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Bozidar
02-15-2007, 12:11 PM
<p> EDIT - I dragged up this old thread to thank SoE for fixing it.  They've fixed it, thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>===============================</p><p>Good morning,</p><p>I have a concern, and I'm hoping someone can address it.  On two of my toons i have minimum or near minimum faction with the arcane guild in Freeport.  With both of them i've farmed out the Graveyard killing named and taking loot -- a lot.  The problem is that unlike the rest of the lowbie freeport zones, this faction is actually important (something i didn't know when i did it with the first toon, and i don't care that much about the second).</p><p>I can kill rats in the sprawl and only worry about them being angry at me.  The Marked doesn't seem to affect anything else.  I can kill the dervishes in the sprawl, and it improves my faction with 2 groups and reduces it with a third -- none of which has ever mattered.  In the ruins i get bad faction with the orcs when i kill them... which again doesn't seem to have any gameplay impact.</p><p>The problem i have is that the first toon (the one i care about) won't be able to respec his AAs, until maybe 70th level when those guards at the arcane guild are grey.  I don't plan on leveling him up to 70th in 2007, so it's kind of stuck a bee in my bonnet.</p><p>Why is this like this? Why is the arcane guild so protected by guards, and why is it so easy to lose faction with them and yet something so incredibly important like the AA NPC and carpet NPC (not to mention legend and lore quest books) are in that guild?  Is there anything i can do about this?  I can't even get quests to improve my faction with them, because the npcs for that are inside as well!</p><p>Any help for me on this?</p>

bensilvi
02-15-2007, 12:17 PM
<cite>Bozidar wrote:</cite><blockquote><p>Good morning,</p><p>I have a concern, and I'm hoping someone can address it.  On two of my toons i have minimum or near minimum faction with the arcane guild in Freeport.  With both of them i've farmed out the Graveyard killing named and taking loot -- a lot.  The problem is that unlike the rest of the lowbie freeport zones, this faction is actually important (something i didn't know when i did it with the first toon, and i don't care that much about the second).</p><p>I can kill rats in the sprawl and only worry about them being angry at me.  The Marked doesn't seem to affect anything else.  I can kill the dervishes in the sprawl, and it improves my faction with 2 groups and reduces it with a third -- none of which has ever mattered.  In the ruins i get bad faction with the orcs when i kill them... which again doesn't seem to have any gameplay impact.</p><p>The problem i have is that the first toon (the one i care about) won't be able to respec his AAs, until maybe 70th level when those guards at the arcane guild are grey.  I don't plan on leveling him up to 70th in 2007, so it's kind of stuck a bee in my bonnet.</p><p>Why is this like this? Why is the arcane guild so protected by guards, and why is it so easy to lose faction with them and yet something so incredibly important like the AA NPC and carpet NPC (not to mention legend and lore quest books) are in that guild?  Is there anything i can do about this?  I can't even get quests to improve my faction with them, because the npcs for that are inside as well!</p><p>Any help for me on this?</p></blockquote> Faction doesnt matter they dont attack you. Only thing faction does is allow you to buy items from their merchant. But you can still go in and respec AA's. It sounds like you are confused.

Bozidar
02-15-2007, 12:20 PM
It's extremely unconfusing when i walk anywhere near the guards to the arcane guild and they swat me dead in about .03 miliseconds.

bensilvi
02-15-2007, 12:23 PM
<cite>Bozidar wrote:</cite><blockquote>It's extremely unconfusing when i walk anywhere near the guards to the arcane guild and they swat me dead in about .03 miliseconds.</blockquote> HUH? Is that a PVP thing? Do you have negative faction with FP? I have been playing since launch and never did any faction quest for any of the guilds and have no issue what so ever going in there.

