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View Full Version : Anyone Not Excited about LU32?


Caliga
02-14-2007, 03:57 AM
I think this is the first LU that I can remember that wasn't bittersweet at best.  I'm actually excited for it to hit Live.  I mean new titles, the final AA costing 2 instead of 8, Unrest, my brawler getting some stance love, my ranger getting some arrow love, new L&L to add to our AA exp and make our masterstrike list freakishly long.  I'm getting misty eyed over here.  I think the only thing I saw getting nerfed was mystics Sow, and who cares about mystics anyway? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

lmhotep
02-14-2007, 06:00 AM
<p>Most of it looks very promising yea<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Selfea
02-14-2007, 06:10 AM
While all of that is very exciting, I think I'm most excited by "Petitions and help requests no longer require use of an external web browser!" WOO, YAY, glad SoE saw the error of their ways, and all that stuff.

Gherig
02-14-2007, 06:13 AM
<p>I see no mention of the Guild Recruitment Tool being fixed.</p><p>I see no mention of the lack of Master chest droprate from T4+ overland and instances</p><p>I do see new content being added before these to very old and long standing issues are fixed.  Not sure I can keep paying for this game with another LU coming and going and basic core issues not being addressed.</p>

Brigh
02-14-2007, 06:45 AM
<cite>Gherig wrote:</cite><blockquote><p>I see no mention of the Guild Recruitment Tool being fixed.</p><p>I see no mention of the lack of Master chest droprate from T4+ overland and instances</p><p>I do see new content being added before these to very old and long standing issues are fixed.  Not sure I can keep paying for this game with another LU coming and going and basic core issues not being addressed.</p></blockquote>Common sense tells me that content > recruitment tool. I have had no problems seeing master chests drop in any tier other than T6 DOF. Sinking Sands instances are a waste of time. I can't remember ever seeing a master from any of the zones entered from Sinking Sands. They are that rare. I have seen 2 masters drop from the heroic skeletons along the Bay of Anuk.

Brigh
02-14-2007, 07:01 AM
Here are my comments on what I see: <span style="color: #009933">Solusek's Eye: Members of the Drednever Expedition in Solusek's Eye should no longer attack pets.</span> About freakin time. <span style="color: #cc3300"><b>The Spring Loaded Gnomish Stilts will no longer work while on horseback.</b></span> WHY WHY WHY??! PITA to have to get off your horse, put them on if they aren't on, jump over what ever you need to jump over, then get back on... <span style="color: #cc3300">Beholders now count as Evil Eyes, as they are eyes... And evil... They will update the Evil Eye legend and lore quest and the mastery strike awarded from that quest will work on them. </span><span style="color: #996600">So is this an official dev statement saying that Smite Evil should work on all Evil Eyes? It doesn't work on all. I found fighting one evening (I think it was in Meeting of the Minds raid instance or in CT...one of those Feerrott places) that it said no targets in range when trying to cast on one. What about all those Void Observers etc that are Evil Eyes out side Runnyeye...the heroics and the single down arrow ones? I have killed many of those with no messages on LL. No body parts either. Are these missing the EE flag or just insanely rare?</span><span style="color: #000000"> </span><span style="color: #cc0000">Crypt of Thaen: T'Rath the Usurper is no longer charmable.</span><span style="color: #000000"> </span><span style="color: #999999">Haha wow...you mean people still are paying attention to the first adventure pack?</span><span style="color: #000000"> </span><span style="color: #cc0033">Achievement respec costs now start out at 10 gold, followed by 1plat and then cap at 10plat. 30 days after your initial respec the cost will reset to 10 gold.</span><span style="color: #000000"> </span><span style="color: #cc3300"> </span><span style="color: #999999">This seems steep still. This will make people go longer without respecing, filling up the tree first. If you find you don't like the path you are going down, well then tough! You have to take the cash hit or fill it out and by then maybe it has gone down to 10g again.</span><span style="color: #000000"> </span><span style="color: #cc3300"> </span>

Zha
02-14-2007, 07:26 AM
<cite>Caliga wrote:</cite><blockquote>I think this is the first LU that I can remember that wasn't bittersweet at best.  I'm actually excited for it to hit Live.  I mean new titles, the final AA costing 2 instead of 8, Unrest, my brawler getting some stance love, my ranger getting some arrow love, new L&L to add to our AA exp and make our masterstrike list freakishly long.  I'm getting misty eyed over here.  I think the only thing I saw getting nerfed was mystics Sow, and who cares about mystics anyway? :-P </blockquote>I have a dirge, and looking at the changes to bards, they give us a new run speed song, but take away speed from an aa buff.. so with the changes, we need to spend more aa to get the same run speed.. so it's really a nerf hidden inside an improvement, so I can't get too excited about the changes..

Grimdeath
02-14-2007, 07:30 AM
<cite>Brigh wrote:</cite><blockquote><span style="color: #996600">What about all those Void Observers etc that are Evil Eyes out side Runnyeye...the heroics and the single down arrow ones? I have killed many of those with no messages on LL. No body parts either. Are these missing the EE flag or just insanely rare?</span><span style="color: #000000"> </span></blockquote>Unless it has been changed since the master strikes were changed, the Void Observers actually do give you updates to the Evil Eye L&L. I need one more component to complete that quest and all of the parts were picked up from them. I might go back there and see if I can pickup that final part (or any part really).

