PDA

View Full Version : Never mind servers being dead is pvp is dead...?


SoulfireUK
03-02-2007, 07:45 AM
<p>This has been said before and probably be said again but is anyone on Naggy to pvp?</p><p>Eager to enjoy the new rules with the GU32 myself and several freinds logged our 25 pvp toons for a run around Ant and CL for a bit of combat. Fights these days can be far and few between so when we find a bunch of Q's to fight we engage when we can. Such was the situation in CL, when we found 4 Dr*K**r*M (you know who you are) guildies ranging from 21 to 26 nr wailing caves jumping Fpers so we ran in to defend our lands.</p><p> All that resulted was the above mentioned zone hopped into and out of WC without engaging. We even summoned a pet and named it 'fourversesfourevenfight' to invite them to engage, did they? nope they just waited to gank solo fper's instead then fled when we gave up waitng for them to come out.</p><p> We have had battles with the above guild before and they have always put up a good fight either by beating us into the ground or staying till the end, so I dont want to tar the whole guild with the same brush. </p><p>What is going on? Is dying in game that bad? are titles and stats more important?</p><p>Finally I ask the leaders of the forementioned guild to get your ranks in order. Fine to run from a ganking squad when out numbered but when there is a toe to toe fight available with even chance of success then stand and honour your guild tag, dont let your ranks display cowardice unless thats your guild ethos.</p><p>Please please please people lets have a pvp server where people pvp, fine to run from a ganking squad but when you have a chance of winning, have some balls and fight!</p><p> P.S. If any of the four wish to respond in their defense then please do so.</p>

Cantilena
03-02-2007, 11:02 AM
This game is not worth playing in it's current state.  I had such high hopes when I heard about the zoning changes.  And then they backed it out.  I'll keep watching the forums in hopes that they will change EverRun into a game that rewards combat rather than cowardice.

The_Real_Ohno
03-02-2007, 12:39 PM
[email protected] wrote: <blockquote>This game is not worth playing in it's current state.  I had such high hopes when I heard about the zoning changes.  And then they backed it out.  I'll keep watching the forums in hopes that they will change EverRun into a game that rewards combat rather than cowardice.</blockquote>Why post here then?  They scraped the no-zoning for now, if u read the dev response, its for now.  PvP test server is coming in the next few days, and thats pretty much the first thing they plan on testing, since there is gonna be alot of bugs/exploits from this im sure.

Rattfa
03-02-2007, 12:48 PM
[email protected] wrote: <blockquote>This game is not worth playing in it's current state.  I had such high hopes when I heard about the zoning changes.  And then they backed it out.  I'll keep watching the forums in hopes that they will change EverRun into a game that rewards combat rather than cowardice.</blockquote> Thugs can still force people into combat, amongst other things. I dont want to be prevented from Zoning when I do not want to engage for whatever reason. I want 'no in combat zoning' in, but not when it will open the door to other bugs

Jaggid
03-02-2007, 12:51 PM
I will never understand why people play PvP, if they just want to gank people or raid...ect.  Personally I would get more satifaction by surfing [Removed for Content].

Eluzay
03-02-2007, 01:07 PM
[email protected] wrote: <blockquote>I will never understand why people play PvP, if they just want to gank people or raid...ect.  Personally I would get more satifaction by surfing [Removed for Content].</blockquote> because killing mobs is predicable and (once the ae is known) much easier than killing a human. You know what a mob will do, you never know what a person will do... its called challenge.

Jaggid
03-02-2007, 01:30 PM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote>I will never understand why people play PvP, if they just want to gank people or raid...ect.  Personally I would get more satifaction by surfing [Removed for Content].</blockquote> because killing mobs is predicable and (once the ae is known) much easier than killing a human. You know what a mob will do, you never know what a person will do... its called challenge. </blockquote> That is why I play PvP, but my point is, people join a PvP server, but want to run from straight up fights.  You only get BETTER at PvP if you lose and learn!

sprogn
03-02-2007, 01:31 PM
[email protected] wrote: <blockquote>I will never understand why people play PvP, if they just want to gank people or raid...ect.  Personally I would get more satifaction by surfing [Removed for Content].</blockquote> And for those of us who like to release our frustration in a much more dignified manner, there is PVP.  At least 20 years down the line, both my wrists will be of equal strength...

