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Mechizedek
02-16-2007, 08:37 AM
  I would love to see pvp quests.How about writs to kill opposing cities players?I think this is important for pvp to be something more,and reach it's potential.Feedback please.

Eluzay
02-16-2007, 10:54 AM
honestly there is no need for ANY incentive for pvp... people do it for the challenge and the fun.  That is my opinion at least... you could take away faction/title/gear and I would still pvp and probably as much as I already do.

Greenion
02-16-2007, 11:24 AM
<p><span style="color: #339900">further enrichment of pvp gameplay is a good idea.</span></p><p><span style="color: #339900">further detailing the system as well as addition of new features specifically tailored for the pvp environ would likely be very welcome by most players.</span></p><p><span style="color: #339900">OP : this general idea has been brought up many many times...possibly instead of being extremely general, you should attempt a more concise and complete concept out of it. you may come up with an angle others havent if you get into some specifics.</span></p>

slashalot
02-16-2007, 11:42 AM
<p>I think having an NPC that a toon can go to to place a bounty (and paying for all fees associated with) on an opposing city toon would be cool. set a time limit on the bounty. toons come to NPC to get the "wanted" poster (given only if toon is online) then have x amount of time to go kill him.</p>

Killque
02-16-2007, 12:04 PM
<p>I never did play SWG, but the bounty system seemed interesting. Any way this could be implmented into eq2? What would the implications of it be, and exactly how did it work? I picture it as a broker, that you can enter bounty's in via name and ammount. These bounty's stay until collected. Furthermore, they will accumulate as others add a bounty to the same name... </p><p>Bounty's can be sorted by name or by value.</p><p>This system would do some really interesting things..</p><p>People who grieve would more than likely get a lot of people to put bounty's on them increasing their "kill worth" and in turn have themselves highly sought after/hunted. This, is a good thing.</p><p>Also, people who are very hard to kill, examples on Vox, Lilya, Waat, Atomizer etc. they would also accumulate very high bounties, causing them to be highly sought after... I find this idea both fun and rewarding.</p><p>Make it so.... =)</p>

Bozidar
02-16-2007, 12:05 PM
There already is a PvP quest..

Eluzay
02-16-2007, 12:07 PM
<cite>Killque wrote:</cite><blockquote><p>I never did play SWG, but the bounty system seemed interesting. Any way this could be implmented into eq2? What would the implications of it be, and exactly how did it work? I picture it as a broker, that you can enter bounty's in via name and ammount. These bounty's stay until collected. Furthermore, they will accumulate as others add a bounty to the same name... </p><p>Bounty's can be sorted by name or by value.</p><p>This system would do some really interesting things..</p><p>People who grieve would more than likely get a lot of people to put bounty's on them increasing their "kill worth" and in turn have themselves highly sought after/hunted. This, is a good thing.</p><p>Also, people who are very hard to kill, examples on Vox, Lilya, Waat, Atomizer etc. they would also accumulate very high bounties, causing them to be highly sought after... I find this idea both fun and rewarding.</p><p>Make it so.... =)</p></blockquote>the bounty system promotes explotation actually.  so someone puts a bounty on your head, all you do is have a guildie log into his other faction toon, kill you, split the loot AND that guy gets a token! woohoo! they learned that in UO back in the 90's <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> now if you could only play one side on your account then that has a better chance.

Killque
02-16-2007, 12:13 PM
<p>Another thought!</p><p>To make it even more rewarding, and expanding on the mechanics of my idea, if you have a bounty on you, when you die via PvP, the person who killed you can loot a head (this would be the head of the person who had the bounty). This head would need to be brought back and turned in for the reward. </p><p>Something more interesting, these heads could be something you could place in your home. I know, I for one would love to have the heads of a few specific people on a pike in my house! More rewards, more fun... what games are all about. </p><p>Sure, some say that they need no further motives to PvP, but honestly does it hurt? Things like this would result in more people world pvping and in turn, make the game better as a whole.</p><p>*Mechanics for claiming the bounty with a group.</p><p>Heads would be Lore, and No Drop. If there are 4 people in the group when the person with the bounty is killed, 4 heads drop. These heads are tied with a value. So if the person had a 20 Gold Bounty on their head, each head would be worth 5gp. Etc</p>

Killque
02-16-2007, 12:15 PM
<cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><p>I never did play SWG, but the bounty system seemed interesting. Any way this could be implmented into eq2? What would the implications of it be, and exactly how did it work? I picture it as a broker, that you can enter bounty's in via name and ammount. These bounty's stay until collected. Furthermore, they will accumulate as others add a bounty to the same name... </p><p>Bounty's can be sorted by name or by value.</p><p>This system would do some really interesting things..</p><p>People who grieve would more than likely get a lot of people to put bounty's on them increasing their "kill worth" and in turn have themselves highly sought after/hunted. This, is a good thing.</p><p>Also, people who are very hard to kill, examples on Vox, Lilya, Waat, Atomizer etc. they would also accumulate very high bounties, causing them to be highly sought after... I find this idea both fun and rewarding.</p><p>Make it so.... =)</p></blockquote>the bounty system promotes explotation actually.  so someone puts a bounty on your head, all you do is have a guildie log into his other faction toon, kill you, split the loot AND that guy gets a token! woohoo! they learned that in UO back in the 90's <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> now if you could only play one side on your account then that has a better chance. </blockquote><p> I dont see how that is any different. No money is gained here, and only a token could be the possible reward, which in the current system is already possible.</p><p>And as far as transfering money to the other side, its already really easy to do that. You can either use the regular PvP Mechanic (drops money on death) or you can exile. I think that is a non-issue.</p>