Jal
02-14-2007, 07:44 AM
<cite>Zhaal wrote:</cite><blockquote><cite>Caliga wrote:</cite><blockquote>I think this is the first LU that I can remember that wasn't bittersweet at best.  I'm actually excited for it to hit Live.  I mean new titles, the final AA costing 2 instead of 8, Unrest, my brawler getting some stance love, my ranger getting some arrow love, new L&L to add to our AA exp and make our masterstrike list freakishly long.  I'm getting misty eyed over here.  I think the only thing I saw getting nerfed was mystics Sow, and who cares about mystics anyway? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote>I have a dirge, and looking at the changes to bards, they give us a new run speed song, but take away speed from an aa buff.. so with the changes, we need to spend more aa to get the same run speed.. so it's really a nerf hidden inside an improvement, so I can't get too excited about the changes.. </blockquote>It isnt a nerf please put that out of your head. Harbingers is now a direct addition to Selo's so no casting - Not a nerf Selo's upgrades to 38% at 55 - Not a nerf AA end ability costs less meaning we have the points spare now to buy full 8 point harbingers - Not a nerf We will now be back to the no.1 runspeed spot that is not a nerf that is a compromise, sure its not the ideal way of doing it but my dirge will go from current runspeed of 40% to 46% after this GU with no extra AA points needing to be spent (as they are currently spent already on DKTM).  We also gain improvements to our self buff (not enough but again its a start) and our auto attack DPS should rise a bit. We have a long way to go yet on bards having a more active role in groups/raids but as a starting nod in our direction this is fine.  What we dont want them to do is think this is us fixed and forget to push out the remaining issues we have.

Zha
02-14-2007, 07:51 AM
<cite>Jalek wrote:</cite><blockquote>It isnt a nerf please put that out of your head. Harbingers is now a direct addition to Selo's so no casting - Not a nerf Selo's upgrades to 38% at 55 - Not a nerf AA end ability costs less meaning we have the points spare now to buy full 8 point harbingers - Not a nerf We will now be back to the no.1 runspeed spot that is not a nerf that is a compromise, sure its not the ideal way of doing it but my dirge will go from current runspeed of 40% to 46% after this GU with no extra AA points needing to be spent (as they are currently spent already on DKTM).  We also gain improvements to our self buff (not enough but again its a start) and our auto attack DPS should rise a bit. We have a long way to go yet on bards having a more active role in groups/raids but as a starting nod in our direction this is fine.  What we dont want them to do is think this is us fixed and forget to push out the remaining issues we have. </blockquote>So you don't know about harbingers buff being reduced from 1.5% per level to 1%.. and Selo's should be a 40% speed boost to keep in with earlier versions of it, and where is the lvl 69 version? (assuming 14 levels between spell upgrades)

Jal
02-14-2007, 07:56 AM
Yes i know but as stated the end result is we run faster without taking away from anything else we previously had i cant see that as a nerf as its a step in the right direction. 46% always on no conc slot group runspeed is the end result. Just because it isnt exactly what everyone was hoping for does not make it bad.

Shiverr
02-14-2007, 08:04 AM
<p>/Agree with Caliga.  <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><p>All in all a GU that seems to have some desirable content.</p>

Arda
02-14-2007, 08:20 AM
Fae Betrayal wohoo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Galithdor
02-14-2007, 09:06 AM
Hehe i guess im excited <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i havent read much about it because i have been trying to level my main and finish stuff up...but it does look good lol.

InsertNeko
02-14-2007, 09:15 AM
they're finally making my hydromancer larger, but I haven't seen what yet. And prismatic 4 being introduced? Sounds like good stuff.

Jal
02-14-2007, 09:22 AM
Arrrgh dont start the prismatic 4 stuff. epic quest 4 or whatever its about.

katalmach
02-14-2007, 09:54 AM
<cite>Caliga wrote:</cite><blockquote> I think the only thing I saw getting nerfed was mystics Sow, and who cares about mystics anyway? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote><p>I  care about mystics, and I am pretty upset about this change to SoW. I see absolutely no reason for the change - it only serves to make the game less fun. Mystics are good healers, but I used to be really bored playing mine, because they truly have zero utility outside of healing (which makes them fun in a group that is doing HARD content, but sleep-inducingly boring to play when doing anything else). The 50% SoW changed that - sure, mystics were still useless at anything but healing, but at least they were useless FAST! It may sound weird, but the 50% SoW really rekindled my love for my mystic, and I have absolutely loved playing her for the past few months. </p><p>Taking the runspeed away from us NOW feels like a complete and utter kick in the teeth (especially as it seems they are making mystics, the currently fastest running healer, slower than wardens. If you MUST nerf us, then at least make us equal to the next fastest, not slower!). If bards were unhappy (I wouldn't know, I don't know any bards) why not just give them a 52% until-cancelled group speed buff? That would be faster and more practical than SoW, without unbalancing the game. I don't actually know anything about bards though. All I know is that I do NOT want my SoW taken away from me!</p><p> (The rest of the update looks great though, some really good stuff in there.) </p>

Eniwyn
02-14-2007, 09:59 AM
<p>Yep, Hydromancer getting bigger than a bug when it is PlaneShifted! Whoohooo! Great change. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Fae Betrayal! Nice!</p><p>When is it due to go live?</p>

