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Lexi357
05-02-2006, 04:14 AM
<DIV>Hi</DIV> <DIV> </DIV> <DIV>I have looked and looked and can't find anything about my question since last year and I hope things have changed since then so</DIV> <DIV><STRONG>I have 1 account and 2 characters , one Qeynos, one Freeport.  Can I offline sell from both characters?</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV>We can't share bank slots and mailing things to and from is a time consuming and even delayed action task I was hoping I could place items in my FP toons vault and sell them that way I don't have to mail the item to my qeynos toon wait and hope it sells then send the cash made to my fp toon and wait for the mail to arrive.</DIV> <DIV>Using guild bank is not an option because anything below <STRONG>member</STRONG> is not allowed any bank access and until I have been in the guild another 2 months my fp toon won't even advance beyond initiate and my qeynos toon is just now <STRONG>member.</STRONG></DIV> <DIV> </DIV> <DIV>If this isn't an option or an ability at the moment I would most respectfully request that it be allowed (or at least some way to better interact with each character of the same account.</DIV> <DIV> </DIV> <DIV>Thank you for your time.</DIV> <DIV> </DIV> <DIV>Lexi</DIV>

LordAdd
05-02-2006, 06:34 AM
<P>Both characters have the ability to sell from the vault while offline, but each actual account only allows one toon at a time to be selling from the vault.  Whichever character was online last while having the vault listed on the broker will be the one selling while offline.</P> <P>As far as the transfer of the items between your characters in opposing cities, why not ask your guild to set the bottom bank to allow all members (recruit on up) with players in Freeport and Qeynos to transfer items, thus eliminating the cost and time associated with mailing items (this is how I have my guild's bank set).  This isn't an unreasonable request, and any guild with class would at least evaluate the problem.  That being said, mail is a viable option, although it can take time.  I often transfer items between my Good/Evil toons like this (especially if my bank is full or there are players on who may decide to withdraw an item before I can make the switch) sometimes as much as 15 to 20 items at a time.  The best bet to offset the time a mail takes is to do your mailings as soon as you logon and then just play your current character for awhile, or do your mails just before logoff, then logon the next play session with the receiving character.  Either way, the mailling time is not even noticed.</P><p>Message Edited by LordAdder on <span class=date_text>05-01-2006</span> <span class=time_text>10:34 PM</span>

Elya
05-02-2006, 07:44 AM
<P>I have one account, and a vault setup for selling in both FP and in Qeynos. Over the past week or so it has come to my attention that BOTH seem to be selling.</P> <P>The last one to enter the house is the vault that is supposed to be active. My evil alt hadnt been in her house for 3 days but there I was today out fighting and cha ching! money!  Earlier today my main was harvesting and CHA CHING! money! So... I have been wondering if the new method of offline selling and vault selling has changed the paramaters from only one merchant being up to all potential merchants being up.</P>

Arieadn
05-02-2006, 03:40 PM
<div><blockquote><hr>Elyana wrote:<div></div> <p>I have one account, and a vault setup for selling in both FP and in Qeynos. Over the past week or so it has come to my attention that BOTH seem to be selling.</p> <p>The last one to enter the house is the vault that is supposed to be active. My evil alt hadnt been in her house for 3 days but there I was today out fighting and cha ching! money!  Earlier today my main was harvesting and CHA CHING! money! So... I have been wondering if the new method of offline selling and vault selling has changed the paramaters from only one merchant being up to all potential merchants being up.</p><hr></blockquote>If youre out actually playing the character, youre online selling and it goes to that character thats active at that moment (the one youre playing)</div>

gm9
05-02-2006, 06:16 PM
Erm, no, you're still "offline" selling (online selling is when you're in your room and are set up as a merchant).When you log on a character that has something in its vault listed, that vault will be visible on the broker and stay visible for 24 hours until after you logoff that toon. No need to visit the house for that.Logging on another toon with something in its vault will de-list the first toon and list the second toon, even if they are from opposed alignments. You can never have two toons from one account selling at the same time.Loggin a toon without a vault will leave the last vault online. You'll only get the "cha ching" on the character with the vault.