Radigazt
02-16-2007, 12:23 PM
<p>I am the pure PvP'er.  If not for PvP, I probably wouldn't be here.  So, I don't really need any extra incentive to PvP.  </p><p>But, even I would kinda like there to be more giving back by PvP'ing.  Ideally, I'd like PvP'ing to really build guild status, but it really doesn't.  With the horrible abuse of zoning immunity timers by zone-hoppers like Gildorath, it's very hard to find targets, and when you do find them and they don't insta-evac or run to their mommys (the zone-lines so they get god-status of infinite immunity by zone-humping), you still only have a 50% chance of winning.  I'd like to see the guild status for a single PvP kill be 10 times what it is now.  </p><p>Additionally, I really like the idea of PvP writs.  Rather than giving a bounty to get a certain player, give writs for con colors.  For example, your city gives you a PvP writ, and you'll get 500 additional guild status for killing 20 green cons, 1000 status for 20 blue cons, 1500 status for 20 white cons, 2500 status for 20 yellow cons, 4000 status for 20 orange cons, and 6000 status for 20 red cons.  Now, here's the twist ... the con color is determined by the highest leveled person in your group.  So, if you're grouped with someone 2 levels higher than you, that orange con to you is only a green con to them.  </p><p>The biggest benefit to this system that I see is that people who are content to play without craving new content--PvP'ers--can be just as productive of guild members as those who PvE most of the time accruiing tons of guild status via grinding on writs, heritage quests, and other quests.  </p><p> If I were a game developer, I'd absolutely love customers who were content with minimal to no new content, it would make my job a lot easier.  So, I'd try to cater to creating a game that is friendly to those people.  It's a heck of a lot easier to write a few repeatable PvP writs than it is to design a new zone.  Further, the idea of Tier-Specific PvP gear is a great idea, I just wish they'd add Token-bought PvP sets for every tier, not just T7.  That would encourage people to prolong their stay in each tier, thus allowing more time for experiencing the content available at each tier rather than rushing to 70 then complaining that there is no new content and eventually quitting.  </p>

Radigazt
02-16-2007, 12:31 PM
<cite>Killque wrote:</cite><blockquote><p>Another thought!</p><p>To make it even more rewarding, and expanding on the mechanics of my idea, if you have a bounty on you, when you die via PvP, the person who killed you can loot a head (this would be the head of the person who had the bounty). This head would need to be brought back and turned in for the reward. </p><p>Something more interesting, these heads could be something you could place in your home. I know, I for one would love to have the heads of a few specific people on a pike in my house! More rewards, more fun... what games are all about. </p><p>Sure, some say that they need no further motives to PvP, but honestly does it hurt? Things like this would result in more people world pvping and in turn, make the game better as a whole.</p><p>*Mechanics for claiming the bounty with a group.</p><p>Heads would be Lore, and No Drop. If there are 4 people in the group when the person with the bounty is killed, 4 heads drop. These heads are tied with a value. So if the person had a 20 Gold Bounty on their head, each head would be worth 5gp. Etc</p></blockquote> I gotta tell ya, I love this idea ... a mounted head with a plaque backing and just under the head the name of the player.  Walking into my house and seeing Mystera, Darkmeat, Pheelin, Babytruck, and the other valiant scalps I've taken over the past year would make me feel quite good ... heck, I think I'd even buy a multi-room house just to have a room dedicated to it.  Then those non-so valiant llama scalps I've taken I could stick along the floorboard right next to the spitoon.  If you missed the spitoon ... no biggie.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Greenion
02-16-2007, 12:35 PM
<p><span style="color: #339900">here in very short is a general idea on a pvp quest...</span></p><p><span style="color: #339900">an npc gives a quest from a PCs faction (whether it is qs/fp/ex) which defines an area ingame...not an entire zone, part of one, possibly a large part of one.</span></p><p><span style="color: #339900">the npc instructs the PC getting the pvp quest to kill a particular faction in that area.</span></p><p><span style="color: #339900">there is a time limit...variable to be chosen by the PC getting the quest, 30 minute, an hour, two hours...</span></p><p><span style="color: #339900">rewards for the quest would be based on the number of kills against the particular faction set by the npc (obviously itd be an opposing faction, one problem is of course there are very few exiles so...getting a quest to kill exiles isnt a really good quest due to their lack of poppulation) so thats one problem...kinda.</span></p><p><span style="color: #339900">where was i...</span></p><p><span style="color: #339900">rewards are based on the number of kills within the time frame divided by the number of deaths whether those deaths are from pve, pvp with the targeted faction, or pvp with an untargeted faction.</span></p><p><span style="color: #339900">from the cities the reason for the quest is simple, its war strategy...</span></p><p><span style="color: #339900">from an exile point of view it could be that a certain faction seems to be getting to close to discovering something or other that exiles want kept secret...</span></p><p><span style="color: #339900">i really think the exile faction should do work and quests for the black market peeps.</span></p>