zhiDarkivel
02-15-2007, 12:32 PM
If I'm understanding correctly, he's saying that in clearing the graveyard, he killed the members of the Arcane Scientists that live there, destroying his faction with the guild.  Not that there was a quest that hurt his faction. It does seem problematic that once you get one of the FP guild factions low enough that they will attack you, there's nothing you can ever do to raise it again.  All the quest-givers and people who buy the little faction tokens are on that same faction, and to my knowledge, there's no mob you can kill to raise it. I don't know what to recommend to fix this.  Obviously, they don't want to put in some creature you could farm, as that would take away from the necessity of guild writs.  Maybe put the writ-givers in a more accessible spot?  Maybe create a neutral Freeport person who would give you some quest to fix faction with city elements.  It does seem a real problem to have one of your city factions ruined with no way to fix it. 

bensilvi
02-15-2007, 12:34 PM
<cite>zhiDarkivel wrote:</cite><blockquote>If I'm understanding correctly, he's saying that in clearing the graveyard, he killed the members of the Arcane Scientists that live there, destroying his faction with the guild.  Not that there was a quest that hurt his faction. It does seem problematic that once you get one of the FP guild factions low enough that they will attack you, there's nothing you can ever do to raise it again.  All the quest-givers and people who buy the little faction tokens are on that same faction, and to my knowledge, there's no mob you can kill to raise it. I don't know what to recommend to fix this.  Obviously, they don't want to put in some creature you could farm, as that would take away from the necessity of guild writs.  Maybe put the writ-givers in a more accessible spot?  Maybe create a neutral Freeport person who would give you some quest to fix faction with city elements.  It does seem a real problem to have one of your city factions ruined with no way to fix it.  </blockquote> OH! Wow That suxor. Sorry I mis understood. I have zero faction with them and still dont have an issue. Good to know though.

Rokaab
02-15-2007, 12:37 PM
<p>There are some quests in the graveyard (I think theyre in the Graveyard) that raise your faction with the Arcane Academy, however they are not repeatable and if youre nearly max kill-on-sight, it probably wont get you nearly enough faction to rise back up to only threatening faction. </p><p>You must killed an awful lot of academy faction mobs in the graveyard to get close to max-kos though (or a lot of the pirates on the beach in Forest Ruins).</p>

Bozidar
02-15-2007, 12:39 PM
<cite>zhiDarkivel wrote:</cite><blockquote>If I'm understanding correctly, he's saying that in clearing the graveyard, he killed the members of the Arcane Scientists that live there, destroying his faction with the guild.  Not that there was a quest that hurt his faction. It does seem problematic that once you get one of the FP guild factions low enough that they will attack you, there's nothing you can ever do to raise it again.  All the quest-givers and people who buy the little faction tokens are on that same faction, and to my knowledge, there's no mob you can kill to raise it. I don't know what to recommend to fix this.  Obviously, they don't want to put in some creature you could farm, as that would take away from the necessity of guild writs.  Maybe put the writ-givers in a more accessible spot?  Maybe create a neutral Freeport person who would give you some quest to fix faction with city elements.  It does seem a real problem to have one of your city factions ruined with no way to fix it.  </blockquote><p>Correct, and i agree that the fix isn't to put in creatures to farm.</p><p>If i might suggest:</p><p>1) Don't make the creatures there faction based when they're named and give great loot.</p><p>2) Put important things like L&L quests, carpet vendors, and AA respec vendors behind 12 lvl 60 heroic guards that might actually attack a city citizen. </p>

Bozidar
02-15-2007, 12:40 PM
<cite>Rokaab wrote:</cite><blockquote>You must killed an awful lot of academy faction mobs in the graveyard to get close to max-kos though (or a lot of the pirates on the beach in Forest Ruins).</blockquote><p>heh, yeah, i killed one or two. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Little boy Raike.. he needed the money.</p>

