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View Full Version : Stupid changes in upcoming PATCH


Kru
02-14-2007, 05:51 AM
Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?!  I'm one of the most overpowered classes in the game (Brigand), and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea!

Brigh
02-14-2007, 06:01 AM
<cite>Kruhl wrote:</cite><blockquote>Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?! <b><span style="color: #ff3333"> I'm one of the most overpowered classes in the game (Brigand)</span></b>, and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea! Why is it if I say this in chat channels I get blasted for moaning and whining, but here you are a brigand agreeing with what I say (and I am not the only one to have ever said it). The only problem I have is the stuns are too intense. The immunity doesn't matter when the stuns are so short. If you have 2 second stun then that is only 4 seconds of immunity. That is hardly enough time to heal, cast damage, or what ever for anyone. You just stand there with your thumb up your xxxxx unable to do anything. Don't give me oh you can use the freedom potions...They are no good while being beat on, STUNNED. They only last 10 seconds with 15 MINUTE recast time. Not everyone is rich and in a guild with lots of status to buy the city merchant guild-only immunity items that last for 1 minute. </blockquote>

Kru
02-14-2007, 06:06 AM
<cite>Brigh wrote:</cite><blockquote><cite>Kruhl wrote:</cite><blockquote>Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?! <b><span style="color: #ff3333"> I'm one of the most overpowered classes in the game (Brigand)</span></b>, and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea! Why is it if I say this in chat channels I get blasted for moaning and whining, but here you are a brigand agreeing with what I say (and I am not the only one to have ever said it). The only problem I have is the stuns are too intense. The immunity doesn't matter when the stuns are so short. If you have 2 second stun then that is only 4 seconds of immunity. That is hardly enough time to heal, cast damage, or what ever for anyone. You just stand there with your thumb up your xxxxx unable to do anything. Don't give me oh you can use the freedom potions...They are no good while being beat on, STUNNED. They only last 10 seconds with 15 MINUTE recast time. Not everyone is rich and in a guild with lots of status to buy the city merchant guild-only immunity items that last for 1 minute. Actually it's pretty easy to use freedom potions in PVP.  I can't tell you the number of times I popped one off when I was just about to fight someone who stuns a lot, and it means the difference between a win and a loss.  Don't derail the topic though please, we're not talking about Brigands here. </blockquote> </blockquote>

Norrsken
02-14-2007, 08:04 AM
<cite>Kruhl wrote:</cite><blockquote>Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?!  I'm one of the most overpowered classes in the game (Brigand), and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea! </blockquote><p> They could, of course, have picked quite a few other classes to buff, but, the brawlers are, and always pretty much were, scout slayers. I'd say the bards are in for a tune up really. But they are too rare. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

artophwar
02-14-2007, 12:07 PM
<cite>Kruhl wrote:</cite><blockquote>Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?!  I'm one of the most overpowered classes in the game (Brigand), and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea! </blockquote><p>Fact is that any brawler pvping in defensive stance is a nub brawler. The only thing this change will do is actually give brawlers a chance to Tank raid mobs more efficiently. I know that is a far fetched idea that a tank can actually be able to tank reliably, but of course I get sad every time I see a scout out tank me... Maybe they should nurf scout mitigation and avoidance because of the massive amount of DPS they naturally have without all the overpowered poisons and potions. In the end this change will not keep me from killing you in 10 secs every time we meet Kruhl -.-</p>

xXBubblez
02-14-2007, 12:22 PM
<p><span style="color: #66ffff">i think for someone claiming to be the most overpowered class shouldnt complain at all that any class is being buffed and for any reason.  Brawlers are, in most cases, the anit-scout.  Brigands can proceed to [Removed for Content] just about anyone and even brawlers in the right situation not so sure this is such a "sky is falling" change.  And what artophwar said, you won't find a brawler in defensive stance for pvp.  This change is only really going to affect pve play.</span></p><p><span style="color: #66ffff">Also someone mentioned bards need to be buffed,  I think they are in the next update as well, getting increased dps and run speed.  I hope this does go thru, there isn't many bards and its a neat class.</span></p>

CresentBlade
02-14-2007, 01:52 PM
Cry more NOOB!<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Eluzay
02-14-2007, 01:56 PM
<cite>Kruhl wrote:</cite><blockquote>Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?!  I'm one of the most overpowered classes in the game (Brigand), and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea! </blockquote> firstly bruisers need a bit of luv in the tank world, secondly you need to close your trap because you are who you are.

