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View Full Version : Three reasons PVP isn't all it could be...


Rezzell
03-06-2007, 08:06 PM
There are many things in the area of PVP that simply aren't the best way to do things.  Some are caused by players, some are just bad mechanics or both.  I'll try to ignore all the issues that are simply immature players, and stick to poor mechanics. 1.  Stun lock.  I'm not even talking about rendering someone completely helpless for a few seconds while you kill them in a few hits.  Annoying as that may be it's just part of the game.  I'm talking about being able to stun, fear, root, slow, over and over again for as long as you like.  Two reasons why this is such a gamewrecker.           A.   Many classes have multiple roots, slows, stuns, ect.  So you have immunity from root after it breaks?  Then you're just stunned.  Well at least now you have immunity to stun.  Now you're slowed 80%.  Oh well I'm still alive.  Well now you're no longer immune to root.  Rinse and repeat.           B.   The fact that resists/interrupts don't count as a use means they can try all day long till it lands.  What's the use of being able to resist a spell if they can just cast it again in two seconds? 2.   Hotspot camping.  Though it's an issue caused by players, it could still be fixed.  Everyone remembers what the docks used to look like before they added immunity.  Well now it's just moved to various other hotspots.  I'll use the cloud campers in Barren Sky for this example.  You hop on a cloud, head over to Whisperwind, and before your computer can even process all the characters you're feared and at half health.  Or you zone into a random zone and  see a full group much higher level than you.  They all quickly surround you for reasons I still don't quite understand.  Obviously you zone out before you lose immunity, and the high level group actually zone hops with you, all day long.  All zones and transport should give untimed immunity.  Make these people with nothing better to do at least run around a little bit. 3.   Running/Kiting.  I'm not saying don't run or kite.  Just give everyone a chance to counter it.  Fighters specifically.  Other classes at least have a chance to root/slow/stun but fighters are stuck watching their prey run away even though they started it.  Solution?  Increase taunt range and on success force the fleer to head back to the fight for a second.  But only if they already engaged you of course.  Of course this will be exploited by the the guy who picks a fight with you and you don't see his group hiding around the corner, but it gives fighters a chance at successful pvp. Alright that was actually a lot longer than I intended but that's alright.  I know it will be met by people who use these shortcomings to their fullest ability and actually think cloud camping is a strategy, but I'm just putting it out there.

Norrsken
03-06-2007, 08:13 PM
<cite>Rezzell wrote:</cite><blockquote>There are many things in the area of PVP that simply aren't the best way to do things.  Some are caused by players, some are just bad mechanics or both.  I'll try to ignore all the issues that are simply immature players, and stick to poor mechanics. 1.  Stun lock.  I'm not even talking about rendering someone completely helpless for a few seconds while you kill them in a few hits.  Annoying as that may be it's just part of the game.  I'm talking about being able to stun, fear, root, slow, over and over again for as long as you like.  Two reasons why this is such a gamewrecker.           A.   Many classes have multiple roots, slows, stuns, ect.  So you have immunity from root after it breaks?  Then you're just stunned.  Well at least now you have immunity to stun.  Now you're slowed 80%.  Oh well I'm still alive.  Well now you're no longer immune to root.  Rinse and repeat.           B.   The fact that resists/interrupts don't count as a use means they can try all day long till it lands.  What's the use of being able to resist a spell if they can just cast it again in two seconds? 2.   Hotspot camping.  Though it's an issue caused by players, it could still be fixed.  Everyone remembers what the docks used to look like before they added immunity.  Well now it's just moved to various other hotspots.  I'll use the cloud campers in Barren Sky for this example.  You hop on a cloud, head over to Whisperwind, and before your computer can even process all the characters you're feared and at half health.  Or you zone into a random zone and  see a full group much higher level than you.  They all quickly surround you for reasons I still don't quite understand.  Obviously you zone out before you lose immunity, and the high level group actually zone hops with you, all day long.  All zones and transport should give untimed immunity.  Make these people with nothing better to do at least run around a little bit. 3.   Running/Kiting.  I'm not saying don't run or kite.  Just give everyone a chance to counter it.  Fighters specifically.  Other classes at least have a chance to root/slow/stun but fighters are stuck watching their prey run away even though they started it.  Solution?  Increase taunt range and on success force the fleer to head back to the fight for a second.  But only if they already engaged you of course.  Of course this will be exploited by the the guy who picks a fight with you and you don't see his group hiding around the corner, but it gives fighters a chance at successful pvp. Alright that was actually a lot longer than I intended but that's alright.  I know it will be met by people who use these shortcomings to their fullest ability and actually think cloud camping is a strategy, but I'm just putting it out there. </blockquote>Its not really a stunlock unless you are actually indefinately stunned, which is impossible. And, bring cure potions. Theya re your fix for getting locked down with CC. There will always be hotspot camping in one shape or another. Human nature. Kiting, well, yes. to do it effectively you need snares. Snares can be cured. But yeah, fighters are a bit [Removed for Content] in 1 vs 1 pvp.