MrWolfie
02-14-2007, 10:18 AM
<p><span style="color: #ff0000">"Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%." </span></p><p>That's -2% for every AA point a mystic uses to enhance SoW. In my opinion, a huge blow to a class already suffering a lack of utility. I don't play a Mystic, but I do play a Troub (and have a close friend who plays a Mystic). This is a nasty nerf to their utility and one which needs to be balanced, upwards, at least as far as the Warden's SoW ability.</p>

Noirceur
02-14-2007, 10:20 AM
Actually most GU's excite me a bit as usually they add more good things than bad things. And I have to admit I'm just not afraid of the nerf bat. I'm a bard... they can try and nerf me but I doubt they will succeed. There's just one thing about this GU that makes me really, really upset... *cries* Fae... in Freeport... ?! *sob* Why??? On the other hand I'm glad Kelethin betrayal is in. Now they just have to add "Smack a Fae"-PvP or a "Pluck out Tinkerbell's Wings" mini game. *shrug* Think that should be the live event for the easter holidays. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Hugs, Noir

Mareth
02-14-2007, 10:56 AM
My level 18 fae warden has ordered a first class ticket home to freeport, yay! And no Noir, you don't get to pluck her wings out. No! The only thing I'm upset by in this GU is making prefixes something that everyone suddenly has.

DragonMaster2385
02-14-2007, 11:08 AM
I searched for the GU preview.  Where are you guys seeing this information?

Galithdor
02-14-2007, 11:10 AM
Im guessing they got it from test update notes <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Noirceur
02-14-2007, 11:11 AM
Mareth wrote: <blockquote>My level 18 fae warden has ordered a first class ticket home to freeport, yay! And no Noir, you don't get to pluck her wings out. No! The only thing I'm upset by in this GU is making prefixes something that everyone suddenly has. </blockquote> Ok, i get one wing for each lvl i helped you gain in Blackburrow 2 days ago... umm... oh wait... you got 4 wings? <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> Hugs, Noir

EtoilePirate
02-14-2007, 11:44 AM
It's been a really lovely Test patch so far. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Last night I rolled that fae swashy finally, because I've said since before the EoF Beta that I was going to have a fae brigand someday.  Everyone on Test with a character over 68 spent much of the weekend in Unrest, in a whole bunch of varied group combinations.  Respeccing the KoS AA tree was awesome, because I freed up six points for use wherever I wanted.  Blademaster Kella is a great title to tide me over until I hit 20k with the Seafury Buccaneers.  Hierophant Nimari is cool, too. And last, but not least, the bag UI changes.  Zoltaroth discussed that with us on Test a week or two before it went in, and it may sound like a small thing but resizable and icon-sizable bags just make the game that much better.  No more bag mods for me!

Ranja
02-14-2007, 12:13 PM
I did not see the update that stated that the last achievement would cost 2 instead of 8 points. Is this correct? Or a rumor?

Mareth
02-14-2007, 12:27 PM
<cite>Ranja wrote:</cite><blockquote>I did not see the update that stated that the last achievement would cost 2 instead of 8 points. Is this correct? Or a rumor? </blockquote>Think it was written on the temp boards, but it was a dev post at least. And it will require you having spent 22 points in the line too.

sapphica
02-14-2007, 12:37 PM
<p>does anyone have a link to the list of changes due to hit with the new LU?  </p><p> And what is L&L?  </p><p>Thanks (yes, I'm a noob)</p>

sayitaintso
02-14-2007, 01:02 PM
<cite>InsertNeko wrote:</cite><blockquote>they're finally making my hydromancer larger, but I haven't seen what yet. And prismatic 4 being introduced? Sounds like good stuff. </blockquote> Now they just need to allow the Hydromancer to actually USE his Melee skill...He does have one, yet cannot use it...

BroKenWingZ
02-14-2007, 01:05 PM
<cite>katalmach wrote:</cite><blockquote><cite>Caliga wrote:</cite><blockquote> I think the only thing I saw getting nerfed was mystics Sow, and who cares about mystics anyway? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote><p>I  care about mystics, and I am pretty upset about this change to SoW. I see absolutely no reason for the change - it only serves to make the game less fun. Mystics are good healers, but I used to be really bored playing mine, because they truly have zero utility outside of healing (which makes them fun in a group that is doing HARD content, but sleep-inducingly boring to play when doing anything else). The 50% SoW changed that - sure, mystics were still useless at anything but healing, but at least they were useless FAST! It may sound weird, but the 50% SoW really rekindled my love for my mystic, and I have absolutely loved playing her for the past few months. </p><p>Taking the runspeed away from us NOW feels like a complete and utter kick in the teeth (especially as it seems they are making mystics, the currently fastest running healer, slower than wardens. If you MUST nerf us, then at least make us equal to the next fastest, not slower!). If bards were unhappy (I wouldn't know, I don't know any bards) why not just give them a 52% until-cancelled group speed buff? That would be faster and more practical than SoW, without unbalancing the game. I don't actually know anything about bards though. All I know is that I do NOT want my SoW taken away from me!</p><p> (The rest of the update looks great though, some really good stuff in there.)</p><p>QFT</p><p>It's irritates me to no end that months after I've sold my mount, I'm going to either have to purchase another or get that ratty carpet out of my bank again.  I loved being able to zoom around without having to look like the rest of the carpet/horse clones in Norrath. Why give a lackluster class a most usefull utility, then snatch it away over 4 months later once players have made their adjustments.  Another example of how one class whines another class into the nerf batting cage.  I hope you crying bards trip all over your new "faster" feet, and break your non-existant instruments into pieces.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </p></blockquote>

