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Squigglle
02-18-2007, 06:55 PM
<p><a href="http://us.i1.yimg.com/videogames.yahoo.com/ongoingfeature?eid=505289&page=0" target="_blank" rel="nofollow">http://us.i1.yimg.com/videogames.ya...5289&page=0</a></p><p>lol thats pretty bad....</p><p>btw what dragon is in that pic? its blueish icey looking</p><p><img src="http://h.yimg.com/download2.games.yahoo.com/games/buzz2/content/p/2/505290/screen002.jpg" border="0"></p>

carpe_caminus
02-18-2007, 06:58 PM
That's the Ice dragon in Desert of Flames expansion.  I think it's name is Siyamek or something like that.

Squigglle
02-18-2007, 07:09 PM
what lvl and where does it spawn?

Thrashercat
02-18-2007, 10:17 PM
Doesn't he spawn in Maj'Dul? Down in some residential area? I think you have to have something to spawn him and I assume he is around level 60.

Metal_Starz
02-19-2007, 01:52 AM
Wow. I remember seeing 2 dragons for the DoF expansion videos but have never seen the Ice Dragon. I have always wondered where it was.

Ponos
02-19-2007, 02:05 AM
All that article did was make me want to play more EQ2.

Harvash
02-19-2007, 02:25 AM
Dragon is Siyamak (sp?)  and is dynamic spawn with a Scale for Peacock Quest series.  Also, spawns as a contested mob near Eastern Stinging Isle.  Level of contested i believe is 64.  Dont remember the level of the quest related mob.

Cobalt Knight
02-19-2007, 12:40 PM
<cite>Harvash wrote:</cite><blockquote>Dragon is Siyamak (sp?)  and is dynamic spawn with a Scale for Peacock Quest series.  Also, spawns as a contested mob near Eastern Stinging Isle.  Level of contested i believe is 64.  Dont remember the level of the quest related mob.</blockquote><p> Just to clarify - nothing to do with Peacock quest line. Spawns during the "Capturing Day and Night" quest, part of the Djinn Master line (PPR & POS access). You need a Silver Dragon scale to spawn it.</p><p><a href="http://eq2i.com/articles/Capturing_Day_and_Night" target="_blank" rel="nofollow">http://eq2i.com/articles/Capturing_Day_and_Night</a></p>

Themaginator
02-19-2007, 04:29 PM
also appears with his sister Barakah in pedestal of sky.  interesting article by the way.

ChildofHate
02-19-2007, 05:11 PM
<p>An addict is a person who cannot admit they have a problem.</p><p>Hi, my name is Silhouette and i admit i am an addict.  </p><p>Woah!  I am cured!!!  Sweet, gonna go play some more!</p>

Jai1
02-20-2007, 12:32 PM
The article made me miss some of the old EQ1 days of 6-8 hours of nightly raiding.  The only thing I lost in those days was some sleep.

Tomanak
02-20-2007, 01:43 PM
<p><i>He also lays some portion of the blame at the feet of the game's creator, Blizzard Entertainment, for structuring the game to encourage such heavy addiction. Once your character reaches the game's maximum level -- currently level 70 -- the time commitment required to keep advancing "skyrockets," as he put it. "When you master the game, another patch is released and your work is now obsolete." </i></p><p>This is the paragraph I find interesting...so when do the lawsuits begin? Blizzard cost me my XXXX, they intentionally got me addicted...worked against the tobacco companies....</p>

Ganlu
02-20-2007, 03:12 PM
<cite>Tomanak wrote:</cite><blockquote><p><i>He also lays some portion of the blame at the feet of the game's creator, Blizzard Entertainment, for structuring the game to encourage such heavy addiction. Once your character reaches the game's maximum level -- currently level 70 -- the time commitment required to keep advancing "skyrockets," as he put it. "When you master the game, another patch is released and your work is now obsolete." </i></p><p>This is the paragraph I find interesting...so when do the lawsuits begin? Blizzard cost me my XXXX, they intentionally got me addicted...worked against the tobacco companies....</p></blockquote> The only reason it's worked against the tobacco companies is those companies said that cigarettes were OK for you, and wouldn't damage your health. Blizzard certainly isn't forcing players to play, so it wouldn't go anywhere, the same way that ridiculous McDonald's lawsuit was thrown out where people sued them for getting fat. I, personally, also think it's ridiculous to blame the game company for how they "structured" the game.  If the time commitment is such that it's damaging your life, it is your choice alone whether to keep playing or not.

