View Full Version : ZOMG LU33!!~

03-07-2007, 08:08 PM
<blockquote>***Headlines*** <ul><li>Mew mounts have been discovered by the gnomes!</li><li>New AA spells and lifted AA spell restrictions</li><li>Spell resist rates have been modified!</li><li>Exiles can now earn PvP gear! </li><li>Summoners get some long lost abilities back. </li><li>Amunition add-ons</li><li>Carpenters now make houses around Norrath!</li><li>Provisioners have new "advanced" books</li><li>Racial traits have been added</li><li>EQ2players.com has been twinked </li><li>The broker no longer charges a commision. </li><li>Combat system re-re-re-vamp </li><li>Healers gain some respect around Norrath!</li><li>Guild Halls with teleportation and internal housing!</li><li>Bankers and tradeskill suppliers can now be hired to watch your house!</li><li>Raid zone timer revamp</li><li>Norrath just got bigger! New engine allows all mage classes to levitate.</li><li>Halas has been uncovered after 500 years. Shocking discovery within...</li><li>Homeowners find a contractor to come paint your walls</li></ul>*** Gameplay *** <ul><li>New mounts have been added that have a "nasty bite" - see below</li><li>New class emerges as barbarians have discovered their Beastlord cousins alive after 500 years!</li><li>Combat revamp. Now color determines level of difficulty again!</li><li>Fixed raid zone timers to appropriately set to a universal timer - see below</li><li>Kelethin citizens should be able to teleport to either Qeynos or Freeport now</li><li>Lag has been removed in Qeynos Harbor </li><li>The Iksar look much more like their earlier relatives.</li><li>You can now enjoy new guild halls that have built in player housing. Land outside the cities has recently come up for sale!</li><li>Spell resist rates have been globally reduced.  </li><li>Many of the inhabitants of Norrath are talking about forming an expedition to search for other undiscovered remains of Luclin's demise 500 years ago.</li><li>Eyes needed for the Godking have been eaten by the Ogres.</li><li>New ammunition !!! Chinese throwing toothpicks are for sale on the Island of Mara.</li><li>New weapon - numb chuck plans have been discovered from a dig site in Pillar of Flames.</li><li>All healer classes gain some new found destructive skills. Summoners get some restrictions lifted.</li><li>Mortgage brokers now sell property to build a home or guild hall on. The castles and kelethin have become overpopulated and need to start looking elsewhere for land. Players can now buy, build and sell their homes. Existing housing just got cheaper as the tenants become angry with their landlords.</li><li>Levitation ability has recently become useful to all mage classes. </li></ul>*** Zones *** <ul><li>Halls of Fate: <ul><li>New and interesting discoveries await the solo adventurer. New solo zone added.</li></ul></li><li>Emerald Halls: </li><ul><li>Many of the Emerald Halls rare drop items have been increased. </li><li>Much easier and less time consuming to lead an expedition thru Emerald Halls </li></ul><li>Kelethin:  </li><ul><li>Business owners hired a teleportation company to expedite trades between the cities.</li></ul><li><ul><li>Now travelers can go to Qeynos or Freeport.</li></ul></li><li>Blackburrow: </li><ul><li>Adventurers beware, new level 70 vampires have been seen wondering the Blackburrow. Rumor has it they are there to educate the gnolls on how to build a deadly new weapon. During their stay they might not be very friendly so beware.</li></ul></ul><p>*** Pets *** </p><ul><li>All summoned pets now gain the ability to stay. The new command is /pet sityourbuttdown. </li><li>Conjurer and Necromancer pets gain a new abilty (located on the pet command window) to allow their pets to fight from a ranged position instead of charging in.</li></ul>*** Combat *** <ul><li>Partial combat system revamp. Due to your requests we have reconstructed our existing combat system and included aspects of the last system we had in place.</li><li>The only change you will notice is the color cons to the difficulty of the fight. </li></ul><p>*** Mounts ***</p><ul><li>During a recent intelligence leak by an official of the Gnomeland Security Ageny, A gnome by the name of Gorty Tinkerdabble was discovered in a hidden alcove of Klak-Anon. He appearently has quite a story! What he says is that he use to reside in Ak-Anon over 500 years ago. While on an expedition to Gunthak he collected some DNA samples of half eaten dragmoors. On his way back to Ak-Anon he was surpringly teleported against his will. He found himself on the Dreadnever space craft with some of his friends and family. When he asked why he was summoned in such a way he was told Luclin was about to blow up. So he was frozen in a tinkered freez-a-rator for the 500 year flight that crashed in the Bonemire. After awakening he discovered much of his friends and loved ones had parished in the crash. So he gathered food and water and headed out for a new home. Where Gnomeland Security found him was in Klak-Anon. He was mummbling something about his DNA but wouldnt speak once he was given his bag. He was escorted to the Gnomeland security Headquarters where he was interigated for 3 straight days. What the Gnomeland Security Agents found out was that he sold plans of a reconstructed dragmoor to the 4 cities of Kelethin, Qeynos,freeport and Halas. The agents didnt believe him because Halas was destroyed 500 years ago on Luclin. So after about 3 minutes of torture Gorty fessed up and said all his journals were hidden in the Valens Tower in Antonica. Gorty Tinkerdabble named this creation a Botmoore and said it was half tinkered and half flesh.