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Raiger84
03-03-2007, 09:03 PM
Is there any way that the rares will be changed for imbuing items.  What I am referring to is that when you got to a harvest node and you harvest away at it.  You come upon a rare itemed that was pulled you get the little ding and the words rare item found comes on the screen.  The thing is you find it that it isn't a rare metal or possibly that rare wood you were looking for it is an imbuement item need to imbue certain items by certain crafters.  Now it’s understandable that it takes a very long time to find a rare from the harvest nodes.  God knows that is why they are called rares.  The problem I am having is that I am noticing way too many of these imbuement items being harvested on my character.  My reasoning why I think this is happening is the game has a Random number generated every time you go to harvest a node at least from my understanding of the game mechanics.  Then when the RNG comes up within the set parameters of harvesting a rare it then generates another random number which would then depend on the number give you a rare item or an imbuement item. Is there anyway the random number generated for the rare on the second number be increased in someway.  Or perhaps you could find another way to get the imbuement items and leave only the rare crafting items to be a rare item pull from a harvest node.  Or perhaps even easier don't have the imbuement items get harvested off a rare pull but perhaps have then as maybe an uncommon pull.  The reason why I am complaining about this is because I am seeing a huge increase of finding nothing but imbuement items.  I had pulled at least around 40 to 50 different imbuing items.  To break it down about 35 of them are stones about, about 5 or 6 flowers, and about another 6 or 7 teeth.  I hope that something could be done about this like perhaps a way to hand in some of these imbuements to receive a rare item.  Cause getting like 5 rares, but getting like 10 times more imbuement items is way out of whack.  Could a Dev or a programmer possibly look into a fix for this...even just a minor one would be wonderful.

Carcophan
03-04-2007, 12:31 AM
<p>Let me be the first to say....huh?</p><p>Do you want more 'rares' or more 'sub-rares'?  And in answer to your question, the Devs will have  real big 'NO' regarging what you want regardless.  </p><p><edit> Your samples, the  numbers you brought up, ae flawed.  Mine 1000 tree, 1000 bushes, 1000 traps, 2000 rocks and only then post the amounts you got.  A small 'sample' isn't proof of randomness, that's why it's random, go over the 'normal' 20 minute harvest fest and above it, and see... you might find that it's simply your luck.  And again, no, SOE wouln't change a [I cannot control my vocabulary] thing, b/c there are far to many 'rares' on the market at it is.</p>

Carcophan
03-04-2007, 12:35 AM
Btw, "d.a.m.n." , is not a 'bad word' Mr.SOE word filter.  Ty.

Pins
03-04-2007, 02:55 AM
Imbuing components are uncommon and show up much more often than rares.

Raiger84
03-04-2007, 11:04 AM
Exactly they are uncommon; however you receive them on a rare pull from a harvest node.  I was just suggesting we leave the rare pull for the actual rares and then the uncommon stuff like the imbuing items for like another 5 % of the time.  Basically said in an area of 100% you might get a normal harvest like 80% of the time.  Another 10% could be a multiple harvest like getting 3 or 5 pieces of a harvest items such as wood, ore, stone.  The other 7% you could get an imbuing item.  The last 3% you get a rare...this way sounds more logical instead of that whatever percentage you have of getting a rare you instead get an imbuing item instead of a rare.  Which doing like 5 to 7 hours of harvesting a day I would like to receive more rares than imbuing items.  And the fact that I am also harvesting in zones that I have more skill than needed to harvest there according to past changes I am supposed to have a greater chance of getting a rare, but it seems I have a greater chance of getting an imbuing item than a rare.

Spyderbite
03-04-2007, 12:47 PM
<cite>Raiger84 wrote:</cite><blockquote> And the fact that I am also harvesting in zones that <b>I have more skill than needed to harvest there according to past changes I am supposed to have a greater chance of getting a rare</b>, but it seems I have a greater chance of getting an imbuing item than a rare. </blockquote> Where did you read that? Seriously, I'm asking sincerely. Cause, no matter what zone I have harvested in I've never seen a notable increase or decrease in the number of rares I've received. On the contrary, I've pulled 10-15 rares in a one hour session at times on a zone that compliments my level. And, still walked out of the graveyard empty handed. I think you're reading too much in to the RNG tbh. Sort of like those systems that claim they can choose the winning lotto numbers for you based on the numbers that have been drawn in the past. XD