Brigh
02-20-2007, 03:55 PM
<cite>Ganluan wrote:</cite><blockquote><cite>Tomanak wrote:</cite><blockquote><p><i>He also lays some portion of the blame at the feet of the game's creator, Blizzard Entertainment, for structuring the game to encourage such heavy addiction. Once your character reaches the game's maximum level -- currently level 70 -- the time commitment required to keep advancing "skyrockets," as he put it. "When you master the game, another patch is released and your work is now obsolete." </i></p><p>This is the paragraph I find interesting...so when do the lawsuits begin? Blizzard cost me my XXXX, they intentionally got me addicted...worked against the tobacco companies....</p></blockquote> The only reason it's worked against the tobacco companies is those companies said that cigarettes were OK for you, and wouldn't damage your health. Blizzard certainly isn't forcing players to play, so it wouldn't go anywhere, the same way that ridiculous <span style="color: #cc0033">McDonald's lawsuit </span>was thrown out where people sued them for getting fat. I, personally, also think it's ridiculous to blame the game company for how they "structured" the game.  If the time commitment is such that it's damaging your life, it is your choice alone whether to keep playing or not. </blockquote><p> Did that lady that spilled hot coffee on herself so many years ago get her lawsuit against McD thrown out? </p><p>Would she have rather had lukewarm coffee?</p>

Rijacki
02-20-2007, 03:59 PM
<cite>Tomanak wrote:</cite><blockquote><p><i>He also lays some portion of the blame at the feet of the game's creator, Blizzard Entertainment, for structuring the game to encourage such heavy addiction. Once your character reaches the game's maximum level -- currently level 70 -- the time commitment required to keep advancing "skyrockets," as he put it. "When you master the game, another patch is released and your work is now obsolete." </i></p><p>This is the paragraph I find interesting...so when do the lawsuits begin? Blizzard cost me my XXXX, they intentionally got me addicted...worked against the tobacco companies....</p></blockquote>Actually, if I remember rightly, SOE was sued at one point (not sure of the outcome) for having an addicting game.  It might have been part of some player with mental issues who committed suicide.  I do remember EQ1 shortly after had an alarm system added to the UI, so you could set a timer for how long you you wanted to play to be reminded of the real passage of time.  I think that was also when they put in a disclaimer at the start of the game, too, that included information about its addictive qualities, seizure warning, and all that.

Ganlu
02-20-2007, 04:55 PM
<cite>Brigh wrote:</cite><blockquote><cite>Ganluan wrote:</cite><blockquote><cite>Tomanak wrote:</cite><blockquote><p><i>He also lays some portion of the blame at the feet of the game's creator, Blizzard Entertainment, for structuring the game to encourage such heavy addiction. Once your character reaches the game's maximum level -- currently level 70 -- the time commitment required to keep advancing "skyrockets," as he put it. "When you master the game, another patch is released and your work is now obsolete." </i></p><p>This is the paragraph I find interesting...so when do the lawsuits begin? Blizzard cost me my XXXX, they intentionally got me addicted...worked against the tobacco companies....</p></blockquote> The only reason it's worked against the tobacco companies is those companies said that cigarettes were OK for you, and wouldn't damage your health. Blizzard certainly isn't forcing players to play, so it wouldn't go anywhere, the same way that ridiculous <span style="color: #cc0033">McDonald's lawsuit </span>was thrown out where people sued them for getting fat. I, personally, also think it's ridiculous to blame the game company for how they "structured" the game.  If the time commitment is such that it's damaging your life, it is your choice alone whether to keep playing or not. </blockquote><p> Did that lady that spilled hot coffee on herself so many years ago get her lawsuit against McD thrown out? </p><p>Would she have rather had lukewarm coffee?</p></blockquote>Actually I believe it was upheld and then eventually thrown out, although I can't remember now.  In that case the actual issue was the coffee was way hotter than it needed to be, causing much more severe burns than "regular" coffee would have. Back on this topic though, I do recall the case where a mother went after SOE because her son (who was a heavy EQ player) committed suicide.  She wanted all MMO boxes to have a warning on them like the Surgeon General warning on cigarettes; basically saying that they were addictive and dangerous.

Delameko Stone
02-20-2007, 05:56 PM
I find the theory of MMO addiction BS personally. Let me ask you this?  Is there anyone still 'addicted' to EQ1 (who has had no form of detox/intervention) that started playing in at launch?  I think you'd be hard pressed to find anyone who's spent all that time unable/unwilling to leave the EQ world for any extended period of time. The fact of the matter is that these games are fun, and if your partner doesn't want to play then they are also very anti-social.  Losing a job you hate because you'd rather play a game?  Sounds par for the course to me, who wouldn't? We live in a world where will power has been eroded away and pride in your work is a thing of the past for most people.  That explains more than calling it an addiction. From the article: <i> He's keen, too, to share stories of the devastating effects Warcraft addiction had on other players. "One guy turned down a college scholarship because he wasn't ready to go yet. Another had to sell his computer to pay rent, but he continued to play from a friend's house." Another still was forced into marriage counseling (where he and his wife struck a healthy-sounding compromise: no more than 16 hours of Warcraft a week). </i>You could pretty much replace Warcraft in these stories with a whole host of the other things, none are MMO unique or related to addiction. <i> "We compared stories of missing important events to make time for the game, and we sort of sat back and realized how ridiculous it was. We called it our 'WoW Support Group.' It was sort of a joke then, but it's not too far from the truth. They were a large part of the reason I quit." </i>You don't hear many alcoholics going... "I thought about all the social events I was missing, and it was kind of ridiculous, so I just stopped."<i> </i>

Jai1
02-20-2007, 07:59 PM
Oh the things I have done at the café just to get some game time...