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Shinnar
02-16-2007, 07:18 PM
Hail,  I dont know if it is a bug or not, but when the hemotoxin poison procs, it doesnt do any initial damage...  This happens only in PVP fights, PVM is working normally (i.e. initial damage + dmg every 6 seconds) What is the problem?.... Problem is, if hemotoxin procs again, it rewrites the old one and you have to wait  next 6 secs to do any poison dmg. In PVM no problem(with init dmg) but in PVP it makes that you deal almost no poison damage in fight...Imagine an extreme case where your hemotoxin reprocs every 5-6 secs... No damage at all... Please fix this, because it is nearly useless as it is now....Until then, caustic FTW.....

Greenion
02-16-2007, 07:30 PM
<span style="color: #339900">/saunters off to buy some vendor poisons.</span>

CresentBlade
02-16-2007, 07:50 PM
<cite>Shinnar wrote:</cite><blockquote>Hail,  I dont know if it is a bug or not, but when the hemotoxin poison procs, it doesnt do any initial damage...  This happens only in PVP fights, PVM is working normally (i.e. initial damage + dmg every 6 seconds) What is the problem?.... Problem is, if hemotoxin procs again, it rewrites the old one and you have to wait  next 6 secs to do any poison dmg. In PVM no problem(with init dmg) but in PVP it makes that you deal almost no poison damage in fight...Imagine an extreme case where your hemotoxin reprocs every 5-6 secs... No damage at all... Please fix this, because it is nearly useless as it is now....Until then, caustic FTW.....</blockquote> Yep having same problem.

Archonix
02-16-2007, 11:21 PM
Definitely a bug, and the fix should make it into GU32 with the other changes to Hemotoxin Poisons.  When Hemotoxin was last modified, the PvP effects inherited some legacy data.  The initial damage has been added, but the reoccurring damage has been slightly lowered to match said changes to the PvE aspect of the spell.

CresentBlade
02-16-2007, 11:41 PM
<cite>Archonix wrote:</cite><blockquote>Definitely a bug, and the fix should make it into GU32 with the other changes to Hemotoxin Poisons.  When Hemotoxin was last modified, the PvP effects inherited some legacy data.  The initial damage has been added, but the reoccurring damage has been slightly lowered to match said changes to the PvE aspect of the spell.</blockquote> Thank you very much for coming out and updating us so fast.<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

khufure
02-20-2007, 07:57 PM
<cite>Archonix wrote:</cite><blockquote>Definitely a bug, and the fix should make it into GU32 with the other changes to Hemotoxin Poisons.  When Hemotoxin was last modified, the PvP effects inherited some legacy data.  The initial damage has been added, but the reoccurring damage has been slightly lowered to match said changes to the PvE aspect of the spell.</blockquote>So to be clear, fixing a PVP bug of initial damage on DOT.  Or is there an additional change to hemotoxin so when it procs and then procs again with the old proc DOT on it doesn't overwrite? (Two hemo dot at once)?

Norrsken
02-21-2007, 06:05 AM
<cite>khufure wrote:</cite><blockquote><cite>Archonix wrote:</cite><blockquote>Definitely a bug, and the fix should make it into GU32 with the other changes to Hemotoxin Poisons.  When Hemotoxin was last modified, the PvP effects inherited some legacy data.  The initial damage has been added, but the reoccurring damage has been slightly lowered to match said changes to the PvE aspect of the spell.</blockquote>So to be clear, fixing a PVP bug of initial damage on DOT.  Or is there an additional change to hemotoxin so when it procs and then procs again with the old proc DOT on it doesn't overwrite? (Two hemo dot at once)? </blockquote> Oh god, that would be very nice, but I highly doubt it.

Shinnar
02-21-2007, 06:32 PM
<p>if i get it right...  after i have read upcoming changes.... </p><p>hemotoxin should have 7 ticks - 1 initial plus 6 every 4 secs...  same for PVP</p><p>if so, then i am happy....</p>