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Mirander_1
02-22-2007, 02:32 PM
I felt this deserved its own thread.  Thanks to another poster in one of the other threads, we've learned that last week SOE got a trademark for the title "Everquest II - Rise of Kunark," so it seems we've got the location for the next expansion.  Obviously, we know absolutly nothing about the expansion, and won't until it's officially announced, but it seemed like we ought to have one thread to fill with our idle speculation until we know more <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />.  

Zanix
02-22-2007, 02:57 PM
<p>hell yes. unsink that island. I want to revist some of my old stomping grounds!</p><p><img src="http://www.eqatlas.com/images/kunarkzones.jpg" border="0"></p>

Cusashorn
02-22-2007, 02:58 PM
<p>Back before Beta of EQ2 started, rumor had it that:</p><p>-The cataclysms had ignited most of Kunark, turning roughly 60% of it into Burning Woods. the areas formely known as Warsilik Woods, Emerald Jungle, and Trakanon's Teeth are gone and/or burning.</p><p>-Cabilis has been engulfed by the Lake of Ill Omen, long abandoned by the Iksar, who are now scattered across the continent trying to survive on thier own, and of course we know about the ships who fled to other continents to try to survive the disasters there. If EoF had stuck to the original beta lore, we would have found an iksar encampment somewhere near Butcherblock.</p>

Zanix
02-22-2007, 03:02 PM
<p>nothing the gnomes can't fix. we specialize in machines to fix things. water pumps, and fertalizer would have that place up in no time.</p><p><img src="http://eq.jeuxonline.info/images/atlas/map_kunark_hi.gif" border="0"></p>

Cusashorn
02-22-2007, 03:05 PM
Bah, you gnomes only make things worse.

Oosu
02-22-2007, 03:16 PM
<p>     If this is true and Kunark is the next expansion.....MAN AM I PUMPED! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> .  I am sure alot will agree with me.  At least the oldschoolers.  Kunark was by far one of thier best expansions.  Lot's to do.  Lot's of interesting lore.  Great designed zones and dungeons.  With the exceptions of Skyshrine :p  Although that was still a blast. The only zone where GMs were forbidden from ever helping period...lol</p><p>     On a side note.  Old Sebelis would be a great raid zone!  Oowomp could be an Epic x4^^^ contested mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Large Wyrms to fight.  Those [Removed for Content] dispelling drakes Oo.  </p><p>     Now the quintessential question.  Will or will they not be releasing an evil race? And if so what will it be? Let the speculation begin! </p>

Zanix
02-22-2007, 03:17 PM
<p>Well, found this from another thread. so.... </p><p>Here's what to do: 1. go to <a href="http://www.uspto.gov/" target="_blank" rel="nofollow">http://www.uspto.gov/</a> 2. click the "How To Search"-link on top of the page 3. click "search Trademarks now" 4. click "New user form search (Basic)" 5. use the search term "rise of kunark". You should be directly redirected to the entry. </p>

Cusashorn
02-22-2007, 03:44 PM
<cite>Permastoned wrote:</cite><blockquote><p>     If this is true and Kunark is the next expansion.....MAN AM I PUMPED! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> .  I am sure alot will agree with me.  At least the oldschoolers.  Kunark was by far one of thier best expansions.  Lot's to do.  Lot's of interesting lore.  Great designed zones and dungeons.  With the exceptions of Skyshrine :p  Although that was still a blast. The only zone where GMs were forbidden from ever helping period...lol</p><p>     On a side note.  Old Sebelis would be a great raid zone!  Oowomp could be an Epic x4^^^ contested mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Large Wyrms to fight.  Those [I cannot control my vocabulary] dispelling drakes Oo.  </p><p>     Now the quintessential question.  Will or will they not be releasing an evil race? And if so what will it be? Let the speculation begin! </p></blockquote>The GMs were forbidden from helping people out in Skyshrine?  I dont know about that, I saw them show up in the zone before.

boylocke
02-22-2007, 03:53 PM
I think it's a riot we have legal right to search those patent databases (which we should!!).  It must spoil SO much, especially in instances like this one.I'm actually quite surprised they haven't announced the existance of a new expansion or at least an adventure pack already!And I bet the evil races are guarenteed a new one to add to their ranks.

Oosu
02-22-2007, 04:15 PM
<cite>Cusashorn wrote:</cite><blockquote>The GMs were forbidden from helping people out in Skyshrine?  I dont know about that, I saw them show up in the zone before. </blockquote>      When the zone was first released and for a time afterwards.  They were steadfast about not assisting in  anything about Skyhrine.  Nothing.  I remember many a loooong night.  We could not go to bed because we HAD to get our corpses back.  Not a choice.  We had to...But it was good times. 

Nocifer Deathblade
02-22-2007, 04:44 PM
<p>Like I said in other recent thread expressing how excited I am when I first heard of ROK 2.0 ..</p><p>I'll speculate what would happen in ROK 2.0  I call it ROK 2.0 cuz Ruins of Kunark is also ROK so is Rise of Kunark. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>1. Level cap stays at 70</p><p>2. Guild level cap increases to 70</p><p>3. Few new secondary tradeskills</p><p>4. New claymore series style like Sword of Destiny for EOF</p><p>5.  New playable evil city, Cabilis</p><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p><p>7. New Diety OR Racial AA with 50 AA cap to increase cap from 100 to 150..</p><p>8. New HQS such as Fungi Tunic, Circlet of Shadow, etc</p><p>9. New Epic 1.0?</p><p>10. 1-70 content just like EOF and same or maybe little bigger size than EOF. </p><p>11. More dieties and maybe more quests are added to support existing and new dieties</p><p>12. Guild house (WE REALLY NEED THIS). Obtainable at guild lvl 70 at cost of terms of million of SPs and money. It can be built on destinated spots on lands. Unique houses just like cloak design concept does..</p><p>I guess That's all off my head..</p>

Mirel
02-22-2007, 04:53 PM
<p>The zone in Kunark that GM's would not assist with corpse recovery was Veashan's Peak.</p><p>Skyshrine is the dragon city in the Velious Expansion.</p>

Dikatin
02-22-2007, 05:02 PM
Seeing all the tensity through the community, I wonder what is the story behind Kunark? Don't really know what exactly Kunark is about - any source for lore? <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /> Any links would be greatly appreciated.

Nocifer Deathblade
02-22-2007, 05:46 PM
<cite>Dikatin wrote:</cite><blockquote>Seeing all the tensity through the community, I wonder what is the story behind Kunark? Don't really know what exactly Kunark is about - any source for lore? <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /> Any links would be greatly appreciated. </blockquote><p> ROK 1.0 was very first expansion of EQ1 with new level cap of 60 from 50. It was the introduction of new epic 1.0 weapons for any classes. Paladin had soulfire before ROK as unique epic that all other classes kept whining that they didn't have epics. Typical heh. </p><p>ROK was the WORST expansion for crusaders (SK and Paladins) but it was great expansion for its content and advancement. It was HUGE expansion back then that amazed us. </p><p>Remember, EQ1 was one of only 2 graphic MMO in existence. UO was there.   So, huge expansion to early generation MMO is something that hit us hard by heart and we remember it very well and rather new "concept" for MMO. I'm not sure if UO expansion arrived first before ROK or after.. Hmm. </p><p>I see several links for you to read.</p><p><a href="http://en.wikipedia.org/wiki/The_Ruins_of_Kunark" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/The_Ruins_of_Kunark</a> </p><p><a href="http://pc.ign.com/articles/163/163953p1.html" target="_blank" rel="nofollow">http://pc.ign.com/articles/163/163953p1.html</a></p><p><a href="http://everquest.station.sony.com/kunark.jsp" target="_blank" rel="nofollow">http://everquest.station.sony.com/kunark.jsp</a></p><p>You can google for more links. </p>

DobyMT
02-22-2007, 06:02 PM
Nocifer Deathblade wrote: <blockquote><p>Like I said in other recent thread expressing how excited I am when I first heard of ROK 2.0 ..</p><p>I'll speculate what would happen in ROK 2.0  I call it ROK 2.0 cuz Ruins of Kunark is also ROK so is Rise of Kunark. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>1. Level cap stays at 70</p><p><span style="color: #0000ff">Dear lord I hope not.  So many people have been 70 for over a year.  I'd like to see it raised to 80 and xp amounts reduced to about 10% of what normal gain is.  That way it would take so much to level to 80, and it would give us plenty to do.</span></p><p>2. Guild level cap increases to 70</p><p><span style="color: #0000ff">Sure, why not.</span></p><p>3. Few new secondary tradeskills</p><p><span style="color: #0000ff">Again, sure.</span></p><p>4. New claymore series style like Sword of Destiny for EOF</p><p><span style="color: #0000ff">Pretty much the standard template.</span></p><p>5.  New playable evil city, Cabilis</p><p><span style="color: #0000ff">I'd like to see a new city have arisen, instead of a rehashing.  Some originality.</span></p><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p><p><span style="color: #0000ff">See #5</span></p><p>7. New Diety OR Racial AA with 50 AA cap to increase cap from 100 to 150..</p><p><span style="color: #0000ff">If AAs are just gonna be fluff for some and really useful for others, I'd rather not see this.</span></p><p>8. New HQS such as Fungi Tunic, Circlet of Shadow, etc</p><p><span style="color: #0000ff">Fungi tunic would be a fun item to have.</span></p><p>9. New Epic 1.0?</p><p><span style="color: #0000ff">Well, the devs have pretty much made it apparent that this can't/won't be implemented the way that it was in EQLive.  That's why we have the Epic questlines that result in different items.</span></p><p>10. 1-70 content just like EOF and same or maybe little bigger size than EOF. </p><p><span style="color: #0000ff">Another EoF type expansion is not what's needed lol. There's so much 1-50 content not being used anyway, that more is just going to make more zones totally unused.</span></p><p>11. More dieties and maybe more quests are added to support existing and new dieties</p><p><span style="color: #0000ff">Probably.</span></p><p>12. Guild house (WE REALLY NEED THIS). Obtainable at guild lvl 70 at cost of terms of million of SPs and money. It can be built on destinated spots on lands. Unique houses just like cloak design concept does..</p><p><span style="color: #0000ff">And yes, this would be just amazing.</span></p><p>I guess That's all off my head..</p><p><span style="color: #0000ff">I'd love to see a TON of contested epic stuff.  I'd love to see some real hardcore, fun, questing 80+ dungeons with the level cap being increased.  Some real good ones.  I'm hoping Unrest starts a model that they follow, I'm really excited for that.  I'm all for instances that are scripted, fun, and have a taste of some heritage.</span></p><span style="color: #0000ff">Oh, and Trakanon had BETTER be in this.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></blockquote>

Rashaak
02-22-2007, 06:07 PM
Nocifer Deathblade wrote: <blockquote><cite>Dikatin wrote:</cite><blockquote>Seeing all the tensity through the community, I wonder what is the story behind Kunark? Don't really know what exactly Kunark is about - any source for lore? <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /> Any links would be greatly appreciated. </blockquote><p> ROK 1.0 was very first expansion of EQ1 with new level cap of 60 from 50. It was the introduction of new epic 1.0 weapons for any classes. Paladin had soulfire before ROK as unique epic that all other classes kept whining that they didn't have epics. Typical heh. </p><p>ROK was the WORST expansion for crusaders (SK and Paladins) but it was great expansion for its content and advancement. It was HUGE expansion back then that amazed us. </p><p>Remember, EQ1 was one of only 2 graphic MMO in existence. UO was there.   So, huge expansion to early generation MMO is something that hit us hard by heart and we remember it very well and rather new "concept" for MMO. I'm not sure if UO expansion arrived first before ROK or after.. Hmm. </p><p>I see several links for you to read.</p><p><a href="http://en.wikipedia.org/wiki/The_Ruins_of_Kunark" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/The_Ruins_of_Kunark</a> </p><p><a href="http://pc.ign.com/articles/163/163953p1.html" target="_blank" rel="nofollow">http://pc.ign.com/articles/163/163953p1.html</a></p><p><a href="http://everquest.station.sony.com/kunark.jsp" target="_blank" rel="nofollow">http://everquest.station.sony.com/kunark.jsp</a></p><p>You can google for more links. </p></blockquote>You forgot one of the most important things that will probably get you keel hauled by them, but the expansion also introduced the Iksar, which was also a first of any MMO.

Cusashorn
02-22-2007, 06:42 PM
<cite>Rashaak wrote:</cite><blockquote><p>Nocifer Deathblade wrote:</p><p>You forgot one of the most important things that will probably get you keel hauled by them, but the expansion also introduced the Iksar, which was also a first of any MMO. </p></blockquote> Well of course it was a first. Everquest was the 2nd MMORPG to ever exist, and the MMORPG market in whole wouldn't exist without it.

Nocifer Deathblade
02-22-2007, 06:57 PM
<cite>Cusashorn wrote:</cite><blockquote> Well of course it was a first. Everquest was the 2nd MMORPG to ever exist, and the MMORPG market in whole wouldn't exist without it.</blockquote><p> Correction: EQ1 is 2nd GRAPHIC MMORPG to ever exist. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Gemstone and few others are MMORPG but in form of text. I played Gemstone 3 (MUD) for 4 years before EQ1 hits and it was TRULY MMORPG and still is running alive as existing MMORPG today in form of Gemstone 4.  EQ1 lost the sense of MMORPG and it was changed into just MMO.  Roleplaying in graphic games so far is basically very weak. It's alot better to RP in pen & boards and text games. </p><p>I think Island of Kesmai or Meridan 9 or something like that was very first MMORPG ever entered in world history. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>UO is very first graphic MMORPG ever entered in world history. </p><p>I never forget that it shocked me when I had to pay $3 per hour to play those MUD games when I was a teenager. Then shortly after that, they offered flat $20 for max of 20 hours a month so I signed up but sometimes went over 20 hours and faced horrible bill especially at my very young age back then when I didn't have much money. When it gone to AOL then limited play for flat rate of monthly fee. That led to the truth birth of MMO industry. Flat monthly fee for unlimited play is the only reason for MMO explosion. Believe me as I witnessed the HUGE change right after the concept of flat rate got introduced..</p><p>I even heard of some older people paying $12 a hour to play those MUDs! That would be mind-blowing!  I even heard of those people paying over $1k a month just to play!!! You can see why it didn't go mass production at all. </p><p>During that period without flat monthly fee. PCs were pretty new and were very costly. $5k was normal price for 286 machines and paying MMO by hour was common.  Those original MMORPG gamers were very rare and few with access of expensive computer and can afford hourly rate. Those gamers were basically grandfather of MMORPG players. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   It's realy quite honor to be part of that birth of MMORPG era and live to tell. There is also the birth of arcade/console in 1980's as well along with those MMORPG for computers. 1980s is basically the decade of the electronic game explosion in MMO/stand alone games that forever revolutionized the world.  </p>

BossCre
02-22-2007, 07:01 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Permastoned wrote:</cite><blockquote><p>     If this is true and Kunark is the next expansion.....MAN AM I PUMPED! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> .  I am sure alot will agree with me.  At least the oldschoolers.  Kunark was by far one of thier best expansions.  Lot's to do.  Lot's of interesting lore.  Great designed zones and dungeons.  With the exceptions of Skyshrine :p  Although that was still a blast. The only zone where GMs were forbidden from ever helping period...lol</p><p>     On a side note.  Old Sebelis would be a great raid zone!  Oowomp could be an Epic x4^^^ contested mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Large Wyrms to fight.  Those [I cannot control my vocabulary] dispelling drakes Oo.  </p><p>     Now the quintessential question.  Will or will they not be releasing an evil race? And if so what will it be? Let the speculation begin! </p></blockquote>The GMs were forbidden from helping people out in Skyshrine?  I dont know about that, I saw them show up in the zone before. </blockquote>I think that person might have been thinking of Veeshan's Peak...not Skyshrine.  Of course...I think it was eventually considered a zone where GMs could provide assistance.  I remember the hesitation that some felt toward entering that place under such conditions.  *shrug*

Nocifer Deathblade
02-22-2007, 07:19 PM
<p>OMG! I totally forgot something that I played online game on AOL along with Gemstone 3..  It was NeverWinter Nights. I saw it and tried it out. It was fun and it was ACTUALLY a graphic game. I think that was very first graphic online game. Sorry, UO..   UO would be first MAJOR graphic game yes but NeverWinter Night got it first in terms of graphics and I think UO learned from that example to launch their own..</p><p>I remembered other cool graphic online from Sierra Network that I also played. I don't really remember the name but it was also D&D style before UO came out..  So.... EQ1 is actually not 2nd one!  It's actually 4th, 5th, or something like that heh. But sure, I would say that EQ1 is 2nd MAJOR graphic MMO.. But not 2nd one as any graphic MMO. </p>

Oosu
02-22-2007, 07:29 PM
<cite>Mirel wrote:</cite><blockquote><p>The zone in Kunark that GM's would not assist with corpse recovery was Veashan's Peak.</p><p>Skyshrine is the dragon city in the Velious Expansion.</p></blockquote> Yes you're correct i was wrong.  It is Veesan'speak.  I don't know why i thought it ws skysrhine, hehe.  Ah well.  Anyway, that wplace was a [Removed for Content] but was fun, hehe

Nocifer Deathblade
02-22-2007, 07:41 PM
Yeah, VP was horrible for ROK.. So was Plane of Fear for original EQ1.  I never forget 12 hours CR process to get everyone out of POF. It sucked big time..

ravenscale
02-22-2007, 08:01 PM
<p>if this is true all i gots to say is WOOT loved me some kunark....and followed</p><p>OMG FUNGI KING MOB IS CAMPED GO AWAY i want my [Removed for Content] FUNGI TUNIC</p>

Mirander_1
02-22-2007, 08:36 PM
The thing I find most exciting about this expansion is that it is almost certainly going to bring in a new evil race.  I've been thinking over the potential Kunark-themed races, and here's what I've come up with as the likely candidates, along with a brief description for those who didn't play EQlive: Shissar: Snake men who had once enslaved the Iksar.  They had teleported to Luclin to escape Cazic Thule's wrath, but perhaps they returned sometime between the gods leaving and the destruction of Luclin Sarnak:  A race of half-Dragon half-Iksar beings that one of the Iksar emporers had created as a slave race.  They rebelled, and created their own war-like civilization Goblin: Yep, they have those on Kunark too Drolvarg:  A pack of organized werewolves.  Don't know much more about them Burnyai:  A race of badger-men Drachnid: A centaur-like race of half-Dark Elf half-Spider.  They were created by Mayong Mistmoore, and served as his eyes and ears on Kunark. Personally, I'm pulling for the Sarnaks, but I'd like to see their appearance revamped to something between EQlive Sarnaks and EQ2 Droags (ok, I really just want them to have wings <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />).  But a draconic race has great potential for customization with scale colors and horn styles.

