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View Full Version : Don't Evac! Oh, too late -- raids cancelled. See you all next week.


Faymar
02-22-2007, 06:01 PM
Court of Al'Afaz is an Epic*4 instanced zone with a lock out for zoning in (before you've killed any mob). Casting evac in the zone does not take you back to the entrance but instead drops you and all group members in range into Pillar of Flames. This means a "beneficial" spell, with no warning, breaks up your raid and effectively ruins the night for 24 people. I can understand disabling evac or even -- if you really want to be harsh about it -- killing the caster. But forcibly removing that person and everyone in their group from the raid is not reasonable, in my opinion. Is there a reason for this that I'm missing?

Marcula
02-22-2007, 06:07 PM
This is the first time I have ever read about someone stupid enough to cast evac in a raid zone......thats freaking awesome!!!!

tass
02-22-2007, 06:17 PM
lol thats the kinda thing that spreads to all raiding guilds out there and never gets u on 1 again.

Slapfish
02-22-2007, 06:20 PM
<cite>Marcula wrote:</cite><blockquote>This is the first time I have ever read about someone stupid enough to cast evac in a raid zone......thats freaking awesome!!!!</blockquote><p> Then I guess you haven't read the "What's the stupidest thing you've ever done?" thread.  Bad evac were a recurring theme throughout the thread. In fact I think Evac was the #1 problem. I know I have a "bad evac" story. </p><p> All I can say is there are times Evac should just not be on the hotbar. If there is even the remotest possibility that Evac could be a problem scouts should get rid of it and raid/group leaders should instruct them all to do so. Evac can be your best friend or your worst enemy. </p>

DngrMou
02-22-2007, 06:24 PM
<cite>Marcula wrote:</cite><blockquote>This is the first time I have ever read about someone stupid enough to cast evac in a raid zone......thats freaking awesome!!!!</blockquote><p> Not everyone in this game raids.  As people level, and start to raid, they won't just know these things without being told about them first.  The only thing stupid about this is that no one on that raid gave it a thought until it was too late.</p><p>Once again, a lack of communication causes problems.</p>

Ealthina
02-22-2007, 06:29 PM
Good lesson to be learned by the evac guys.   I have learned this lesson in much the same manner, although, it was just a group instance..  one good panic on a pull and POOF!  zone load screen...

Faymar
02-22-2007, 06:37 PM
It's nothing to do with it being on the hotbar -- I chose to evac at that moment for a sensible reason, without even considering that evac would change behaviour like that. It used to work the same on the ships for the EL/Zek acccess quests but at least in that instance it was clear that you were on a small boat and it could only possibly take you to shore. I understand that that actually using one of my abilities in a raid is is apparently laughable, but I don't understand 1) How a player is supposed to know that you can not evac in a raid zone 2) Why this is seen as acceptable behaviour for what is generally a beneficial spell. Cast it unintentionally, and yes, it's ugly. Yes, it's the first time I've ever wanted to evac in a raid instance (my ranger is not my main) but I'm a bit shocked that people think that <i>I did something wrong and might never get to raid again</i> rather than something clearly bizarre about the game logic? Is there some sort of warning or obvious logic to this that I'm missing? Or is this just "you should have guessed" rite of passage sort of thing?

Marcula
02-22-2007, 06:50 PM
<p><span style="color: #00ccff">I shouldn't have called you stupid......thats reserved for repeat offenders lol sorry!!</span></p><p><span style="color: #00ccff">The are many things in the game that you have to learn by trial of fire unless you happen to overhear it in a channel or read about it. I think most people found out about evac while doing instance zones long before they started raiding but you unfortunately were lucky enought to miss that lesson. I wouldn't worry too much...shake it off and move on.....you now have a personal something to add to the "Whats the most stupid thing you ever did in the game" thread. <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /></span></p>

Zenith
02-22-2007, 06:56 PM
Wow I love how people who are just [Removed for Content] about bugged things like evac are called stupid. Maybe no one told them beforehand? OMG UR STUPIDZ. Most of these forums are just trolls looking for someone to name call.

