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Zuria
02-24-2007, 04:06 PM
<p>What's your favorite dungeon or instance, and why?   Is it the difficulty level?  The types of mobs?  The general atmosphere or story behind the dungeon, or something else?</p>

Nuhus
02-24-2007, 04:19 PM
Solsek's Eye. Just look at it. Huge, open and some pretty nice art work.

Vy
02-24-2007, 04:20 PM
I have not experienced every dungeon yet, however I do enjoy Stormhold the most so far.  It has the most interesting layout, and the largest quantity of named mobs any dungeon has to offer.

Mr. Dawki
02-24-2007, 04:23 PM
<p>Nest. pull one grp cast marbles and pray , because the entire zone is comming to you.</p>

Talz
02-24-2007, 04:39 PM
It isn't the most pretty by far but Bloodlines was fun.

Rahatmattata
02-24-2007, 04:43 PM
<p>Fallen Gate. I love the atmoshphere, tons of named mobs, difficult pulls. I like the small houses and little buildings to clear out, and a few have named in them. My favorite named to kill (besides boss in bottom) is the one in Little Neriak in the 3 story building (Nerial T'Rek I think his name is maybe?). That building is great fun to pull and probably the most difficult pulls in the whole zone. Plus there are lots of caster type mobs there, good for coercers to charm and fun to fight becuase you actually have to time your interrupts, stuns, knockdowns, etc. The mobs are neat, zombies vampires, skeletons, gargoyles, etc.... </p><p>This is one of the only dungeons I feel like there is an actual purpose to it. Start at the top and work your way to the bottom and kill the boss and then do vaults instance. A very fun instance IMO, I like the colors of the hallways and room, and the boss named looks sweet. If you get many of the named and have a lucky night, in a good group with little competion from other groups and farmers, you can get multiple AA and adventure levels by the time you get to the bottom, and some very nice lewtz for that level.</p><p>The only thing that would make this zone any cooler is if there was a T7x4 instance of it, with almost the exact same mobs, placement, and pathing. Make Qui'Litora (spelling) a 75x5 encounter or something lol. Anyway, yea... Fallen Gate is my favorite.</p>

Leafbringer
02-24-2007, 05:15 PM
So far the one I think has been the most interesting is one in Rivervale called the Tower of the Drafling... I think?  If it's the one I'm thinking of, it's a network of bee-like honeycombs - just a really really cool looking dungeon.  I believe it is the domain of some wacked-out Bixies.  I just remember being there and thinking, "Ok, this is pretty impressive". I'm also a fan of Cazic-Thule, probably because I've spent so much time there and gotten so many nice drops.

Migi
02-24-2007, 05:45 PM
Nek Castle1 is a great dungeon. Here's what I love about it: <ul> <li>interesting storyline that unfolds the deeper you go  </li> <li>lots of named mobs to kill  </li> <li>quests available inside/right outside </li> <li>good loot for the level (for a variety of classes)  </li> <li>creepy look and feel: I want to be nervous in a dungeon </li> <li>lots of content </li> </ul> I was really looking forward to Nek2, but when I visited I was disappointed. The biggest complaint my group had was the lack of metal chests, we went several times and every single named dropped a wooden chest. Not one person received a gear upgrade there. Also disappointing was the completely linear layout. You had only one choice of direction while progressing through the dungeon. There weren't any quests either  =( I've heard that Nek3 is better, so I can't wait to give that one a try! (editing for formatting, everything keeps getting squished together)

Mirander_1
02-24-2007, 05:58 PM
Solusek's Eye, at the bottom floor, has the best architecture in the game, hands down.  The dungeon, which until this point has just a general undergroud tunnel look, opens out into this <i>huge </i>cavern with lava at the bottom, hundreds of feet below where you're at.  The Fire Giants have built into the stalactites in the celing, and they're connected by these transperant red-glass walkways.

