View Full Version : Emerald Halls

02-14-2007, 02:05 PM
<p>"Would be sweet they put in a system where you can say...Beat floor 1 one night  save your progress and next zone into a zone with only 2nd floor mobs alive (ofcorse with an option to do the entire zone over at a cost of a reduced lockout timer (like if you only do 1st floor its a 2-3day   if you finish the second than it adds another 2-3days   if you beat it, it has a 7 day)) just think of how painfuly repetitive it will get killing like 40 trash mobs per floor just to get some practice pulls on a named we never battled yet  ex. gardener That zone is too [Removed for Content] big  can you think of how ripped off it would feel like if all the named were to pop and we only got to kill a few because we can't raid for 12 hours ="</p><p>quote from my guildmate.</p>

07-30-2011, 07:17 PM
<p>Persistant Zone, anyone?</p><p>Or what was the point?</p>

07-30-2011, 09:05 PM
<p>NICE NECRO!</p><p>4.5 years? I am impressed.</p><p>Persistant timers were added mid EoF. About half of Echoes of Faydwer, your character would basically be perma camped in EH between raids. Back then you had to have alts, otherwise you couldn't do anything but sit in a raid zone waiting for raid to start. It was fun killing people though, passed the time trying to climb the tall walls around the third floor.</p>

07-30-2011, 09:45 PM
<p>Nice retro lesson nonetheless ^_^</p>

07-30-2011, 11:04 PM
<p>How did you even find this thread?</p>

07-31-2011, 12:55 AM
<p>Locked, please don't necropost as it is considered trolling.</p><p>Thanks,</p>