Zha
02-14-2007, 01:18 PM
<cite>BroKenWingZ wrote:</cite><blockquote><p>It's irritates me to no end that months after I've sold my mount, I'm going to either have to purchase another or get that ratty carpet out of my bank again.  I loved being able to zoom around without having to look like the rest of the carpet/horse clones in Norrath. Why give a lackluster class a most usefull utility, then snatch it away over 4 months later once players have made their adjustments.  Another example of how one class whines another class into the nerf batting cage.  I hope you crying bards trip all over your new "faster" feet, and break your non-existant instruments into pieces.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </p> </blockquote> As a bard, yes i wanted my run speed increased but never wanted any nerfs to land on any of the other clases. Yes we pointed at mystics/etc that could buff speed better than we did, but most called for run speeds above yours, not a nerf to yours.. but as always, the devs decided to do it their way

Windowlicker
02-14-2007, 01:37 PM
I really don't see Mystic's as a class that *should* run quickly.  Honestly I could see Druids receiving something like that first.

CHIMPNOODLE.
02-14-2007, 01:44 PM
Yep, looks like some nice additions on the way. Looking forward to the titles and doing a long overdue respec...with 'extra' points to spare now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

EtoilePirate
02-14-2007, 01:53 PM
<cite>Ranja wrote:</cite><blockquote>I did not see the update that stated that the last achievement would cost 2 instead of 8 points. Is this correct? Or a rumor? </blockquote> This is absolutely 100% correct on Test.  (These changes are not yet on the Live servers.) For example, my Assassin has 47 points spent in her KoS trees right now: 8/4/4/8/2 in the STR line, and 4/4/4/8 in INT.  (For those doing math, the 47th is of course the opening skill.)  The 5th skill now opens up when you've spent 22 points in any combination in the first 4 of the line; the only caveat is that you still need to assign 4 points to each skill before opening the next (which explains my STR line, really). Also, to Sapphica: L&L = Lore and Legend.  These are creature mastery quests, started from books found in the world -- sometimes in dungeons, sometimes in overland zones, sometimes in your home city's mage guild.  Completing them gives you a book for your house, a trophy for your house, and (this is new) a mastery strike / smite / rage against that race.  So in addition to gnoll, orc, skellie, and the other roughly 25 L&L quests in the game, there are now Clockwork, Werewolf, Kobold, and other EoF-added races.

Leafbringer
02-14-2007, 02:41 PM
i suppose my mystic isn't happy about the sow nerf.  just wonder if it will retro-effect all mystics (like that they will suffer a real, noticable sow speed decrease...) aside from that it all looks good

Caliga
02-14-2007, 03:06 PM
If its minus 2% a point its gonna go from 50% to 40%,  I know you want to be the fastest in game (so did the bards) but 40% isn't exactly crawling in the mud like people are making it out the be.

Slapfish
02-14-2007, 03:38 PM
<cite>Caliga wrote:</cite><blockquote>If its minus 2% a point its gonna go from 50% to 40%,  I know you want to be the fastest in game (so did the bards) but 40% isn't exactly crawling in the mud like people are making it out the be. </blockquote><p> No, it's not, but really, what's the point in changing it? What does it hurt to let Mystics run really fast? As a former Mystic I can understand the frustration. Mystics have been a red-headed step child in the game for a long time. The only time they get any attention whatsoever is when they get nerfed. It's taken a lot of changes over the years just to make the Mystic a viable, playable class but they are still slightly underpowered compared to most ther classes. I really dont' see the problem and if I were still playing my Mystic I would be really upset. </p>

Zarador
02-14-2007, 04:16 PM
Sadly, with the reduction of speed to 40% I will be forced to finally break down and get a horse for my little pocket healer two box mystic Fae.  My Main and my GF's Main both have the 46% ponies and the Mystic was just fine with that because of the points in the AP Tree.

EvilIguana9
02-14-2007, 04:32 PM
"Spell Casting time calculations will add/subtract modifiers before multiplying modifiers." This is a small but annoying nerf that mars an otherwise very exciting sounding update.  Basically, my str line AA that applies a 10% casting and recast haste to all my abilities is going to actually apply significantly less than that on several of my combat arts and spells.  I see no reason for this change other than as a band-aid fix for unbalanced numbers elsewhere in the game data.  The current system is the most logical way to arrange it because the listed benefits are accurate and the modifiers are always applied in a uniformly beneficial fashion.  If some timers are being reduced farther than they should reasonably be then the abilities and achievements that are causing the problem should be adjusted individually. 