Titan-X
02-14-2007, 02:10 PM
<p>What I see is a brigand who has a hard time killing monks and is scared he is going to get owned more often..I have both classes in PvP and I love them both. My Bruiser is fun to use for dps and an "almost" tank from time to time and a brigand who in essence is an awesome debuffer and dps. Someone clarified the point exactly for you earlier that made your contention pointless, "a brawler pvp'n in defensive stance is a crappy brawler". I would like to add that in defensive stance the damage that a brawler puts out is dramatically decreased. So your belief this would be a advantage in a PvP setting is totally mistaken. Matter of fact you will find it will take you longer but would be easier to kill a brawler in this stance if you where the opposing faction counterpart of scout with good gear../shrug </p>

Killque
02-14-2007, 02:27 PM
As a Dirge, I kill bruisers up to 11 levels higher than me all the time.  This defensive stance wont do much....

Weizen Heimer
02-14-2007, 03:06 PM
Actually I think the correct statement would be that any brawler who PVPs in the SAME stance all the time is a noob. All stances have their use in PVP if you know when to use them.

Strums
02-14-2007, 03:20 PM
<cite>xXBubblezXx wrote:</cite><blockquote><p><span style="color: #66ffff">Also someone mentioned bards need to be buffed,  I think they are in the next update as well, getting increased dps and run speed.  I hope this does go thru, there isn't many bards and its a neat class.</span></p></blockquote><p> Sadly the bard tune up is only for a new run buff "wich is much needed" and to increase the dps from auto attacks to match others rogues...if I read it correctly.</p><p> Bards still have no defensive stance, and the lowest mit of all the scout classes.   Prior to the last update that supposedly fixed the resist, I was able to solo only a select few classes 1vs1 of even con, but after that patch I struggle with even casters now <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </p>

Eluzay
02-14-2007, 03:37 PM
<cite>Killque wrote:</cite><blockquote>As a Dirge, I kill bruisers up to 11 levels higher than me all the time.  This defensive stance wont do much....</blockquote> you are 42, brawlers get their best abilities in T6 and T7 try leveling before you try to blanket statements about pvp classes, you are playing a half complete class vs a half complete class

Strums
02-14-2007, 03:58 PM
<cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote>As a Dirge, I kill bruisers up to 11 levels higher than me all the time.  This defensive stance wont do much....</blockquote> you are 42, brawlers get their best abilities in T6 and T7 try leveling before you try to blanket statements about pvp classes, you are playing a half complete class vs a half complete class </blockquote><p> lol...im a T7 bard, and I RUN from other T7 brawler classes.</p><p>Cant say i agree with ya more Ssslick!</p>

chrystolr
02-14-2007, 04:14 PM
what are you..10? Because saying im the strongest class in pvp then complaining about the only class that gives me a run for my money wont buy you squat around here...if anything it shows how much skill goes into the brigand class that you actually have to work for a kill. Like every scout I believe we all have debuff, why they may be rather bad debuffs we still have them for defense. Brigands have more then any other so do swashbucklers. What? So you cant stun, restrain, dispatch, debiliate, malicious assault kill someone. You actually have to go out of your way to use another CA? Every scout has a aquellis hill when it comes to overwhelming avoidance of a brawler. Brigands should be no different.