EtoilePirate
03-04-2007, 01:51 PM
[email protected] wrote: <blockquote><cite>Raiger84 wrote:</cite><blockquote> And the fact that I am also harvesting in zones that <b>I have more skill than needed to harvest there according to past changes I am supposed to have a greater chance of getting a rare</b>, but it seems I have a greater chance of getting an imbuing item than a rare. </blockquote> Where did you read that? Seriously, I'm asking sincerely. Cause, no matter what zone I have harvested in I've never seen a notable increase or decrease in the number of rares I've received. On the contrary, I've pulled 10-15 rares in a one hour session at times on a zone that compliments my level. And, still walked out of the graveyard empty handed. I think you're reading too much in to the RNG tbh. Sort of like those systems that claim they can choose the winning lotto numbers for you based on the numbers that have been drawn in the past. XD </blockquote> [Bizarre : I went to post this and got a "Duplicate Post Submission" error, even though it didn't go through at all.] They actually did tweak it so that if you're well over the minimum level for an area, you have a slightly higher chance of pulling a rare.  It's in the LU24 patch notes.  That change was part and parcel of the whole chance-to-pull-multiples harvesting change. Full LU24 patch notes here: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=253109" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=253109</a> Relevant passage: - <i>Tradeskill-related harvestables now have a chance to give multiple items in a single harvest. As your skill increases over the maximum skill for that 10 level range, you increase your chances at getting rares and multiple item harvests.</i>

PaleAhn
03-05-2007, 12:19 PM
Rares are just funky and sometimes I think its linked to your char.  I used to be a demon on rare harvests, up until DoF came out, then I very rarely saw them at all.  As it stands, I dont even know what the tier loams are cuz I havent harvested one in about a year and I used to have 16-24 hr sessions on weekends and maybe an hour or so on weekdays and got 2 spongey loams since KoS came out.  Bad luck, maybe, cuz I see tons of it on the market.  But it makes me wonder about how random it is with the amount of time I used to invest in it.  As for skill level it seems to mean you get fewer items each pull....ive gone from being able to harvest 3-5 per pull to one item per pull every time..that doesnt seem to be a high skill trait to me. My bin is full of rares from lvl 1-45 ish when I began to harvest in DoF, but Ive gotten maybe 3-4 rares since then.  And now I feel held captive by prices set by farmers who seem to get them. I cant imagine the amount of hours they must invest in this compared to what I used to do.

Spyderbite
03-05-2007, 01:03 PM
<cite>EtoilePirate wrote:</cite><blockquote>They actually did tweak it so that if you're well over the minimum level for an area, you have a slightly higher chance of pulling a rare.  It's in the LU24 patch notes.  That change was part and parcel of the whole chance-to-pull-multiples harvesting change.</blockquote> That's good to know. Here I've been busting [Removed for Content] in T4 zones harvesting, when I could be emptying the bank accounts of T2 & T3 crafters instead! XD I must be a victim of said RNG bad luck when it comes to harvesting in lower levels then. I do substantially better when harvesting at my own tier which is currently T4 but moving on T5 very quickly. Thanks for digging up the nugget of information!!

lilmohi
03-05-2007, 01:16 PM
<p>The OP seems to think that the RNG rolls once to see if you get a rare, then rolls again to see what rare you get.  In that case your Imbue items are blocking your collection of actual rare items.  However that is not how it works, getting more imbues cuts into the number of common harvests you get, not rare.  I'm not sure of the actual numbers but it works something like this:  On a harvest a random number between 1-100 is generated, on a roll of 1-89 you get a common item, on a roll from 90-98 you get an imbue item and on 99 you get a rare, and on a 100 you get a rare + 10 common.  So even if they eliminate imbue harvests altogether you will still have to roll a 99+ to get your rare.  Now i suspect that the actual random number generated is much larger (probably d1000, or d10000) but i picked something more managable.</p><p>That said they won't ever make rare drops as common as imbue items so you can forget about that.</p>