Rashaak
02-14-2007, 06:31 PM
<p>I actually bugged this in BeTa for EoF. Rolled a Fae Mystic and saw his SoW ability goup to the same as the top mount in game. Felt that was a bit much for one class to be able to do. Also, those saying Mystics don't have utility, i would beg to differ. And as a matter of fact, the one main problem I had was keeping all the pets I had roaming around with me. Had an Orc Priest, the Aery Elemental from the diety quest line, spirit dog, and the temp pet from one of the spells. Honestly fun to play, but yah...run speed was way to high. </p><p> As someone else mentioned too 40% speed buff is not exactly slow either...</p><p>/shrug</p><p>And in regards to the prefix titles for AP line completion...it's only the KoS AP's, but most likely the reason is due to VG handing out prefix titles like candy...</p><p>Personally they'd be more fitting as a suffix title, BUT you dont' have to use 'em if you don't like 'em! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Caliga
02-14-2007, 07:20 PM
<cite>Rashaak wrote:</cite><blockquote><p>I actually bugged this in BeTa for EoF. Rolled a Fae Mystic and saw his SoW ability goup to the same as the top mount in game. Felt that was a bit much for one class to be able to do. Also, those saying Mystics don't have utility, i would beg to differ. And as a matter of fact, the one main problem I had was keeping all the pets I had roaming around with me. Had an Orc Priest, the Aery Elemental from the diety quest line, spirit dog, and the temp pet from one of the spells. Honestly fun to play, but yah...run speed was way to high. </p><p> As someone else mentioned too 40% speed buff is not exactly slow either...</p><p>/shrug</p><p>And in regards to the prefix titles for AP line completion...it's only the KoS AP's, but most likely the reason is due to VG handing out prefix titles like candy...</p><p>Personally they'd be more fitting as a suffix title, BUT you dont' have to use 'em if you don't like 'em! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote>I like it because there really isn't anyway to advertise your AA accomplishments.  The only way someone knows how many AA you have is to be in your guild when you ding.  This shows you finished at least one line.  Not to mention I get cool ones like Nightshade and Blademaster...unfornuately my Bruiser is gonna be a Eagle Expert. yuck!

Rashaak
02-14-2007, 07:35 PM
<cite>Caliga wrote:</cite><blockquote><cite>Rashaak wrote:</cite><blockquote><p>I actually bugged this in BeTa for EoF. Rolled a Fae Mystic and saw his SoW ability goup to the same as the top mount in game. Felt that was a bit much for one class to be able to do. Also, those saying Mystics don't have utility, i would beg to differ. And as a matter of fact, the one main problem I had was keeping all the pets I had roaming around with me. Had an Orc Priest, the Aery Elemental from the diety quest line, spirit dog, and the temp pet from one of the spells. Honestly fun to play, but yah...run speed was way to high. </p><p> As someone else mentioned too 40% speed buff is not exactly slow either...</p><p>/shrug</p><p>And in regards to the prefix titles for AP line completion...it's only the KoS AP's, but most likely the reason is due to VG handing out prefix titles like candy...</p><p>Personally they'd be more fitting as a suffix title, BUT you dont' have to use 'em if you don't like 'em! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote>I like it because there really isn't anyway to advertise your AA accomplishments.  The only way someone knows how many AA you have is to be in your guild when you ding.  This shows you finished at least one line.  Not to mention I get cool ones like Nightshade and Blademaster...unfornuately my Bruiser is gonna be a Eagle Expert. yuck! </blockquote><p>Don't get me wrong...I think it's a good step forward, however I feel we should be given the option to use it as a Prefix or Suffix...or better yet... allow us to have it as a ...midfix (lol <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) ya know...like Dwayne "The Rock" Johnson  ...HA!!!</p><p>I could be then Mariner Kazadeen "The Pirate" Vermeedon the Treasure Hunter</p><p>and no I have not had my meds today!!! <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> </p>

Ishnar
02-14-2007, 08:23 PM
<cite>Rashaak wrote:</cite><blockquote><p>Don't get me wrong...I think it's a good step forward, however I feel we should be given the option to use it as a Prefix or Suffix...or better yet... allow us to have it as a ...midfix (lol <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) ya know...like Dwayne "The Rock" Johnson  ...HA!!!</p><p>I could be then Mariner Kazadeen "The Pirate" Vermeedon the Treasure Hunter</p><p>and no I have not had my meds today!!! <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> </p></blockquote>I think it should be strictly suffix. In the game, Suffixs have traditionally been titles players can get in ordinary gameplay, "hunter of orcs"  "the loyal" etc...  Prefixes you had to go out of your way to earn.  In short, you needed to really want a prefix to go through all of the effort of getting it.  Now all these players that really worked to get their prefixes will be lost in a sea of others that did not.  In short, in will greatly reduce the prestige of the existing prefixes.

Rashaak
02-14-2007, 08:45 PM
<p>Yes and no....</p><p>I do agree that gaining a prefix really set a sense of acheivement because of their attainability was very very difficult. The fact that ANYONE can now get a prefix for the AP line vs. the other Prefix well... that hasn't changed...so having Lady/Lord, Mariner/Captain will still be prestigous in their own right and will still stand out. However, i still feel it should be an option in regards to the AP obtainable titles only....</p>

Spider
02-14-2007, 08:54 PM
<p>as ive staded in other posts </p><p>IIIIIIITTTTTTSSSSSSS /HAPPYDANCE TIME </p><p><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a></p><p><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a></p><p><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a><a href="http://dl8.glitter-graphics.net/pub/99/99248vb1v9yy3nd.gif" target="_blank" rel="nofollow"><img src="http://dl8.glitter-graphi...if" border="0"></a></p>

Spider
02-14-2007, 09:01 PM
<cite>Slapfish wrote:</cite><blockquote><cite>Caliga wrote:</cite><blockquote>If its minus 2% a point its gonna go from 50% to 40%,  I know you want to be the fastest in game (so did the bards) but 40% isn't exactly crawling in the mud like people are making it out the be. </blockquote><p> No, it's not, but really, what's the point in changing it? What does it hurt to let Mystics run really fast? As a former Mystic I can understand the frustration. <b><span style="font-size: x-small">Mystics have been a red-headed step child in the game for a long time</span></b>. The only time they get any attention whatsoever is when they get nerfed. It's taken a lot of changes over the years just to make the Mystic a viable, playable class but they are still slightly underpowered compared to most ther classes. I really dont' see the problem and if I were still playing my Mystic I would be really upset. </p></blockquote>um its obvious you never played a bard or an inquis or you would <b>NOT</b> be saying that lol

DataOutlaw
02-14-2007, 09:01 PM
I am STOKED! Finally Faedark my Fae Illusionist can become Faedark the Fae Coercer I wanted when the expansion launched! The timing is excellent as I wanted to get her to level 30 before I started the switch to Freeport. I really hate Freeport though so I am considering joining Freeport just to change classes to Coercer and then betray Freeport to be an Exlied Coercer and gain faction back with Qeynos and Kelethin so I am welcome there but just short of citizenship.