Kurindor_Mythecnea
02-16-2007, 12:39 PM
<cite>Radigazt wrote:</cite><blockquote><p>I am the pure PvP'er.  If not for PvP, I probably wouldn't be here.  So, I don't really need any extra incentive to PvP.  </p><p>But, even I would kinda like there to be more giving back by PvP'ing.  Ideally, I'd like PvP'ing to really build guild status, but it really doesn't.  With the horrible abuse of zoning immunity timers by zone-hoppers like Gildorath, it's very hard to find targets, and when you do find them and they don't insta-evac or run to their mommys (the zone-lines so they get god-status of infinite immunity by zone-humping), you still only have a 50% chance of winning.  I'd like to see the guild status for a single PvP kill be 10 times what it is now.  </p><p>Additionally, I really like the idea of PvP writs.  Rather than giving a bounty to get a certain player, give writs for con colors.  For example, your city gives you a PvP writ, and you'll get 500 additional guild status for killing 20 green cons, 1000 status for 20 blue cons, 1500 status for 20 white cons, 2500 status for 20 yellow cons, 4000 status for 20 orange cons, and 6000 status for 20 red cons.  Now, here's the twist ... the con color is determined by the highest leveled person in your group.  So, if you're grouped with someone 2 levels higher than you, that orange con to you is only a green con to them.  </p><p>The biggest benefit to this system that I see is that people who are content to play without craving new content--PvP'ers--can be just as productive of guild members as those who PvE most of the time accruiing tons of guild status via grinding on writs, heritage quests, and other quests.  </p><p> If I were a game developer, I'd absolutely love customers who were content with minimal to no new content, it would make my job a lot easier.  So, I'd try to cater to creating a game that is friendly to those people.  It's a heck of a lot easier to write a few repeatable PvP writs than it is to design a new zone.  Further, the idea of Tier-Specific PvP gear is a great idea, I just wish they'd add Token-bought PvP sets for every tier, not just T7.  That would encourage people to prolong their stay in each tier, thus allowing more time for experiencing the content available at each tier rather than rushing to 70 then complaining that there is no new content and eventually quitting.  </p></blockquote>Radigazt has concocted some very agreeable ideas o' advocation. Those suggesting bounties would solely buttress the fostering of an environment particular to a fest of greater gankfulness...that of which equates to...selirisadnuss.

Bozidar
02-16-2007, 12:53 PM
<cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">here in very short is a general idea on a pvp quest...</span></p><p><span style="color: #339900">an npc gives a quest from a PCs faction (whether it is qs/fp/ex) which defines an area ingame...not an entire zone, part of one, possibly a large part of one.</span></p><p><span style="color: #339900">the npc instructs the PC getting the pvp quest to kill a particular faction in that area.</span></p><p><span style="color: #339900">there is a time limit...variable to be chosen by the PC getting the quest, 30 minute, an hour, two hours...</span></p><p><span style="color: #339900">rewards for the quest would be based on the number of kills against the particular faction set by the npc (obviously itd be an opposing faction, one problem is of course there are very few exiles so...getting a quest to kill exiles isnt a really good quest due to their lack of poppulation) so thats one problem...kinda.</span></p><p><span style="color: #339900">where was i...</span></p><p><span style="color: #339900">rewards are based on the number of kills within the time frame divided by the number of deaths whether those deaths are from pve, pvp with the targeted faction, or pvp with an untargeted faction.</span></p><p><span style="color: #339900">from the cities the reason for the quest is simple, its war strategy...</span></p><p><span style="color: #339900">from an exile point of view it could be that a certain faction seems to be getting to close to discovering something or other that exiles want kept secret...</span></p><p><span style="color: #339900">i really think the exile faction should do work and quests for the black market peeps.</span></p></blockquote><p>This might work if there was a designated time for both cities, some kind of event.  Otherwise i don't think there is enough population to really make it work.  You have to get folks to congrigate to make it work, from both sides.</p><p> So for example, a broadcast comes across from Lucan's herald, saying that there is going to be a battle for X area in Y zone (let's say the Dog Pond by wfp for some stupid reason, in CL).  Queen Whatsherface and whoever rules the Fae city would likewise have their heralds announce an attack that was to begin at a certain time.</p><p>Anyone wishing to sign up to do battle for their city can speak to npc X at spot Y.  You sign up, and you get some reward for what you accomplish in that zone in that area for the duration of the assault.  Maybe more faction, maybe more gold, maybe some interesting rewards like medals of valor that you can have show up on your toon?</p><p>Anyone not signed up can still pvp there, but you don't get the rewards if you don't sign up.</p><p>Watchathink? </p>

