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Irs
02-20-2007, 10:24 PM
<p>Honestly I am trying to find out how the game is now. I haven't played since the first part of July and am wanting to know from everyone how the game is now. Is it fun? How is the crafting system now?</p><p>Is the game worth coming back to? How is the new expansion?</p><p>I know a lot has probably changed since July which is why I am trying to figure out if it is worth coming back to. Any feedback is welcome.</p>

EtoilePirate
02-20-2007, 11:11 PM
<cite>Irsam wrote:</cite><blockquote><p>Is the game worth coming back to? </p></blockquote> That mostly depends on you. Honestly, your questions are <b>WAY</b> too broad to get any kind of useful feedback.  What in particular drove you away to start with?  What did you like?  What did you dislike?  What did you most want to see, or do, or have, that you felt was lacking? The game's changed a lot over the last 2+ years.  I think mostly for the better, but then, I'm still a paying customer who enjoys her playtime so of course I say that.  Without knowing what dissatisfied you in the first place, how can any of us say if that's still the same?

Ji
02-20-2007, 11:17 PM
<p>I'll take a stab at this and say if your high end it sucks. They have not given us enough to work with and people are getting bored. It was getting REALLY bad before EoF came out but people were so tired of the same raids, drops and time sinks they all rolled a new toon or quit. Those that stuck it out were disappointed and watching the servers getting thinner and thinner.</p><p>I like what they did with the tradeskills. Easier now.</p><p>Fae are cool and have safe fall. LU32 will allow fae to betray and make evil classes for the first time.</p><p>Most all 70s I know still spend alot of their time in KoS zones with exception of the 1-2 raids a week in EoF.</p><p>Still a time sink game but we stick it out in hopes of level 80 and some better (and higher quantity) of high end content.</p><p>I realize everyone dont feel the same but this is the general conscensus on Mistmoore. </p>

Irs
02-20-2007, 11:21 PM
<p>Good point. I guess I started the post this way because I didn't want it to sound like an EQ bash "I hate this and I hate that"</p><p>Some of the reasons I left are:</p><p>The constant armor nurfing</p><p>I enjoyed the crafting system before the one stop crafting.</p><p>I did enjoy the new character creation where you became a paladin or warlock from the start instead of waiting till 20</p><p>I guess I am looking for feedback about what people like about the new game</p>

sayitaintso
02-21-2007, 02:21 AM
Just make sure you get a server with a decent population. if your toons aren't on one, start one or pay to transfer...Guk for instance is dying...6 people tonight in SoS until after 9 PM EST...then it went to 30....that's pittiful...other zones are the same way....

rakki
02-21-2007, 06:12 AM
Until they seriously rethink this forced grouping thing, things will progressively get worse. Example: My level 49 SK barely kills a level 39 ^^^ .  I did kill it with Harm touch for 2500 dmg, without that I was dead. Reward a level 33 treasured symbol.. Junk in other words, waste of time, why I am playing???? People can't even log in for some quick solo play in this game.. What I recommend be done is; the level a npc will con to a player is 5 levels + or - . Meaning a level 50 could fight up to a level 55 and down to a level 45. Get rid of the ^^^ arrows all together. Use a gray, green, yellow, red con system. Significantly decrease random npcs armor or hit points and increase our regen pools so there is little to no downtime between fights and increase everyones damage.  Rebalance your  raid mobs with more hitpoints to offset the increases/decrease  so raid guilds won't be crying/whining.. What I want to be able to do (and the majority of your ex-players who quit want), is to kill stuff my level and lower with ease.. I want increased master chest drops on names. I wanna be able to loot hunt on one of my characters and feed an alt.. I want fabled level20, 30, 40, 50 and 60 gear to be easy to come by solo.. I want more frequent mythical gear drops on raids.. Botton line, I want a fun, fast, action packed game and lots of loots, and I don't wanna group with farm bots to get it... I also want a group leader command that can call someone to the zone.. Or make 40% run speed horses more attainable for level 10 and up... Yes I want it all now.. We've played this game the hardcore way and the population has dwindled right down to nothing.. I don't wanna play in a guild and I don't wanna raid. I hate canceling this game account every other month cause of these restrictions. This game absolutely blows for a solo/pickup group player.  SOE wake up, a hardcore majority is complete myth. Just ask blizzard..