Mareth
02-14-2007, 09:15 PM
<cite>Rashaak wrote:</cite><blockquote><p>Yes and no....</p><p>I do agree that gaining a prefix really set a sense of acheivement because of their attainability was very very difficult. The fact that ANYONE can now get a prefix for the AP line vs. the other Prefix well... that hasn't changed...so having Lady/Lord, Mariner/Captain will still be prestigous in their own right and will still stand out. However, i still feel it should be an option in regards to the AP obtainable titles only....</p></blockquote>Some of the aa titles will be the same as the writ faction titles.

Thrashercat
02-14-2007, 10:31 PM
Some bard loving finally! Its not much, but I will take what I can get.../rubs hands eagerly together in anticipation of her lessening nerfage!

Brigh
02-14-2007, 11:02 PM
In PVP it would be interesting, but most likely impossible without running around with a good group all the time, a crusader with the title Champion Champion (those that take the DA end line ability).

Lornick
02-15-2007, 01:20 AM
<p>This Game Update is shaping up to be the best Game Update ever.  Just so much goodness coming our way.  I'd like to see them make a few more tweeks with bard speed buffs before it goes live (the current proposal puts me at the *exact* same runspeed I have now.  +4% runspeed from new version of Selo's, but -4% runspeed from AA skill nerf.)  I'm sorry to all the Mystics out there getting nerfed, but honestly I think it's fair.  40% SoW for only 5 AA sounds like a deal to me.  You get a 20% runspeed increase for 5AA.  Bards will get a measely 8% runspeed increase for 8 AA pts.  Do the math.  I never asked for the nerf, but I agree with it.  I just wish they would have realized their mistake before EoF went live and it would have spared some hurt feelings.</p>

Lornick
02-15-2007, 01:24 AM
<cite>Gherig wrote:</cite><blockquote><p>I see no mention of the Guild Recruitment Tool being fixed.</p><p>I see no mention of the lack of Master chest droprate from T4+ overland and instances</p><p>I do see new content being added before these to very old and long standing issues are fixed.  Not sure I can keep paying for this game with another LU coming and going and basic core issues not being addressed.</p></blockquote>Guild recruitment is not "broken".  It may not be everything we would all hope for.  But it is working as intended.  And as far as master chests are concerned, I have noticed no shortage of them at any particular teir.  Your "very old and long standing issues" are all in your head friend.

Caliga
02-15-2007, 01:43 AM
<cite>Spider wrote:</cite><blockquote><cite>Slapfish wrote:</cite><blockquote><cite>Caliga wrote:</cite><blockquote>If its minus 2% a point its gonna go from 50% to 40%,  I know you want to be the fastest in game (so did the bards) but 40% isn't exactly crawling in the mud like people are making it out the be. </blockquote><p> No, it's not, but really, what's the point in changing it? What does it hurt to let Mystics run really fast? As a former Mystic I can understand the frustration. <b><span style="font-size: x-small">Mystics have been a red-headed step child in the game for a long time</span></b>. The only time they get any attention whatsoever is when they get nerfed. It's taken a lot of changes over the years just to make the Mystic a viable, playable class but they are still slightly underpowered compared to most ther classes. I really dont' see the problem and if I were still playing my Mystic I would be really upset. </p></blockquote>um its obvious you never played a bard or an inquis or you would <b>NOT</b> be saying that lol </blockquote>Yeah, bards get no love.  Thats why I deleted mine.

Spyderbite
02-15-2007, 11:02 AM
Fae Betrayal? I didn't see it listed... or did I miss that completely. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Caliga
02-15-2007, 12:23 PM
Yeah, thats on the test update too.

MrWolfie
02-15-2007, 12:51 PM
<cite>Lornick wrote:</cite><blockquote><p>This Game Update is shaping up to be the best Game Update ever.  Just so much goodness coming our way.  I'd like to see them make a few more tweeks with bard speed buffs before it goes live (the current proposal puts me at the *exact* same runspeed I have now.  +4% runspeed from new version of Selo's, but -4% runspeed from AA skill nerf.)  I'm sorry to all the Mystics out there getting nerfed, but honestly I think it's fair.  40% SoW for only 5 AA sounds like a deal to me.  You get a 20% runspeed increase for 5AA.  Bards will get a measely 8% runspeed increase for 8 AA pts.  Do the math.  I never asked for the nerf, but I agree with it.  I just wish they would have realized their mistake before EoF went live and it would have spared some hurt feelings.</p></blockquote><p> So you think it's fair to nerf a class that you don't play, to a level lower than not only Bards, but also lower than an equivalent SoWer ~ and yet, they've not quite gotten YOUR run speed tweaked right? LOL.</p><p>40% at level 70 is NOTHING. Might as well buy a horse ~ We all have carpets that do 40% at that level ~ in fact, my level 60 Conjuror just bought a horse because the 40% carpet was TOO SLOW!  But our Monk/Mystic duo had the option to go horseless. Now we don't ~ it's just another BORING restriction in gameplay (for all Mystics and all the classes that group with one regularly).</p>