Lexi357
05-02-2006, 11:54 PM
<BR> <BLOCKQUOTE> <HR> LordAdder wrote:<BR> <P> </P> <P>As far as the transfer of the items between your characters in opposing cities, why not ask your guild to set the bottom bank to allow all members (recruit on up) with players in Freeport and Qeynos to transfer items, thus eliminating the cost and time associated with mailing items (this is how I have my guild's bank set).  This isn't an unreasonable request, and any guild with class would at least evaluate the problem.  That being said, mail is a viable option, although it can take time.  I often transfer items between my Good/Evil toons like this (especially if my bank is full or there are players on who may decide to withdraw an item before I can make the switch) sometimes as much as 15 to 20 items at a time.  The best bet to offset the time a mail takes is to do your mailings as soon as you logon and then just play your current character for awhile, or do your mails just before logoff, then logon the next play session with the receiving character.  Either way, the mailling time is not even noticed.</P> <P>Message Edited by LordAdder on <SPAN class=date_text>05-01-2006</SPAN><SPAN class=time_text>10:34 PM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P>Sadly using the guild bank is NOT a viable option, the guild I am in had a situation  where a member requested a "friend" be brought into the guild, it was someone they had hunted with a few times and was unguilded, about a week or so after this "friend" joined  folks noticed  some things and coin missing from bank, they put a watch on who was taking them and it was this new recruit who was taking stuff out. A couple folks found out he was going to other zones and auctioning the items off and pocketing the coin. Of course the recruit was called on it and when he denied doing it he and his alts were booted.  It was then decreaed that  no one under member status be allowed to remove items from any of  the banks, and no one under officer status be allowed to withdraw coin. It's also set that one must remain an active recruit for 90 days before requesting a rank increase and at that time it is determined by a panel (the officers/leaders on at the time)</P> <P>I don't begruge them for doing it this way, I mean to get stuff to share with your guild and someone comes along and just benefits themselves with it, that's kinda lame if ya ask me.</P> <P> </P>

Lexi357
05-03-2006, 12:12 AM
<P>This is SOOO confusing!</P> <P>Let me see if I have this right, so that I can keep the chosen toon selling</P> <P>I have stuff in my good toon's  vault (gt for short) and gt is selling.</P> <P>I log in my bad toon (bt) and set up her merchant to begin selling, NOW as long as she does not leave her room then both toons continue to sell <STRONG>right?</STRONG></P> <P>It's when she leaves her room (leaving items for sale in her vault) is when she then knocks out the GT from selling?</P> <P>or does that happen as soon as she puts stuff in her vault? </P> <P>My gt only has a few items for sale but my bt has several and she is the one right now who needs cash but if I log in my good toon (to craft or adventure) her vault will override the other one's again?</P> <P>Sorry but thats a little"wacked" I mean if they are in different cities, they should be different entities and not interfere. it does make a little more sense if it's 2 good or 2 evil selling from each vault, but 2 different alignments should affect on another.</P> <P> </P> <P><STRONG>Hey SoE  can you maybe make it a lil easier for good/evil, same account peeps to sell or share things?</STRONG></P> <P><STRONG>Thanx!</STRONG></P>

Elorah
05-03-2006, 01:16 AM
<P>     As far as I know, whatever toon you are on, if they have items in the houuse vault, then THAT is the toon selling.  I have a vendor on the good side and one on the bad side.  If I log in my goodie, she is selling from Vault.  If I log in another goodie that has nothing in her vault then Goodie #1 is still selling.  As soon as I log in a toon that has items for sale in that vault, THAT newlylogged in toon is now selling.  </P> <P> </P> <P>    Simply put ONLY 1 character per account can sell at a time.  It doesnt matter whether it is good or evil :smileysad:</P> <P>If you want the evil toon to keep selling while you are on your good toon, then remove items from the vault of the good toon (not selling from them might be enough)</P> <P>But that is what I have noticed from my testing of it...lol</P> <P>Elorah</P> <P>Ps.  I have my own guild with a few friends in it that are VERY trusting.  So I can easily transfer items between the 2 alignments.  Makes things work out great when you are a crafter:smileyvery-happy:</P> <P>Message Edited by Elorah on <SPAN class=date_text>05-02-2006</SPAN> <SPAN class=time_text>02:17 PM</SPAN></P><p>Message Edited by Elorah on <span class=date_text>05-02-2006</span> <span class=time_text>02:19 PM</span>