megaira13
02-22-2007, 06:56 PM
Part of the fun of learning to raid is learning all the wacky BS that can go wrong.  No one tells you anything - that's the point, you learn from your mistakes and other people's war stories. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But the thing is, the war stories are the best part! They're what make YOUR raid different than the 20 other raids that went in, did their thing, and came back out again.  They're what make things memorable.    I dunno, there are some of us sick puppies that like the raid wipes almost as much as they like the kills.   That said: Have scouts, SK's AND mages get it off their immediate hotbars - put it with the /yell button off somewhere that you won't hit it by accident.   Everyone should have their /yell buttons out of range of accidental whackage. Raid leaders - if you have reason to doubt people have done this, set leader only for the "yell" option when you set loot options.  We've had accidental evacs, we've had accidental yells when the named we'd been working on for weeks was at 1% (not even joking).   Great show of team spirit when everyone (after the initial moment of "what just happened?"  "ack!&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> turns around and says "it's alright, we know we've got him.  Let him kill ya & we'll go again!"  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> We learned: Evac has no place on the raid, yell is pretty much not an option, and wacky crap will still happen.   Court of Al'Afaz: "watch the cracks!"  *swhoop!* Someone down a crack.  Couple seconds later: "I'm in PoF...."   I've read several times about SK's accidentally FD'ing the MT. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  New monk panics and group FD's a group on trash...  Fury and MT Defiler on same internet connection go LD on named fight... (/red). They're screwups that are going to happen... and, in the right perspective, it's a war story, and worth laughing about.  Some teasing on the part of the poor guy who hit the button... Fountain of Life, at one point, had a glitch (maybe still does, who knows) where the pets would get bugged out and call for help on one of the fights.   "What? Who yelled?"  /everyone looks around, clueless.    Logs: "so and so's pet yells for help"    Huh?! But yeah, this is the second thread this week that teaches a valuable lesson:  Hide your Evac buttons during raids!  It won't matter where evac takes you if no one uses it. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

interstellarmatter
02-22-2007, 07:02 PM
<cite>Zenithan wrote:</cite><blockquote>Wow I love how people who are just [Removed for Content] about bugged things like evac are called stupid. Maybe no one told them beforehand? OMG UR STUPIDZ. Most of these forums are just trolls looking for someone to name call.</blockquote><p>A good thing to do before a raid starts is go through all the rules.  No evac, sleeping during an encounter, cybering, loot rules, etc...  Good communication can stop these things from happening.</p><p>And Zenithan, if you don't have anything to add to the subject, your commentary is not needed. </p>

megaira13
02-22-2007, 07:10 PM
Sorry about the double post: " 1) How a player is supposed to know that you can not evac in a raid zone 2) Why this is seen as acceptable behaviour for what is generally a beneficial spell. Cast it unintentionally, and yes, it's ugly." I'm sorry it's coming across from some (or being said) that it's a "stupid" mistake.  Please don't read that into my post above. From my perspective, it's a common mistake, and a "live and learn" type moment that we all go through.   Our first one, I think (if there was one before that, it was probably a BSV raid), was in a drakota lair - a mage had a brand new spell on his hotbar...right next to escape.  One minute we're fighting, the next we're at the tent in Everfrost going "ohhhh crap..."   After that point, everyone moved their evac buttons out of accidental whacking range. Generally - while there may be the odd exception,  evac isn't very useful in a raid zone (I'm definitely open to hearing reasons why it would be, though).   You may find reasons you want to use it - but if you have someone in the habit of using it, mistakes happen...and unlike a FD where people can hit X and pop back up, your group is just plain gone. Often zones that do let you evac, have trash mobs that respawn to work through - if you evac, you now have one group to clear back to where you were.    I'm sitting here trying to think of a couple places where it could be useful, but so far in my experiance, it's best use - raidwise - is as a form of transit when you're done or going between zones.   If you and your group are the last one alives, you have a feather, the zone doesn't repop, and you can evac in the zone... well.... hm when all is said and done, unless you have a fury with NOS boosted Pact of the Cheetah, chances are that in the time it takes you to run back, rez someone, get them started rezzing everyone else - everyone probably could have revived, sow'd up, and run back. Again,  if people here are saying you're stupid,  don't worry about it, their day will come when they'll do something remarkably dumb they'll have to either laugh at or live down and there'll be 12-24 witnesses. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />    Me: "kill it kill it!"  /jump /jump /accidentally whacks autorun and BAM straight into Othysis... In this case, again, it wasn't so much a goof as a learning experiance - now you know one more thing to be cautious of in courts:  Mirror, Cracks, Evac. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

azekah
02-22-2007, 07:11 PM
not a raid, but a bad group story... This happened on my first visit to the Court of Innovation in Klak... We were running through a section and I'm af on tank, cuz I'm the healer and I didn't feel like trying to keep up all the time...anyway He stays up near the wall, I follow a little farther out and aggro a ton of mobs and we wip. After we revive: tank: Why did you aggro all those mobs, me: Who me??? tank: Your supposed to hug the wall at that part... me: Well how was I supposed to know that. tank: You could have told me this was your first time here... sigh...communication is key to a good group/raid experience... but I do think if the tank is leading a group it is thier primary responsibility to warn the group about stuff... at least that's what I do if I am leading the group...