Eluzay
03-07-2007, 11:23 AM
1) without root squishies wold stand no chance, you dont describe stun lock in your post, stun lock is being uncapable of any action, roots and slows still allow you to take action 2) they never should have made the docks immune spots, I hated the bell hopping too but they are fixing that so that you cant zone once engaged.  There should be no "safe" spot in a contested zone, ever.  The players choose to fight at hot spots, it is not a problem or a bug or a game mechanic, it is human nature. 3) rock paper scisors is the biggest problem, I am an SK and I eat rangers for lunch, I dont care if they kite me, they go down as a general rule, but I am the caster tank. bruisers and monks are actually quite brutal, they are two more of the "fighter types"...  basically you need to adapt to your situation, dont try to adapt the game to your style of play, there are potiotions and items that can help you, just do a little research.

tass
03-07-2007, 11:37 AM
you forgot a couple. 1. Theres no ffa (and no exile is not ffa its like a parent giving u ovaltine as some sick excuse for chocolate milk) 2. The resist system sucks and has been to hell and back. (heh good luck with that 1) 3. in combat speed ooc speed, just ditch em, they're failures.

Wytie
03-07-2007, 05:24 PM
<cite>Rezzell wrote:</cite><blockquote>There are many things in the area of PVP that simply aren't the best way to do things.  Some are caused by players, some are just bad mechanics or both.  I'll try to ignore all the issues that are simply immature players, and stick to poor mechanics. 1.  Stun lock.  I'm not even talking about rendering someone completely helpless for a few seconds while you kill them in a few hits.  Annoying as that may be it's just part of the game.  I'm talking about being able to stun, fear, root, slow, over and over again for as long as you like.  Two reasons why this is such a gamewrecker.           A.   Many classes have multiple roots, slows, stuns, ect.  So you have immunity from root after it breaks?  Then you're just stunned.  Well at least now you have immunity to stun.  Now you're slowed 80%.  Oh well I'm still alive.  Well now you're no longer immune to root.  Rinse and repeat.           B.   The fact that resists/interrupts don't count as a use means they can try all day long till it lands.  What's the use of being able to resist a spell if they can just cast it again in two seconds? 2.   Hotspot camping.  Though it's an issue caused by players, it could still be fixed.  Everyone remembers what the docks used to look like before they added immunity.  Well now it's just moved to various other hotspots.  I'll use the cloud campers in Barren Sky for this example.  You hop on a cloud, head over to Whisperwind, and before your computer can even process all the characters you're feared and at half health.  Or you zone into a random zone and  see a full group much higher level than you.  They all quickly surround you for reasons I still don't quite understand.  Obviously you zone out before you lose immunity, and the high level group actually zone hops with you, all day long.  All zones and transport should give untimed immunity.  Make these people with nothing better to do at least run around a little bit. 3.   Running/Kiting.  I'm not saying don't run or kite.  Just give everyone a chance to counter it.  Fighters specifically.  Other classes at least have a chance to root/slow/stun but fighters are stuck watching their prey run away even though they started it.  Solution?  Increase taunt range and on success force the fleer to head back to the fight for a second.  But only if they already engaged you of course.  Of course this will be exploited by the the guy who picks a fight with you and you don't see his group hiding around the corner, but it gives fighters a chance at successful pvp. Alright that was actually a lot longer than I intended but that's alright.  I know it will be met by people who use these shortcomings to their fullest ability and actually think cloud camping is a strategy, but I'm just putting it out there. </blockquote><p>these things can suck but learn from your mistakes, be more skill full in your choices, think threw a decoy situation, learn other routes to your travel all these thing makes a great pvp'r from and ok or good pvp'r, most of all LEARN your class yes you will have weaknesses and yes most of your opponets know them dont put yourself in bad situations or suffer learn how to use all the potions, and status items that are avaliable...</p><p>all these things define a noob from a vet, if something beats you do you just accept it or look back at your mistakes and learn how could i do better....   oh and learn other classes weak spots and use them </p><p>class dissmissed  <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /> </p>

Xova
03-07-2007, 06:42 PM
<cite>Rezzell wrote:</cite><blockquote>2.   Hotspot camping.  Though it's an issue caused by players, it could still be fixed.  Everyone remembers what the docks used to look like before they added immunity.  Well now it's just moved to various other hotspots.  I'll use the cloud campers in Barren Sky for this example.  <span style="color: #cc00ff">You hop on a cloud, head over to Whisperwind, and before your computer can even process all the characters you're feared and at half health. </span> Or you zone into a random zone and  see a full group much higher level than you.  They all quickly surround you for reasons I still don't quite understand.  Obviously you zone out before you lose immunity, and the high level group actually zone hops with you, all day long.  All zones and transport should give untimed immunity.  Make these people with nothing better to do at least run around a little bit. </blockquote> I don't agree with the untimed immunity idea, but I do agree with the idea of granting some kind of immunity at the cloud stations/stables just for the issue with graphics rendering that you pointed out. The transport is so fast that you land and it's a few seconds before the environment renders around you fully. A few seconds of immunity while everything loads in would be nice.