Khrunk
02-14-2007, 04:41 PM
actually i believe it is intended to fix the imbalance with bruisers tanking mobs, which needs fixed. not a pvp issue, which has been stated before that pve overrides pvp in this game, or so said a dev.

Eluzay
02-14-2007, 06:10 PM
<cite>khrunk wrote:</cite><blockquote>actually i believe it is intended to fix the imbalance with bruisers tanking mobs, which needs fixed. not a pvp issue, which has been stated before that pve overrides pvp in this game, or so said a dev.</blockquote>qft qfe

Killque
02-14-2007, 06:18 PM
<cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote>As a Dirge, I kill bruisers up to 11 levels higher than me all the time.  This defensive stance wont do much....</blockquote> you are 42, brawlers get their best abilities in T6 and T7 try leveling before you try to blanket statements about pvp classes, you are playing a half complete class vs a half complete class </blockquote><p>I really dont know why your attacking me.... The change will do very little for PvP which is the topic at hand, t1 t2 t7 it doesnt matter....</p><p>As a T7 dirge, you probably run from a lot of things...I dont see your point...</p><p>This change is definatly made for better tanking in PvE for the bruiser class, which has been discussed since the original nerf of avoidance long ago...</p><p>This has been a needed change...</p>

Eluzay
02-14-2007, 06:39 PM
<cite>Killque wrote:</cite><blockquote><cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote>As a Dirge, I kill bruisers up to 11 levels higher than me all the time.  This defensive stance wont do much....</blockquote> you are 42, brawlers get their best abilities in T6 and T7 try leveling before you try to blanket statements about pvp classes, you are playing a half complete class vs a half complete class </blockquote><p>I really dont know why your attacking me.... The change will do very little for PvP which is the topic at hand, t1 t2 t7 it doesnt matter....</p><p>As a T7 dirge, you probably run from a lot of things...I dont see your point...</p><p>This change is definatly made for better tanking in PvE for the bruiser class, which has been discussed since the original nerf of avoidance long ago...</p><p>This has been a needed change...</p></blockquote>well actually i am not a dirge, and I am not attacking you, I am just adding the facts to the conversation. 

Spider
02-14-2007, 07:55 PM
<cite>Kruhl wrote:</cite><blockquote>Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?!  I'm one of the most overpowered classes in the game (Brigand), and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea! </blockquote><p>accualy brwlers  and monks got gimped with eof this is jsut a fix for them because as it stands they cant do there jobs  </p>

Killque
02-14-2007, 08:22 PM
<cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote><cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote>As a Dirge, I kill bruisers up to 11 levels higher than me all the time.  This defensive stance wont do much....</blockquote> you are 42, brawlers get their best abilities in T6 and T7 try leveling before you try to blanket statements about pvp classes, you are playing a half complete class vs a half complete class </blockquote><p>I really dont know why your attacking me.... The change will do very little for PvP which is the topic at hand, t1 t2 t7 it doesnt matter....</p><p>As a T7 dirge, you probably run from a lot of things...I dont see your point...</p><p>This change is definatly made for better tanking in PvE for the bruiser class, which has been discussed since the original nerf of avoidance long ago...</p><p>This has been a needed change...</p></blockquote>well actually i am not a dirge, and I am not attacking you, I am just adding the facts to the conversation.  </blockquote> I was talking to both of you (the dirge who also replied), but I am less than efficent with this new interface.

Spider
02-14-2007, 08:39 PM
<cite>Killque wrote:</cite><blockquote><cite>Eluzay wrote:</cite><blockquote><cite>Killque wrote:</cite><blockquote>As a Dirge, I kill bruisers up to 11 levels higher than me all the time.  This defensive stance wont do much....</blockquote> you are 42, brawlers get their best abilities in T6 and T7 try leveling before you try to blanket statements about pvp classes, you are playing a half complete class vs a half complete class </blockquote><p>I really dont know why your attacking me.... The change will do very little for PvP which is the topic at hand, t1 t2 t7 it doesnt matter....</p><p>As a T7 dirge, you probably run from a lot of things...I dont see your point...</p><p>This change is definatly made for better tanking in PvE for the bruiser class, which has been discussed since the original nerf of avoidance long ago...</p><p>This has been a needed change...</p></blockquote><p>heheh what time do u play man ? we should hook up and terrorize the q's i got a well geared 46 troub <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