Norrsken
02-15-2007, 12:54 PM
<cite>Bozidar wrote:</cite><blockquote><cite>zhiDarkivel wrote:</cite><blockquote>If I'm understanding correctly, he's saying that in clearing the graveyard, he killed the members of the Arcane Scientists that live there, destroying his faction with the guild.  Not that there was a quest that hurt his faction. It does seem problematic that once you get one of the FP guild factions low enough that they will attack you, there's nothing you can ever do to raise it again.  All the quest-givers and people who buy the little faction tokens are on that same faction, and to my knowledge, there's no mob you can kill to raise it. I don't know what to recommend to fix this.  Obviously, they don't want to put in some creature you could farm, as that would take away from the necessity of guild writs.  Maybe put the writ-givers in a more accessible spot?  Maybe create a neutral Freeport person who would give you some quest to fix faction with city elements.  It does seem a real problem to have one of your city factions ruined with no way to fix it.  </blockquote><p>Correct, and i agree that the fix isn't to put in creatures to farm.</p><p>If i might suggest:</p><p>1) Don't make the creatures there faction based when they're named and give great loot.</p><p>2) Put important things like L&L quests, carpet vendors, and AA respec vendors behind 12 lvl 60 heroic guards that might actually attack a city citizen. </p></blockquote> you destroyed your own faction by killing them. Hitting less than -40k with any faction makes you KoS. This is no news really, and the only thing you actually had to not screw yourself was to do writs to keep it above the KoS limit. It gives you a message about screwing up your faction with them, so you could not have not realized what you did.

Bozidar
02-15-2007, 01:06 PM
<cite>Norrsken wrote:</cite><blockquote>you destroyed your own faction by killing them. Hitting less than -40k with any faction makes you KoS. This is no news really, and the only thing you actually had to not screw yourself was to do writs to keep it above the KoS limit. It gives you a message about screwing up your faction with them, so you could not have not realized what you did. </blockquote><p> I realize NOW what I did.  I did not realize then what the repurcussions would be.  I started the game less than a year ago on a pvp server.. never played it pve, nor did i know where the respec vendor, L&L books, and carpet vendor were until recently (too late).</p><p>It's not like the message said "Your faction with the Academy of blah blah blah has gotten worse, be careful or you're going to screw up these important things that are only in this guild hall and no where else."</p>

Bozidar
02-16-2007, 10:55 AM
What about an idea where you can buy a faction reset with a given guild?  Just reset back to standard starting point.

Allisia
02-16-2007, 11:11 AM
Would becoming an exile and then returning to Freeport faction affect them in any way? I haven't done a betrayal since they were revamped so I'm not familiar with how it works now. If necessary go through to Qeynos and return to Freeport, but that may be more work than you're willing to accept. Would that even affect the faction?

-AtPlay-
02-16-2007, 11:57 AM
<cite>Allisia wrote:</cite><blockquote>Would becoming an exile and then returning to Freeport faction affect them in any way? I haven't done a betrayal since they were revamped so I'm not familiar with how it works now. If necessary go through to Qeynos and return to Freeport, but that may be more work than you're willing to accept. Would that even affect the faction? </blockquote>I believe that it would just reset the various Milita factions, not the specific ones within the cities.  While this wouldnt solve the main problem, going to exile and/or becoming a citizen of Qeynos would allow the OP to respec his AAs and such. This is one thing I really miss from EQ, the ability to kill millions of low level NPCs to gain faction to wherever I want.

Bozidar
02-16-2007, 12:10 PM
<cite>-AtPlay- wrote:</cite><blockquote><cite>Allisia wrote:</cite><blockquote>Would becoming an exile and then returning to Freeport faction affect them in any way? I haven't done a betrayal since they were revamped so I'm not familiar with how it works now. If necessary go through to Qeynos and return to Freeport, but that may be more work than you're willing to accept. Would that even affect the faction? </blockquote>I believe that it would just reset the various Milita factions, not the specific ones within the cities.  While this wouldnt solve the main problem, going to exile and/or becoming a citizen of Qeynos would allow the OP to respec his AAs and such. This is one thing I really miss from EQ, the ability to kill millions of low level NPCs to gain faction to wherever I want. </blockquote> if I wasn't on a pvp server and it didn't reset my lucanic knights faction each time i betrayed, i'd do it in a heart beat.  Well, except for the fact that it returns all my spells to apprentice I's..