Shackleton1
02-24-2007, 06:44 PM
<p>I'm a bit old school and think dungeons should be dark, slightly gothic places. So Stormhold and Nektopos are good. They are by far the most atmospheric zones in the game. </p><p>Also Deathfist Citadel is worthy of a mention. It's cool to be running all over a castle, fighting off hordes of orcs. It's nice to emerge on the battlements.</p><p>Permafrost was pretty well done as a dungeon, but doesn't have the atmosphere of Stormhold or Nektropos.</p><p>Oh! And Kaladim is pretty amazing. It would be even better if it was twice as big and a bit less cramped and a bit darker, less gimmicky. I always stick the Mines of Moria music on when I go there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Snowdonia
02-24-2007, 06:51 PM
Sol Eye scares the bejeezus out of me down there! I've got a deathly fear of falling and that transfers to in game (don't know why). I was a nervous wreck when I went with a group down to Naggy for the "To Speak as a Dragon" quest. From my limited experience with dungeons (not in a raid guild and don't have any chars higher than 5<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> my favorites are Fallen Gate and Nektropos Castle for pretty much the same reasons that people have posted previously. I also like though, that while these zones can me farmed, they are most often not. Fallen Gate almost urges you to keep going and get to the end (because there IS an end) while Nektropos Castle has several purposes and a storyline that also leads you to a conclusion for the zone. I feel that because of this it's a bit of a deterent for continual camp farming. Fallen Gate also has the added bonus of getting progressively harder the further you move through it. I really enjoy dungeons that lead you through it, urging you to move on to the next part, with an ending at the "end" of the dungeon. A goal completed! Something feels accomplished instead of just running up and down, back and forth through a zone to try and kill as many named as possible. They also don't take hours upon hours upon hours to get through. A couple notable dungeons: Deathfist Citadel - also a beginning to end zone with quests and purposes, but there's just far too much trash to continually wade through. Mines of Mendrath - I can't say too much about this one only because I've only ever experienced it once and it was a blur as we basically just busted through the whole thing but it seemed to have the same qualities as the others and I liked that the trash stayed dead. I hope to go back and spend a bit more time getting a feel for the dungeon.

liveja
02-24-2007, 08:29 PM
<p>Shimmering Citadel: it's one of the most beautiful zones I've seen in any MMO, I love the music, & the solo hunting there for my Swashy was both fun & profitable. But, why-o-why did you apparently nerf the spawn rates of shinies there????? /cry</p>

Yojimbo99
02-24-2007, 08:47 PM
<p>gonna have to go with Sol Eye on this one ..</p><p>it's eerie sound tracks, huge giants and the glass bridge part is almost breath taking. honestly the only down side to this place is it's size.(but as a contested dungeon thats a good thing)</p><p>but i will make a notable mention of permafrost; not the zone as a whole, but the run up the entrance ice bridge across the chasm and upto where vox spawns is really neat the first time there..esp if she is up</p>

Shackleton1
02-24-2007, 10:42 PM
<p>Got to say I much prefer instanced, non-respawning dungeons with a story to them than static dungeons. The reason is that if you group in a non-instanced dungeon, you end up running from named to named a lot, whereas an instanced dungeon you aren't rushing to grab a named so you take your time a little bit more and enjoy the journey. </p><p>I'd love to have an instanced dungeon the scale of Stormhold. The problem with the EoF instanced dungeons is sometimes they're a bit short (Achadechism), or sometimes have just too much trash / not enough interesting areas (Obelisk of Blight) and also that they're always the same each time you do them.</p>

steelbadger
02-24-2007, 11:15 PM
I love Stormhold (because it is the epitome of a dungeon) I love Solusek's Eye (because of its size and scope) I love Permafrost (because of the harrowing feeling, well complimented by the music) I love Castle Mistmoore (because it has amazing architecture and is one of the few places one can go and still have to work hard)

Kerisan
02-24-2007, 11:35 PM
If I had to choose I would probably say Nek Castle 1 and 2. I love the lore attatched to it, and I would love to see this kind of deep, thought-out lore for every dungeon zone.

Fortai
02-24-2007, 11:50 PM
I'm gonna have to go with <b><span style="color: #ff0033">Sol Eye</span></b> for it's size and layout (brilliant design). <b><span style="color: #9933ff">Nek 1</span></b> because it's creepy, and it has a very interesting and dark story to tell.  I Love the lore and puzzles that this dungeon has.  That's my favorite kind of dungeon. And last but not least, <b><span style="color: #33cc00">New Tunaria!</span></b>  This proves that a contested heroic dungeon, doesn't have to mean it's inside with a bunch of hallways!  More zones like this would be great.  Plus, the music, the atmosphere, and the architecture are all simply amazing.

Koehianna
02-25-2007, 02:04 AM
Nek1 is amazing. I don't say this for many things in EQ2, but I can honestly say I get <i>scared </i>everytime I go through there.  The lore and the map itself.  The lore especially.  The lore is really scary.  I mean, when you the history behind the place, its just terrifying to be in there when you have those thoughts stuck in your head. Everything is so intricate about the zone as well.  The little mechanisms to gain access to certain areas, the secret levers, the secret doors, etc.  It's just a great puzzle everytime you go in there.  No other instance in the game has this level of detail. I'd really love to see more zones like this.