LordAdd
05-03-2006, 08:12 AM
<BR> <BLOCKQUOTE> <HR> Lexi357 wrote:<BR> <BR> <BLOCKQUOTE> <HR> LordAdder wrote:<BR> <P> </P> <HR> </BLOCKQUOTE> <P>Sadly using the guild bank is NOT a viable option, the guild I am in had a situation  where a member requested a "friend" be brought into the guild, it was someone they had hunted with a few times and was unguilded, about a week or so after this "friend" joined  folks noticed  some things and coin missing from bank, they put a watch on who was taking them and it was this new recruit who was taking stuff out. A couple folks found out he was going to other zones and auctioning the items off and pocketing the coin. Of course the recruit was called on it and when he denied doing it he and his alts were booted.  It was then decreaed that  no one under member status be allowed to remove items from any of  the banks, and no one under officer status be allowed to withdraw coin. It's also set that one must remain an active recruit for 90 days before requesting a rank increase and at that time it is determined by a panel (the officers/leaders on at the time)</P> <P>I don't begruge them for doing it this way, I mean to get stuff to share with your guild and someone comes along and just benefits themselves with it, that's kinda lame if ya ask me.</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>That is indeed a sad situation for someone to do that to their guildies, but the solution your guild leader came up with is, in my opinion, excessively severe and hurts the guild more than protects it.  Why even join a guild that has a 90 day restriction on moving from recruit status and has a bank that only has limited access even for it's members, while the Officers get all the benefits?</P> <P>I don't know what level your guild is, but at level 17, we have four seperate banks.  Each bank can be set with different restrictions on who may use it, see it, and withdraw from it.  I simply scaled mine so that each rank has at least one, and most more, banks with various levels of witdrawal.  The bottom bank (bank 4) is open to all, but a recruit may only withdraw 2 items per 24 hour period, and no coin.  This way, even a recruit has a benefit, small though it is.  And the deposits and withdrawals are easily monitored from the bank log.  I have my bank set to log every transaction.  This method would make it very easy to inform the guild that Bank #4 is for personal transfers only.  If someone deposits something there, they (main & alts) are the only one allowed to withdraw it.  If the space is used a lot, then put a time limit on it... say 48 hours.  After that, any member may remove the items.  If someone removes something before this 48 hours expires, the are removed from the guild, no questions asked.  I don't think you would have too many people breaking the rule knowing that it is an immediate boot from the guild, and all guildies get at least some bank benefit from belonging.<BR></P>

Lexi357
05-03-2006, 08:01 PM
<DIV>If you want the evil toon to keep selling while you are on your good toon, then remove items from the vault of the good toon (not selling from them might be enough)</DIV> <DIV>-------------------------------------------------------------------------------------------------------------------------------------------------------------</DIV> <DIV> </DIV> <DIV>Ok, I guess for now I will just turn off selling for my good toon and sell from my bad toon, at least till she can make some cash</DIV> <DIV>Thanks for your help!</DIV> <DIV> </DIV>

Lexi357
05-03-2006, 08:35 PM
<BLOCKQUOTE> <BLOCKQUOTE> <BLOCKQUOTE> <P> </P></BLOCKQUOTE></BLOCKQUOTE> <P>That is indeed a sad situation for someone to do that to their guildies, but the solution your guild leader came up with is, in my opinion, excessively severe and hurts the guild more than protects it.  Why even join a guild that has a 90 day restriction on moving from recruit status and has a bank that only has limited access even for it's members, while the Officers get all the benefits?</P> <P>------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</P> <P>Well there isn't any one guild leader, there are several and as far as the 90 day thing... I found out last night, that was a "punishment" of sorts. I guess some folks joined up, and were also helping themselves to things in guild bank, then suddenly wanting to leave guild, when they found out how bad it was trying to "solo" they begged to come back... a couple the leaders were suspicious of their intentions  and slapped that restriction on them,  I guess to kinda see if they were sincere about coming back into guild and staying.</P> <P>I also found out, that although recruits and initiates don't have access to withdrawl items, the other ranks do ( I mis interpreted what I was told) but coin is monitored, mainly for the crafters and (if guild housing ever becomes an option)  we can see the contents of all the banks, we do have the option of requesting an item from one of the banks ( it's as easy as Hey can someone get that (item) out of bank 3 for me?), if we need/can use it, no matter what our rank so it's not like they are all hogging everything.</P> <P>My good toon is allowed access to banks 1 and 2, bank 3 and 4 will open up to me once I have done 5 writs or 2 HQs. I don't think that is so bad really, I mean it makes sense. the bank is there to help the members and the members help the guild level (which increases the bank slots)</P> <P>I may request, since the guild is now high enough to have more than 4 slots, that one bank slot be dedicated for personal transfers (that is really a good idea anyway) and if there is stuff, say in bank 5, then folks know that it is someone moving things to and from toons. it might also be a good idea to have just a recruit bank slot, stuff that would help a newb but not really be worth much if they took it and sold it all off.</P> <P>It's worth a shot to ask and who knows it might actually be implimented (and maybe get me brownie points with some the other guildies)</P> <P> </P> <P>Anyway thank you for your help, your commensts and suggestions I apprecitate it VERY much.</P> <P> </P> <P> </P> <P> </P> <P> </P> <P><BR> </P><BR></BLOCKQUOTE><BR>