Nerfed_bat
02-14-2007, 08:58 PM
<p>Yup.. for that lvl 42 dirge ... until u reach lvl 70 dirge .. dont' think you know much about dirge yet...</p><p> once at lvl 70... and if u are soloing... u better get your behind up and start running when you see people on track... because that is pretty much the only way you would survive (that is if you are fight a real player, NOT SOME NUB). </p><p> People said Kite?? ROFL ... back in lvl 45, I can go 1v1 any classes (the only class that gave me a hard time was healer but still they are still killable)...  Once reach lvl 70, the only time I can kill someone with even con and decent skill was because I was in a grp. Other than that I put my selo into good use... </p><p>Hence in PVP, Dirge/bards really need some loving here... if all else Bards should be getting better avoidance buffs and/or better MIT buffs... Our highest nuke was 1.6k vs Assasin 11k nuke (raw w/o resist) or vs any other scouts type...  Hence we need those defense to stay alive long enough for even a fight.  Plus Dirge can't even stiffle where as other scouts have stiffle, where you are pretty much render useless for the next 6 to 12 sec of the fight = Dead Dirge.</p><p>and it is rediculus that our solo buff has a dmg proc... however it proc when we get dmg... how ironic isn't it??? the scout class with the least MIT would need to be dmg in order for the solo buff to proc dmg back... let see.. other scout can hit me with 1k to 4k of damages per hit, where i would have the potential to proc dmg back about 200 to 300 in return (that is if it even proc).</p><p>I would like developers to explain on reason why they make certain decisions... at least I know why they make things the way it is... otherwise, it just like they are just making changes (blind changes) just so that they can get their pay-check.</p><p> Regards,</p><p>One sad Dirge</p>

Zaviur
02-14-2007, 09:14 PM
As a level 56 swashy fighting bruisers around my level I think they are overpowered as it is.  Making them more so is just giving freeport more of an edge over qeynos classes.  Soe Devs must play a lot of Freeport Classes in PvP I'm thinking.

Spider
02-14-2007, 09:49 PM
<cite>Zaviur wrote:</cite><blockquote>As a level 56 swashy fighting bruisers around my level I think they are overpowered as it is.  Making them more so is just giving freeport more of an edge over qeynos classes.  Soe Devs must play a lot of Freeport Classes in PvP I'm thinking.</blockquote><p> uh dude this affects BRAWLERS  not just bruisers so wakie wakie eggs and bakie </p><p>pay attintion </p><p>BRAWLERS are BRUISERS AND MONKS </p><p>and If EOF didnt give ya a CLUE soe FAVORS qeynos or did u not catch SONYEQ/QEYNOS </p>

CresentBlade
02-15-2007, 01:51 AM
<cite>Spider wrote:</cite><blockquote><cite>Zaviur wrote:</cite><blockquote>As a level 56 swashy fighting bruisers around my level I think they are overpowered as it is.  Making them more so is just giving freeport more of an edge over qeynos classes.  Soe Devs must play a lot of Freeport Classes in PvP I'm thinking.</blockquote><p> uh dude this affects BRAWLERS  not just bruisers so wakie wakie eggs and bakie </p><p>pay attintion </p><p>BRAWLERS are BRUISERS AND MONKS </p><p>and If EOF didnt give ya a CLUE soe FAVORS qeynos or did u not catch SONYEQ/QEYNOS </p></blockquote>OH NO YOU JUST DID NOT! Sony favors Freeport way more then Qeynos way more.<img src="/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" />