sayitaintso
02-21-2007, 12:06 PM
<cite>rakki wrote:</cite><blockquote>Until they seriously rethink this forced grouping thing, things will progressively get worse. Example: My level 49 SK barely kills a level 39 ^^^ .  I did kill it with Harm touch for 2500 dmg, without that I was dead. Reward a level 33 treasured symbol.. Junk in other words, waste of time, why I am playing???? People can't even log in for some quick solo play in this game.. What I recommend be done is; the level a npc will con to a player is 5 levels + or - . Meaning a level 50 could fight up to a level 55 and down to a level 45. Get rid of the ^^^ arrows all together. Use a gray, green, yellow, red con system. Significantly decrease random npcs armor or hit points and increase our regen pools so there is little to no downtime between fights and increase everyones damage.  Rebalance your  raid mobs with more hitpoints to offset the increases/decrease  so raid guilds won't be crying/whining.. What I want to be able to do (and the majority of your ex-players who quit want), is to kill stuff my level and lower with ease.. I want increased master chest drops on names. I wanna be able to loot hunt on one of my characters and feed an alt.. I want fabled level20, 30, 40, 50 and 60 gear to be easy to come by solo.. I want more frequent mythical gear drops on raids.. Botton line, I want a fun, fast, action packed game and lots of loots, and I don't wanna group with farm bots to get it... I also want a group leader command that can call someone to the zone.. Or make 40% run speed horses more attainable for level 10 and up... Yes I want it all now.. We've played this game the hardcore way and the population has dwindled right down to nothing.. I don't wanna play in a guild and I don't wanna raid. I hate canceling this game account every other month cause of these restrictions. This game absolutely blows for a solo/pickup group player.  SOE wake up, a hardcore majority is complete myth. Just ask blizzard.. </blockquote> I cant tell if you are serious or sarcastic. I agree that SOE has a problem and that there are a majority of players with limited play time. The server population on Gukk has gone to heII. (Yes I can control my vocabulary) When you cross zones from DoF through KoS ad into EoF and count less than 250 players there is a serious problem.  I did a quick census last night. Some I counted myself, other zones I asked guildies who were there. Some of these players are famers that play 24/7 who shouldn't be counted at all as they are not really Playing the game, more like just using it to make an income... SS 24 PoF 7 TT 23 SoS 31 BM 19 BS 14 PoA 15 Gfay 27 Lfay 13 SF 12 LP 15 NT 7 I dod not count the city zones, but when was the last time you found a lot of people in any of them. So what's the population of Guk at 9 PM on a weeknight total? Only SOE knows for sure...Maybe 400? 500? It STINKS that what it does...If you come back make sure you get a server with a decent population...

Magpie1
02-21-2007, 12:49 PM
<p>Honestly I am trying to find out how the game is now. I haven't played since the first part of July and am wanting to know from everyone how the game is now. Is it fun? How is the crafting system now?</p><p>Is the game worth coming back to? How is the new expansion?</p><hr /><p>I would say it is well worth coming back to. The combat changes seem to have been sorted and probably for the better overall. There is more than enough to do whether you want to solo, group or raid. Obviously if you are high playtime player then eventually you will run out of content but then thats what alts are for <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p><p>The game is fun, ocassionally challenging and sometimes irritating as hell, but mostly fun. Populations are variable depending on server, but if you get into a decent sized guild that should not be a problem anyway. Most folks I know in guild have two or three alts covering low, medium and high level ranges and without the pressure to level or chase too many quests at the minute they are usually more than happy to play them.</p><p>Crafting is alot easier than it was, but still tough enough to avoid making it a sideshow, though many crafted items dont have the value they used to (particularly armor and weapons). Some classes have complaints (nothing new there really) which varies with expansion or game update. So far I havent come across any class that cannot play the game, though some have it tougher than they used to.</p><p>Overall, good selection of class, tradeskill, server and guild will mean you have a great time in EQ2.</p>

Leafbringer
02-21-2007, 01:03 PM
Given that you can find something majorly wrong with any mmorpg out there, EQ2 is doing pretty well.  It's fun.  In other words, I couldn't say "Yeah they really nerfed tradeskills, they suck now, so go play ..... instead" because there still isn't a game that handles ts better.  (I haven't played Vanguard yet though)...

Grimlux
02-21-2007, 01:04 PM
<p>Still has same look. Just 100x easier now. Apparently the crying and whining has dumbed down alot of the content so the masses of "I want easy mode/casual". </p>

sayitaintso
02-21-2007, 01:56 PM
<cite>Grimlux wrote:</cite><blockquote><p>Still has same look. Just 100x easier now. Apparently the crying and whining has dumbed down alot of the content so the masses of "I want easy mode/casual". </p></blockquote> Agreed. if it's instant gratification you seek, quick leveling, no death penalty, repetitive killing and EXP grinding, then by all means come back. if it's challenge you seek you will not find it here unless you can get into an uber raiding guild.....Good luck with that..