megaira13
02-22-2007, 07:16 PM
<cite>interstellarmatter wrote:</cite><blockquote><cite>Zenithan wrote:</cite><blockquote>Wow I love how people who are just [Removed for Content] about bugged things like evac are called stupid. Maybe no one told them beforehand? OMG UR STUPIDZ. Most of these forums are just trolls looking for someone to name call.</blockquote><p>A good thing to do before a raid starts is go through all the rules.  No evac, sleeping during an encounter,<b> cybering,</b> loot rules, etc...  Good communication can stop these things from happening.</p><p>And Zenithan, if you don't have anything to add to the subject, your commentary is not needed.</p></blockquote> Emphasis mine... tell me this is the voice of experiance?  That'd be too good a story to pass up. Sleeping raiders.... curse the invention of headsets.  :

azekah
02-22-2007, 07:34 PM
rofl... HOW DARE YOU SLEEEP!!! This is a raid! The most important thing in your life!

Bantel
02-22-2007, 07:52 PM
<p>Nobody here ever used evac in Labs trash runs?</p><p>We do all the time. Gets ya from Predd to the entrance quick and easy, so you can head down the next wing.</p><p>Each zone has it's own quirks.</p><p>Evac taking you out of the zone is the exception, not the rule <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Thunderthyze
02-22-2007, 08:01 PM
Another reason to take the [Removed for Content] out of all you scouts out there! <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />

grymmstone
02-22-2007, 08:14 PM
<cite>Faymar wrote:</cite><blockquote>Court of Al'Afaz is an Epic*4 instanced zone with a lock out for zoning in (before you've killed any mob). Casting evac in the zone does not take you back to the entrance but instead drops you and all group members in range into Pillar of Flames. This means a "beneficial" spell, with no warning, breaks up your raid and effectively ruins the night for 24 people. I can understand disabling evac or even -- if you really want to be harsh about it -- killing the caster. But forcibly removing that person and everyone in their group from the raid is not reasonable, in my opinion. Is there a reason for this that I'm missing? </blockquote><p> Believe it or not... I think I was on this raid. It was a Sunday night pick up raid and we were rolling through the zone with an x21/2 raid force and just dropping mobs. Just finished Sunchild and was heading back down to get the Great Gardener. </p><p> Tanks call out pull info. We start buffing and poof MT group is just gone... /blink blink  [Removed for Content] just happened?? then we get a tell... " Oh my freaking God... I dropped my keyboard. When I picked it up I accidentally fired off evac. I am soooooo sorry."</p><p> So what I think the question is... "Why does EVAC have to take you completely outta the instance or why does it even work in a raid instance? Shoot at at least in a Heroic instance it just takes you back to the beginning of the zone and you run back to the mob. Now I know (before you all scream IFL2P you can't do that it would be an exploit for zerg killing the Boss mob) that this option is just not feasible for endgame content that is supposed to be hard. But full lock out???</p>

FightGame
02-22-2007, 08:43 PM
<p>Ya, evac should simply take you to the closest revive point (which would atleast be inside the instance).  But, that said, I hate evac.  Sooo many times I've been deep in a dungeon and we get an extra set of adds or two (just trash) and someone decides that it would be better to take the entire group back to the start, rather than try.  I guess it's just 1 more reason why you are better off playing with people that you know have a little experience and communication.  (And I'm not picking on the OP, I understand that accidents still do happen)</p><p>Why couldn't evac be like a spell that is put on you, and asks for your confirmation to accept? (Much like Call of the Hero?)</p>