Sebastien
02-25-2007, 03:57 AM
<p>Stormhold is a great dungeon for its level.  It has a lot of quests, a lot of named mobs, and the drop rates are excellent.  For some reason drop rates do not at all seem consistent from dungeon to dungeon.  I don't know why.</p><p>I don't know if you will count Nektropos Castle as a dungeon or not, but if so, it is surely one of the best made.</p><p>Crushbone Keep was well done, bringing in the idea of a themed dungeon with ample quests that really pull you through the content.  Loot is very nice as well.  Everyone likes the mini-instance concept, and the one in CBK is nicely done, because there is actually a bit of discovery and exploration involved the first time you do it, and the boss looks very very cool. =)</p><p>To be honest I think these are the best; Ruins of Varsoon is kind of boring by contrast, and Runnyeye I just find to be a very monotonous and dull place.  Also the loot seems to get really lousy in the 30-50 dungeons?</p>

Eldcen
02-25-2007, 05:55 AM
Another post for Sol Eye. I had never really explored if much, but I decided to take my then 60 wizard there just to look around.  I walked into the first big area (before you start going down to the sub-levels) , and thought "well I guess this is pretty cool, but...".  Then I started going down.  And down.  And down.  I kept thinking more and more of this place until I entered the red glass walkway cavern over the lava.  The sheer size and scope of that room and its interconnected walkways suspended over the largest lava lake I'm seen in any MMO just about took my breath away (as someone else mentioned). My only small Sol Eye complaint is it was obviously built without a Fae in mind.  I decided to jump down to the big crashed tunnel boring machine, or whatever it is, at the bottom of the lava lake area.  Well the island that machine is on, the machine itself, and many other islands down there have no hard surface - you just fall right through them into the lava below.  But I'm sure when the zone was first designed no one ever envisioned anyone being able to survive a drop like that. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Mareth
02-25-2007, 06:19 AM
Living Tombs, no idea how the place actually works as a dungeon, I've just been there when it was all greyed out, but the atmosphere is just so great, as is the lore. Shimmering Citadel is just beautiful, Poet's Palace is brilliant, tons of mobs, but no need to actually fight them all. Interesting statue puzzle, if one can skip if in a hurry. Great instance. I like Vaults of El-something, because it's such an open zone that I don't need to pan my camera around with the mouse all the time (leaving one hand free so I can eat popcorn while dps'ing there!). Nektropos Castle is the excact opposite of course, but it has some of the best lore in game, and a really great atmosphere, first time I went down in the basement and heard the heart-beating I got a little bit frightened. Permefrost is a really beautiful zone, with large open room, spent a good deal of time there camping nameds, which there are a few of. Obelisk of Lost Souls is just pure awesomeness. Large level range and the dungeon is split in 3. The outside, the first floor, and the second floor and everything you need to get there. Lovely large zone with lots of mobs, several ring events, very good atmosphere, cool layout and excellent mysterious lore. Bit colourless of course, but it's the shadowed men, so <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> For instances though, I think Miragul's Menagerie is my absolute favourite. While the 30+ times I've been there I've never actually gotten a metal chest, the events in the zone and such are just so cool, and it looks magnificent too. And a few words in general; I prefer the non-linear dungeons (ie Stormhold and such) over the linear, since it's better for several groups for one thing (if you catch up to a group in a linear dungeon, you'll be playing the pulling race for a while), and it's a lot easier if a new group member arrives in a non-linear, since you don't need to go from the start again as invis is generally usefull in those dungeons. Stormhold, Ruins of Varsoon and Kaladim are good examples, you can invis around most of the zone to catch up to a group, and if you run into someone else, you can just go another way. Of course, I like non of those 3, but for entirely different reasons <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Not been much to New Tunaria yet, but as I really love the big open places, I think I'm gonna like it a lot when I do go there!

Arthik
02-25-2007, 07:09 AM
I like Obelisk of Blight. It has a very Hellraiser-ish feel to it, I think, and I've always been fascinated by the Shadowed Men. I never leveled or spent much time in Obelisk of Lost Souls, so I kind of view OOB as the higher level version. Poet's Palace was another favorite of mine. Extremely difficult zone when the cap was 60 (most groups broke up before reaching the end for various reasons, from time constraints to boredom, etc.). I thought it was really neat, and the nameds dropped awesome stuff (back when they were fabled. Stats haven't changed, I know, but back then I was a non-raider and the fabled tag was just sweet). Ruins of Varsoon was one of my favorite lowbie instances, due to the high amount of nameds, even if I did spend most of my group time camping a single named or trying to beat another group to it.