Christofurious
05-04-2006, 05:12 AM
<div></div><blockquote><hr>Elorah wrote:<div></div> <div></div> <div></div> <p>     As far as I know, whatever toon you are on, if they have items in the houuse vault, then THAT is the toon selling.  I have a vendor on the good side and one on the bad side.  If I log in my goodie, she is selling from Vault.  If I log in another goodie that has nothing in her vault then Goodie #1 is still selling.  As soon as I log in a toon that has items for sale in that vault, THAT newlylogged in toon is now selling.  </p> <p>    Simply put ONLY 1 character per account <font size="4"><b>per server</b></font> can sell at a time.  It doesnt matter whether it is good or evil :smileysad:</p> <p>If you want the evil toon to keep selling while you are on your good toon, then remove items from the vault of the good toon (not selling from them might be enough)</p> <p>But that is what I have noticed from my testing of it...lol</p> <p>Elorah</p> <p>Ps.  I have my own guild with a few friends in it that are VERY trusting.  So I can easily transfer items between the 2 alignments.  Makes things work out great when you are a crafter:smileyvery-happy:</p> <p>Message Edited by Elorah on <span class="date_text">05-02-2006</span> <span class="time_text">02:17 PM</span></p><p>Message Edited by Elorah on <span class="date_text">05-02-2006</span> <span class="time_text">02:19 PM</span></p><hr></blockquote>Changed the above comment with my observations, as I have characters on 3 different servers that have been selling at the same time.<div></div><p>Message Edited by st00ler on <span class=date_text>05-03-2006</span> <span class=time_text>06:13 PM</span>

Galldora
05-04-2006, 09:49 PM
This may be real obvious -- and in case it's mentioned somewhere above, sorry, didn't read every word -- but you have to have an active merchant board for a toon to sell items.  So you CAN have items in a toon's vault without that toon being the one who is selling, even if you're currently playing that toon.  Just take down your merchant board, no need to empty your vault.  <div></div>

gm9
05-04-2006, 10:27 PM
Just click "stop selling", no need to take down that board either. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Elorah
05-05-2006, 12:06 AM
<P>EEEP! see?  that is what I get for playing one 1 server:smileysurprised:</P> <P> </P> <P>Thank you for setting me straight.  I would have never known about that ...hehe<BR></P> <BLOCKQUOTE> <HR> st00ler wrote:<BR> <BR> <BLOCKQUOTE> <HR> Elorah wrote:<BR> <P> </P> <P>    Simply put ONLY 1 character per account <FONT size=4><B>per server</B></FONT> can sell at a time.  It doesnt matter whether it is good or evil :smileysad:</P> <HR> </BLOCKQUOTE>Changed the above comment with my observations, as I have characters on 3 different servers that have been selling at the same time.<BR> <P>Message Edited by st00ler on <SPAN class=date_text>05-03-2006</SPAN> <SPAN class=time_text>06:13 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Elorah<BR></P>

Elya
05-05-2006, 09:12 PM
Thanks for all the good info from me to! I should have known it was too good to be true that both were selling lol but until I made this evil alt I only had one merchant up and didn't know better!

ary
05-29-2006, 05:17 AM
<P>Are you guys absolutely sure about the characters on different servers being able to sell thing ? I have 6 characters and 2 accounts well actually two belong to my son.We are playing on two different servers but I log on one seller I check the other on the other server and  it will not be up then I go set that one up .These are on different servers mind you and I have found them going off and on through a day so it is not the going off after 2 days online without logging on issue.</P> <P>I think you have to constantly check and refresh their status to be able to have two or more sellers on different sellers online at the same time from one account. They do not stay on automatically.Their status changes as you log on depending who you log on. But it is possible if you check to have both on but they do not maintain that throughout the day is what I want to point out. This is highly inconvenient and SOE should keep them up if they are on different servers.</P>