Ciara52
02-21-2007, 01:57 PM
<p>I only started in December so I may not have much experience to answer.</p><p>For myself I love it, it's fun, it's hard/easy depends on lvl and learning to use </p><p>skills well.</p><p>So many places to explore  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   </p><p>I have a lvl 30 and lv 24 toons and two low lvls in EoF.</p><p>I have had a good time with pugs and with my guild</p><p>The only thing I would like is to be able to solo more when there is no one available</p><p>to help.</p><p>Even one healer henchie or warrior would be nice.  </p><p>Other then that  it's great! </p>

Bayne
02-21-2007, 08:24 PM
Wow a lot of jaded people here. How is the game? It's a lot of fun. There is a ton of solo content, so much that people are asking for more group content. Several zone revamps (like nek forest) and new content added (unrest will be here next GU). The holiday stuff was a blast, but you just missed that. How is the game? It's probably as fun as when you left. It's still the same game. The new continent is a lot of fun as is the new race, The Fae. It's an experience in itself. What armor nerfs were you talking about? Are you talking about crafted armor? Honestly, I haven't noticed a difference, and they added different armor sets per tier with different stats. I like the 1 combine tradeskills, it just got a bit of getting use to. It is so much easier to make stuff for guildies at a faster rate. Not such a chore to make lower level stuff. The only downside for me is the plat spammers, they are really annoying. Other than that, it's still a fun game.

interstellarmatter
02-21-2007, 08:36 PM
<cite>rakki wrote:</cite><blockquote>Until they seriously rethink this forced grouping thing, things will progressively get worse. Example: My level 49 SK barely kills a level 39 ^^^ .  I did kill it with Harm touch for 2500 dmg, without that I was dead. Reward a level 33 treasured symbol.. Junk in other words, waste of time, why I am playing???? </blockquote> If you truely think that this game is solo unfriendly, then you need to rethink your playing habits. 

rakki
02-21-2007, 11:03 PM
Yes the non-raid elements in this game are a train wreck, yes I was serious with my above post in here. To the guy who told me to re-think my playing habit.. W-T-F does that mean? I play the game normal.. I attempt to gear up and master up as best as possible and play the game. What do you mean playing habit? Is it not normal for a 49 sk to barely beat a 39 ^^^ name? Thats a 10 level gap! No this game isn't instant gratification you morons..  The only reason it seems like its quicker leveling is because they reduced 1-20 xp requirements. And the reason? They added 50-70.. Do you people even play this game? Getting to level 20 now was like getting to level 10 back at launch. Getting to level 40 now was like getting to level 20 back at launch. The time sink is the exact same.. and it's only been adjusted to offset the extra 20 levels (50-70). Instant gratification huh? You mean like being totally fabled out by the time you gain 1-10 levels? Ya, by the time we've gone from 1-10, we're all fabled and mastered. By the time we go to 10-20 we're fabled and mastered fully spell-wise and item wise and we're gallivanting around Norrath on 50% run speed mounts, suckling on the SOE instant gratification teet like a bunch of wow rejects.. Yes the instant gratification is very prevalent for all players throughout their 1-70 playtime..

rakki
02-21-2007, 11:08 PM
DP

sayitaintso
02-21-2007, 11:20 PM
<cite>rakki wrote:</cite><blockquote>Yes the non-raid elements in this game are a train wreck, yes I was serious with my above post in here. To the guy who told me to re-think my playing habit.. W-T-F does that mean? I play the game normal.. I attempt to gear up and master up as best as possible and play the game. What do you mean playing habit? Is it not normal for a 49 sk to barely beat a 39 ^^^ name? Thats a 10 level gap! No this game isn't instant gratification you morons..  The only reason it seems like its quicker leveling is because they reduced 1-20 xp requirements. And the reason? They added 50-70.. Do you people even play this game? Getting to level 20 now was like getting to level 10 back at launch. Getting to level 40 now was like getting to level 20 back at launch. The time sink is the exact same.. and it's only been adjusted to offset the extra 20 levels (50-70). Instant gratification huh? You mean like being totally fabled out by the time you gain 1-10 levels? Ya, by the time we've gone from 1-10, we're all fabled and mastered. By the time we go to 10-20 we're fabled and mastered fully spell-wise and item wise and we're gallivanting around Norrath on 50% run speed mounts, suckling on the SOE instant gratification teet like a bunch of wow rejects.. Yes the instant gratification is very prevalent for all players throughout their 1-70 playtime.. </blockquote>I can level just about any toon from 1-70 in 8 days played without power leveling..That's pretty much instant gratification...There is nearly no skill required if you can figure out how to play your toon...So if you can play 3 hours a night and play with a group, you can be level 70 in what 3 weeks? End game in 3 weeks...Where's the challenge..