Raiger84
03-05-2007, 05:46 PM
<cite>lilmohi wrote:</cite><blockquote><p><span style="color: #990000">The OP seems to think that the RNG rolls once to see if you get a rare, then rolls again to see what rare you get. </span> In that case your Imbue items are blocking your collection of actual rare items.  However that is not how it works, getting more imbues cuts into the number of common harvests you get, not rare.  I'm not sure of the actual numbers but it works something like this:  On a harvest a random number between 1-100 is generated, on a roll of 1-89 you get a common item, on a roll from 90-98 you get an imbue item and on 99 you get a rare, and on a 100 you get a rare + imbue.  So even if they eliminate imbue harvests altogether you will still have to roll a 99+ to get your rare.  Now i suspect that the actual random number generated is much larger (probably d1000, or d10000) but i picked something more managable.</p><p>That said they won't ever make rare drops as common as imbue items so you can forget about that.</p> <span style="color: #993300">That is exactly what I believed...I still think it is that way since when you do harvest a imbue item it says clearly on the screen that you harvested a rare item.  Now weather this is a oversight on the coders and it wasn’t supposed to say that then I guess I am wrong, but if it was meant to be like that then yes I do believe the abundance of the imbue items do cut into the rare items you get.  Also why don’t you think there is a random number generated when you get a rare?  What about for stones and ores where you have two different rares that could be harvested.  Obviously there is a code in the background that has to randomly get a number to determine what type of rare you get on those harvest nodes in particular. However, this might just all be speculation, however if a Dev or a coder from the team could possibly shed some light on this situation it might clear up the actual direction and clarify what could be done to tweak it should it become a problem...which I use the term could because for some it would be a nuisance, but for some it won't be.</span> </blockquote>

Lilj
03-05-2007, 08:35 PM
<cite>lilmohi wrote:</cite><blockquote><p>The OP seems to think that the RNG rolls once to see if you get a rare, then rolls again to see what rare you get.  In that case your Imbue items are blocking your collection of actual rare items.  However that is not how it works, getting more imbues cuts into the number of common harvests you get, not rare.  I'm not sure of the actual numbers but it works something like this:  On a harvest a random number between 1-100 is generated, on a roll of 1-89 you get a common item, on a roll from 90-98 you get an imbue item and on 99 you get a rare, and on a 100 you get a rare + imbue.  So even if they eliminate imbue harvests altogether you will still have to roll a 99+ to get your rare.  Now i suspect that the actual random number generated is much larger (probably d1000, or d10000) but i picked something more managable.</p><p>That said they won't ever make rare drops as common as imbue items so you can forget about that.</p></blockquote>This is how it works as far as I know. This is a good explanation, well done <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Tomanak
03-06-2007, 12:15 PM
<p>Heres an idea, just dont make the rare found ding when its a fricking uncommon <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Most annoying <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

lilmohi
03-07-2007, 12:07 PM
When the imbues first went in people were worried that the imbue items were lowering their chances of rares.  However a developer posted that the rares still had the same chance of dropping.  Subsequent massive tests by players backed that up.  I do agree, it would be nice if they came up with a different message and ding so i wouldn't get so excitited.  <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" />

EtoilePirate
03-07-2007, 01:59 PM
<cite>lilmohi wrote:</cite><blockquote>When the imbues first went in people were worried that the imbue items were lowering their chances of rares.  However a developer posted that the rares still had the same chance of dropping.  Subsequent massive tests by players backed that up.  I do agree, it would be nice if they came up with a different message and ding so i wouldn't get so excitited.  <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></blockquote> I go on big harvesting runs -- whee, around and around the Sinking Sands -- with my speakers off and the TV on.  So I'll double-click a node, and then look at "Law and Order" reruns, and double-click another node, and turn back to the antics of Jack McCoy... And that way, no false alarms.  Just a really pleasant surprise to find a vanadiam, a cobalt, an alkali loam, and two more saguaro roots in my bag. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Perception is everything. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

SmCaudata
03-10-2007, 03:03 AM
[email protected] wrote: <blockquote><cite>EtoilePirate wrote:</cite><blockquote>They actually did tweak it so that if you're well over the minimum level for an area, you have a slightly higher chance of pulling a rare.  It's in the LU24 patch notes.  That change was part and parcel of the whole chance-to-pull-multiples harvesting change.</blockquote> That's good to know. Here I've been busting [Removed for Content] in T4 zones harvesting, when I could be emptying the bank accounts of T2 & T3 crafters instead! XD I must be a victim of said RNG bad luck when it comes to harvesting in lower levels then. I do substantially better when harvesting at my own tier which is currently T4 but moving on T5 very quickly. Thanks for digging up the nugget of information!! </blockquote> There are two ways to get a rare.  You can outright get one rare or you can get 10 of the normal harvests + 1 rare in a tap.  Being way over in skill increases your chance at the latter, but doesn't seem to affect the former.