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View Full Version : Please leave Kel->Ant porter in!


Scald
02-13-2007, 12:27 PM
<p>In the last few days, I have made great use of the keletin to Antonica porting person. My travel times to KoS are now in line with Queynos folks and my travel times to sinking sands is about the same as well. Without exaggeration, this has reduced my travel times to both of these places by over 50 percent. I have also seen a number of newer players comment on how cool it was to see new lands and a new city (first time players who made fae) and how it really added to their enjoyment of the game.</p><p> I don't know if non-Kelethin citizens can use the porter from Antonica TO Kelethin, but if so, I imagine a number of newby Queynosians would have the same feelings upon being able to explore Greater Feydark at lower levels.</p><p>Pros: decrease travel times to KoS and SS by over 50% making it similar to the time it takes Queynosians to get to these places, allows new players of EQ2 to see more of the game, allows groups to form faster (less time spent waiting for people to arrive from the far flung corners of the lands)</p><p>Cons: the "I walked 2 miles to school up hill both ways" folks will complain about "an easy button", go play WoW you noob, it's always been this way. blah blah blah. My answer to them is "if you feel this makes the game less interesting for you, just don't use the porter." The rest of us who don't equate drudgery with challenge will welcome the change.</p>

Y
02-13-2007, 12:34 PM
I'm all for it staying in, but then I'd like to have the reagent requirement removed from the wizard portal.

Widgetblaster
02-13-2007, 12:38 PM
As a wizard, porting to various places is a welcome newer addition. Do not keep NPCs in place to do my job instead.

Scald
02-13-2007, 12:40 PM
Fine, let's take out the bells in Queynos too then. We have wizards, who needs bells right?

lmhotep
02-13-2007, 12:42 PM
[Removed for Content]

Galithdor
02-13-2007, 12:45 PM
<p>Hehe now now lets not insult the OP even though he was sort of being a smart-alik <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </p><p>I think that they should really take it out lol it will make ports to antonica and commonlands...and Gfay worthless making druids/sorcerors angry lol</p>

Balic
02-13-2007, 12:46 PM
<p>Where is the downside to leaving it (or a smiliar system) in place for younger characters to move around.  For many younger characters it can be difficult due to lack of speed buffs, faster mounts, having to pass through sometimes dangerous territory or even affording the fee I see porters charging in ooc.  </p>

Widgetblaster
02-13-2007, 12:48 PM
Ok...the bells have been in since launch. That being said, I'd love to see them replaced with actual boats, much like the boat to BB from TS. Travel between the continents is supposed to be a challenge. The mistake on SOE's part was putting that NPC in in the first place rather than giving the Fae their own quest.

UlteriorModem
02-13-2007, 01:09 PM
<p>I would like to see it stay there.</p><p>I dont really care to have to shout on the open channels begging for a port then waiting 15 minutes for the "porter" to show up or be found.</p><p>But if it goes away Ill still get around the old fashon way ... death and rez <img src="/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" alt="SMILEY" /></p>

Zarador
02-13-2007, 01:21 PM
<cite>Widgetblaster wrote:</cite><blockquote>Ok...the bells have been in since launch. That being said, I'd love to see them replaced with actual boats, much like the boat to BB from TS. Travel between the continents is supposed to be a challenge. The mistake on SOE's part was putting that NPC in in the first place rather than giving the Fae their own quest. </blockquote>How exactly is travel a challenge, short of the boat that you can take from Nek to EL?  No offense intended, however after you have taken that boat for the umpteenth time, it gets rather dull. As far as the bells being in since launch, EoF has not been here since launch so it's time to add some travel options, even if it was a Portal from Gfay to BB. This morning I joined my Necro with my Mystic in Sinking Sands.  How is it fair that to do that required my Mystic Fae to travel through Gfay and then BB to get to a Magic Carpet that both Qeynos and Freeport toons simply walk up to and click?  Then when they return, my Mystic has to either use their Call of Kelethin or travel again through the entire zone of BB to Gfay once again. If Travel is to be fair, as the game seems to stress balance all the time, then it should be the same for all races. It's not a challenge to have to run through two zones, grab a boat, then take a griffin to get to another newbie zone to get to the spires in CL in order to go to TT, it's simply a very long time sink.  The mere fact that I'm headed off to TT indicates that the encounters in the four zones that I must travel through are all gray to me. The suggestions that you can always get a Wizard or Druid also are not all that effective as the odds of finding one in town when you need a port, or having one in a group when you wish to return are not all that great. The argument that it's a new discovered land also does not hold much weight.  How exactly is it that a new land was discovered at the same time that the art of translocation was discovered, yet we don't possess enough knowledge to design a portal out of Gfay to the existing lands?  It's like saying we have airports to get you from London to New York, but none that can get you from New York to London. For those of you that enjoy the journey, you could still hoof it the old fashioned way.  For those of us that have taken that same route over and over and over, we would welcome a change.

sayitaintso
02-13-2007, 01:30 PM
<cite>Widgetblaster wrote:</cite><blockquote>Ok...the bells have been in since launch. That being said, I'd love to see them replaced with actual boats, much like the boat to BB from TS. Travel between the continents is supposed to be a challenge. The mistake on SOE's part was putting that NPC in in the first place rather than giving the Fae their own quest. </blockquote>Here we go again, proposing game mechanic changes 3 years after release....The number one reason people left EQ2.... Where I am sure the OP meant well...please PLEASE if you find something like this portal don't tell people, especially SOE that you are using it for other reasons other than to enjoy Erolsi day...they may find a way to nerf it...

Znurf
02-13-2007, 01:53 PM
<p>New Kelethin peeps already had a considerable (if not unfair) advantage over there Qey or FP counterparts, as Gfay has way more disco/AA xp than either Qey or FP.  The 'Porter' enabled the low level Gfay citizens the chance to participate in the Erollisi Day quests, but it also opened up the other two cities and all of their extra low level Disco, AA, & Quest XP too. GFayers don't even need the Porter for the return trip, they can just recall home when they finally decide to go back. The end result is that low level Qey or FP peeps were disenfranchised... the Porter <u>won't</u> give them the <b><u>aggro free</u></b> trip to Kelethin - so unless they can find a willing Druid or Mage they've lost out.  Doubt the Porter will be made permanent, but it should be made two-way transportation for all for a few days so that low level Qey or FP peeps can get to Kelethin and explore/quest new lands too. Then the little Porter should just fade away  - never to return!...  I think a much better idea would be to just put the Erollisi quest givers in Kelethin next year.  Young Whippersnappers just don't get to enjoy the same thrills or experience that We did on them ole Boat Rides and cross zone sprints before all these new-fangled Norrathian systems of Rapid Transit were put into play! /e Wistfully sighs in his Rockin Chair as he remembers when the World was Young!   <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p> - Znurf Zathras - Lvl 65 Gnome Ranger</p><p>Knight Commander & Co-Leader of Symphony of Destruction</p>

Looker1010
02-13-2007, 01:58 PM
Geez I feel lost. Been mostly crafting and working my new little ratonga in the Commonlands the past few days. What porter and where is it please?

mappam
02-13-2007, 02:32 PM
<p>The main reason - for me - to leave some kind of transport to Qeynos from Faydark is that it is almost impossible for a low level character to GET to Qeynos. You need to travel through Butcherblock Mts and you most likely will Not survive. Yes you can go to BB then die - venture a little farther and Die again so that you will - at some point - arrive at the docks.</p><p>There is SOOOO much content that the lower level characters are missing by not being able to travel outside of Faydark. Once you ARE able to travel to the docks then make it to the lower level content in Qeynos you have died so many times that it really isn't worth it. There are awesome quests that can be tried - that are GONE by the time you reach a level to travel to them.</p><p>I am having such FUN taking my character(s) to Antonica and exploring! I LOVE Faydark and have enjoyed it a lot - but now that I have been able to "see the world" I will be disappointed when the NPC is taken away again.</p><p>Make it a Two-Way thing - let characters in Qeynos travel to Faydark as well as the other way around. Another advantage to this is if you have started a character (as a new player to EQ2) and don't like Faydark or Qeynos as your home - you can try the other one and may STAY in the game BECAUSE you were able to venture to the new area and found that you DO like it there.</p><p>To me there is NO reason NOT to leave this port in the game.</p>

bensilvi
02-13-2007, 02:33 PM
Im gonna guess at some point in the next few months there will be better means to port to Faydwer via an NPC.

Computer MAn
02-13-2007, 02:34 PM
When I see people complaining about how hard it is to find a druid / wizard to port you around I wonder how hard you actually try. I can remember maybe twice this month that I haven't been able to find a port to the EOF zones. All it takes is a /who Wizard and /who Druid while your in EFP / QH and send them a tell asking them politely if they have the time to toss you a port to Gfay / BB etc.  Porters are bad imo and I would love if they would remove EVERY bell / instant porter in the game it makes the world feel bigger as if you are actually going somewhere. Like I have read before many people don't even realize that Thundering Stepps and Nektulos foest are on entirely different continents. As well as EL, Lavastorm, Zek , EF etc are also their own continent. The world feels too small and having to run everywhere / take a boat adds to the immersion that you are actually playing on a massive world.

bensilvi
02-13-2007, 02:39 PM
Computer MAn wrote: <blockquote>When I see people complaining about how hard it is to find a druid / wizard to port you around I wonder how hard you actually try. I can remember maybe twice this month that I haven't been able to find a port to the EOF zones. All it takes is a /who Wizard and /who Druid while your in EFP / QH and send them a tell asking them politely if they have the time to toss you a port to Gfay / BB etc.  Porters are bad imo and I would love if they would remove EVERY bell / instant porter in the game it makes the world feel bigger as if you are actually going somewhere. Like I have read before many people don't even realize that Thundering Stepps and Nektulos foest are on entirely different continents. As well as EL, Lavastorm, Zek , EF etc are also their own continent. The world feels too small and having to run everywhere / take a boat adds to the immersion that you are actually playing on a massive world.</blockquote>Would you have us row our own boats? I mean maybe we have a skill call it row. I dont know about you but the majority of people who play dont have the time to take 15 minutes traveling some place.

Widgetblaster
02-13-2007, 02:39 PM
Computer MAn wrote: <blockquote>When I see people complaining about how hard it is to find a druid / wizard to port you around I wonder how hard you actually try. I can remember maybe twice this month that I haven't been able to find a port to the EOF zones. All it takes is a /who Wizard and /who Druid while your in EFP / QH and send them a tell asking them politely if they have the time to toss you a port to Gfay / BB etc.  Porters are bad imo and I would love if they would remove EVERY bell / instant porter in the game it makes the world feel bigger as if you are actually going somewhere. Like I have read before many people don't even realize that Thundering Stepps and Nektulos foest are on entirely different continents. As well as EL, Lavastorm, Zek , EF etc are also their own continent. The world feels too small and having to run everywhere / take a boat adds to the immersion that you are actually playing on a massive world.</blockquote> A-fracking-men. I remember in EQ1 when Planes of Power introduced the porting books and turned Plane of Knowledge into a hub and effective hometown for the entire server. People lost any concept of the huge world or how zones connected and the old cities became ghost towns. One thing that EQ2 has managed to do and do well is to make Qeynos, Freeport and Kelethin real cities...places where brand new players rub elbows with veterans. The world outside being a big and scary place is important to many players and trivializing travel helps to kill that sense of a world. Telling players to "hoof it if they want" (an optional penalty) doesn't help, as human nature will always turn to the lazy way. So as an argument, that's a weak cop-out. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />

Illmarr
02-13-2007, 02:52 PM
<cite>Scald wrote:</cite><blockquote><p>In the last few days, I have made great use of the keletin to Antonica porting person. My travel times to KoS are now in line with Queynos folks and my travel times to sinking sands is about the same as well. Without exaggeration, this has reduced my travel times to both of these places by over 50 percent. I have also seen a number of newer players comment on how cool it was to see new lands and a new city (first time players who made fae) and how it really added to their enjoyment of the game.</p><p> I don't know if non-Kelethin citizens can use the porter from Antonica TO Kelethin, but if so, I imagine a number of newby Queynosians would have the same feelings upon being able to explore Greater Feydark at lower levels.</p><p>Pros: decrease travel times to KoS and SS by over 50% making it similar to the time it takes Queynosians to get to these places, allows new players of EQ2 to see more of the game, allows groups to form faster (less time spent waiting for people to arrive from the far flung corners of the lands)</p><p>Cons: the "I walked 2 miles to school up hill both ways" folks will complain about "an easy button", go play WoW you noob, it's always been this way. blah blah blah. My answer to them is "if you feel this makes the game less interesting for you, just don't use the porter." The rest of us who don't equate drudgery with challenge will welcome the change.</p></blockquote><p>In the cons you forgot the r/p and immersion aspect to "real" travel as opposed to instaports.</p><p>Your answer of "if you feel this makes the game less interesting for you, just don't use the porter" sounds fine on paper. But I remember a 9+ page thread that admonished a player for doing exactly this instead of getting a Druid port and keeping a group waiting at OoB or something like that while they traveled. Sorry, but parallel systems can't work for this reason. Very cute disparraging characterization of the people that think everything should not be at their fingertips in the blink of an eye.</p><p>And with a little effort and awareness anyone can run from Antonica to Kelethin, or vice versa at any level. You may have to skirt walls around some Orcs in Gfay, and keep your eyes open in Butcherblock by staying to the roads and reading the signposts ( I wonder how many people don't even know that mousing over a signpost allows you to read it), but it's more than possible. </p>

Zarador
02-13-2007, 03:00 PM
<cite>Widgetblaster wrote:</cite><blockquote>Computer MAn wrote: <blockquote>When I see people complaining about how hard it is to find a druid / wizard to port you around I wonder how hard you actually try. I can remember maybe twice this month that I haven't been able to find a port to the EOF zones. All it takes is a /who Wizard and /who Druid while your in EFP / QH and send them a tell asking them politely if they have the time to toss you a port to Gfay / BB etc.  Porters are bad imo and I would love if they would remove EVERY bell / instant porter in the game it makes the world feel bigger as if you are actually going somewhere. Like I have read before many people don't even realize that Thundering Stepps and Nektulos foest are on entirely different continents. As well as EL, Lavastorm, Zek , EF etc are also their own continent. The world feels too small and having to run everywhere / take a boat adds to the immersion that you are actually playing on a massive world.</blockquote> A-fracking-men. I remember in EQ1 when Planes of Power introduced the porting books and turned Plane of Knowledge into a hub and effective hometown for the entire server. People lost any concept of the huge world or how zones connected and the old cities became ghost towns. One thing that EQ2 has managed to do and do well is to make Qeynos, Freeport and Kelethin real cities...places where brand new players rub elbows with veterans. The world outside being a big and scary place is important to many players and trivializing travel helps to kill that sense of a world. Telling players to "hoof it if they want" (an optional penalty) doesn't help, as human nature will always turn to the lazy way. So as an argument, that's a weak cop-out. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></blockquote>So what your telling us really is that you would use a faster means if it was available? What your really saying is, someone should not have the choice as they would abuse it by not doing something they don't enjoy? I get the "concept" of the "huge zone" when I'm level 1-20 hunting in Gfay and CB.  I get the "concept" of a huge zone when I'm 20-35 exploring and hunting my way through Butcher Block. When I'm hunting and exploring Nek and TS, I enjoy the boat ride to a new land for my toon to hunt in and discover.  I do however get bored running through those zones when I already experienced as much content as I can in them. How exactly is the "outside world" scary to my level 62 Mystic, when that outside world is below level 30?  Lazy?; because I would like to head to a zone that offers a challenge instead of spending 30 minutes to get there when the two other cities can get you there in 5 minutes?  How many "level 10 elbows" does the average level 70 rub on the way to a level 70 zone?

SteelPiston
02-13-2007, 03:10 PM
I have no objection to the porter so long as it drops people at the gates of a city. Then this would not conflict where the Wizard ports and Druid ports drop people. It would also save people from spamming and bumming ports to the other zones. I think there should be a permanent city to city portal dropping you outside the gates of Freeport, Kelethin, or Qeynos.

Illmarr
02-13-2007, 03:12 PM
<cite>Zarador wrote:</cite><blockquote><cite>Widgetblaster wrote:</cite><blockquote>Computer MAn wrote: <blockquote>When I see people complaining about how hard it is to find a druid / wizard to port you around I wonder how hard you actually try. I can remember maybe twice this month that I haven't been able to find a port to the EOF zones. All it takes is a /who Wizard and /who Druid while your in EFP / QH and send them a tell asking them politely if they have the time to toss you a port to Gfay / BB etc.  Porters are bad imo and I would love if they would remove EVERY bell / instant porter in the game it makes the world feel bigger as if you are actually going somewhere. Like I have read before many people don't even realize that Thundering Stepps and Nektulos foest are on entirely different continents. As well as EL, Lavastorm, Zek , EF etc are also their own continent. The world feels too small and having to run everywhere / take a boat adds to the immersion that you are actually playing on a massive world.</blockquote> A-fracking-men. I remember in EQ1 when Planes of Power introduced the porting books and turned Plane of Knowledge into a hub and effective hometown for the entire server. People lost any concept of the huge world or how zones connected and the old cities became ghost towns. One thing that EQ2 has managed to do and do well is to make Qeynos, Freeport and Kelethin real cities...places where brand new players rub elbows with veterans. The world outside being a big and scary place is important to many players and trivializing travel helps to kill that sense of a world. Telling players to "hoof it if they want" (an optional penalty) doesn't help, as human nature will always turn to the lazy way. So as an argument, that's a weak cop-out. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></blockquote>So what your telling us really is that you would use a faster means if it was available? What your really saying is, someone should not have the choice as they would abuse it by not doing something they don't enjoy? I get the "concept" of the "huge zone" when I'm level 1-20 hunting in Gfay and CB.  I get the "concept" of a huge zone when I'm 20-35 exploring and hunting my way through Butcher Block. When I'm hunting and exploring Nek and TS, I enjoy the boat ride to a new land for my toon to hunt in and discover.  I do however get bored running through those zones when I already experienced as much content as I can in them. How exactly is the "outside world" scary to my level 62 Mystic, when that outside world is below level 30?  Lazy?; because I would like to head to a zone that offers a challenge instead of spending 30 minutes to get there when the two other cities can get you there in 5 minutes?  How many "level 10 elbows" does the average level 70 rub on the way to a level 70 zone? </blockquote><p>The outside world is not scary, but it's the same world at 70 as it is at 20. Butcherblock Mountains does not cease to exist once you have outgrown it. I know I'm not going to change your opinion since you've made umpteen posts about how annoying/illogical you find it that you have to actually pass through vast swathes of land filled with gray con mobs and scenery you have seen before, but aside from your not wanting to deal with it, why should it simply cease to be for you? How exactly does a Mystic justify gaining the ability to bypass those vast stretches of land travel? The land is still there, it did not disappear when you out-leveled it.</p>

KBern
02-13-2007, 03:14 PM
<cite>Widgetblaster wrote:</cite><blockquote>As a wizard, porting to various places is a welcome newer addition. Do not keep NPCs in place to do my job instead. </blockquote> Unless you are willing to drop what you are doing and port everyone who needs it, your argument is fairly invalid.