Killque
02-16-2007, 12:59 PM
<cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">here in very short is a general idea on a pvp quest...</span></p><p><span style="color: #339900">an npc gives a quest from a PCs faction (whether it is qs/fp/ex) which defines an area ingame...not an entire zone, part of one, possibly a large part of one.</span></p><p><span style="color: #339900">the npc instructs the PC getting the pvp quest to kill a particular faction in that area.</span></p><p><span style="color: #339900">there is a time limit...variable to be chosen by the PC getting the quest, 30 minute, an hour, two hours...</span></p><p><span style="color: #339900">rewards for the quest would be based on the number of kills against the particular faction set by the npc (obviously itd be an opposing faction, one problem is of course there are very few exiles so...getting a quest to kill exiles isnt a really good quest due to their lack of poppulation) so thats one problem...kinda.</span></p><p><span style="color: #339900">where was i...</span></p><p><span style="color: #339900">rewards are based on the number of kills within the time frame divided by the number of deaths whether those deaths are from pve, pvp with the targeted faction, or pvp with an untargeted faction.</span></p><p><span style="color: #339900">from the cities the reason for the quest is simple, its war strategy...</span></p><p><span style="color: #339900">from an exile point of view it could be that a certain faction seems to be getting to close to discovering something or other that exiles want kept secret...</span></p><p><span style="color: #339900">i really think the exile faction should do work and quests for the black market peeps.</span></p></blockquote><p>This idea has too many flaws, not discounting your ideas, as they are good, but it could be exploited way too easily. Just get with your guild log on a ton of qs rinse and repeat. </p><p>PvP can be rare, so if you dont use the exploit of friends on Qs, it could be hours (or more) before you even see someone to kill, no fault of your own. But this would make this type of quest less desireable.</p><p>Bounty's however stay. They exist until claimed, and I can assure you, there would be many bountys.</p><p>Heads that could be displayed in a home should probably be more of a challenge. A 1v1 fight for example. That would mean they would be harder to get. If someoen OOG healed *being fixed in next update* or if someone jumped in to help you kill them, it would ruin your mountable head drop. </p><p>The reward of a head in your house should really be something that you earn, and not that you group eploit to get. </p>

Bozidar
02-16-2007, 01:02 PM
<cite>Killque wrote:</cite><blockquote><p>Heads that could be displayed in a home should probably be more of a challenge. A 1v1 fight for example. That would mean they would be harder to get. If someoen OOG healed *being fixed in next update* or if someone jumped in to help you kill them, it would ruin your mountable head drop. </p><p>The reward of a head in your house should really be something that you earn, and not that you group eploit to get. </p></blockquote><p> rewards of people's heads would never work.  it's too violent, and would just insult people more.</p><p>Go back to torturing cats, my victory over my enemy is what matters, not trophies that insult them.</p>

Killque
02-16-2007, 01:04 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">here in very short is a general idea on a pvp quest...</span></p><p><span style="color: #339900">an npc gives a quest from a PCs faction (whether it is qs/fp/ex) which defines an area ingame...not an entire zone, part of one, possibly a large part of one.</span></p><p><span style="color: #339900">the npc instructs the PC getting the pvp quest to kill a particular faction in that area.</span></p><p><span style="color: #339900">there is a time limit...variable to be chosen by the PC getting the quest, 30 minute, an hour, two hours...</span></p><p><span style="color: #339900">rewards for the quest would be based on the number of kills against the particular faction set by the npc (obviously itd be an opposing faction, one problem is of course there are very few exiles so...getting a quest to kill exiles isnt a really good quest due to their lack of poppulation) so thats one problem...kinda.</span></p><p><span style="color: #339900">where was i...</span></p><p><span style="color: #339900">rewards are based on the number of kills within the time frame divided by the number of deaths whether those deaths are from pve, pvp with the targeted faction, or pvp with an untargeted faction.</span></p><p><span style="color: #339900">from the cities the reason for the quest is simple, its war strategy...</span></p><p><span style="color: #339900">from an exile point of view it could be that a certain faction seems to be getting to close to discovering something or other that exiles want kept secret...</span></p><p><span style="color: #339900">i really think the exile faction should do work and quests for the black market peeps.</span></p></blockquote><p>This might work if there was a designated time for both cities, some kind of event.  Otherwise i don't think there is enough population to really make it work.  You have to get folks to congrigate to make it work, from both sides.</p><p> So for example, a broadcast comes across from Lucan's herald, saying that there is going to be a battle for X area in Y zone (let's say the Dog Pond by wfp for some stupid reason, in CL).  Queen Whatsherface and whoever rules the Fae city would likewise have their heralds announce an attack that was to begin at a certain time.</p><p>Anyone wishing to sign up to do battle for their city can speak to npc X at spot Y.  You sign up, and you get some reward for what you accomplish in that zone in that area for the duration of the assault.  Maybe more faction, maybe more gold, maybe some interesting rewards like medals of valor that you can have show up on your toon?</p><p>Anyone not signed up can still pvp there, but you don't get the rewards if you don't sign up.</p><p>Watchathink? </p></blockquote><p> I love  it. Has the taste of Arena but in a World type setting...</p><p>Long before DAOC I had the idea of a Realm system where you battle over castles, can make siege weapons etc... low and behold DAOC came out a year or so later...</p><p>DAOC Failed.... so lets not go there, but this idea has some promise, lets expound on it!</p>