Bozidar
03-02-2007, 01:34 PM
<cite>sprognak wrote:</cite><blockquote>much more dignified manner, there is PVP. </blockquote>hmm.. debateable <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Smo
03-02-2007, 01:45 PM
<p>Never run from an even fight unless you have over a plat on you. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Ameniel
03-02-2007, 01:50 PM
<p>I'm all for the no-zoning once engaged....BUT</p><p>I see why all the testing is needed and theyre right to do it..imo there are a lot of in-combat out-of-combat mechanics that need to be fixed. Such as, if you attack someone and they fly off(griffon) or zone why do you remain in combat for so long? If the encounter is broken(by flying, zoning, etc) it should be broken right then and there. </p><p>If you chase someone after you both engaged...the person running often times will come out of combat and all the while you(the pursuer) are still in combat. Surely anybody can see this is a problem, and will be a bigger problem for obvious reasons if no zoning while engaged is put in. </p><p>Another scenario, you are both engaged, person zones...you eventually come out of combat and are ok.  Then..out of nowhere...you could be all the way across the zone on the other side, but if that person zones back in you are thrown back into combat. This has frustrated me to no end. </p><p>Anyway, I think the above problems and others like them need to be looked into and fixed before no zoning while engaged is put into effect, as much as I want to see it in place. </p><p>EDIT: Spelling.</p>

Greenion
03-02-2007, 02:28 PM
<cite>sprognak wrote:</cite><blockquote>[email protected] wrote: <blockquote>I will never understand why people play PvP, if they just want to gank people or raid...ect.  Personally I would get more satifaction by surfing [Removed for Content].</blockquote> And for those of us who like to release our frustration in a much more dignified manner, there is PVP.  At least 20 years down the line, both my wrists will be of equal strength...</blockquote> <b><span style="color: #336600">QUOTE OF THE DAY</span><span style="color: #00ff00">!!!</span></b>

Vlath
03-02-2007, 02:41 PM
<p>Leave Experience and faction gain, but get rid of the freaking titles. That is the reason 80% of people run like cowards.  Experience and Faction for PVP items , IMHO , is enough incentive to fight yet not enough of a loss to run. </p><p> I often hear in Vent, people going on a tirade because they lost their precious title? Whats the [Removed for Content] point? You gain nothing with your title except a boost to your fragile ego.</p><p>Get over it already and Fight!!</p><p> Thank you.</p>

Eluzay
03-02-2007, 03:38 PM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote>[email protected] wrote: <blockquote>I will never understand why people play PvP, if they just want to gank people or raid...ect.  Personally I would get more satifaction by surfing [Removed for Content].</blockquote> because killing mobs is predicable and (once the ae is known) much easier than killing a human. You know what a mob will do, you never know what a person will do... its called challenge. </blockquote> That is why I play PvP, but my point is, people join a PvP server, but want to run from straight up fights.  You only get BETTER at PvP if you lose and learn!</blockquote>yeah, for some reason people think there is a penalty to dying... funny story, first day the new zone was out I go running to check it out solo, and a x3 of radiant legion was campin the entrance (pretty good move for disco and fingind pvp fyi) and I blast through them and they kill me, repeat that 9 more times, 2 infamy losses and 20 silver later they decide I have had enough, so I proudly take my 10 death streak and check out the new zone.  Because I didnt care about infamy I got to do what I wanted.  Later that knight I was in kladin farming for pages to the flame cloak and in comes a group, about 7 deaths later they leave because I wont leave them alone. They make a pet name "thxforthetokens" and "ssslickdiesfast", but in the end I got my zone back so who really won? 6 v 1 zerging for the win (got my page fyi). In the end people take it too seriously I had 3 kills an 17 deaths that night but I did exactly what I wanted even though others sought to stop me.  OH NOZ I AM HUNTER! roflol pfft. oh and the 3 kills were the only 3 one v ones i had that night <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />... was a good night for me not because I am uber, but because I had fun. running is no fun fyi tbh

Eluzay
03-02-2007, 03:40 PM
<cite>Vlath wrote:</cite><blockquote><p>Leave Experience and faction gain, but get rid of the freaking titles. That is the reason 80% of people run like cowards.  Experience and Faction for PVP items , IMHO , is enough incentive to fight yet not enough of a loss to run. </p><p> I often hear in Vent, people going on a tirade because they lost their precious title? Whats the [Removed for Content] point? You gain nothing with your title except a boost to your fragile ego.</p><p>Get over it already and Fight!!</p><p> Thank you.</p></blockquote> amen and haleluyah brother.

Spag
03-02-2007, 03:42 PM
<cite>Ameniel wrote:</cite><blockquote><p>Another scenario, you are both engaged, person zones...you eventually come out of combat and are ok.  Then..out of nowhere...you could be all the way across the zone on the other side, but if that person zones back in you are thrown back into combat. This has frustrated me to no end. </p></blockquote><p>This is something they absolutely need to fix before no zoning goes into effect.  I had this happen the other day, and was stuck in combat indefinitely.  After about 5 minutes, I opted to zone out to get out of combat.  Once I zoned I was fine, and didnt even have a no zone timer, but during that time, I was unable to climb walls, nor would have been included in an evac if by chance I needed one.</p>

Cantilena
03-02-2007, 05:03 PM
The occasional death to an engagment bug, or a Thugs exploit would be WELL worth actually having someone to FIGHT for once, instead of just chasing them around.  As long as that Brig can't zone away when he realizes his thugs are beating on a pile of meat and steel and he isn't going to get his easy kill, I'm just FINE with it.