Zanix
02-22-2007, 08:42 PM
<p>ah yes the memories. there's tons of great lore on ROK, personally, some of the only lore I've taken interest in over all my EQ years. If you're into that sort of thing, do a quick search for greenmist or rile or shissar. It all ties together. </p><p> Many people in EQ2 have no idea about the EQ1 lore, and that 'thing' you see in the sky is actually Luclin, Norrath's moon. This is where the Shissar (see above post) fled too after the Greenmist. </p><p> And yes, the Sarnaks were an iksar creation race intended for slavery, that rebeled. I believe they were a hybrid of goblins + dragons.</p><p>My guess is the DEVs at SOE got a supply in of some really good stuff, and the creative gears were spinning full speed when they developed ROK. </p>

SpritRaja
02-22-2007, 10:09 PM
<cite>DobyMT wrote:</cite><blockquote>Nocifer Deathblade wrote: <blockquote><p>Like I said in other recent thread expressing how excited I am when I first heard of ROK 2.0 ..</p><p>I'll speculate what would happen in ROK 2.0  I call it ROK 2.0 cuz Ruins of Kunark is also ROK so is Rise of Kunark. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>1. Level cap stays at 70</p><p><span style="color: #0000ff">Dear lord I hope not.  So many people have been 70 for over a year.  I'd like to see it raised to 80 and xp amounts reduced to about 10% of what normal gain is.  That way it would take so much to level to 80, and it would give us plenty to do.</span></p><p><span style="color: #cc9900">Yeah would like a rise in level.</span></p><p>2. Guild level cap increases to 70</p><p><span style="color: #0000ff">Sure, why not.</span></p><p>3. Few new secondary tradeskills</p><p><span style="color: #0000ff">Again, sure.</span></p><p>4. New claymore series style like Sword of Destiny for EOF</p><p><span style="color: #0000ff">Pretty much the standard template.</span></p><p>5.  New playable evil city, Cabilis</p><p><span style="color: #0000ff">I'd like to see a new city have arisen, instead of a rehashing.  Some originality.</span></p><p><span style="color: #cc9900">Would like the city to be factioned like Maj'dul but have content from lvl 1-80 as well as being a starting city for a new evil race.</span></p><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p><p><span style="color: #0000ff">See #5</span></p><p>7. New Diety OR Racial AA with 50 AA cap to increase cap from 100 to 150..</p><p><span style="color: #0000ff">If AAs are just gonna be fluff for some and really useful for others, I'd rather not see this.</span></p><p><span style="color: #cc9900">No new AAs just added as well as revamped class traits.</span></p><p>8. New HQS such as Fungi Tunic, Circlet of Shadow, etc</p><p><span style="color: #0000ff">Fungi tunic would be a fun item to have.</span></p><p>9. New Epic 1.0?</p><p><span style="color: #0000ff">Well, the devs have pretty much made it apparent that this can't/won't be implemented the way that it was in EQLive.  That's why we have the Epic questlines that result in different items.</span></p><p><span style="color: #cc9900">No need for this with the epic quest lines. </span></p><p>10. 1-70 content just like EOF and same or maybe little bigger size than EOF. </p><p><span style="color: #0000ff">Another EoF type expansion is not what's needed lol. There's so much 1-50 content not being used anyway, that more is just going to make more zones totally unused.</span></p><p>11. More dieties and maybe more quests are added to support existing and new dieties</p><p><span style="color: #0000ff">Probably.</span></p><p><span style="color: #cc9900">Would like to see Neutral: Karana, Evil: Bertoxulous and some Good diety as well maybe Erolissi.</span></p><p>12. Guild house (WE REALLY NEED THIS). Obtainable at guild lvl 70 at cost of terms of million of SPs and money. It can be built on destinated spots on lands. Unique houses just like cloak design concept does..</p><p><span style="color: #0000ff">And yes, this would be just amazing.</span></p><p><span style="color: #cc9900">Having customized guild housing would be great. Coding would have to be done for instances like current house rooms. Having guild houses out in the open would be a huge drain on current resources. Would like them to be customizable like the tower in Fallen Dynasty where you get kicked out of a certain part depending on guild rank.</span></p><p>I guess That's all off my head..</p><p><span style="color: #0000ff">I'd love to see a TON of contested epic stuff.  I'd love to see some real hardcore, fun, questing 80+ dungeons with the level cap being increased.  Some real good ones.  I'm hoping Unrest starts a model that they follow, I'm really excited for that.  I'm all for instances that are scripted, fun, and have a taste of some heritage.</span></p><p><span style="color: #0000ff">Oh, and Trakanon had BETTER be in this.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #cc9900">Would like to see fabled tradeskill recipes and customizable patterns and parts drops for fabled gear from the new raid zones as well. Recipes should be tradable but the parts and patterns should be notrade. Only way to get it crafted is by commision system.</span></p></blockquote> </blockquote>

Ogrebe
02-22-2007, 10:23 PM
I made my own prediction on my <a href="http://ogrebear.blogspot.com/2007/02/my-rise-of-kunark-predictions_22.html" target="_blank" rel="nofollow">eq2 blog</a>, but like i said there, i don't think where going to be getting all the original zones from Kunark. There where like 12 out side zones and 10-15 inside zones in that expansion in EQ1. In eq2 we had 5 in EoF, 3 in KoS, 2 in DoF, and 9 in the orginal game. So, i honstly think where going to be getting 5-8ish out side zones. Which mean either some are now under water, or some will be combined. Also adding a new race i think would think out the content if they can ony get 5 or so out side zones out if they raise the level cap

Ji
02-22-2007, 11:26 PM
<p>Skyfire and Veeshans.... man talk about a blast from the past. Remember that dragon in Skyfire? The one that dropped a the chanter spell and we pulled to some kind of structure? Think it was a gazebo or something. Wyrms were bigger than the dragons almost. Lava everywhere kindla like lavastorm but more mountainous. It's gonna suck going thru that zone without Dead Mans Floting or levi !!</p><p>I think it's an awsome concept but I tried the US Patent Office and there was no such information found.</p>

Mirander_1
02-22-2007, 11:31 PM
Well, I recall it mentioned somewhere in the game (the History of the Iksar book, perhaps), that the Lake of Ill Omen had flooded enough to destroy Cabilis.  So, I'm thinking that the Iksar retook one of the other cities on Kunark, and that's the new evil city.  As for the other zones, I'm thinking that the Lake may have flooded to the point of basically being an inland sea, destroying many of the zones located in the center of the continent, and the remaining areas are ringed around the new sea. <i>*shrugs* </i>The idea's completely unfounded, but I rather like it <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />.

Cusashorn
02-22-2007, 11:43 PM
<p>from a geographic standpoint, I can see that happening. The Lake of Ill Omen flooded the Swamp of No Hope and extended outwards into the sea via the Firiona Vie colony.</p>

swedago
02-23-2007, 01:37 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>Rashaak wrote:</cite><blockquote><p>Nocifer Deathblade wrote:</p><p>You forgot one of the most important things that will probably get you keel hauled by them, but the expansion also introduced the Iksar, which was also a first of any MMO. </p></blockquote> Well of course it was a first. <b><span style="color: #ff0000">Everquest was the 2nd MMORPG to ever exist</span></b>, and the MMORPG market in whole wouldn't exist without it.</blockquote>Hmm Drakkar would argue that fact.  Many of us played it before the internet through Prodigy in the late 80s, and very early 90s.  That was truly the first MMO via definition.

swedago
02-23-2007, 01:40 AM
KC, CoM, DL, etc....  A winner if they do it right!

Cusashorn
02-23-2007, 03:05 AM
Folks, MMUDs are NOT MMORPGs. Ultima Online is an MMORPG because it has a graphical interface...

Lanfeare
02-23-2007, 06:21 AM
<p>Ultima Online was not the first graphical MMO and nor was EQ the 2nd ....</p><p><a href="http://en.wikipedia.org/wiki/Meridian_59" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Meridian_59</a></p><p><a href="http://en.wikipedia.org/wiki/Ultima_Online" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Ultima_Online</a></p><p>http://en.wikipedia.org/wiki/Everquest</p>

Ponos
02-23-2007, 06:50 AM
<p>My Rise of Kunark Wishlist:</p><p>1) Level Cap 80</p><p>2) Guild Level 70</p><p>3) New Non-Horse Mounts</p><p>4) Guild Housing</p><p>5) New & Easier to Model Skeletal Structures</p><p>            a) Flood of new armor and weapons</p><p>            b) New context sensitive animations -- sit, lay, lean, etc.</p><p>6) New Continent (duh!) & Evil Race</p><p>7) 3 More Old Gods Return (Evil, Good, Neutral)</p>

Pyrrhx
02-23-2007, 08:24 AM
Nocifer Deathblade wrote: <blockquote><p>5.  New playable evil city, Cabilis</p><p>I'd like to see a new city have arisen, instead of a rehashing.  Some originality.</p><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p><p>See #5</p><p>10. 1-70 content just like EOF and same or maybe little bigger size than EOF. </p><p>Another EoF type expansion is not what's needed lol. There's so much 1-50 content not being used anyway, that more is just going to make more zones totally unused.</p></blockquote>I'd imagine that if there were to be a new playable race and new player city, the next expansion would have to be 1-70(~80)content, so as not to penalize new players by making the younglings travel far far away from their new home city.

Fellindar
02-23-2007, 09:05 AM
<p>Wasn't Neverwinter Nights released in 2001? compared to EQ1 and UO, in 1999 and 1997 respectively. </p><p>QUOTE:</p><p>-------------------------------------------------------------------------------------------------------------------------------------------------- </p><p>OMG! I totally forgot something that I played online game on AOL along with Gemstone 3..  It was NeverWinter Nights. I saw it and tried it out. It was fun and it was ACTUALLY a graphic game. I think that was very first graphic online game. Sorry, UO..   UO would be first MAJOR graphic game yes but NeverWinter Night got it first in terms of graphics and I think UO learned from that example to launch their own..</p><p>I remembered other cool graphic online from Sierra Network that I also played. I don't really remember the name but it was also D&D style before UO came out..  So.... EQ1 is actually not 2nd one!  It's actually 4th, 5th, or something like that heh. But sure, I would say that EQ1 is 2nd MAJOR graphic MMO.. But not 2nd one as any graphic MMO.</p><p>-------------------------------------------------------------------------------------------------------------------------------------------------- </p>

Dikatin
02-23-2007, 09:46 AM
Nocifer Deathblade wrote: <blockquote><cite>Dikatin wrote:</cite><blockquote>Seeing all the tensity through the community, I wonder what is the story behind Kunark? Don't really know what exactly Kunark is about - any source for lore? <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /> Any links would be greatly appreciated. </blockquote><p> ROK 1.0 was very first expansion of EQ1 with new level cap of 60 from 50. It was the introduction of new epic 1.0 weapons for any classes. Paladin had soulfire before ROK as unique epic that all other classes kept whining that they didn't have epics. Typical heh. </p><p>ROK was the WORST expansion for crusaders (SK and Paladins) but it was great expansion for its content and advancement. It was HUGE expansion back then that amazed us. </p><p>Remember, EQ1 was one of only 2 graphic MMO in existence. UO was there.   So, huge expansion to early generation MMO is something that hit us hard by heart and we remember it very well and rather new "concept" for MMO. I'm not sure if UO expansion arrived first before ROK or after.. Hmm. </p><p>I see several links for you to read.</p><p><a href="http://en.wikipedia.org/wiki/The_Ruins_of_Kunark" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/The_Ruins_of_Kunark</a> </p><p><a href="http://pc.ign.com/articles/163/163953p1.html" target="_blank" rel="nofollow">http://pc.ign.com/articles/163/163953p1.html</a></p><p><a href="http://everquest.station.sony.com/kunark.jsp" target="_blank" rel="nofollow">http://everquest.station.sony.com/kunark.jsp</a></p><p>You can google for more links. </p></blockquote>Thank you very much <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Triste-Lune
02-23-2007, 10:28 AM
As long as the content in RoK is 90% lvl 65+ orientated and 50% of that content is raid content with10 real contested (not like avatars).If new epicS (yes i used plural i want 3~5 epic quests) quest line is really epic,  meaning no not like claymore (SOS group/duo -> POA group/duo -> ascent group -> bonemire group/duo -> at last deathtoll epic.)If world is huge and zones are close to what they used to be in ruins of Kunark.If plans of gods are opened so that we can go and mess with their followers and can get some epic quest from them.Then i might stay for RoK

Nocifer Deathblade
02-23-2007, 11:55 AM
<cite>Fellindar wrote:</cite><blockquote><p>Wasn't Neverwinter Nights released in 2001? compared to EQ1 and UO, in 1999 and 1997 respectively. </p></blockquote> Hehe, That one you mentioned was basically NWN 2.0. I was talking about original one way earlier than EQ1's release.  I was digging up that information and found this to confirm: <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Neverw..._%28AOL_game%29</a>

Nocifer Deathblade
02-23-2007, 12:21 PM
<p>One thing I would safely say is that EQ1 is very first FIRST-PERSON GRAPHIC MMORPG ever introduced. </p><p>After many years of playing other online games text based or 3rd person view graphic such as NWN, Realm Online then UO.. When I got EQ1 and entered their world...  That was my most fondest memory ever came to me. I nolonger felt like playing god controlling characters like puppets. I finally became me physically with inside eyes of my very own character.</p><p>I was soo shocked and soo thrilled when I finally felt like inside cyberspace world moving around and explore and fighting mobs with sword moving in front of me and they hitting me and hurting me. It sure felt soo surreal and felt like inside TV world. No wonder it was a hit and led to the birth of many FIRST person graphic games like WoW, EQ2, SWG, etc.  New players who never tasted text, etc without any 1st person view graphic might not feel like surreal etc cuz they would think those games were always there..</p><p>Cuz of this, I could understand how old people felt when they grew up watching black and white TV and went out to movie to watch Wizard of OZ watching black and white in Kansas. When Dorothy finally moved to Oz, the beautiful colorful view surprised so many audiences and they were soo thrilled, shocked and felt so surreal and they actually felt like part of that world just cuz its color like RL.   That was why Wizard of OZ forever came into annals of movie history as the dawn of color tv/movies etc. Wizard of OZ touched so many hearts of viewers grew up in BW world.   Just like EQ1 touched so many hearts of gamers grew up in non-first person view graphic game world..  To me,  Wizard of Oz is to movie industry while EQ1 is to online gamer industry. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

ChildofHate
02-23-2007, 12:25 PM
<p>Now that we've beaten the "which was first" topic into the ground... </p><p>Man, reading this news made my day indeed.  Ruins of Kunark was by far my most favorite expanion of the EQ world.  It had the best content, most thought out lore, incredibly challenging quests, intricate dungeons, MORE DRAGONS!!!, the iksar, the epic weapons (nothing looked better then the Innoruuk's Curse)  /sigh... it rocked!</p><p>I was one of the first non-iksar on VZ to gain enough faction to enter Cabalis safely as well as i think third non-iksar SK on the server to get the Greenmist sword.  Man i hope we dont have to do bone chip turn-ins for faction again, ROFL!!!</p><p>ROK (EQ1) was still, imho, an MMORPG.  People cared enough to develop their characters further then just the boundaries of the []D#a7 L3\/7 they could get from raiding.  Velious was when it all changed.</p><p>I'd love to see items like the Fungi Tunic, Circlet of Shadows (Pre-nerf thank you.  none of this Nerfed BS.  keep that $#!7 locked in a closet), Greenmist Sword, Zealot's Incarnadine Blade and so many others made into HQ items.</p><p>I don't know what would be done for a new race of characters...  Thinking back to what used to roam around in Kunark, that would have to be what they draw upon for the new race, same as they did with the fae in EoF.  Burynai and Sarnak are the only two real races that would make sense as a playable race.  I have doubts about the sarnak since they were of opposing faction to the iksar.  Makes no sense that the two would all of a sudden "be on the same side".  As for Burynai... do we really want cute, fuzzy panda badgers as a playable race?  <a href="http://www.badgerbadgerbadger.com/" target="_blank" rel="nofollow"><b><span style="color: #33ff66">Badgers! Badgers! Bbadgers! Badgers!</span></b></a></p><p>Would also hate to see a level cap increase.  Not this soon.  More aa's maybe, but not a level cap increase.</p><p>I dont forsee them bringing back Epic weapons except maybe as HQ's.</p><p>Maybe Old Sebilis will be rebuilt to be the new city.  That area i think should have survived.  Though, what happened to Trakannon?</p>

ChildofHate
02-23-2007, 12:27 PM
Nocifer Deathblade wrote: <blockquote><p>One thing I would safely say is that EQ1 is very first FIRST-PERSON GRAPHIC MMORPG ever introduced. </p><p>After many years of playing other online games text based or 3rd person view graphic such as NWN, Realm Online then UO.. When I got EQ1 and entered their world...  That was my most fondest memory ever came to me. I nolonger felt like playing god controlling characters like puppets. I finally became me physically with inside eyes of my very own character.</p><p>I was soo shocked and soo thrilled when I finally felt like inside cyberspace world moving around and explore and fighting mobs with sword moving in front of me and they hitting me and hurting me. It sure felt soo surreal and felt like inside TV world. No wonder it was a hit and led to the birth of many FIRST person graphic games like WoW, EQ2, SWG, etc.  New players who never tasted text, etc without any 1st person view graphic might not feel like surreal etc cuz they would think those games were always there..</p><p>Cuz of this, I could understand how old people felt when they grew up watching black and white TV and went out to movie to watch Wizard of OZ watching black and white in Kansas. When Dorothy finally moved to Oz, the beautiful colorful view surprised so many audiences and they were soo thrilled, shocked and felt so surreal and they actually felt like part of that world just cuz its color like RL.   That was why Wizard of OZ forever came into annals of movie history as the dawn of color tv/movies etc. Wizard of OZ touched so many hearts of viewers grew up in BW world.   Just like EQ1 touched so many hearts of gamers grew up in non-first person view graphic game world..  To me,  Wizard of Oz is to movie industry while EQ1 is to online gamer industry. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p>QFE!</p><p>/applause</p><p>couldnt have voiced my thoughts on it any better. </p>

Jai
02-23-2007, 01:12 PM
Woohoo! Kunark returns! *starts chanting* DROGA! DROGA!! DROGA!!! Omg I so camped that zone with all my toons. Not to mention you could actually solo there since the mobs were spaced so well. Not to mention, I miss all the "incoming chicken" macros folks had in DL...although that zone can stay gone imho. The h-e-double hockey sticks levels I spent there. Although I miss the train macros from KC too. *stops chanting and starts whistling <i>Memories</i>*