Killque
02-16-2007, 01:05 PM
<cite>Killque wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote><cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">here in very short is a general idea on a pvp quest...</span></p><p><span style="color: #339900">an npc gives a quest from a PCs faction (whether it is qs/fp/ex) which defines an area ingame...not an entire zone, part of one, possibly a large part of one.</span></p><p><span style="color: #339900">the npc instructs the PC getting the pvp quest to kill a particular faction in that area.</span></p><p><span style="color: #339900">there is a time limit...variable to be chosen by the PC getting the quest, 30 minute, an hour, two hours...</span></p><p><span style="color: #339900">rewards for the quest would be based on the number of kills against the particular faction set by the npc (obviously itd be an opposing faction, one problem is of course there are very few exiles so...getting a quest to kill exiles isnt a really good quest due to their lack of poppulation) so thats one problem...kinda.</span></p><p><span style="color: #339900">where was i...</span></p><p><span style="color: #339900">rewards are based on the number of kills within the time frame divided by the number of deaths whether those deaths are from pve, pvp with the targeted faction, or pvp with an untargeted faction.</span></p><p><span style="color: #339900">from the cities the reason for the quest is simple, its war strategy...</span></p><p><span style="color: #339900">from an exile point of view it could be that a certain faction seems to be getting to close to discovering something or other that exiles want kept secret...</span></p><p><span style="color: #339900">i really think the exile faction should do work and quests for the black market peeps.</span></p></blockquote><p>This might work if there was a designated time for both cities, some kind of event.  Otherwise i don't think there is enough population to really make it work.  You have to get folks to congrigate to make it work, from both sides.</p><p> So for example, a broadcast comes across from Lucan's herald, saying that there is going to be a battle for X area in Y zone (let's say the Dog Pond by wfp for some stupid reason, in CL).  Queen Whatsherface and whoever rules the Fae city would likewise have their heralds announce an attack that was to begin at a certain time.</p><p>Anyone wishing to sign up to do battle for their city can speak to npc X at spot Y.  You sign up, and you get some reward for what you accomplish in that zone in that area for the duration of the assault.  Maybe more faction, maybe more gold, maybe some interesting rewards like medals of valor that you can have show up on your toon?</p><p>Anyone not signed up can still pvp there, but you don't get the rewards if you don't sign up.</p><p>Watchathink? </p></blockquote><p> I love  it. Has the taste of Arena but in a World type setting...</p><p>Maybe it could be quest spawnable, like the fences...</p><p>Long before DAOC I had the idea of a Realm system where you battle over castles, can make siege weapons etc... low and behold DAOC came out a year or so later...</p><p>DAOC Failed.... so lets not go there, but this idea has some promise, lets expound on it!</p></blockquote>

Greenion
02-16-2007, 01:11 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">here in very short is a general idea on a pvp quest...</span></p><p><span style="color: #339900">an npc gives a quest from a PCs faction (whether it is qs/fp/ex) which defines an area ingame...not an entire zone, part of one, possibly a large part of one.</span></p><p><span style="color: #339900">the npc instructs the PC getting the pvp quest to kill a particular faction in that area.</span></p><p><span style="color: #339900">there is a time limit...variable to be chosen by the PC getting the quest, 30 minute, an hour, two hours...</span></p><p><span style="color: #339900">rewards for the quest would be based on the number of kills against the particular faction set by the npc (obviously itd be an opposing faction, one problem is of course there are very few exiles so...getting a quest to kill exiles isnt a really good quest due to their lack of poppulation) so thats one problem...kinda.</span></p><p><span style="color: #339900">where was i...</span></p><p><span style="color: #339900">rewards are based on the number of kills within the time frame divided by the number of deaths whether those deaths are from pve, pvp with the targeted faction, or pvp with an untargeted faction.</span></p><p><span style="color: #339900">from the cities the reason for the quest is simple, its war strategy...</span></p><p><span style="color: #339900">from an exile point of view it could be that a certain faction seems to be getting to close to discovering something or other that exiles want kept secret...</span></p><p><span style="color: #339900">i really think the exile faction should do work and quests for the black market peeps.</span></p></blockquote><p>This might work if there was a designated time for both cities, some kind of event.  Otherwise i don't think there is enough population to really make it work.  You have to get folks to congrigate to make it work, from both sides.</p><p> So for example, a broadcast comes across from Lucan's herald, saying that there is going to be a battle for X area in Y zone (let's say the Dog Pond by wfp for some stupid reason, in CL).  Queen Whatsherface and whoever rules the Fae city would likewise have their heralds announce an attack that was to begin at a certain time.</p><p>Anyone wishing to sign up to do battle for their city can speak to npc X at spot Y.  You sign up, and you get some reward for what you accomplish in that zone in that area for the duration of the assault.  Maybe more faction, maybe more gold, maybe some interesting rewards like medals of valor that you can have show up on your toon?</p><p>Anyone not signed up can still pvp there, but you don't get the rewards if you don't sign up.</p><p>Watchathink? </p></blockquote><p><span style="color: #339900">i like your take on it...possibly the emmasaries (im using your example and this would be different if the event were happening in a different place like antonica) of qs and kelethin could be present in the area to give the quest....</span></p><p><span style="color: #339900">also since poppulation is somewhat an issue, why not throw in some npc troops from both sides.</span></p><p><span style="color: #339900">say this event last longer than id mentioned above, say its to go on for like twelve hours, or several days (so everyone has a chance to get in on it)</span></p><p><span style="color: #339900">if a PC successfully attains a certain amount of oppositional PC kills during the event, one of these npc troops from there side, which respawn btw to keep it all the mpre interesting comes under the directional control of the PC getting the amount of PC kills...after this, the PC gets credit for the actions of the npc troop while the event lasts or the npc troop dies (although the troop will respawn the control of it is gone once it dies)</span></p><p><span style="color: #339900">just an idea furthering the general idea.</span> </p>