KBern
02-13-2007, 03:18 PM
Computer MAn wrote: <blockquote>When I see people complaining about how hard it is to find a druid / wizard to port you around I wonder how hard you actually try. I can remember maybe twice this month that I haven't been able to find a port to the EOF zones. All it takes is a /who Wizard and /who Druid while your in EFP / QH and send them a tell asking them politely if they have the time to toss you a port to Gfay / BB etc.  Porters are bad imo and I would love if they would remove EVERY bell / instant porter in the game it makes the world feel bigger as if you are actually going somewhere. Like I have read before many people don't even realize that Thundering Stepps and Nektulos foest are on entirely different continents. As well as EL, Lavastorm, Zek , EF etc are also their own continent. The world feels too small and having to run everywhere / take a boat adds to the immersion that you are actually playing on a massive world.</blockquote><p> It also adds to unnecessary time sinks that detract from people's limited playtime for no reason whatsoever.</p><p>Having to sit on a boat for 15 minutes, or wait at the docks for an equal amount of time does not improve the majority of the players enjoyment of the game.</p>

Widgetblaster
02-13-2007, 03:26 PM
<cite>KBern wrote:</cite><blockquote><cite>Widgetblaster wrote:</cite><blockquote>As a wizard, porting to various places is a welcome newer addition. Do not keep NPCs in place to do my job instead. </blockquote> Unless you are willing to drop what you are doing and port everyone who needs it, your argument is fairly invalid.</blockquote> Hardly. Ok...let's draw a solution that's in line with the current game and my tradeskill of choice, provisioner. Keep the portal NPC, but charge 60 silver - 1 gold or so to use. That way, you have the insta travel, but you're trading money instead of time. Similar to how you can buy crappier food from the NPCs if you don't want to buy it from the other players. You also add a money sink. Since it costs me 30 silver in component every time I port, that seems fair.

Verlaine
02-13-2007, 03:29 PM
<p>Why should the fae get to travel anywhere they want as fast as possible.  I have seen many arguments about new people who cannot make the journey, what about the other way around.  Sure we can take the bell to nek/ts but we still have to make it through bb, as well as wait for the boat.  What should happen is place a bell in TS that would bring u to the docks in antonica and a bell in nek that would send you to the docks in the commonlands.  Atleast this would make it ballenced for all.  Now people saying it takes too long to get to KOS from gfay, well it takes too long to get from fp to gfay (without a port), and most of the higher lvl content is in EoF and not KoS.  So I definatly say take the port out, but make the travel time equal for all.</p>

Slapfish
02-13-2007, 03:31 PM
<p>No doubt they will leave it in. It would be a mistake, but they will probably do it. </p>

Widgetblaster
02-13-2007, 03:31 PM
<cite>Verlaine wrote:</cite><blockquote><p>Why should the fae get to travel anywhere they want as fast as possible.  I have seen many arguments about new people who cannot make the journey, what about the other way around.  Sure we can take the bell to nek/ts but we still have to make it through bb, as well as wait for the boat.  What should happen is place a bell in TS that would bring u to the docks in antonica and a bell in nek that would send you to the docks in the commonlands.  Atleast this would make it ballenced for all.  Now people saying it takes too long to get to KOS from gfay, well it takes too long to get from fp to gfay (without a port), and most of the higher lvl content is in EoF and not KoS.  So I definatly say take the port out, but make the travel time equal for all.</p></blockquote> Ummmm....I'm pretty sure you can bell from Qeynos Harbor to Thundering Steppes already, for a charge. Talk to the harbormaster to get a ticker.

KBern
02-13-2007, 03:34 PM
<cite>Widgetblaster wrote:</cite><blockquote><cite>KBern wrote:</cite><blockquote><cite>Widgetblaster wrote:</cite><blockquote>As a wizard, porting to various places is a welcome newer addition. Do not keep NPCs in place to do my job instead. </blockquote> Unless you are willing to drop what you are doing and port everyone who needs it, your argument is fairly invalid.</blockquote> Hardly. Ok...let's draw a solution that's in line with the current game and my tradeskill of choice, provisioner. Keep the portal NPC, but charge 60 silver - 1 gold or so to use. That way, you have the insta travel, but you're trading money instead of time. Similar to how you can buy crappier food from the NPCs if you don't want to buy it from the other players. You also add a money sink. Since it costs me 30 silver in component every time I port, that seems fair. </blockquote><p>They already have that with the bells on the docks.  Are you trying to imply that by having a free teleport in Kelethin this takes away from some perceived income flow of yours?  or detracts from your ability as a wizard?</p><p> The ports were not given soley as a means of public transportation, it is a power sorc's and druids get to expediate their own personal and group travel.</p><p>Having something in a static location for general use does not affect you at all.</p><p> Since you can already buy a potion or totem or tinkerers can make items that cover most other abilities, having a port in Kelethin fits right in with the game as it is.</p><p>Even if they decided to charge a 1gp fee for this, I am sure most would not complain at all....most. </p>

Verlaine
02-13-2007, 03:36 PM
<p>Widgetblaster wrote:           Ummmm....I'm pretty sure you can bell from Qeynos Harbor to Thundering Steppes already, for a charge.  Talk to the harbormaster to get a ticker.</p><p> I am talking the other way around.  When you are in TS and Nek you cannot take a bell back to QH or EFP respsectivly.  I am suggesting that they add a bell to take you to the docks in cl and ant rather then inside the city.  Please read a little carefully next time.<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> </p>

Zarador
02-13-2007, 03:46 PM
<cite>Illmarr wrote:</cite><blockquote><cite>Zarador wrote:</cite><blockquote><cite>Widgetblaster wrote:</cite><blockquote>Computer MAn wrote: <blockquote>When I see people complaining about how hard it is to find a druid / wizard to port you around I wonder how hard you actually try. I can remember maybe twice this month that I haven't been able to find a port to the EOF zones. All it takes is a /who Wizard and /who Druid while your in EFP / QH and send them a tell asking them politely if they have the time to toss you a port to Gfay / BB etc.  Porters are bad imo and I would love if they would remove EVERY bell / instant porter in the game it makes the world feel bigger as if you are actually going somewhere. Like I have read before many people don't even realize that Thundering Stepps and Nektulos foest are on entirely different continents. As well as EL, Lavastorm, Zek , EF etc are also their own continent. The world feels too small and having to run everywhere / take a boat adds to the immersion that you are actually playing on a massive world.</blockquote> A-fracking-men. I remember in EQ1 when Planes of Power introduced the porting books and turned Plane of Knowledge into a hub and effective hometown for the entire server. People lost any concept of the huge world or how zones connected and the old cities became ghost towns. One thing that EQ2 has managed to do and do well is to make Qeynos, Freeport and Kelethin real cities...places where brand new players rub elbows with veterans. The world outside being a big and scary place is important to many players and trivializing travel helps to kill that sense of a world. Telling players to "hoof it if they want" (an optional penalty) doesn't help, as human nature will always turn to the lazy way. So as an argument, that's a weak cop-out. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></blockquote>So what your telling us really is that you would use a faster means if it was available? What your really saying is, someone should not have the choice as they would abuse it by not doing something they don't enjoy? I get the "concept" of the "huge zone" when I'm level 1-20 hunting in Gfay and CB.  I get the "concept" of a huge zone when I'm 20-35 exploring and hunting my way through Butcher Block. When I'm hunting and exploring Nek and TS, I enjoy the boat ride to a new land for my toon to hunt in and discover.  I do however get bored running through those zones when I already experienced as much content as I can in them. How exactly is the "outside world" scary to my level 62 Mystic, when that outside world is below level 30?  Lazy?; because I would like to head to a zone that offers a challenge instead of spending 30 minutes to get there when the two other cities can get you there in 5 minutes?  How many "level 10 elbows" does the average level 70 rub on the way to a level 70 zone? </blockquote><p>The outside world is not scary, but it's the same world at 70 as it is at 20. Butcherblock Mountains does not cease to exist once you have outgrown it. I know I'm not going to change your opinion since you've made umpteen posts about how annoying/illogical you find it that you have to actually pass through vast swathes of land filled with gray con mobs and scenery you have seen before, but aside from your not wanting to deal with it, why should it simply cease to be for you? How exactly does a Mystic justify gaining the ability to bypass those vast stretches of land travel? The land is still there, it did not disappear when you out-leveled it.</p></blockquote>My point is simple, if your going to allow Freeport and Qeynos toons to bypass the low level content, why make Kelethin toons subject to it?  Did The Commonlands and Nek disappear when you grew out of them? No?  Yet you don't have to run though CL, you simply grab a bell and head to Nek or TS.  Did Antonica disappear? No? Yet you can take a boat to TS or Nek without passing through them?  This is a Gameplay Discussion Forum, not a Lore Forum.  I'm discussing the fact that all three cities should have equal access to get from point "A" to point "B" in a similar time frame. A Freeport player wishes to join with a Kelethin and Qeynos player to enjoy some time in Sinking Sands. Who do you think will arrive 1st?  The Freeport player and the Kelethin player arrive in Sinking Sands and realize that they left an important item in the bank or their inventory is almost overflowing.  Both have to make a trip back to the home city and return to Sinking Sands, who do you think will arrive back 1st?  The player who hits the carpet, returns to Freeport, banks, hits the carpet and returns to Sinking Sands or the player who hits the Carpet, returns to Butcher Block, runs to Gfay, then through Gfay, then into Kelethin, then back through Gfay to Butcher Block, then back to the Carpet to Sinking Sands? The three later wish to group up in TT.  The Freeport and Qeynos Players simply go to the bank and do what they need to do, hit the bell to exit into the main zone, then head to the local spire.  The Kelethin Player hits the Carpet, returns to BB, runs to Gfay, then to Kelethin, then back to BB, then takes a boat to Nek, then a griffin to the CL gate, then to the spires. I would argue that the Kelethin player is likely not to bother banking between the runs as many toons do and that he feels rather bad about having to make his friends wait on him during the long periods of travel.  I can't speak for you, only myself, but I tend to value my game time as well as the game time of others and don't really enjoy knowing that while I'm making my 20-30 minute run, my friends have been waiting around for me for 15-20 minutes.

Zarador
02-13-2007, 03:51 PM
<cite>Verlaine wrote:</cite><blockquote><p>Why should the fae get to travel anywhere they want as fast as possible.  I have seen many arguments about new people who cannot make the journey, what about the other way around.  Sure we can take the bell to nek/ts but we still have to make it through bb, as well as wait for the boat.  What should happen is place a bell in TS that would bring u to the docks in antonica and a bell in nek that would send you to the docks in the commonlands.  Atleast this would make it ballenced for all.  Now people saying it takes too long to get to KOS from gfay, well it takes too long to get from fp to gfay (without a port), and most of the higher lvl content is in EoF and not KoS.  So I definatly say take the port out, but make the travel time equal for all.</p></blockquote>The easy and fair solution is to have a portal/bell system whereby all three cities can access the same 3 zones in the same amount of time: Thundering Steps Nektolous Forest Sinking Sands Charge the same 60s for TS and Nek and all is fair.

Maryk
02-13-2007, 03:54 PM
The last five times I tried to get a portal from Kelethin to Antonica...no one was available.  The current porter from Kelethin to Antonica was an awesome addition.  Please, please, please leave it in.  The key word someone else mentioned was drudgery...you get to the point where you end up not doing things simply to avoid the trip to Antonica.  Not complaining...just saying how awesome it was to be able to port right there.

Llach
02-13-2007, 03:55 PM
<cite>Verlaine wrote:</cite><blockquote><p>Why should the fae get to travel anywhere they want as fast as possible.  I have seen many arguments about new people who cannot make the journey, what about the other way around.  Sure we can take the bell to nek/ts but we still have to make it through bb, as well as wait for the boat.  What should happen is place a bell in TS that would bring u to the docks in antonica and a bell in nek that would send you to the docks in the commonlands.  Atleast this would make it ballenced for all.  Now people saying it takes too long to get to KOS from gfay, well it takes too long to get from fp to gfay (without a port), and most of the higher lvl content is in EoF and not KoS.  So I definatly say take the port out, but make the travel time equal for all.</p></blockquote> I agree with this.  All bells should be removed from Qeynos and Freeport that allow travel to Antonica, Commonlands, Nek Forest and Thundering Steppes. To get to Antonica or Commonlands you should exit via the city gate and run. Although the Wizards complaining that porters take something away from them should stop playing the game and wait at strategic points in the world to open portal on demand.  For cost of course, no kindly Wizard would charge extra for an ability that is so helpful to everyone.

KBern
02-13-2007, 03:59 PM
<cite>Zarador wrote:</cite><blockquote><cite>Verlaine wrote:</cite><blockquote><p>Why should the fae get to travel anywhere they want as fast as possible.  I have seen many arguments about new people who cannot make the journey, what about the other way around.  Sure we can take the bell to nek/ts but we still have to make it through bb, as well as wait for the boat.  What should happen is place a bell in TS that would bring u to the docks in antonica and a bell in nek that would send you to the docks in the commonlands.  Atleast this would make it ballenced for all.  Now people saying it takes too long to get to KOS from gfay, well it takes too long to get from fp to gfay (without a port), and most of the higher lvl content is in EoF and not KoS.  So I definatly say take the port out, but make the travel time equal for all.</p></blockquote>The easy and fair solution is to have a portal/bell system whereby all three cities can access the same 3 zones in the same amount of time: Thundering Steps Nektolous Forest Sinking Sands Charge the same 60s for TS and Nek and all is fair. </blockquote>Exactly.

KBern
02-13-2007, 04:00 PM
<cite>KBern wrote:</cite><blockquote><cite>Zarador wrote:</cite><blockquote><cite>Verlaine wrote:</cite><blockquote><p>Why should the fae get to travel anywhere they want as fast as possible.  I have seen many arguments about new people who cannot make the journey, what about the other way around.  Sure we can take the bell to nek/ts but we still have to make it through bb, as well as wait for the boat.  What should happen is place a bell in TS that would bring u to the docks in antonica and a bell in nek that would send you to the docks in the commonlands.  Atleast this would make it ballenced for all.  Now people saying it takes too long to get to KOS from gfay, well it takes too long to get from fp to gfay (without a port), and most of the higher lvl content is in EoF and not KoS.  So I definatly say take the port out, but make the travel time equal for all.</p></blockquote>The easy and fair solution is to have a portal/bell system whereby all three cities can access the same 3 zones in the same amount of time: Thundering Steps Nektolous Forest Sinking Sands Charge the same 60s for TS and Nek and all is fair. </blockquote>Exactly. </blockquote><p>But I will say there is still an imbalance when the Kel players can access BB instantly while the others have to use a boat and wait.  </p><p>The totally fair situation would be to allow a bell to BB also from Q and FP, or allow the Kel players to take port to the BB docks. </p>

Ealthina
02-13-2007, 04:07 PM
PLEASE take all the bells out of the game.  I prefer have the only way to get accross the waterways by boat.  Lazyness causes people to rush rush rush to get from place to place.

Bramwe
02-13-2007, 04:20 PM
<cite>Looker1010 wrote:</cite><blockquote>Geez I feel lost. Been mostly crafting and working my new little ratonga in the Commonlands the past few days. What porter and where is it please?</blockquote>Lol, I am with you.  Every night I am going from QH to Loping Plains and I had no idea there was a new teleporter.  Still don't know where it is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Zarador
02-13-2007, 04:26 PM
<cite>KBern wrote:</cite><blockquote><cite>KBern wrote:</cite><blockquote><cite>Zarador wrote:</cite><blockquote><cite>Verlaine wrote:</cite><blockquote><p>Why should the fae get to travel anywhere they want as fast as possible.  I have seen many arguments about new people who cannot make the journey, what about the other way around.  Sure we can take the bell to nek/ts but we still have to make it through bb, as well as wait for the boat.  What should happen is place a bell in TS that would bring u to the docks in antonica and a bell in nek that would send you to the docks in the commonlands.  Atleast this would make it ballenced for all.  Now people saying it takes too long to get to KOS from gfay, well it takes too long to get from fp to gfay (without a port), and most of the higher lvl content is in EoF and not KoS.  So I definatly say take the port out, but make the travel time equal for all.</p></blockquote>The easy and fair solution is to have a portal/bell system whereby all three cities can access the same 3 zones in the same amount of time: Thundering Steps Nektolous Forest Sinking Sands Charge the same 60s for TS and Nek and all is fair. </blockquote>Exactly. </blockquote><p>But I will say there is still an imbalance when the Kel players can access BB instantly while the others have to use a boat and wait.  </p><p>The totally fair situation would be to allow a bell to BB also from Q and FP, or allow the Kel players to take port to the BB docks. </p></blockquote>Not really, because were talking travel all to the same points. Freeport has Nek as their "BB" Zone Antonica has TS as their "BB" Zone Kelethin has of course BB Nek, TS and BB are the 20-30 level progression zones; therefore the equality is already there.  All three citizenships require travel if they wish to use level 20-30 zones outside of their general starting areas.  (well, actually Freeport/Qeynos have a small advantage with the bells). What I'm suggesting is that obviously they placed a Spire into Antonica and CL for TT Access figuring that was a fair amount of travel within a comfort zone.  That would imply, if applying fairness that there should be a spire in BB for TT. They setup bells in QH and EFP for TS and Nek as good "jump off" zones to a destination, so Kelethin should be provided the same.  They setup the carpets to SS in both QH and EFP so why not one in Kelethin? All I am really suggesting is to make those major destination and "jump off" points equal so we can all pretty much arrive as groups in a similair amount of time.  No special advantages or additional ports.