cruinne
02-16-2007, 12:46 PM
No idea at all if this will work, but can you use the re-spec NPC in the Qeynos mage tower?  There are even some low-level quests to do in the newbie yards of qeynos that will up your faction with them slightly, without ruining any FP factions. I realize heading into Qeynos is not exactly the Best Plan, but at least the mages there don't hate your stinkin' guts <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Bozidar
02-16-2007, 01:03 PM
<cite>cruinne wrote:</cite><blockquote>No idea at all if this will work, but can you use the re-spec NPC in the Qeynos mage tower?  There are even some low-level quests to do in the newbie yards of qeynos that will up your faction with them slightly, without ruining any FP factions. I realize heading into Qeynos is not exactly the Best Plan, but at least the mages there don't hate your stinkin' guts <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote> You sure i could get there w/o being killed by guards?  If i could, i'd do it in a snap.

cruinne
02-19-2007, 12:16 PM
It's possible at mid-range to upper levels though I wouldn't suggest it for low levels.  Use the Peat Bog entrance, and come up in the right city zone, of course, then<i> be careful</i>.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Bozidar
02-26-2007, 02:02 PM
<cite>cruinne wrote:</cite><blockquote>It's possible at mid-range to upper levels though I wouldn't suggest it for low levels.  Use the Peat Bog entrance, and come up in the right city zone, of course, then<i> be careful</i>.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </blockquote><p> lvl 28.. i'll give it a shot <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Might have to bring along a budy to train some guards.. we'll see.</p><p>Still think it sucks, btw <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>fyi - ant --> south qeynos and QH --> south qeynos.. both don't work <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Bozidar
03-19-2007, 03:40 PM
<p>I don't suppose the dev's could consider moving this guy?</p><p>I could see how I might deserve to be screwed if i'm a wizard or sorcerer and i can't go to the portal trainer becuase of bad faction.  But i'm a scout.. i could care less about the wizard guild.  Why should it dictate my AA life style?!</p><p>The wizard guild is oppressing me.. please help.. </p>

Quda
03-19-2007, 04:08 PM
<p>In the grave yard this zone is easy to ruin your faction.</p><p>HALF the mobs in the graveyard are facation based.  ALL the undead execpt for zombies are faction based.  He wasn't killing the guards, all you have to do is kill undead, especilly around the tower.</p><p>This was a very poor design in this zone.  Allowing a newbie grind zone to be faction against your city.  I did this with a toon, and had to re-roll because I could not raise my faction high enough to get out of KOS.</p><p>My advice, since your still pretty low, re-roll another toon.</p>

Sebastien
03-19-2007, 04:26 PM
[email protected] wrote: <blockquote> you destroyed your own faction by killing them. Hitting less than -40k with any faction makes you KoS. This is no news really, and the only thing you actually had to not screw yourself was to do writs to keep it above the KoS limit. It gives you a message about screwing up your faction with them, so you could not have not realized what you did. </blockquote><p> You know, I find I have less and less patience for posts like this one.  Some people are so anxious to tell others that everything is their fault, that you never even bother to read what is actually being said.</p><p>Clearly, it is bad game design to say that if you kill certain npcs you will lose access to a game mechanic.  Would it sound right to you if I said that after killing 10,000 kobolds, you will no longer have access to hitpoints?  Because that is basically what this issue boils down to.  AA respec is a game mechanic.  Nothing you can ever do, no matter what sort of text displays (and clearly the text did not say "warning if you keep killing these mobs we will stop you from respeccing&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />, should ever prevent you from using a game mechanic lol.</p><p>That short-sightedness is what OP is identifying.</p><p>But you are so eager to talk down to someone that you miss the point entirely.</p>