Zanix
02-23-2007, 01:20 PM
<p>what was the name of the city in the overthere? man it's been a while. that or FV could be potential cities run by...sarnaks.</p><p>BTW for those who don't know or rememer... </p><p>(and for the sake of no legs/feet - i don't forsee Shissar as being a playable race w/ this expansion.  That and the fact they all flew to luclin to escape greenmist, and well, luclin kinda went boom. (umbrella for falling snake guts)</p><p>This is a Sarnak....</p><p><img src="http://eqbeastiary.allakhazam.com/pics/Sarnak%20Scavenger.jpg" border="0"></p><p> This is a Shissar....</p><p><img src="http://eqbeastiary.allakhazam.com/pics/a_shissar_arch_arcanist.jpg" border="0"></p>

Nocifer Deathblade
02-23-2007, 03:26 PM
<cite>ChildofHate wrote:</cite><blockquote><p>I was one of the first non-iksar on VZ to gain enough faction to enter Cabalis safely as well as i think third non-iksar SK on the server to get the Greenmist sword.  Man i hope we dont have to do bone chip turn-ins for faction again, ROFL!!!</p></blockquote><p> Hehe, I dunno if you remember me back in Knight Watch site. I was first non-iksar SK on Bristlebane Server ever walked in Cabilis by figuring out how to bypass the "buggy" faction system that you have to be very careful not to screw it up. Once screwed the sequence then you are screwed up forever and cannot be in Cabilis for good. I was dubbed as Faction Knight by Knight Watch community. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I posted on the Knight Watch and other sites how to do it proper way and how to get in Cabilis so people took my advice to break in Cabilis.  Once faction system got "fixed", the rest is easy and everyone can get in but just take tedious amount of time to do it.</p><p>I never forget that when I was in Cabilis (1.5 weeks after ROK got launched), everyone (all iksars) were soo shocked when they saw me strolling freely with any npcs other than iksar necros and Iksar-only guilds even invited me into their guilds cuz of that uniquity. I never ever forget that huge, huge sense of accomplishment. It might been one of my largest sense of accomplishment in my MMO years for long time.</p>

Galithdor
02-23-2007, 03:49 PM
<p>Lol another expansion i will be looking forward too...i would be happy if it was for levels 1-80 (cap increase) with more 70-80 content for the higher levels lol. </p><p>Ok time for one of the devs to come and deny its existance <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</p>

ChildofHate
02-23-2007, 04:05 PM
<p>[email protected] wrote: </p><blockquote><p>what was the name of the city in the overthere? man it's been a while. that or FV could be potential cities run by...sarnaks.</p><p>BTW for those who don't know or rememer... </p><p>(and for the sake of no legs/feet - i don't forsee Shissar as being a playable race w/ this expansion.  That and the fact they all flew to luclin to escape greenmist, and well, luclin kinda went boom. (umbrella for falling snake guts)</p></blockquote><p>It was just called Overthere Outpost (Outpost of Overthere).  I dont believe it ever had a real name.  And according to what's been written on this thread, FV is under water now.  LoIO flooded everything in that area.</p><p>As for the shissar...  they were smart enough to escape the Greenmist, i would imagine that they were smart enough to know to get the fark out of Luclin before it popped.  On a different note:  In EQlive (post-PoP timeline, i know i know... pick someone else's nits) the shissar are back on Norrath.  I believe we haven't seen the last of them.  I hope not...  EMP RAID!!!! I didn't know you on Bristlebane Noci, but i remember you from SK.org. I remember your walk-through very well.  I also remember that turning in bone chips was easy because you could do 4 stacks of 20 at a time... then that got nerfed and it was reduced to only 4 at a time... 1 per trade slot...  i started to work my baby DE necro's faction up after the nerf and after the first stack i said heck with it.</p><p>Kurns Tower and Kaesora were two fun places to go.  I am betting that SOE gives that giant gorilla (enchanter epic mob) the same make over as they did Terrorantula and Lockjaw.</p><p>Fun times.  Can't wait!</p>

Cusashorn
02-23-2007, 04:37 PM
Nah, the Clockwork bankers stated the actual name of the city if you gave them coin and stuff.

ChildofHate
02-23-2007, 04:39 PM
<cite>Cusashorn wrote:</cite><blockquote>Nah, the Clockwork bankers stated the actual name of the city if you gave them coin and stuff.</blockquote> Not that i remember.  Giving them items simply caused them to "eat it", complete with some funky vaccuum hose emote and everything.

Zanix
02-23-2007, 04:59 PM
<p>Ah, the days of the Greenmist quest. I was one of the 'founding-fathers' if you will for that sword. 2nd to finish it, only a day after the original discovery. </p><p> That quest (line) had more bugs than NYC sewers. I remember our crusade with GMs/devs to fix the broken stuff. It was great discovering the items/mobs to progress the quest, a lot, yes, was on SK.org </p><p>Like I mentioned earlier, the lore behind greenmist was WELL written. I'm not into that stuff, but that one in particular is great. </p>

Findara
02-23-2007, 05:33 PM
[email protected] wrote: <blockquote><cite>DobyMT wrote:</cite><blockquote>Nocifer Deathblade wrote: <blockquote><p>Like I said in other recent thread expressing how excited I am when I first heard of ROK 2.0 ..</p><p>I'll speculate what would happen in ROK 2.0  I call it ROK 2.0 cuz Ruins of Kunark is also ROK so is Rise of Kunark. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>1. Level cap stays at 70</p><p><span style="color: #0000ff">Dear lord I hope not.  So many people have been 70 for over a year.  I'd like to see it raised to 80 and xp amounts reduced to about 10% of what normal gain is.  That way it would take so much to level to 80, and it would give us plenty to do.</span></p><p><span style="color: #cc9900">Yeah would like a rise in level.</span></p><p>2. Guild level cap increases to 70</p><p><span style="color: #0000ff">Sure, why not.</span></p><p><span style="color: #0000ff"><span style="color: #ff0000">I like guild level</span> </span></p><p>3. Few new secondary tradeskills</p><p><span style="color: #0000ff">Again, sure. </span><span style="color: #ff0000">So long as you can have them and trinkering/transmuting</span> </p><p>4. New claymore series style like Sword of Destiny for EOF</p><p><span style="color: #0000ff">Pretty much the standard template. </span><span style="color: #ff0000">Epics, give us real life old school epics</span> </p><p>5.  New playable evil city, Cabilis</p><p><span style="color: #0000ff">I'd like to see a new city have arisen, instead of a rehashing.  Some originality.</span></p><p><span style="color: #cc9900">Would like the city to be factioned like Maj'dul but have content from lvl 1-80 as well as being a starting city for a new evil race. </span><span style="color: #0000ff"><span style="color: #ff0000">I agree</span></span> </p><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p><p><span style="color: #0000ff">See #5</span></p><p>7. New Diety OR Racial AA with 50 AA cap to increase cap from 100 to 150..</p><p><span style="color: #0000ff">If AAs are just gonna be fluff for some and really useful for others, I'd rather not see this.</span></p><p><span style="color: #cc9900">No new AAs just added as well as revamped class traits. </span><span style="color: #ff0000">Give us AA skills that actually enhance or allow us to customize our classes which each tree being a valid option instead of having 2 really good lines and 2 suck ones.</span> </p><p>8. New HQS such as Fungi Tunic, Circlet of Shadow, etc</p><p><span style="color: #0000ff">Fungi tunic would be a fun item to have.</span></p><p>9. New Epic 1.0?</p><p><span style="color: #0000ff">Well, the devs have pretty much made it apparent that this can't/won't be implemented the way that it was in EQLive.  That's why we have the Epic questlines that result in different items.</span></p><p><span style="color: #cc9900">No need for this with the epic quest lines.</span></p><p><span style="color: #0000ff"><span style="color: #ff0000">Hella-yea. I loved the old school epics,  I want a Godly pet like the eq1 mages got </span></span></p><p>10. 1-70 content just like EOF and same or maybe little bigger size than EOF. </p><p><span style="color: #0000ff">Another EoF type expansion is not what's needed lol. There's so much 1-50 content not being used anyway, that more is just going to make more zones totally unused. </span><span style="color: #0000ff"><span style="color: #ff0000">If you put in a new starting city you need new content from 1-70 (or whatever the level cap is) but that doesn't mean that you need to really focus on all the area.  You could say have 1-40 and leave 50-70 in the other areas/expansions.  There needs to be more High end content for all classes, not only the city aligned.</span></span> </p><p>11. More dieties and maybe more quests are added to support existing and new dieties</p><p><span style="color: #0000ff">Probably.</span></p><p><span style="color: #cc9900">Would like to see Neutral: Karana, Evil: Bertoxulous and some Good diety as well maybe Erolissi. </span><span style="color: #ff0000">Bertox would be really sweet, always like how he looked,   I am not sure if there is but there should be a god of Pets <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span> </p><p>12. Guild house (WE REALLY NEED THIS). Obtainable at guild lvl 70 at cost of terms of million of SPs and money. It can be built on destinated spots on lands. Unique houses just like cloak design concept does..</p><p><span style="color: #0000ff">And yes, this would be just amazing.</span></p><p><span style="color: #cc9900">Having customized guild housing would be great. Coding would have to be done for instances like current house rooms. Having guild houses out in the open would be a huge drain on current resources. Would like them to be customizable like the tower in Fallen Dynasty where you get kicked out of a certain part depending on guild rank.</span></p><p><span style="color: #0000ff"><span style="color: #ff0000">I like </span></span></p><p>I guess That's all off my head..</p><p><span style="color: #0000ff">I'd love to see a TON of contested epic stuff.  I'd love to see some real hardcore, fun, questing 80+ dungeons with the level cap being increased.  Some real good ones.  I'm hoping Unrest starts a model that they follow, I'm really excited for that.  I'm all for instances that are scripted, fun, and have a taste of some heritage.</span></p><p><span style="color: #0000ff">Oh, and Trakanon had BETTER be in this.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #cc9900">Would like to see fabled tradeskill recipes and customizable patterns and parts drops for fabled gear from the new raid zones as well. Recipes should be tradable but the parts and patterns should be notrade. Only way to get it crafted is by commision system. </span><span style="color: #ff0000">A full revamp of the tradeskill classes would be nice, merging some and giving them more customized armors with maybe adjustments during the craft to add augments to the armor, not as a slot but as a component of the craft, like a fire beetle eye adds 1 fire damage to the weapon.</span> </p></blockquote> </blockquote> </blockquote>

Ishya
02-23-2007, 07:48 PM
i hope Veksar will still be there, i always loved that city it was already "flooded" , laying at the bottom of lake Ill Omen. although it was added after PoP .... one can always hope

Cusashorn
02-23-2007, 09:22 PM
[email protected] Bayle wrote: <blockquote>i hope Veksar will still be there, i always loved that city it was already "flooded" , laying at the bottom of lake Ill Omen. although it was added after PoP .... one can always hope </blockquote> Dont worry, the zone was originally planned for release with Kunark, but complications ended up with an unfinished zone, and they only got around to it during PoP. It'll be there, or at least aknowledged in the lore if it isn't.

ximo
02-23-2007, 09:33 PM
My guess is a new race that makes use of the out of the blue swim animation that was recently added for Iksars. (maybe based on same model) And new mounts?  Wolves tigers and lions getting some animation revamps on test......... hmmmm maybe! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Oidan
02-24-2007, 01:44 AM
Nocifer Deathblade wrote: <blockquote><cite>ChildofHate wrote:</cite><blockquote><p>I was one of the first non-iksar on VZ to gain enough faction to enter Cabalis safely as well as i think third non-iksar SK on the server to get the Greenmist sword.  Man i hope we dont have to do bone chip turn-ins for faction again, ROFL!!!</p></blockquote><p> Hehe, I dunno if you remember me back in Knight Watch site. I was first non-iksar SK on Bristlebane Server ever walked in Cabilis by figuring out how to bypass the "buggy" faction system that you have to be very careful not to screw it up. Once screwed the sequence then you are screwed up forever and cannot be in Cabilis for good. I was dubbed as Faction Knight by Knight Watch community. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I posted on the Knight Watch and other sites how to do it proper way and how to get in Cabilis so people took my advice to break in Cabilis.  Once faction system got "fixed", the rest is easy and everyone can get in but just take tedious amount of time to do it.</p><p>I never forget that when I was in Cabilis (1.5 weeks after ROK got launched), everyone (all iksars) were soo shocked when they saw me strolling freely with any npcs other than iksar necros and Iksar-only guilds even invited me into their guilds cuz of that uniquity. I never ever forget that huge, huge sense of accomplishment. It might been one of my largest sense of accomplishment in my MMO years for long time.</p></blockquote>Is this the same person where I read a huge thread with pictures? You were a Dwarf something, either a Cleric or Paladin. If so that was a great post.

Vyrance
02-24-2007, 02:06 AM
not sure if the Overthere Outpost had an actual name, but i do believe it was built inside or right next to the ruins of Chelsith, capital city of the Shissar Empire.

Hannalynn
02-24-2007, 04:49 AM
Oh man am I pleased to hear this. So looking forward to exploring Kunark again! I remember my first foray into the Dreadlands, Fironia Vie, and many others. I can't wait to see what they have in store for us. As for level increase... no thanks. EQ2 has been out a few years only, and already we are 70's? If any, raise it to 75 at most, but blimey, I don't want to see lvl 100's running around in a few years and all the hard to tackle mobs being level 150 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Dragowulf
02-24-2007, 01:48 PM
It's mostly because the tier system hannal

iceriven2
02-24-2007, 02:42 PM
I see Cabilis being a New tunaria.... they hate everyone even those willing to live among other races.  The "Kelethin" of kunark i see as a new evil run FV or a new city completely based on which new evil race will be made.

Cusashorn
02-24-2007, 02:48 PM
<p>I see Cabilis being a zone full of evil monsters, but nothing like New Tunaria. The Iksar had to abandon the city completley since it's sinking into the Lake of Ill Omen. Kinda hard to live your normal life underwater.</p>

CRLig
02-24-2007, 02:54 PM
According to the book "I've read 'Zebuxoruk's Book of Prophecies'" in MM: 2. The hissing of the serpent shall strike back at this world with unexpected ferocity. "Unknown at this time. Perhaps more to be uncovered in the future? -SV" Maybe it's the answer of the new evil race in RoK 2.0 ? Another information in EQLive #13 Exp. The Buried Sea tells about Shissar still exist in the underwater city, though the time split but maybe they are still exist now in EQII ?...

Talz
02-24-2007, 04:49 PM
Howling Stones was the cool table on my server.  Not sure EQ2 could duplicate what made it so fun.

Kinekon
02-25-2007, 03:41 AM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote><cite>DobyMT wrote:</cite><blockquote>Nocifer Deathblade wrote: <blockquote><p>Like I said in other recent thread expressing how excited I am when I first heard of ROK 2.0 ..</p><p>I'll speculate what would happen in ROK 2.0  I call it ROK 2.0 cuz Ruins of Kunark is also ROK so is Rise of Kunark. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>1. Level cap stays at 70</p><p><span style="color: #0000ff">Dear lord I hope not.  So many people have been 70 for over a year.  I'd like to see it raised to 80 and xp amounts reduced to about 10% of what normal gain is.  That way it would take so much to level to 80, and it would give us plenty to do.</span></p><p><span style="color: #cc9900">Yeah would like a rise in level.</span></p><p><span style="color: #cc9900"><span style="color: #cc00cc">Raising the level cap would just grey out the last expansion that they spent a year on, I don't think that it would be all that wise of them to do it so soon.  Think about it, the Avatars are already being taken down to the Dev's astonishment, and giving us lvl 80, even 75 would completely help enforce the slaughter of every current raid mob by 1, 2, maybe 3 groups... If they are wise, it won't happen with Kunark.</span> </span></p><p>2. Guild level cap increases to 70</p><p><span style="color: #0000ff">Sure, why not.</span></p><p><span style="color: #0000ff"><span style="color: #ff0000">I like guild level</span></span></p><p><span style="color: #0000ff"><span style="color: #990099">Nothing wrong with that =)</span> </span></p><p>3. Few new secondary tradeskills</p><p><span style="color: #0000ff">Again, sure. </span><span style="color: #ff0000">So long as you can have them and trinkering/transmuting</span></p><p><span style="color: #990099">I think that having "trinkering" or transmuting should be the basis for any new "secondary tradeskills".  If they add any, it should be choose one, transmuting or the new thing, not both.</span> </p><p>4. New claymore series style like Sword of Destiny for EOF</p><p><span style="color: #0000ff">Pretty much the standard template. </span><span style="color: #ff0000">Epics, give us real life old school epics</span></p><p><span style="color: #990066">Of course, kinda has to be, maybe it will even go out with launch =) But I'd rather see Soulfire 2.0 =)</span> </p><p>5.  New playable evil city, Cabilis</p><p><span style="color: #0000ff">I'd like to see a new city have arisen, instead of a rehashing.  Some originality.</span></p><p><span style="color: #cc9900">Would like the city to be factioned like Maj'dul but have content from lvl 1-80 as well as being a starting city for a new evil race. </span><span style="color: #0000ff"><span style="color: #ff0000">I agree</span></span></p><p><span style="color: #990099">Would be cool to see, I loved the basic design of Shar Vahl, even tho I don't like the Vah Shir, the newbie pit below was kinda neat, Maj`Dul style would be nice too, who knows, maybe Sebelis will be our new breeding grounds =)</span> </p><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p><p><span style="color: #0000ff">See #5</span></p><p><span style="color: #0000ff"><span style="color: #990099">Something different would be cool, but then again maybe it's the Arsai living in treehouses in Burning Woods, or back to the Sebelis thing, Undead Frogloks, even just evil ones *shrugs*</span> </span></p><p>7. New Diety OR Racial AA with 50 AA cap to increase cap from 100 to 150..</p><p><span style="color: #0000ff">If AAs are just gonna be fluff for some and really useful for others, I'd rather not see this.</span></p><p><span style="color: #cc9900">No new AAs just added as well as revamped class traits. </span><span style="color: #ff0000">Give us AA skills that actually enhance or allow us to customize our classes which each tree being a valid option instead of having 2 really good lines and 2 suck ones.</span></p><p><span style="color: #990099">I kinda agree on that, tho I find uses for most of my char's AA choices, I can't figure out how the Devs can believe that one tree doesn't completely outweigh certain ones...but I guess other people can since it happens =P....I just want my Slay Undead back for places like Charassis</span> </p><p>8. New HQS such as Fungi Tunic, Circlet of Shadow, etc</p><p><span style="color: #0000ff">Fungi tunic would be a fun item to have.</span></p><p><span style="color: #0000ff"><span style="color: #990066">I died so many times getting the fabled version of the fungi for all my friends >< Also Tolampuj's Robe would be a mage's dream!</span> </span></p><p>9. New Epic 1.0?</p><p><span style="color: #0000ff">Well, the devs have pretty much made it apparent that this can't/won't be implemented the way that it was in EQLive.  That's why we have the Epic questlines that result in different items.</span></p><p><span style="color: #cc9900">No need for this with the epic quest lines.</span></p><p><span style="color: #0000ff"><span style="color: #ff0000">Hella-yea. I loved the old school epics,  I want a Godly pet like the eq1 mages got</span></span></p><p><span style="color: #0000ff"><span style="color: #ff0000"><span style="color: #990099">This is what I've been waiting for!  Actual class specific quests, with class specific rewards that make you stand out among the crowd! *cheers*</span> </span></span></p><p>10. 1-70 content just like EOF and same or maybe little bigger size than EOF. </p><p><span style="color: #0000ff">Another EoF type expansion is not what's needed lol. There's so much 1-50 content not being used anyway, that more is just going to make more zones totally unused. </span><span style="color: #0000ff"><span style="color: #ff0000">If you put in a new starting city you need new content from 1-70 (or whatever the level cap is) but that doesn't mean that you need to really focus on all the area.  You could say have 1-40 and leave 50-70 in the other areas/expansions.  There needs to be more High end content for all classes, not only the city aligned.</span></span></p><p><span style="color: #990099">EoF was a great expansion and another like it would be very much welcomed by most of the eq2 populous, and even more so by outsiders...Good for the game's health in so many ways, But a lot of the zones in Kunark were considered high end zones when it launched, yet there was plenty of area to level up.  I think this could be one of the best expansions yet with the amount of zones that they have to work with!</span> </p><p>11. More dieties and maybe more quests are added to support existing and new dieties</p><p><span style="color: #0000ff">Probably.</span></p><p><span style="color: #cc9900">Would like to see Neutral: Karana, Evil: Bertoxulous and some Good diety as well maybe Erolissi. </span><span style="color: #ff0000">Bertox would be really sweet, always like how he looked,   I am not sure if there is but there should be a god of Pets <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #990099">There is always that Iksar guy that they revered as a God, who knows what the power of thousands of mages praising you could do over the years of seclusion....But I would like to see the Rathe Council or maybe Xegony...no no, Fennin! he was sweet looking too</span> </p><p>12. Guild house (WE REALLY NEED THIS). Obtainable at guild lvl 70 at cost of terms of million of SPs and money. It can be built on destinated spots on lands. Unique houses just like cloak design concept does..</p><p><span style="color: #0000ff">And yes, this would be just amazing.</span></p><p><span style="color: #cc9900">Having customized guild housing would be great. Coding would have to be done for instances like current house rooms. Having guild houses out in the open would be a huge drain on current resources. Would like them to be customizable like the tower in Fallen Dynasty where you get kicked out of a certain part depending on guild rank.</span></p><p><span style="color: #0000ff"><span style="color: #ff0000">I like </span></span></p><p><span style="color: #0000ff"><span style="color: #ff0000"><span style="color: #990099">The guild housing in eq1 was done well for what they have to work with there, something of similar choice but with eq2 resources could be pulled off nicely</span> </span></span></p><p>I guess That's all off my head..</p><p><span style="color: #0000ff">I'd love to see a TON of contested epic stuff.  I'd love to see some real hardcore, fun, questing 80+ dungeons with the level cap being increased.  Some real good ones.  I'm hoping Unrest starts a model that they follow, I'm really excited for that.  I'm all for instances that are scripted, fun, and have a taste of some heritage.</span></p><p><span style="color: #0000ff">Oh, and Trakanon had BETTER be in this.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #cc9900">Would like to see fabled tradeskill recipes and customizable patterns and parts drops for fabled gear from the new raid zones as well. Recipes should be tradable but the parts and patterns should be notrade. Only way to get it crafted is by commision system. </span><span style="color: #ff0000">A full revamp of the tradeskill classes would be nice, merging some and giving them more customized armors with maybe adjustments during the craft to add augments to the armor, not as a slot but as a component of the craft, like a fire beetle eye adds 1 fire damage to the weapon.</span></p><p><span style="color: #990099">With the coming of the character mesh's being rehauled, I'd love to see some crazy looking armor come out of this expansion.  Also there were quite a few dungeons on Kunark, i'd love to see them all return, but not all as instances....and things like Trakanon are better to stay contested, deep in a lvl 67-74 contested dungeon where people won't be farming him as much, with a 7 day respawn to keep raids from lagging the zone down 24/7...Also would be nice to see some of our other lost memories like Ragefire, Venril Sathir, maybe Gorenaire and Talendor come home to see who's in their old playgrounds!</span> </p></blockquote> </blockquote> </blockquote> </blockquote>

