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View Full Version : Anyone else annoyed by this?


amazing j
03-24-2006, 04:33 AM
<div></div><div>The Qeynos 5 room house is larger than the FP version. And not just by a little bit. I swear there are more than 5 rooms in the Qeynos one and they are considerably bigger. Most of the FP house's rooms have walls right in the middle of them which just makes them useless, and i really struggle to see how they can possibly call it 5 rooms.</div><div> </div><div>I don't have any screenshots of both. But if anyone does have some screenies to compare the 2 houses then by all means post them.</div><div> </div><div>Surely i'm not the only one that thinks so?</div><div> </div><div>FP really doesn't look so much 'evil' as it does a ghetto.:smileytongue:</div>

SpryYoungE
03-24-2006, 06:17 AM
<div>The one- and two-roomers in Freeport are huge compared to the Qeynos ones, tho. I mean heck, you can add a second story to em.</div>

Galldora
03-24-2006, 09:17 AM
And the Freeport houses have much nicer customizing options.  Oh, what I would give for some light colored walls, instead of all that dark, drab brown!<div></div>

amazing j
03-24-2006, 02:37 PM
<div></div><p>Ah but Qeynos get windows:smileytongue:</p><p>Also i'm pretty sure there's probably more space in the FP 3 room house than in the 5 room.</p>

Rangrid
03-24-2006, 07:57 PM
<div></div><blockquote><hr>amazing j wrote:<div></div><p>Ah but Qeynos get windows:smileytongue:</p><p>Also i'm pretty sure there's probably more space in the FP 3 room house than in the 5 room.</p><hr></blockquote>I'll never understand why Freeport apartments/houses have no windows.  Just because your nature might be "questionable" doesn't mean that you don't take pride in the appearance of your home and your environment!

VikodiN
03-25-2006, 12:15 PM
<div></div><font color="#ccffff">I like the Freeport Inn-Room better, the hallway is nice.  It seems small but I like it better than the Qeynos Inn-Rooms.</font>

Cusashorn
03-25-2006, 07:04 PM
<div></div><blockquote><hr>Rangrid wrote:<div></div><blockquote><hr>amazing j wrote:<div></div><p>Ah but Qeynos get windows:smileytongue:</p><p>Also i'm pretty sure there's probably more space in the FP 3 room house than in the 5 room.</p><hr></blockquote>I'll never understand why Freeport apartments/houses have no windows.  Just because your nature might be "questionable" doesn't mean that you don't take pride in the appearance of your home and your environment!<hr></blockquote>THE LIGHT! IT BURNZZZZZZ!

the flu
03-26-2006, 01:47 AM
<div><span><blockquote><hr>Rangrid wrote:<div></div><blockquote><hr><hr></blockquote>I'll never understand why Freeport apartments/houses have no windows.  Just because your nature might be "questionable" doesn't mean that you don't take pride in the appearance of your home and your environment!<hr></blockquote>It's not the nature of the inhabitants, i'ts the nature of the city. Take a look at the way things are laid out.Qeynos is laid out as a city with a citadel at the center. It has more of a town like atmostphere, with various districts for comerce and residence. Rooms are more like hotel rooms here. (Though sadly there are not nearly enough windows on the 3-br town houses)Freeport on the other hand, is laid out like a fortress. Narrow, winding streets designed to confuse and trap people unfamilier with the area. The residences are less hotel rooms and more barracks rooms, designed for defense before comfort. Windows are a way of providing easy access, so they are removed except for small vetalation type windows at the roof level in the starter rooms.</span></div>

Lunnagirl
03-26-2006, 03:34 AM
<div></div><p><font color="#ff9933">I like my North Freeport 5 room home much more than the ones I've seen in Qeynos.  It suits my dark elf's personality quite well.</font></p><p><font color="#ff9933"><font size="5" color="#ffffff"><strong>Lunna </strong></font> </font><font color="#ff3300">Inquisitor - Najena</font></p>

Qandor
03-28-2006, 12:59 AM
<div></div><blockquote><hr>amazing j wrote:<div></div><div>The Qeynos 5 room house is larger than the FP version. And not just by a little bit. I swear there are more than 5 rooms in the Qeynos one and they are considerably bigger. Most of the FP house's rooms have walls right in the middle of them which just makes them useless, and i really struggle to see how they can possibly call it 5 rooms.</div><div> </div><div>I don't have any screenshots of both. But if anyone does have some screenies to compare the 2 houses then by all means post them.</div><div> </div><div>Surely i'm not the only one that thinks so?</div><div> </div><div>FP really doesn't look so much 'evil' as it does a ghetto.:smileytongue:</div><hr></blockquote><p>I do own 5 room homes in both Freeport and Qeynos and I agree that the Freeport home does feel much smaller. I'm just wondering how I might actually measure it. Going to try and figure out some way to do it. Perhaps using a standard object as a reference. Never really looked at my coordinate display when I was in there but perhaps that could be used s well.</p><p>Had no trouble decorating the Qeynos home but I'm finding the Freeport home to be quite daunting to decorate. No room seems to cry out "I am a dining room" or "I am a bedroom". Enjoyed decorating the Qeynos home but I just can't seem to wrap my head around the Freeport version. Also finding the walls in the Freeport residence to be far more buggy then the Qeynos version. Haven't attempted chandeliers in Freeport yet but I would doubt that the Freeport ceilings could be worse than the Qeynos 5 room. For all intents and purposes except for some small areas, Qeynos ceilings are not useable.</p>