Bozidar
03-19-2007, 04:33 PM
<cite>Quda wrote:</cite><blockquote><p>My advice, since your still pretty low, re-roll another toon.</p></blockquote><p> No offense, but you don't understand PvP.  I have over 2000 pvp kills am fully mastered, and pretty well twinked out in gear.  There's no re-roll for Dreadnaught Raike.</p><p>In pvp it takes a very long time to grind out faction with the lucanic knights to the point where i can get good pvp gear.  If i re-rolled the toon i'd be setting myself way way way back.</p><p>As the poster above me said -- this is a faction that's holding my AA respec hostage.</p><p>I could understand if they didn't want me in there to get writs, or to buy sorcerer stones for porting.. </p><p>But why is it that i can't get to Legend and Lore books and way more imporantantly respect my AAs because of a faction that is of no central interest to a rogue?  </p><p>Shouldn't each of the guilds have these special npcs? why just the mage guild (who is probably easiest to lose faction with)?</p>

Mystfit
03-19-2007, 06:55 PM
Well, I imagine all you can do is convince a group to go in and distract the guards long enough for you to make a run.....buy a bunch of relics that raise faction with the wizzys...turn them in and hope it's enough that you can walk out on your own unmolested...or run reallly fast and hope your coprse slides thorugh the door far enough for a friend or hired healer to heal you on the other side of the door. Faction does matter, not in alot of cases, but enough it might be worth one's while to consider anything flashed on the screen, however worded, to matter and take a few seconds to make sure it won't matter.

Mareth
03-19-2007, 07:37 PM
On a PvE server you could get around this by getting a friendly conjurer to sneak into freeport and CotH you, but I suppose that is very much out of the question on PvP. Try to petition it, and explain why it wont work? And keep petitioning until they stop telling you to "Seek help from other players, or check out the forums"...

Iseabeil
03-19-2007, 09:38 PM
<cite>Bozidar wrote:</cite><blockquote><cite>cruinne wrote:</cite><blockquote>It's possible at mid-range to upper levels though I wouldn't suggest it for low levels.  Use the Peat Bog entrance, and come up in the right city zone, of course, then<i> be careful</i>.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </blockquote><p> lvl 28.. i'll give it a shot <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Might have to bring along a budy to train some guards.. we'll see.</p><p>Still think it sucks, btw <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>fyi - ant --> south qeynos and QH --> south qeynos.. both don't work <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p> Underneath the moat around Qeynos there is an entrance to peat bog, and from peat bog there is an entrance to down bellow, wich has access to each city zone, most althou not sure if all, of these access points inside city are relatively safe from roaming guards. I used this path to sneak in lvl 3 freeportian alts to place the no-trade items from the evil deity quests pre-EoF launch in my house in SQ.</p>

Norrsken
03-20-2007, 06:16 AM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote> you destroyed your own faction by killing them. Hitting less than -40k with any faction makes you KoS. This is no news really, and the only thing you actually had to not screw yourself was to do writs to keep it above the KoS limit. It gives you a message about screwing up your faction with them, so you could not have not realized what you did. </blockquote><p> You know, I find I have less and less patience for posts like this one.  Some people are so anxious to tell others that everything is their fault, that you never even bother to read what is actually being said.</p><p>Clearly, it is bad game design to say that if you kill certain npcs you will lose access to a game mechanic.  Would it sound right to you if I said that after killing 10,000 kobolds, you will no longer have access to hitpoints?  Because that is basically what this issue boils down to.  AA respec is a game mechanic.  Nothing you can ever do, no matter what sort of text displays (and clearly the text did not say "warning if you keep killing these mobs we will stop you from respeccing"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />, should ever prevent you from using a game mechanic lol.</p><p>That short-sightedness is what OP is identifying.</p><p>But you are so eager to talk down to someone that you miss the point entirely.</p></blockquote>The arcane dudes always were the guys int he library, And I believe there are several places you see this in there. Seeing your faction go down witht hem, and them having big, nasty guards to kill people that they dont like should be quite a hint about not killing those guys. It is nothing like killing 10k kobolds and not getting health. Unless the killing of kobolds told you everythime "Your faction with health has gotten worse" ... Granted, there should be ways to remedy ruined factions, such as killing other mobs, or doing quests, but complaining about ruining your faction is pretty invalid. You yourself did it, and you yourself will live with the consequenses. I wish there wer MORE things like this in game, where your chioces and actions actually make a difference. As it is now, the world just feels watered down and stupid. And there are more places where killing mobs will screw your faction. And its not like the undeads in the GY reduces your faction. Its the guys with the guild tags that does it afaik.