rakki
02-22-2007, 02:23 AM
<cite>sayitaintso wrote:</cite><blockquote><cite>rakki wrote:</cite><blockquote>Yes the non-raid elements in this game are a train wreck, yes I was serious with my above post in here. To the guy who told me to re-think my playing habit.. W-T-F does that mean? I play the game normal.. I attempt to gear up and master up as best as possible and play the game. What do you mean playing habit? Is it not normal for a 49 sk to barely beat a 39 ^^^ name? Thats a 10 level gap! No this game isn't instant gratification you morons..  The only reason it seems like its quicker leveling is because they reduced 1-20 xp requirements. And the reason? They added 50-70.. Do you people even play this game? Getting to level 20 now was like getting to level 10 back at launch. Getting to level 40 now was like getting to level 20 back at launch. The time sink is the exact same.. and it's only been adjusted to offset the extra 20 levels (50-70). Instant gratification huh? You mean like being totally fabled out by the time you gain 1-10 levels? Ya, by the time we've gone from 1-10, we're all fabled and mastered. By the time we go to 10-20 we're fabled and mastered fully spell-wise and item wise and we're gallivanting around Norrath on 50% run speed mounts, suckling on the SOE instant gratification teet like a bunch of wow rejects.. Yes the instant gratification is very prevalent for all players throughout their 1-70 playtime.. </blockquote>I can level just about any toon from 1-70 in 8 days played without power leveling..That's pretty much instant gratification...There is nearly no skill required if you can figure out how to play your toon...So if you can play 3 hours a night and play with a group, you can be level 70 in what 3 weeks? End game in 3 weeks...Where's the challenge.. </blockquote>8 games days x 24 hrs a day = 192 hrs divided by 4 hrs a night = 48 days/ play sessions. Hardly instant gratification. And hardly 3 weeks... Same 8 days x 24 hrs = 192 divided by 3 hrs a night = 64 days. Besides I don't even care about leveling to 70 in 192 hrs. What I'm talking about is the soloability and loot we get from mobs we can solo. I want fast action packed combat with little downtime... Now if this allows people to hit 70 in 4 game days, I say incease the xp required to level so its where its at now. And normal players dont level a toon in 8 game days.. More closer to 15..

Brigh
02-22-2007, 06:27 AM
Is anyone having a security warning pop up (I use Opera browser) when clicking this thread link? Yuki's post seems to be the culprit, namely the image. I right click the broken link after seeing the... Security Warning You are about to go to an address that contains a username. Username: bain Server: bain-us.net Are you sure you want to go to this address? Yes  No ...I first tried to quote Yuki's post and instead  of saying Yuki wrote (maybe using different forum  name in profile options?), it says Bayne wrote...

Bayne
02-22-2007, 03:24 PM
<cite>Brigh wrote:</cite><blockquote>Is anyone having a security warning pop up (I use Opera browser) when clicking this thread link? Yuki's post seems to be the culprit, namely the image. I right click the broken link after seeing the... Security Warning You are about to go to an address that contains a username. Username: bain Server: bain-us.net Are you sure you want to go to this address? Yes  No ...I first tried to quote Yuki's post and instead  of saying Yuki wrote (maybe using different forum  name in profile options?), it says Bayne wrote... </blockquote>ya that's me, could be my sig pic. It's hosted on my server. If you post you can post via your actual character, if you hit quote like I just did, your forum handle is used. Annoying eh? I don't have that happen with IE or with Firefox, I don't use opera, and I don't know what opera is doing with my web server.