Kasai
02-15-2007, 04:26 AM
I'm with artophwar when I say that any brawler who pvps in a stance that is being buffed is a brawler that you don't really need to worry about being a threat.  The middle and def stances just don't let you hit people in pvp.

artophwar
02-15-2007, 10:30 AM
<cite>Kasai wrote:</cite><blockquote>I'm with artophwar when I say that any brawler who pvps in a stance that is being buffed is a brawler that you don't really need to worry about being a threat.  The middle and def stances just don't let you hit people in pvp.</blockquote><p>I stay offensive 100% of the time. EQ2 is about pure dmg and not defense. Any class who plays in a defensive way will not win against and equal skilled player who is on the offensive. This only counts for solo pvp of course, and with most fights lasting under 10 seconds any extra defensive buffs will just be wasted because they only benefit the person over time.</p>

Eluzay
02-15-2007, 11:05 AM
<cite>artophwar wrote:</cite><blockquote><cite>Kasai wrote:</cite><blockquote>I'm with artophwar when I say that any brawler who pvps in a stance that is being buffed is a brawler that you don't really need to worry about being a threat.  The middle and def stances just don't let you hit people in pvp.</blockquote><p>I stay offensive 100% of the time. EQ2 is about pure dmg and not defense. Any class who plays in a defensive way will not win against and equal skilled player who is on the offensive. This only counts for solo pvp of course, and with most fights lasting under 10 seconds any extra defensive buffs will just be wasted because they only benefit the person over time.</p></blockquote> This may be true of brawlers but not true for Crusaders at all.  I switch stances depending on who I am fighting, but vs big dps melee classes I agree (swash/brig/bruiser/monk) I open up in offensive mode. vs healers when the fight will be a battle of the blue bar i use defensive mode vs mages i use defensive mode because of the huge increase to my resists and the fact that I have AA that gives me 100% spell reflect. presonally i think that blanket statements are bad, monk pvp lasts 10 seconds most of the time, I fight often for much longer than that. These changes are moving brawlers in the same direction as other tanks, giving you options and allowing you to stratagize what mode you run in. This is a good change.

Spider
02-16-2007, 07:49 PM
<cite>Gildorath wrote:</cite><blockquote><cite>Spider wrote:</cite><blockquote><cite>Zaviur wrote:</cite><blockquote>As a level 56 swashy fighting bruisers around my level I think they are overpowered as it is.  Making them more so is just giving freeport more of an edge over qeynos classes.  Soe Devs must play a lot of Freeport Classes in PvP I'm thinking.</blockquote><p> uh dude this affects BRAWLERS  not just bruisers so wakie wakie eggs and bakie </p><p>pay attintion </p><p>BRAWLERS are BRUISERS AND MONKS </p><p>and If EOF didnt give ya a CLUE soe FAVORS qeynos or did u not catch SONYEQ/QEYNOS </p></blockquote>OH NO YOU JUST DID NOT! Sony favors Freeport way more then Qeynos way more.<img src="/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" /> </blockquote><p>oh yeah im sure your right  </p><p>thats why they made an expansion almost completely catering to qeynos </p><p>lol </p>

CresentBlade
02-16-2007, 08:19 PM
<cite>Spider wrote:</cite><blockquote><cite>Gildorath wrote:</cite><blockquote><cite>Spider wrote:</cite><blockquote><cite>Zaviur wrote:</cite><blockquote>As a level 56 swashy fighting bruisers around my level I think they are overpowered as it is.  Making them more so is just giving freeport more of an edge over qeynos classes.  Soe Devs must play a lot of Freeport Classes in PvP I'm thinking.</blockquote><p> uh dude this affects BRAWLERS  not just bruisers so wakie wakie eggs and bakie </p><p>pay attintion </p><p>BRAWLERS are BRUISERS AND MONKS </p><p>and If EOF didnt give ya a CLUE soe FAVORS qeynos or did u not catch SONYEQ/QEYNOS </p></blockquote>OH NO YOU JUST DID NOT! Sony favors Freeport way more then Qeynos way more.<img src="/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" /> </blockquote><p>oh yeah im sure your right  </p><p>thats why they made an expansion almost completely catering to qeynos </p><p>lol </p></blockquote>Yep becuase of the huge imbalance this was to off set it hince why they did the good team before they add the next evil race. Now allowing Fae to betray is going to over flow FP and Exile and once the new Evil race comes out add even more to FP and Exiles. Dark times for Qeynos team in the future.