Scald
02-13-2007, 04:27 PM
<p>There is an enrolsi person outside north Queynos gate I believe. The kelethin end is in front of the bank. I don't know if Queynosians can go from ant->kel. But kelethin folks can go from kel->ant.</p><p> I have to agree with the post that said, make it fair. All 3 cities should have fast transport to sinking sands, ts, and nek. I don't mind paying, just make it fair. The current situation puts Kelethin citizens at a huge disadvantage. </p><p>And this is a game. A game about adventuring and doing quests. Not a game about walking. There is no challenge, no excitement, no thrill, no point to walking pointlessly through areas that are gray to you. If you think we need to keep an element of excitement in, make the bells not work until level 25. That way, the first few times you need to go to BB, you do have some excitement. However, once it would all gray out, the bell becomes available and the drudgery vanishes. </p>

Zarador
02-13-2007, 04:33 PM
<cite>Scald wrote:</cite><blockquote><p>There is an enrolsi person outside north Queynos gate I believe. The kelethin end is in front of the bank. I don't know if Queynosians can go from ant->kel. But kelethin folks can go from kel->ant.</p><p> I have to agree with the post that said, make it fair. All 3 cities should have fast transport to sinking sands, ts, and nek. I don't mind paying, just make it fair. The current situation puts Kelethin citizens at a huge disadvantage. </p><p>And this is a game. A game about adventuring and doing quests. Not a game about walking. There is no challenge, no excitement, no thrill, no point to walking pointlessly through areas that are gray to you. If you think we need to keep an element of excitement in, make the bells not work until level 25. That way, the first few times you need to go to BB, you do have some excitement. However, once it would all gray out, the bell becomes available and the drudgery vanishes. </p></blockquote>Tell you what would really work out nice is a system like the current one with Druid Rings.  Make it so you have to get to the destination one time, to buy a "lifetime pass" that of course requires a nominal 60s per trip for handling charges from a "Dock Master".

Avanya
02-13-2007, 04:43 PM
<cite>Ealthina wrote:</cite><blockquote>PLEASE take all the bells out of the game.  I prefer have the only way to get accross the waterways by boat.  Lazyness causes people to rush rush rush to get from place to place. </blockquote>I am so sick to death of reading posts like this.  My entire guild is full of people who work and are married and have kids.  They can't just rush home from work and say "sorry family, I'm playing EQ2, no dinner and put yourselves to bed because some people thing it's fun/immersive/good roleplay to spend 1 hour + in travel time to get to needed destinations." "Umm yeah ok Mom <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" You want stuff like this?  Fine, Sony please set aside a few servers for people who feel the need to put time sinks in the game because of their own selfish ideas.  They can all move there and get rid of gryphons, horses, carpets, portals....oh and btw, forget the KoS spires, force them to do a 20 step epicX4 quest to learn how to fly to get to KoS.  Boats only, run everywhere else.  That what turns you on?  Fine, MOST people I know who play this game LOVE it because they can log in for 2 hours between dinner for their kids and bedtime for work the next day and actually GET SOMETHING ACCOMPLISHED instead of spending HALF the time traveling.  I suggest you seek out another game...I won't say the name here but I think you'll have all the immersion you ever wanted.

Scald
02-13-2007, 04:56 PM
<cite>Nemisiis wrote:</cite><blockquote><cite>Ealthina wrote:</cite><blockquote>PLEASE take all the bells out of the game.  I prefer have the only way to get accross the waterways by boat.  Lazyness causes people to rush rush rush to get from place to place. </blockquote>I am so sick to death of reading posts like this.  My entire guild is full of people who work and are married and have kids.  They can't just rush home from work and say "sorry family, I'm playing EQ2, no dinner and put yourselves to bed because some people thing it's fun/immersive/good roleplay to spend 1 hour + in travel time to get to needed destinations." "Umm yeah ok Mom <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" You want stuff like this?  Fine, Sony please set aside a few servers for people who feel the need to put time sinks in the game because of their own selfish ideas.  They can all move there and get rid of gryphons, horses, carpets, portals....oh and btw, forget the KoS spires, force them to do a 20 step epicX4 quest to learn how to fly to get to KoS.  Boats only, run everywhere else.  That what turns you on?  Fine, MOST people I know who play this game LOVE it because they can log in for 2 hours between dinner for their kids and bedtime for work the next day and actually GET SOMETHING ACCOMPLISHED instead of spending HALF the time traveling.  I suggest you seek out another game...I won't say the name here but I think you'll have all the immersion you ever wanted. </blockquote><b>My sentiments exactly!!</b>

KBern
02-13-2007, 05:05 PM
<cite>Nemisiis wrote:</cite><blockquote><cite>Ealthina wrote:</cite><blockquote>PLEASE take all the bells out of the game.  I prefer have the only way to get accross the waterways by boat.  Lazyness causes people to rush rush rush to get from place to place. </blockquote>I am so sick to death of reading posts like this.  My entire guild is full of people who work and are married and have kids.  They can't just rush home from work and say "sorry family, I'm playing EQ2, no dinner and put yourselves to bed because some people thing it's fun/immersive/good roleplay to spend 1 hour + in travel time to get to needed destinations." "Umm yeah ok Mom <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" You want stuff like this?  Fine, Sony please set aside a few servers for people who feel the need to put time sinks in the game because of their own selfish ideas.  They can all move there and get rid of gryphons, horses, carpets, portals....oh and btw, forget the KoS spires, force them to do a 20 step epicX4 quest to learn how to fly to get to KoS.  Boats only, run everywhere else.  That what turns you on?  Fine, MOST people I know who play this game LOVE it because they can log in for 2 hours between dinner for their kids and bedtime for work the next day and actually GET SOMETHING ACCOMPLISHED instead of spending HALF the time traveling.  I suggest you seek out another game...I won't say the name here but I think you'll have all the immersion you ever wanted. </blockquote><p>The funny thing is you can probably do a poll of the people who think this way and you will find they play much much more than the average.</p><p>It is such a challenge and so immerisive to hit auto run and travel for 5 minutes across grey zone after grey zone.  Oh yeah, immersiveness and difficulty of it all.</p><p>For the people who want the travel times, then by all means, run everywhere you need to go.  Do not use a horse, do not use griffon towers, only use the bells you need as the only resort to use.</p><p>I would even be for SOE to put in boat travels as an option for the people who seem to love adding unnecessary time to their travels.  </p><p>That way the people who want to use the present transport system can, and those who want to spend much more of their game time travelling slowly and smelling the roses can do so also. </p>

Illmarr
02-13-2007, 05:50 PM
<p>Zarador (Sorry, ever lenghtening quote trees suck, so leaving it off)</p><p>You say a bit later on that BB is Kelethin's TS/Nek. I've said in many of the previous threads that stables like in LFay should be added to BB. I can also see somewhere down the road a bell being added <i>to the Nursery area</i> of Gfay that would take people to the BB docks. This would approximate the same ease that FP/Qeynos has within reason (I'll never say Mariner's Bells which are meant to simulate "off camera" sea travel) should be placed in a tree city, sorry)</p><p>My guess is that the carpet is on BB docks because it's on the docks of the other 2 cities. I can't think of any lore reason why the carpet could not fly you from Kelethin instead of BB, or why the carpets will not return you back from Sinking Sands. Carpets do work over land, as seen in SS and PoF. </p><p>Add KoS spires to the vally where New Tunaria is in Gfay to balance with Qeynos/FP</p><p>DO NOT do as the OP asked and leave in an insta-port from Kelethin to Qeynos.</p>

Illmarr
02-13-2007, 05:55 PM
<cite>KBern wrote:</cite><blockquote><cite>Nemisiis wrote:</cite><blockquote><cite>Ealthina wrote:</cite><blockquote>PLEASE take all the bells out of the game.  I prefer have the only way to get accross the waterways by boat.  Lazyness causes people to rush rush rush to get from place to place. </blockquote>I am so sick to death of reading posts like this.  My entire guild is full of people who work and are married and have kids.  They can't just rush home from work and say "sorry family, I'm playing EQ2, no dinner and put yourselves to bed because some people thing it's fun/immersive/good roleplay to spend 1 hour + in travel time to get to needed destinations." "Umm yeah ok Mom <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" You want stuff like this?  Fine, Sony please set aside a few servers for people who feel the need to put time sinks in the game because of their own selfish ideas.  They can all move there and get rid of gryphons, horses, carpets, portals....oh and btw, forget the KoS spires, force them to do a 20 step epicX4 quest to learn how to fly to get to KoS.  Boats only, run everywhere else.  That what turns you on?  Fine, MOST people I know who play this game LOVE it because they can log in for 2 hours between dinner for their kids and bedtime for work the next day and actually GET SOMETHING ACCOMPLISHED instead of spending HALF the time traveling.  I suggest you seek out another game...I won't say the name here but I think you'll have all the immersion you ever wanted. </blockquote><p>The funny thing is you can probably do a poll of the people who think this way and you will find they play much much more than the average.</p><p>It is such a challenge and so immerisive to hit auto run and travel for 5 minutes across grey zone after grey zone.  Oh yeah, immersiveness and difficulty of it all.</p><p>For the people who want the travel times, then by all means, run everywhere you need to go.  Do not use a horse, do not use griffon towers, only use the bells you need as the only resort to use.</p><p>I would even be for SOE to put in boat travels as an option for the people who seem to love adding unnecessary time to their travels.  </p><p>That way the people who want to use the present transport system can, and those who want to spend much more of their game time travelling slowly and smelling the roses can do so also. </p></blockquote>Again, the problem with both insta-ports and old fashioned travel is that you get complaining about how inconsiderate someone is for taking the boat to a group that is all ready to go. The person who is taking the boat is no better or worse than those that use insta-travel, but will be ostracized or ragged on because of their choice to use that game mechanic. They will be called selfish for making others wait, where the others are just as selfish for telling the traveller what their playstyle should be. Is that any more justified than the Raider that tells the casual to shut up and not ask for new content because they have not seen all the old stuff yet?

DeathRider69
02-13-2007, 06:07 PM
<span style="color: #33ff33">Lol this is just TOOO funny!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   I am reading through this and just laughing my posterior off and getting odd looks from my coworkers!  What I hear is "oh deary me my little fae has to trek through many zones to get to the <b>other</b> eq2 zones!"  I wanna be able to pop on over to Qeynos and have me some fun in the zones I know. Well That is all good and well for "good" players, but does nothing for the evil ones.  If I wanna drag the Necro out to Loping plains and don't have a porter hanging around, I either pay for a boat or run through CL and through to Nek to the docks.  Wait 2-5 mins on the boat, run through BB, hop the horse in LF and the get to LP.   Heaven forbid I want to get to Crushbone Keep or the instanced zone above.  You can easily get to Qeynos by finding a Fury or Warden like the rest of us.  Both port right into Antonica and a short run and you are at the Griff tower for your ride to the docks.  When you wanna go home, find the same and pop right back to GF.  If you wanna go to TT, the same goes.  Rings right there next to the spires. Sure you have to get there once first, but that is no different that what anyone else has to do to get the various rings in EOF.  Plus get real!    EOF is flipping huge compared to some of the other zones.  Lots of new content and multi-level playing.  Lord knows I have enjoyed leveling out there a lot more than in KOS with my various toons. </span>

Zarador
02-13-2007, 06:14 PM
<cite>Illmarr wrote:</cite><blockquote><cite>KBern wrote:</cite><blockquote><cite>Nemisiis wrote:</cite><blockquote><cite>Ealthina wrote:</cite><blockquote>PLEASE take all the bells out of the game.  I prefer have the only way to get accross the waterways by boat.  Lazyness causes people to rush rush rush to get from place to place. </blockquote>I am so sick to death of reading posts like this.  My entire guild is full of people who work and are married and have kids.  They can't just rush home from work and say "sorry family, I'm playing EQ2, no dinner and put yourselves to bed because some people thing it's fun/immersive/good roleplay to spend 1 hour + in travel time to get to needed destinations." "Umm yeah ok Mom <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" You want stuff like this?  Fine, Sony please set aside a few servers for people who feel the need to put time sinks in the game because of their own selfish ideas.  They can all move there and get rid of gryphons, horses, carpets, portals....oh and btw, forget the KoS spires, force them to do a 20 step epicX4 quest to learn how to fly to get to KoS.  Boats only, run everywhere else.  That what turns you on?  Fine, MOST people I know who play this game LOVE it because they can log in for 2 hours between dinner for their kids and bedtime for work the next day and actually GET SOMETHING ACCOMPLISHED instead of spending HALF the time traveling.  I suggest you seek out another game...I won't say the name here but I think you'll have all the immersion you ever wanted. </blockquote><p>The funny thing is you can probably do a poll of the people who think this way and you will find they play much much more than the average.</p><p>It is such a challenge and so immerisive to hit auto run and travel for 5 minutes across grey zone after grey zone.  Oh yeah, immersiveness and difficulty of it all.</p><p>For the people who want the travel times, then by all means, run everywhere you need to go.  Do not use a horse, do not use griffon towers, only use the bells you need as the only resort to use.</p><p>I would even be for SOE to put in boat travels as an option for the people who seem to love adding unnecessary time to their travels.  </p><p>That way the people who want to use the present transport system can, and those who want to spend much more of their game time travelling slowly and smelling the roses can do so also. </p></blockquote>Again, the problem with both insta-ports and old fashioned travel is that you get complaining about how inconsiderate someone is for taking the boat to a group that is all ready to go. The person who is taking the boat is no better or worse than those that use insta-travel, but will be ostracized or ragged on because of their choice to use that game mechanic. They will be called selfish for making others wait, where the others are just as selfish for telling the traveller what their playstyle should be. Is that any more justified than the Raider that tells the casual to shut up and not ask for new content because they have not seen all the old stuff yet? </blockquote>There is a point where real life meets fantasy.  While I would in no way discourage anyone from role playing their toon and avoiding fast travel, manners would dictate to some degree a respect of the other persons in the groups time.  There is no reason to take fast transportation when your traversing the lands on your own or with a willing partner.  When that choice of travel dictates that the others awaiting your arrival must be inconvenienced by that choice, then it's not a proper choice. I continue to read how we must respect the viewpoints of role players in that they find travel immersing and valuable part of the game. They however are already granted that choice as no one can make them take a faster means of travel other than group peer pressure.  To state that all travel should be long and arduous because that's how you enjoy the game is to infringe on someone else's right to enjoy the game in their manner. If you don't enjoy being told "Wake up, it's a fantasy game, none of this is real" by a non-roleplay player, then stop telling those who don't embrace that style to "stop and smell the roses on the way" (Seems as of late I can do that at my mailbox anyway). When other's are looking for you to join them in a group they have in most cases already established what it is they would like to do as well as setup a meeting point where you can all gather and do what it is you set out to do. As in any group function, your expected to arrive as punctual as possible to avoid others being delayed by your actions.  The current travel situation imposed on the Fae does not allow this.  No one is suggesting that we continue to add insta-ports to areas that don't have insta-port access already.  The suggestion is simply to allow the Fae to reach a common meeting point in a similair fashion and timespan.