Owilliams
02-25-2007, 09:41 AM
<p>I could envision Chardok in Burning Woods surviving the rending and becoming a starting city for a sarnak player race. Keep in mind that the sarnak have had about half a century to forge a grudging peace with the Iksar concerning the slavery issue.</p>

Trulaf
02-25-2007, 12:09 PM
Iksar and Sarnak don't get along. Ever.

Cusashorn
02-25-2007, 01:08 PM
<cite>Trulaf wrote:</cite><blockquote>Iksar and Sarnak don't get along. Ever. </blockquote>Truth. There's practically no chance the sarnak would ever be introduced as an evil race and be accepted by the iksar or vice versa.

Mirander_1
02-25-2007, 03:32 PM
<cite>Trulaf wrote:</cite><blockquote>Iksar and Sarnak don't get along. Ever. </blockquote>The same could be said of the Kerra and the Erudites, yet they live in the same district of Freeport.  Who knows what kind of strange events could have happened to drive two enemies into an alliance.

Dragowulf
02-25-2007, 03:43 PM
I know, it was the shattering mirander_1

Goozman
02-25-2007, 06:04 PM
<p>I can't imagine them raising the level cap. That would trivialize all the new and difficult content in eof, and the hard to find gear as well. Maybe they'll stop the whole tier thing and just raise it 5 levels, with a good amount of 65-75 raid content, while maintaining the difficulty to obtain and power of the rewards in eof. They could also double the amount of aa's we're allowed to get in the kos/eof trees, which would be neat, but a lame way of getting out of adding new stuff <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p>

Owilliams
02-25-2007, 09:15 PM
<cite>Trulaf wrote:</cite><blockquote>Iksar and Sarnak don't get along. Ever. </blockquote><p> After 500 years, a cataclysm, and SOE's track record... that would be engraved in stone? Says you?</p><p>I'll see that bluff and raise you two Shissar. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Happy Gaming,</p><p>--Orv</p>

Cusashorn
02-25-2007, 10:01 PM
<cite>Mirander_1 wrote:</cite><blockquote><cite>Trulaf wrote:</cite><blockquote>Iksar and Sarnak don't get along. Ever. </blockquote>The same could be said of the Kerra and the Erudites, yet they live in the same district of Freeport.  Who knows what kind of strange events could have happened to drive two enemies into an alliance. </blockquote><p> Wrong. The Kerra are a peaceful race. the Erudites were the aggressors and even then, the Kerra never truely fought back.</p><p>The Sarnaks, as specifically stated in the Maps of Myrist, are mortal enemies to *EVERYONE* (not just Iksar, EVERYONE) and only ally themselves with Dragons only when it suits thier whims (which means they're even enemies to the dragons on occasion).</p>

Illmarr
02-25-2007, 10:20 PM
Kill enough goblins are you too can be an honorary Sarnak! /hugs my Regal Band of Bathizad

Owilliams
02-25-2007, 10:53 PM
[email protected] DLere wrote: <blockquote>Kill enough goblins are you too can be an honorary Sarnak! /hugs my Regal Band of Bathizad</blockquote><p> I seem to recall (haven't played EQ1 in a few years) several folks that did a little goblin spanking to gain favor with those mean ol' sarnak in Chardok, even to the point of gaining access to some services within the city of Chardok.  They don't sound so unyielding in their hatred as rumor would have it.</p><p>I have to side with Ilma here and be of the thought that they ain't as bad as all that... they are just misunderstood. After 500 years they are probably interbreeding and exchanging Frostfell gifts with the iksar.</p><p>Singing Kumbaya... I can see it now... hand in hand... sing a little with me... Kum ba ya my lord... Kum ba ya...</p><p>--Orv </p><p>(don't take it all so seriously... it's a game)</p>

Aprio
02-25-2007, 11:01 PM
That's not too far from the truth Owilliams. The Sarnak were created magically by the Iksar, by mixing the Dragon and Iksar. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Cusashorn
02-25-2007, 11:03 PM
[email protected] DLere wrote: <blockquote>Kill enough goblins are you too can be an honorary Sarnak! /hugs my Regal Band of Bathizad</blockquote> Nowhere in my previous post did I say it was impossible to befriend the Sarnaks....

Zanix
02-26-2007, 01:35 AM
<p>I'd bet anything the next evil race will be Sarnak. call it a hunch. </p><p>like mentioned above, there are several races who 'live' in the same faction now, doesn't mean they like each other. Look at erudites + kerrans, or DE + iksar...or ogre + troll. </p><p>erudites blew up Luclin. isn't that where the Kerrans home was?</p>

Jaale
02-26-2007, 06:49 AM
<p>Awsome news being able to visit Kunark!!</p><p>from the sounds of it I'm going to need my underwater breathing gear and a set of flippers.... man I hate getting my fur wet it smells for ages after!</p><p>So who thinks that Cablis is going to be an underwater zone?</p><p>Maybe someone opened the hidden city in the cliffface and that is the new starting city? (give it high faction to the goodly race and make FV an outpost for the Qeynosiens, it would not a starting city so will not need to be near the 1-40 content)</p><p>Add in a race with natural water ablitys (the iksar have some.) perm water breathing, crystal clear water vision, water sprint that thrusts you through the water at high speed and does not use sprint.</p><p>a few may moan that the water abitlys are not as useful as the fae's safefall but to be honest how often do you use it? sure it' a nifty short cut some times but your bound to your group mostly and so you can't run off and leave them and once you leave fdwr there is not a lot to jump off unless your going to hit water anyway and with the fall dmg been made less drastic it's evened out and I think the dev's have made a good balance on this.</p><p>anyway point is underwater zones (whoo) and big sea monsters! (I want a behemoth as a raid mob!)</p>

Cusashorn
02-26-2007, 12:16 PM
[email protected] wrote: <blockquote><p>I'd bet anything the next evil race will be Sarnak. call it a hunch. </p><p>like mentioned above, there are several races who 'live' in the same faction now, doesn't mean they like each other. Look at erudites + kerrans, or DE + iksar...or ogre + troll. </p><p>erudites blew up Luclin. isn't that where the Kerrans home was?</p></blockquote><p> The Erudites sent the Vah Shir to Luclin (without even knowing that they landed on Luclin). They had nothing to do with it's destruction, but we dont know who blew it up yet.</p><p>PS. Poor examples. As I mentioned, the kerra never really fought back against the erudites, the Dark elves have nothing against the Iksar, and the Ogres and Trolls dont have any reason to fight each other.</p>

Zanix
02-26-2007, 01:11 PM
IDK, i read in lore that the erudites were practicing teleportations stuff and blew up luclin.

Lizzoraus
02-26-2007, 01:17 PM
Would be awsome to see Sarnaks as a new playable race with the starting city of Chardok =). and I'd love to see sebilis again that zone was awsome.

Zanix
02-26-2007, 01:41 PM
<p>PS, read up on your lore....</p><p>http://p200.ezboard.com/Lore-from-Beta-days-of-EQ-long-post/fotherworlds31279frm6.showMessage?topicID=6.topic</p>

Zanix
02-26-2007, 01:53 PM
not only in that lore is the history of Kunark, but support in my comment about 'evil' races at war with one another. There is much about the war of the troll vs. troll wars, the iksar vs. troll, ogre vs troll. even high elf and gnome problems. (i'm only 1/2 way done reading)

Mirander_1
02-26-2007, 01:56 PM
[email protected] wrote: <blockquote><p>PS, read up on your lore....</p><p>http://p200.ezboard.com/Lore-from-Beta-days-of-EQ-long-post/fotherworlds31279frm6.showMessage?topicID=6.topic</p></blockquote>That's old beta lore, and a solid chunk of it no longer applies to EQlive, EQ2, or any other EQ game.

Zanix
02-26-2007, 02:03 PM
<p>I never knew lore changed...</p><p>please elaborate on that. Was some lore wrong? And prooved wrong later? And all the information on Kunark, Trakanon, and the Erudites. Where is the "new" and "correct" lore?</p><p> Perhaps I should have linked the parent link rather...</p><p><a href="http://p200.ezboard.com/EverQuest-History--Lore/fotherworlds31279frm6" target="_blank" rel="nofollow">http://p200.ezboard.com/EverQuest-H...worlds31279frm6</a></p>

Mirander_1
02-26-2007, 02:21 PM
Of the thread you first linked to, you can disregard the following: Basically everything about the Elves The stuff refering to Ogres living on Faydwer All the stuff on Trolls or Trakannon Edril Trakannon's Prophesy Basically, the stuff on Humans, Barbarians, and Erudites, including Miragul, seems accurate; but basically everything else is debunked.

Zanix
02-26-2007, 02:32 PM
<p>yes, but like the name of the forum states, it was pre-beta lore. In my second post following, I linked to the parent, for the people who don't know how to navigate.</p><p> Like I mentioned, please link or refer me to the 'corrected' lore, I am curious to know what you do.</p>

kellan123
02-26-2007, 03:41 PM
A couple of things I saw in this thread: I think Drachnid that were referred to in the Overthere, were actually called Skorpiki. <a href="http://www.eqatlas.com/kunark/overthere.html" target="_blank" rel="nofollow">http://www.eqatlas.com/kunark/overthere.html</a> There actually was a name for the port city in Overthere because I read a thread on the pre-wipe forums about it. If you placed a coin on the ground, the clockwork would vacuum it up and state something about the Port City being clean....or something.

Katanari
02-26-2007, 03:47 PM
Nocifer Deathblade wrote: <blockquote><p>OMG! I totally forgot something that I played online game on AOL along with Gemstone 3..  It was NeverWinter Nights. I saw it and tried it out. It was fun and it was ACTUALLY a graphic game. I think that was very first graphic online game. Sorry, UO..   UO would be first MAJOR graphic game yes but NeverWinter Night got it first in terms of graphics and I think UO learned from that example to launch their own..</p><p>I remembered other cool graphic online from Sierra Network that I also played. I don't really remember the name but it was also D&D style before UO came out..  So.... EQ1 is actually not 2nd one!  It's actually 4th, 5th, or something like that heh. But sure, I would say that EQ1 is 2nd MAJOR graphic MMO.. But not 2nd one as any graphic MMO. </p></blockquote>Perhaps you are thinking about an MMO called Drakkar? I am thinking that was by the Sierra Network. I played that for a long time. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

AegisCrown
02-26-2007, 03:50 PM
<p>see new post.</p>

kellan123
02-26-2007, 04:05 PM
I think Sebilis was my 2nd favorite dungeon in Norrath, next to Lower Guk. You have to imagine being a noob player in a new genre of video games and hearing about the monsters in Lower Guk from certain and select few  players who had played long enough to attain the level required to go there. Sebilis was my idea of a good dungeon, it wasn't linear...it was show up, ask what was camped and either sit and wait for a group or start clearing your way to a camp, and then owning that camp and pulling from nearby areas. I know today's players don't like camps, but you know what...a lot still do. You really did get to have conversations with complete strangers, while you waited for the ranger or monk to pull. Nowadays, it's constant action and I barely get to converse with other people, because of the linear design. I, for one, hope they bring back the long trek to Old Sebilis, the inability to go anywhere in the zone without a group, and established campsites (bugs/disco/crypt/etc..) so that we can fight our way there, clear the place, note the room pop, sit down, and start talking. (with our fingers crossed for the named to pop and you to win the roll) If they put Trakanon or the Fungi Tunic in, they'll most likely have Old Sebilis as well. I'm excited. Fun Link: <a href="http://www.mapfiend.net/maplist#ROK" target="_blank" rel="nofollow">Nice Kunark Map Site</a>

Zanix
02-26-2007, 04:17 PM
<cite>CRLight wrote:</cite><blockquote>According to the book "I've read 'Zebuxoruk's Book of Prophecies'" in MM: 2. The hissing of the serpent shall strike back at this world with unexpected ferocity. "Unknown at this time. Perhaps more to be uncovered in the future?<span style="color: #cc3300"> -<b>SV</b></span>" Maybe it's the answer of the new evil race in RoK 2.0 ? Another information in EQLive #13 Exp. The Buried Sea tells about Shissar still exist in the underwater city, though the time split but maybe they are still exist now in EQII ?... </blockquote>do we have any idea who SV is? I saw that and immediately thought Venril Sathir...but that's backwards.

Siufu
02-26-2007, 04:23 PM
[email protected] wrote: <blockquote><cite>CRLight wrote:</cite><blockquote>According to the book "I've read 'Zebuxoruk's Book of Prophecies'" in MM: 2. The hissing of the serpent shall strike back at this world with unexpected ferocity. "Unknown at this time. Perhaps more to be uncovered in the future?<span style="color: #cc3300"> -<b>SV</b></span>" Maybe it's the answer of the new evil race in RoK 2.0 ? Another information in EQLive #13 Exp. The Buried Sea tells about Shissar still exist in the underwater city, though the time split but maybe they are still exist now in EQII ?... </blockquote>do we have any idea who SV is? I saw that and immediately thought Venril Sathir...but that's backwards. </blockquote> SV is Sage V'Ncenzi, he is the guy in the Castle Mistmoore library.