Bozidar
03-20-2007, 09:40 AM
<cite>Mystfit wrote:</cite><blockquote>Well, I imagine all you can do is convince a group to go in and distract the guards long enough for you to make a run.....buy a bunch of relics that raise faction with the wizzys...turn them in and hope it's enough that you can walk out on your own unmolested...or run reallly fast and hope your coprse slides thorugh the door far enough for a friend or hired healer to heal you on the other side of the door. Faction does matter, not in alot of cases, but enough it might be worth one's while to consider anything flashed on the screen, however worded, to matter and take a few seconds to make sure it won't matter. </blockquote> the relics don't raise faction with the guild.  they only provide status.. and i'm not sure the vedor will talk to me about it even for status.

Bozidar
03-20-2007, 09:45 AM
[email protected] wrote: <blockquote>complaining about ruining your faction is pretty invalid. You yourself did it, and you yourself will live with the consequenses. I wish there wer MORE things like this in game, where your chioces and actions actually make a difference. As it is now, the world just feels watered down and stupid. And there are more places where killing mobs will screw your faction. And its not like the undeads in the GY reduces your faction. Its the guys with the guild tags that does it afaik. </blockquote><p> I'm not complaining about ruining my faction, really.  I could give a rats [Removed for Content] if i ever get a special wizard guild title or cool scrying crystals to put into my house <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" />  What I want is access to the game function of respecing my AAs.  It's a game mechanic, like being able to bank, or craft, or buy spells from MY trainer (who i haven't ruined faction with).</p><p>FYI - I ruined my faction with the freeport wizard guild when i was a Qeynosian.. didn't forsee this being a huge problem that it is now.</p>

Siclone
03-20-2007, 10:25 AM
<cite>Bozidar wrote:</cite><blockquote><cite>Mystfit wrote:</cite><blockquote>Well, I imagine all you can do is convince a group to go in and distract the guards long enough for you to make a run.....buy a bunch of relics that raise faction with the wizzys...turn them in and hope it's enough that you can walk out on your own unmolested...or run reallly fast and hope your coprse slides thorugh the door far enough for a friend or hired healer to heal you on the other side of the door. Faction does matter, not in alot of cases, but enough it might be worth one's while to consider anything flashed on the screen, however worded, to matter and take a few seconds to make sure it won't matter. </blockquote> the relics don't raise faction with the guild.  they only provide status.. and i'm not sure the vedor will talk to me about it even for status.</blockquote> wait wait,,,,you play 2 assassins?  wow whats that all about, 18 classes to choice from and you choice the same class twice. thats that funniest things i have seen in a while

Bozidar
03-20-2007, 10:31 AM
<cite>Siclone wrote:</cite><blockquote>wait wait,,,,you play 2 assassins?  wow whats that all about, 18 classes to choice from and you choice the same class twice. thats that funniest things i have seen in a while </blockquote><p> Yeah, wish i'd done 2 brigs instead (mejoh a brig), but too late now.  I wish I had more slots to explore more of the classes.. but they're not exactly ponying up in that dept either.</p><p>And if that's the funniest thing you've seen in a while then you <i>probably </i>need to get out more.</p><p>and btw.. i'm a freeportian.. on pvp... there are 16 character choices.  If I was an exile i'd have 24 possible choice.  Where'd you get 18 from?</p>

SageGaspar
03-20-2007, 10:35 AM
<p>I think a good fix for this would be to put in a small quest to reset guild faction to zero.</p><p>Factions are meaningless in this game except a handful, and there's so many of them that it's stupid to expect a newbie to know that the Academy of Arcane Sciences is one of the five that will screw him later on. It just runs counter to the design of the rest of the game. These NPCs aren't special EXP, they don't have phat lewtz, they don't raise a counterfaction that's useful. In a faction system you want to have consequences involving trade-offs. This is just lose-lose.</p>