Slapfish
02-15-2007, 03:48 PM
<cite>Spider wrote:</cite><blockquote><cite>Slapfish wrote:</cite><blockquote><cite>Caliga wrote:</cite><blockquote>If its minus 2% a point its gonna go from 50% to 40%,  I know you want to be the fastest in game (so did the bards) but 40% isn't exactly crawling in the mud like people are making it out the be. </blockquote><p> No, it's not, but really, what's the point in changing it? What does it hurt to let Mystics run really fast? As a former Mystic I can understand the frustration. <b><span style="font-size: x-small">Mystics have been a red-headed step child in the game for a long time</span></b>. The only time they get any attention whatsoever is when they get nerfed. It's taken a lot of changes over the years just to make the Mystic a viable, playable class but they are still slightly underpowered compared to most ther classes. I really dont' see the problem and if I were still playing my Mystic I would be really upset. </p></blockquote>um its obvious you never played a bard or an inquis or you would <b>NOT</b> be saying that lol </blockquote>That's why I said "a" instead of "the". It's really too bad, but there are a handfull of classes that just never seem to get fixed and no one seems to care.

Rashaak
02-15-2007, 05:55 PM
<cite>Slapfish wrote:</cite><blockquote><cite>Spider wrote:</cite><blockquote>  </blockquote>That's why I said "a" instead of "the". It's really too bad, but there are a handfull of classes that just never seem to get fixed and no one seems to care. </blockquote> I'm sorry...what...class are you again? You sure you got the right game?  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Leafbringer
02-15-2007, 08:31 PM
<span style="color: #339900">Oh, naw, I'm not seriously bummed about the Mystic SOW nerf, it's just it was one of the only things I actually provide that people loved.  Oh sure the wards are practical, but it was the running that was cooooool and I would get all the "weee I'm so fast now, thanks" e-mails about. Oh well.  Heh.  We've still got wards!!  Please hug a Mystic today!</span>

Caliga
02-16-2007, 03:05 AM
<cite>MrWolfie wrote:</cite><blockquote><cite>Lornick wrote:</cite><blockquote><p>This Game Update is shaping up to be the best Game Update ever.  Just so much goodness coming our way.  I'd like to see them make a few more tweeks with bard speed buffs before it goes live (the current proposal puts me at the *exact* same runspeed I have now.  +4% runspeed from new version of Selo's, but -4% runspeed from AA skill nerf.)  I'm sorry to all the Mystics out there getting nerfed, but honestly I think it's fair.  40% SoW for only 5 AA sounds like a deal to me.  You get a 20% runspeed increase for 5AA.  Bards will get a measely 8% runspeed increase for 8 AA pts.  Do the math.  I never asked for the nerf, but I agree with it.  I just wish they would have realized their mistake before EoF went live and it would have spared some hurt feelings.</p></blockquote><p> So you think it's fair to nerf a class that you don't play, to a level lower than not only Bards, but also lower than an equivalent SoWer ~ and yet, they've not quite gotten YOUR run speed tweaked right? LOL.</p><p>40% at level 70 is NOTHING. Might as well buy a horse ~ We all have carpets that do 40% at that level ~ in fact, my level 60 Conjuror just bought a horse because the 40% carpet was TOO SLOW!  But our Monk/Mystic duo had the option to go horseless. Now we don't ~ it's just another BORING restriction in gameplay (for all Mystics and all the classes that group with one regularly).</p></blockquote>Ya know, if you cry louder and harder than bards this change might not hit live.  Worked for rangers and summoned arrows.  But no one cries like a scout.  Kiss your 50% SoW goodbye.

DwarvesR
02-16-2007, 03:40 AM
<cite>Caliga wrote:</cite><blockquote><cite>MrWolfie wrote:</cite><blockquote><cite>Lornick wrote:</cite><blockquote><p>This Game Update is shaping up to be the best Game Update ever.  Just so much goodness coming our way.  I'd like to see them make a few more tweeks with bard speed buffs before it goes live (the current proposal puts me at the *exact* same runspeed I have now.  +4% runspeed from new version of Selo's, but -4% runspeed from AA skill nerf.)  I'm sorry to all the Mystics out there getting nerfed, but honestly I think it's fair.  40% SoW for only 5 AA sounds like a deal to me.  You get a 20% runspeed increase for 5AA.  Bards will get a measely 8% runspeed increase for 8 AA pts.  Do the math.  I never asked for the nerf, but I agree with it.  I just wish they would have realized their mistake before EoF went live and it would have spared some hurt feelings.</p></blockquote><p> So you think it's fair to nerf a class that you don't play, to a level lower than not only Bards, but also lower than an equivalent SoWer ~ and yet, they've not quite gotten YOUR run speed tweaked right? LOL.</p><p>40% at level 70 is NOTHING. Might as well buy a horse ~ We all have carpets that do 40% at that level ~ in fact, my level 60 Conjuror just bought a horse because the 40% carpet was TOO SLOW!  But our Monk/Mystic duo had the option to go horseless. Now we don't ~ it's just another BORING restriction in gameplay (for all Mystics and all the classes that group with one regularly).</p></blockquote>Ya know, if you cry louder and harder than bards this change might not hit live.  Worked for rangers and summoned arrows.  But <span style="color: #ff0000">no one cries like a scout.</span>  Kiss your 50% SoW goodbye. </blockquote><p>Hehehe.  That one literally made me LOL.  Not much does that. </p>