FightGame
02-22-2007, 08:48 PM
<p>nvm</p>

Zenith
02-22-2007, 08:52 PM
<cite>interstellarmatter wrote:</cite><blockquote><cite>Zenithan wrote:</cite><blockquote>Wow I love how people who are just [Removed for Content] about bugged things like evac are called stupid. Maybe no one told them beforehand? OMG UR STUPIDZ. Most of these forums are just trolls looking for someone to name call.</blockquote><p>A good thing to do before a raid starts is go through all the rules.  No evac, sleeping during an encounter, cybering, loot rules, etc...  Good communication can stop these things from happening.</p><p>And Zenithan, if you don't have anything to add to the subject, your commentary is not needed. </p></blockquote><p> Niether is your smugness, but then again you're post was contentless. Does it make you feel like a big man to pretend you're so high, oh wait don't care.</p><p>There's a pile of mobs out there that also break during evacs and what not, there's a few your have to all die to ensure it resets. Just quirky stuff people learn as they go. One thing of note, NEVER use Illusory Allies during a raid. Well ok pretty much never use it unless solo but ESP not during a raid. You will die and then the raid will.</p>

ravenscale
02-22-2007, 08:52 PM
<p>i did that evacing in courts ONCE first time we were ever there we didnt know any better lol</p><p>evac was taken off hotbars ever sence then cause i dont trust it on any raid</p>

RingleToo
02-22-2007, 09:14 PM
<p>Yep, really annoying that they've set up some raid zones so that evac takes you completely out. Makes no sense to me. And, as many here attest, it happens a lot. </p><p>As everyone said, communication, communication, communication. That's especially important in a pick-up raid where folks aren't used to playing with each other. If something goes wrong because someone didn't know something, then the fault lies squarely with the raid leader. If something goes awry for some other reason then, hey, stuff happens. </p><p>Before any raid our guild goes on, we go over the basics..wait for the assist call, don't outrun the tank, remove evac button from hotbar!, etc. etc. Doesn't matter if we know that everyone in the raid has been on a gazillion raids - we still talk about what needs to be done. The reason we do is because we all have done something in a raid that we wished we hadn't. Lots of times <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </p>

Malaqai
02-23-2007, 05:46 AM
We make sure we don't have Escape (or the Warden, SK or Wizzy version) on our hotbars in raids. That said, we do evac at times in raidzones... After first named in MM Inner Sanctum for example, we find it esier to just start from beginning knowing the repop timers on Chaperons, rather than risking it with repops and through-the-door aggro. Most raid zones.. Evac takes you to beginning of zone, never understoon why it takes you outside in Courts. Nothing stupid about the OP's post... Happens, you learn, next time it won't happen. BTW, the "OMG n00b!!! lolZZZ" posts don't really help.

Forsaken Falc
02-23-2007, 09:44 AM
<p>The 6 p rule.</p><p> Prior Planing Prevent's [Removed for Content] Poor Preformence <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Zagats
02-23-2007, 10:31 AM
<p>Talk about stupid raid things...</p><p>I was working on my claymore quest, and was at the part where I needed to do AoA (was supposed to be the x2 version, but I didnt know that)</p><p>The quest said to find some kinda statue, so I did... but it was the one that spawned Gorenaire.</p><p>That wouldnt have been such a problem had we been going there to fight Gorenaire... we wanted Talendor instead.  <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" />  OOPS.</p><p>From then on, the guild leader let me spawn Gorenaire each time as a reminder of my stupidity.</p>

Ishya
02-23-2007, 11:22 AM
<cite>interstellarmatter wrote:</cite><blockquote><cite>Zenithan wrote:</cite><blockquote>Wow I love how people who are just [Removed for Content] about bugged things like evac are called stupid. Maybe no one told them beforehand? OMG UR STUPIDZ. Most of these forums are just trolls looking for someone to name call.</blockquote><p>A good thing to do before a raid starts is go through all the rules.  No evac, sleeping during an encounter, <b><u>cybering,</u></b> loot rules, etc...  Good communication can stop these things from happening.</p><p>And Zenithan, if you don't have anything to add to the subject, your commentary is not needed. </p></blockquote>huh? what else is there to do on a raid?