Bozidar
03-20-2007, 10:42 AM
<cite>SageGaspar wrote:</cite><blockquote><p> These NPCs aren't special EXP, they don't have phat lewtz</p></blockquote><p>Eh... actually.. the lewtz are probably among the best in the game for a pvp server.  For a myriad of reasons.. most of which will just [Removed for Content] off some of my pvp compadres and make PvErs think we're all idiots (which isn't the case, just the Qeynosians are)</p><p>But i appreciate your support in the rest of the thread <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

metacell
03-20-2007, 12:05 PM
<p>I sympathise with the OP. Being unable to get mage writs or buy teleportation discs if you scr3w up your mage faction makes sense, and is most likely an intended feature.</p><p>Being unable to respec, even if you're a scout, just because you scr3w up your mage faction, doesn't make sense, and is probably not intended.</p>

Maranatha
03-20-2007, 01:10 PM
I think the Devs could fix this problem quickly.  Just put a neutral AA respec NPC in a neutral area, such as the Tower of the Moon in Maj'Dul.

Bozidar
03-20-2007, 01:38 PM
[email protected] wrote: <blockquote><p>I sympathise with the OP. Being unable to get mage writs or buy teleportation discs if you scr3w up your mage faction makes sense, and is most likely an intended feature.</p><p>Being unable to respec, even if you're a scout, just because you scr3w up your mage faction, doesn't make sense, and is probably not intended.</p></blockquote> Maranatha wrote: <blockquote>I think the Devs could fix this problem quickly.  Just put a neutral AA respec NPC in a neutral area, such as the Tower of the Moon in Maj'Dul. </blockquote><p> You sirs are both scholars and gentlemen <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Bozidar
03-23-2007, 10:56 AM
I don't suppose anyone from SoE has read this and has a thought? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Bozidar
03-24-2007, 10:11 AM
<p>UPDATE:</p><p>I snuck into South Qeynos last night, via the down below.  I was spotted by a qeynosian the first time, but on my second attempt I made it into the wizarding guild.</p><p>I looked around for the Achievement trainer, and finally found him.  However.. he was entirely uninterested in talking to me.</p><p>Ok, so now i have two gripes:</p><p>1) As per my original post, I can not use a game mechanic due to bad faction with the arcane guild.  Seems pretty dumb.  Good thing i don't have bad faction with the stupid npcs that wander around the worlds, or the crafting trainer, or i wouldn't be able to use the black market.</p><p>2) Not only do the guards prevent me on the freeport side, but in qeynos your faction will not prevent you from entering the guild!  You can get in there, and get whatever you need from them (even if you can't buy a respec from them, you can get the L&L books).  Why are qeynos' guards so loose on security for this guild, and freeports' have it locked tigher than a drum?</p>

Bozidar
03-30-2007, 09:56 AM
<p>Anyone think this is something i should /petition?  It doesn't seem like it's an intended feature of the design, but it doesn't look like anything is broken either.</p><p>Do you /petition SoE to improve game design?  I am under the assumption it's only for things that are uhm.. broken?</p>

Morgane
03-30-2007, 02:10 PM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote> you destroyed your own faction by killing them. Hitting less than -40k with any faction makes you KoS. This is no news really, and the only thing you actually had to not screw yourself was to do writs to keep it above the KoS limit. It gives you a message about screwing up your faction with them, so you could not have not realized what you did. </blockquote><p> You know, I find I have less and less patience for posts like this one.  Some people are so anxious to tell others that everything is their fault, that you never even bother to read what is actually being said.</p><p>Clearly, it is bad game design to say that if you kill certain npcs you will lose access to a game mechanic.  Would it sound right to you if I said that after killing 10,000 kobolds, you will no longer have access to hitpoints?  Because that is basically what this issue boils down to.  AA respec is a game mechanic.  Nothing you can ever do, no matter what sort of text displays (and clearly the text did not say "warning if you keep killing these mobs we will stop you from respeccing"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />, should ever prevent you from using a game mechanic lol.</p><p>That short-sightedness is what OP is identifying.</p><p>But you are so eager to talk down to someone that you miss the point entirely.</p></blockquote><p>THANK you. A rude response to a very legitimate question and concern. I also get tired of reading [Removed for Content], immature responses to polite, respectful posts.  </p><p>*** Ugh. Edited because it just ain't worth it. End of rant. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </p>

