvp would kill pvp?</p><p><span style="color: #339900">because it encoourages it only in that zone, and pvp in eqii is ddesigned to happen in the open zones...</span></p><p><span style="color: #339900">the problem is everyone simply hides out in pve instance zones (imo, i dont have factual data to go on, but it certainly seems that way)</span></p><p><span style="color: #339900">i think what would be good for pvp is to up the loot tables in open zones to drop better stuff off of mobs...per their difficulty...id simply improve the drops in open zones across the board on pvp servers...that would encourage players actively playing the game in open zones instead of level grinding in instances so much.</span></p>

Bozidar
03-12-2007, 02:15 PM
<cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">i think what would be good for pvp is to up the loot tables in open zones to drop better stuff off of mobs...per their difficulty...id simply improve the drops in open zones across the board on pvp servers...that would encourage players actively playing the game in open zones instead of level grinding in instances so much.</span></p></blockquote> I really dig that idea, but it's another fix for pvp that would affect pve.  And you know how they cry when we ask for stuff like that.. though maybe they won't cry since it'll give them better loot too.

tass
03-12-2007, 02:23 PM
<cite>Killque wrote:</cite><blockquote><p>What will happen with this is one side will always be way more powerful than the other. Can anyone say DAOC.</p><p>Side A has 20 people side B has 5, obviously A trounces B. B gets fed up and leaves. A is left uncontested and/or is there to pick off singles who enter. The above would happen to both sides. Not enough population to support this, and also, it would kill world PvP to a degree.</p></blockquote>Thats why you have ffa. That way their is no grp a or b. Just maybe a few of some people trying to gank this poor [Removed for Content] and then a higher lv comes up and BAM beats the [Removed for Content] outa the unsuspecting gankers. God vanguard ffa rocks lol.

Greenion
03-12-2007, 02:26 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">i think what would be good for pvp is to up the loot tables in open zones to drop better stuff off of mobs...per their difficulty...id simply improve the drops in open zones across the board on pvp servers...that would encourage players actively playing the game in open zones instead of level grinding in instances so much.</span></p></blockquote> I really dig that idea, but it's another fix for pvp that would affect pve.  And you know how they cry when we ask for stuff like that.. though maybe they won't cry since it'll give them better loot too.</blockquote><p> <span style="color: #339900">only do it on pvp servers if the pvers freak out because better loot drops from the same mob on a pvp server then tell them to roll on a pvp server and itll drop for them too...</span></p><p><span style="color: #339900">it isnt because i favor pvprs over pvers that i suggest it...its to encourage more involvement on zones that are the most difficult to play in...the pvp enabled ones.</span></p>

Norrsken
03-12-2007, 06:37 PM
<cite>Greenion wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote><cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">i think what would be good for pvp is to up the loot tables in open zones to drop better stuff off of mobs...per their difficulty...id simply improve the drops in open zones across the board on pvp servers...that would encourage players actively playing the game in open zones instead of level grinding in instances so much.</span></p></blockquote> I really dig that idea, but it's another fix for pvp that would affect pve.  And you know how they cry when we ask for stuff like that.. though maybe they won't cry since it'll give them better loot too.</blockquote><p> <span style="color: #339900">only do it on pvp servers if the pvers freak out because better loot drops from the same mob on a pvp server then tell them to roll on a pvp server and itll drop for them too...</span></p><p><span style="color: #339900">it isnt because i favor pvprs over pvers that i suggest it...its to encourage more involvement on zones that are the most difficult to play in...the pvp enabled ones.</span></p></blockquote> I always thought contested should have way better loot tables than the instanced thingies. How hard is it really to power thru most isntances once every day and grab the loot? How often each day can you kill all the contested nameds? eeh? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Kradun
03-12-2007, 06:47 PM
All raids should be contested <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Would make for a frag fest on raid nights. 

Eluzay
03-13-2007, 02:20 AM
instanced pvp destroyed WoW instanced pvp is teh devil! boo hiss also, exiles dont need pvp gear, they already dominate on Nag besides, the eof raid gear they are getting is better than the pvp gear lol

Magic8Ba
03-13-2007, 11:24 PM
[email protected] wrote: <blockquote>instanced pvp destroyed WoW </blockquote>I really don't understand... destroyed cause  no one pvp in the world?  But why force them to waste time zone roaming if all they want to do is pvp?  As it is now pvp in most zones is dead anyway - unless you run into the occasional group questers - and that will always still happen. I see this as a zone designed specifically for pvp - how can that be a bad thing?  It could have some really cool pvp strats, defense, team on team on team cordinations.  Really fun and intense stuff.  Bragging rights for holding the zone an hr, etc. You think what we have in Barron Sky now is better? People standing at the cloud platform and zerging or staring at each other... Beside - if the Outpost zone ends up flopping - it can always be removed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> - Blink