Faymar
02-23-2007, 11:35 AM
For the record, the target zone was changed last minute and the raid leader was not familiar with Courts -- I do appreciate that this is a big enough issue that any experienced leader would  always say "We are zoning into Courts -- do not use evac as it will lock you out"  Unfortunately, he wasn't aware of the issue, nor was I. <i>Ninibi writes:  From my perspective, it's a common mistake</i> I appreciate you went to great effort to write helpful advice (and it is helpful! but I'm feeling quite frustrated by the  many people stating that using your combat ability in a sensible manner is considered to be "a common mistake" because an instanced  zone is "quirky". Hitting the wrong hotkey is a mistake. Using it out of habit without considering the other three groups  is a mistake. But that doesn't mean hitting evac in a raid zone is necessarily a mistake -- except if you get unexpected behaviour. In this case, it was rescuing someone who had fallen through a crack and onto a ledge. Was it worth it? Obviously not! But specifically because that evac took us to the wrong place. Yes, taking the death would have been the better option. However,  under "normal" circumstances there was no reason not to use evac. <i>Bantel writes: Nobody here ever used evac in Labs trash runs?</i> I get the impression that nobody else does -- which is a shame but a direct result of the spell being unpredictable. <i> Grymmstone writes:  So what I think the question is... "Why does EVAC have to take you completely outta the instance or why does it even work in a raid instance? Shoot at at least in a Heroic instance it just takes you back to the beginning of the zone and you run back to the mob. Now I know (before you all scream IFL2P you can't do that it would be an exploit for zerg killing the Boss mob) that this option is just not feasible for endgame content that is supposed to be hard. But full lock out???</i> Exactly. <i>Fightgame writes: Why couldn't evac be like a spell that is put on you, and asks for your confirmation to accept?</i> I think you have had some very bad experiences if you think this would fix evac. Evac is not a leisurely option for a port, it's a spell for getting the hell out because the group is wiping. A confirmation window makes it pretty much useless. <i>Malaqai and lots of others wrote: We make sure we don't have Escape on our hotbars in raids.</i> I feel like I somehow gave the impression that I didn't mean to evac the group. I did, I simply didn't expect completely different behaviour from it. Maybe people see "removing the hotkey for raids" as the same thing as "ensuring that it does not get used under any circumstances." I daresay it might be better to make that explicit -- any key hit at the wrong time can cause a disaster, that doesn't mean the key has no function. <i>Forsaken Falcon writes: "Prior Planing Prevent's [Removed for Content] Poor Preformence SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />"</i> So you plan for your combat abilities to act differently in certain zones? Is there a list of zones where you can see the various combat abilities and how they react there? *** Now I feel like I sound really belligerant and that really isn't my intent. I understand  that there is an issue with evac in certain instanced zones and I accept that as a result I will have to avoid using evac in ALL instances unless I have positive data that it will behave as expected. So yes, that's a learning curve. I've bug reported it as, based the posts on this thread, there doesn't seem to be a logical reason for why this is occurring. Thanks for the feedback on this, even if it doesn't [Removed for Content] you off like it does me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Roriondesexiest
02-23-2007, 11:41 AM
<cite>interstellarmatter wrote:</cite><blockquote><cite>Zenithan wrote:</cite><blockquote>Wow I love how people who are just [Removed for Content] about bugged things like evac are called stupid. Maybe no one told them beforehand? OMG UR STUPIDZ. Most of these forums are just trolls looking for someone to name call.</blockquote><p>A good thing to do before a raid starts is go through all the rules.  No evac, sleeping during an encounter, <b><span style="font-size: xx-large">cybering</span></b>, loot rules, etc...  Good communication can stop these things from happening.</p><p>And Zenithan, if you don't have anything to add to the subject, your commentary is not needed. </p></blockquote>If I disallowed that half my raid force would quit.

ChildofHate
02-23-2007, 11:55 AM
<cite>Marcula wrote:</cite><blockquote>This is the first time I have ever read about someone stupid enough to cast evac in a raid zone......thats freaking awesome!!!!</blockquote><p>Wow, that sounds like something the other poster named <i>Jackula</i> would say... hmm, quirky little coincidence of names and post content...</p><p>Anyway, you do know that it is possible to evac in a raid zone right?  Judging by your half-wit comment, i would guess, no.  I've evaced in Labs, DT, LoA, AoA, FTH, MMCastle and numerous other RAID ZONES without any problem.  Not to escape danger but to get people back to the entrance who do not wish to Gate home.  EVERY TIME it has put me at the entrance INSIDE the zone... not dumped me out of it.  Regardless, there is absolutely no difference between the circumstances.  But then, you'd already know that... <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p>