Andu
02-25-2007, 10:08 AM
Permafrost, it looks fantastic and is fun to play in. A few nice quests, lots of nameds and it just feels cold like it should. I noticed everyone saying Sol Eye. I was tempted at first because it looks so stunning but you have to ask yourself - if it is that good why is it always permanently empty? Even in its hey-day everyone went to Permafrost. Sol Eye is basically one long corridor from top to bottom, with a few chambers off the side of it. Even with the addition of teleporters and the like it is still a nightmare to get around. That's why noone goes there unless they have to. So you have to say, it looks brilliant, you feel you ought to love it and I almost siad it was my favourite zone as well. However, you never actually spend all that much time in it, compared to say Runnyeye or RoV, so I couldn't put it ahead of Permafrost.

liveja
02-25-2007, 10:49 AM
<cite>Anduri wrote:</cite><blockquote>I noticed everyone saying Sol Eye. I was tempted at first because it looks so stunning but you have to ask yourself - if it is that good why is it always permanently empty? </blockquote><p>My thoughts, as well.</p><p>Other faves of mine: Stormhold & Fallen Gate are awesome low-level dungeons, New Tunaria is almost as beautiful as Shimmering Citadel, Mistmoore Castle is oozing atmosphere, & Permafrost is just CRAZY fun. I'd still have to go with Shimmering Citadel, tho.</p><p>I also agree with the poster(s) who said they'd like to see some longer instances, like one at least on the scale of Stormhold. I think the main reason people do instances is that they're small, relatively short, & you can get a feeling of finishing the entire dungeon in one go. All valid reasons, sure, but I wish there was at least one instance that was long enough to be seen as a "marathon" run, rather than a sprint.</p>

AvalonSpirit
02-25-2007, 11:18 AM
<p>hrm choices choices.....</p><p>shimering citadel is a great design.  i love that i always get lost no matter how many times ive been in there and have to wander a bit to find out where i need to go, especially if i fall through a crack lol.  deathfyst and nek 1 are both great as they are giant puzzles.  in both of these you have to figure out what to do in and in what order to do them to be able to progress.  </p><p>but my total absolute fav is sol eye.  even beyond the fact that the design and graphics are just awesome.  i love the size of it.  i love having to wander around and figure out how to get through the zone.  i love the lil mini's stuck in there like BoF, and the challenges to get to Naggie.  theres plenty of room for multiple groups to hunt.  theres some great quests there.  i enjoyed fighting there, and being always on edge worried about falling.  even now that im 70 i still go running around back through there.  i always volunteer if someone needs to get somewhere in that zone.  even knowing my way around now, i still love wandering around and i always get sidetracked to see something nifty when i go.  then you have plenty of named spread out far enough to avoid one group trying to camp there.  this whole basic design does a fairly good job of keeping out bot groups also.</p><p>ok /rambles off.</p>

Birn
02-25-2007, 11:51 AM
I don't know if I still count this as my favourite one but in the past I loved Runnyeye. It got some nice quests/lore, big groups to fight (everyone loves chaotic fights, hehe), lots of named mobs and also two instances if your group wants some rewards for the hard work (sometimes you just can get those contested named up or it's camped by others.).

Conj
02-25-2007, 12:46 PM
<p>That's a tough question but I would have to say <b>Living Tombs.</b></p><p>If I could construct the perfect zone it would inclue (but not limited to)....</p><p>Solo, group and raid content.</p><p>Lots of ? ! collections</p><p>BRIGHT</p><p>Solo,group and raid quest giver by entrance - unlimited quests</p><p>Room to run without being too close to other mobs when pulling</p><p>Usable gear that drops and not just vedor trash</p><p>Platforms, tunnels, hidden rooms and LARGE open areas with dragons</p><p>Interactable items, clicky's, flying platforms, stairs that turn flat and make you fall.</p><p>Area of effect spells safe</p><p>NPC that will fight along side you (bodyguard for hire or perhaps an escort)</p><p>Portal or some form of transportation close so people wont hesitate to group there.</p><p>Challenging dynamic (not the mobs but the terrain)</p><p>Mobs that actually fight back as if they were the class you were fighting in PVP. Example would be a conjuror that dots and casts swarm pets or a Swashbuckler that gets behind you.</p>