Illmarr
02-13-2007, 06:38 PM
<cite>Zarador wrote:</cite><blockquote><cite>Illmarr wrote:</cite><blockquote><cite>KBern wrote:</cite><blockquote><cite>Nemisiis wrote:</cite><blockquote><cite>Ealthina wrote:</cite><blockquote>PLEASE take all the bells out of the game.  I prefer have the only way to get accross the waterways by boat.  Lazyness causes people to rush rush rush to get from place to place. </blockquote>I am so sick to death of reading posts like this.  My entire guild is full of people who work and are married and have kids.  They can't just rush home from work and say "sorry family, I'm playing EQ2, no dinner and put yourselves to bed because some people thing it's fun/immersive/good roleplay to spend 1 hour + in travel time to get to needed destinations." "Umm yeah ok Mom <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" You want stuff like this?  Fine, Sony please set aside a few servers for people who feel the need to put time sinks in the game because of their own selfish ideas.  They can all move there and get rid of gryphons, horses, carpets, portals....oh and btw, forget the KoS spires, force them to do a 20 step epicX4 quest to learn how to fly to get to KoS.  Boats only, run everywhere else.  That what turns you on?  Fine, MOST people I know who play this game LOVE it because they can log in for 2 hours between dinner for their kids and bedtime for work the next day and actually GET SOMETHING ACCOMPLISHED instead of spending HALF the time traveling.  I suggest you seek out another game...I won't say the name here but I think you'll have all the immersion you ever wanted. </blockquote><p>The funny thing is you can probably do a poll of the people who think this way and you will find they play much much more than the average.</p><p>It is such a challenge and so immerisive to hit auto run and travel for 5 minutes across grey zone after grey zone.  Oh yeah, immersiveness and difficulty of it all.</p><p>For the people who want the travel times, then by all means, run everywhere you need to go.  Do not use a horse, do not use griffon towers, only use the bells you need as the only resort to use.</p><p>I would even be for SOE to put in boat travels as an option for the people who seem to love adding unnecessary time to their travels.  </p><p>That way the people who want to use the present transport system can, and those who want to spend much more of their game time travelling slowly and smelling the roses can do so also. </p></blockquote>Again, the problem with both insta-ports and old fashioned travel is that you get complaining about how inconsiderate someone is for taking the boat to a group that is all ready to go. The person who is taking the boat is no better or worse than those that use insta-travel, but will be ostracized or ragged on because of their choice to use that game mechanic. They will be called selfish for making others wait, where the others are just as selfish for telling the traveller what their playstyle should be. Is that any more justified than the Raider that tells the casual to shut up and not ask for new content because they have not seen all the old stuff yet? </blockquote>There is a point where real life meets fantasy.  While I would in no way discourage anyone from role playing their toon and avoiding fast travel, manners would dictate to some degree a respect of the other persons in the groups time.  There is no reason to take fast transportation when your traversing the lands on your own or with a willing partner.  When that choice of travel dictates that the others awaiting your arrival must be inconvenienced by that choice, then it's not a proper choice. I continue to read how we must respect the viewpoints of role players in that they find travel immersing and valuable part of the game. They however are already granted that choice as no one can make them take a faster means of travel other than group peer pressure.  To state that all travel should be long and arduous because that's how you enjoy the game is to infringe on someone else's right to enjoy the game in their manner. If you don't enjoy being told "Wake up, it's a fantasy game, none of this is real" by a non-roleplay player, then stop telling those who don't embrace that style to "stop and smell the roses on the way" (Seems as of late I can do that at my mailbox anyway). When other's are looking for you to join them in a group they have in most cases already established what it is they would like to do as well as setup a meeting point where you can all gather and do what it is you set out to do. As in any group function, your expected to arrive as punctual as possible to avoid others being delayed by your actions.  The current travel situation imposed on the Fae does not allow this.  No one is suggesting that we continue to add insta-ports to areas that don't have insta-port access already.  The suggestion is simply to allow the Fae to reach a common meeting point in a similair fashion and timespan. </blockquote><p>Tell ya what. I'll stipulate that my prefered style is the minority. As such, under a parallel system it's ok for me to be shuned for my choices because of that? Respecting viewpoints is only valid if it's shared with the majority? If I have to always compromise myself to  make sure others are not upset/put out/offended by my actions that are clearly  sanctioned by developers because the old school travel mechanic exists, then I'm being told my playstyle is wrong. It's no different than what I said above about Raiders and casuals. </p><p>I only brought up the fallicy of saying that having parallel systems of travel will work. DO NOT make both options available. If the majority win and get easy time-saving travel, so be it. But do not set up a system that forces people into a no win situation.</p><p>I wish you well </p>

KBern
02-13-2007, 06:55 PM
<p>Why not?</p><p> That is the great thing about this game, the choices.  I am not sure why you bring up the raider vs casual analogy but both casuals who try to diminish raiders choices and the reverse are wrong.  No one can say anyone's playstyle is better than the other, they are just different with their own merits and rewards that come with it.</p><p>The game has room for both playstyles.</p><p> Same with travel.  If some enjoy taking long times to travel, that is up to them to utilize that aspect of the game as they see fit.  It doesnt have to be 100% of the time, but it is there if they want to experience it.</p><p>The option can easily be provided for both by simply adding some boat raids in addition to the bells.</p>

Illmarr
02-13-2007, 07:03 PM
<cite>KBern wrote:</cite><blockquote><p>Why not?</p><p> That is the great thing about this game, the choices.  I am not sure why you bring up the raider vs casual analogy but both casuals who try to diminish raiders choices and the reverse are wrong.  No one can say anyone's playstyle is better than the other, they are just different with their own merits and rewards that come with it.</p><p>The game has room for both playstyles.</p><p> Same with travel.  If some enjoy taking long times to travel, that is up to them to utilize that aspect of the game as they see fit.  It doesnt have to be 100% of the time, but it is there if they want to experience it.</p><p>The option can easily be provided for both by simply adding some boat raids in addition to the bells.</p></blockquote><p>You missed my point entirely unfortunately. On the old board I remember a b*tch thread having to do with someone not getting a druid port from Qeynos to Faydwer for an OoB group. That type of thing will only become more common if there are 2 ways to travel. </p><p>Sorry, I firmly believe it has to be one or the other. There is only room for both when people are soloing. As Zarador said, once you start to think about a group, then the whole dynamic changes and the time of those 5 people becomes more important than your enjoyment of the game as you feel it should be played. One or the other we all will have the same expectations. With both, it will only cause problems </p>

Wingrider01
02-13-2007, 07:06 PM
<cite>UlteriorModem wrote:</cite><blockquote><p>I would like to see it stay there.</p><p>I dont really care to have to shout on the open channels begging for a port then waiting 15 minutes for the "porter" to show up or be found.</p><p>But if it goes away Ill still get around the old fashon way ... death and rez <img src="/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" alt="SMILEY" /></p></blockquote><p> rofl in 15 minutes you could have made it to antonicia and back. death and rez? how does that work since you die and end up at the nearest camp which maybe right next to you</p><p><--- not me again, thought it was fixed<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

zaun2
02-13-2007, 08:38 PM
Well, there is one option that my little Fae uses and is doable for pretty much anyone 20+, though under a level its iffish getting to the first terraporter, then to the south end of TS to get to the Splitpaw entrance for the rest of the questline. If you complete the solo quest line for the Splitpaw Chronicles, you get a stone where you can call to the Splitpaw lower tunnels. Call to the lower tunnels, exit to TS, ride or run to the docks.  Takes about five min tops.

sayitaintso
02-13-2007, 09:03 PM
<cite>DeathRider69 wrote:</cite><blockquote><span style="color: #33ff33">Lol this is just TOOO funny!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   I am reading through this and just laughing my posterior off and getting odd looks from my coworkers!  What I hear is "oh deary me my little fae has to trek through many zones to get to the <b>other</b> eq2 zones!"  I wanna be able to pop on over to Qeynos and have me some fun in the zones I know. Well That is all good and well for "good" players, but does nothing for the evil ones.  If I wanna drag the Necro out to Loping plains and don't have a porter hanging around, I either pay for a boat or run through CL and through to Nek to the docks.  Wait 2-5 mins on the boat, run through BB, hop the horse in LF and the get to LP.   Heaven forbid I want to get to Crushbone Keep or the instanced zone above.  You can easily get to Qeynos by finding a Fury or Warden like the rest of us.  Both port right into Antonica and a short run and you are at the Griff tower for your ride to the docks.  When you wanna go home, find the same and pop right back to GF.  If you wanna go to TT, the same goes.  Rings right there next to the spires. Sure you have to get there once first, but that is no different that what anyone else has to do to get the various rings in EOF.  Plus get real!    EOF is flipping huge compared to some of the other zones.  Lots of new content and multi-level playing.  Lord knows I have enjoyed leveling out there a lot more than in KOS with my various toons. </span></blockquote>It's not so much a travel time thing as it a "whats fair" thing....Qeynos and Freeport have the bell that will port you right to TS or Nek for 60 silver...nothing like that exists in Kelethin, requiring long run times to get to anywhere in older content...MMOs are usually all about balance...this is very unbalanced....and it should be fixed...

Brigh
02-13-2007, 09:14 PM
The port anywhere you want despite the obstacles put in place idea is wrong. These are lands seperated by oceans. You might as well forget there are oceans and just use the Guild Wars point on the map and click to go where you want travel system.

Zarador
02-13-2007, 10:11 PM
<cite>Brigh wrote:</cite><blockquote>The port anywhere you want despite the obstacles put in place idea is wrong. These are lands seperated by oceans. You might as well forget there are oceans and just use the Guild Wars point on the map and click to go where you want travel system. </blockquote>Well... You take a mariners bell from Freeport to TS...so there must be water between them.. You take a mariners bell from Freeport to Nek...so there must be water between them.. You take a mariners bell from Qeynos to TS...so there must be water between them.. You take a mariners bell from Qeynos to Nek...so there must be water between them.. There are magic carpets on the sands of Sinking Sands.. There's a magic carpet on the docks in East Freeport There's a magic carpet on the docks of Qeynos There is an ocean on the shores of Gfay as well as BB...so we have to run the obstacles for lack of a waterway? The Magic Carpets that work fine on both sand and water can't be located in Kelethin? Even though they can exist all over SS including Maj'Dul?  No waterway in Maj'Dul that I saw.. And no, I don't think the Quest NPC should remain in Kelethin/Qeynos.  Despite an easy port to Qeynos it does not solve the travel problem.  I do however believe we should be able to have fast transport to TS, Nek and SS like the other two cities.

Llach
02-14-2007, 04:07 AM
<cite>DeathRider69 wrote:</cite><blockquote><span style="color: #33ff33">Lol this is just TOOO funny!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   I am reading through this and just laughing my posterior off and getting odd looks from my coworkers!  What I hear is "oh deary me my little fae has to trek through many zones to get to the <b>other</b> eq2 zones!"  I wanna be able to pop on over to Qeynos and have me some fun in the zones I know. Well That is all good and well for "good" players, but does nothing for the evil ones.  If I wanna drag the Necro out to Loping plains and don't have a porter hanging around, I either pay for a boat or run through CL and through to Nek to the docks.  Wait 2-5 mins on the boat, run through BB, hop the horse in LF and the get to LP.   Heaven forbid I want to get to Crushbone Keep or the instanced zone above.  You can easily get to Qeynos by finding a Fury or Warden like the rest of us.  Both port right into Antonica and a short run and you are at the Griff tower for your ride to the docks.  When you wanna go home, find the same and pop right back to GF.  If you wanna go to TT, the same goes.  Rings right there next to the spires. Sure you have to get there once first, but that is no different that what anyone else has to do to get the various rings in EOF.  Plus get real!    EOF is flipping huge compared to some of the other zones.  Lots of new content and multi-level playing.  Lord knows I have enjoyed leveling out there a lot more than in KOS with my various toons. </span></blockquote>So you're happy with waiting over 30 minutes for someone to get to SoS are you? Whilst you can port to Freeport from MM and then hop onto CL and run to the KoS porter, I would have to run to Butcherblock, run through TS (after a boat ride), run through Antonica and then wait for up to 5 minutes for the spires. I don't want an easy portal to NQ gates, but I certainly think we need some KoS portals in Faydwer (just like you have), and maybe a portal from Kelethin to BB Docks (just like you have).  That would see me happy.

KBern
02-14-2007, 10:46 AM
<cite>Illmarr wrote:</cite><blockquote><cite>KBern wrote:</cite><blockquote><p>Why not?</p><p> That is the great thing about this game, the choices.  I am not sure why you bring up the raider vs casual analogy but both casuals who try to diminish raiders choices and the reverse are wrong.  No one can say anyone's playstyle is better than the other, they are just different with their own merits and rewards that come with it.</p><p>The game has room for both playstyles.</p><p> Same with travel.  If some enjoy taking long times to travel, that is up to them to utilize that aspect of the game as they see fit.  It doesnt have to be 100% of the time, but it is there if they want to experience it.</p><p>The option can easily be provided for both by simply adding some boat raids in addition to the bells.</p></blockquote><p>You missed my point entirely unfortunately. On the old board I remember a b*tch thread having to do with someone not getting a druid port from Qeynos to Faydwer for an OoB group. That type of thing will only become more common if there are 2 ways to travel. </p><p>Sorry, I firmly believe it has to be one or the other. There is only room for both when people are soloing. As Zarador said, once you start to think about a group, then the whole dynamic changes and the time of those 5 people becomes more important than your enjoyment of the game as you feel it should be played. One or the other we all will have the same expectations. With both, it will only cause problems </p></blockquote><p>Then make your point a little more clearly because you are contradicting yourself.  </p><p>In one post you say it is not right that raiders tell casual players they cannot have more content until they experience all the old content.  That seems to imply you think there should be room for both in the game, unless you are trying to say that there should not be one or the other.</p><p>Now you are saying there can only be one travel mode...slow and tedious, or efficient and fast.</p><p>I think you are missing my point also.  It is simply up to you how you play.  If you want to be a role playing casual smell the flowers type of player, then you have to take the good with the bad.  Whether means finding other players who play like you and understand why it will take you 30 minutes to get to the group, or adjust your playstyle for the times you join a group wiht players who want to get started right away and not wait around needlessly.</p><p>It is very selfish to think only one way is acceptable when it is obvious that both ways can be catered to. </p>

Wingrider01
02-14-2007, 10:51 AM
<cite>Zarador wrote:</cite><blockquote><cite>Brigh wrote:</cite><blockquote>The port anywhere you want despite the obstacles put in place idea is wrong. These are lands seperated by oceans. You might as well forget there are oceans and just use the Guild Wars point on the map and click to go where you want travel system. </blockquote>Well... You take a mariners bell from Freeport to TS...so there must be water between them.. You take a mariners bell from Freeport to Nek...so there must be water between them.. You take a mariners bell from Qeynos to TS...so there must be water between them.. You take a mariners bell from Qeynos to Nek...so there must be water between them.. There are magic carpets on the sands of Sinking Sands.. There's a magic carpet on the docks in East Freeport There's a magic carpet on the docks of Qeynos There is an ocean on the shores of Gfay as well as BB...so we have to run the obstacles for lack of a waterway? The Magic Carpets that work fine on both sand and water can't be located in Kelethin? Even though they can exist all over SS including Maj'Dul?  No waterway in Maj'Dul that I saw.. And no, I don't think the Quest NPC should remain in Kelethin/Qeynos.  Despite an easy port to Qeynos it does not solve the travel problem.  I do however believe we should be able to have fast transport to TS, Nek and SS like the other two cities. </blockquote> You missed one - there is a carpet in butcherblock also at the docks

Zarador
02-14-2007, 11:12 AM
<b>Wingrider01 Wrote: </b><b> You missed one - there is a carpet in butcherblock also at the docks</b> hehe...I think more intentional than anything else as that's one of my points, a Fae needs to travel all the way through BB to get to a carpet that the other cities have readily available. That's been my main argument on travel.  I play toons in all three cities so I know the transportation system. I don't complain that we don't have instant-clicks to various areas of Gfay, although from any Freeport Dock you can travel to Sunken City, Ruins and Commonlands Dock.  I don't complain that you can access the other zones like the Sewers and caves right from the city either. If I was the "whiner" that I'm portrayed to be for suggesting we get equal travel perks, I might suggest that we be able to access far areas of the zone that easily. What I do find amazing is that the Fae's players that complain about the lack of travel options are told to grab ports or hoof it and stop being a wimp. I'm fairly sure that if they announced in a patch that "The Freeport Transportation Board is moving their operations to the Nektolous Docks, from here on in all travel to far away zones will start from there" (Sinking Sands & TS) people would be up in arms about having to travel through CL and NEK just to get to Sinking Sands.  What if the closest spire was moved over to BB and removed from Antonica and CL? After all, you can just as easily find some druid to port you there? To me it's just poor game mechanics at work.  On one hand you create this new exciting land with a new playable race and hope that it sparks new interest in players. On the otherhand you make it so it takes 30 minutes to join up with other players from Freeport and Qeynos, while telling people how your encouraging groups.

Verlaine
02-14-2007, 12:09 PM
<cite>Zarador wrote:</cite><blockquote><b>Wingrider01 Wrote: </b><b> You missed one - there is a carpet in butcherblock also at the docks</b> hehe...I think more intentional than anything else as that's one of my points, a Fae needs to travel all the way through BB to get to a carpet that the other cities have readily available. That's been my main argument on travel.  I play toons in all three cities so I know the transportation system. I don't complain that we don't have instant-clicks to various areas of Gfay, although from any Freeport Dock you can travel to Sunken City, Ruins and Commonlands Dock.  I don't complain that you can access the other zones like the Sewers and caves right from the city either. If I was the "whiner" that I'm portrayed to be for suggesting we get equal travel perks, I might suggest that we be able to access far areas of the zone that easily. What I do find amazing is that the Fae's players that complain about the lack of travel options are told to grab ports or hoof it and stop being a wimp. I'm fairly sure that if they announced in a patch that "The Freeport Transportation Board is moving their operations to the Nektolous Docks, from here on in all travel to far away zones will start from there" (Sinking Sands & TS) people would be up in arms about having to travel through CL and NEK just to get to Sinking Sands.  What if the closest spire was moved over to BB and removed from Antonica and CL? After all, you can just as easily find some druid to port you there? To me it's just poor game mechanics at work.  On one hand you create this new exciting land with a new playable race and hope that it sparks new interest in players. On the otherhand you make it so it takes 30 minutes to join up with other players from Freeport and Qeynos, while telling people how your encouraging groups. </blockquote> I'll agree with you that they should move the carpet to ss to kelithen, but I cant help but laugh about the distance you need to go to get to KOS.  Yes you have to run further the people from the old cities, however its the same as a person from the old cities who has to run to steamfont for example, and if your going to klakanon add another 10min to your run.  That makes it about a 20 to 30min run depending on if you get the boat or not.  I'll agree the tt portal is a little far away, but once you hit the docks in nek u can easily catch the portal to bonmire in el or take the griff for the portal to barren sky.