Jai1
02-23-2007, 12:14 PM
<p>There's some raids we use evac on but it's usually a team effort and meant to make things go quicker.  Raiding is all about learning.  I personally am pretty worried about messing up.   It sometimes doesn't make raiding as fun as you think it should be.</p><p>Last week we were doing Thinkers and all crouded at the entrance.  It seemed a little different because I couldn't see anything... Like DT.  It took a minor key hit to jump halfway down the stairs to agro mobs.  You would think after 10 or so years of raiding in EQ, I'd think of targeting the MA.  I mean that's mostly what I do but I didn't. Luckily we are l3wt enough as a group to handle that mistake. So people just poked at me a little. </p><p>Raid guilds usually expect perfection.  Although my guild is a family style raiding guild, on raids, you can't be F'n off.  I have gotten in my fair share of trouble but most of the time I play well.  Like you encoutered in Courts.  One mistake can ruin it for the other 24.   That makes people upset.  I don't think people are really tolerant of failure.  Maybe against new content but if you beat stuff all the time people expect that.  </p><p>I really don't know about dummy-proofing (no offense) raid mechanics.  It just has a learning curve and is sometimes hard on ya.  </p>

Faymar
02-23-2007, 05:02 PM
[email protected] wrote: <blockquote> <p>I really don't know about dummy-proofing (no offense) raid mechanics.  It just has a learning curve and is sometimes hard on ya.  </p></blockquote>See, this is where I'm feeling belligerent. Why is fixing a bug "dummy-proofing" a raid? Raids should have learning curves and messing it up can have harsh consequences. But I don't actually see how a combat ability or spell changing it's function, in such a way to lock out a group, is part of learning how to raid. I accept that I have to avoid using it in future <i>because it is bugged</i>. I don't accept fixing bugs is detrimental to the raid experience.

Malaqai
02-23-2007, 05:34 PM
<cite>Faymar wrote:</cite><blockquote> But I don't actually see how a combat ability or spell changing it's function, in such a way to lock out a group, is part of learning how to raid. I accept that I have to avoid using it in future <i>because it is bugged</i>. </blockquote> From what I know, Evac point in Courts was always outside of the zone, and as SOE would say "It's working as intended"... Now why in the hell they'd put the evac point outside , put the raid in danger and rob evacers of what little utility they have... Is beyond me, but yeah... From what i know it's never been a bug.

Snowdonia
02-23-2007, 05:44 PM
IMO ANY zone that has a lock out and respawns you outside the instance, whether it is reviving or evacing, is <i><b>stupid</b></i>. Case in point, Condemned Catacombs..   1) There is an epic x2 mob in there but the zone disallows a raid going in.   2) If you revive or evac, you do so outside the zone. If you've killed enough named in there to get the lock out, TOO BAD! You're SOL. Come back another time (as if getting people together for that zone is easy in the first place). And it's just a level 30s zone! Something else that gets my goat are zones that have a lock out <b><i>just for zoning in!!</i></b> Where is the logic in that?! What can POSSIBLY be exploited by simply zoning into an instanced raid zone? At LEAST require 1 mob to be killed before any lock out is enacted. Prime example of the above:   Tried to go on a PU Marr's Chosen raid and someone got antsy and zoned us in before everyone was there. The rest of the people in the raid gets there and can't get in. They kept saying that have no option to get in so I'm thinking, "Oh, they must not have the quest so it's not listed for them. I DO have the quest and it lists for me, so I'll just zone out there and zone them in." Now, this of course was my own fault for not paying attention to my main chat tab but then, everyone was chatting away in my Raid chat tab trying to figure out what was going on and get stuff sorted so I <i>was</i> a bit involved to notice the lock out being announced. On top of things, everyone was too busy complaining about the instance we were going in or getting antsy and zoning us in too early, etc etc for people to be any kinds of helpful so I took the initiative to go get them. Get outside the zone and DOH! Locked out for a week or whatever it is, see ya! As I've said, I fully admit to my own fault in not paying attention to my Main chat tab and missing the lock out announcement. That, however, doesn't excuse the <b>POOR</b> mechanics of the zone and locking you out as soon as you step foot in there. Or the poor mechanics of late comers not being able to join the raid even before a single mob is killed. I just cannot fathom how these poorly planned mechanics for (raid) zones can be accepted, defended, or explained away as "live and learn." They need reevaluating and changing.

