View Full Version : a couple of features to put on the to DO list

02-23-2007, 06:11 PM
<p>Short simple w no explanations:</p><p>1) Raid zone save function 2) Seperate spell avodiance and spell mitigation into 2 seperate values 3) Seperate Taunt resist and include a taunt mitigation value (can be included w above) 4) working instruments w song modifers for bards 5) revamp on PC power drains (simply make pwer drains work AND seperate innate effects and power pool abilities on NPC's) 6) Revamp of incombat HP regen (maybe make them tick every 1sec instead of 3sec) 7) General raid lag (from charms etc), rendering, and crashing while revive/zoning</p><p>I will think of more and edit them in later i was trying to stay general instead of class specific. </p>

02-23-2007, 06:29 PM
<p>I'd really like to see instraments for bards.  They were a lot of fun to collect in EQ.  I'm not sure they will put them in though.</p>

02-23-2007, 07:16 PM
[email protected] wrote: <blockquote><p>I'd really like to see instraments for bards.  They were a lot of fun to collect in EQ.  I'm not sure they will put them in though.</p></blockquote><p> I agree that and it could help w bard issues and lack of craftable items for woodworkers/carpenters. They dont need to be % mods liek eq1. Instead start w 5 instruments flute, drums, tamborine, horn, lute (or harp). have each add to an abiltiy type for bards.</p><p>They could be either charm slot items OR ranged/secondary items. (charm preferred)</p><p>1) Drums increases run speed set 1-5% based on tier of drum 2) Lute increase rezz cast/recast +amount of hp/pow for dirge. Increase charm/mezz duration for troub 3) tamborine increase debuff amount 4) lute increases damage amount </p><p>You get the idea and the raid dropped item could have special effects like fabled drums that also add 1-2% to percussion of stone (dirge) and Reflection (troub). horns that add 1-2% to proc chance of CoB or PoM.</p><p>well you get the idea. I think they will include them eventually, probably part of some crafter additional recipes for wood/carp's. But how cool willl they be i don't know. </p>

02-24-2007, 06:04 AM
Add: Special containers you can put in a house where in you can place the crafting materials you have gathered, so it is easy to store them and switch them between the different characters (one has to be a trustee to use the container for example). Managing crafting materials drives me crazy... Femke.

02-24-2007, 08:48 AM
<p>Would love to see a raid save function, it would feel like you progress with your guild instead of just redoing the same stuff. And, some of us dont don't want to spend half a day inside a raid instance, I raided with some guys who had a time limit of 3 hours because some had a real life outside EQ2 and it would help alot if you could split it up between two days.</p><p>But of course there needs to be some limits, it could be for example a 12 hour wait between you can save your raid and re enter to avoid people going out to repair and then just enter right away.</p><p>Oh, bard instruments, that would have been a real nice for all the bards, I hope the devs intend to introduce them into the game (in a meaningful manner.. hehe) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

02-24-2007, 10:41 AM
I would like to see as posted Bard Instruments and also crates just for harvested goods. It is irksome managing raws <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

02-24-2007, 03:35 PM
<p>Yeah bard instruments maybe should go into the charm slots and improve certain songs.</p><p>Guild Housing, yes please.</p><p>Dressing room window so you can see that gear before buying it, just for fun.</p>