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View Full Version : New classes with expansions???


Brie Stinkycheese
03-04-2007, 06:46 PM
I know for sure they will have new adventure packs and expansion packs. <b>(duh!)</b> My question is along with these packs, did SoE mention they were <b>not </b>as in <b>ever </b>going to have new classes other than the 24 other ones?

azcandace
03-04-2007, 06:52 PM
I don't think they ever said it but it most likely never happen. I have nothing to back this up but it just seems like there would be ALOT of work put into it.

Brie Stinkycheese
03-04-2007, 06:53 PM
Aw...I had <b>some </b>ideas but if that's true then why waste the time!

Mirander_1
03-04-2007, 07:49 PM
I believe the exact phrasing the devs used was that new classes would be added when: "all the curent classes are perfectly balanced, with completely unique playstyles, and all are equally fun to play." So, no, it'll basically never happen <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />.

Brie Stinkycheese
03-04-2007, 08:36 PM
Everything <b>ALWAYS </b>has to be balanced doesn't it! (No replies on that comment...already know what you are going to say!) Why can't they make perfectly balanced additions? Or like specialites like wizards can specify in fire. (Just a question speaking of wizards...do they have <b>any</b> spells that actually show fire like the old fashioned<i> </i>spell <i>Blaze</i>?) Also, any info on upcoming races?

azcandace
03-07-2007, 10:13 PM
All we know for sure is that the next race to be released will be evil to counter the fae release. Now what the race will be? Only those at SOE know or maybe some family members <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ChildofHate
03-08-2007, 12:15 PM
[email protected] wrote: <blockquote>All we know for sure is that the next race to be released will be evil to counter the fae release. Now what the race will be? Only those at SOE know or maybe some family members <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><p> and gosh darn it, the moment that race comes out i am gonna be cool and betray it to make it a good version! Because that would be cool and i want it to be not evil... only misunderstood and that i will be truly a good version of my race even though my god created me to do nothing but dominate, enslave, kill and destroy every possible living thing on norrath.  ya... that'd be cool.  i'd be a goody goody version.  *huggles Tunare*</p><p>/barf</p>

Nocifer Deathblade
03-08-2007, 12:41 PM
If SOE wants to make a new class, they MUST make a set of 2 classes like every other classes at least.  To make a new race, they only  need to make 1.. Less headache. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> KOS AA includes a pair of 2 classes..  EOF armor includes a pair of 2 classes, Bloodline spell, so go on..  None of AA system, gear, etc are racial based..  Alot easier to make new race..

valkyrja
03-08-2007, 02:14 PM
[email protected] DLere wrote: <blockquote>Everything <b>ALWAYS </b>has to be balanced doesn't it! (No replies on that comment...already know what you are going to say!) Why can't they make perfectly balanced additions? Or like specialites like wizards can specify in fire. (Just a question speaking of wizards...do they have <b>any</b> spells that actually show fire like the old fashioned<i> </i>spell <i>Blaze</i>?) Also, any info on upcoming races?</blockquote>Forge of Ro would be the closest to looking like fire that we have.

Bloodfa
03-08-2007, 04:04 PM
Nocifer Deathblade wrote: <blockquote>If SOE wants to make a new class, they MUST make a set of 2 classes like every other classes at least.  To make a new race, they only  need to make 1.. Less headache. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> KOS AA includes a pair of 2 classes..  EOF armor includes a pair of 2 classes, Bloodline spell, so go on..  None of AA system, gear, etc are racial based..  Alot easier to make new race..</blockquote><p>Actually, Beastlord would work as a single class.  Based off the Druid line.  Just a thought, as I was planning on making one from DAY ONE!!!!!!!!!</p><p>Sorry, lamenting the loss of the BL from EQ. <img src="/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" /> </p>

ChildofHate
03-08-2007, 05:01 PM
<cite>Chaly wrote:</cite><blockquote>Nocifer Deathblade wrote: <blockquote>If SOE wants to make a new class, they MUST make a set of 2 classes like every other classes at least.  To make a new race, they only  need to make 1.. Less headache. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> KOS AA includes a pair of 2 classes..  EOF armor includes a pair of 2 classes, Bloodline spell, so go on..  None of AA system, gear, etc are racial based..  Alot easier to make new race..</blockquote><p>Actually, Beastlord would work as a single class.  Based off the Druid line.  Just a thought, as I was planning on making one from DAY ONE!!!!!!!!!</p><p>Sorry, lamenting the loss of the BL from EQ. <img src="/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" /> </p></blockquote><p>actually every class has it's opposite.  Guardian - Beserker, Assass - Ranger, Wizard - Warlock, Conjurer - Necro, Fury - Warden...  need i continue?  Even if there isn't so much as a "light" and "dark" side, there are 12 equal / opposites (making a total of 24).  So yes, he's dead-on right with what he said.</p><p>As for the loss of the BL class in EQ2, the class was way overpowered in EQ1.  there's no way it would work in EQ2.  It would cross too many boundaries of other class abilities.  There would be more people complaining about that then there are people wanting BL's to be brought back currently.  You could always make a Kerran Necro and pretend that shambling lump of rot is a cute little tiger kitty and just call yourself a beastlord.  I mean heck, there are people out there that play Teir`Dal and say that they are Drow... </p>

Pyrrhx
03-08-2007, 06:03 PM
<p>"You could always make a Kerran Necro and pretend that shambling lump of rot is a cute little tiger kitty and just call yourself a beastlord. "</p><p>Or they could just roll a Warden and pick up the KOS charm animal AA line + str line, and then add the EOF AA line that changes your spells into CA's.</p><p>Poof... you can heal, melee, and have a pet... </p>

Bloodfa
03-08-2007, 06:20 PM
<cite>Pyrrhx wrote:</cite><blockquote><p>"You could always make a Kerran Necro and pretend that shambling lump of rot is a cute little tiger kitty and just call yourself a beastlord. "</p><p>Or they could just roll a Warden and pick up the KOS charm animal AA line + str line, and then add the EOF AA line that changes your spells into CA's.</p><p>Poof... you can heal, melee, and have a pet... </p></blockquote><p> Funny you two should mention that.....</p><p>I've got two Wardens.  One Fae, just because, and an older Kerra, the first one I rolled on PvP.</p>

Lanalia
03-10-2007, 06:40 PM
<cite>Pyrrhx wrote:</cite><blockquote><p>"You could always make a Kerran Necro and pretend that shambling lump of rot is a cute little tiger kitty and just call yourself a beastlord. "</p><p>Or they could just roll a Warden and pick up the KOS charm animal AA line + str line, and then add the EOF AA line that changes your spells into CA's.</p><p>Poof... you can heal, melee, and have a pet... </p></blockquote><p> Oooh ooh I've got it! They can create an Ogre Warden, choose the KoS STR line, add the EoF AA line to change their spells into CA's, betray to Qeynos, choose Tunare as their deity, and get the miracle called Tunare's Behest. It summons a pet bear, so for 10 minutes every hour they can TRULY feel like a Beastlord. <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /></p><p>Yeah... just a *bit* complicated...... but hey.. /shrug. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

quamdar
03-10-2007, 11:07 PM
i would personally rather see them merge classes that are very similar than add even more new ones.  and since that isn't going to happen i hope they don't add any more classes.

MullenSkywatcher
03-15-2007, 05:34 PM
You'd need another whole archtype, which would be 6 classes.  Since tanking, healing, melee dps, ranged dps, and utility are already covered, what abilities would the new archtype have that wouldn't infringe on another and/or trivialize existing content?

ZachSpastic
03-19-2007, 01:09 PM
<cite>ChildofHate wrote:</cite><blockquote><p>actually every class has it's opposite.  Guardian - Beserker, Assass - Ranger, Wizard - Warlock, Conjurer - Necro, Fury - Warden...  need i continue?  Even if there isn't so much as a "light" and "dark" side, there are 12 equal / opposites (making a total of 24).  So yes, he's dead-on right with what he said.</p></blockquote><p>No longer true. The Paladin and Shadowknights are no longer considered true opposites. The Assassin is no longer considered a predator subclass, but is grouped with the Swashbuckler and Brigand as a rogue. As for the light/dark or good/evil dynamic, that has never existed on the PvE servers anyway.</p><p>With the elimination of the codified archetype structure, the developers have a great deal more latitude in bringing new classes into the game. The inherant problem in a new class is not the need to balance it against an 'opposite', but the need to make it neither too powerful nor too gimped compared to the existing classes. </p>

