View Full Version : Crafting bugs for woodworker and alchemists that still need addressing

03-17-2005, 07:48 PM
<DIV>With new patches and additions for crafters (which are fabulous!!!  I'm not ungreatful:smileyhappy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> please don't forget some of the existing bugs with crafters.  WOOT!  My alchemist is useful again!!!  Please however, don't forget:</DIV> <DIV> </DIV> <DIV>Alchemists:  NPC bought poison displays stats that look superior or at least even to crafter poison, and now NPC's get 5 charges.  There is no way we can justify the cost of producing poison to the discerning scout.</DIV> <DIV> </DIV> <DIV>Woodworkers:  Totems still don't stack!  HP and MP regen totems only last 3 minutes and break during combat and never come back.  Otter totems (underwater breathing totems) have thier effects break during combat and do not come back after combat is over.  Shield armor class does not scale with quality still.  Crude shields give the SAME armorclass as pristine expect six levels earlier.  Arrows are still a massive pain in the butt to make and as a result they are too expensive.  Let us use turned lumber instead of staves to make arrows.  NPC bought arrows do more damage than our arrows!</DIV> <DIV> </DIV> <DIV>New content is great, I just hope that because there is new content, fixes on the old content does not get pushed to the wayside.</DIV>