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View Full Version : Any news on felwithe castle or LU33?


Gungo
03-05-2007, 12:33 PM
<p>Basically i am wondering whats the word on the felwithe castle (raid zone) and LU33. LU 32 was anticipated becuase people heard of what was included. So i was wondering what teasers we could get.</p><p>Its also good to see Archonix working on itemization and illucide on tradeskills. I anticipate to see what those dev's will bring to both those areas.</p>

EtoilePirate
03-05-2007, 02:26 PM
Man, you only JUST got LU32, and it was on Test for weeks, which is where much of the excitement came from.  Give 'em a little time to get the first Test patch of 33 together!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Gungo
03-05-2007, 03:21 PM
<cite>EtoilePirate wrote:</cite><blockquote>Man, you only JUST got LU32, and it was on Test for weeks, which is where much of the excitement came from.  Give 'em a little time to get the first Test patch of 33 together!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote><p> Ordinarily i would agree. Except the fact the majority of what goes into a live update is completed up to a month prior to release. Given the fact unrest was annouced shortly after LU30 i do not find it unresonable to get a projected date for felwithe castle. Also if things are working as they normally do. They should be internally testing that content which may be included within LU33. Unrest was on test for about 2 weeks which is ideally the test time for any Live update. Anyway the point of the post has less to do with LU33 and to see if i could illicit a response from a developer on when "Felwithe Castle" is projected for release. Not to mention many people were wondering if the second part of the Swords of destiny series is coming in Lu33 as well.</p><p>On a side note its pretty safe to say that many people thought the beginning series of the swords of destiny was lacking. Mainly in the fact of the Grey content and harvesting aspect of the premier quest seires for a T7 potentially epic quest line. I don't mind running to wailing caves to kill lord ree. But a seperate instnace LvL 70 soloable/heroic version should have been used instead of the forced solo killing of T2 named  2hour repop mobs. There was even a door in the back that could have been used to support this instance. Instead it seemed this quest line was severaly rushed and poorly done. I have come to notice there are quality devs and poor devs at soe. And i am coming to the disappointing conclusion of which type of dev is on this project. </p><p>There are devs like archonix and illucide (even lockeye although not many appreciate the complexity of his work) whose work i anticipate. And some whom i don't feel a need to name who make me cringe when i hear they are working on a project. </p><p>And yes Lu32 was great. It gave me alot to do the last week. Got 6 of 7 class legendary pieces now (just need helm). Finished the first part of the swords of destiny line and made some more adornments for guidies.</p>

Draggoz
03-05-2007, 04:39 PM
I think what it comes down to is the High end raiders want something new.  Its nearing the end of the expansion cycle and all of the zones are being scaled down to support the casual raider so SoE doesn't lose their player base.

Ji
03-05-2007, 04:54 PM
<p>Heres a look at <b>GU33</b>. Went <b>LIVE</b> on test today !</p><p><span style="font-size: medium"><span style="color: #cc0000"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=348799" target="_blank" rel="nofollow">-----> Click Here <-----</a></span></span></p>

Galithdor
03-07-2007, 07:45 AM
<cite>Jixx wrote:</cite><blockquote><p>Heres a look at <b>GU33</b>. Went <b>LIVE</b> on test today !</p><p><span style="font-size: medium"><span style="color: #cc0000"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=348799" target="_blank" rel="nofollow">-----> Click Here <-----</a></span></span></p></blockquote> Hehe funny...<b><i><u><strike><span style="color: #000066">thats a fake post</span></strike></u></i></b>

Canuckian
03-08-2007, 01:29 AM
<p>GU 33 will have the promised Bard Revamp as it did not make it into GU32.</p><p>...and then I woke up</p>

Trabbart
03-08-2007, 06:41 AM
<cite>Canuckian wrote:</cite><blockquote><p>GU 33 will have the promised Bard Revamp as it did not make it into GU32.</p><p>...and then I woke up</p></blockquote> Sadly even the fake Lu33 forgot us, so yeah get some coffee take a shower and move on.........

Devilsbane
03-08-2007, 07:52 AM
Trabbart wrote <blockquote>Sadly even the fake Lu33 forgot us, so yeah <b>get some coffee</b> take a shower and move on.........</blockquote> Oh bards are the new <a href="http://www.gucomics.com/archives/view.php?cdate=20030829" target="_blank" rel="nofollow">coffee makers</a>?

ChildofHate
03-08-2007, 10:56 AM
<cite>Devilsbane wrote:</cite><blockquote>Trabbart wrote <blockquote>Sadly even the fake Lu33 forgot us, so yeah <b>get some coffee</b> take a shower and move on.........</blockquote> Oh bards are the new <a href="http://www.gucomics.com/archives/view.php?cdate=20030829" target="_blank" rel="nofollow">coffee makers</a>?</blockquote><p> heh, i remember when that came out.  I also remember that period of time in EQ1 history.  It speaks volumes as well about how bad off warriors back then were.  SK's were and always will be the agro kings in EQ1.  Even after every single patch, upgrade, proc, adornment and gimmic that SOE tried to do for the warriors... as an SK i could still take agro from them without 1 ioda of a problem.  The only thing left SOE could do is just make the mobs hit harder.  So much harder that SK's finally could not take the dmg and were forced to relent to the warriors who had higher mitigation and HP's.</p><p>It didn't help anything that the prime warrior forum (Steel Warriors) was renamed "Steel Whiners".</p><p>ahh those were the days.</p>

Militedes
03-08-2007, 02:59 PM
Hmm I played a pally for almost 7 years on EQ1 and never lost aggro to an SK and would hang up my sword if I ever did lol. However, pally stuns are great for aggro, and the warrior class got beefed in EVERYTHING except for being able to take a hit.... Of course any warrior with good AA's should be able to keep aggro.......should, lol.