Mistress_Tiati
03-28-2006, 11:09 PM
<div></div><span><blockquote><hr>Qandor wrote:<div></div><p> No room seems to cry out "I am a dining room" or "I am a bedroom".</p><hr></blockquote>Ahh but there is that one in the basement that screams out, "I'm a DUNGEON!" </span><div></div>

Rangrid
03-29-2006, 07:18 PM
<div></div><blockquote><hr>the fluke wrote:<div><span>It's not the nature of the inhabitants, i'ts the nature of the city. Take a look at the way things are laid out.Qeynos is laid out as a city with a citadel at the center. It has more of a town like atmostphere, with various districts for comerce and residence. Rooms are more like hotel rooms here. (Though sadly there are not nearly enough windows on the 3-br town houses)Freeport on the other hand, is laid out like a fortress. Narrow, winding streets designed to confuse and trap people unfamilier with the area. The residences are less hotel rooms and more barracks rooms, designed for defense before comfort. Windows are a way of providing easy access, so they are removed except for small vetalation type windows at the roof level in the starter rooms.</span></div><hr></blockquote><p>I don't remember fortresses being run down tombs.  Even a fortress had inner buildings for dwellings that had windows.</p><p>As for the run down thing, when you go into the main areas of Freeport you don't see the same squalor.  Why would the smaller towns be left like that?  It still doesn't make sense to me.  I would've thought by now that the residents would've made repairs and made their town a source of pride.</p>

Ulrick85
03-30-2006, 12:12 AM
<div></div><blockquote><hr>Rangrid wrote:<div></div><blockquote> </blockquote><p>As for the run down thing, when you go into the main areas of Freeport you don't see the same squalor.  Why would the smaller towns be left like that?  It still doesn't make sense to me.  I would've thought by now that the residents would've made repairs and made their town a source of pride.</p><hr></blockquote><p>Think midevil.. The residents did make repairs.. with what little resources they were aloud to use... </p><p>The smaller towns look fine to me</p>

Rangrid
03-30-2006, 12:34 AM
<div><blockquote><hr>Ulrick85 wrote:<div></div><blockquote>Think midevil.. The residents did make repairs.. with what little resources they were aloud to use... </blockquote><p>The smaller towns look fine to me</p><hr></blockquote>Medieval does not mean primitive unless you're talking Hollywood's version.  There's plenty of broken objects and crumbling walls everywhere. </div>

Zannah
04-01-2006, 01:54 AM
<div><span><blockquote><hr>Rangrid wrote:<div></div><blockquote><hr>the fluke wrote:<div><span>It's not the nature of the inhabitants, i'ts the nature of the city. Take a look at the way things are laid out.Qeynos is laid out as a city with a citadel at the center. It has more of a town like atmostphere, with various districts for comerce and residence. Rooms are more like hotel rooms here. (Though sadly there are not nearly enough windows on the 3-br town houses)Freeport on the other hand, is laid out like a fortress. Narrow, winding streets designed to confuse and trap people unfamilier with the area. The residences are less hotel rooms and more barracks rooms, designed for defense before comfort. Windows are a way of providing easy access, so they are removed except for small vetalation type windows at the roof level in the starter rooms.</span></div><hr></blockquote><p>I don't remember fortresses being run down tombs.  Even a fortress had inner buildings for dwellings that had windows.</p><p><b><i>As for the run down thing, when you go into the main areas of Freeport you don't see the same squalor.</i></b>  Why would the smaller towns be left like that?  It still doesn't make sense to me.  I would've thought by now that the residents would've made repairs and made their town a source of pride.</p><hr></blockquote>Larger Inn rooms are in the main areas of Freeport.As for the outlying districts being run down - just listen to the initial comments of the innkeeper when you first get the room.  That guy literally hates you.Freeport is all about achievement - climbing to the top over the bodies of your foes, and other competitors.  You have to climb out of the squallor of the slums to get that 2, 3 or 5 bedroom of the main areas - to bask in the necromantic glow of your undead leader.</span></div>

Terayon
04-01-2006, 03:21 PM
I love FP inn rooms, though i wish there was a way to utilize the rooms hight.<div></div>

BlindPari
04-03-2006, 09:30 AM
<div>You could use a Standard Feyiron Chandelier in the larger rooms. It hangs way too low to be used in any of the qeynosian inn rooms. I put one up and it came down to a little bit below my characters waist. It does much better on the evil side, in those inn rooms.</div><div> </div>