Radigazt
03-13-2007, 11:57 PM
<p>Honestly, it sounds like a version of Capture the Flag (CTF), a purpose-based PvP game where killing isn't the primary objective and it requires high levels of teamwork to succeed.  Personally, I love those type of team-oriented games, but I'd rather it be one group v. one group rather than one faction v. one faction.  It's tough to get even odds when it's faction v. faction, and games with larger goals get very skewed when one side has twice as many people as the other.  It's usually one zerg or the other.  </p><p>Now, if there were a cross-faction Arena that allowed group v. group CTF, I'd be all over it.  The heck with individual titles, give us a ladder system and group v. group CTF w00h00!</p>

Greenion
03-14-2007, 01:48 AM
<span style="color: #339900">pvp enable (most) instances.</span>

Magic8Ba
03-14-2007, 02:14 AM
Picture this… you are an assassin.  Word on the harbor is Q.’s have overrun the Outpost.  Massive numbers imbalance. You decide, OK for 5g – You’ll go scout it out, maybe pick one off and evac. (BTW this is what your class was designed to do – imagine that!)  You zone in, the place is crawling with them.  But you sneak behind one of the FP mob guards defending the FP fort - Whack! - one Q dead - he never knew what hit him and you are gone like the wind... OR You’re a healer – calls are going out all over the harbor for a medic – you don’t really know the people requesting help but hey – they need a healer – that’s what you are – and you’re good at it – you group up – vent info is exchanged –  you make some real friends tonight that won’t soon forget your heals… soon word spreads and every time you log on you are asked to take the Outpost.  That’s real fame – not the tag above your head… OR News travels to Haven – Q’s and FP really duking it out at the Outpost.  A small strike force of exiles grabs 3 warlocks… and it became the stuff of legends! - Blink

tass
03-14-2007, 02:18 AM
you shoudlnt even have seperate zones in pvp. It should 1 huge continent.

Archonix
03-14-2007, 06:21 AM
To the OP: Good stuff.  While we currently don't have any plans for instanced PvP content, I personally think it could be done without hindering World PvP (and to be honest, that's the only way I'd want to see it implemented).

Norrsken
03-14-2007, 06:23 AM
<cite>Archonix wrote:</cite><blockquote>To the OP: Good stuff.  While we currently don't have any plans for instanced PvP content, I personally think it could be done without hindering World PvP (and to be honest, that's the only way I'd want to see it implemented). </blockquote>Speaking fo that, care to take a bit of time to do some changes to the arena? <ul><li>Ability to turn of powerups</li><li>Chose between pvp/pve rules </li></ul>Would be nice to have somewhere to train with guildies. Hehe.

Magic8Ba
03-14-2007, 11:00 AM
Archonix wrote:<blockquote>I personally think it could be done without hindering World PvP (and to be honest, that's the only way I'd want to see it implemented). </blockquote>I agree completely - <i>What if</i>: The Outpost was up once every other hrs.  You talk to the Harbor master,  he tells you the boat won't be available for 10 min, or 30, min, etc.  You gather your forces during the wait time.  When the zone opens, it's open for an hr, you zone into a fresh zone, there is a count down when the zone will close - and reset. This would do a few things: <ul> <li>Not be such a big impact on world pvp - after an hr back to world pvp</li> <li>gives focus and a goal for 1 hrs - take and hold the Outpost </li> <li>prevent a perma-lock from one side already in the zone - everyone starts w/a fresh zone after an hr </li> <li>allow people time to plan and group</li> <li>adds to variety and anticipation....</li> </ul> /bows down to Archonix. (Thanks for visiting - I guess I need more fabled items to offer to the shrine...) - Blink

Jaggid
03-14-2007, 11:13 AM
So in other words you want Battle Grounds DAoC style?  I would love to see that, that was a lot of fun.

Rotacidare
03-14-2007, 11:26 AM
What exactly is on the horizon (content-wise) for PvP?

