View Full Version : Bug / Exploit with the new changes

02-21-2005, 10:46 PM
<DIV>The new chages allow you to get quest credit for killing one mob at a time in a group encounter.  I had an old 'green' quest to kill some Sabertooth Hunters so I hit the big pit camp right before Thundermist in TS.  I was planning on killing just the hunter in each group leaving the Warrior and Soothsayer behind. Soooo, After I killed the Hunter, I FD'd to the ground.  And what to my wonder eyes should appear - Another Hunter.  The trio immediately respawned.</DIV> <DIV> </DIV> <DIV>It seems that this trivializes the hunt for mobs.  I was planning on running from group to group killing one of what I needed; however, I just stayed with the one group killing the 'same' hunter over and over.</DIV> <DIV> </DIV> <DIV>I'm not sure that is exactly what SOE intended for the new changes.</DIV> <DIV> </DIV> <DIV>Rondari <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

02-21-2005, 11:28 PM
<DIV>Figured they would have fixed that before putting this feature back in game. That exploit is exactly why it was changed in beta to be that you had to kill the entire encounter. You could also get the same results by breaking the encounter and running away, when you came back, it would be a full spawn once again.</DIV>

02-22-2005, 07:34 AM
Those who ignore history are doomed to repeat it...