Marcula
02-23-2007, 08:01 PM
<p>Silhouette - Thank you for your kind post.....you are displaying the same behaviour that you so kindly chastised me about <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /></p><p>I immediately apologized after my first post before others had to berate me for my poor choice of words........I do know the difference between ignorance and stupidity and knew<i> I had chosen my words poorly. (was teasing not flaming)</i></p><p>The reason you know which zones you can evac inside of safely is you have had the luxury of being in a raid that has cleared the zone/finished what you were in there for and tested evac there. Most have not had that pleasure so the rule of thimb remains the same.....evac goes in the back pocket till you are finished with the zone.</p><p>And lastly.....I have absolutely no clue what you are trying to infer by your cryptic post about who I seemingly resemble by forum title et al. It states very clearly who I am when I post.</p><p>Lastly......I love your Sig.....one of the best I have seen to date. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p>

megaira13
02-23-2007, 09:25 PM
<cite>Faymar wrote:</cite><blockquote><i>Ninibi writes:  From my perspective, it's a common mistake</i> I appreciate you went to great effort to write helpful advice (and it is helpful! but I'm feeling quite frustrated by the  many people stating that using your combat ability in a sensible manner is considered to be "a common mistake" because an instanced  zone is "quirky". Hitting the wrong hotkey is a mistake. Using it out of habit without considering the other three groups  is a mistake. But that doesn't mean hitting evac in a raid zone is necessarily a mistake -- except if you get unexpected behaviour. In this case, it was rescuing someone who had fallen through a crack and onto a ledge. Was it worth it? Obviously not! But specifically because that evac took us to the wrong place. Yes, taking the death would have been the better option. However,  under "normal" circumstances there was no reason not to use evac. </blockquote> Ahhhh, and there is a reason to use it I hadn't thought of.   Pretty clever solution, too bad it didn't work. : Someone always falls down the blasted cracks.  I like the /rope function in VG, wish we could adopt some of their little perks to EQ2, but that's a sidetrack. When DoF first came out... well, I'll just C&P the story: Syura, Pleione, Alemi and I go into Shimmering Citadel.  Syura and I had been there, we'd learned the hard way about the cracks. We zone in, we warn Alemi about the cracks and to make sure he jumps them. I'm running ahead with syura and jumping the cracks... Then, the following from my logs: Alemi:Alemi/a says to the group,"i fell" You say to the group,"noooo lol" Alemi:Alemi/a says to the group,"just kidding" You say to the group,"a##" Pleione<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />leione/a says to the group,"[Removed for Content]" Alemi:Alemi/a says to the group,"roflmao" So I start typing some smarta## comment as I'm running...and I see the next crack coming up, and... I swear to god I tried to stop, but couldn't! The line, as I fell to my doom, flashed on the screen as: /gsay smarta## comback goes herwwwwwwwwsSH    (rhymes with "fit&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Alas, you have died from pain and suffering. (from a mile up in the sky, it is safe to say I didn't feel a damned thing when I hit.) Reviving in The Pillars of Flame at The Swiftrider's Caravan. You have entered The Pillars of Flame. Pleione<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />leione/a says to the group,"omg" Syura:Syura/a says to the group,"omg.." Alemi:Alemi/a says to the group,"you didn't" You say to the group,"I'll uh, be a moment" You say to the group,"/straightens skirts" You say to the group,"I'm sorry, I'm totally crying I'm laughing so hard" Alemi:Alemi/a says to the group,"omg" You say to the group,"I soooo tried to stop" We went back again, at a later date, with my husband who was drunk and caffienated at the time, and learned the hard way - several times over - about the cracks.   In one case, we'd just fought down to get him, he ran to us and suddenly *poof!*  disappeared.   The tank, looking down the hole: "skill&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Love those holes in the floor. They make things interesting.

agentsix
02-24-2007, 10:09 AM
<p>What is evac?</p><p>It is a magical spell that allows 1 person the ability to move those around him to another location. Being that it is a magical ability it can be quirky at times. The amount of evil in a particular area can influence the spell for example.</p><p>Evac isn't bugged. It responds different in different areas. Many scounts have noticed this in the past and have recorded their findings in various journals around the web. </p><p>While groups do change target raid zones sometimes just prior to a raid, the amount of preparation should be the same.</p><p>Changin evac so it performs exactly the same way in every zone (closest revive point) continues the dumbing down of the game.</p>