Greenion
03-14-2007, 01:12 PM
<span style="color: #993300"><b>Archonix</b></span> didzt quoth: <blockquote>To the OP: Good stuff.  While we currently don't have any plans for instanced PvP content, I personally think it could be done without hindering World PvP (and to be honest, that's the only way I'd want to see it implemented). </blockquote><p> <span style="color: #339900">something possibly to do with volumes (similar but opposite in function kinda) than immunity volumes?</span></p><p><span style="color: #339900">...and im guessing that pve instancing on pvp servers is not going anywhere...</span></p><p><span style="color: #339900">honestly i see both good and bad in it...it does create a path of least resistance that does take away from open zone gameplay...however at the same time it facilitates a path for those needing one with...less resistance...</span></p><p><span style="color: #339900">before i ramble on much further with more questions you likely don't want to or cant answer...</span></p><p><span style="color: #339900">any hints as to what you folks might be planning would be cool...</span></p><p><span style="color: #339900">edit> btw...quit sneaking up on us like that.../znikrz...</span></p>

Dragowulf
03-14-2007, 01:48 PM
Why not a PVP all zone for non pvp servers as well?

Captain Apple Darkberry
03-14-2007, 02:05 PM
<p><span style="color: #ff3300">A few thoughts...</span></p><p><span style="color: #ff3300">Make it large, with varied terrain.  Maybe a few old broken towers, a set of catacombs (not zoning like the gnoll caves in Antonica), water (deep), woods, etc...   ...I'm talking Thundering Steppes kind of large...   ...and no limit on the number of people.</span></p><p><span style="color: #ff3300">Make it so that it IS like ~open zone~ PvP and I think it would flourish...   Why...?  Well it would take away what seems to be the major annoyance from current PvP; zone hopping and immunity games.  </span></p><p><span style="color: #ff3300">One zone in/out for each side, and when you do, you would be locked out, so you couldn't play the ~immunity square dance~.</span></p><p><span style="color: #ff3300">How would that be different than any large zone is now...?  Well folks would know that they can go to a place where there would be no revive zerging/bell hopping/immunity zones/etc...   ...folks are there to fight and die, or fight and live.</span></p><p><span style="color: #ff3300">But make it so that it is up 24/7.</span></p>

AfflictedOne
03-14-2007, 02:18 PM
<cite>Dragowulf2 wrote:</cite><blockquote>Why not a PVP all zone for non pvp servers as well?</blockquote><p> Actually in my opinion this is something this game really needs.  Everyone knows that once you hit L70 and 100 AAs and all the gear you can get (fabled/legendary depending on playstyle) there's nothing left to do other than repetitive grind of the same zones for no experience and no new gear cause you already have what you need.  It actually gets to the point that there's no reason to even grind for coins since there's nothing to buy.</p><p>This would give those people a reason to log in.</p>

Pitt Hammerfi
03-15-2007, 10:08 PM
<p>There is a PVP zone already on PVE servers, its called the Arena, shame theres no incentive.</p><p>Age of conan is going to do this, having PVP zones on a PVE server</p><p>I think its a great idea..</p>

Bozidar
03-16-2007, 11:36 AM
<cite>Archonix wrote:</cite><blockquote>I personally think it could be done without hindering World PvP (and to be honest, that's the only way I'd want to see it implemented). </blockquote><p>Good to hear, but what are your ideas?</p><p>When you have groups of toons locked in an instance fighting only each other, yes.. it's fair for them.  They get to pick their teams, and face only each other.  but that's not world pvp.. and it removes that contested battle from world pvp. </p><p>I really am interested in hearing your design ideas on how you could do instaced pvp without hindering world pvp.</p><p>Given our population density right now, I just can't grasp how it's possible, but I have an open mind. </p>

Bozidar
03-16-2007, 11:37 AM
Pitt Hammerfist wrote: <blockquote><p>There is a PVP zone already on PVE servers, its called the Arena, shame theres no incentive.</p><p>Age of conan is going to do this, having PVP zones on a PVE server</p><p>I think its a great idea..</p></blockquote> The Arena is a PVE zone where you can play vs another player with PVE rules.

Magic8Ba
04-26-2007, 02:10 PM
Well - now that the worg mount is in place - I'm expecting the rest of my ideas to be implemented by LU37! <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /> Blink

MaNiaGG84
04-26-2007, 09:59 PM
<cite>Magic8Ball wrote:</cite><blockquote>Archonix wrote: <blockquote>I personally think it could be done without hindering World PvP (and to be honest, that's the only way I'd want to see it implemented). </blockquote>I agree completely - <i>What if</i>: The Outpost was up once every other hrs.  You talk to the Harbor master,  he tells you the boat won't be available for 10 min, or 30, min, etc.  You gather your forces during the wait time.  </blockquote><p>Magic8Ball wrote: </p><blockquote><p>Or maybe you on have 15 mins before work and you want to do some quick pvp solo, forget'bout it... takes you that long just to zone to Barren Sky - </p></blockquote><p>Ok...</p>