</li><li>Players can now do the series of quests needed to uncover the hidden plans of the Botmoor. After completion of the quests see the horse merchant in your respective city for further information on how to obtain one of these viscious beasts.</li><li>Botmoors can be adorned or can have tinkered saddles.</li><li>They also have a nasty bite against your foes!</li></ul>*** Adornments *** <ul><li>Items modified by Adornments will now get a boost in properties to compansate for the cost of making the items.</li></ul>*** Items *** <ul><li>Wuoshi now gives a no trade item to every raid member. The items vary based on alternating tables.</li><li>Items that say ornate will be converted to treasured due to mass confusion.</li><li>Adept 1 spells have had an increased drop rate to compansate for all the transmuters buying them off the broker and sellers asking ridiculous amounts for them. </li></ul>*** Quests *** <ul><li>Opposing factions of Freeport, Qeynos and Kelethin can now do faction quests to increase factions with other cities. Merchants in all cities will speak to you once you've reached the appropriate faction level.</li><li>Peacock series quests just got easier.</li><li>Godking access no longer requires raids to farm eyes. Adventurers can finally finsh their Prismatic quests. </li><li>Egg poacher haters rejoice! You no longer need to complete a quest to use the griffons.</li><li>The rock you need to stand on to gather an item for "Master of the Fluttering Wing" quest line just got bigger.</li><li>Some older collections have had their drops rates increased to ensure players that no longer have a need to be in those zones can finish their collections without paying 10 platinum per collection piece.</li><li>All Heritage quests now give the players the option to choose an item that can be used by their class.</li><li>Heritage quests rewards became much more valuable to compensate for the huge time sink.</li><li>Collecters with more than 100 complete collections now have a new title "the Collecter". For 150 collections the title of "Supreme Collecter" will be an additional reward. And for players that have achieved the rank of "the Ambassador" you would have completed more than 200 collection quests.</li><li>No titles or last names will be enabled until the player has acheived a level 20 character in either adventuring or tradeskilling.</li><li>Tradeskillers rejoice. New quests allow you to obtain new titles. See Brother Bopper in Qeynos and Brother Dupper in Freeport.</li><li>Named mobs throughout Norrath now know if an adventurer has a quest that needs them or not. So an order of priority will be established when pulling a mob. For players farming the named mobs you will be able to continue your farming. But if a player has a quest that needs the named mob he can pull it from the one that doesnt. The mob resets to the quest holder and if killled will maintain it's normal time spawn rotation. Sorry to the farmers but this way we can ensure no restrictions go in place for quest mobs.</li></ul>*** Tradeskills *** <ul><li>New tradeskill class!! Contractors can now be hired to build homes and guild halls outside the walls of Qeynos, Kelethin and Freeport. Contractors specialize in customizing houses and have the ability to paint. This is a primary tradeskill and will not be added to characters that currently have an existing tradeskill profession.</li><li>Provisioners now have advanced books at every level. Rare recipes will aloow players to purchase food or drink that has a time of 10,20,30,40 and 50 hours. Rare recipes can also increase resist rates if the recipe reaches a tier 4 combine.</li><li>Weaponsmiths now make Chinese Throwing Toothpicks!!</li><li>Woodworkers gain new skills in the art of planing, sawing, sanding, staining and steaming wood for contractors. You also have a new recipe line for custom shingles that will be used by contractors when building a home.</li><li>Carpenters gain new skills and can cut boards to length needed for contractors building new homes.</li><li>Jewelers gain new abilities and can create Diamond Tooth saw blades and many other fine wares needed by contractors to complete their homes.</li><li>Tailors gain new abilities and can now create window coverings.</li><li>Alchemists gain new abilities and can now create wood stain, paint and glazing.</li></ul><p>*** Achievements ***</p><ul><li>Coercer: <ul><li>New spell upgrades for all your damage dealing spells have been added.</li><li>You can now charm targets for extended periods of time.</li></ul></li><li>Conjuror: <ul><li>Much of your damage dealing spell upgrades have been decreased due to a recent increase in your overall damage rating.</li><li>New upgrade to Call of the Hero allow you to summon shards to your group members that will allow them to summon you or another group member.</li><li>New upgrade spell for Scintilla of Essence will increase the triggers and power of these summoned shards.</li><li>New upgrades will increase the damage output, size, shape and duration of your summoned pets. The more points you use the more powerful the summoned pet becomes but this in turn reduces the duration of said pets.</li><li>Elemental Vestment no longer has a trigger maximum but instead has been changed back to 30 seconds.</li></ul></li><li>Warden: <ul><li>All your damage spells have not only been raised but your increases have had a slight increase in percentage per point ratio.</li></ul></li><li>Necromancer: </li><ul><li>Increase in you area of effect spells await you.     </li></ul></ul>*** Spells & Combat Arts *** <ul><li>Goading Gesture now uses the aggression skill. </li><li>Spells that cause damage when power is spent can be prevented. This fixes a case where a sorcerer's Manashield achievement did not work properly in protecting against this source of damage. </li><li>While mentoring and/or under the effects of a level debuff you will use the appropriate level of spells rather than defaulting to apprentice I. </li><li>Dirge: <ul><li>Percussion of Stone - No longer breaks the dirge's stealth when stoneskin is triggered by a group member.