Illmarr
02-14-2007, 01:11 PM
<cite>KBern wrote:</cite><blockquote><cite>Illmarr wrote:</cite><blockquote><cite>KBern wrote:</cite><blockquote><p>Why not?</p><p> That is the great thing about this game, the choices.  I am not sure why you bring up the raider vs casual analogy but both casuals who try to diminish raiders choices and the reverse are wrong.  No one can say anyone's playstyle is better than the other, they are just different with their own merits and rewards that come with it.</p><p>The game has room for both playstyles.</p><p> Same with travel.  If some enjoy taking long times to travel, that is up to them to utilize that aspect of the game as they see fit.  It doesnt have to be 100% of the time, but it is there if they want to experience it.</p><p>The option can easily be provided for both by simply adding some boat raids in addition to the bells.</p></blockquote><p>You missed my point entirely unfortunately. On the old board I remember a b*tch thread having to do with someone not getting a druid port from Qeynos to Faydwer for an OoB group. That type of thing will only become more common if there are 2 ways to travel. </p><p>Sorry, I firmly believe it has to be one or the other. There is only room for both when people are soloing. As Zarador said, once you start to think about a group, then the whole dynamic changes and the time of those 5 people becomes more important than your enjoyment of the game as you feel it should be played. One or the other we all will have the same expectations. With both, it will only cause problems </p></blockquote><p>Then make your point a little more clearly because you are contradicting yourself.  </p><p>In one post you say it is not right that raiders tell casual players they cannot have more content until they experience all the old content.  That seems to imply you think there should be room for both in the game, unless you are trying to say that there should not be one or the other.</p><p>Now you are saying there can only be one travel mode...slow and tedious, or efficient and fast.</p><p>I think you are missing my point also.  It is simply up to you how you play.  If you want to be a role playing casual smell the flowers type of player, then you have to take the good with the bad.  Whether means finding other players who play like you and understand why it will take you 30 minutes to get to the group, or adjust your playstyle for the times you join a group wiht players who want to get started right away and not wait around needlessly.</p><p>It is very selfish to think only one way is acceptable when it is obvious that both ways can be catered to. </p></blockquote><p>Yes, there is room for Raid and Casual content in the game. Take all game content as a set. Casual content is a subset of that. Raid content is another subset of it, which does not have any common ground. Due to player choices, the Raider has access to both subsets, the Casual only to the Casual subset. Discussions on the pros/cons of this are for another time and place.</p><p>Travel is a means through the set of game content. It does not divide that set into two seperate subsets</p><p>Maybe you are an optomist and I am not. That's basically the root of it. You believe that a two-tiered transportation system can work at the cost of segregating people by travel preference, I think that would be a bad thing. End of story. I'm not so hardcore as to take out the Bells. I even said in an earlier post to this thread and previous travel discussions that it would not be a bad thing to put stables in BB to put it on an even playing field with Nek Forest and TS. In the future,(FP and Qeynos did not have bells to Nek/TS at launch) adding a bell in the Nursery that takes you to the BB docks to put Kelethin on a par with Qeynos/Freeport. No lore reason the carpet cannot fly over land, put it in Kelethin down by the southwest lift to ease lag a bit (Too much is already centered in the first three platforms from the Old Kelethin Acorn lift)</p><p>Funny thing about message board discussions (Or maybe a new day derailed my train of thought.) I have no idea how I got this far off-topic from the original discussion about leaving in an insta-port from Kelethin to Antonica /shrug</p><p>I wish you well</p>

Zarador
02-14-2007, 02:14 PM
<cite>Verlaine wrote:</cite><blockquote><cite>Zarador wrote:</cite><blockquote><b>Wingrider01 Wrote: </b><b> You missed one - there is a carpet in butcherblock also at the docks</b> hehe...I think more intentional than anything else as that's one of my points, a Fae needs to travel all the way through BB to get to a carpet that the other cities have readily available. That's been my main argument on travel.  I play toons in all three cities so I know the transportation system. I don't complain that we don't have instant-clicks to various areas of Gfay, although from any Freeport Dock you can travel to Sunken City, Ruins and Commonlands Dock.  I don't complain that you can access the other zones like the Sewers and caves right from the city either. If I was the "whiner" that I'm portrayed to be for suggesting we get equal travel perks, I might suggest that we be able to access far areas of the zone that easily. What I do find amazing is that the Fae's players that complain about the lack of travel options are told to grab ports or hoof it and stop being a wimp. I'm fairly sure that if they announced in a patch that "The Freeport Transportation Board is moving their operations to the Nektolous Docks, from here on in all travel to far away zones will start from there" (Sinking Sands & TS) people would be up in arms about having to travel through CL and NEK just to get to Sinking Sands.  What if the closest spire was moved over to BB and removed from Antonica and CL? After all, you can just as easily find some druid to port you there? To me it's just poor game mechanics at work.  On one hand you create this new exciting land with a new playable race and hope that it sparks new interest in players. On the otherhand you make it so it takes 30 minutes to join up with other players from Freeport and Qeynos, while telling people how your encouraging groups. </blockquote> I'll agree with you that they should move the carpet to ss to kelithen, but I cant help but laugh about the distance you need to go to get to KOS.  Yes you have to run further the people from the old cities, however its the same as a person from the old cities who has to run to steamfont for example, and if your going to klakanon add another 10min to your run.  That makes it about a 20 to 30min run depending on if you get the boat or not.  I'll agree the tt portal is a little far away, but once you hit the docks in nek u can easily catch the portal to bonmire in el or take the griff for the portal to barren sky.</blockquote>I wish people would stop comparing Steamfont, Klak'Anon and Butcher Block.   They ALL have good and bad counterparts.  I'm talking about the basics, Nektolous, Thundering Steps and Sinking Sands. Butcherblock = Thundering Steps = Nektolous (Mind you Qeynos and Freeport can go to either rather fast) Steamfont = Zek = Feeroot Klak'Anon = Ruins of Varsoon = Splitpaw So yes, it takes you a while to get to my zones, like it takes me a while to get to your zones.  I have no problem running from CL or TS to the TT Spires, just let me get to TS and Nek faster.

Leafbringer
02-14-2007, 02:21 PM
I'm for leaving the porters in, having them charge a pretty nice chunk of change to teleport, so that wizzies can still feel like important tp'ers, but new fae folk can still raise up enough cash for a trip across the planet that won't kill them.

Verlaine
02-14-2007, 03:15 PM
<cite>Zarador wrote:</cite><blockquote>I wish people would stop comparing Steamfont, Klak'Anon and Butcher Block.   They ALL have good and bad counterparts.  I'm talking about the basics, Nektolous, Thundering Steps and Sinking Sands. Butcherblock = Thundering Steps = Nektolous (Mind you Qeynos and Freeport can go to either rather fast) Steamfont = Zek = Feeroot Klak'Anon = Ruins of Varsoon = Splitpaw So yes, it takes you a while to get to my zones, like it takes me a while to get to your zones.  I have no problem running from CL or TS to the TT Spires, just let me get to TS and Nek faster. </blockquote> I will agree with you to a degree, however they should not cut out the boat ride from bb to nek/ts.  What they really should do is leave the carpet in bb and just have a port in kelithin that goes to bb (note this is a one way port)  Then it will be much more equal imo.

Zarador
02-14-2007, 03:38 PM
<cite>Verlaine wrote:</cite><blockquote><cite>Zarador wrote:</cite><blockquote>I wish people would stop comparing Steamfont, Klak'Anon and Butcher Block.   They ALL have good and bad counterparts.  I'm talking about the basics, Nektolous, Thundering Steps and Sinking Sands. Butcherblock = Thundering Steps = Nektolous (Mind you Qeynos and Freeport can go to either rather fast) Steamfont = Zek = Feeroot Klak'Anon = Ruins of Varsoon = Splitpaw So yes, it takes you a while to get to my zones, like it takes me a while to get to your zones.  I have no problem running from CL or TS to the TT Spires, just let me get to TS and Nek faster. </blockquote> I will agree with you to a degree, however they should not cut out the boat ride from bb to nek/ts.  What they really should do is leave the carpet in bb and just have a port in kelithin that goes to bb (note this is a one way port)  Then it will be much more equal imo.</blockquote>So would you also say that the mariner bells in Freeport & Qeynos should be replaced by actual boat rides to Nek and TS? Maybe move the carpet to SS to the TS Zone in area in Antonica and the Nek Zone In Area of CL so you guys could take griff's to those carpets?  Perhaps move the TT Spire from Antonica and CL to Feerott and Zek? I'm mean were talking about fair here and equal travel time, that would certainly equal out the travel times, everyone takes a boat to TS/Nek, everyone has to travel across a complete outside zone to get to [Removed for Content] Carpet.  This way we can all enjoy the content. While were at it, we can all travel to a far away zone to get to TT.  Nothing like timesinks to make you really appreciate how vast the world is and enjoy the challenge of NPC's that cower when you near them each and every day.

Noaani
02-14-2007, 03:44 PM
<p>I would love to see the whole transport system overhauled. </p><p>Start with the bells in Freeport and Qeynos. I remember a dev once saying that they were put in simply because it was all they could come up with at the time to connect the city zones, and they were used later on in develpopment because they were "there". They were not something they were particualrly fond of, but used them anyway. Now that other systems exists, I'd love to see them used.</p><p>Make small boats for the inter city travel (something along the lines of punts or row boats). Put them on a circle of each cities waterway, staying about 30 seconds where each bell currently is, and only a minute between each boat (90 seconds max waiting for a ride). Have them going in both directions round the city. There is 7 stops in each sity, so a round trip should take 10.5 minutes, but since they are going both ways, 6 minutes is the longest it would take to get to any zone in a given city (assuming you catch the right boat... and all times are minus zoneing).</p><p>Once thats done, ditch the bells in QH/EFP. Add boats similar to the ones going to Butcherblock, but with a round trip going QH > TS > Nek > QH and EFP >Nek > TS > EFP. Put them on the same timers as the boats going to Butcherblock.</p><p>Now, make a round trip from Shin to TS, back to Shin, then Nek, then back to Shin etc.</p><p>The last thing that would need to be done with this, although I am not entierly keen on this myself, is adding in a travel system around Butcherblock. An underground mining cart type system was mentioned on the temporary bard, and sounded kinda cool. Something to make the trip from the Gfay zonein to the docks a bit faster for those lower level fae that want to explore the old world.</p><p> Do that and this game has a cool travel system that is neither trivial nor boring, not overly time consuming like it is was iin EQ1, and is avalible for all players. All this is done without taking away the usefulness of the current ports that druids and sorcerers have.</p>

KBern
02-14-2007, 04:28 PM
<cite>Noaani wrote:</cite><blockquote><p>I would love to see the whole transport system overhauled. </p><p>Start with the bells in Freeport and Qeynos. I remember a dev once saying that they were put in simply because it was all they could come up with at the time to connect the city zones, and they were used later on in develpopment because they were "there". They were not something they were particualrly fond of, but used them anyway. Now that other systems exists, I'd love to see them used.</p><p>Make small boats for the inter city travel (something along the lines of punts or row boats). Put them on a circle of each cities waterway, staying about 30 seconds where each bell currently is, and only a minute between each boat (90 seconds max waiting for a ride). Have them going in both directions round the city. There is 7 stops in each sity, so a round trip should take 10.5 minutes, but since they are going both ways, 6 minutes is the longest it would take to get to any zone in a given city (assuming you catch the right boat... and all times are minus zoneing).</p><p>Once thats done, ditch the bells in QH/EFP. Add boats similar to the ones going to Butcherblock, but with a round trip going QH > TS > Nek > QH and EFP >Nek > TS > EFP. Put them on the same timers as the boats going to Butcherblock.</p><p>Now, make a round trip from Shin to TS, back to Shin, then Nek, then back to Shin etc.</p><p>The last thing that would need to be done with this, although I am not entierly keen on this myself, is adding in a travel system around Butcherblock. An underground mining cart type system was mentioned on the temporary bard, and sounded kinda cool. Something to make the trip from the Gfay zonein to the docks a bit faster for those lower level fae that want to explore the old world.</p><p> Do that and this game has a cool travel system that is neither trivial nor boring, not overly time consuming like it is was iin EQ1, and is avalible for all players. All this is done without taking away the usefulness of the current ports that druids and sorcerers have.</p></blockquote>What would be the added enjoyment of making people sit at their keyboards while doing nothing in order to get to zones so they can actually play the game?

Zarador
02-14-2007, 04:42 PM
<cite>KBern wrote:</cite><blockquote><cite>Noaani wrote:</cite><blockquote><p>I would love to see the whole transport system overhauled. </p><p>Start with the bells in Freeport and Qeynos. I remember a dev once saying that they were put in simply because it was all they could come up with at the time to connect the city zones, and they were used later on in develpopment because they were "there". They were not something they were particualrly fond of, but used them anyway. Now that other systems exists, I'd love to see them used.</p><p>Make small boats for the inter city travel (something along the lines of punts or row boats). Put them on a circle of each cities waterway, staying about 30 seconds where each bell currently is, and only a minute between each boat (90 seconds max waiting for a ride). Have them going in both directions round the city. There is 7 stops in each sity, so a round trip should take 10.5 minutes, but since they are going both ways, 6 minutes is the longest it would take to get to any zone in a given city (assuming you catch the right boat... and all times are minus zoneing).</p><p>Once thats done, ditch the bells in QH/EFP. Add boats similar to the ones going to Butcherblock, but with a round trip going QH > TS > Nek > QH and EFP >Nek > TS > EFP. Put them on the same timers as the boats going to Butcherblock.</p><p>Now, make a round trip from Shin to TS, back to Shin, then Nek, then back to Shin etc.</p><p>The last thing that would need to be done with this, although I am not entierly keen on this myself, is adding in a travel system around Butcherblock. An underground mining cart type system was mentioned on the temporary bard, and sounded kinda cool. Something to make the trip from the Gfay zonein to the docks a bit faster for those lower level fae that want to explore the old world.</p><p> Do that and this game has a cool travel system that is neither trivial nor boring, not overly time consuming like it is was iin EQ1, and is avalible for all players. All this is done without taking away the usefulness of the current ports that druids and sorcerers have.</p></blockquote>What would be the added enjoyment of making people sit at their keyboards while doing nothing in order to get to zones so they can actually play the game? </blockquote>Because it falls under the "That's what I enjoy doing, so if everyone had to do it, it would be good" category.  It comes up often when people ask someone that misses the long time sinks of travel and feels that fast travel makes the world too small that they often use fast travel, because knowing that you do, is enough to burn them up and make them do it.  If you cut your steak into smaller bites, it's still the same size.  While it may seem like a bigger portion because it lasts longer, perhaps I'm eating it in bigger chunks because I really want to get to the desert?  Neither of us would be wrong, unless one told the other this is how you have to eat it to enjoy it. I would like to believe that the developers also play the game and discovered from the early days of EQ-Live that sometimes long travel times are just that and nothing more. Personally I would love to see both means of travel in most parts of the game.  There are times, like that 1st visit to a new zone where taking it all in, even the trip there is great.  There are of course other times when getting there fast is all that's important to you.

Noaani
02-14-2007, 05:25 PM
<cite>KBern wrote:</cite><blockquote><cite>Noaani wrote:</cite><blockquote><p>I would love to see the whole transport system overhauled. </p><p>Start with the bells in Freeport and Qeynos. I remember a dev once saying that they were put in simply because it was all they could come up with at the time to connect the city zones, and they were used later on in develpopment because they were "there". They were not something they were particualrly fond of, but used them anyway. Now that other systems exists, I'd love to see them used.</p><p>Make small boats for the inter city travel (something along the lines of punts or row boats). Put them on a circle of each cities waterway, staying about 30 seconds where each bell currently is, and only a minute between each boat (90 seconds max waiting for a ride). Have them going in both directions round the city. There is 7 stops in each sity, so a round trip should take 10.5 minutes, but since they are going both ways, 6 minutes is the longest it would take to get to any zone in a given city (assuming you catch the right boat... and all times are minus zoneing).</p><p>Once thats done, ditch the bells in QH/EFP. Add boats similar to the ones going to Butcherblock, but with a round trip going QH > TS > Nek > QH and EFP >Nek > TS > EFP. Put them on the same timers as the boats going to Butcherblock.</p><p>Now, make a round trip from Shin to TS, back to Shin, then Nek, then back to Shin etc.</p><p>The last thing that would need to be done with this, although I am not entierly keen on this myself, is adding in a travel system around Butcherblock. An underground mining cart type system was mentioned on the temporary bard, and sounded kinda cool. Something to make the trip from the Gfay zonein to the docks a bit faster for those lower level fae that want to explore the old world.</p><p> Do that and this game has a cool travel system that is neither trivial nor boring, not overly time consuming like it is was iin EQ1, and is avalible for all players. All this is done without taking away the usefulness of the current ports that druids and sorcerers have.</p></blockquote>What would be the added enjoyment of making people sit at their keyboards while doing nothing in order to get to zones so they can actually play the game? </blockquote><p>Well, lets look at that shall we...</p><p>First, would you miss the bells if they were not there at launch?</p><p>Second, if travel is REALLY that much of an issue to you, you can always get a house in QH/EFP.</p><p>Third, you can always walk, every village is 3 zones max from QH/EFP, thats like 90 seconds.</p><p>Fourth, OMG, I have to sit at my keyboard!?!one!</p><p>Fifth, done as I outlined above, it would add no more than 5 minutes to a journey, assuming you are starting from your house in your home city, not walking to your cities hub, and live in the furthest zone away from said hub. 5 minutes is nothing.</p><p>Sixth, all up, what I outlined above, there would be less time spent traveling than there is now. You are complaining about less travel overall? Think about what it would actually do if done exactly as I put it above (even that part i said I was not so keen on...).</p>

DataOutlaw
02-14-2007, 05:33 PM
<p>And to think I did it the hard way with my new Fae.... I levelled up to lvl20 in Gfay, then run through Butcherblock and boated my way over to Thundering Steppes where I hopped down a gnoll hole and did the Splitpaw quests to get my port to Splitpaw spell! Now I can port to Splitpaw, exit the Thundering Steppes, run to the Griff tower, and I am on my way to either Commonlands or Antonica fairly quickly. If only I had known I wouldn't have wasted my time with Splitpaw.</p><p>Oh wait, I forgot I enjoy doing the Splitpaw quests and travelling and riding boats... Maybe I am jsut a weirdo... </p><p> <sarcasm>Yeah, give me a porter in my inn room that will take me to any zone in the game please! Oh, and lets add a "port to group" button the the LFG screen too!</sarcasm></p>