Killque
02-16-2007, 02:00 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><p>Heads that could be displayed in a home should probably be more of a challenge. A 1v1 fight for example. That would mean they would be harder to get. If someoen OOG healed *being fixed in next update* or if someone jumped in to help you kill them, it would ruin your mountable head drop. </p><p>The reward of a head in your house should really be something that you earn, and not that you group eploit to get. </p></blockquote><p> rewards of people's heads would never work.  it's too violent, and would just insult people more.</p><p>Go back to torturing cats, my victory over my enemy is what matters, not trophies that insult them.</p></blockquote>Please tell me your joking...

Bozidar
02-16-2007, 02:42 PM
<cite>Killque wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><p>Heads that could be displayed in a home should probably be more of a challenge. A 1v1 fight for example. That would mean they would be harder to get. If someoen OOG healed *being fixed in next update* or if someone jumped in to help you kill them, it would ruin your mountable head drop. </p><p>The reward of a head in your house should really be something that you earn, and not that you group eploit to get. </p></blockquote><p> rewards of people's heads would never work.  it's too violent, and would just insult people more.</p><p>Go back to torturing cats, my victory over my enemy is what matters, not trophies that insult them.</p></blockquote>Please tell me your joking... </blockquote><p> Not at all.  I want things that simulate people wanting to do battle, not creating more embarassment for folks you kill.  Come on.  We have enough things to show how great we are in pvp (fame, faction, K-D), we don't need other players' heads on our walls.  I can picture it now, some guy thinks it'd be great to decorate his entire 5 room apartment with q heads, wall to wall carpeting, ceiling, wallpaper, the whole nine yards.</p><p>Speaking strictly of the Teen raiting of the game, it's too violent, and not the kinda childish (sorry) thing i want to encourage in this game.</p>