Zanix
02-26-2007, 04:36 PM
<p>Hmmm, yah that sounds right. He's the [Removed for Content] that won't drop the SK pants but all the others for me. </p><p>But that book mentioned is from EQ1, it was part of a quest, and it's contents were about Venril Sathir and his wife, and raising the dead king of the iksars. I forget details.</p>

AegisCrown
02-26-2007, 05:42 PM
<p>1.  I know personally i would like to see some sort of port city, maybe reminiscent of Friona Vie or something completely new.</p><p>2.  Also i would like to see 3 things done to character development.  i would like to see a level increase to 80, a plain aa tree (50-100 points), and further class development.</p><ul><li>The level increase to 80 is neccessary.  so many of us have been 70 for a long time.  and pushing 70/70/50 and now 70/100/70/350 or close to it.  we need to be able to hear a real 'ding'.  </li><li>A plain AA tree would be similar to that of eq1 where there were bonuses that every class could pick from.  these could be set up in a tree like fashion or just a tiered system.  a tree is like what we are used too, a tiered system allows you to spend so many points in any t1 skill and progress to t2 where you can buy into any t2 skill.  this allow for vast customization.   Things like symetry, bolt of energy, regen, run speed, incombat run speed, could be on this list and evaluated on strength to fall into what tier.</li><li>For new class development you could either get a new aa tree similar to what they have done or maybe offer an adventuring subproffession that is obnoxious to skill up similar to transmuting or tinkering.  ill leave it to soe to figure that out but more class customization would be nice.</li></ul><p>3.  I would like to see the remainder of the major gods from eq1 brought to eq2. This would include gods like Bristlebane, Rodcet Nife, Veeshan, Prexus, Karana, etc.  Also having the gods offer a more permanent unique bonus to you instead of a stupid pet would be nice, something to mark you as theirs.  </p><p>4.  The return of Epics vs. Premier quest series.  Even these quests are per archtype and not per subclass it would still be awesome.  and if its done per archtype offer a series of rewards tooled towards them, ie:</p><ul><li>Fighter: A tower shield, a two-hander, a one-hander, a dual wield.  </li><li>Scout: A round shield, a one-hander, a dualwield, and a bow. </li><li>Mage: A one-hander, a two-hander, and a symbol.</li><li>Priest: A one-hander, a two-hander, a symbol, and a buckler.</li></ul><p>these different rewards i would hope to have unique stats to better benefit the class that would choose them, as well as having perticle effects unique to them as well.</p><p>5.  I would like to see the tradition of armor sets started in EoF continued but with better judgement.  for tier 8 i would personally make 4-5 sets per class.</p><ul><li>Treasured:  Tthis would be a general set for the archtype.  would offer set bonuses like +health, +power, + to skills, etc.  I would only place 2 bonuses on this set.</li><li>Legendary(1):  Again i would make this a class set where it offers something to help them similar to how McCabe's works.  Again i would only palce 2 bonuses on this set.</li><li>Legendary(2):  This set would be quested similar to armor quests back in t3.  I would be for your subclass alone.  It would offer 3 bonuses unique to helping your subclass.  </li><li>Fabled(1):  Similar drop style to relic where you can turn in the pattern for the armor piece, this creates less waste that the current system.  I would put 3 bonues that actually help the raiding character out rather than things that would be geared towards soloing.  Drops only come from named as to not be exploited.  </li><li>Fabled(2):  This set would be the end all and would be obtained via rare drops from raid boss mobs or qued by killing raid boss mobs.  for example you kill Epic Boss(1) and a certain NPC now talks with you.  He sends you on a rather long drawn out quest or two, probably heroic in nature and at the end tells you to kill the boss again to prove your worthiness, reward would be your first armor piece.  These armor pieces would have effects on each individual piece and the set bonus which would be 3 would be serious to your class.  </li></ul><p>6.  I would like to see a new race added to the game.  an evil race hopefully sarnak imo.</p><p>7.  I would like to see new mounts added.  Something completely unique and hopefully slightly unexpected. </p><p>8.  Guild Changes.</p><ul><li>Guild level to 80, yes i am saying 80 and not 70 so that guild level and character levels can match.  </li><li>Guild Housing.  i would like to see a guild hall implimented and size based on guild level.  i would have rooms that individual characters can rent in addition to their in-game homes.  make the room sizes based on guild rank.</li></ul><p>9.  I would also like to see a change made the to skeletons of the charcters, somethingthat has been rumored to be in the works for a long time.  I do this not only for armor dyes (restricted to normal colors) but so that maybe a way to make your armor molding match could be implimented. </p>

BigRed1
02-26-2007, 06:07 PM
<p>There is only one thing I truely want to see out of Kunark..the return of the Beast Lord class.</p><p>Everything else that comes with it is just a bonus to me. </p>

DobyMT
02-26-2007, 06:18 PM
<cite>BigRed1 wrote:</cite><blockquote><p>There is only one thing I truely want to see out of Kunark..the return of the Beast Lord class.</p><p>Everything else that comes with it is just a bonus to me. </p></blockquote> I'm only curious how the Beastlord would even fit into Kunark lore?  And I'm gonna officially state I hope to GOD that Beastlords don't return.

dj_krztoff
02-26-2007, 06:21 PM
Hasn't it been plainly stated that they will never add another class? I feel ya, I would LOVE to see beastlords return, but it seems like they've written the idea of new classes off. 

Cusashorn
02-26-2007, 07:07 PM
<cite>AegisCrown wrote:</cite><blockquote><p>4.  The return of Epics vs. Premier quest series.  Even these quests are per archtype and not per subclass it would still be awesome.  and if its done per archtype offer a series of rewards tooled towards them, ie:</p><ul><li>Fighter: A tower shield, a two-hander, a one-hander, a dual wield.  </li><li>Scout: A round shield, a one-hander, a dualwield, and a bow. </li><li>Mage: A one-hander, a two-hander, and a symbol.</li><li>Priest: A one-hander, a two-hander, a symbol, and a buckler.</li></ul></blockquote>Sword of Destiny, next live update...

Zanix
02-26-2007, 07:17 PM
<p>the sword of destiny I think is going to be a little string of quests, even more simple than claymore.</p><p>I have my fingers crossed for a massive loooong time sink <span style="font-size: large">EPIC</span> weapon quest, like the original ROK. I want people to see my sword and say "holy [Removed for Content]"</p>

Cusashorn
02-26-2007, 07:36 PM
[email protected] wrote: <blockquote><p>the sword of destiny I think is going to be a little string of quests, even more simple than claymore.</p><p>I have my fingers crossed for a massive loooong time sink <span style="font-size: large">EPIC</span> weapon quest, like the original ROK. I want people to see my sword and say "holy [I cannot control my vocabulary]"</p></blockquote><p> You might wanna uncross them for the convenience sake of actually using them.</p><p>The developers have stated that there will not be epic quests like EQlive had. I will not be seeing the return of the Celestial Fists. Magicians will not be seeing the return of an epic pet elemental, nor will any other classes see the return of thier own epic weapons.</p><p>They stated that they create these massive epic questlines The Sword of Destiny being no exception, with a generallized reward for all classes instead.</p>

Mirander_1
02-26-2007, 08:02 PM
[email protected] wrote: <blockquote><p>yes, but like the name of the forum states, it was pre-beta lore. In my second post following, I linked to the parent, for the people who don't know how to navigate.</p><p> Like I mentioned, please link or refer me to the 'corrected' lore, I am curious to know what you do.</p></blockquote>Ok, looking at the second link you provided, the following threads contain unofficial lore: History of Norrath Codex of War Lore from Beta Days of EQ All the other threads on that page look correct to me.

Dragowulf
02-26-2007, 08:08 PM
Wait, I thought luclin blew up cuz of rallos zek...i mean wasnt he the one who ordered his hoe's  to attack it? Anyways, as of a week or 2 ago they stated they're not going to bring the beastlords back(as much as I hate it), as well as epic weapons. Sarnak- Could be a possible new race...seems kind of unlikely and it would make me mad because well...Q's got Fae, who are a completely originally new race to norrath. Remember in one of the dev chats?  The first one grimwell was in...someone asked about the race "arsai", or about a new race i cant remember, the dev reply was something like this: "well, i cant tell you that but i can tell you that  49 out of 50 people will guess and be right" back then, people still thought highly of arsai being a race.  And well, that's pretty much telling you we know what the next one is this was a dev chat i beleive,ill get a log if i can. late

Zanix
02-26-2007, 08:14 PM
<cite>Cusashorn wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>the sword of destiny I think is going to be a little string of quests, even more simple than claymore.</p><p>I have my fingers crossed for a massive loooong time sink <span style="font-size: large">EPIC</span> weapon quest, like the original ROK. I want people to see my sword and say "holy [I cannot control my vocabulary]"</p></blockquote><p> You might wanna uncross them for the convenience sake of actually using them.</p><p>The developers have stated that there will not be epic quests like EQlive had. I will not be seeing the return of the Celestial Fists. Magicians will not be seeing the return of an epic pet elemental, nor will any other classes see the return of thier own epic weapons.</p><p>They stated that they create these massive epic questlines The Sword of Destiny being no exception, with a generallized reward for all classes instead.</p></blockquote><p>ROFL. you're going to quote Devs comments from 3 years ago...and of which don't even work for SOE anymore.</p><p>heck, you believing the dev's word was enough to laugh. </p>

Cusashorn
02-26-2007, 08:37 PM
[email protected] wrote: <blockquote><cite>Cusashorn wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>the sword of destiny I think is going to be a little string of quests, even more simple than claymore.</p><p>I have my fingers crossed for a massive loooong time sink <span style="font-size: large">EPIC</span> weapon quest, like the original ROK. I want people to see my sword and say "holy [I cannot control my vocabulary]"</p></blockquote><p> You might wanna uncross them for the convenience sake of actually using them.</p><p>The developers have stated that there will not be epic quests like EQlive had. I will not be seeing the return of the Celestial Fists. Magicians will not be seeing the return of an epic pet elemental, nor will any other classes see the return of thier own epic weapons.</p><p>They stated that they create these massive epic questlines The Sword of Destiny being no exception, with a generallized reward for all classes instead.</p></blockquote><p>ROFL. you're going to quote Devs comments from 3 years ago...and of which don't even work for SOE anymore.</p><p>heck, you believing the dev's word was enough to laugh. </p></blockquote><p>Three years ago? Try last year.</p><p>They're not going to design a bunch of long and drawn out quests with numerous different encounters for 24 individual classes, most classes which dont even have any pre-existing lore behind them, with 24 individual weapons that will each be completley unbalancing in regards to thier class archetype, that only 1/24th of the population will do when they can just as easily create one huge quest that everyone has the same common goals in mind. </p>

Zanix
02-26-2007, 08:42 PM
<p>you mean like prismatics, claymore, peacock, MM shield, league...should I keep going?</p>

Mirander_1
02-26-2007, 09:01 PM
[email protected] wrote: <blockquote><p>you mean like prismatics, claymore, peacock, MM shield, league...should I keep going?</p></blockquote>None of those quests are class specific, though.  Right now, with each expansion, they create one new epic quest.  To do it like EQlive would require twenty-four new epic quests.  Now consider this; these quests require raiding, and so only raiders really follow those quests through to completion, and raiders only really make up like 10-25% of the population (lets go with 10% for this example), so only 1/10 of the population complete the current epic quests.  Now, with class-speffic epics can only possibly be done by 1/24 of the population.  So, combining the people who <i>can </i>do the quest, and the people who <i>want </i>to do the quest, you come out with roughly 1/240 of the population that will actually <i>do </i>the class-specific quest; factor in the sheer amount of dev time and effort that goes into just one of these quests, and it would be rather wasteful to make one for each class.

Zanix
02-26-2007, 09:23 PM
<p>so more along the lines of roost or DT access? where 3/4 of the guild or T7 players end up doing it anyway? working for the/your reward? i don't see anything wrong (or different) here. </p><p>Epic quests in Eqlive <b>required</b> people that were int he quests progression to get updates in areas they'd be in anyway. It would be like going to Labs for an update. we're all there anyway, kill2 birds with 1 stone.</p><p> No raid was class specific for the 1st set of epics from Eq1. Each plane dropped/updated almost all of the class epic updates, but, what made it great (IMO) was the rareness. </p><p>Which in your opinion is "epic"....</p><p>Taking 24 people to kill tarinax and get 24 more claymores completed on your server.</p><p>or</p><p>Taking 24 people to zone_x for the 6 time, and finally 1 druid got some item they need to have the most epic possible weapon known in game?</p><p>....</p><p>the 'epic' and signature quests EQ2 offer are sub-par. The weapons/armor through questing is crap compared to "random drop" instance dungeon and raid dropped loot. </p><p>----</p><p>if I am going to invest many hours into a quest, I would like to treasure and have some pride in my completion, rather than waste 20 hours on a string of time sink quests, and then go on a raid to freethinkers hideout and see something looted in the first 10 minutes that is 5 times better.</p>

DobyMT
02-26-2007, 09:37 PM
Its not feasable. They've stated it several times, its too much in incorporate into this game. If you want those kindsof quests you're in the wrong game. The best we'll ever get are the huge Epic quests that result in generic rewards.

DobyMT
02-26-2007, 09:38 PM
Its not feasable. They've stated it several times, its too much in incorporate into this game. If you want those kindsof quests you're in the wrong game. The best we'll ever get are the huge Epic quests that result in generic rewards.

Zanix
02-26-2007, 09:56 PM
<p>well, in my opinion it's events and quests and updates and expansions that DO offer long term commitment that keep players around. </p><p>notice many people left for vanguard? now you know why. If we were all ½ done with epic quests from EoF when VG was realeased, I'd bet my left leg that more players would 'stick' around so they can finish the quest. </p><p> personally, I've got no goals really anymore in this game, and I am not as much a high-time player like I used to be...llike MANY others. you know why?  because there's really no reason to put in lots of hours and commitments anymore. many of us finished all the quests we wanted to. Other than completing sets of armor from raid zones, I don't see reason to be playing a month from now.</p><p>opinion on that?</p>

Cusashorn
02-26-2007, 10:34 PM
[email protected] wrote: <blockquote><p>so more along the lines of roost or DT access? where 3/4 of the guild or T7 players end up doing it anyway? working for the/your reward? i don't see anything wrong (or different) here. </p><p>Epic quests in Eqlive <b>required</b> people that were int he quests progression to get updates in areas they'd be in anyway. It would be like going to Labs for an update. we're all there anyway, kill2 birds with 1 stone.</p><p> No raid was class specific for the 1st set of epics from Eq1. Each plane dropped/updated almost all of the class epic updates, but, what made it great (IMO) was the rareness. </p><p>Which in your opinion is "epic"....</p><p>Taking 24 people to kill tarinax and get 24 more claymores completed on your server.</p><p>or</p><p>Taking 24 people to zone_x for the 6 time, and finally 1 druid got some item they need to have the most epic possible weapon known in game?</p><p>....</p><p>the 'epic' and signature quests EQ2 offer are sub-par. The weapons/armor through questing is crap compared to "random drop" instance dungeon and raid dropped loot. </p><p>----</p><p>if I am going to invest many hours into a quest, I would like to treasure and have some pride in my completion, rather than waste 20 hours on a string of time sink quests, and then go on a raid to freethinkers hideout and see something looted in the first 10 minutes that is 5 times better.</p></blockquote><p>You're logic is flawed.</p><p>Lets say that there were class-specific epic quests that each required thier own mobs to kill at various points.</p><p>Class A needs to kill the Slavering Alzid for an update, while Class B does not. Class B needs to kill the Doomwing Trio for the first update, but only then finds out he needs Slavering Alzid for the next update... but wait, they already killed the Slavering Alzid, so now you gotta wait 7 days to get the next update.</p><p>Meanwhile, Class C, who's quest doesn't involve Lab of Lord Vyemm at all, is wondering: "Why am I even helping these guys if I dont get anything out of it? These mobs arn't related to mine.</p><p>Yes, many places in EQlive such as the Plane of Sky provided items for numerous classes, but they were numerous mobs spread out across the whole zone. EQ2 does it better by making sure everyone only needs the same one mob, and everyone gets the update when the mob dies, not by looting an item off thier corpse.</p><p>Why should 24 people invest thier time to get one class ONE update if they dont get anything out of it?</p><p>EQ2 isn't going to go that way. They've already proved this three times, and they will prove it a 4th with the next live update. </p>

AegisCrown
02-28-2007, 03:54 AM
<cite>Cusashorn wrote:</cite><blockquote>You're logic is flawed.<p>Lets say that there were class-specific epic quests that each required thier own mobs to kill at various points.</p><p>Class A needs to kill the Slavering Alzid for an update, while Class B does not. Class B needs to kill the Doomwing Trio for the first update, but only then finds out he needs Slavering Alzid for the next update... but wait, they already killed the Slavering Alzid, so now you gotta wait 7 days to get the next update.</p><p><span style="color: #ff0000">so what it takes longer to finish the quest oh well</span> </p><p>Meanwhile, Class C, who's quest doesn't involve Lab of Lord Vyemm at all, is wondering: "Why am I even helping these guys if I dont get anything out of it? These mobs arn't related to mine.</p><p>Yes, many places in EQlive such as the Plane of Sky provided items for numerous classes, but they were numerous mobs spread out across the whole zone. EQ2 does it better by making sure everyone only needs the same one mob, and everyone gets the update when the mob dies, not by looting an item off thier corpse.</p><p>Why should 24 people invest thier time to get one class ONE update if they dont get anything out of it?</p><p> <span style="color: #ff0000">cause thats called team work and there are guilds for a reason. </span></p><p>EQ2 isn't going to go that way. They've already proved this three times, and they will prove it a 4th with the next live update. </p></blockquote>

ailees
02-28-2007, 05:42 AM
[email protected] wrote: <blockquote> personally, I've got no goals really anymore in this game, and I am not as much a high-time player like I used to be...llike MANY others. you know why?  because there's really no reason to put in lots of hours and commitments anymore. many of us finished all the quests we wanted to. Other than completing sets of armor from raid zones, I don't see reason to be playing a month from now. </blockquote> That's exactly what I think about EQ2. I enjoy being with my guild in a raid, and we still have some bits to do, because there are mobs we did not kill. OK. but what else ? I've done all quests but 3 or 4 (league not finished for example, but dos not lead to anything). You know, I remember old times, when we were fighting for <b>6 MONTHS</b> with my semi hardcore guild to beat one god, and another one, and enter a new plane, and  wipe and wipe, and kill another god, and finally, THE ORGASM <b>QUARM DEAD</b>. We had a big aim, I was doing my best to avoid doing something in RL when a plane raid was on calendar, 2 or 3 times a week. Well, I bought Vanguard 2 weeks ago, just to have something to do when there is no raid. I could play an alt, but I don't like that. I prefer leveling slowly in a new game, discovering diplomacy or outfitting.

swedago
02-28-2007, 07:01 AM
<cite>BigRed1 wrote:</cite><blockquote><p>There is only one thing I truely want to see out of Kunark..the return of the Beast Lord class.</p><p>Everything else that comes with it is just a bonus to me. </p></blockquote> Beastlords came out with Shadows of Luclin.  Would be starnge seeing them in Kunark =)