KBern
02-14-2007, 05:53 PM
<cite>Noaani wrote:</cite><blockquote> <p>Well, lets look at that shall we...</p><p>First, would you miss the bells if they were not there at launch?</p><p>Second, if travel is REALLY that much of an issue to you, you can always get a house in QH/EFP.</p><p>Third, you can always walk, every village is 3 zones max from QH/EFP, thats like 90 seconds.</p><p>Fourth, OMG, I have to sit at my keyboard!?!one!</p><p>Fifth, done as I outlined above, it would add no more than 5 minutes to a journey, assuming you are starting from your house in your home city, not walking to your cities hub, and live in the furthest zone away from said hub. 5 minutes is nothing.</p><p>Sixth, all up, what I outlined above, there would be less time spent traveling than there is now. You are complaining about less travel overall? Think about what it would actually do if done exactly as I put it above (even that part i said I was not so keen on...).</p></blockquote><p>Lets look at it, we shall <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p><p>First, yes I would miss the bells or some other fast form of travel since that is the mode almost all MMORPG have towards.</p><p>Second, we are talking about travel to the other than city zones.  Having a house in QH or EFP does nothing to expidite the removal of bells to those zones that already exist.</p><p>Third, see the previous response.</p><p>Fourth, you may enjoy sitting on your tush staring at your screen for no reason, but I enjoy doing something with my time.  I bet you were a fan of the book in front of the face meditation in EQ1 also?  Wasted time is wasted time.  oh, wait...!!1!on1! (patronizing type)</p><p>Fifth, then why put in boats or change anything at all just to add 5 mins to the travel time?  Again what would be the point?  In your wonderful response you still fail to answer that.   Anytime you add more unnecessary zoning to people, it is not just 5 minutes added on.</p><p>Sixth, how would removing bells to get you to zones instantly for a boat ride lessen the travel time?</p><p><i>Make small boats for the inter city travel (something along the lines of punts or row boats). Put them on a circle of each cities waterway, staying about 30 seconds where each bell currently is, and only a minute between each boat (90 seconds max waiting for a ride). Have them going in both directions round the city. There is 7 stops in each sity, so a round trip should take 10.5 minutes, but since they are going both ways, 6 minutes is the longest it would take to get to any zone in a given city (assuming you catch the right boat... and all times are minus zoneing).</i></p><p><i>Once thats done, ditch the bells in QH/EFP. Add boats similar to the ones going to Butcherblock, but with a round trip going QH > TS > Nek > QH and EFP >Nek > TS > EFP. Put them on the same timers as the boats going to Butcherblock.</i></p><p><i>Now, make a round trip from Shin to TS, back to Shin, then Nek, then back to Shin etc.</i></p><p>Nope, re-read it and still cannot see how adding this "wonderful" system would shorten my travel time than using instant bells.</p>

Noaani
02-14-2007, 07:01 PM
KBern wrote: <blockquote><p>Lets look at it, we shall <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p><p>First, yes I would miss the bells or some other fast form of travel since that is the mode almost all MMORPG have towards.</p><p>Second, we are talking about travel to the other than city zones.  Having a house in QH or EFP does nothing to expidite the removal of bells to those zones that already exist.</p><p>Third, see the previous response.</p><p>Fourth, you may enjoy sitting on your tush staring at your screen for no reason, but I enjoy doing something with my time.  I bet you were a fan of the book in front of the face meditation in EQ1 also?  Wasted time is wasted time.  oh, wait...!!1!on1! (patronizing type)</p><p>Fifth, then why put in boats or change anything at all just to add 5 mins to the travel time?  Again what would be the point?  In your wonderful response you still fail to answer that.   Anytime you add more unnecessary zoning to people, it is not just 5 minutes added on.</p><p>Sixth, how would removing bells to get you to zones instantly for a boat ride lessen the travel time?</p><p><i>Make small boats for the inter city travel (something along the lines of punts or row boats). Put them on a circle of each cities waterway, staying about 30 seconds where each bell currently is, and only a minute between each boat (90 seconds max waiting for a ride). Have them going in both directions round the city. There is 7 stops in each sity, so a round trip should take 10.5 minutes, but since they are going both ways, 6 minutes is the longest it would take to get to any zone in a given city (assuming you catch the right boat... and all times are minus zoneing).</i></p><p><i>Once thats done, ditch the bells in QH/EFP. Add boats similar to the ones going to Butcherblock, but with a round trip going QH > TS > Nek > QH and EFP >Nek > TS > EFP. Put them on the same timers as the boats going to Butcherblock.</i></p><p><i>Now, make a round trip from Shin to TS, back to Shin, then Nek, then back to Shin etc.</i></p><p>Nope, re-read it and still cannot see how adding this "wonderful" system would shorten my travel time than using instant bells.</p></blockquote><p>Look at the time you spend traveling. Where is the majority of that time spent right now? Assuming you are not a sorcerer or druid, it is most likely spent running round getting to where you want to go in EoF. A large amount of that time is spent in Butcherblock. As I mentioned in my first post in this thread, part of what they need to do to streamline travel is put in a travel system, similar to the griphons/carpets/Lfay horses in to Butcherblock. This will cut down several minutes for most people getting to the zone they want to be in, which is about the same as the maximum time it would add anyone if the boating part of the system I mentioned above was added.</p><p>Hence, using the whole thing, the maximum time it wouold take you to get from your home to an adventure area in EoF (assuming you live in a village, as opposed to the city propper, if you are in the city propper, it would take you less time) is the same as the current time it would take. This is assuming you 'just' miss the boat every time. If you do not just miss the boat, but instead just get it before it leaves, you are now starting to save time over what it would take you now.</p><p>On top of that, if you are one of those dumbarses that calls home, does stuff, then goes back out to adventure and then remembers that you forgot to get food or drink or whatever, you no longer need to wlak all the way home, as you can take a BOATRIDE there...</p><p>Wow... all this travel time saved... where did it all come from? </p>

Verlaine
02-14-2007, 07:09 PM
<cite>Zarador wrote:</cite><blockquote><cite>Verlaine wrote:</cite><blockquote><cite>Zarador wrote:</cite><blockquote>I wish people would stop comparing Steamfont, Klak'Anon and Butcher Block.   They ALL have good and bad counterparts.  I'm talking about the basics, Nektolous, Thundering Steps and Sinking Sands. Butcherblock = Thundering Steps = Nektolous (Mind you Qeynos and Freeport can go to either rather fast) Steamfont = Zek = Feeroot Klak'Anon = Ruins of Varsoon = Splitpaw So yes, it takes you a while to get to my zones, like it takes me a while to get to your zones.  I have no problem running from CL or TS to the TT Spires, just let me get to TS and Nek faster. </blockquote> I will agree with you to a degree, however they should not cut out the boat ride from bb to nek/ts.  What they really should do is leave the carpet in bb and just have a port in kelithin that goes to bb (note this is a one way port)  Then it will be much more equal imo.</blockquote>So would you also say that the mariner bells in Freeport & Qeynos should be replaced by actual boat rides to Nek and TS? Maybe move the carpet to SS to the TS Zone in area in Antonica and the Nek Zone In Area of CL so you guys could take griff's to those carpets?  Perhaps move the TT Spire from Antonica and CL to Feerott and Zek? I'm mean were talking about fair here and equal travel time, that would certainly equal out the travel times, everyone takes a boat to TS/Nek, everyone has to travel across a complete outside zone to get to [Removed for Content] Carpet.  This way we can all enjoy the content. While were at it, we can all travel to a far away zone to get to TT.  Nothing like timesinks to make you really appreciate how vast the world is and enjoy the challenge of NPC's that cower when you near them each and every day. </blockquote><p>No I am not saying that they should be replaced by boat rides to TS/Nek.  Why should u have the ability to skip the boat ride to get to the old world and we have to take two boat rides to get to EOF.  IF you get an instant port to bb docks to hop on the boat and we get a instant port to nek/ts to get on the boat.  Sure put the ss carpet in nek, OMG its one zone away, the same as you would have it.</p><p>As for your arugment about the KOS zones, its pointless its a completely different expansion.  Maybe they should put ports to them in EOF, like loping planes has a broken spire you could make that go to bonemire.  Put a spire in lesser to barren and one in steamfont for tt.  Just because it takes u longer to get to the older expansions, doesnt mean u should get an instant port there, which would cut your travel time to the old world to 5min where as it takes ppl from the old world 30+min to get to EoF.  There is plenty of stuff in EOF for u to do from 1-70.  You dont see ppl complaining about the travel time it takes to get to EOF, then why do we need a 4 page discussion about how rough you have it, and most of the groups are happening in EoF zones and not in the older ones. </p>

Illmarr
02-14-2007, 08:44 PM
Actually, a TT spire would be in GFay, a Barren Sky in Butcherblock and a Bonemire in Steamfont works out

Caliga
02-15-2007, 01:54 AM
I say leave it in. The only time my druid ports is when she's in a group and they need a pick up.   If there is an NPC porter then I don't have to leave the dungeon, get the players, run back to the dungeon from the rings, how is that a bad thing?  And when I'm not on my druid I don't have to beg every druid and wizard in zone for a port like I'm Oliver Twist in need of some more porrage.

Caliga
02-15-2007, 01:59 AM
<cite>Zarador wrote:</cite><blockquote><b>Wingrider01 Wrote: </b><b> You missed one - there is a carpet in butcherblock also at the docks</b> hehe...I think more intentional than anything else as that's one of my points, a Fae needs to travel all the way through BB to get to a carpet that the other cities have readily available. That's been my main argument on travel.  I play toons in all three cities so I know the transportation system. I don't complain that we don't have instant-clicks to various areas of Gfay, although from any Freeport Dock you can travel to Sunken City, Ruins and Commonlands Dock.  I don't complain that you can access the other zones like the Sewers and caves right from the city either. If I was the "whiner" that I'm portrayed to be for suggesting we get equal travel perks, I might suggest that we be able to access far areas of the zone that easily. What I do find amazing is that the Fae's players that complain about the lack of travel options are told to grab ports or hoof it and stop being a wimp. I'm fairly sure that if they announced in a patch that "The Freeport Transportation Board is moving their operations to the Nektolous Docks, from here on in all travel to far away zones will start from there" (Sinking Sands & TS) people would be up in arms about having to travel through CL and NEK just to get to Sinking Sands.  What if the closest spire was moved over to BB and removed from Antonica and CL? After all, you can just as easily find some druid to port you there? To me it's just poor game mechanics at work.  On one hand you create this new exciting land with a new playable race and hope that it sparks new interest in players. On the otherhand you make it so it takes 30 minutes to join up with other players from Freeport and Qeynos, while telling people how your encouraging groups. </blockquote>Also on that.  For 60s you can be at the Nek or TS docks in a moments notice.  Can't pay 60s to get to the BB docks.  Actually maybe thats a solution.  Keep the porter but have a 60s charge.

YeldarbSpiritbla
02-15-2007, 02:41 AM
<p>Just move the SS carpet to Kelethin (or not).</p><p>Put a "bell" (I would suggest a flower full of pixie dust) in Kelethin, a bell in Kelethin would be quite out of place, to BB docks for 60 silver, one way trip.</p><p>Put in some type of aerial/fast horse travel in BB. </p><p>Like above said about KOS ports in their respective zones would work great as well. That should alleviate it a bunch.</p><p> There ya go, shouldn't need anything more.</p><p><blockquote> "To me it's just poor game mechanics at work.  On one hand you create this new exciting land with a new playable race and hope that it sparks new interest in players. On the otherhand you make it so it takes 30 minutes to join up with other players from Freeport and Qeynos, while telling people how your encouraging groups."</blockquote></p><p>Seriously, most people can get from just about anywhere in the game to somewhere else, overland, in about 5 to 10 minutes. The only excuse for 30 minutes is ignorance, or you're piddling in town at the broker and the bank. </p>

Melodar
02-15-2007, 04:08 AM
<p>My 2 cents in all this is that Kelethin people should have a 60s port to BB docks NOT to another continent. Why? They didnt know the other continents existed so they wouldn't have that system set up. They would have to wait for the boat to go to nek or ts same as old worlders have to wait for boat to go to BB. That is fair and equitable to all. </p><p>If you want to roleplay something go for it but don't expect everyone else to cater to your roleplaying fancy just because you like roleplaying. There are servers set up for RP people btw. And RP does not mean that shunning technology is RPing. The bells etc can be embraced by RPers who arent narrow minded and think all should see things their way. You want to run around talking like an idiot shouting goofy stuff that is your choice just as it is our choice to put you on ignore if your RPing is annoying to us. RPing is just that RPing and not worldreconstruction playing as the ones posting here seem to think it is. The world doesnt change to meet what we want we change to meet the world. If you dont like the bells I would suggest taking you toon standing by a body of water and wishing really really hard for a boat to come pick you up and slowly take you places. Remember your roleplaying so stand there and wait for the boat to show, it is coming it may just take a very very long time for it to show up but hey you like roleplaying so you can stand there playing an impatient person waiting for a boat that will never show.</p>

Llach
02-15-2007, 04:28 AM
<cite>Verlaine wrote:</cite><blockquote><p>No I am not saying that they should be replaced by boat rides to TS/Nek.  Why should u have the ability to skip the boat ride to get to the old world and we have to take two boat rides to get to EOF.  IF you get an instant port to bb docks to hop on the boat and we get a instant port to nek/ts to get on the boat.  Sure put the ss carpet in nek, OMG its one zone away, the same as you would have it.</p><p>As for your arugment about the KOS zones, its pointless its a completely different expansion.  Maybe they should put ports to them in EOF, like loping planes has a broken spire you could make that go to bonemire.  Put a spire in lesser to barren and one in steamfont for tt.  Just because it takes u longer to get to the older expansions, doesnt mean u should get an instant port there, which would cut your travel time to the old world to 5min where as it takes ppl from the old world 30+min to get to EoF.  There is plenty of stuff in EOF for u to do from 1-70.  You dont see ppl complaining about the travel time it takes to get to EOF, then why do we need a 4 page discussion about how rough you have it, and most of the groups are happening in EoF zones and not in the older ones. </p></blockquote> Hey if you're going to try arguing here, try using fact as a your basis.  You have have one boat and one instant port to EoF. It takes me about 5 minutes (if I have to wait for the boat) to go from Qeynos to EoF, dunno what game you are playing but it isn't this one. A portal from Kelethin to BB Docks IMO is the fairest all round option and the only portal that is needed.  Can leave the carpet to SS there too then. Also spires should become present in EoF to KoS.

Lornick
02-15-2007, 04:28 AM
Ok, I'll play the newb.  What porter?

bongo12
02-15-2007, 07:12 AM
I'm all for keeping it in, anything that cuts down tedious travel times is a bonus for me. Plus allowing newbies easy access to both Qeynos & Faedark keeps interest levels up imo, nothing like questing in a new area once in a while.

Camibella
02-15-2007, 11:21 AM
<p>I didnt read ALL SIX PAGES but here is what I would say:</p><p>Put some method of transportation (60s or not) in Kelthin to TS Docs. (YES TS DOCS) ~ This avoids anyone having to wait an ungodly amount of time for the boat just to get to some place then start traveling to wherever they are going. </p><p>Why is this fair? Well Kelthin has no portal to the overrealm in it. We all know as a lowbie you can go to antonica take the spire to tenebrous and then turn around and shoot right back down to commonlands if you feel froggy (so put that in your "Unfair" pipe and smoke it). There is NO SUCH OPTION for that type of transport in gfay.</p><p>If you dont want to see some sort of bell in gfay to ts docs then put a spire to Tenebrous there and enable the option of clicking back down to Antonica, Commonlands or Gfay. </p><p>I'm not saying this because I want easy transport for my level 2 toon. I'm saying this because as a level 70 trying to get from Gfay (where I live) to anywhere is a pain in the rear, if I cok home (ahahaha thats too funny ~ sorry dirty mind back on track) unless people are doing eof instances if I'm in there group they have to wait forever and a day for me to get to them! Normally I start approcing the docs just in time to see both boats pull off! </p><p>All this just to live in an acorn =( Oh well i guess when GU32 comes out my issue will be resolved at least cuz I can go home to Qeynos!</p>

Verlaine
02-15-2007, 11:57 AM
<cite>Llach wrote:</cite><blockquote><cite>Verlaine wrote:</cite><blockquote><p>No I am not saying that they should be replaced by boat rides to TS/Nek.  Why should u have the ability to skip the boat ride to get to the old world and we have to take two boat rides to get to EOF.  IF you get an instant port to bb docks to hop on the boat and we get a instant port to nek/ts to get on the boat.  Sure put the ss carpet in nek, OMG its one zone away, the same as you would have it.</p><p>As for your arugment about the KOS zones, its pointless its a completely different expansion.  Maybe they should put ports to them in EOF, like loping planes has a broken spire you could make that go to bonemire.  Put a spire in lesser to barren and one in steamfont for tt.  Just because it takes u longer to get to the older expansions, doesnt mean u should get an instant port there, which would cut your travel time to the old world to 5min where as it takes ppl from the old world 30+min to get to EoF.  There is plenty of stuff in EOF for u to do from 1-70.  You dont see ppl complaining about the travel time it takes to get to EOF, then why do we need a 4 page discussion about how rough you have it, and most of the groups are happening in EoF zones and not in the older ones. </p></blockquote> Hey if you're going to try arguing here, try using fact as a your basis.  You have have one boat and one instant port to EoF. It takes me about 5 minutes (if I have to wait for the boat) to go from Qeynos to EoF, dunno what game you are playing but it isn't this one. A portal from Kelethin to BB Docks IMO is the fairest all round option and the only portal that is needed.  Can leave the carpet to SS there too then. Also spires should become present in EoF to KoS. </blockquote><p>Why don't you learn to read.  The op that I was responding to had stated that people in the old world should have to take a boat ride from efp/QH to TS/Nek, then hop a boat to Eof.  While the people in EoF should have a port that would take them directly from kel to TS/Nek.</p><p>Also I said that there should be a port from kel to BB.  So Im not sure what "facts" you are using.  BTW the 30min i am talking about was an example that I used earlier in reguards to going to steamfont.</p><p>So please next time you attempt to flame me, please get your facts straight and read the post. </p>

