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Zaviur
02-27-2007, 09:49 PM
<p>When did the brokers get so greedy?  10% mark up is kinda steep well at least IMO.</p>

DobyMT
02-27-2007, 11:38 PM
Its city taxes to get those pot holes fixed, and its 20% and 40% depending on the other city broker

Themaginator
02-28-2007, 12:42 AM
this is not lore kthx

panther55
02-28-2007, 03:13 AM
/wave sashtan

Themaginator
02-28-2007, 03:39 AM
zomg Odysham! ive been caught! *flee*

Cusashorn
02-28-2007, 12:20 PM
Yeah this thread has nothing to do with the Lore forum.

Ji
02-28-2007, 12:23 PM
<p>The gnomes have a secret invention in the works but have these hired guns to sell goods and help finance their secret operation. Stay tuned......</p><p>Meanwhile.....blame it on the gnomes!!</p>

Killerbee3000
02-28-2007, 01:21 PM
<cite>Jixx wrote:</cite><blockquote><p>Meanwhile.....blame it on the gnomes!!</p></blockquote>thats what i do with everything....

UlteriorModem
02-28-2007, 01:22 PM
<p>From a wiki</p><p><b>Money-sink</b> is a term used to denote a game mechanic that helps to control the inflation rate and in-game economy. Without various money-sinks, the developers would have no viable means of introducing money into, or removing excess coin from, the game's economy. This would eventually lead to a complete breakdown of the economic sub-systems. In a game like <link removed>, which is primarily driven by a player-created economy, this could have catastrophic effects. </p><p>This term is also used somewhat derogatorily by players to denote any in-game sub-system that might be what they consider exhorbitantly expensive, from a cost-effectiveness point of view. For instance, personal mounts are quite expensive. Some might call that game mechanic a money-sink. The same generally applies to player-housing in some form or fashion. In most games I've played, player-housing was so expensive that the <i>average player</i> could not afford it until later levels, no matter their actual need to have a central port for anchoring <a href="http://www.wowwiki.com/Alts" target="_blank" rel="nofollow">alts</a>, entertaining friends, larger vaults, etc. </p><p>In general terms, think of anything on the luxury side of one's in-game life as a money-sink</p>

Looker1010
02-28-2007, 01:37 PM
<p>I have a small gripe with broker commissions. Below a selling price of 5c commission is 100% - think of all those 1c items selling for 2c. </p><p>Brokers should be decent and not charge any commission at all until an item has a sell price of at least 5c where that 20% commission will actually be 20%. </p>

Korpo
02-28-2007, 02:10 PM
<cite>Looker1010 wrote:</cite><blockquote><p>I have a small gripe with broker commissions. Below a selling price of 5c commission is 100% - think of all those 1c items selling for 2c. </p><p>Brokers should be decent and not charge any commission at all until an item has a sell price of at least 5c where that 20% commission will actually be 20%. </p></blockquote>Then again, there's a million copper per plat... If you're buying piles and piles of 1c raws and paying a 1c broker fee each, it would take <b>1000 stacks</b> of raws to spend 10g in broker fees <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.

morinfir
02-28-2007, 06:07 PM
Anyone know what the story is with the broker only working for the most recent character you have logged in? That's the single-most annoying thing for me with the game as a whole.

Majandra913
03-18-2007, 01:31 AM
I noticed that also. I sure hope that was not intended.

erin
03-18-2007, 07:16 PM
<cite>Majandra913 wrote:</cite><blockquote>I noticed that also. I sure hope that was not intended. </blockquote>Its very much intended, and like it or not, its always been this way.

Rijacki
03-18-2007, 08:38 PM
[email protected] wrote: <blockquote><cite>Majandra913 wrote:</cite><blockquote>I noticed that also. I sure hope that was not intended. </blockquote>Its very much intended, and like it or not, its always been this way. </blockquote>*nod* from the very beginning of the game, only 1 character per account per server can be selling.