Zanix
02-28-2007, 01:26 PM
<cite>Cusashorn wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>so more along the lines of roost or DT access? where 3/4 of the guild or T7 players end up doing it anyway? working for the/your reward? i don't see anything wrong (or different) here. </p><p>Epic quests in Eqlive <b>required</b> people that were int he quests progression to get updates in areas they'd be in anyway. It would be like going to Labs for an update. we're all there anyway, kill2 birds with 1 stone.</p><p> No raid was class specific for the 1st set of epics from Eq1. Each plane dropped/updated almost all of the class epic updates, but, what made it great (IMO) was the rareness. </p><p>Which in your opinion is "epic"....</p><p>Taking 24 people to kill tarinax and get 24 more claymores completed on your server.</p><p>or</p><p>Taking 24 people to zone_x for the 6 time, and finally 1 druid got some item they need to have the most epic possible weapon known in game?</p><p>....</p><p>the 'epic' and signature quests EQ2 offer are sub-par. The weapons/armor through questing is crap compared to "random drop" instance dungeon and raid dropped loot. </p><p>----</p><p>if I am going to invest many hours into a quest, I would like to treasure and have some pride in my completion, rather than waste 20 hours on a string of time sink quests, and then go on a raid to freethinkers hideout and see something looted in the first 10 minutes that is 5 times better.</p></blockquote><p>You're logic is flawed.</p><p>Lets say that there were class-specific epic quests that each required thier own mobs to kill at various points.</p><p>Class A needs to kill the Slavering Alzid for an update, while Class B does not. Class B needs to kill the Doomwing Trio for the first update, but only then finds out he needs Slavering Alzid for the next update... but wait, they already killed the Slavering Alzid, so now you gotta wait 7 days to get the next update.</p><p>Meanwhile, Class C, who's quest doesn't involve Lab of Lord Vyemm at all, is wondering: "Why am I even helping these guys if I dont get anything out of it? These mobs arn't related to mine.</p><p>Yes, many places in EQlive such as the Plane of Sky provided items for numerous classes, but they were numerous mobs spread out across the whole zone. EQ2 does it better by making sure everyone only needs the same one mob, and everyone gets the update when the mob dies, not by looting an item off thier corpse.</p><p>Why should 24 people invest thier time to get one class ONE update if they dont get anything out of it?</p><p>EQ2 isn't going to go that way. They've already proved this three times, and they will prove it a 4th with the next live update. </p></blockquote><p>You couldn't be more wrong.</p><p>1st off, what is forcing 24 people to run 4+ hours into deathtoll that already have full relic and all the loot they want there? howe often do you raid ...were you on that 1 person out of the entire 24 get the update they need and no one gets anything else? </p><p>IMO, lock outs will provide longevity to population; I even think SOE might agree with that comment. </p><p>Epic quests in EQlive were constructed perfectly. They inspired a bunch of people to gather together with hope that they might get an update. key word being *might*...not going up to a book and right-clicking it and moving to the next part of the quest. Because of this *might* factor, players were driven to commit themselves to raiding because they (had to) in a way. </p><p>If your item didn't drop...then you might get other loot that dropped in zone...AND...  you are there the next time (if you want to complete the quest) and (if you want to help the people who are helping you)</p><p><span style="color: #ffffff">IN CONCLUSION: </span></p><p><span style="color: #ffffff"><b><span style="font-size: x-small">It's VERY selfish to only think about yourself when talking raids and MMOs and epic quests.</span></b> </span></p><p><span style="color: #ffffff">I pity your guild mates if you really have a mentality like this. EQ2 isn't about "what do i get out of it" </span></p>

Findara
02-28-2007, 01:58 PM
<cite>Cusashorn wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>so more along the lines of roost or DT access? where 3/4 of the guild or T7 players end up doing it anyway? working for the/your reward? i don't see anything wrong (or different) here. </p><p>Epic quests in Eqlive <b>required</b> people that were int he quests progression to get updates in areas they'd be in anyway. It would be like going to Labs for an update. we're all there anyway, kill2 birds with 1 stone.</p><p> No raid was class specific for the 1st set of epics from Eq1. Each plane dropped/updated almost all of the class epic updates, but, what made it great (IMO) was the rareness. </p><p>Which in your opinion is "epic"....</p><p>Taking 24 people to kill tarinax and get 24 more claymores completed on your server.</p><p>or</p><p>Taking 24 people to zone_x for the 6 time, and finally 1 druid got some item they need to have the most epic possible weapon known in game?</p><p>....</p><p>the 'epic' and signature quests EQ2 offer are sub-par. The weapons/armor through questing is crap compared to "random drop" instance dungeon and raid dropped loot. </p><p>----</p><p>if I am going to invest many hours into a quest, I would like to treasure and have some pride in my completion, rather than waste 20 hours on a string of time sink quests, and then go on a raid to freethinkers hideout and see something looted in the first 10 minutes that is 5 times better.</p></blockquote><p>You're logic is flawed.</p><p>Lets say that there were class-specific epic quests that each required thier own mobs to kill at various points.</p><p>Class A needs to kill the Slavering Alzid for an update, while Class B does not. Class B needs to kill the Doomwing Trio for the first update, but only then finds out he needs Slavering Alzid for the next update... but wait, they already killed the Slavering Alzid, so now you gotta wait 7 days to get the next update.</p><p>Meanwhile, Class C, who's quest doesn't involve Lab of Lord Vyemm at all, is wondering: "Why am I even helping these guys if I dont get anything out of it? These mobs arn't related to mine.</p><p>Yes, many places in EQlive such as the Plane of Sky provided items for numerous classes, but they were numerous mobs spread out across the whole zone. EQ2 does it better by making sure everyone only needs the same one mob, and everyone gets the update when the mob dies, not by looting an item off thier corpse.</p><p>Why should 24 people invest thier time to get one class ONE update if they dont get anything out of it?</p><p>EQ2 isn't going to go that way. They've already proved this three times, and they will prove it a 4th with the next live update. </p></blockquote>Have you ever raided in any game?  You dont always get items in EVERY Raid no do you get quest updates.  Ever think of helping your guild as a good thing?  So what you have to come back in a week to get the next update, big deal, it takes you 2 weeks to get past that stage of the quest.  If every one in your class has to do that to get the weapon then what are you comparing your progress to?  Just think of it as them putting in some sort of Staging point.  Hell if you did the claymore you needed to get all the area updates before you went back to kill the gnome, which was TOTALLY out of order of how you clear DT, and if you were the first set of people to try and finish the claymore series then guess what you had to come back next week to get your kill updates as you just couldn't go back to get them later.  Taking 2 weeks to finish a quest isn't exactly that BIG of a problem, if thats how the quest should be then it is, so what if you can't be the WW 1st to get your "eq2 epic", your only racing people in your class any how, and they have the same set back.  Each quest is different and they have a story to go with it, even the eq1 Epics had a story to go with the quest, even though I admit to never paying any attention to.  <b>Why should 24 people invest their time to get one class ONE update if they don't get anything out of it? </b> Um because one person needs it in your guild?  Its not like you are taking 24 random people into a instance and having no chance at loot to go with the updates.  Lets say one is from the last guy in Freethinkers,  Um there are what 4 other names, thats atlest 4 pieces of loot that some one is going to get to bid on.

Dragowulf
02-28-2007, 08:05 PM
Well if they did put in epics, think about what would happen... Since it would be taking sooooo long, you will quit playing EQ2, I mean...24 Individual LONG [Removed for Content] quests will result in 9+ months of developement, t hat's pretty eof ...just for high lvls. so a lot of time it will take, not knowing it will be in or a next expansion/advpack...you will quit and you know it That's just hypothetically.

Rad
03-01-2007, 08:12 AM
I greatly enjoyed each class having its own epic quest in EQlive, and would love to see it in EQ2, but I don't think it will ever happen.  As said above, 24 individual epic quests is just too much. Things in Kunark I'd like to see again would be Sebilis, Kurn's Tower, Charasis/Howling Stones, and the City of Mist.  Would also be nice to see some of the dragons from original Kunark...I know Talendor and Gorenaire have already appeared in Kingdom of Sky, which leaves plenty of room for my favorites, Faydedar, Severilous and Trakanon.  A new evil race would be nice....Playable sarnaks would be pretty cool.  I'm torn about making a completely new race as it sounds like a good idea, but I think it's difficult to do in this type of game without making it look stupid (the Luggalds or whatever they were called come to mind).  Starting city, if they wanted to use older zones, could be Chardok, City of Mist, Firiona Vie, Overthere outpost...Maybe one of those giant, sarnak or goblin forts that were scattered about. Oh, and they better have burynai.  Those guys were awesome. Of course, once this expansion shows up, I really hope the Dreadlands don't make a return.  That place....just...ugh.  The flesh would peel off my face everytime I had to go there.

Owilliams
03-01-2007, 08:21 AM
<p>This is starting to sound like a "Star Trek" geek convention gone wrong. </p><p>"Captain Kirk would NEVER do that because blah, blah, blah..."</p><p>All the talk about game lore that was in early beta being the end all in accuracy and claims of developer vision being static in an evolving game is just getting a tad too naive and silly. This backstory in Everquest is, and has always been, chock full o' holes and contradictions... it's a GAME. Several of you have degraded to arguing for the sake of ego stroking.</p><p> You all enjoy the rest of this thread.</p><p>Happy Gaming,</p><p>--Orv </p>

Zanix
03-01-2007, 02:02 PM
<p>listen Captain Kirk...</p><p>as "silly" and "naive" as those replies were, at least the pertained to the general topic, unlike your response, which you went out of your busy day to post, and was unconstructive, pointless, and a waste of internet letters.</p><p>If you need to bash on something, find a strong wall, and introduce your head to it.</p>

Josgar
03-01-2007, 08:02 PM
<p>I will predict when the expansion will come out!</p><p>On March 9, 2006 the patent for EoF came out. Eof was released 7 months an 5 days later... </p><p>Kunark was registered on February 15, 2007. I predict that it will come out in August or September.</p>

Fortai
03-01-2007, 09:40 PM
Yep, I'm betting early September or October.  I doubt August.  People are not in their houses in August, they are outside, on vacation, in the sun, so I bet it's probably not going to come out in August.  I can't wait.

Killerbee3000
03-02-2007, 11:39 AM
[email protected] wrote: <blockquote>Yep, I'm betting early September or October.  I doubt August.  People are not in their houses in August, they are outside, on vacation, in the sun, so I bet it's probably not going to come out in August.  I can't wait. </blockquote>i bet a plat that at the 19th sep 2007 rise of kunark will go live<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Rashaak
03-02-2007, 12:50 PM
I'm going to say June or July...

Chaot
03-02-2007, 05:45 PM
Hi all Havnt Played EQ in a few years but have been reading up on EQ2 while i am deployed overseas and this whole ROK thing has braught back some memories. I started with the ROK expansion made Iksar Monk I didnt even leave Kunark untill i was like lvl 45 or something LoL Kunark had everything. Since i plan on starting EQ2 when i get home this summer I cant wait to see if Kunark will be getting added. I would love to see how they do it this time around. I vote for the Furbies as new race LOL What was the name of that bad [Removed for Content] Skeleton that use to roam the early days of Field of Bones near the ruins that would just wreck curious young Iksars? they ended up taking him out of game Anyways Hi to all the Old School Vallon Zekers pre X team ofcourse

AegisCrown
03-03-2007, 02:55 AM
i just hope that there is an adventure pack before hand.  at least more zones like unrest.

PSXfile
03-03-2007, 03:12 AM
If this is true, SOE needs to <i>push</i> this expansion.  Ruins of Kunark was by far the most popular EQ1 exansion.  With the right marketing EQ2 could look very attractive.

Fortai
03-03-2007, 06:50 AM
<cite>Killerbee3000 wrote:</cite><blockquote>[email protected] wrote: <blockquote>Yep, I'm betting early September or October.  I doubt August.  People are not in their houses in August, they are outside, on vacation, in the sun, so I bet it's probably not going to come out in August.  I can't wait. </blockquote>i bet a plat that at the 19th sep 2007 rise of kunark will go live<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote>If you are Lyndro (or any dev) in disguise, then your bet is void.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I bet early October.

Galithdor
03-03-2007, 07:08 AM
[email protected] wrote: <blockquote><cite>Killerbee3000 wrote:</cite><blockquote>[email protected] wrote: <blockquote>Yep, I'm betting early September or October.  I doubt August.  People are not in their houses in August, they are outside, on vacation, in the sun, so I bet it's probably not going to come out in August.  I can't wait. </blockquote>i bet a plat that at the 19th sep 2007 rise of kunark will go live<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote>If you are Lyndro (or any dev) in disguise, then your bet is void.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I bet early October. </blockquote> Hmm has  that happened before? lol because that is something that i think lyndro would do <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Loki_d20
03-03-2007, 12:49 PM
<ol><li><span style="color: #ffcc66"><b>Level cap stays at 70</b></span> Unacceptable, IMHO </li><li><span style="color: #ffcc00"><b>Guild level cap increases to 70</b></span> Does it really matter if the rewards stay about the same?</li><li><span style="color: #ffcc00"><b>Few new secondary tradeskills</b></span> Don't think so.  Hope they instead enhance existing primary tradeskills with AAs or something similar.</li><li><span style="color: #ffcc00"><b>New claymore series style like Sword of Destiny for EOF</b></span> If not that, then it would be something else of the same type </li><li><span style="color: #ffcc00"><b>New playable evil city, Cabilis</b></span> Meh.  Yet another city to raise faction within?  Not of importance to me. </li><li><span style="color: #ffcc00"><b>New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</b></span> Meh.  What does it matter if I don't get more character slots, again?</li><li><span style="color: #ffcc00"><b>New Diety OR Racial AA with 50 AA cap to increase cap from 100 to 150</b></span> Both would have to be complete fluff or utility without imbalancing the classes and races.  IMHO, Sony should stick with just balancing the classes.  Adding in more and they're just going to screw up more and quicker than ever.</li><li><span style="color: #ffcc00"><b>New HQS such as Fungi Tunic, Circlet of Shadow, etc</b></span> *shrugs* </li><li><span style="color: #ffcc00"><b>New Epic 1.0?</b></span> *shrugs*</li><li><span style="color: #ffcc00"><b>1-70 content just like EOF and same or maybe little bigger size than EOF.</b></span> I play with Adventure XP turned off on all but one character.  I have yet to experience all of the content of the game at t2 and above.  I don't need more.</li><li><span style="color: #ffcc00"><b>More dieties and maybe more quests are added to support existing and new dieties</b></span> *shrugs*</li><li><span style="color: #ffcc00"><b>Guild house (WE REALLY NEED THIS). Obtainable at guild lvl 70 at cost of terms of million of SPs and money. It can be built on destinated spots on lands. Unique houses just like cloak design concept does.</b></span> Long overdue and better not be the big thing with the next expansion.</li></ol>In all honesty, if that's all that comes with the next expansion, I definitely wouldn't think twice about trying out a new game rather than sticking with EQ2.

Josgar
03-03-2007, 12:57 PM
[email protected] wrote: <blockquote><ol><li><span style="color: #ffcc66"><b>Level cap stays at 70</b></span> Unacceptable, IMHO </li><li><span style="color: #ffcc00"><b>Guild level cap increases to 70</b></span> Does it really matter if the rewards stay about the same?</li><li><span style="color: #ffcc00"><b>Few new secondary tradeskills</b></span> Don't think so.  Hope they instead enhance existing primary tradeskills with AAs or something similar.</li><li><span style="color: #ffcc00"><b>New claymore series style like Sword of Destiny for EOF</b></span> If not that, then it would be something else of the same type </li><li><span style="color: #ffcc00"><b>New playable evil city, Cabilis</b></span> Meh.  Yet another city to raise faction within?  Not of importance to me. </li><li><span style="color: #ffcc00"><b>New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</b></span> Meh.  What does it matter if I don't get more character slots, again?</li><li><span style="color: #ffcc00"><b>New Diety OR Racial AA with 50 AA cap to increase cap from 100 to 150</b></span> Both would have to be complete fluff or utility without imbalancing the classes and races.  IMHO, Sony should stick with just balancing the classes.  Adding in more and they're just going to screw up more and quicker than ever.</li><li><span style="color: #ffcc00"><b>New HQS such as Fungi Tunic, Circlet of Shadow, etc</b></span> *shrugs* </li><li><span style="color: #ffcc00"><b>New Epic 1.0?</b></span> *shrugs*</li><li><span style="color: #ffcc00"><b>1-70 content just like EOF and same or maybe little bigger size than EOF.</b></span> I play with Adventure XP turned off on all but one character.  I have yet to experience all of the content of the game at t2 and above.  I don't need more.</li><li><span style="color: #ffcc00"><b>More dieties and maybe more quests are added to support existing and new dieties</b></span> *shrugs*</li><li><span style="color: #ffcc00"><b>Guild house (WE REALLY NEED THIS). Obtainable at guild lvl 70 at cost of terms of million of SPs and money. It can be built on destinated spots on lands. Unique houses just like cloak design concept does.</b></span> Long overdue and better not be the big thing with the next expansion.</li></ol>In all honesty, if that's all that comes with the next expansion, I definitely wouldn't think twice about trying out a new game rather than sticking with EQ2. </blockquote>What do you want then? They have to add an evil city, or more people would get mad. Hopefully the cap raises to 75 if it does raise, or a new character slot or two plus a new race would be acceptable. A 1-new level cap contienent would be perfect, as long as they don't stretch it too thin. I am hoping for some kind of new mounts, like the lizard thingies that evil races road on in eq1... They could not really do all of kunark for the new levels, because A. Like I said before evil people would get angry because they did not  get a starting city, and B. It would be 2 levels per zone >.>

Loki_d20
03-03-2007, 01:28 PM
[email protected] Bazaar wrote: <blockquote>What do you want then? They have to add an evil city, or more people would get mad. Hopefully the cap raises to 75 if it does raise, or a new character slot or two plus a new race would be acceptable. A 1-new level cap contienent would be perfect, as long as they don't stretch it too thin. I am hoping for some kind of new mounts, like the lizard thingies that evil races road on in eq1... They could not really do all of kunark for the new levels, because A. Like I said before evil people would get angry because they did not  get a starting city, and B. It would be 2 levels per zone >.> </blockquote> Just off the top of my head. Level cap increase to 80.  Raise certain content to match this rise (Avatars of Deities for example should grow in power as the players grow in power).  Add the new evil city, new race, have some starter quests in the new city but after 20 or so, don't have new content like there is for EoF - there's tons of content and we're already spreading the world way too thin at those level ranges.  Add 3 new deities (good, evil, neutral).  New AA tree similar to the class AA tree, but have synergy AAs that open up depending on how you spec (kind of an advanced diable II skill tree); have the cap for this tree be at 100; focus the AAs on modifying existing abilities for specialization and utility (for example, druids could spec up to add new monster types to the list of creatures that receive extra damage from their spells/CAs).  Add new HQs of course.  Raise guild level of course with new mounts (wolf, cat, manticore, etc. - heck, I doubt they'll ever do flying mounts honestly).  Start a new line of archetype specific quests with choice in various class specific rewards (similar to epics, but less need for 24 quests - make them epic in level).  Guild Cities (not housing, cities).  Tradeskill AAs (again, 100 in quantity).  New template dyes for items.  Instead of secondary tradeskills, build upon the items that current artisan classes can create. Revamp tradeskills so that artisans can designate the two to three attributes that they wish to attune to an item - especially since we now have so many attribute mixtures by class and in some cases SOE just isn't providing what is needed (str/wis gear for a warden, for example).

Chog
03-03-2007, 08:43 PM
<cite>PSXfile wrote:</cite><blockquote>If this is true, SOE needs to <i>push</i> this expansion.  </blockquote> Please no!  Let the Devs take their time and do it right (holding back the release date if required).  Pushing a game to get released usually means items (read content) gets left out.  Bring the expansion out polished with very few minor "tweaks" needed.