Thunderthyze
02-16-2007, 08:52 AM
<cite>Caliga wrote:</cite><blockquote>I think this is the first LU that I can remember that wasn't bittersweet at best.  I'm actually excited for it to hit Live.  I mean new titles, the final AA costing 2 instead of 8, Unrest, my brawler getting some stance love, my ranger getting some arrow love, new L&L to add to our AA exp and make our masterstrike list freakishly long.  I'm getting misty eyed over here.  I think the only thing I saw getting nerfed was mystics Sow, and who cares about mystics anyway? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote><p> /sob</p><p>Yeah...like we Mystics are hopelessly overpowered <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />. I wonder when the last time consideration was given to perhaps enabling, instead of further disabling, us?</p><p>/pfft</p><p>While you're at it why don't you ban us from riding carpets too?</p>

Pins
02-16-2007, 09:48 AM
No changes to help deal with the horrible lag in raid content.  Horrible raid set-gear bonuses for some classes.  Horrible item drops off Avatars compared to raid set-gear, and other drops off encounters. Still not excited.

Mareth
02-16-2007, 10:42 AM
<cite>Pinski wrote:</cite><blockquote>No changes to help deal with the horrible lag in raid content.  Horrible raid set-gear bonuses for some classes.  Horrible item drops off Avatars compared to raid set-gear, and other drops off encounters. Still not excited. </blockquote>The god pets make me /cry <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Caliga
02-16-2007, 02:13 PM
<cite>Mareth wrote:</cite><blockquote><cite>Pinski wrote:</cite><blockquote>No changes to help deal with the horrible lag in raid content.  Horrible raid set-gear bonuses for some classes.  Horrible item drops off Avatars compared to raid set-gear, and other drops off encounters. Still not excited. </blockquote>The god pets make me /cry <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </blockquote>Yeah, god could have gave me a buff instead of a ugly [Removed for Content] rock thing.

Ba
02-16-2007, 04:55 PM
<p>6% --> 4% Mystic SoW nerfage is a tad harsh in my opinion. Why not 5% to match the Warden SoW AA boost?</p><p>Basically I see nothing wrong with:-</p><p>** SoW boosts ** ------------------------- Mystic (5 AA) ------------------------- +45% out-of-combat run speed Falling dmg reduction 15 min duration</p><p>------------------------- Warden (5 AA) ------------------------- +45% out-of-combat run speed 45 min duration</p><p>Both clases still get the option of using jboots to achieve +55%</p>

Jeger_Wulf
02-16-2007, 05:02 PM
I'm not excited about LU32 at this point in time. My main is a troub, and I see nothing here that's goign to really change things for him. My highest alt is a Mystic, who is going to have to respect out of a fun AA.

Oakum
02-16-2007, 05:31 PM
<p>Have to say its bittersweet for me as a warden. </p><p>Nerfing the mystics, even if they have better MT buffs then wardens, is not something I see as needed. Raising the bard runspeed is to be a little better then wardens is fine and should satisfy them somewhat and end all the "healers need nerfed cause they have better run speed buffs then bards". Of couse run speed buffs are a fluf utility that only help you move across a grayed out or empty instance/zone easier so they are just fluff mostly like a wardens evac. </p><p>The point change does not do anything for me as a warden because, even 2 points are better spent somewhere else then a wardens end lines in KoS due to the sheer situationalness of the benefits of them. </p><p>I dont see any notes about making two handed swords for wardens since we are now melee dps for our main non healing group assist ability since we dont have massive buffs or debuffs like the clerics and shaman and dont have non regen DH's like the fury's do so dont handle spike damage as well as they do. Other equipment needs to be made/changed to support melee druid style also with more str/wis which is very rare now, especially in the non raid legendary catagory. </p><p>The new lore and legends will give me a few hours of stuff to do as well as Unrest. </p>

Vy
02-16-2007, 07:29 PM
<cite>MrWolfie wrote:</cite><blockquote><p><span style="color: #ff0000">"Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%." </span></p><p>That's -2% for every AA point a mystic uses to enhance SoW. In my opinion, a huge blow to a class already suffering a lack of utility. I don't play a Mystic, but I do play a Troub (and have a close friend who plays a Mystic). This is a nasty nerf to their utility and one which needs to be balanced, upwards, at least as far as the Warden's SoW ability.</p></blockquote><p> This is coming as an EXTREME blow to me!</p><p>I 2 box a Mystic/Monk, and I do so becouse of the achievement trees. I sold my 48% speed horse ages ago for money for armor.  Because my Mystic was far better. Now I have to go back to 40% speed buff, the Mystic is just gone down a FULL notch in usefullness!!</p><p>I say BOO to SOE this one hurts bigtime!</p>

Isoline
02-16-2007, 07:39 PM
<p>where can i read the LU32 patch notes that you are all discussing?</p><p>link please </p>

Selfea
02-16-2007, 09:52 PM
<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=347177" target="_blank" rel="nofollow">Test Update Notes: Tuesday, February 13th 2007</a>