Bayne
02-22-2007, 03:31 PM
<cite>rakki wrote:</cite><blockquote><cite>sayitaintso wrote:</cite><blockquote><cite>rakki wrote:</cite><blockquote>Yes the non-raid elements in this game are a train wreck, yes I was serious with my above post in here. To the guy who told me to re-think my playing habit.. W-T-F does that mean? I play the game normal.. I attempt to gear up and master up as best as possible and play the game. What do you mean playing habit? Is it not normal for a 49 sk to barely beat a 39 ^^^ name? Thats a 10 level gap! No this game isn't instant gratification you morons..  The only reason it seems like its quicker leveling is because they reduced 1-20 xp requirements. And the reason? They added 50-70.. Do you people even play this game? Getting to level 20 now was like getting to level 10 back at launch. Getting to level 40 now was like getting to level 20 back at launch. The time sink is the exact same.. and it's only been adjusted to offset the extra 20 levels (50-70). Instant gratification huh? You mean like being totally fabled out by the time you gain 1-10 levels? Ya, by the time we've gone from 1-10, we're all fabled and mastered. By the time we go to 10-20 we're fabled and mastered fully spell-wise and item wise and we're gallivanting around Norrath on 50% run speed mounts, suckling on the SOE instant gratification teet like a bunch of wow rejects.. Yes the instant gratification is very prevalent for all players throughout their 1-70 playtime.. </blockquote>I can level just about any toon from 1-70 in 8 days played without power leveling..That's pretty much instant gratification...There is nearly no skill required if you can figure out how to play your toon...So if you can play 3 hours a night and play with a group, you can be level 70 in what 3 weeks? End game in 3 weeks...Where's the challenge.. </blockquote>8 games days x 24 hrs a day = 192 hrs divided by 4 hrs a night = 48 days/ play sessions. Hardly instant gratification. And hardly 3 weeks... Same 8 days x 24 hrs = 192 divided by 3 hrs a night = 64 days. Besides I don't even care about leveling to 70 in 192 hrs. What I'm talking about is the soloability and loot we get from mobs we can solo. I want fast action packed combat with little downtime... Now if this allows people to hit 70 in 4 game days, I say incease the xp required to level so its where its at now. And normal players dont level a toon in 8 game days.. More closer to 15.. </blockquote>don't get me wrong, I can kill mobs about 5 levels below me that are heroic (3 arrows up) but I would never expect gear to drop from them that I could use... they are 5 levels down... You are complaining about getting bad gear from mobs that are 10 levels below you... why don't you try killing solo mobs at your current level, I'd bet you get gear more suited for your current level. That will be fast action with little down time... Just a suggestion.

Amitee
02-22-2007, 04:01 PM
<cite>Irsam wrote:</cite><blockquote><p>Honestly I am trying to find out how the game is now. I haven't played since the first part of July and am wanting to know from everyone how the game is now. Is it fun? How is the crafting system now?</p><p>Is the game worth coming back to? How is the new expansion?</p><p>I know a lot has probably changed since July which is why I am trying to figure out if it is worth coming back to. Any feedback is welcome.</p></blockquote> I think this game is very good and alot of fun in all areas but one:  Combat - higher levels anyway.   Over the last combat change (with release of EoF), I have not been able to get my "groove" back.   As a healer, I've found it harder to keep under-equipped tanks up, and the need to cure constantly was insane.  (Although in fairness, people are gearing up a little better now.  I pulled out of combat gameplay and now I have alot of fun with housing, quests, crafting, title hunting, writ grinding, getting my L & L's together, etc.   I love what they have done with Lore & Legends.   No more making macros with creature masteries on it - just one button now!  Not to mention that my Warden doesn't have to hide her old class hat anymore.  I love the leaves wreath class hat now - it makes me feel special.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> They have made vast improvements with alot of things in that they have taken away alot of tediousness.  Tinkering introduced some items that better improved crafting and harvesting.  Not to mention we have fireplaces now!  Not just one, but 3 different types!   They are constantly making those old PITA quests a bit easier as time goes on too.  I had a pleasurable experience finishing my Lightstone quest the other day. The new expansion was fun I thought - except for the combat changes.   I absolutely love the fae, even though I haven't found a class I want to play with my fae yet.  With fae betrayal coming next update, I'm tempted to do that defiler I've been wanting to do for awhile.   If you want to see better the changes that came down the pipeline, I believe they have the patches culled on the forums here somewhere.  

Jaggid
02-22-2007, 04:11 PM
<p>I came back to the game and choose PvP and really am enjoying myself.  The game is not perfect, but is stable and there is lots of area and things to do.</p><p>I have always disliked crafting, really disliked it, but I have crafted up to like lvl 35 woodworking, it is as fun as PvP, but it is't horribly boring.</p><p>I am just passing time until another MMO comes out, open PvP game, but this is ok until then.</p>