Mirander_1
03-03-2007, 09:36 PM
<cite>Chogar wrote:</cite><blockquote><cite>PSXfile wrote:</cite><blockquote>If this is true, SOE needs to <i>push</i> this expansion.  </blockquote> Please no!  Let the Devs take their time and do it right (holding back the release date if required).  Pushing a game to get released usually means items (read content) gets left out.  Bring the expansion out polished with very few minor "tweaks" needed.</blockquote>I could be wrong, but I think he means "push" as in "advertise", rather than "rush".

Brie Stinkycheese
03-04-2007, 08:46 PM
Nocifer Deathblade wrote: <blockquote><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p></blockquote> What are Sarnak and Shissar????

Mirander_1
03-04-2007, 09:58 PM
[email protected] DLere wrote: <blockquote>Nocifer Deathblade wrote: <blockquote><p>6. New playable evil race:  Sarnak OR Shissar who runs Cabilis that Iksars abandoned.</p></blockquote> What are Sarnak and Shissar????</blockquote>The Sarnaks are a race of half-Dragon half-Iksar that one of the Iksar emporers magically created as a slave race <img src="http://eqbeastiary.allakhazam.com/pics/sarnak_avenger.jpg" border="0"> The Shissar are a race of snake-men that had enslaved the Iksar in their distant past, but magically teleported to the moon of Luclin to escape the wrath of the god Cazic Thule.  Luclin is destroyed, but if anyone could have escaped it, it would be the Shissar. <img src="http://eqbeastiary.allakhazam.com/pics/A_Shissar_Acolyte.JPG" border="0">

Besual
03-05-2007, 05:08 AM
I highly doubt that the Shissars will be a playable race. The reason is very simple: The snake-body means no legs / feet. If the Shissar would be a playable race they won't have legs / feet slots for items. And SOE wants to introduce a more uniform skeleton model for all races to make it easier for them to model armor. Looking at a Shissar and I have problems seeing how they could use the same skeleton model as the other races. On the other hand Sarnaks could use such model.

Ookami-san
03-05-2007, 10:31 AM
<p>One thing I would love to see in an adventure pack or expansion would be scaled dungeons.  Why build content for one level, when you can scale it to any level.  They did it with Splitpaw... then they backed away.  I still think splitpaw was the best adventure pack.  Lots of fun solo quests, nice group quests... the introduction of the arena and prizes.</p><p>I played EQ1 and I could care less if they rehash old content or bring in new content.  There's no way they can 'cut and paste', as one person put it, becase each new area has to be designed with EQ2 characters/abilities in mind to be challenging... much like they did with Unrest. </p><p>But I would really love some scaled dungeon instances that can be solo, group or even raid.  There really is too little new solo content - in the form of dungeons.</p>

Zanix
03-05-2007, 02:33 PM
<p>where sarnaks half iksar / dragon or goblin / dragon?</p>

initoci
03-05-2007, 07:20 PM
Iksar/Dragon but I believe that they Sarnak are the ugliest most unworthy race on Norrath to be a playable race.

Rashaak
03-06-2007, 12:26 PM
<p>I dont' think they are going to wait for the next expansion to reveal a 'new' evil race, and it's already been stated by a DeV in one of the interview's after the release of EoF that this 'new' evil race is something that we already see in-game now. </p><p>Most likely they will do what they did with the Frogloks and release an evil race in a live event and it'll be after Fan Faire. Of course that's just my opinion, but if the 'new' race is going to be a part of the expansion, expect a mid summer release.</p>

Mican
03-06-2007, 10:20 PM
[email protected] wrote: <blockquote>Iksar/Dragon but I believe that they Sarnak are the ugliest most unworthy race on Norrath to be a playable race.</blockquote> I said the same thing about frogloks.

Xxile
03-06-2007, 11:43 PM
man i cant wait to go home i dont care how it looks but i do hope they put alot of work into it.... wonder when they anounce it.

WeatherMan
03-07-2007, 03:36 AM
<cite>Xxile wrote:</cite><blockquote>man i cant wait to go home i dont care how it looks but i do hope they put alot of work into it.... wonder when they anounce it.</blockquote>There IS another possibility, you realize. They have trademarked 'Rise of Kunark', indicating that they are definitely going to produce a Kunark expansion.  But what if RoK 2.0 (to use an earlier designation) is <i>not </i>the next planned release? Meaning what?  Well, it is entirely possible that they have trademarked the name and are just now initiating work on it, with a planned release in 2008 or (God forbid) 2009.  In the meantime, we will see something entirely different - perhaps 'new' content, or some other piece of 'revisited' content (Odus being the most likely, if this theory is correct), released in the interim. I would cheerfully accept either Kunark or Odus, mind you.  But as I have maintained from the first time I saw someone mention a Kunark expansion, Sony cannot afford to rush it...it <i>must</i> be done with care and with an absurd amount of attention to detail.  And it must be done <i>right</i>. Are these the words of a Devil's Advocate?  Probably, especially to those who are really looking forward to seeing one of the better chunks of Norrath return.  I'm just not getting my hopes up too much.

bubbaj6
03-07-2007, 07:22 PM
<cite>Mican wrote:</cite><blockquote>[email protected] wrote: <blockquote>Iksar/Dragon but I believe that they Sarnak are the ugliest most unworthy race on Norrath to be a playable race.</blockquote> I said the same thing about frogloks.</blockquote> You're just mad because they kicked you out of Grobb! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

StrafaeSwiftleaf
03-07-2007, 11:21 PM
Frogloks belong in guk at the business end of a claymore, not as a playable race

TaleraRis
03-07-2007, 11:57 PM
*hides in the shadows and snipes at all the amphibian haters*

Lornick
03-08-2007, 02:07 AM
<cite>AegisCrown wrote:</cite><blockquote><p>1.  I know personally i would like to see some sort of port city, maybe reminiscent of Friona Vie or something completely new.</p><p>2.  Also i would like to see 3 things done to character development.  i would like to see a level increase to 80, a plain aa tree (50-100 points), and further class development.</p><ul><li>The level increase to 80 is neccessary.  so many of us have been 70 for a long time.  and pushing 70/70/50 and now 70/100/70/350 or close to it.  we need to be able to hear a real 'ding'.  </li><li>A plain AA tree would be similar to that of eq1 where there were bonuses that every class could pick from.  these could be set up in a tree like fashion or just a tiered system.  a tree is like what we are used too, a tiered system allows you to spend so many points in any t1 skill and progress to t2 where you can buy into any t2 skill.  this allow for vast customization.   Things like symetry, bolt of energy, regen, run speed, incombat run speed, could be on this list and evaluated on strength to fall into what tier.</li><li>For new class development you could either get a new aa tree similar to what they have done or maybe offer an adventuring subproffession that is obnoxious to skill up similar to transmuting or tinkering.  ill leave it to soe to figure that out but more class customization would be nice.</li></ul><p>3.  I would like to see the remainder of the major gods from eq1 brought to eq2. This would include gods like Bristlebane, Rodcet Nife, Veeshan, Prexus, Karana, etc.  Also having the gods offer a more permanent unique bonus to you instead of a stupid pet would be nice, something to mark you as theirs.  </p><p>4.  The return of Epics vs. Premier quest series.  Even these quests are per archtype and not per subclass it would still be awesome.  and if its done per archtype offer a series of rewards tooled towards them, ie:</p><ul><li>Fighter: A tower shield, a two-hander, a one-hander, a dual wield.  </li><li>Scout: A round shield, a one-hander, a dualwield, and a bow. </li><li>Mage: A one-hander, a two-hander, and a symbol.</li><li>Priest: A one-hander, a two-hander, a symbol, and a buckler.</li></ul><p>these different rewards i would hope to have unique stats to better benefit the class that would choose them, as well as having perticle effects unique to them as well.</p><p>5.  I would like to see the tradition of armor sets started in EoF continued but with better judgement.  for tier 8 i would personally make 4-5 sets per class.</p><ul><li>Treasured:  Tthis would be a general set for the archtype.  would offer set bonuses like +health, +power, + to skills, etc.  I would only place 2 bonuses on this set.</li><li>Legendary(1):  Again i would make this a class set where it offers something to help them similar to how McCabe's works.  Again i would only palce 2 bonuses on this set.</li><li>Legendary(2):  This set would be quested similar to armor quests back in t3.  I would be for your subclass alone.  It would offer 3 bonuses unique to helping your subclass.  </li><li>Fabled(1):  Similar drop style to relic where you can turn in the pattern for the armor piece, this creates less waste that the current system.  I would put 3 bonues that actually help the raiding character out rather than things that would be geared towards soloing.  Drops only come from named as to not be exploited.  </li><li>Fabled(2):  This set would be the end all and would be obtained via rare drops from raid boss mobs or qued by killing raid boss mobs.  for example you kill Epic Boss(1) and a certain NPC now talks with you.  He sends you on a rather long drawn out quest or two, probably heroic in nature and at the end tells you to kill the boss again to prove your worthiness, reward would be your first armor piece.  These armor pieces would have effects on each individual piece and the set bonus which would be 3 would be serious to your class.  </li></ul><p>6.  I would like to see a new race added to the game.  an evil race hopefully sarnak imo.</p><p>7.  I would like to see new mounts added.  Something completely unique and hopefully slightly unexpected. </p><p>8.  Guild Changes.</p><ul><li>Guild level to 80, yes i am saying 80 and not 70 so that guild level and character levels can match.  </li><li>Guild Housing.  i would like to see a guild hall implimented and size based on guild level.  i would have rooms that individual characters can rent in addition to their in-game homes.  make the room sizes based on guild rank.</li></ul><p>9.  I would also like to see a change made the to skeletons of the charcters, somethingthat has been rumored to be in the works for a long time.  I do this not only for armor dyes (restricted to normal colors) but so that maybe a way to make your armor molding match could be implimented. </p></blockquote>I really like your list and most of them seem quite reasonable.  I doubt we'll ever see the return of epic quests vs premier quests.  But if they do it per archetype it would be more likely.

Allowen
03-08-2007, 01:57 PM
<p>I just hope that they finnay give to us necromancers the summon corpse spell !! Make RoK expansion hard that will require not just call of hero from conjurors but also the summon corpse as well .</p><p>Also maybe they will finnaly be able to give us levitation/dead man floating line of buff even if it only single target and requires a concentration slot.</p>

Galithdor
03-08-2007, 03:53 PM
<cite>Allowen wrote:</cite><blockquote><p>I just hope that they finnay give to us necromancers the summon corpse spell !! Make RoK expansion hard that will require not just call of hero from conjurors but also the summon corpse as well .</p><p>Also maybe they will finnaly be able to give us levitation/dead man floating line of buff even if it only single target and requires a concentration slot.</p></blockquote><p> Well i dont think summon corpse would work since we dont leave behind corpses lol. Could probably give necromancers a short pet that comes from a dead ally...but that came from the top of my head and would probably make them "overpowered".</p><p>This game isnt built to allow levitation unless they make it to where you can only hover a few inches above the ground lol and then just toss something special on deadman's floating/levitate (probably Enduring Breath for DMF but who knows...)</p>

Jaargen
03-11-2007, 11:23 AM
Actually we do leave corpses.  When we die, we are a corpse.  It is when we release or get ressed the corpse disapears.  There are times when players die in bad spots that they can't be ressed.  This can be problematic at times for various reasons.  If a necromancer could summon a corpse to basically move a dead player so they can be safely ressed, this could be good.  (sometimes going to a respawn spot can mess up a group or raid hunt.

quamdar
03-13-2007, 04:55 AM
they were going to make the necro rezz summon the corpse to them when they rezzed with LU13 but they couldn't get it working on test and my guess is that is why they scrapped the idea.  would definitely love to see a summon corpse ability though.

Kazar
03-13-2007, 12:02 PM
I'd like to see the Guild Homes added, with the higher lvl guilds having options for ships (even a gnomish style airship for KOS), bigger flying carpets for 2 or more (group size).   Odd that flying races (Fae) would use a ground mount versus using fae-dragons or some other flying mount, hum can we say pegasus or big bug mounts.  .... I know, keep dreaming

Jai
03-13-2007, 01:11 PM
My vote for the new race is the Chickens from DL! Poultry FTW! hehe

TheGReddy
03-14-2007, 11:27 PM
<p>I think class specific weapon sets would be awesome. Like 1 item for Primary, Secondary, Ranged. Including a set bonus at 1 and 3. the only problem i see with that is that some classes(like sorcerers) have AAs that require the secondary to be clear, so it would be unfair that the only way to have a set bonus would be to take away some of your AAs.</p><p>Also more Jewelry sets with bonuses. Like 1 item for neck, 2 different items for ears, 2 different items for rings, and 2 different items for wrists. That would be the same # of items like regular armour sets. Also bonuses at 3, 5, and 7.</p>

Arethu
03-15-2007, 05:06 PM
Any information about Vampires being a new evil race? I heard this in my server yesterday.

Dewlix
03-15-2007, 09:43 PM
<cite>Allowen wrote:</cite><blockquote><p>I just hope that they finnay give to us necromancers the summon corpse spell !! Make RoK expansion hard that will require not just call of hero from conjurors but also the summon corpse as well .</p><p>Also maybe they will finnaly be able to give us levitation/dead man floating line of buff even if it only single target and requires a concentration slot.</p></blockquote><p>That would be nice.  I would also like to see "Corpse Drag" brought back...as a Rogue in EQ1, I cant count how many times I was asked to make a Corpse Run and drag someone's body back to a safe spot. Granted, we don't have to make long runs now, but particularly in instanced zones/raids, it would be nice to be able to drag a corpe out of agro range so that they could be rezzed.</p>

Idividualist
03-20-2007, 01:44 PM
You want all a new evil race? I hope not. I don't have enough space to create a new character. I don't want to delete my Froglok or Fae <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Trapfinder_Bracegird
03-20-2007, 03:44 PM
[email protected] wrote: <blockquote>Any information about Vampires being a new evil race? I heard this in my server yesterday.</blockquote> Vampire is a "condition" or "sickness". It is not a "race".

cronar
03-20-2007, 05:34 PM
<p>The two areas i am looking forward to are field of bone and Kaesora. Two very well done zones, even back in the day, and they could be reeeeeally good now.</p>

1nferno
04-10-2007, 06:11 AM
I just need to know one thing about Rise of Kunark expansion. Where is Burned Woods going to be this week ?

Galithdor
04-10-2007, 09:19 AM
<p>Necroposted...lol anyways...</p><p>The zones im looking forward to are Field of Bones,Karnor's Castle,and Kurn's Tower.</p>

Mirander_1
04-10-2007, 02:07 PM
<cite>1nferno wrote:</cite><blockquote>I just need to know one thing about Rise of Kunark expansion. Where is Burned Woods going to be this week ? </blockquote>It's in Lavastorm this time.  The devs thought it would look less out of place there <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.

iceriven2
04-10-2007, 09:09 PM
Never got to see much of kunark.  I joined after LDON and was pretty much rushed through to lvl 65. I hated the idea of the sarnak but luved the iksar history.  If i could see one thing its a new and mighty iksar nation that has destroyed the sarnak :p

Kinuun
04-12-2007, 11:13 PM
What I really want to see with the next expansion, be it Kunark or not, is a level cap increase. Not new AA's, not new secondary tradeskills, a really adventuring/crafting level increase. I'm tired of being lvl 70. I've done all the instances atleast 50 times and I really don't care for raiding. Although, I heard some one talking about guild houses. Yes I think guild <i>property</i> is need. Whether it be house or, what I think would be cool, a guild boat. Not necessarily to travel in but just chill in.  It fits EQ2's instanced housing and is pretty unique i think. And maybe one could use it to get to any on the major overland zones like the bells have now. That could give it usefulness.

Igu
04-13-2007, 03:57 PM
<p>You really do need a level increase. This expansion may not be out til next year, with the next being 2009. people at not going to wait that long to get to 71. 5 levels is the EQ1 norm, but with the tiers, that is harder to do in EQ2. You really need to do 80.</p><p>I will like to so some old zones reworked, but I want new 1-50 content as well. EoF comes up a bit short in the 20s to early 30s (where Unrest should have been).</p>

Galithdor
04-14-2007, 01:29 AM
The next expansion will be out in '07 not '08 by the way <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> EoF came out in November...so the 1 year cycle will probably eb over in fall or winter

Hardain
04-14-2007, 05:18 AM
Lots of high end content with maybe some lower level stuff too, and a new better AA lines to work our characters more unique is what i hope it will bring.

volx
04-14-2007, 02:00 PM
Didn't take the domain-squatters long to cause grief though -- one would think SOE would know to register the domain at the same time (not that they can't force the domain to be transfered to them due to the trademark): Registrant:    Diogo Almeida    R. Alfredo Soares n 9 - 1    Lisboa 1400-006    Portugal    Registered through: GoDaddy.com, Inc. (<a href="http://www.godaddy.com" target="_blank" rel="nofollow">http://www.godaddy.com</a>)    Domain Name: RISEOFKUNARK.COM       Created on: 22-Feb-07       Expires on: 23-Feb-08       Last Updated on:    Administrative Contact:       Almeida, Diogo  <a href="mailto:[email protected]">[email protected]</a>       R. Alfredo Soares n 9 - 1       Lisboa 1400-006       Portugal       351916987815    Technical Contact:       Almeida, Diogo  <a href="mailto:[email protected]">[email protected]</a>       R. Alfredo Soares n 9 - 1       Lisboa 1400-006       Portugal       351916987815    Domain servers in listed order:       NS1.ASPNIX.COM       NS2.ASPNIX.COM

Drewx
04-15-2007, 04:33 AM
<p>I think Kunark would be awesome.</p><p>Obviously it's going to be an evil aligned expansion.</p><p>I agree with those who said they want an original city. Not an old rehash. Perhaps a true evil city, not a dirty or rude city, a city that makes theh airs stand up on the back of your neck, brimming with dark energy, NPCs that you have to watch your back with and tal kto respectfully or hey REALLY WILL cut your throat and/or put a dagger in your heart/back.</p><p>Some new mounts, some creatures that aren't horses, like: Camels(one would THINK DoF would have had them...) Bull/Bores (EX: For those who played Legend of Zelda: Twilight Princess that bad [Removed for Content] bore the moblins ride) Rhinos (like that picture on the loading screen with the orc on the Rhino charging after that lady) Drakota Add in armored versions...for guilds and etc... You know...Animals that actually make sense as ridable, wolves, cats, birds, and etc just wouldn't make sense. Perhaps some flying mounts that only work in areas like the Plane of Sky, and areas of the new expansion. New Race...rather than another LIZARD race...we have enough of em... Iksar(playable) Droag (Technically playable if you have the right item) Lizardman (Arena) Then non-playable but aronud in lore and etc: Sarnak Sisshar(technically). I think a race that is more unique that hasn't been done before...can't be undead...thats been done already...I know alot of players would like to play as an Aviak but I don't see what sense they would make. Maybe something like an Insect race...(some are probably saying fae) but I mean actual bugs. With appearances from various bugs, roaches, bees, scorpions, spiders, mantis, ant, beetle. Bugs are often associated with evil so perhaps why not make the new city rules by sadistic sinister power hungry insects... The return of Arena/PVP gameplay or make the arenas zone in ponits for warzones. A Revamp of it to make it WORTH playing... Balance the arena champions so players have to choose their champ wisely and use it's abilities for the greater good of the team; to put an end groups that consist of just one champion and have actual PVP goals in the arenas... Like Capture the flag, but with a much more strategic element to it, not just grab the flag and run for it. One where you gotta break through the front lines and fight/sneak to the flag, and somehow get back to your flag before it gets taken. More expansive areas, not the TINY maze we have to battle in currently. A battle between factions for merchant discounts, trade Routes, and etc. Joining the arena battle/game puts you on some warships thats players have to man and assist, use turrents, grappling hooks, and etc to board enemy ships and destroy their forces and burn the ship down. (Ex: Freeportian Champions vs Qeynosian Champions for control over trade rotues that would...grant special unique items that can only be purchased if your city has control of the trade routes.) An PVP game that is like a massive battlefield filled with outposts, towers, and etc. Like in Star Wars Battlefront and other games. Where capturing an outpost requires killing the NPC leader, forming an allaince/truce with whatever NPC mobs inhabit it (Orcs, Goblins, Aviaks, etc), or simply capturing the empty outpost first. Capturing them provides NPC Guards/Archers/Mounted Units/named NPCs etc. The overall goal to capture the outposts and eventually run your enemy thin and destroy their factions leader. (This is PURELY FOR EXAMPLE REASONS: For Example...Freeport has Tayil as their forces commander while Qeynos has Murrah(sp?) as theirs. The goals is to capture outposts and destroy enemy outposts until Tayil or Murrah is defeated or the opposing side loses all their outposts.)</p><p>With each battle awarding both sides with money and/or items. The quality/quanity varing based on wins and loses, kills, and etc.</p><p>Meh thats what I'd like to see...but odds are...</p><p>It'll be a new continent, new raid stuff, possibly a LvL cap and AA point raise, new rehashed city, and some race...</p><p>I hope this post is atleast entertaining to some...I had fun imagining haha...</p>

Kinuun
04-16-2007, 04:54 PM
Although I am excited for Kunark, I would like to see some new, original content. Not just stuff from EQLive. Sure, KoS was pretty new but I'd like to see more creative juices flowing through SOE's EQ2 offices. Not some guy showing his interpretation of what could happen to a place after 500 years and a moon exploding. After all, 500 years is more than enough time for some new islands to have formed.