Sem
04-04-2006, 03:15 AM
<div></div><p>The beams tend to block the feyiron chandelier in any but the 5 room house in freeport.</p><p>Speaking of those 5 rooms, I used to think I wanted one.  But after touring loads and doing the math I now see that if you're in a 5 room you need each piece to give a certain amount of status or it just isn't "earning" it's place in the home.  With that huge points cost and only 500 items, you really can't choose furniture based solely on appearance if you want to not pay points weekly and that results in everyone's house looking sort of similar at that level.      I'm happiest in the 3 room where you can decorate purely for aesthetic pleasure and roleplay function and not think about points reduction</p>

Teircen
05-13-2006, 04:00 AM
<DIV>As a lvl 70 carpenter who's done and continues doing interior decorating for 5-room houses in both FP and Qeynos I've run into most of the issues people have with the places.</DIV> <DIV> </DIV> <DIV>Qeynos 5-rooms do seem perhaps a little larger than the FP rooms.  That upstairs hall in Qeynos has a lot of potential for one large open room however things tend to sink into the dirt in the middle and having a large bend of unevenly laid out dirt on the top floor is just a little peculiar.  Sort of seems like it should be a garden but we're very limited in plants we can place.</DIV> <DIV> </DIV> <DIV>Freeport 5-rooms seem narrower, have that first main room broken into 3 sections, but seem generall taller because that first open room hits 3 tiers of spacing!  Wonderful for those big lights.  Ample wall room to do things with.  Once in a while the walls obscure part of a painting or tapestry and you have to reposition it but just compare that to Qeynos where anything above roughly eye level on most floors entirely disappears.  So many options are lost to Qeynos housing because of this.</DIV> <DIV> </DIV> <DIV>Personally I like the wall color options for Qeynos but that's purey an aesthetic value dependent on the individual's tastes.</DIV> <DIV> </DIV> <DIV>Of the two I perfer the Qeynos housing.  Nice windows, warmer feel to it, and easier to work with the rooms.  It's a close call though.  Qeynos feels very much like you're working with blocks for rooms, easy and modular.  Freeport just feels more creative.  You're in this winding house with smaller rooms but with non-standard connections, an open-air courtyard, and that nice open air upper deck.  While you can almost (not quite but all too easily) feel pigeonholed in the Qeynos halls into saying "This is my dining hall", "This is my bedroom", etc you don't really get that in FP.  You're more forced to figure out what to do so it can get more creative more quickly for a lot of peope I think.</DIV> <DIV> </DIV> <DIV>I think both are pretty good all in all though.  Qeynos looks generally nice, fancy, warm and breaing down.  Ever notice all the broken and border up windows?  Freeport looks dingier in a lot of places but far more functional if it came to a fight.  If Freeport invaded Qeynos I think it would stand a far better chance than if Qeynos tried to invade Freeport. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>What actually annoys me most, more than anything else, is really the way Qeynos walls and ceilings eat things.  Burns me up carefully placing a score of items, losing one in the walls, then having to go through the claim item option randomly guessing at which one I placed last and winding up having to re-place several items in the process.</DIV> <DIV> </DIV> <DIV> </DIV>

Elya
05-13-2006, 09:50 PM
I personally would like to see more options than are currently available for BOTH sides. The madjul housing showed us a new look. The travels to exotic places and rediscovery of the world would be a great stepping point to incorporating a little more stylistic options on BOTH sides. We have 1, 2, 3 and "5" room homes. Why not add a 4 room? It could be available at guild lvl 25. Extra options for the style of the rooms would be nice as well. Just because I live in one city doesn't mean I dislike the interior options of the other. Give me STONE in Qeynos and WOOD in Freeport! I would KILL to see a 1 story 3 bedroom in qeynos, or if nothing else to lose that double door at the top of the stairs!

Galldora
05-14-2006, 12:44 AM
<hr size="2" width="100%">Eylana said:...lose that double door at the top of the stairs!<hr size="2" width="100%">Do I ever agree with you on that!  Particularly since you have to open BOTH doors to get thru, even with a skinny little character who should easily fit thru one side of the door.  The doors are unnecessary and a pain!<div></div>

Maroger
05-15-2006, 01:40 AM
<BR> <BLOCKQUOTE> <HR> Rangrid wrote:<BR> <BR> <BLOCKQUOTE> </BLOCKQUOTE> <P>I don't remember fortresses being run down tombs.  Even a fortress had inner buildings for dwellings that had windows.</P> <P>As for the run down thing, when you go into the main areas of Freeport you don't see the same squalor.  Why would the smaller towns be left like that?  It still doesn't make sense to me.  I would've thought by now that the residents would've made repairs and made their town a source of pride.<BR></P><BR> <HR> </BLOCKQUOTE>I have wondered too why the residents don't clean up their area and make repairs -- I hate the seedy look of stuff.<BR>

GwenRelentless
05-15-2006, 09:12 AM
<P>The top floor of the 5 room house is my favorite of all houseing rooms. The first time I saw it I instantly recognized it as a rooftop greenhouse, complete with dirt planter and glass ceiling.</P> <P>its a pity plant choices are so limeted. </P> <P>/boggle</P>