Inzipid
03-02-2007, 09:17 PM
[email protected] wrote: <blockquote>The occasional death to an engagment bug, or a Thugs exploit would be WELL worth actually having someone to FIGHT for once, instead of just chasing them around.  As long as that Brig can't zone away when he realizes his thugs are beating on a pile of meat and steel and he isn't going to get his easy kill, I'm just FINE with it.</blockquote> It is my limited experience that anything that is readily exploitable will not be used 'occasionally'.  I think it is well worth more testing.  Of course, if finding something to kill was an issue I would probably be inclined to agree with the author.   But targets are abundant and 30+ kills (and a handful of deaths) for a couple of hours work has been the standard in prime time lately.

Zanix
03-02-2007, 09:32 PM
<p>oh wow. I think it is litterally impossible to please EVERYONE when it comes to PVP. there are too many factors to consider, and when all is said and done, SOE's done a *decent* job as of yet. </p><p>I know everyone has thier opinions and wish lists when it comes to changes, but realize, 1 guys wish being launched into game might cause 1 other guy to quit. </p><p>While you think PVP is dead, Some think it's perfect. PVP gives that extra edge you won't find in PVE... when you are running solo through BBM, or out adventuring and can't AFK to take a [Removed for Content]. </p><p>Maybe some people will be happier with a higher population, but some will whine about the lag, and lack of balance, and lack of freedom and safety. </p><p>You can whine that people run because of titles, or you can whine because you think players run because of fear. Some people run because they know they would loose, to some, running away from an uncertain encounter may be thier best stratics. Titles to an extent give many a sence of accomplishment and challenge. Some cherish and baby thier titles and run. <b>There's nothing you can do about it. </b></p><p>In conclusion, if you don't like it. quit the game and give me your stuff.</p>

wildsinu
03-06-2007, 03:08 AM
  Pvp is dying and dying fast. The game rewards people that run in raids to pvp, or the solo scout that runs around with tracking until he finds the green con target to kill and runs from the fair fight, it also rewards all the full group of grey con level lockers that jump the red con when he is actually fighting a fair fight. The game encourages level locking so the t7 population is destined to die. So in turn we lose a lot of people who enjoy pve and pvp. The pvp servers are already set in motion for failure and will.

Ashen-Shugar
03-06-2007, 05:54 AM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote>This game is not worth playing in it's current state.  I had such high hopes when I heard about the zoning changes.  And then they backed it out.  I'll keep watching the forums in hopes that they will change EverRun into a game that rewards combat rather than cowardice.</blockquote> Thugs can still force people into combat, amongst other things. I dont want to be prevented from Zoning <b>when I do not want to engage for whatever reason</b>. I want 'no in combat zoning' in, but not when it will open the door to other bugs </blockquote> Thats half the problem .. this is a pvp server where running away is too easy , it should be hard to get away not easy to zone then sit immune then zone back and forward till your attacker gets bored .. why would you not want to fight? Something Vanguard has got right , escaping PvP on a PvP server is tough.

Ashen-Shugar
03-06-2007, 06:03 AM
<cite>wildsinu wrote:</cite><blockquote>  Pvp is dying and dying fast. The game rewards people that run in raids to pvp, or the solo scout that runs around with tracking until he finds the green con target to kill and runs from the fair fight, it also rewards all the full group of grey con level lockers that jump the red con when he is actually fighting a fair fight. The game encourages level locking so the t7 population is destined to die. So in turn we lose a lot of people who enjoy pve and pvp. The pvp servers are already set in motion for failure and will.</blockquote><p> I agree with some of your points .. Greys should get nothing if the oponent will gain nothing, Solo scouts certainly have the advantage of tracking but what is a fair fight ? If a solo scout stands toe to toe with a good Zerker they will probably get hammered not very fair I guess .. saying that a mage has the DPS and roots to kite most tanks .. Level locking needs to be removed (again another good thing Vanguard have done) so the population will rebalance - there will always be people leveling alts or starting new but the T7 pop should be the highest as it is the pinacle of the game... Sony Do need to act. </p><p>On Raid PvP .. I believe there should be heavy penaltys associated with Raid PvP to discourage it , the bad thing with that for an exile is that if we are attacked by 4 groups of out of raid FP/Q then we can't compete at all , we need to raid to stop us killing each other - ways would have to be found to discourage multiple groups helping each other (dunno how). I love group PvP and I'd love more in T7 </p>

Dannd
03-06-2007, 10:06 AM
<p>Raid PVP will never go away, that's a fact of life we all have to live with.</p><p>W/regard to Exiles having to raid to stop killing yourselves, well (and I know you know this) that's one of the "joys" of being in Exile.  SOE never intended on it being easy for Exiles to accomplish what needs to be accomplished.  Kudos to those guilds in Exile who have made it otherwise.</p><p>Nothing constructive, just my 2cp.</p>