Arsmaxx
04-16-2007, 07:19 PM
woot

ke'la
04-17-2007, 08:00 AM
<cite>Kinuun wrote:</cite><blockquote>What I really want to see with the next expansion, be it Kunark or not, is a level cap increase. Not new AA's, not new secondary tradeskills, a really adventuring/crafting level increase. I'm tired of being lvl 70. I've done all the instances atleast 50 times and I really don't care for raiding. Although, I heard some one talking about guild houses. Yes I think guild <i>property</i> is need. Whether it be house or, what I think would be cool, <span style="color: #cc0000">a guild boat. </span>Not necessarily to travel in but just chill in.  It fits EQ2's instanced housing and is pretty unique i think. And maybe one could use it to get to any on the major overland zones like the bells have now. That could give it usefulness. </blockquote> Now <span style="color: #cc0000">that</span> is an interesting Idea though I would make the places it could "travel" based on guild lvl IE you could only go between BBM and Qyenos if you are in a lvl 60 guild but you can go from QH to any "old world Bell" at say lvl 30 and only between QH and Kunark's Docks at the new Guild LvL cap. Give people a real good reason to lvl there guild.

Hawkmoons
04-17-2007, 03:58 PM
<p>I would hate to see the level cap go up, every time it just pushes out more prev cont., also what has bugged me from day one is the moon went boom, anyone know of any lore on why it happened, wonder if the shissar had anything to do with it, also I am sure if they could escape to Luc in the first place they could make it back to kunark. </p><p>Will be cool to see what they do, well so long as soe does it's homework.</p><p>I do agree with many Trak better be there. BAs$#@ needs to die again and again, revenge for my bard hahah</p>

Xaevyn
04-18-2007, 04:33 PM
They just better have City of M-I-S-T. That's my all time favorite zone. Edit<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />arn bad word filter

Kalria
04-27-2007, 04:03 PM
What I'd like to see is the return of the Sokoar flying mounts. <i>Atrebe’s Iksar Empire Atrebe, Rile’s first-hatched son, then became King. This young Iksar was different from his father. He was reclusive and enamored of the dark arts. All feared his use of the evil magic of the Shissir and his grandfather, Sathir. His foul experiments joined a dragon with an Iksar, creating the Sarnak, a race of intelligent Dragon-men. He also joined a Dragon with a Froglok, creating flying mounts for his armies, the Sokokar. On these flying beasts, the Iksar were deadly. Soon, only the hardiest Dragonkind stood unconquered by the Sebilisan Empire. <a href="http://lorenorrath.free.fr/read.php?link=rok_history" target="_blank" rel="nofollow">http://lorenorrath.free.fr/read.php...ink=rok_history</a> </i>

joshy
04-27-2007, 04:42 PM
<p>Alright so my two little cp</p><p>I'm actually hoping with the ROK expansion that they bring back the Lammy as an HQ.. hopefully to follow in similar suit to the Wurmslayer. ie give it a nice proc, and the ability to change from duel wield to 1 hander. I remember the days of seeing in much uberness a warrior with a Wurmy in his mainhand and a lammy in his off hand laying the smack down on mobs left and right. Besides the Lammy had such a unique and awesome graphic. They could certainly up grade it to be more ornate just like they did with the wurmslayer.</p>

Nevynmysti
04-29-2007, 03:21 PM
<cite>Ponos wrote:</cite><blockquote><p>My Rise of Kunark Wishlist:</p><p>1) Level Cap 80</p><p>2) Guild Level 70</p><p>3) New Non-Horse Mounts</p><p>4) Guild Housing</p><p>5) New & Easier to Model Skeletal Structures</p><p>            a) Flood of new armor and weapons</p><p>            b) New context sensitive animations -- sit, lay, lean, etc.</p><p>6) New Continent (duh!) & Evil Race</p><p>7) 3 More Old Gods Return (Evil, Good, Neutral)</p><p>YEs, Give us all this.... AND Tradeskill increased to 80 too!!!!!</p></blockquote>

MullenSkywatcher
05-01-2007, 08:31 AM
<cite>Igu wrote:</cite><blockquote><p>You really do need a level increase. This expansion may not be out til next year, with the next being 2009. people at not going to wait that long to get to 71. 5 levels is the EQ1 norm, but with the tiers, that is harder to do in EQ2. You really need to do 80.</p><p>I will like to so some old zones reworked, but I want new 1-50 content as well. EoF comes up a bit short in the 20s to early 30s (where Unrest should have been).</p></blockquote> Whats wrong with Butcherblock Mountains and Crushbone for these levels?  Only need to get to 34-35 and then Steamfont is good.

Pain Divine
05-02-2007, 02:19 PM
<p>Am I the only one that thinks a Unified character model system would also lead to a new Grafix engine? Or at least and updated one? The number 1 thing I'd like to see in an expansion is that addition of HDR... it makes a HUGE difference in the way a game looks and has virtually no performance hit on modern grafics cards.</p><p>As far as content goes... I'd like to see far less instancing. The populations too thin now to be hiding people away in instance zones. Make people fight over spawns, it's part of the game. Or, if you dont want to do that... make them triggered spawns. Do quest XXX and the raid mob pops... put a lockout timer on the spawn... if anyone in the raid is still on lockout, no spawn...</p>

Dragowulf
05-02-2007, 07:07 PM
Pain Divine wrote: <blockquote><p>Am I the only one that thinks a Unified character model system would also lead to a new Grafix engine? Or at least and updated one? The number 1 thing I'd like to see in an expansion is that addition of HDR... it makes a HUGE difference in the way a game looks and has virtually no performance hit on modern grafics cards.</p><p>As far as content goes... I'd like to see far less instancing. The populations too thin now to be hiding people away in instance zones. Make people fight over spawns, it's part of the game. Or, if you dont want to do that... make them triggered spawns. Do quest XXX and the raid mob pops... put a lockout timer on the spawn... if anyone in the raid is still on lockout, no spawn...</p></blockquote> unreal engine i say.

Pain Divine
05-03-2007, 09:09 AM
Yea, that would be nice, but they've already sunk tons of money into this one and they'd have to sink tons more converting to Unreal. They should have done that in the first place... but oh-well. I mean, if they were going to make something new and unique... ok... but what they made is basically a half-arsed version of Unreals engine.

Bezado
05-03-2007, 11:27 AM
What I would like to see in next Kunark expansion is. 1. Epics returned. Class specific epics. Weapons and even add Armor also for added fun. 2. Guild Houses. In the guild houses have bulletin board so you can click on in game and type messages.    3. Level cap increase to 80. 4. Increase in AA's 5. Itemization fixes 6. New graphics update. Fix cosmetics like a wizard on a spectral mount, the robes cut through the horses when they should fold over like cloth. 7. Item interactions. Chairs seats, we need to be able to sit down on these things. So much furniture but we can't interact with it. Immersion needs to be steped up!! 8. New emotes and revamp of old emotes. Fix /dance so males don't look [Removed for Content] when they do it. 9. Increase guild level to 70. Added new status guild level items. 10. New mounts, not just 1 new mount but a few for guilds lvl 60 or higher if guild levels increase. 11. Master 2 spell drops, increase our older spells to hit % more and more damage. 12. Reduce the need for hate gains. Tanks shouldn't relay on others so much during raids to increase hate for them. I loved EQ1 warriors, easy hit taunts and thats it, no dependancy on all this hate transfer crap. You know people go link dead so dirge in MT group going LD isn't good. Increase tanks threat on taunts or something.

Strade
05-03-2007, 12:13 PM
<cite>Bezado wrote:</cite><blockquote><p>What I would like to see in next Kunark expansion is. 1. Epics returned. Class specific epics. Weapons and even add Armor also for added fun.</p><p><span style="color: #ffff00">That would be really Fun!</span> 2. Guild Houses. In the guild houses have bulletin board so you can click on in game and type messages.    </p><p><span style="color: #ffff00">Indeed</span> 3. Level cap increase to 80.</p><p><span style="color: #ffff00">Could be fun</span> 4. Increase in AA's</p><p><span style="color: #ffff00">not sure on this one. 100 seem a lot atm </span>5. Itemization fixes 6. New graphics update. Fix cosmetics like a wizard on a spectral mount, the robes cut through the horses when they should fold over like cloth.</p><p><span style="color: #ffff00">Agreed</span> 7. Item interactions. Chairs seats, we need to be able to sit down on these things. So much furniture but we can't interact with it. Immersion needs to be steped up!!</p><p><span style="color: #ffff00">Do not really care</span> 8. New emotes and revamp of old emotes. Fix /dance so males don't look [Removed for Content] when they do it.</p><p><span style="color: #ffff00"> ... yeah cause we know [Removed for Content] people dance like that ... Agree though. some emote need a rwork and + pretty please give us racial animation. Do we all have to behave the same way? </span>9. Increase guild level to 70. Added new status guild level items.</p><p><span style="color: #ffff00">Time sink imo by if it can keep some people busy</span> 10. New mounts, not just 1 new mount but a few for guilds lvl 60 or higher if guild levels increase.</p><p><span style="color: #ffff00">Agree 100%. need mount like 60% speed and something else than horses too</span> 11. Master 2 spell drops, increase our older spells to hit % more and more damage.</p><p><span style="color: #ffff00">I don't understand this line</span> 12. Reduce the need for hate gains. Tanks shouldn't relay on others so much during raids to increase hate for them. I loved EQ1 warriors, easy hit taunts and thats it, no dependancy on all this hate transfer crap. You know people go link dead so dirge in MT group going LD isn't good. Increase tanks threat on taunts or something.</p><p><span style="color: #ffff00">Disagree. Eq2 need to stay a team work. The way it work now is great cause some class are needed.</span> </p></blockquote>

Daxe
05-05-2007, 11:58 PM
I would love to see Kunark return and especially Greenmist. I hope that since SOE is working on this expansion they decided to include the Greenmist quest line in some way. Oh, and keep it Shadowknight only <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

xOnaton1
05-09-2007, 04:28 AM
Looks like it's official! <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=361208�" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...08�</a> RoK has Sarnaks, epic weapons and a lot of cool sounding things. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere

Methriln
05-09-2007, 05:36 AM
<p>sounds good. Cant wait to see the soe site <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Aaelefein
05-09-2007, 07:34 AM
<p>Community Interviews: Rise of Kunark interview with Scott Hartsman</p><p><a href="http://eq2.allakhazam.com/db/guides.html?guide=986" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/guides.html?guide=986</a></p>

Galithdor
05-09-2007, 11:59 PM
Heh i cant wait for it...anyone else excited (geeze im just as excited about this as i was for EoF!)

Fendel
05-10-2007, 12:38 AM
<p>Ok, I didn't read every page so I don't know if anyone else said it already. But EQ was NOT the second graphical MMORPG. Heck it wasnt even the 3rd.</p><p><b>*Neverwinter Nights was the first </b><a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game" target="_blank" rel="nofollow"><b>massively multiplayer online role-playing game</b></a><b> (MMORPG) to display graphics, and ran from </b><a href="http://en.wikipedia.org/wiki/1991" target="_blank" rel="nofollow"><b>1991</b></a><b> to </b><a href="http://en.wikipedia.org/wiki/1997" target="_blank" rel="nofollow"><b>1997</b></a><b> on </b><a href="http://en.wikipedia.org/wiki/AOL" target="_blank" rel="nofollow"><b>AOL</b></a></p><b>*</b><a href="http://en.wikipedia.org/wiki/Meridian_59" target="_blank" rel="nofollow"><b>Meridien 59</b></a><b> was the first "modern" MMORPG, also launched in 1996.</b> <i>(Meridian 59 also marks the introduction of the term "massively multiplayer." In 1996, as Hawkins tried to explain his game to the press, he used terms like "massively multiplayer" and "3D persistent world" quite liberally. Rich Vogel, currently vice president of development at Sony Online Entertainment, was working at 3DO during that time. He confirms that these terms originated with <i>Meridian 59</i>. "The term 'massively' was first used at 3DO. Actually, 'massively multiplayer Internet game' was <i>Meridian 59's</i> revelation. We coined that phrase."<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> just an interesting note</i> <p><b>*According to the Korea Times, Kingdom of the Winds was the first "graphical" MMORPG, launched in 1996 </b><i>(Obviously not the first but definitly before EQ making it atleast 3rd by this point)</i></p><p><b>*The Realm Online, originally known as simply The Realm, was the first </b><a href="http://en.wikipedia.org/wiki/MMORPG" target="_blank" rel="nofollow"><b>MMORPGs</b></a><b> (massively multiplayer online role-playing games) for public release (the public 'Beta' was out 5 months before </b><a href="http://en.wikipedia.org/wiki/Meridian_59" target="_blank" rel="nofollow"><b>Meridian 59</b></a><b>'s commercial release). It was launched on </b><a href="http://en.wikipedia.org/wiki/December_31" target="_blank" rel="nofollow"><b>December 31</b></a><b>, </b><a href="http://en.wikipedia.org/wiki/1996" target="_blank" rel="nofollow"><b>1996</b></a><b> for </b><a href="http://en.wikipedia.org/wiki/Microsoft_Windows" target="_blank" rel="nofollow"><b>Windows</b></a><b> </b><a href="http://en.wikipedia.org/wiki/Personal_computer" target="_blank" rel="nofollow"><b>personal computers</b></a><b> and continues to operate </b><a href="http://en.wikipedia.org/wiki/As_of_2007" target="_blank" rel="nofollow"><b>as of 2007</b></a></p><p><b>*Lineage (</b><a href="http://en.wikipedia.org/wiki/Korean_language" target="_blank" rel="nofollow"><b>Korean</b></a><b>: 리니지) is [medieval] </b><a href="http://en.wikipedia.org/wiki/Fantasy" target="_blank" rel="nofollow"><b>fantasy</b></a><b> </b><a href="http://en.wikipedia.org/wiki/MMORPG" target="_blank" rel="nofollow"><b>massively multiplayer online role-playing game</b></a><b> released in </b><a href="http://en.wikipedia.org/wiki/1998" target="_blank" rel="nofollow"><b>1998</b></a><b> by the </b><a href="http://en.wikipedia.org/wiki/South_Korea" target="_blank" rel="nofollow"><b>South Korean</b></a><b> [computer game developer] </b><a href="http://en.wikipedia.org/wiki/NCsoft" target="_blank" rel="nofollow"><b>NCsoft</b></a></p><p>A lot of people seem to claim first...lol but Neverwinter Nights has to win it. But MEridian 59 was the first to call its self Massive Multiplayer. Whatever the order including UO this would put EQ at 7th graphical MMORPG to be released. Seems like 96 was a really good year...lol I'm pretty sure there were even some more released before 99 but I dont feel like doing the research. Its funny that all those games except for neverwinter nights are still running to this day. Yet i've heard people say EQ2 wont last another two years...lol.</p><p><b>EDIT:</b> Just a little note I've played most of those games too...haha its nice to know where the roots lie :-p Meridian 59 would actually be the best MMO ever if they had any players and added content.</p>

doriswedelundtorsten
05-21-2007, 04:03 AM
<p>I heared two things Max level will be 80 and there will be a new SCOUT PET for NECROMANCER ... so the NIghtshade will die? ANybody any info on that ? Will be the Scout pet DPS or just lame and nerfed as the GRIM HERETIC? Could anybody tell me > maybe a link Thanks guys </p>

Toolooze
05-23-2007, 07:04 PM
<p>All I want to know is if there is going to be anything really cool,</p><p>like new races and stuff, but I know they sorta kinda don't matter.</p><p> I want to know more, but SOE isn't letting jack squat out about it. </p><p>It's like they won't tell us ANYTHING until the expansion is out. Wait,</p><p>is it adventure pack or expansion??? Confused.</p>

Dragowulf
05-23-2007, 07:38 PM
^ dude ^^^^YOU'RE^^^^^ late WWW.RISEofKUNARK.COM

LordPazuzu
05-24-2007, 03:09 AM
<cite>Dragowulf2 wrote:</cite><blockquote> unreal engine i say.</blockquote> Bad idea- See Vanguard in reference as to why.