BWLeeEllison
02-16-2007, 09:12 PM
<cite>Kruhl wrote:</cite><blockquote>Brawler: Increased defensive stance physical mitigation percent bonus from 20% to 25% Increased hybrid stance physical mitigation percent bonus from 10% to 12.5% Increased defensive stance minimum deflection chance from 7.5% to 10% Increased hybrid stance minimum deflection chance to 3.5% to 5% I think this is the perfect example of developers not thinking about PVP when implementing a change. Do monks and bruisers really need more mitigation and more deflection in PVP?!  I'm one of the most overpowered classes in the game (Brigand), and monks and bruisers give me a run for my money! But seriously.  If you were to take a step back and you had to decide which classes needed a BUFF in PVP, would you honestly choose Monks and Bruisers?  That's like giving Brigands and Swashbucklers more damage in PVP...it doesn't make sense at all.  I wish next to each change in the patch notes, they would list the name of the Developer who decided that particular change was going in.  That way we would know immediately who the not so bright ones are, or for that matter, the ones who don't think about PVP when implementing sweeping changes.  Thank you Developers, for imbalancing PVP even moreso than it is now!  Buff the already strong PVP classes.  Good idea! </blockquote><p><span style="font-size: medium; color: #0099ff; font-family: comic sans ms,sand">Agreed in that mitigation doesn't need altered on monks and bruisers.  Avoidance needs adjusted back upward though.</span> </p>

Metal_Starz
02-17-2007, 03:06 AM
 This will definitely make pvp a bit more interesting for sure...lol

DankShasta
02-17-2007, 03:31 AM
<p>  I gotta laugh alittle at the OP. First of all what is with the "I'm the best class, and they give me problems NOW" thing? Oh we all feel for your brig<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  It is sad that you can no longer prepare dinner,while PvPing to Master title. I feel for you, really.</p><p>  I read the notes too, and besides the fact that the OP comes off like a complete easy mode idiot.He has also failed to understand the purpose of this change. Bruisers are not as good as tanks, as the plate wearers~ fact</p><p>   I dont want to get flamed by angry bruisers, so let me clarify, and tie this into the OP. This is a PvE change. The effect on PvP looks minimal. It is only gonna effect PvP in a very small way, and even then, only against the melee classes.  Bruisers might kick your [I cannot control my vocabulary] now.So what. The key word is MIGHT.The changes are significant, 5% give or take, does make a difference, i know, but only against melee classes. </p><p>  I play alot of PvP troubador. Every class can beat me,if I'm not sharp. So you, BY YOUR OWN ADMISSION, have only one class that really can kill you 1v1, and your posting about it? </p><p> Well on behalf of all the Troubs, Defilers, Dirges, Warlocks, Conjurers, and all the finesse classes, you sir need to go get stuffed, stuffed long and hard, in my opinion. Was this post a joke?</p><p> Funny Post, you should be on Comedy Central, I almost thought you were serious!</p><p> edit----> and for that genius Ellsison, who as always is a never ending source of stupidty, you say they need avaidance, but no more mit, huh?  Have you tried healing a Bruiser tanking an epic? When they get hit it is unpredictable,and at times when they do take dmg, it is huge chunks, avoidance tanks suck for PvE. Not all, please again don't flame me,but they needed this. Seriously you don't understand how things work sometimes! </p>