rakki
02-23-2007, 08:03 AM
<cite>Bayne wrote:</cite><blockquote><cite>rakki wrote:</cite><blockquote><cite>sayitaintso wrote:</cite><blockquote><cite>rakki wrote:</cite><blockquote>Yes the non-raid elements in this game are a train wreck, yes I was serious with my above post in here. To the guy who told me to re-think my playing habit.. W-T-F does that mean? I play the game normal.. I attempt to gear up and master up as best as possible and play the game. What do you mean playing habit? Is it not normal for a 49 sk to barely beat a 39 ^^^ name? Thats a 10 level gap! No this game isn't instant gratification you morons..  The only reason it seems like its quicker leveling is because they reduced 1-20 xp requirements. And the reason? They added 50-70.. Do you people even play this game? Getting to level 20 now was like getting to level 10 back at launch. Getting to level 40 now was like getting to level 20 back at launch. The time sink is the exact same.. and it's only been adjusted to offset the extra 20 levels (50-70). Instant gratification huh? You mean like being totally fabled out by the time you gain 1-10 levels? Ya, by the time we've gone from 1-10, we're all fabled and mastered. By the time we go to 10-20 we're fabled and mastered fully spell-wise and item wise and we're gallivanting around Norrath on 50% run speed mounts, suckling on the SOE instant gratification teet like a bunch of wow rejects.. Yes the instant gratification is very prevalent for all players throughout their 1-70 playtime.. </blockquote>I can level just about any toon from 1-70 in 8 days played without power leveling..That's pretty much instant gratification...There is nearly no skill required if you can figure out how to play your toon...So if you can play 3 hours a night and play with a group, you can be level 70 in what 3 weeks? End game in 3 weeks...Where's the challenge.. </blockquote>8 games days x 24 hrs a day = 192 hrs divided by 4 hrs a night = 48 days/ play sessions. Hardly instant gratification. And hardly 3 weeks... Same 8 days x 24 hrs = 192 divided by 3 hrs a night = 64 days. Besides I don't even care about leveling to 70 in 192 hrs. What I'm talking about is the soloability and loot we get from mobs we can solo. I want fast action packed combat with little downtime... Now if this allows people to hit 70 in 4 game days, I say incease the xp required to level so its where its at now. And normal players dont level a toon in 8 game days.. More closer to 15.. </blockquote>don't get me wrong, I can kill mobs about 5 levels below me that are heroic (3 arrows up) but I would never expect gear to drop from them that I could use... they are 5 levels down... You are complaining about getting bad gear from mobs that are 10 levels below you... why don't you try killing solo mobs at your current level, I'd bet you get gear more suited for your current level. That will be fast action with little down time... Just a suggestion. </blockquote>Its not that I was expecting loot for my current character and I wasn't complaining about loot if you re-read what you quoted, I was complaining about the difficulty I had plus the crap loot..But I was emphasizing on the difficulty of the mob. I was expecting to mop the floor with the npc 10 levels below me, and hopefully have a chance at getting something for my alts. I don't have a ton of plat (currently 3 plat, spent over 50 plat mastering/adept 3'ing my 70 defiler who is useless outside raids on his own and I hate raiding cause its way too demanding/time consuming for a minimal chance at loot) so I rely on either winning lotto's or solo loot. I have 2 problems basically. This named mob 10 levels below me nearly killed me and would have if not for the 2500 dmg harm touch and 2nd, he dropped a wood chest with like a adv carpenter vol 33 which was way below his level. Onto other matters... I spent from 11 pm to 4am EST in living tombs. I was level 49 and needed 60% xp for 50. I grinded level 50-51 solo mobs and it took 5 hrs for 60% xp... This was straight grinding with a few 5 min breaks and one 30 minute lunch break (sounds like I'm explaining my day at work).. I got 1 treasured loot item (belt I think), wasn't anything I could use. I got 2 of the exact same coercer adepts and a bunch of gnoll claws/eyes/ears/silver.. Probably made 25 gold in 5 hrs.. My main question now is, where is the fun in this? This games entire rulset is constricting to groups. Without groups, or even relying on pickup groups your not guaranteed squat for loot. Why do people drag around 5 characters/clients grinding? Why is it so bad if people can attain legendary loot solo and not have to pay inflated broker prices from botters dragging around 5 clients controlled by 1 or 2 guys? Why did soe implement a deity system where people are trashing loot for god faction which inflates broker prices.. Why did soe implement a transmutter system which destroys  items and again inflating broker prices? Why is this game more like a job than a game? Why do people defend this faulty system?  Why is it my only fabled/legendary items (2), are from a broker and why did it cost me 3 plate for 2 items? You can probably guess they are of the lower end fabled/legendary items as all the good stuff is around 10-50 plat.... So in a nutshell. I'm broke and with loot being as rare as it is, the game is not really fun therefor you have dead and barren servers.. Hard to get groups going in lower levels and people defending a totally busted and flawed game system which really only benefits plat farmers and mildly entertaining to raid guilds. I haven't seen a master chest in 4 days and I play 8 hrs a day sometimes more... ( I also just sub'd again 4 days ago after a 2.5 month  break aswell and I canceled yet again after my 1st 8 hr player session 4 days ago because of how backwards [I cannot control my vocabulary] this system and game is. I mean, lets make the game even harder lol.. I noticed solo mobs tonight were healing themselves for crying out loud and pro longing my bouts with them.. How much more difficult can we make it for solo players on dead and dying servers? This game is completely [Removed for Content]'d and until people stop being the yes ma'am people here on the forums, things will progressively get worse and at a much faster rate as newer mmo's hit store shelves.  Which is pretty sad cause they finally got this game and engine somewhat bug free and performing rather well on mid end systems.  I want a game, not a job when I log into this game.