Bozidar
02-16-2007, 02:50 PM
<cite>Greenion wrote:</cite><blockquote><p><span style="color: #339900">i like your take on it...possibly the emmasaries (im using your example and this would be different if the event were happening in a different place like antonica) of qs and kelethin could be present in the area to give the quest....</span></p><p><span style="color: #339900">also since poppulation is somewhat an issue, why not throw in some npc troops from both sides.</span></p><p><span style="color: #339900">say this event last longer than id mentioned above, say its to go on for like twelve hours, or several days (so everyone has a chance to get in on it)</span></p><p><span style="color: #339900">if a PC successfully attains a certain amount of oppositional PC kills during the event, one of these npc troops from there side, which respawn btw to keep it all the mpre interesting comes under the directional control of the PC getting the amount of PC kills...after this, the PC gets credit for the actions of the npc troop while the event lasts or the npc troop dies (although the troop will respawn the control of it is gone once it dies)</span></p><p><span style="color: #339900">just an idea furthering the general idea.</span> </p></blockquote><p> Think bigger.  Not just one event a day, but multiple.  So let's say they last an hour, and there is an hour in between events.  Anyone can participate, but the zone would dictate what type of rewards you might get as well as the "suggested level" of the players for the event.</p><p>12am - signup for event A, T2 zone</p><p>1am - T2 event starts</p><p>2am - T2 event starts, T3 event announced</p><p>3am - T3 event starts</p><p>4am - T3 event ends, T4 event announced</p><p>5am - T4event starts</p><p>6am - T4 event ends, T5event announced</p><p>7am - T5event starts</p><p>8am - T5event ends, T6 event announced</p><p>9am - T6 event starts</p><p>10am - T6 event ends, T7 event announced</p><p>11am - T7 event starts</p><p>12pm - T7 event ends, T2 event announced</p><p>they could play with the schedule, but you get the idea.  Maybe randomize it, change around the times so that folks who work during the day aren't screwed out of missing the ones they want to attend <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Encourages pvp equally across the tiers, and even encourages folks to level up so that they can participate in pvp events in higher zones.</p><p>I love your idea of the invading units having emmisaries, or maybe field commanders, on site to give the quest.</p><p>The idea of having troops.. i think that was done in a game recently, and it didn't sound like it was a lot of fun, i don't know.  I like PvP.. so i'd want it to be just players.  I'd love to see a T2 raid X4 vs a T2 raid X4.. it'd be hilarious <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Killque
02-16-2007, 03:00 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><p>Heads that could be displayed in a home should probably be more of a challenge. A 1v1 fight for example. That would mean they would be harder to get. If someoen OOG healed *being fixed in next update* or if someone jumped in to help you kill them, it would ruin your mountable head drop. </p><p>The reward of a head in your house should really be something that you earn, and not that you group eploit to get. </p></blockquote><p> rewards of people's heads would never work.  it's too violent, and would just insult people more.</p><p>Go back to torturing cats, my victory over my enemy is what matters, not trophies that insult them.</p></blockquote>Please tell me your joking... </blockquote><p> Not at all.  I want things that simulate people wanting to do battle, not creating more embarassment for folks you kill.  Come on.  We have enough things to show how great we are in pvp (fame, faction, K-D), we don't need other players' heads on our walls.  I can picture it now, some guy thinks it'd be great to decorate his entire 5 room apartment with q heads, wall to wall carpeting, ceiling, wallpaper, the whole nine yards.</p><p>Speaking strictly of the Teen raiting of the game, it's too violent, and not the kinda childish (sorry) thing i want to encourage in this game.</p></blockquote><p>Im really not sure why it would be childish, ok so not a head maybe, how about soemthing else. An idol or what not....</p><p>Why would it humiliate anyone? They wont be coming into our houses... its just a neat. Would it be different if they made a random mountable head drop from a creature you kill out in the field (not a bad idea either)....</p><p>They already have rotting corpses with flys buzzing around them. Pikes with heads, chests of skulls the list goes on. I dont see how this would be any more violent. Maybe because its from a PC, it is seemingly more personal.... /shrug. This head idea bother anyone else, violence wise? Not discounting your disturbance, just trying to see how far off I am from needing an instatution =P</p>

Bozidar
02-16-2007, 03:05 PM
<cite>Killque wrote:</cite><blockquote><p>Im really not sure why it would be childish, ok so not a head maybe, how about soemthing else. An idol or what not....</p><p>Why would it humiliate anyone? They wont be coming into our houses... its just a neat. Would it be different if they made a random mountable head drop from a creature you kill out in the field (not a bad idea either)....</p><p>They already have rotting corpses with flys buzzing around them. Pikes with heads, chests of skulls the list goes on. I dont see how this would be any more violent. Maybe because its from a PC, it is seemingly more personal.... /shrug. This head idea bother anyone else, violence wise? Not discounting your disturbance, just trying to see how far off I am from needing an instatution =P</p></blockquote><p>Ok, so you do see that heads would be childish <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The way it humiliates people is when someone who's well known as an enemy gets killed, and someone drops [Lylia's Head] into every channel chat in the game and spams it out.. word will get back to her.  And people WILL do it (i know i would, i hate that ho!).</p><p>It would be more violent because it would be another PLAYER.</p><p>Come on, we already have morons corpse-humping, imaging them mounting someone's head on a wall, then making a movie of them doing god knows WHAT to it.</p><p>As a battle-hardened veteran of pvp, i can take it, and turn it into motivation to kill people -- but there are a lot of people that would be really offended by what could be done with their "head".</p><p>Like i said before, my victory and rewards i get are enough.  Knowing I won is really enough.  If you need more ways to make pvp more enjoyable, think of ways to get people out on the battlefield more, not ways to flaunt your victory more.  Just MHO </p>

Killque
02-16-2007, 03:16 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><p>Im really not sure why it would be childish, ok so not a head maybe, how about soemthing else. An idol or what not....</p><p>Why would it humiliate anyone? They wont be coming into our houses... its just a neat. Would it be different if they made a random mountable head drop from a creature you kill out in the field (not a bad idea either)....</p><p>They already have rotting corpses with flys buzzing around them. Pikes with heads, chests of skulls the list goes on. I dont see how this would be any more violent. Maybe because its from a PC, it is seemingly more personal.... /shrug. This head idea bother anyone else, violence wise? Not discounting your disturbance, just trying to see how far off I am from needing an instatution =P</p></blockquote><p>Ok, so you do see that heads would be childish <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The way it humiliates people is when someone who's well known as an enemy gets killed, and someone drops [Lylia's Head] into every channel chat in the game and spams it out.. word will get back to her.  And people WILL do it (i know i would, i hate that ho!).</p><p>It would be more violent because it would be another PLAYER.</p><p>Come on, we already have morons corpse-humping, imaging them mounting someone's head on a wall, then making a movie of them doing god knows WHAT to it.</p><p>As a battle-hardened veteran of pvp, i can take it, and turn it into motivation to kill people -- but there are a lot of people that would be really offended by what could be done with their "head".</p><p>Like i said before, my victory and rewards i get are enough.  Knowing I won is really enough.  If you need more ways to make pvp more enjoyable, <b><span style="color: #ff0000">think of ways to get people out on the battlefield more, not ways to flaunt your victory more.  Just MHO</span></b> </p></blockquote>I couldnt agree more! Down with heads, up with PVP!