Spydaer
02-15-2007, 04:31 PM
<p>I guess I am never going to understand some of the points.</p><p> I think travel time is really boring.  Whether it is 1 minute, 5 seconds, 10 minutes, whatever.  I see some people say 15 minutes, 30 minutes, and I see others say nothing overland takes more than 5-10.  So, first off...</p><p>Acadeism (sp) is a great zone to go.  My home is in South Freeport-40% carpet.  So, for me to get there, entails jogging to East Free (30 secs), zoning (10 secs), running to bell merchant (20 secs), buying ticket/running to end/clickingbell (5 secs), zoning (10 secs), running to end of dock (5 secs), waiting for boat (120 secs), waiting for boat to leave (75 secs), boat moving (15 secs), zoning (10 secs), boat moving (40 secs) Traveling through BB (180 secs), zoning (10 secs), Traveling through GF (180 secs), zoning (10 secs).  I come up with 820 secs, 13-14 minutes.  And, I think my travel time estimates were reasonably generous, to be honest, and I think 15 minutes is a heck of a lot more likely.   This also presumes no waiting whatsoever for anyone else to make any other kind of trip which takes longer.  Personally, I think 15 minutes of burn time is alot of boring, wasted time. </p><p>Now, the main argument I hear that this is ok, is that all is well, since getting a port is reasonably easy.  I don't see how needing a port is an answer that times are ok, since, apparently, people are thinking that getting a port is necessary in order to make the times ok.  I guess I am the only one, but I hate sending blind tells to people for ports who I have never met.  If I am going to resort to do that, why not make an NPC porter, with whom I had the exact same relationship before and likely after.  (Which is to say...none at all)</p><p>It wouldn't surprise me in the slightest if a huge majority of people who are against NPC porters have druids/wizards, and high speed mounts in the process.</p>

Maryk
02-15-2007, 05:58 PM
<p><b>Agree with Spy...one or two times of doing that?  OK...no problem...but when you're doing that for your hundredth time...the game becomes drudgery.  </b></p><p><b>I really have spent almost no time in KOS because I avoid the drudgery of the trip to Antonica from Kelethin...where I live.  To many other things to do in GF, LF, BB, Steam...etc.  </b></p>

sayitaintso
02-15-2007, 06:17 PM
<cite>YeldarbSpiritblade wrote:</cite><blockquote><p>Just move the SS carpet to Kelethin (or not).</p><p>Put a "bell" (I would suggest a flower full of pixie dust) in Kelethin, a bell in Kelethin would be quite out of place, to BB docks for 60 silver, one way trip.</p><p>Put in some type of aerial/fast horse travel in BB. </p><p>Like above said about KOS ports in their respective zones would work great as well. That should alleviate it a bunch.</p><p> There ya go, shouldn't need anything more.</p><blockquote> "To me it's just poor game mechanics at work.  On one hand you create this new exciting land with a new playable race and hope that it sparks new interest in players. On the otherhand you make it so it takes 30 minutes to join up with other players from Freeport and Qeynos, while telling people how your encouraging groups."</blockquote><p><span style="color: #ff0000">Seriously, most people can get from just about anywhere in the game to somewhere else, overland, in about 5 to 10 minutes. </span>The only excuse for 30 minutes is ignorance, or you're piddling in town at the broker and the bank. </p></blockquote>Run from the far end of Steamfont to the docks in TS or Nek in 10 minutes??...with no speed enhancements....I tried just that the other day to see just how long it takes...non stop no "piddling" with a wait at the boat in BB. It took 17 minutes....So no, your numbers are incorrect...If i were going further it could have easily taken me 20-25 minutes had i been going to KoS and had to wait 5 minutes more at the spires..

Illmarr
02-15-2007, 06:21 PM
<p>I have a Warden. That doesn't help my Guardian, Swashbuckler, Defiler or assorted other toons since they are all on the same account. My Guardian has a 40% horse purchased about 10 days ago when my Guild hit 25. </p><p>I think it's a case of travel time is boring for a lot of people, and it isn't for some. I can understand why a lot of folks may think travel is boring. They want to get to the zone they are killing in ASAP. All I can say is that I find travel interesting because I may run over a shiny or come across some lower level player that may be having a tough time with a mob, and I can toss off a quick heal to them or add a little damage at the end if it looks like they may not win.</p><p>I don't want to make it any longer. Twice in this thread I've posted my thoughts about making the travel more in line with what Qeynos and Freeport have for getting to their take off docks (TS and Nek) as well as adding spires for KoS to Faydwer. I guess what I want to see is Kelethin brought up to the same accessibility that Qeynos and Freeport have, and then maintain the status quo. I do not want to see travel made any faster than what is now in place for Qeynos and Freeport</p>

sayitaintso
02-15-2007, 06:30 PM
<cite>Illmarr wrote:</cite><blockquote><p>I have a Warden. That doesn't help my Guardian, Swashbuckler, Defiler or assorted other toons since they are all on the same account. My Guardian has a 40% horse purchased about 10 days ago when my Guild hit 25. </p><p>I think it's a case of travel time is boring for a lot of people, and it isn't for some. I can understand why a lot of folks may think travel is boring. They want to get to the zone they are killing in ASAP. All I can say is that I find travel interesting because I may run over a shiny or come across some lower level player that may be having a tough time with a mob, and I can toss off a quick heal to them or add a little damage at the end if it looks like they may not win.</p><p>I don't want to make it any longer. Twice in this thread I've posted my thoughts about making the travel more in line with what Qeynos and Freeport have for getting to their take off docks (TS and Nek) as well as adding spires for KoS to Faydwer. I guess what I want to see is Kelethin brought up to the same accessibility that Qeynos and Freeport have, and then maintain the status quo. I do not want to see travel made any faster than what is now in place for Qeynos and Freeport</p></blockquote>It's not only that it's boring, but there are people, lots of them, who don't have endless amounts of play time. Imagine you get to play 2 hours each night and 1/4 of your play time if wasted running to a group..it's bad enough that finding a group has become something of a joke in itself on some servers...(it took me 3 hours to get an invite for my conj last night while he solo'ed...) So if you don't have a lot of time to play the travel eats into your playtime...it's really easy to see what's going on....Long travel times mean delays in leveling..Delays in leveling mean (theoretically) that people stick with the game longer and SOE makes more money off you...I think most people see through this "chirade" and get fed up with the game and move on. it might account for some of the 60% subscription drop over the last 18 months..

Illmarr
02-15-2007, 08:08 PM
<cite>sayitaintso wrote:</cite><blockquote><cite>Illmarr wrote:</cite><blockquote><p>I have a Warden. That doesn't help my Guardian, Swashbuckler, Defiler or assorted other toons since they are all on the same account. My Guardian has a 40% horse purchased about 10 days ago when my Guild hit 25. </p><p>I think it's a case of travel time is boring for a lot of people, and it isn't for some. I can understand why a lot of folks may think travel is boring. They want to get to the zone they are killing in ASAP. All I can say is that I find travel interesting because I may run over a shiny or come across some lower level player that may be having a tough time with a mob, and I can toss off a quick heal to them or add a little damage at the end if it looks like they may not win.</p><p>I don't want to make it any longer. Twice in this thread I've posted my thoughts about making the travel more in line with what Qeynos and Freeport have for getting to their take off docks (TS and Nek) as well as adding spires for KoS to Faydwer. I guess what I want to see is Kelethin brought up to the same accessibility that Qeynos and Freeport have, and then maintain the status quo. I do not want to see travel made any faster than what is now in place for Qeynos and Freeport</p></blockquote>It's not only that it's boring, but there are people, lots of them, who don't have endless amounts of play time. Imagine you get to play 2 hours each night and 1/4 of your play time if wasted running to a group..it's bad enough that finding a group has become something of a joke in itself on some servers...(it took me 3 hours to get an invite for my conj last night while he solo'ed...) So if you don't have a lot of time to play the travel eats into your playtime...it's really easy to see what's going on....Long travel times mean delays in leveling..Delays in leveling mean (theoretically) that people stick with the game longer and SOE makes more money off you...I think most people see through this "chirade" and get fed up with the game and move on. it might account for some of the 60% subscription drop over the last 18 months.. </blockquote><p>Hmmm One of the very positive selling points for EQ2 they say is that you can log in for an hour and feel you've got something done. I know just this morning, I logged in for a half an hour, ran from Baubbleshire to Nettelville to S.Qeynos, to N Qeynos, picked up a writ from the Qeynos Guard, ran back to SQ and picked up one from the Concordium that had me killing the same mobs, ran to QH, bought a ticket to Nek, Belled to EL, waited 2 minutes at the KoS Spires, ported to Bonemire and killed 20 Basilisks, earning 17k status and harvesting a stack of Adamantine and some Horned pelts as a bonus. Called back to Baubbleshire, dumped 3 shinies on the broker to sell and logged off. That was on a Guardian. I did something useful in 30 minutes. No where does it say you have to be in a group to do something useful. That is all a matter of personal preception. I have no problem at all with the "charade" and would love to see the before and after numbers of subscribers from DoF release 18ish months ago to today to support your 60% loss claim. </p><p>Norrath is supposed to be a big place. You should not be able to get from one side of it to the other in the blink of an eye save by player transportation. Again, look back and see my suggestions for improving Faydwer travel to make it's utility identical to Freeport and Qeynos. IMO that is all that needs to be done </p>

Leafbringer
02-15-2007, 08:24 PM
<span style="color: #009966">The Butcherblocks and Thundering Steppes are there for a reason.  They make it almost impossible for a young character to go to or from Qeynos or Kelethin.  My guess is that this is by design. After all, replayability (therefore more monthly fees!) goes way up if you can explore an entirely new area with an entirely new guy.  A whole new set of quests.  Etc etc etc.  Bodes well for the player.  Bodes well for SOE.  Stick a teleporter in and that notion kinda bites the dust. That said, here's my idea.  Make a quest or an item that can give players of a certain level the ability to travel back and forth between the three major early-level faction zones (Commonlands, Greater Faydark, Antonica).  A quest would make it fun.  An item would be something that could be thrown into the economy ... or something  perhaps that could even be tradeskilled?  Either way, it would cost some cash, because the only free way around should remain the boats, carpets, and friendly neighborhood porters. Something key that someone above pointed out, and I think it bears repeating:  It's really not hard to get -anywhere- in this game.  5 to 10 minutes max.  Where other games have really dumbed their games down to make travel instant (Guild Wars, Oblivion) - this for most RPG purists is BS.  Tell me how I'm able to insta-travel anywhere.  Spell?  Portal?  But for all that is holy in RPGs don't just throw a freaking dot in there that I can click on and "be there".  Please tell me the average game-playing citizen isn't that lazy. Adding insta-travel as a Quest or item that can be bought at a certain level fits into the game. </span>

Jaroth Cloudwalk
02-15-2007, 08:28 PM
<p>Make a Warlock or Wizard.  Those are the three areas we can port to.</p>

Zarador
02-15-2007, 11:03 PM
<span style="color: #ffffff">A few people really said it well and hit it on the head.  I log in at level 63 and want to play.  I already hunted enough in BB and seen the boat rides enough times.  As for the time issue: <u><b>Trip to KoS (TT)</b></u> Kelethin to BB Zone line 2 minute BB about 3 minutes Wait on Boat 5 minutes Travel the Griffs through commonlands 2 minutes Boatride 2 minutes Commonlands to spires 1 minute Spire wait up to 5 minutes </span> <span style="color: #ffffff"> So that's what, a max of 20 Minutes give or take?</span><span style="color: #ffffff"> Freeport bell to Commonlands and run, 2 minutes Spire wait up to 5 minutes </span> <span style="color: #ffffff"> </span><span style="color: #ffffff">Total of 7 minutes max. <u><b>Trip to Sinking Sands:</span> </b></u><span style="color: #ffffff">Kelethin to BB Zone line 2 minute BB about 3 minutes So about 5 minutes </span> <span style="color: #ffffff"> Freeport & Qeynos to Sinking Sands Instant <u><b> Trip to TS or Nektolous:</span> </b></u><span style="color: #ffffff">Kelethin to BB Zone line 2 minute BB about 3 minutes Wait on Boat 5 minutes So about 10 minutes Freeport or Qeynos to TS or Nektolous Instant</span> <span style="color: #ccff00"><span style="color: #000000"> </span></span>

Leafbringer
02-16-2007, 02:30 PM
I will say that we've certainly become spoiled little bellyachers since the old days of literally waiting for boats (10 min) that would take 10min to get to their destinations (like original EQ).  There was so much waiting in that game, that they had to implement little Tetris-like mini-games just to help players pass the time as they waited. Now people can't handle a 10 minute run.

DngrMou
02-16-2007, 02:32 PM
<cite>Leafbringer wrote:</cite><blockquote><span style="color: #009966">The Butcherblocks and Thundering Steppes are there for a reason.  <span style="color: #ff0000">They make it almost impossible for a young character to go to or from Qeynos or Kelethin.</span>  My guess is that this is by design. </span> </blockquote> Uhh....what?   I walked my under level ten fae back and forth from Qeynos to Gfay a number of times.  It's not hard...but if you run up to those red con aggro mobs, bad things will happen, cute fairy wings or no.

Ba
02-16-2007, 04:37 PM
<cite>Leafbringer wrote:</cite><blockquote>I will say that we've certainly become spoiled little bellyachers since the old days of literally waiting for boats (10 min) that would take 10min to get to their destinations (like original EQ).  There was so much waiting in that game, that they had to implement little Tetris-like mini-games just to help players pass the time as they waited. Now people can't handle a 10 minute run. </blockquote><p> Uhh. You actually enjoyed waiting for the boats? I HATED it. It was something I tolerated because I had no choice. Plus that was the early days of one of the first real graphical MMORPG's -- they later made transport much faster and more available and eventually removed most of the boats.</p><p>Back then I was in college, had plenty of time to play. Now, not so much, so it bugs me even more now to encounter travel timesinks like this.</p>

Maryk
02-18-2007, 01:48 PM
<p>Was minding my own business in GFAY...got an invite to SOS...and I thought...this will be a good time test.  So...from the broker in Kelethin...on my carpet...no stopping...no nothing...a straight bee-line.</p><p>GFAY to BB Docks - 6 minutes</p><p>BB Docks to TS - 7 minutes</p><p>TS to Ant Spires to TT - 8 minutes</p><p>probably another 3 minutes to SOS</p><p>All in all it took me about 25 minutes of fast travelling to join up with a group.</p><p>If I lived in Qeynos I suspect it would take all of 5 minutes to get to the Spires.</p><p>There's an imbalance here.</p>

sayitaintso
02-18-2007, 11:26 PM
<cite>Marykim wrote:</cite><blockquote><p>Was minding my own business in GFAY...got an invite to SOS...and I thought...this will be a good time test.  So...from the broker in Kelethin...on my carpet...no stopping...no nothing...a straight bee-line.</p><p>GFAY to BB Docks - 6 minutes</p><p>BB Docks to TS - 7 minutes</p><p>TS to Ant Spires to TT - 8 minutes</p><p>probably another 3 minutes to SOS</p><p>All in all it took me about 25 minutes of fast travelling to join up with a group.</p><p>If I lived in Qeynos I suspect it would take all of 5 minutes to get to the Spires.</p><p>There's an imbalance here.</p></blockquote>Yeah, these times are much more the norm...Do it as a toon with no speed enhancement and you will see it eats up better part of a half an hour. if you only have 2 hours to play, you have wasted a quarter of your time just traveling..It's unbalanced and unfair to those who live in Kelethin and it needs to be addressed. If you don't live in Kelethin, you really have no business calling those who do whiners...You have bells to get you across "fly over country"

Josgar
02-19-2007, 12:01 AM
<p>If only I could get my own way...</p><p>Imagine this wonderful world:</p><p>Mariners bells have been destroyed, and people are sailing the open seas. Boats run from TS to Qeynos, and from Nek to Freeport (in a circuit)</p><p>A boat would run from TS to Zek, and a boat from Zek to Everfrost. Another boat would run to Feerot.</p><p>Another boat would run from Nek to EL, and from EL to LS</p><p>Another boat would run between TS and NEK and the boat would also stop in butcherblock. </p><p>Mara would be accessible from TS BB or Nek.</p><p>All of the DoF carpets would be moved to TS Nek and BB to make it fair. </p><p>These boats would all run through actual oceans too! (However, there would be 3 or 4 on one route, so it would be a little speedier)</p><p>To balance it out a little more, wizard spires in EOF would be able to go to KOS too, to make it equal.</p><p>Only if I get get my own way >.></p>

Zarador
02-19-2007, 12:15 AM
<cite>Leafbringer wrote:</cite><blockquote>I will say that we've certainly become spoiled little bellyachers since the old days of literally waiting for boats (10 min) that would take 10min to get to their destinations (like original EQ).  There was so much waiting in that game, that they had to implement little Tetris-like mini-games just to help players pass the time as they waited. Now people can't handle a 10 minute run. </blockquote> And? Your point being? Did people enjoy those time sinks?  Was it gratifying to sit there in a game that your supposed to be immersed in and wait 10 minutes for a boat as well as another 10 minutes on the boat? So taking yourself out of that game in a sense, with Gem's, the Tetris type game, was more immersing and enjoyable than arriving at your destination and joining some friends in a challenging hunt or taking on some challenging solo content? If everyone in the game faced these waits it would not be such an issue, however only one race faces these time sinks. I can well recall many posts long before EoF with complainers from Qeynos and Freeport moaning about the trip to the spires and the wait to get to KoS.  Now it's all just fine and dandy, if it's not your race involved in the time sink.

sayitaintso
02-19-2007, 01:34 AM
<cite>Josgar wrote:</cite><blockquote><p>If only I could get my own way...</p><p>Imagine this wonderful world:</p><p>Mariners bells have been destroyed, and people are sailing the open seas. Boats run from TS to Qeynos, and from Nek to Freeport (in a circuit)</p><p>A boat would run from TS to Zek, and a boat from Zek to Everfrost. Another boat would run to Feerot.</p><p>Another boat would run from Nek to EL, and from EL to LS</p><p>Another boat would run between TS and NEK and the boat would also stop in butcherblock. </p><p>Mara would be accessible from TS BB or Nek.</p><p>All of the DoF carpets would be moved to TS Nek and BB to make it fair. </p><p>These boats would all run through actual oceans too! (However, there would be 3 or 4 on one route, so it would be a little speedier)</p><p>To balance it out a little more, wizard spires in EOF would be able to go to KOS too, to make it equal.</p><p>Only if I get get my own way >.></p></blockquote>After 2+ years of instant gratification? You would see a mass exodus from EQ2....Boats that took you everywhere? Timesinks for no other reason than to force you to level slower? In this game? right...