rakki
02-23-2007, 08:14 AM
DP again.. new forum has me quoting when I want to edit posts.. lol

DwarvesR
02-23-2007, 09:21 AM
<p>Well of course it took you that long to grind out that much xp.  That's why you quest.  Further, LT is known to be a loot-poor zone, so I'm having a hard time understanding why you'd spend that long there, and especially once you realized the loot was so bad for you.</p><p>Have you really completed all the high 40's/low-50's quests offered in SS, PoF, SF, Lfay, EF, LS, and Feerrott?  Becuz in addition to the better drop rate of those zones, the potential to get shinies, the quest rewards are just that much more loot and xp for you too.  Personally, I'd never consider doing a "straight grind" as you describe just to get a level, and certainly not if I felt I wasn't getting any sort of loot drops.  A couple of weeks ago I was doing some of the Lfay quests on my then-50 defiler (not a class noted for speed of kills), and without even trying I'd made over a plat just in quest coin rewards, much less what I could sell the item reward for.</p><p>Something else you might consider, though I realize that you were playing late enough at night that it was hardly prme grouping time. . .  if you must grind, in PoF there's an area with level 52 ^^^ scorpions.  There are tons of them and they repop quickly, so there's a constant supply of them.  Find a healer and 2-3 dps and you could have gone nuts in there.  I did it for about 3 levels on my main back in the day, and not only was the loot rate decent, but we even got 2 masters off of them in about 4 hours.  People were very happy to join us when someone else had to leave.  Really it's just a matter of finding the good spots, and then taking a little initiative to put a group together to accomplish your goals.  </p><p>For myself, I feel like I get out what I put in.  some days I just kinda dink around and am a bit bored, but hey.  it passes the time.  Other days I feel like I really accomplished something and I love it.  Sometimes I'm bored in groups, sometimes I'm not. . depends on the day, my mood, how everything goes.  Overall, though, I'm still having an absolute blast playing, and don't plan to even add another game to my "stable of games" for some time yet to come, much less make a switch.</p>

rakki
02-23-2007, 01:00 PM
<cite>DwarvesRUs wrote:</cite><blockquote><p>Well of course it took you that long to grind out that much xp.  That's why you quest.  Further, LT is known to be a loot-poor zone, so I'm having a hard time understanding why you'd spend that long there, and especially once you realized the loot was so bad for you.</p><p>Have you really completed all the high 40's/low-50's quests offered in SS, PoF, SF, Lfay, EF, LS, and Feerrott?  Becuz in addition to the better drop rate of those zones, the potential to get shinies, the quest rewards are just that much more loot and xp for you too.  Personally, I'd never consider doing a "straight grind" as you describe just to get a level, and certainly not if I felt I wasn't getting any sort of loot drops.  A couple of weeks ago I was doing some of the Lfay quests on my then-50 defiler (not a class noted for speed of kills), and without even trying I'd made over a plat just in quest coin rewards, much less what I could sell the item reward for.</p><p>Something else you might consider, though I realize that you were playing late enough at night that it was hardly prme grouping time. . .  if you must grind, in PoF there's an area with level 52 ^^^ scorpions.  There are tons of them and they repop quickly, so there's a constant supply of them.  Find a healer and 2-3 dps and you could have gone nuts in there.  I did it for about 3 levels on my main back in the day, and not only was the loot rate decent, but we even got 2 masters off of them in about 4 hours.  People were very happy to join us when someone else had to leave.  Really it's just a matter of finding the good spots, and then taking a little initiative to put a group together to accomplish your goals.  </p><p>For myself, I feel like I get out what I put in.  some days I just kinda dink around and am a bit bored, but hey.  it passes the time.  Other days I feel like I really accomplished something and I love it.  Sometimes I'm bored in groups, sometimes I'm not. . depends on the day, my mood, how everything goes.  Overall, though, I'm still having an absolute blast playing, and don't plan to even add another game to my "stable of games" for some time yet to come, much less make a switch.</p></blockquote>I appreciate your trying to give me some idea's but questing is the most frustrating in this game and I find it extremely tedious/boring. Its either spend 2 hrs running around 4 zones doing races to waypoints or pickup a level 50 quest that has you go attempt to kill level 54-56 mobs.. I don't understand why they say a quest is level 50 when it has you fighting mobs 6 levels higher... So in order to solo the quests you need to be within 2 levels of the level of the npc and pray their not ^^^ or ^^ or ^ otherwise you need to be 10 levels higher or fabled/mastered out.. Just an example I was looking at some quests for the zones you mentioned and here's and example of what I'm talking about:   document.title = 'Allakhazam.com: EverQuest II: Quest: Of Sentries and Scribes'; Of Sentries and Scribes<b>Rec. Level</b>50<b>Experience Rating</b>5<b>Reward Rating</b>5 This quest is given by Shing Ho or Shu Fang Qi after you complete the Sandscrawler Debacles quest. You are asked to deliver a note to Fai Long. He is found southeast of the Scrawling Cliffs at +270.45, -83.47, -756.53. Fai Long will ask you to find search for a skeleton, which is at the base of the stream near him (+288.62, -101.94, -732.89). When you examine it you will be jumped by two level 56 down arrow solo mobs or a single level 56 ^ mob. After that return to Shu Fang Qi or Shing Ho for faction and to receive the next quest in the chain.<b>Submitted By</b>Anathema<b>Updated</b>2006-12-11 14:15:24 They obviously want us to group for quests like this or run quests 5 levels below our current level, which means you gain less xp than intended and get items that are no doubt absolutely useless... Questing is one of the major elements in this game I was referring to when I said all/most non raid elements are a train wreck. I don't get much satisfaction from doing quests below my level which give rewards 5 levels below my current level. Most of these quests are purposely manufactured time sinks.. Plus I came from pre cu/cu SWG.. We never had but 10 quests in that whole game so grinding in open fields is where I typically level and look for loot.  (Im kidding about 10 quests, but ya it wasn't very quest oriented) Anyways, I'm pretty much done with this. Unless everytime I log into this game and have 5 people at my beckoning call to group with, this game is worthless, and will be till its fixed.

