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View Full Version : The Elemental Warder - Halls of Seeing


Muraha
02-20-2007, 09:21 PM
<p>Does anyone have any advice on how to kill this mob please. How many tanks should we bring? What is the best way to pull and where should we pull it to? Is there a trick to getting around the Curse of Insanity?</p><p>Our raid force will consist of the following (or close to it)</p><p>Raid Setup is as follows ================ Guardian - Templar - Pick up raider required Defiler - Warden - Coercer - Pick up raider required Dirge - ================ Paladin - Mystic - Pick up raider required Berserker - Templar - Pick up raider required Conjuror - Necro - ================ Illusionist -  Warlock - Sorceror - Pick up raider required Shadowknight - Troubador - Fury - ================ Brigand - Brawler/Scout - Swashy - Dirge - Inquisitor - Pick up raider required Predator - ================ </p><p>I am aware of the fact that I have 2 mana regen in grps 1 and 3 and none in grp but what way should I swap them around for best effect?</p><p>The only info I can find is taken from raidwiki . Any advice would be greatly appreciated</p><p><b><b>The Elemental Warder</b> </b></p><ul> <li>mob level 74 + </li><li>He has 4 adds : a triumphant visionary and a mistbound vindicator </li><li>Debuff : <ul> <li>The Nasty debuff Invalidation </li><li>Curse of Insanity : AE debuff cast oftenly on pull over all the raid, which is causing : <ul> <li>each time u use a skill, u receive heat damage, not much <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </li><li>death of someone who is OOM which is the Major problem <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ( the mob drains power ) </li></ul></li></ul> </li><li>Attack : <ul> <li>Auto Attack is piercing </li><li>Knock back. </li><li>AE short range Cold with stun effect. </li><li>AE long range prolly based on mental that drains Power </li><li>A major divine nuke on his target that heal the named. </li></ul></li></ul><p>http://www.raidwiki.org/wiki/index.php/Halls_of_the_Seeing</p>

Lord Morain Daknar
02-21-2007, 06:09 AM
I can tell you how we kill it consistently. We use only one tank, and don't mezz anything. If I play my conjuror it is I who pull it with a planeshifted tank pet out of the room with stoneskin on myself the tank usualy saves me and I often take the first debilitate. Everyone has to stay over 50% power throughout the figt to counter curse of insanity. We have one healer spamming trauma cure on the tank for the first half of the fight while we quickly burn the adds going all out on aoe's and everything. Then another healer takes over if the first one is near 50% power. The rest of the fight is no needed to spam the cure anymore, just have the healer watch for it. It is very important cure this fast because it takes all resists and mitigation to zero.

Muraha
02-21-2007, 08:09 AM
<p>Thank you very much for this info. I just want to clarify what you mean by "spam cure trauma". Do you mean do nothing but keep hitting trauma cure whether you see the DOT on the tank or not? If so, how does this work if the trauma dot lands 2 secs after the cure and the healer is waiting on a recast?</p><p>One more thing in relation to "Then another healer takes over if the first one is near 50% power". Are you saying that only one healer at a time is healing the tank at any one time?</p><p>Lastly, are you happy with the raid setup as it is or should we move a mana regen into grp 2? If so, which one should we move ?</p><p>Thanks again for all the help. I would not normally ask you info on a mob but I dont want the raid to end so quickly if we cant take down this mob as I believe it is not possible to skip this named.</p>

Lord Morain Daknar
02-21-2007, 08:26 AM
<p>Yes I meant for one healer to cast only his single target trauma cure. I'm not a healer but I understand this is a almost instant cast and recast so it should keep the tank trauma free. </p><p>And when I said that another healer takes over I meant only the trauma cures because spamming one spell that fast is a drain on power. </p><p>I didn't even look at your raid setup, but as long as u have the three main types of healer and some power regen I don't think it matters much.</p>