Fortai
02-19-2007, 05:28 AM
I think ports should stay out.  Part of the fun of an MMO is traveling across distances, and discovering new places.  At least make it so you can't go from ANT to Kelethin.  Kelethin to Antonica is okay, but the Antonica to Kelethin should go.  Heck, I even remember a dev saying Kelethin was supposed to be a secluded place, and have that feeling.  Having a port from ANT to KEL defeats that purpose.

DngrMou
02-19-2007, 11:18 AM
<cite>sayitaintso wrote:</cite><blockquote> Run from the far end of Steamfont to the docks in TS or Nek in 10 minutes??...with no speed enhancements....I tried just that the other day to see just how long it takes...non stop no "piddling" with a wait at the boat in BB. It took 17 minutes....So no, your numbers are incorrect...If i were going further it could have easily taken me 20-25 minutes had i been going to KoS and had to wait 5 minutes more at the spires.. </blockquote> Why on earth would you do that, exactly?  If it's just to prove a point, it's wasted, as there are so many ways to speed up travel time already...and let's be honest here, newbs are'nt going to be running from the far side of Steamfont to anywhere.  Put on your speed buffs, hop on your mount, use evac, tempy gates, druid or wizard ports, call, splitpaw shard, call of Ro...whatever you have.  Sheesh.

Zarador
02-19-2007, 12:43 PM
<cite>DngrMouse wrote:</cite><blockquote><cite>sayitaintso wrote:</cite><blockquote> Run from the far end of Steamfont to the docks in TS or Nek in 10 minutes??...with no speed enhancements....I tried just that the other day to see just how long it takes...non stop no "piddling" with a wait at the boat in BB. It took 17 minutes....So no, your numbers are incorrect...If i were going further it could have easily taken me 20-25 minutes had i been going to KoS and had to wait 5 minutes more at the spires.. </blockquote> Why on earth would you do that, exactly?  If it's just to prove a point, it's wasted, as there are so many ways to speed up travel time already...and let's be honest here, newbs are'nt going to be running from the far side of Steamfont to anywhere.  Put on your speed buffs, hop on your mount, use evac, tempy gates, druid or wizard ports, call, splitpaw shard, call of Ro...whatever you have.  Sheesh.</blockquote>So basically, my level 70 Necro is not a "newb" because he clicks on the bell and he's runs 1 minute and he is at the spires for KoS.  My level 70 Necro is also not a "newb" because he can click on the carpet in town and instantly be in Sinking Sands or just as easily and quickly be in TS/Nek.   My 63 Mystic on the other hand must be a true "newb" because he does not enjoy all the extra running and boat trips to get to the same exact places?

Illmarr
02-19-2007, 01:07 PM
<p>Did the porter that was in the game for E-Day remain, or was it taken out with the rest of the E-Day stuff? (I never found it or used it personally) If it's out, guess this thread should be put to rest, since it's degraded into a re-hash of every other travel thread. Guess what, no one is changing anyone's mind on the subject. At this point, all you people are doing is arguing with each other. You're not gonna change the other side's mind, why keep bothering?</p>

DngrMou
02-19-2007, 01:14 PM
<cite>Zarador wrote:</cite><blockquote><cite>DngrMouse wrote:</cite><blockquote><cite>sayitaintso wrote:</cite><blockquote> Run from the far end of Steamfont to the docks in TS or Nek in 10 minutes??...with no speed enhancements....I tried just that the other day to see just how long it takes...non stop no "piddling" with a wait at the boat in BB. It took 17 minutes....So no, your numbers are incorrect...If i were going further it could have easily taken me 20-25 minutes had i been going to KoS and had to wait 5 minutes more at the spires.. </blockquote> Why on earth would you do that, exactly?  If it's just to prove a point, it's wasted, as there are so many ways to speed up travel time already...and let's be honest here, newbs are'nt going to be running from the far side of Steamfont to anywhere.  Put on your speed buffs, hop on your mount, use evac, tempy gates, druid or wizard ports, call, splitpaw shard, call of Ro...whatever you have.  Sheesh.</blockquote>So basically, my level 70 Necro is not a "newb" because he clicks on the bell and he's runs 1 minute and he is at the spires for KoS.  My level 70 Necro is also not a "newb" because he can click on the carpet in town and instantly be in Sinking Sands or just as easily and quickly be in TS/Nek.   My 63 Mystic on the other hand must be a true "newb" because he does not enjoy all the extra running and boat trips to get to the same exact places? </blockquote>You lost me.  What exactly are you saying?

sayitaintso
02-19-2007, 04:05 PM
All of you naysayers who want to keep the game "pure" or who don't like easier travel are missing the point here...We who live in Kelethin aren't asking for special treatment, or better treatment than those of you who live elsewhere, we are asking for parity....to be the same as you.... So please....if you don't live in Kelethin quit telling us why we shouldn't be equal to you..you are making yourselves look like eliteist snobs..

DeathRider69
02-19-2007, 07:16 PM
<cite>sayitaintso wrote:</cite><blockquote><cite>DeathRider69 wrote:</cite><blockquote><span style="color: #33ff33">Lol this is just TOOO funny!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   I am reading through this and just laughing my posterior off and getting odd looks from my coworkers!  What I hear is "oh deary me my little fae has to trek through many zones to get to the <b>other</b> eq2 zones!"  I wanna be able to pop on over to Qeynos and have me some fun in the zones I know. Well That is all good and well for "good" players, but does nothing for the evil ones.  If I wanna drag the Necro out to Loping plains and don't have a porter hanging around, I either pay for a boat or run through CL and through to Nek to the docks.  Wait 2-5 mins on the boat, run through BB, hop the horse in LF and the get to LP.   Heaven forbid I want to get to Crushbone Keep or the instanced zone above.  You can easily get to Qeynos by finding a Fury or Warden like the rest of us.  Both port right into Antonica and a short run and you are at the Griff tower for your ride to the docks.  When you wanna go home, find the same and pop right back to GF.  If you wanna go to TT, the same goes.  Rings right there next to the spires. Sure you have to get there once first, but that is no different that what anyone else has to do to get the various rings in EOF.  Plus get real!    EOF is flipping huge compared to some of the other zones.  Lots of new content and multi-level playing.  Lord knows I have enjoyed leveling out there a lot more than in KOS with my various toons. </span></blockquote>It's not so much a travel time thing as it a "whats fair" thing....Qeynos and Freeport have the bell that will port you right to TS or Nek for 60 silver...nothing like that exists in Kelethin, requiring long run times to get to anywhere in older content...MMOs are usually all about balance...this is very unbalanced....and it should be fixed... </blockquote> <span style="color: #33ff66">Well the way I see it, if I want to get to say Crushbone Keep, I still have to hit the bell to TS, wait forever for the boat, then hoof is through BB to LP to GF to the keep.  Why should a EOF toon not have to do trek across the EOF zones to get to Antonica just like someone from Antonica must do to get to EOF zones.  Of course the "fair" thing is only for "good" toons since "evil" toons cannot use this person at all since they will not talk to an evil aligned toon.  Or at least would not talk to mine in either location.  So that is just not fair at all.</span>

DeathRider69
02-19-2007, 07:24 PM
<cite>Llach wrote:</cite><blockquote><cite>DeathRider69 wrote:</cite><blockquote><span style="color: #33ff33">Lol this is just TOOO funny!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   I am reading through this and just laughing my posterior off and getting odd looks from my coworkers!  What I hear is "oh deary me my little fae has to trek through many zones to get to the <b>other</b> eq2 zones!"  I wanna be able to pop on over to Qeynos and have me some fun in the zones I know. Well That is all good and well for "good" players, but does nothing for the evil ones.  If I wanna drag the Necro out to Loping plains and don't have a porter hanging around, I either pay for a boat or run through CL and through to Nek to the docks.  Wait 2-5 mins on the boat, run through BB, hop the horse in LF and the get to LP.   Heaven forbid I want to get to Crushbone Keep or the instanced zone above.  You can easily get to Qeynos by finding a Fury or Warden like the rest of us.  Both port right into Antonica and a short run and you are at the Griff tower for your ride to the docks.  When you wanna go home, find the same and pop right back to GF.  If you wanna go to TT, the same goes.  Rings right there next to the spires. Sure you have to get there once first, but that is no different that what anyone else has to do to get the various rings in EOF.  Plus get real!    EOF is flipping huge compared to some of the other zones.  Lots of new content and multi-level playing.  Lord knows I have enjoyed leveling out there a lot more than in KOS with my various toons. </span></blockquote>So you're happy with waiting over 30 minutes for someone to get to SoS are you? Whilst you can port to Freeport from MM and then hop onto CL and run to the KoS porter, I would have to run to Butcherblock, run through TS (after a boat ride), run through Antonica and then wait for up to 5 minutes for the spires. I don't want an easy portal to NQ gates, but I certainly think we need some KoS portals in Faydwer (just like you have), and maybe a portal from Kelethin to BB Docks (just like you have).  That would see me happy. </blockquote><span style="color: #33ff33">Any how many times have you had to wait 30+ mins to get a group formed up to run Kaladim, Klak'Anon, and Crushbone keep while guildies and other toons trek over from Freeport and Antonica?  I know that I had to wait over 45 mins while people had to hoof it over to various zones in EOF because they had to get to the docks, wait on the silly boat ride, and then hoof it across BB to GF/LP to get to the desired zones.  All because no Wiz, Warlock, Fury or Warden were available to port people over. I just do not see the difference.  What is being requested is giving an unfair advantage to the EOF based toons.  EOF players wanna play in KOS and Antonica/Freeporters wanna play in EOF.  In the abscence of porters, they have to hoof it across the zones just as the EOF toons do.  EOF toons chose to play in EOF with the associated restrictions.  Plus EOF has full sets of 0-70 zones and raid zones.  It is not like there is a undue burden of not having content in EOF to play.  Sure some zones are still coming online, but there is a myraid of zones out there are well.</span>

DeathRider69
02-19-2007, 07:53 PM
<cite>Zarador wrote:</cite><blockquote><span style="color: #ffffff">A few people really said it well and hit it on the head.  I log in at level 63 and want to play.  I already hunted enough in BB and seen the boat rides enough times.  As for the time issue: <u><b>Trip to KoS (TT)</b></u> Kelethin to BB Zone line 2 minute BB about 3 minutes Wait on Boat 5 minutes Travel the Griffs through commonlands 2 minutes Boatride 2 minutes Commonlands to spires 1 minute Spire wait up to 5 minutes </span> <span style="color: #ffffff"> So that's what, a max of 20 Minutes give or take?</span><span style="color: #ffffff"> Freeport bell to Commonlands and run, 2 minutes Spire wait up to 5 minutes </span> <span style="color: #ffffff"> </span><span style="color: #ffffff">Total of 7 minutes max. <u><b>Trip to Sinking Sands:</b></u></span><u><b> </b></u><span style="color: #ffffff">Kelethin to BB Zone line 2 minute BB about 3 minutes So about 5 minutes </span> <span style="color: #ffffff"> Freeport & Qeynos to Sinking Sands Instant <u><b> Trip to TS or Nektolous:</b></u></span><u><b> </b></u><span style="color: #ffffff">Kelethin to BB Zone line 2 minute BB about 3 minutes Wait on Boat 5 minutes So about 10 minutes Freeport or Qeynos to TS or Nektolous Instant</span> <span style="color: #ccff00"><span style="color: #000000"> </span></span></blockquote> <span style="color: #33ff33">Using your times, plus average zone in times of 1 minute Freeport to Klak'Anon House to Docks  - 1 min Docks to East Freeport - 1 min East Freeport to TS/Nek  - 1 min Wait on boat - 5 mins Boat Ride - 2 mins BB to GF / LP - 3 mins GF/LP to SteamFront - 5 mins SteamFront to Klak'Anon - 3 mins Time to Klak'Anon - 18 Minutes Same goes for getting to Mistmore Castle or the Catacombs. All 3 zones take around 18 - 20 minutes to get to that content as well.  As I have said before, I don't get the argument...  Why should one set of toons based in Kelethin be given an advantage to get to non EOF content, but those in Antonica/Freeport must still have to hoof it over to the EOF zones that are on par with KOS? The whole argument is flawed.  You did chose to run a toon in a self-contained 0-70 expansion pack but the EOF toons feel they are entitiled to be able to pop on over to the other 0-70 zones as if it is a SOE given right.   Yet I am not seeing any argument for a quicky Antonica/Freeport guy who stands around to pop people over to EOF.   </span>

Zarador
02-19-2007, 09:04 PM
<cite>DeathRider69 wrote:</cite><blockquote><cite>sayitaintso wrote:</cite><blockquote><cite>DeathRider69 wrote:</cite><blockquote><span style="color: #33ff33">Lol this is just TOOO funny!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   I am reading through this and just laughing my posterior off and getting odd looks from my coworkers!  What I hear is "oh deary me my little fae has to trek through many zones to get to the <b>other</b> eq2 zones!"  I wanna be able to pop on over to Qeynos and have me some fun in the zones I know. Well That is all good and well for "good" players, but does nothing for the evil ones.  If I wanna drag the Necro out to Loping plains and don't have a porter hanging around, I either pay for a boat or run through CL and through to Nek to the docks.  Wait 2-5 mins on the boat, run through BB, hop the horse in LF and the get to LP.   Heaven forbid I want to get to Crushbone Keep or the instanced zone above.  You can easily get to Qeynos by finding a Fury or Warden like the rest of us.  Both port right into Antonica and a short run and you are at the Griff tower for your ride to the docks.  When you wanna go home, find the same and pop right back to GF.  If you wanna go to TT, the same goes.  Rings right there next to the spires. Sure you have to get there once first, but that is no different that what anyone else has to do to get the various rings in EOF.  Plus get real!    EOF is flipping huge compared to some of the other zones.  Lots of new content and multi-level playing.  Lord knows I have enjoyed leveling out there a lot more than in KOS with my various toons. </span></blockquote>It's not so much a travel time thing as it a "whats fair" thing....Qeynos and Freeport have the bell that will port you right to TS or Nek for 60 silver...nothing like that exists in Kelethin, requiring long run times to get to anywhere in older content...MMOs are usually all about balance...this is very unbalanced....and it should be fixed... </blockquote> <span style="color: #33ff66">Well the way I see it, if I want to get to say Crushbone Keep, I still have to hit the bell to TS, wait forever for the boat, then hoof is through BB to LP to GF to the keep.  Why should a EOF toon not have to do trek across the EOF zones to get to Antonica just like someone from Antonica must do to get to EOF zones.  Of course the "fair" thing is only for "good" toons since "evil" toons cannot use this person at all since they will not talk to an evil aligned toon.  Or at least would not talk to mine in either location.  So that is just not fair at all.</span> </blockquote>Your argument does not hold water: <ol><li>Is TS a good or bad place? (supposed to be the level 20+ good Area progression zone? Yet both Qeynos citizens and Freeport citizens can take the bell directly there.</li><li>Is Nek a good or bad place? (supposed to be the level 20+ Evil Area progression zone? Yet both Qeynos citizens and Freeport citizens can take the bell directly there.</li></ol>Why is it you can take a bell from either city to either zone?  Because it's a transportation hub to Feerott, Zek, Enchanted Lands, Everfrost and Lavastorm, that's why. So basically you can instantly zone into the major hub to all the level 20+ Zones for 60s. What about Sinking Sands?  Is that a Good or Evil Zone, or is it a hunting zone for level 45+ toons of either alignment? So why is it again two out of three cities can instantly get there and back, yet one has to hoof it? What about KoS? How is it that they put in spires in 6 zones to cater to two out of the three cities once again? The argument here is quite simple, the game has provided easy and faster transportation nodes for two out of the three cities. If your not going to isolate the two cities of Freeport and Qeynos, then don't isolate Kelethin. Otherwise, in all fairness do the following: <ol><li>Remove the Nektolous bell from freeport, then can get there through Commonlands.</li><li>Remove the Nektolous bell from Qeynos, as it's an evil zone afterall anyway. </li><li>Have a ship that requires the same wait as the BB one on the Freeport Docks to TS.</li><li>Remove the TS bell from freeport as you can now get there easily through the above method and TS is run by the good side.</li><li>Remove the TS Bell from Qeynos as they can get there through Antonica.</li><li>Have a ship that requires the same wait as the BB one on the TS Docks to Nektoulous for the Qeynos toons to get there.</li><li>Move the carpets to Sinking Sands to the Nektolous and TS Docks.</li><li>Put all the spires in one far away zone that requires a long run and a boat ride to get to KoS zones.</li></ol>This way everything would be fair and we would all have to travel so far that no one would even think of trying to get a group together unless they had 30 minutes to waste on travel times.

DngrMou
02-20-2007, 01:26 PM
<cite>sayitaintso wrote:</cite><blockquote>All of you naysayers who want to keep the game "pure" or who don't like easier travel are missing the point here...We who live in Kelethin aren't asking for special treatment, or better treatment than those of you who live elsewhere, we are asking for parity....to be the same as you.... So please....if you don't live in Kelethin quit telling us why we shouldn't be equal to you..you are making yourselves look like eliteist snobs.. </blockquote><p>And calling people names that disagree with you, make you look like a troll.</p>

Josgar
02-21-2007, 08:46 PM
<p>I'm a Kelethenian, and I say neigh to the porter.  </p>

Ba
02-21-2007, 09:06 PM
<p>The debate is kind of pointless. Regardless of the way anyone feels about it they WILL eventually address this situation and put a more reasonable shortcut between EoF and the main content. Enough people want it and they are fully aware of it.</p><p>As time goes by they WILL make travel times faste -  faster mounts, faster running, more druid rings and spires. More griffon and horse routes. More zone boundaries. It is 100% inevitable and I am glad to see it happen over time.</p><p>If you want to go stand in the rain outside the bus shelter so you can experience the full "realism" of the wet weather then go right ahead, I'll sit right there out of the rain thank you very much where I am happy.</p>