Chij
03-24-2007, 03:48 AM
Only way I see them adding beast lords... or closest thing to beastlords would be adding a AA that turns the Ranger little ent. pets to real pets... maybe to let me use ranged combat a little more soloing... I mean not giving Conj pets... but something to drop a little dmg before the pets fall... and if they do that <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /> change the latter Assassin ent spells to animals... and let us... Oh, I mean them... get off a little backstab/bow dmg...  just a thought

ke'la
04-02-2007, 03:42 AM
<cite>ZachSpastic wrote:</cite><blockquote><cite>ChildofHate wrote:</cite><blockquote><p>actually every class has it's opposite.  Guardian - Beserker, Assass - Ranger, Wizard - Warlock, Conjurer - Necro, Fury - Warden...  need i continue?  Even if there isn't so much as a "light" and "dark" side, there are 12 equal / opposites (making a total of 24).  So yes, he's dead-on right with what he said.</p></blockquote><p>No longer true. The Paladin and Shadowknights are no longer considered true opposites. The Assassin is no longer considered a predator subclass, but is grouped with the Swashbuckler and Brigand as a rogue. As for the light/dark or good/evil dynamic, that has never existed on the PvE servers anyway.</p><p>With the elimination of the codified archetype structure, the developers have a great deal more latitude in bringing new classes into the game. The inherant problem in a new class is not the need to balance it against an 'opposite', but the need to make it neither too powerful nor too gimped compared to the existing classes. </p></blockquote><p>Just because they are not oppisite each other at caractor creation(for the benifit of Newbies as Assassin and SK play EXTREEMLY differant then Ranger and Pally, while most the others are only moderatly differant), that does not mean that they are not STILL consitered oppisists, Betray an Assassin and what do you get... a ranger, betray an SK and what do you get a pally.</p><p>Also its a HUGE misconseption that the Architype->subclass->final class structure was elemitaned. It is infact still there all well and good(just in the background), all you have to do is look at Iteams,(all priests, all scouts, etc.) and your Subclass AA Tree (Brawler, Crusader, etc.) to see that its still ingame, heck for awhile after they made it so you picked your final class at creation iteams that where limited to Subclass accually had the Subclass(not final class) name on them, ex. Brusier/Monk iteams where shown as Brawler. So while we as PLAYERS rarly see the Acritype system anymore it is still there effecting gameplay... heck even reasont update notes refured to "Scouts" or "Fighters" or even Crusaders and Brawlers.</p><p>::EDIT::</p><p>as far as this goes</p><p>Mirander_1 wrote: </p><blockquote>I believe the exact phrasing the devs used was that new classes would be added when: "all the curent classes are perfectly balanced, with completely unique playstyles, and all are equally fun to play." So, no, it'll basically never happen <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />. </blockquote><p>Mirander is right that is pritty much the exsact quote, however it should have had an elipse(...) at the end because if I remember correctly the last few words where "then we will think about adding a new class" so even if a miracle happens and all classes are perfectly balanced et'al then they will only THINK about adding more.  </p>

Lakaah
04-02-2007, 04:55 PM
One of the things I miss from DaoC is class diversity, which they had partially due to adding new classes (as many as 5 or 6 at a time) with each expansion (except 1 iirc). Implementing new classes is one of the best ways to retain older players who may be getting bored with a game. On the other hand, it'd be very very tempting for SOE to make a new class significantly stronger than existing classes, in order to make the expansion more appealing ... so in a sense, I think they show a good deal of integrity by sticking to their guns and not making any additions.

ke'la
04-03-2007, 02:48 AM
<cite>Lakaah wrote:</cite><blockquote>One of the things I miss from DaoC is class diversity, which they had partially due to adding new classes (as many as 5 or 6 at a time) with each expansion (except 1 iirc). Implementing new classes is one of the best ways to retain older players who may be getting bored with a game. On the other hand, it'd be very very tempting for SOE to make a new class significantly stronger than existing classes, in order to make the expansion more appealing ... so in a sense, I think they show a good deal of integrity by sticking to their guns and not making any additions. </blockquote><p> Are you telling me that DaoC currently has MORE then 24 classes? Just adding new classes does not Diversity make I don't know of a Single Current MMO that has that many classes available, most have sugnificatly less. The truth is all the devs need to do is make the classes MORE diverse not add new classes, for exsample the Differance between SK and Pally is huge, same with Assasin and Ranger... but on the other hand the only "real" differance between Monk and Brusier is there animations. </p><p>::EDIT::</p><p>I guess you can as they have 45, based on what their website says. However, you can't tell me that all 45 classes are completly differant gaming experiances or if there are then that a goodly number of them arn't consitered Gimped classes that noone would group with while other are consitered godlike.</p>