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View Full Version : Evac Change?


RpTheHotrod
02-23-2007, 03:27 PM
I'm returning after not having internet for awhile. I heard that there was an evac change? (really did hate evac <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )

Killque
02-23-2007, 05:05 PM
<p>Lots of changes, let me recap what I can recall at this moment.</p><p>Things that have changed since you were gone: </p><ul><li>No evac if in PvP Combat</li><li>Items that would reactively proc and put you in PvP combat, no longer proc until you yourself engage in PvP combat.</li><li>Healing yourself if you are under PvP attack now places you in PvP combat.</li><li>Jump boots were made, "exploited" (/eyeroll) and then nerfed.</li><li>New alternate crafting abilities were added (Tinkering and Transmuting)</li><li>New items called Adornments add stats to your gear (kind of like Imbueing). Imbued items cannot be adorned. Items can only foster one adornment. An item can only be adorned with an adornment of its own level or lower (ie no lvl 50 adornment on a lvl 10 chestplate)</li><li>New alternate (or class specific) abilities are included with the release of EoF (Echos of Faydwer, or however its spelt).</li></ul><p>Items coming up in the near future:</p><ul><li>Zoning while engaged in PvP combat is being removed (you cannot zone during a pvp fight)</li><li>Out of group healing is being removed. You will only beable to heal within the zone level range, or if you are above or below the range you can only heal if grouped. As such standard grouped with a higher level rules apply.</li></ul><p>Watch for expliots:</p><ul><li>People running in a straight line however you get message you cannot see target or target is too far away. This is the effect of a screen dragger and is used quite often.</li><li>If you engage someone who has a group invite window still up on their screen but they have not clicked ok... they can do so placing you at risk to be attacked by the higher level that just grouped (this needs fixing).</li></ul><p>Feel free to add to what I have misseed.</p>

RpTheHotrod
02-24-2007, 01:01 AM
<p>Thank you. That was a very useful post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>However, you did leave out the direct damage abilities being capped at..what was it...60% of target's total health?</p><p>I play a SK in PVP...so the harmtouch nerf and evac change will be interesting to deal with. Then again, I may start a Warden or Coercer on a PvE server (tired of gank squads)</p>

Norrsken
02-24-2007, 07:17 AM
<cite>RpTheHotrod wrote:</cite><blockquote><p>Thank you. That was a very useful post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>However, you did leave out the direct damage abilities being capped at..what was it...60% of target's total health?</p><p>I play a SK in PVP...so the harmtouch nerf and evac change will be interesting to deal with. Then again, I may start a Warden or Coercer on a PvE server (tired of gank squads)</p></blockquote>40%, but its still open for debate. And the sk is probably the hard hitter that will feel this the least. Our big nuke is neat, but doesnt come close tot he others in the higher tiers, we can also self heal really well fr someone that is not a healer. Also, or nuke can have a heal on it, which will still be useful even if the damage is capped.

RpTheHotrod
02-24-2007, 04:37 PM
Then again, other classes have their abilities more often and can simply re-use them...while SKs have to wait 15 minutes. :/

Norrsken
02-24-2007, 05:58 PM
<cite>RpTheHotrod wrote:</cite><blockquote>Then again, other classes have their abilities more often and can simply re-use them...while SKs have to wait 15 minutes. :/</blockquote>Same goes for the assassin and ranger.