</li></ul></li><li>Conjurer: <ul><li>Plane Shift - Affects Hydromancer achievement pet.</li></ul></li><li>Conjurer and Necromancer: <ul><li>Enhance Pet Achievements - These achievements will apply properly when recasting pets and when zoning.</li></ul></li><li>Templar : <ul><li>Overconfidence - Added check so that trigger only functions on non-fighters.</li></ul></li><li>Summoner: <ul><li>Animist's Transference - Can be used on their Achievement primary pet (Hydromancer or Ooze Crawler).</li></ul></li></ul>*** PVP *** <ul><li>/hide_illusion is restricted to use only while out of combat and there is now a 1 minute reuse on it. </li><li>Brigand thugs should no longer keep you from using evac if you did not fight back.</li><li>Exiles can now earn PvP gear</li><ul><li>The inquisitive leader of the exiles sent his peons into the city's harbor to steal this special equipment and now offer it to the rest of the exile community, at a hefty price. </li></ul><li>Smite Evil can now be used against citizens of Freeport and Exiles in PvP. </li><li>The Good aligned respawn and evac points on the beach in the Sinking Sands should now work for Citizens of Kelethin. </li><li>Fixed an issue causing players to get carnage flagged if they chased a player across zone lines with DoT's applied to the other player. </li><li>The PVP and combat icons have moved to the right side of the player window instead of being below the health/power bars. </li><li>The following Deity Blessings and Miracles have had their damage reduced in PvP (Varying 40-60%): <ul><li>Brell Serilis: <ul><li>Rift from Below </li><li>Forgehammer</li></ul></li><li>Cazic Thule: <ul><li>Cazic's Will</li></ul></li><li>Innoruuk: <ul><li>Tendrils of Hate </li><li>Lure of Innoruuk </li><li>Malevolent Wail </li><li>Maestros Song</li></ul></li><li>Rallos Zek: <ul><li>Rallos Devastation </li><li>Wars Aftermath</li></ul></li><li>Solusek Ro: <ul><li>Sun Sphere </li><li>Incinerate</li></ul></li></ul></li><li>Additionally, the following Blessings Miracles have received the following changes in PvP: <ul><li>Brell Serilis: <ul><li>Forgehammer: Stun duration reduced to 3 seconds. </li><li>Armies of the Underfoot: Duration reduced to 30 seconds.  Dumb fire pets reduced to 3.</li></ul></li><li>Cazic Thule: <ul><li>Terror of the Fear-Servant:  Triggered duration reduced to 3 seconds.  Slow effect replaced with Root to match PvE version of the spell. </li><li>Servant of Fear: Fear duration of pets' proc reduced to 3 seconds. </li><li>Fears Grasp: Charm duration reduced 50%. </li><li>Ids Release: AoE Fear duration reduced to 3 seconds. </li><li>Amygdalan Assault: Duration reduced to 30 seconds.  Dumb fire pets reduced to 3. </li><li>Terror Link: Duration of triggered event reduced to 3 seconds. </li><li>Cazic's Will: Duration of Fear/Root reduced to 3 seconds.</li></ul></li><li>Innoruuk: <ul><li>Malice of the Dark God: Annoy will now proc 25% of the time, instead of on every attack for the duration of the spell. </li><li>Tendrils of Hate: Dumb fire pets reduced to 1.  Duration of pets' innate abilities reduced by 50%. </li><li>Lure of Innoruuk: Charm duration reduced. </li><li>Malevolent Wail: Duration of Mesmerize effects reduced to 3 seconds. </li><li>Maestros Song: Duration reduced to 6 seconds.</li></ul></li><li>Mithaniel Marr: <ul><li>Honors Call: Duration reduced to 30 seconds.  Reduced duration of stun to 3 seconds</li></ul></li><li>Quellious: <ul><li>Passive Assault: PvP effect now includes a 25% chance to cast Distract on Melee, Combat Art and Spell damage. </li><li>Pensive Preoccupation: Duration of triggered debuff reduced to 10 seconds. </li><li>Quellious Will: Duration reduced to 6 seconds.  Duration of cancellation debuff reduced to 12 seconds. </li><li>Shield of the Tranquil: Spell damage reflected reduced to 25%.</li></ul></li><li>Rallos Zek: <ul><li>Retribution of Rallos: Now only causes a single damage event. </li><li>Tactical Retreat: Spell can no longer be used in PvP combat.</li></ul></li><li>Solusek Ro: <ul><li>Sun Sphere: Pets attack "Ro's Destruction" duration reduced by 50%.  Max AoE targets reduced to 5.  Damage of both AE attacks significantly reduced.</li></ul></li><li>Tunare: <ul><li>Life's Restoration: Spell will now work against PvP targets (Regardless of undead status!) </li><li>Groves Entanglement: Root/Stifle/Debuff duration reduced to 6 seconds. </li><li>Tunare's Lifeshield: Spell damage reflected reduced to 25%. </li></ul></li></ul></li></ul>*** Broker *** <ul><li>The broker no longer charges a commision</li><li>The advanced search broker window will now remember your settings between searches. </li><li>Broker commissions will now be taken into account when sorting search results by price. </li><li>Player can now use the tab key to move focus between fields in the advanced search screen. </li><li>Items in the broker and on sales displays will now appear with the correct con color instead of changing to the correct con color shortly after appearing. </li><li>Enhancements provided by adornments are now searchable on the broker. </li><li>The broker now has a level column in the buy window.</li></ul>*** UI *** <ul><li>Npcs, pets and other items in the world will no longer have a delay and can be seen right away. This was being cause by our lack of knowing because our customer service staff dont read the forums.</li><li>All UI interfaces now work and will never again be effected by a live/game update.</li></ul></blockquote>

03-07-2007, 08:20 PM
   Sounds like an April Fools joke a month early, especially considering it's not on the Test update page.  

03-07-2007, 08:27 PM
<cite>Disgustipate wrote:</cite><blockquote>   Sounds like an April Fools joke a month early, especially considering it's not on the Test update page.   </blockquote>Yup, it's a joke

03-07-2007, 09:16 PM
They should put this guy on the payroll.  He obviously isn't afraid to put a full days work in.

03-07-2007, 09:39 PM
Agreed! Smart guy and I might add, very creative! Prolly a good looking guy too. I'm guessing hes a stud actually. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />

03-07-2007, 10:02 PM
<cite>Jixx wrote:</cite><blockquote>Agreed! Smart guy and I might add, very creative! Prolly a good looking guy too. I'm guessing hes a stud actually. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></blockquote><img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

03-07-2007, 10:30 PM
<cite>Jixx wrote:</cite><blockquote>Agreed! Smart guy and I might add, very creative! Prolly a good looking guy too. I'm guessing hes a stud actually. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></blockquote>I agree. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

03-07-2007, 10:41 PM
<p>You missed a couple:</p><ul><li>when logged out, toons' horses may be put in the paddock or stables in town or at the estate or guild estate</li><li>toons will be allowed to have more than one horse to suit their mood</li><li>all horses will be previewable before purchasing</li></ul><p>Newsflash:</p><ul><li>some of Freeport's more affluent citizens have gotten together and hired lackies to whitewash the city walls and plant some grass and trees</li></ul>

03-07-2007, 11:59 PM
Watch out guys, this fellow has posted this in a couple forums, it's a joke, don't listen to him.

03-08-2007, 12:43 PM
great post, very fun read! 

03-08-2007, 12:51 PM
if THIS would happen, EQ2 would be the most popular mmorpg at these days. good work dude, i was realy starting to be VERY unpatient for these updates to go live two thumbs up <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /><img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

03-08-2007, 06:48 PM
Lol, this had me so excited in the beginning I was reading from it in vent to some guildies.  Then I started seeing the way some of the sentence's was structured and realized it was all a joke!  Man for a few seconds there though I was very happy lol. Sony if you read this...take note's!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

03-09-2007, 03:02 AM
seriously if thier was a way to bring ever mmorpg player to eq2 its in the op