kreepr
02-16-2007, 04:16 PM
<p><span style="color: #ff0000">Yeah heads are a bad idea. I still really like the idea of putting out a bounty on another player though. As well as what you guys are talking about with the events. The bounty though I would really like to see that put into the game you could make a carrier out of hunting down Q.  I got dibs on the name DOG HAHA</span></p>

Bozidar
02-16-2007, 04:21 PM
<cite>kreepr13 wrote:</cite><blockquote><p><span style="color: #ff0000">Yeah heads are a bad idea. I still really like the idea of putting out a bounty on another player though. As well as what you guys are talking about with the events. The bounty though I would really like to see that put into the game you could make a carrier out of hunting down Q.  I got dibs on the name DOG HAHA</span></p></blockquote> I would probably get a Q friend of mine to put a plat bounty on each of my character's heads.  More pvp = better.  Come get your prize, [Removed for Content], but you may find you suffer from a shortness of breath when you're grey and your new title is "Corpse of "

Oidan
02-16-2007, 07:15 PM
<p>I really like the idea of placing bounty's on peoples heads, although the actual head I dont think so. Should be totally player driven. Go to Bounty NPC and use your own Gold. Anyone can check the Bounty NPC grab some bounty's and go and try to kill that person. Once done they can go back and collect their reward. Bounty Hunter titles would be awesome.</p><p>I absolutely hate the current titles for pvping. Bounty inspired titles would help balance the indifference and promote more pvping on pvp servers. Having a Bounty title would mean a lot more than straight up x4 grping titles. </p><p>Lots of people who have champ + titles are really not that good. They just run around in a decent grp makeup all of the time. Hell, put in solo titles as well. If I saw a person with a high solo/bounty title. I would be way more afraid of them than a lone regular champ+ titled person who received it form killing with said grp all of the time.</p>

gurdog
02-16-2007, 10:55 PM
<hr />  I really like the idea of placing bounty's on peoples heads, although the actual head I dont think so. Should be totally player driven. Go to Bounty NPC and use your own Gold. Anyone can check the Bounty NPC grab some bounty's and go and try to kill that person. Once done they can go back and collect their reward. Bounty Hunter titles would be awesome. <p>I absolutely hate the current titles for pvping. <b>Bounty inspired titles</b> would help balance the indifference and promote more pvping on pvp servers. Having a Bounty title would mean a lot more than straight up x4 grping titles. </p><p>Lots of people who have champ + titles are really not that good. They just run around in a decent grp makeup all of the time. Hell, put in solo titles as well. If I saw a person with a high solo/bounty title. I would be way more afraid of them than a lone regular champ+ titled person who received it form killing with said grp all of the time. </p><hr />I love the idea of bounty inspired titles.  You could also add in a title for large unclaimed bounties on one's own head.  Imagine logging in one day and you have a title like "The Wanted" or "The Hated".  It would make you a little nervous about leaving town lol.  Although some people would probably avoid pvp to not loose thier titles, but that happens now.

Spider
02-17-2007, 12:55 AM
<cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><p>I never did play SWG, but the bounty system seemed interesting. Any way this could be implmented into eq2? What would the implications of it be, and exactly how did it work? I picture it as a broker, that you can enter bounty's in via name and ammount. These bounty's stay until collected. Furthermore, they will accumulate as others add a bounty to the same name... </p><p>Bounty's can be sorted by name or by value.</p><p>This system would do some really interesting things..</p><p>People who grieve would more than likely get a lot of people to put bounty's on them increasing their "kill worth" and in turn have themselves highly sought after/hunted. This, is a good thing.</p><p>Also, people who are very hard to kill, examples on Vox, Lilya, Waat, Atomizer etc. they would also accumulate very high bounties, causing them to be highly sought after... I find this idea both fun and rewarding.</p><p>Make it so.... =)</p></blockquote>the bounty system promotes explotation actually.  so someone puts a bounty on your head, all you do is have a guildie log into his other faction toon, kill you, split the loot AND that guy gets a token! woohoo! they learned that in UO back in the 90's <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> now if you could only play one side on your account then that has a better chance. </blockquote><p> not if much like swg the bounty is paid for by the people placing the bounty </p><p>then it would be simply stupid to have your friend kill u for the bounty as u would jsut be giving him ur money</p>