Kru
02-17-2007, 08:03 PM
<cite>DankShasta wrote:</cite><blockquote><p>  I gotta laugh alittle at the OP. First of all what is with the "I'm the best class, and they give me problems NOW" thing? Oh we all feel for your brig<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  It is sad that you can no longer prepare dinner,while PvPing to Master title. I feel for you, really.</p><p>  I read the notes too, and besides the fact that the OP comes off like a complete easy mode idiot.He has also failed to understand the purpose of this change. Bruisers are not as good as tanks, as the plate wearers~ fact</p><p>   I dont want to get flamed by angry bruisers, so let me clarify, and tie this into the OP. This is a PvE change. The effect on PvP looks minimal. It is only gonna effect PvP in a very small way, and even then, only against the melee classes.  Bruisers might kick your [I cannot control my vocabulary] now.So what. The key word is MIGHT.The changes are significant, 5% give or take, does make a difference, i know, but only against melee classes. </p><p>  I play alot of PvP troubador. Every class can beat me,if I'm not sharp. So you, BY YOUR OWN ADMISSION, have only one class that really can kill you 1v1, and your posting about it? </p><p> Well on behalf of all the Troubs, Defilers, Dirges, Warlocks, Conjurers, and all the finesse classes, you sir need to go get stuffed, stuffed long and hard, in my opinion. Was this post a joke?</p><p> Funny Post, you should be on Comedy Central, I almost thought you were serious!</p><p> edit----> and for that genius Ellsison, who as always is a never ending source of stupidty, you say they need avaidance, but no more mit, huh?  Have you tried healing a Bruiser tanking an epic? When they get hit it is unpredictable,and at times when they do take dmg, it is huge chunks, avoidance tanks suck for PvE. Not all, please again don't flame me,but they needed this. Seriously you don't understand how things work sometimes!</p><p>-----------------------------------------------------------</p> A couple of corrections to your reply.  My point of saying I'm one of the best PVP classes, and Bruisers and Monks give me a hard time, is to prove that they are <i>awesome</i> pvp classes.  What about all of the other classes that <i>aren't</i> very good in PVP at all?  They don't even stand a chance.  That was my point. Secondly, I never admitted that Monks and Bruisers were the <i>only</i> class that had a chance to kill me 1 vs 1.  You sir, simply made that up.  Just because I said Monks and Bruisers give me a run for money, does <i>not</i> mean they are the <i>only</i> class to stand a chance vs a Brigand.  In fact, Swashbucklers kick the absolute crap out of us on many occasion. Thirdly, I did not misunderstand the purpose of this change.  I know exactly why the developers thought this should be implemented.  Another point one could have gotten from my post, is that this also affects PVP.  So if the developers just wanted to make you better tanks in PVE content, than this is a <i>stupid </i>change, since it also has the adverse affect of making you slightly better in PVP.  You guys already rock in PVP, why make you even better?  If they just want you to be able to tank better in PVE content, they could have thought of a way to do it without affecting PVP. </blockquote>

DankShasta
02-18-2007, 01:36 AM
<p> Fair enough, andKruhl I'm sorry I didnt even read your sig, I didnt realize who you were.LoL!! Anyway man, bruiser should be alittle tougher in a brig vs. Bruiser. At my tier bruiser cant touch  my troub, i got ranged and chram, and he aint gonna get close. Bruiser is your nemesis, thats the scout killer.  Every class BUT bruiser is mine! Anywqay your a great player,and a good ally for us, it's just I'm a Troubador and I get touchy when brigs say anything about changes needed : ). </p><p> Brigs seem to be #2 now anyway Swashy is just sick, and thier AA's are sick!!</p>

Zaviur
02-27-2007, 10:17 PM
[email protected] wrote: <blockquote><p><span style="color: #ffff33">Brigs seem to be #2 now anyway Swashy is just sick, and thier AA's are sick!!</span></p></blockquote>What aa's are you talking about because as a swashy who just dinged 61 btw I wasn't too impressed by the EoF aa's.