Bayne
02-23-2007, 07:00 PM
<cite>rakki wrote:</cite><blockquote>I appreciate your trying to give me some idea's but questing is the most frustrating in this game and I find it extremely tedious/boring. Its either spend 2 hrs running around 4 zones doing races to waypoints or pickup a level 50 quest that has you go attempt to kill level 54-56 mobs.. I don't understand why they say a quest is level 50 when it has you fighting mobs 6 levels higher... So in order to solo the quests you need to be within 2 levels of the level of the npc and pray their not ^^^ or ^^ or ^ otherwise you need to be 10 levels higher or fabled/mastered out.. Just an example I was looking at some quests for the zones you mentioned and here's and example of what I'm talking about:   document.title = 'Allakhazam.com: EverQuest II: Quest: Of Sentries and Scribes'; Of Sentries and Scribes<b>Rec. Level</b>50<b>Experience Rating</b>5<b>Reward Rating</b>5 This quest is given by Shing Ho or Shu Fang Qi after you complete the Sandscrawler Debacles quest. You are asked to deliver a note to Fai Long. He is found southeast of the Scrawling Cliffs at +270.45, -83.47, -756.53. Fai Long will ask you to find search for a skeleton, which is at the base of the stream near him (+288.62, -101.94, -732.89). When you examine it you will be jumped by two level 56 down arrow solo mobs or a single level 56 ^ mob. After that return to Shu Fang Qi or Shing Ho for faction and to receive the next quest in the chain.<b>Submitted By</b>Anathema<b>Updated</b>2006-12-11 14:15:24 They obviously want us to group for quests like this or run quests 5 levels below our current level, which means you gain less xp than intended and get items that are no doubt absolutely useless... Questing is one of the major elements in this game I was referring to when I said all/most non raid elements are a train wreck. I don't get much satisfaction from doing quests below my level which give rewards 5 levels below my current level. Most of these quests are purposely manufactured time sinks.. Plus I came from pre cu/cu SWG.. We never had but 10 quests in that whole game so grinding in open fields is where I typically level and look for loot.  (Im kidding about 10 quests, but ya it wasn't very quest oriented) Anyways, I'm pretty much done with this. Unless everytime I log into this game and have 5 people at my beckoning call to group with, this game is worthless, and will be till its fixed. </blockquote>This is from memory, that's a faction quest, I think you get some coin too, but it's mainly a faction quest with xp, part of a long series of quests that gets you a title... that's it. No loot. And yes that particular line is suppose to be in a group but only at the end, I soloed most of it. It was annoying and I would have not done it if I didn't want that title so badly. But the series of quests in Lfay was very fun solo, and the quest in Tenobrus Tangle (the baskets), while grindy was very quick and easy with good xp rewards (and repeatable!). I've noticed you only talk about DoF stuff, do you not have the other expansions? I hated that expansion, it blew as far as content in my opinion (that's personal opinion, I know alot of you guys like that expansion). I think if that's all you have, you're not gonna be happy at all. If you do get a chance to get to EoF stuff though, that was fun stuff.