Bozidar
05-25-2007, 10:25 AM
<p>I raised this concern quite some time ago.</p><p>I'm not sure how, or why, but for some reason my lvl 30 brigand on vox can walk right into the mage tower now.  The guard there is not aggro, and i'm able to talk to the achievement NPC.</p><p>You're pirate ninja who ride dinasaurs, soe... but thank you for fixing this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

liveja
05-25-2007, 10:40 AM
<p>I'm failing to understand why the undead in Freeport Graveyard kill faction with the League of Arcane Scientists in the first place. I don't know of similar mobs in Qeynos n00b zones that cause you to lose faction with Qeynos organizations if you kill them, so I'm not sure why FP n00b zones have such mobs. In particular, it makes no sense to have killing those mobs affect such an important faction.</p><p>I'm also not grasping why the only AA re-spec NPC in either Qeynos or Freeport is in the Mage Tower. Seems to me there should be one in each guild, as the OP suggested, & maybe one in Maj'Dul as well.</p><p>I sympathize with the OP (especially since his issue would become even worse, IMHO, on a PvP server) & I hope SOE does something to fix this soon.</p>

Bozidar
05-25-2007, 10:46 AM
<cite>livejazz wrote:</cite><blockquote><p>I'm failing to understand why the undead in Freeport Graveyard kill faction with the League of Arcane Scientists in the first place. I don't know of similar mobs in Qeynos n00b zones that cause you to lose faction with Qeynos organizations if you kill them, so I'm not sure why FP n00b zones have such mobs. In particular, it makes no sense to have killing those mobs affect such an important faction.</p><p>I'm also not grasping why the only AA re-spec NPC in either Qeynos or Freeport is in the Mage Tower. Seems to me there should be one in each guild, as the OP suggested, & maybe one in Maj'Dul as well.</p><p>I sympathize with the OP (especially since his issue would become even worse, IMHO, on a PvP server) & I hope SOE does something to fix this soon.</p></blockquote> jazz -- i'm on a pvp server, and they've fixed it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> read the post above yours.

liveja
05-25-2007, 10:57 AM
<cite>Bozidar wrote:</cite><blockquote>they've fixed it</blockquote><p>If I'm reading that post correctly, you can now get past the guards, but that doesn't fix the issue of why it happened in the first place. </p>

Bozidar
05-25-2007, 11:19 AM
<cite>livejazz wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote>they've fixed it</blockquote><p>If I'm reading that post correctly, you can now get past the guards, but that doesn't fix the issue of why it happened in the first place. </p></blockquote><p>mobs in gy will drop your faction when you kill them, they clearly have the guild tag under their name.  they're non-aggro to you until you get KoS.  Mobs in the sunk city will drop your faction with the priest guild, too.  Ruins, the guards?  Millitia faction.</p><p>I'm not sure about the Q zones, but there are probably a few mobs spread out that bork faction that's important.  Doubtful that it's as bad as freeport, but who cares? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I can respec now.. and get my LL books.. </p>

liveja
05-25-2007, 11:24 AM
<cite>Bozidar wrote:</cite><blockquote><p>I'm not sure about the Q zones, but there are probably a few mobs spread out that bork faction that's important.  </p></blockquote><p>I don't know of any mobs in Q n00b zones that hammer Q-related factions; if there are any, they are nowhere near as numerous as the ones in FP n00b zones. There are the pirates in Forest Ruins that hammer FP-related factions, tho.</p><p>That's my point: I see no reason for mobs in either city's n00b zones to hammer any factions related to that city, & particularly not important ones like the four "archetype" guilds.</p><p>Glad your issue is fixed. But it never should have happened to begin with. </p>