EtoilePirate
02-25-2007, 03:04 PM
<cite>Zuria wrote:</cite><blockquote><p>What's your favorite dungeon or instance, and why?   Is it the difficulty level?  The types of mobs?  The general atmosphere or story behind the dungeon, or something else? </p></blockquote> I like most of the lower-level ones best, really.  I've always liked Permafrost; something about Everfrost and Perma really makes me feel cold and there and involved, and it's great.  Solusek's Eye is brilliant, although with a lot of really frustrating elements that I wish could be changed. Then of course there's Klak'Anon, which I'm LOVING with my Fury.  I enjoy the clockworks' death animations, though.  They're just fun. In the higher end, of the L70 zones I've probably liked Halls of Fate and Obelisk of Blight best.  Although I have to say, as scripted instances go, Unrest is definitely my favorite of the game.  Nek 3 had a lot of advantages too but I don't like the geography of Nek Castle. I never really played EQ1, so I have no nostalgic ties to any of it.  I don't know what they were and I don't much follow the Lore.  I just enjoy them for their own sakes.

Mirander_1
02-25-2007, 03:23 PM
<cite>Anduri wrote:</cite><blockquote> I noticed everyone saying Sol Eye. I was tempted at first because it looks so stunning but you have to ask yourself - if it is that good why is it always permanently empty? Even in its hey-day everyone went to Permafrost. </blockquote>Two reasons, I think.  First, have you ever tried to travel there at the appropriate level range?  It's a major pain.  Second, is because it's a heroic dungeon sitting on top of a heroic overland zone.  They both serve basically the same level range, so it's all rather superfluous.

Melodar
02-26-2007, 03:51 AM
<p>I like instanced non-respawning dungeons. Stepping all over other groups in a dungeon is just no fun and contesting a mob is just Sony allowed griefing. A group able to go in their own instance taek their time and have fun is where it is at.</p><p>One thing I have noticed is high level ^^^ at zone entrances only to have mobs behind it be 4 or 5 levels lower and that is most of the mobs in the dungeon. Putting this in the way ruins a dungeon. new Tuneria is an example of this a 60^^^ guard blocking only way into map and past them 56ish mobs.</p>

Nuhus
02-26-2007, 03:55 AM
<cite>Anduri wrote:</cite><blockquote> I noticed everyone saying Sol Eye. I was tempted at first because it looks so stunning but you have to ask yourself - if it is that good why is it always permanently empty? Even in its hey-day everyone went to Permafrost. Sol Eye is basically one long corridor from top to bottom, with a few chambers off the side of it. Even with the addition of teleporters and the like it is still a nightmare to get around. That's why noone goes there unless they have to. So you have to say, it looks brilliant, you feel you ought to love it and I almost siad it was my favourite zone as well. However, you never actually spend all that much time in it, compared to say Runnyeye or RoV, so I couldn't put it ahead of Permafrost. </blockquote> It is a very stunning zone, I've spent hours there myself. Theres still a need to go there for Prismatics, Saving Soles and Crown Of Kin Tarinax. I think the length of the walk to get teleporter access can be rather long if you are in level range. It is a nightmare to get around - very true. A partial shame since - really it's a wonderful zone.

Miele
02-26-2007, 08:02 AM
I love every zone where I don't have to see the sky by default, but if I had to choose, Stormhold is just the best zone for me, with Nek1 being a very close runner-up.

Farzmek
02-26-2007, 10:05 AM
<p>Nek Castle is my favorite.</p><p>There is a vast variety of mobs and creatures and nameds to kill.  There is very story-rich content, tying in quite a few quests, all needing some of the same mobs.  That btw is very useful when trying to get PUG's to help you with quests.  It's also just plain creepy, the dungeon, not the fact that people are helping you.</p>

Zuria
02-26-2007, 08:09 PM
<cite>Farzmek wrote:</cite><blockquote><p>Nek Castle is my favorite.</p><p>There is a vast variety of mobs and creatures and nameds to kill.  There is very story-rich content, tying in quite a few quests, all needing some of the same mobs.  That btw is very useful when trying to get PUG's to help you with quests.  It's also just plain creepy, the dungeon, <b>not the fact that people are helping you.</b></p></blockquote><p>Suuuure.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Nek Castle is my favorite at the moment also, for many of the reasons others have already listed. </p>

Ishya
02-26-2007, 08:25 PM
shame no one listed Zek Citadel. very fun lore- and questlines Lots of nameds, and if you are daring enough, even an epic boss. Really gave me a feeling of invading it when on the courtyard, tons of orcs attacked <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />