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FelledArbor
01-04-2007, 02:01 PM
I was just cruising some of the nice houses I saw around town (FP), and I realized that this aspect of the game, although huge to some people, is being almost completely ignored. Housing is really more of a fun-and-poinless type of thing in EQ2.... Why not make it more functional for friends, families, groups, guilds, friends, etc etc like SOE originally lead us all to believe? I don't know about you all, but I am clearly disappointed in what SOE has done with housing, or what they haven't done as it were. Here is a copy of my feedback submission:  --"The fucntionality of house items seems a bit lame. Why not allow wooden crates and other containers to be stationary storage units? This way one does not have to use the bank if they have aquired the money to buy their own storage. Cash boxes and piggy banks could even be used to store money. These both allow a way for items to be stored in an  in-game-basis (therefor allowing easier access to guild members, alts, friends, buyers, etc). Furthermore, beds, chairs, benches, fireplaces, etc can be used to gain some sort of lasting effect buff (Rested or Comforted: allows for higher stats, skills, tradeskills, regen, etc etc. The longer one is exposed to the in-house item, the longer their buff will last). Also, pets could follow around outside as minor familiars (perhaps rarer pets could even provide very minor stat buffs). I just feel that so many house items could become much more functional. I really think this is important, afterall, lots of time any money goes into making a nice house for oneself, why not make it more useful?? " I think all of these are feasable, doable, good ideas that arent too teribbly unbalencing. I can think of hundreds more ideas just sitting here and pondering (portal spires/gateways, closets that allow one to change to look/appearance of their current clothing/armor/etc, makeup/cosmetic stations that allow one to change hair/skin color/apply facial makeup, etc etc)... Why hasn't something been done about this yet? Please leave plenty of feedback with your ideas and opinions, thanks guys! =) <div></div>

Darktong
01-04-2007, 03:27 PM
<DIV>Ive always thought it rather daft that you cant even use the items in  your house. I mean you cant even roleplay  if you wanted to . For example you cant sit down which seems really silly. I can understand the problems there might be with coding a lot of new ideas into the game but there are some that i think could be</DIV> <DIV> </DIV> <DIV>Like for example, the house vault. It has two slots for two bags. Have the chests and crates in the house flaggable  as " Use as House Vault slot" then you could  keep items in them instead of clicking a cork board on a wall that destroys any immersion  you might have had. By all means use this to sell (leaving for sale signs on a board is ok )but to try and tell us we keep two bags/chests hidden behind a cork board is a no no <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The chairs could speed up the vitality bonus when we are offline perhaps?</DIV>

msgnomer
01-04-2007, 08:18 PM
<DIV>I've been thinking of posting an apartment suggestion or two and so I'll just add a couple of things myself.</DIV> <DIV> </DIV> <DIV>(1) My biggest wish is to enter the game inside your house or apartment if you logged off there and are paid up.  I wouldn't mind my character returning dumped to the street if she wasn't paid up on her rent, but when she is in good standing it would add much to the immersion for her to "wake-up" in her apartment when she went to sleep there.</DIV> <DIV> </DIV> <DIV>This applies to the crafting instances as well to a lesser extent.  After all if they catch you sleeping in their crafthouse I could conceivable see them kicking you out.  Currently it depends on whether there is someone in the crafthouse or not as to where you return.</DIV> <DIV> </DIV> <DIV>This has to be possible, since it's already done in EQ1 - if your guild instance isn't up and you logged off there, you get a message to give it a few seconds to create the instance before you try again and return to the game where you left, in your guild house instance.</DIV> <DIV> </DIV> <DIV>I even put this wish in the SOE Santa thread, but well, I didn't even get a lump of coal or a charcoal chunkette!</DIV> <DIV> </DIV> <DIV>(2)  Although I understand the difficulties with scale, I too wish for more interactivity with the apartment objects.  As for the scale thing, I would be delighted if the designers didn't worry too much.  If an ogre tries to sit on a gnome thinking chair, well, she would look silly and probably even obliterative it.  Since furniture comes in different sizes, characters could just buy the right size for themselves.  If they plan to have guests, an oversize chair or two and a tiny chair or two could be brought out company.  It would be neat if carpenters could even be given the choice on some furnite as to the size they wish to make.</DIV> <DIV> </DIV> <DIV>I've already noticed some interactively and I've found it delightful.  The frostfell food you can take a serving from.  I visited a house once where I rubbed a bottle and was transported somewhere magical!  The Frostfell trees and fireplaces were interactive, very cool.  I hope to see more of this in time.  It adds a lot to the game for me.</DIV> <DIV> </DIV> <DIV>On the same note as making the apartments more immersive, I'd love if there was camping hear one could pull out to camp in the outdoors when you log off.  SWG has these really neat camps you can set up.  Perfect way to logout in some odd place.  Again it would be cool to have the camp there when you logged back in and first thing you had to pack it up.</DIV> <DIV> </DIV> <DIV>Some think I'm nuts, but I like the housing, crafting, and fun events in addition to the constant fighting.  I like the adventuring part too, but I love the variety, especially when it contributes to immersion in the world.</DIV> <DIV> </DIV> <DIV>-msgnomer</DIV><p>Message Edited by msgnomer on <span class=date_text>01-04-2007</span> <span class=time_text>09:23 AM</span>

mappam
01-04-2007, 08:32 PM
<P>I SOOO Agree!</P> <P>I have just spent 2 days trying to save enough money to afford a 2 room home! I created items to sell on the broker. I hunted critters. I gathered and chopped and trapped and mined.</P> <P>I moved in yesterday late afternoon - I was So excited! I decorated with what I had taken from my one room inn home.</P> <P>I get into my sparkling new home - place my items - and wonder what to do now???</P> <P>The point is that I LOVE to create a "nest". I think a lot of players have this same feeling. Maybe for RP (guilds or just friends to visit) or just for a quiet and safe place to enter the game for a short time. BUT I want to DO something while I am there!</P> <P>I agree completely with the stat regeneration idea. I think it would be great to have vitality or stamina increase while in your home - just like in RL. </P> <P>There is a reason that The Sims game(s) is SO Popular - people like to create and play house :smileyhappy:</P> <P>I would love to see more items - stuff - place settings for the table, plants, comfortable chairs and sofa type furniture so I can sit in front of a warm fire and relax after a hard day of hunting or crafting. Room dividers - screens or maybe tapistries that can be hung from the ceiling. Let me interact with my environment - pick flowers, tame a stray cat (not for hunting just for the house - the better the skill the bigger/better the taming), reading a book that will give me vitality or rest - etc.</P> <P>And PLEASE give me more options and Animations for my pets! I have the option to "pet" my cat but not my dog (not called a dog but can't remember what it is called ingame) BUT there are NO animations from my character - she just stands there looking dumb LOL.</P> <P>There is a whole aspect to this game that would bring in new players that is not being taken advantage of by the devs. </P>

mezagetu
01-04-2007, 09:05 PM
<P>I also agree with the ideas above.</P> <P>I would like to see the ability to sell your house back to a house broker, so if you've worked up the ladder the money you put in improving the house your leaving can be recouped partially or fully.  Maybe have it so you can put your house for sale furnished to other players or change the ownership between toons.</P> <P>Another thing I would really like to see is a way to expand your house, add a garden or another room limiting it within the scope of the property the larger the house the more you can expand.</P> <P>Another idea I had was maybe a carpenter could create other custom wall and ceiling paneling to be change your house even more with other options to make partitions to break up the space.</P> <P>Last of all the ability to mount old equipment that you've grown out of for sentimental attachment with an option to add notes people can read. Examples: "I took out <insert baddy> with this sword."  "This shield saved me when <insert baddy> fell the killing blow."</P>

Astrlidia
01-04-2007, 11:10 PM
<P>I agree. I too moved, finally, to a bigger house. spent hours redecorating it.<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> With the frostfell fireplaces. which I'm leaving up all the time, give it a very nice homey feel.</P> <P>I too wish I had a kitchen to craft my wares in, being a provisioner, which it would make sense. I know I can buy them from the city merchant, but my provisioner is not guilded. I do find the gossip, the NPCs' do around the place interesting, than their usual rote speech.<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> A tiny bit distracting, but interesting.</P> <P>This frostfell had me saying some chioce words and getting a tiny bit scroogie-like, because of the frostfell decorations was nearly blocking the door to my new home.<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

Etchii
01-05-2007, 02:05 AM
<DIV>Insurance!!  Let me take out a 100plat policy...Then I can burn that motha dow*cough*....   I mean... be covered in case of an "accident"...</DIV> <DIV> </DIV> <DIV>*hides the huge jug of lamp oil*</DIV> <DIV> </DIV> <DIV> </DIV>

Zenith
01-05-2007, 06:36 AM
I would like housing to work properly. Ceiling to work in houses with more then 1 floor, walls in the Qeynos halls to be flattened so you can mount stuff, 2 and 4 Bayle court to be fixed so they are not much laggier then their other 5 room counterparts...

Jackula
01-05-2007, 07:20 PM
<div><blockquote><hr>ZenTouma wrote:<div></div>I would like housing to work properly. Ceiling to work in houses with more then 1 floor, walls in the Qeynos halls to be flattened so you can mount stuff, 2 and 4 Bayle court to be fixed so they are not much laggier then their other 5 room counterparts...<hr></blockquote>QFE!I love my house (Ulric, 4 Bayle Court, SQ - Nek server).  I've spent a lot of time and money to make it look as fabulous as it does, have overcome and mastered most of the buggy placement through countless hours of practice in decorating, and sometimes I wonder why.  Aside from increasing the amount of sales slots and giving more storage room for  furnishings, what is the benefit to  upgrading a home?   It lacks alot of potential functionality and convenience.  I hope to see old housing issues addressed and new functionality added.A nice start would be to address the quoted issues, add real guild and shared housing, and implement a shared bank/selling feature for those of us who would like to set up a "real" shop in our homes.  As much as I would like to use all my crafting stations regularly, it's still more efficient to craft in a tradeskill instance which actually has a fuel merchant, deposit anything an alt crafted to sell into my shared bank, and pick it up with my main who then lists it to sell.  Why shouldn't any of my alts log into my potential craft center, be able to buy fuel, make a product, and use a merchant board to directly list items for sale on a "shared" selling account rather than me having to go through the whole alt/inventory shuffle?Why couldn't I gain some bonus vitality regen or other crafting/adventuring benefits  based on my house size and status cost?  Why is it necessary:- for it to be nearly impossible to place a chandelier without it being swallowed- to live with warped floors and out of plumb walls- to endure rain leaking roofs- to be  completely unable to sit in a chair, lay on a bed, or steal a soft cushioned green couch from Rivervale <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ?I am a housing enthusiast, but it could be much more than it is.  There is still room for improvement.</div>

mappam
01-05-2007, 07:29 PM
<P>Mezagetu I LOVE those ideas! </P> <P>To be a "real estate broker" :smileywink: - you could buy a house. Decorate it. Then sell it - Fantastic! It would give some of the Partners-that-don't-play a REASON to try the game, other than fighting.</P> <P>I know that there are people that would love to BUY a decorated home. I know there are people that would love to CREATE a decorated home.</P> <P>I also like the idea of expansion or remodel. And the carpenter to build partitions so the rooms can be separated into different areas. TeeHee and add a window! And your "The shield saved me when..." hanging on the wall or over the fireplace.</P> <P>Why can't tailors create bedspreads, curtains, chair fabric etc? That would be super to have the option to DYE existing furnishings to match your decor......</P>

Jvaloth
01-06-2007, 12:48 PM
<P>All I know that NWN  you can sit on chairs and lay down on beds.  It cant be that hard for them to code this stuff.  Theres so much they could do from the housing aspect that hasnt been done.   I own one of those giant places and its full of stuff but after your done decorating not much left to do.</P> <P>Its pretty clear that housing is not a priority of theirs unfortunately.</P> <P> </P>

GrunEQ
01-06-2007, 05:47 PM
<P>I love housing, and all my alts have their own place.  I love decorating and making each place different with basicly, the same stuff.  But I too wish I had something to DO in a home.  I want to SIT in chairs, LAY on beds, PET my pets, and have a HUG animiation.  It would be lovely to have place settings, curtains, and other decor.  There are no more paintings for carpenters after level 50, let's have more.  It would be nice to have crafting stations with a fuel vendor of some sort in the home.  It would also be wonderful if carpenters could make stoves.  Also I am hoping sometime soon carpenters will be able to make Fae furniture, as the other stuff is too big.  I would like preview options where you could see how upgrading your walls, ceilings, floor would look before you buy (other games have this option which also includes gear, showing how new stats would affect you before you attune).  Wall paper would be nice too.  But an oft asked for option, which I know there is a need .....  have a way to gather up belongings with out having to have personal space....for moving to a larger dwelling.  It could be a function of the asset screen or whatever, that you hit pick up all belongings for moving.  Then when you get to new place, you hit button that says take belongings.... or just a special NPC you can buy for moving that will hold everything and follow you to new place....but you get the idea.</P> <P>BTW  Frostfell was terrific this year, yall did an outstanding job!</P>

Kadurm
01-06-2007, 09:17 PM
<BR> <BLOCKQUOTE> <HR> GrunEQ wrote:<BR> <P> It would also be wonderful if carpenters could make stoves. <BR></P> <HR> </BLOCKQUOTE>I dunno, I think I would rather cook on a metal stove than a wooden one. LOL :smileytongue:<BR>

FelledArbor
01-07-2007, 01:12 AM
<blockquote><hr> (1) My biggest wish is to enter the game inside your house or apartment if you logged off there and are paid up.  I wouldn't mind my character returning dumped to the street if she wasn't paid up on her rent, but when she is in good standing it would add much to the immersion for her to "wake-up" in her apartment when she went to sleep there.   This applies to the crafting instances as well to a lesser extent.  After all if they catch you sleeping in their crafthouse I could conceivable see them kicking you out.  Currently it depends on whether there is someone in the crafthouse or not as to where you return.   This has to be possible, since it's already done in EQ1 - if your guild instance isn't up and you logged off there, you get a message to give it a few seconds to create the instance before you try again and return to the game where you left, in your guild house instance.   I even put this wish in the SOE Santa thread, but well, I didn't even get a lump of coal or a charcoal chunkette!<hr></blockquote>Nice Idea! And to everyone else, I love the ideas, great thinking everyone. Thanks for all the feedback, lets keep it coming with the great ideas; the devs will have no choice but to pay us some attention!<div></div>

btennison
01-07-2007, 07:00 AM
<P>I like all of the ideas so far, keep them coming!</P> <P>My wishes for a home are more basic:</P> <P>I wish I could find 2 & 3 room status housing in the starting cities. I started in Nettleville, with a one room house in the bank. Talk about convenient! A bank, a bell, crafting, all within a few steps but limited to one room housing. I set my COQ to inside the bank and next to my room door, convenient for storing harvests and selling. Now that it's painfully obvious that I've outgrown the one room house, my options are not thrilling.</P> <P>SQ, no bank, no bell, at least one zone away from transport. NQ, has bank, no bell, two zones from nearest bell unless you run overland from NQ gate to Ant bell. QH, bank, bell, no crafting and status housing is on 3rd floor of inn with chairs you must climb/jump over and NPCs to dodge.</P> <P>I would like a 2 or 3 room status house in QH, with outside entrance and access to crafting as well as banking and bell. Shouldn't be too much to ask for, eh?</P> <P> </P>

TheDawsonator
01-07-2007, 07:46 AM
<P>I am lovin' all these ideas. I haven't read all of them so I'm imsure if this has already ben mentioned but I would love the ability to mount anything on the walls of my house.  I mean, you sometimes spend 10 or so levels with this Fabulous sword only to replace it with a new one at the next tier and then either donate it to your deity or sell it to a merchant, what a waste.</P> <P>I think it would be a great idea if carpenters could make a standard mounting (maybe teir related) to add to aanything, within reason.</P> <P>That's my 20 cents worth <(^.^)></P>

TheDawsonator
01-07-2007, 07:48 AM
<P>I absolutely agree with this and have thought the same time and again.</P>

FelledArbor
01-08-2007, 12:59 AM
One thing I would really like to see soon is beds, chairs, benches, fire places, etc put to use by providing some kind of vitality bonus. Vitality is really hard to come by for hardcore crafters, and this would really be a nice reward for those of us who have ground our way through the tough levels to provide new and powerful weapons/armor/spells/etc to the market. <div></div>

mezagetu
01-08-2007, 07:47 PM
<DIV>It would be nice if they introduced a next level of housing to have a personal dock, with the ability to do quests to get destinations for it or it just takes you to the villiage of your choice maybe this is a good idea for a guild hall, reach your guild hall by dock.</DIV> <DIV> </DIV> <DIV>I'd like to see city merchants selling recipes at different guild levels to make the tradeskill equipment for the home, with recipes for all classes for special guild related items which become availible when your guild reaches specific levels, maybe recipies for city specific items like statues of famous npcs could also be available.</DIV> <DIV> </DIV> <DIV>As for a fuel seller in the home, howabout a house item which allows you to contact a delivery person (merchant screen) you pay 5% more perhaps but the item is delivered to you at home with out the walk (maybe a job for the goblins <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</DIV>

Heattanu
01-09-2007, 07:00 AM
<P>I would like to have a way to leave a message for someone entering my house. Either a message pop up for anyone who enters, or a personalized message on the bulletin board or other house item for anyone who cares to check it out. Sort of like the personal bio some people make for their avatars. It would be useful for:</P> <P>Carpenters to notify people of where to view example items that are for sale in their consignment containers.</P> <P>A roleplay message. I know one evil gnome that placed a bookcase over his door so you can't leave his house without camping out of the game. Bet he would like a pop up message gloating that the visitor is now trapped in his miserable room. *sticks out tongue at Jaly*</P> <P>And I still want a mannequin that I can display favorite old armor sets on. Sell one mannequin for each race.</P>

Skydrop
01-09-2007, 05:02 PM
<BR> <BLOCKQUOTE> <HR> Heattanu wrote:<BR> <P>I know one evil gnome that placed a bookcase over his door so you can't leave his house without camping out of the game. Bet he would like a pop up message gloating that the visitor is now trapped in his miserable room. *sticks out tongue at Jaly*</P><BR> <HR> </BLOCKQUOTE> <P><BR>/house</P> <P>Brings up the house dialog box anywhere in the house so you can exit. :smileytongue:</P>

Grimlux
01-10-2007, 12:50 AM
<P>I think it would be "neato" to have a friend over to visit, plop down and play some cards, chess, etc. *interactively even*</P> <P>/gems anyone?</P>

FelledArbor
01-10-2007, 01:07 AM
<blockquote><hr>Grimlux wrote:<div></div> <p>I think it would be "neato" to have a friend over to visit, plop down and play some cards, chess, etc. *interactively even*</p> <p>/gems anyone?</p><hr></blockquote> <blockquote><hr>    Heattanu wrote:     I know one evil gnome that placed a bookcase over his door so you can't leave his house without camping out of the game. Bet he would like a pop up message gloating that the visitor is now trapped in his miserable room. *sticks out tongue at Jaly* -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- /house Brings up the house dialog box anywhere in the house so you can exit. <hr></blockquote> Great ideas guys, keep em coming =)<div></div>

Cuz
01-10-2007, 01:40 AM
<P>A better occlusion in the appatments in SQ close to the QH entrence would go a long way. Right now our "guild hall" never ever has anyone there because EQ2 becomes a barely interactive slide show. A real guild hall would be rather nice too.</P> <P>I like the idea of society games being playable in there too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

btennison
01-10-2007, 02:41 PM
<P>I was riding through QH a few days ago and stumbled across a few adventurers who had placed a table in the street. There were a dozen or so folks gathered around, just beginning a "Drinking Contest" sponsored by one of the participants, who also supplied several varieties of ale. Despite the bragging of at least one drunken dwarf, I managed to uphold the honor of my barbarian ancestors. At least I was still on my feet when the tap ran dry. :smileyvery-happy:</P> <P>I could see many more activities like this if the houses were more functional.</P>

FelledArbor
01-10-2007, 08:51 PM
<blockquote><hr>btennison wrote:<div></div> <p>I was riding through QH a few days ago and stumbled across a few adventurers who had placed a table in the street. There were a dozen or so folks gathered around, just beginning a "Drinking Contest" sponsored by one of the participants, who also supplied several varieties of ale. Despite the bragging of at least one drunken dwarf, I managed to uphold the honor of my barbarian ancestors. At least I was still on my feet when the tap ran dry. :smileyvery-happy:</p> <p>I could see many more activities like this if the houses were more functional.</p><hr></blockquote>OMG! How fun! And the idea is just dripping with RP goodness! If things like this could happen more, it would certainly moisten up some of EQ2's massive dryness. Seriously, if SOE doesnt get in gear, they are going to be trampled by Vanguard (which sounds like it is very much focused on this kind of fun RP stuff!).<div></div>

Cuz
01-10-2007, 09:29 PM
Vanguard is focused on fixing it's bad PR and that's about it.

FelledArbor
01-10-2007, 10:50 PM
<blockquote><hr>Xanumten wrote (on Mistake on tradeskiller class thread): doh and one more thing as far as houses go.. and you might add this to your other thread Felled.  Why on earth do Heritage quest rewards not provide even minimal status reduction?  My main adventurer is a mage and can't use roughly 3/4 of the heritage rewards sure I get status points to spend for doing it but an adventurer that can use the item gets both status and a useful reward...  If I want it to place is my house why not make it more than just fluff and add a little status red to them.  even if it was as little as 25 for lower lvl HQ items it'd be something... <div></div><hr></blockquote><div></div>

JoarAddam
01-11-2007, 08:47 PM
<DIV>The one thing I'd really like to have, that would best improve the functionality of my player home.</DIV> <DIV> </DIV> <DIV>REMOVE THE CRACKS FROM MY WALLS</DIV> <DIV> </DIV> <DIV>Ok, i get it, the gods smote the planet with big rocks from the moon, earthquakes abound, freeport houses suffer a little from it, but it doesn't seem to have affected qeynos houses.  They had the same rocks, same moon, same Gods same Smiting, and same craters created in the nearby countryside.</DIV> <DIV> </DIV> <DIV>I can't hang a painting on 50% of my wall space because cracked wall geometry protrudes into it and makes it look like i've got a broken and trashed painting.  I paid plat and status to get this 5 room place, but for wallspace for actually hanging something and having it look OK, it may as well be a 3 room place....</DIV> <DIV> </DIV> <DIV>If fixing this issue means that every item i have in the house shows up in my overflow, SO BE IT! i'll put it all back, no problem, but just "being from freeport" doesn't mean I have to live in squalor.  There are plenty of evil rich people in beautiful homes IRL (Kim Jong Il...  George Clooney... The Olsen Twins)</DIV> <DIV> </DIV> <DIV> </DIV>

FelledArbor
01-11-2007, 09:33 PM
<blockquote><hr>JoarAddam wrote:... <div>There are plenty of evil rich people in beautiful homes IRL (Kim Jong Il...  George Clooney... The Olsen Twins)</div> <div> </div> <div> </div><hr></blockquote>LMFAO, Classic! Hahaha<div></div>

Wyeth
01-13-2007, 02:57 AM
<P>I'd like to see more available housing options like housing with different room layouts.  Also more choices inbetween the ones we have now.</P> <P>I'd also really like to see a preview option on wall texture choices before you buy.</P>

Ascillian
01-13-2007, 09:21 PM
<P>Dry you are everywhere I go before me!</P> <P>Yes, PLEASE give us evil people some less dirty and broken options for our houses.  I live in a 5br house, and most of my options look like they were made of reject pieces of stone or driftwood I found on the beach.  Some great items were introduced with the t6 rare recipees for those of us wishing an evil house (that cobalt stuff is great!), and I would love to see more along those lines:  items that are somewhat sinister looking, but still well built and easy on the eyes.</P> <P>And, PLEASE allow us to hire architechts to fix the many structural problems in our houses.  I cant speak for Qeynos as I don't own a house there, so don't know what issues they run into, but in freeport there are many problems with our houses.  Most of the ceilings wont accept chandaliers, half of the floors won't take rugs, much of the wall space in our great big two story room is not flat and pictures or trophies sink partway through the wall.  Our basement supports do not line up making it very hard to use that space with 4 pillars in the middle of the room that you can't even build off of since they are off kilter.</P> <P>Frostfall was a great step in the right direction, and some of the things (fireplaces!) from there are awsome, and I can't wait to see what other fun stuff you come up with for us house junkies.</P> <P>Having functionality in our houses would be exceptional.  Perhaps something that we can quest for?  Or build faction (like the different city factions now, but mebie the scout or mage guild would offer travel options, the tradeskill guild would offer merchant options, the fighter guild would offer mending options, the priest guild would offer mebie some kind of temperary buffs you could buy).  I don't mind working long and hard to earn services I can use in my house.</P>

SilkenKidden
01-22-2007, 12:53 PM
<DIV>I would love Sony to expand the housing options in EQ2.  I was so disappointed with the housing in EoF.  No windows!  Little itty bitty rooms with no windows.  And you can't have both good and evil chars living in the same town.  Now, that you can do in MajDul, but the houses there are even uglier.  They look like huge swimming pools.  And, again, no windows.  </DIV> <DIV> </DIV> <DIV>The houses in South Qeynos are lovely.  I am aiming for one of those.  But I'm pooling resources with a friend who has an evil character.  We can't have his char in a S.Q. house.  Ok, he can come to the house, but he can't do any crafting there, which is one of the things I like to do in my own house.  </DIV> <DIV> </DIV> <DIV>Having nice large houses available in neutral locations would enable guild houses too.  But seriously, the place has to be pleasing to the eye.  I could not hang around one of those MajDul swimming pools for long. </DIV> <DIV> </DIV> <DIV>I would also like to see a change to make moving from one place to another easier.  I want my main character to "own" the house, but in order to move I'll have to move everything out into bank slots and temporary rooms of alt toons.  The moving option on the door should do a bit more than just load a bunch of stuff into your inventory.  It would be nice to buy the new place and have everything moved from the old one to the new one without player having to lug it.  Of course, game wouldn't know where to put the stuff, so it could just dump it all in the first (only) room.   </DIV> <DIV> </DIV> <DIV>One more thing.  Friends have put some of their stuff in my house, as have my alts.  I am not allowed to pick up these items.  That is silly.  If it is  my house,  I should be allowed to pick up anything in the place.  Let trustees have options to pick up what they have placed, but let me pick up everything and anything.</DIV> <DIV> </DIV> <DIV>Thank you for the fireplaces you made available during Frostfall.  I have stocked up on them so I can put one in each room of my new place, when I finally get the ambition and platt together to make the move<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </DIV> <DIV> </DIV> <DIV>I too would like to see functionable items.  It is frustrating not to be able to put books in a bookcase.  I would like to stack crates on top of crates more than two high.  </DIV> <DIV> </DIV> <DIV>I would like to be able to resize an object.  Those QE2 sized boats you have given us as aviak baths are good for a laugh, but not much else, unless you put half of it in the wall.  </DIV> <DIV> </DIV> <DIV>I'd like to be able to actually sit on a chair, even if I have to sit on bended knees.  Currently I can only float two feet above the chair.  </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by SilkenKidden on <span class=date_text>01-21-2007</span> <span class=time_text>11:56 PM</span>

SilkenKidden
01-22-2007, 12:55 PM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> Vanguard is focused on fixing it's bad PR and that's about it.<BR> <HR> </BLOCKQUOTE> <P><BR>Uh.  Duh.  What is Vanguard?  Is that the new WOW that is emptying my guild? </P> <P> </P> <P> </P>

Ponos
01-22-2007, 02:48 PM
<P>I just want to mount my old armor and weapons.  </P> <P>And play chess (already have a chess faction item in my room).</P> <P>Want to be able to use the sparring dummies in my room to build my skill (a la Ultima Online or Elder Scrolls: Oblivion).</P> <P>Wish I had a real-time view out the window of people running by and such.</P> <P>My fireplace should CRACKLE!</P>

eversilence1
01-22-2007, 07:23 PM
<P>my idea for the housing is pretty simple,we spendso much money and time and status on maintaining our houses, but what happenes when we reach the status for that house?</P> <P> theres no point to get anything else no point to bother keep building apon ur house unless u like to</P> <P>well here goes my plan </P> <P>say ur  hit the status cap so ur house doesnt cost u status now why does it stop there  we should be able to accumulate  % of the status we go over that  max </P> <P>so say we are 5000 status over what we need for that house we recieve 5% of that back per week  or say we have 20,000 status over that u get 10% per week</P> <P> </P> <P>soe u have made us pay for houses per week with  status give back to the pple who have conformed to the status requirements and above</P> <P> so sacle it 2 bedroom houses 0-5k status 1-2% per week,3 bedroom 0-5k 3% 5k-10k 5%</P> <P>5 bedroom house 0-5k status 5% 10-20k 7% 20k+ 8%  back per week</P> <P> i think its time that soe implements stuff where pple who have  one out and gotten houses that we get so much status back per week based on what house we have and what status we are over the status needed for that house</P> <P> </P>

StargateFanGirl
01-25-2007, 05:02 AM
<DIV> <DIV><FONT color=#9933ff>(I know this thread hasn't had new messages in a couple days but rather than start a new thread I'd rather add onto an existing thread that isn't all that old.)</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>Something I'd like to see available in housing is that rooms will save the current settings of furniture items that have multiple options (like the frostfell tree light settings or the fireplace settings), so that when you leave and then come back they were as you left them. The fireplaces and frostfell tree burn/twinkle only when you are in the house and then only if you turn them on. If I leave, and someone comes to my house to purchase something, they see a boring tree (when the tree is in set out) and a cold fireplace and everytime I come home I had/have to reset them, which is really annoying. What's the point of my putting out a frostfell tree during the holiday season to liven up my home for visitors (customers) if I have to be there in order for them to see the tree lit up? Do my poor pets have to suffer the cold rooms when I am not there? Must my customers find my rooms all the more gloomy due to a lack of cheery flames crackling away in my fireplace? Unlit fireplaces just make a place seem so much colder. :p</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>Another thing is that I would like to add my wish to other peoples, that someone would fix the floors and ceilings in the multi-room houses so that carpets can be placed in rooms that have floor levels set higher than the initial room you enter, because they just sink into the floor otherwise (which doesn't make sense since anything else could be placed on that floor with no problem), actually that may not be an issue with floors but rather the coding in the carpets - maybe they default to groundlevel in housing? (in some houses that seems to be -2.00 'y' axis and others I found it to be 0 (I <EM>think</EM> that's the letter for the vertical axis...). </FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>This issue I just became aware of after recently moving into a 3 room house in SQ where I cannot place *anything* that hangs from the ceiling in the main room, only the outdoor room oddly enough since it has no ceiling *scratches her head over that*... and in the upstairs bedroom.</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>I suspect the problem is linked to the maximum ceiling lvl settings in the housing (or the furniture themselves), the main room in the house can't have ceiling fixtures but the room directly above it can, the garden which does not have a room above it can have ceiling fixtures and the alcove in the main room can have ceiling fixtures placed on the "archway" (which is even with the wall line next to it and hence not technically part of the larger room) dividing it from the rest of the ceiling - and I believe does not have a room over it, as I dont think from looking at the layout of the rooms and placement of doorways that the wall of the upstairs room extends past that point. But again this may not actually be a housing problem so much as an object problem in that maybe ceiling items default to the maximum ceiling lvl in any given area of a house and when there's multiple levels it causes the object to not recognize the ceiling on a lower level that has a room over it? *shrugs* Just a bunch of wild theories. It could be completely wrong since I dont know if ceiling fixtures can be placed in basement rooms and anyway I dont know anything about coding.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#9933ff>These are cosmetic but...</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>The steps, landing and ceiling in the stairwell does not change and cannot be changed...so you may make your house look nice and then walk into the stairwell and across the landing and you see ugly floors, steps and ceilings, please could these either be linked to the main room in the house or the upstairs room in the house so that they take on the same appearance?</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>Doors...dont change, a nice room with doors that match only the default decor options of the house kind of ruins the effect of the customized decor, can't these be linked to the walls or trim to update the appearance of doors to match the rooms? Or maybe these have to function independant of the rooms? In which case...couldn't you make door appearances reflect the level of the house? So that each tier of housing has a nicer finish to the door? Everytime I see those french doors to my bedroom I want to grab a bunch of sandpaper, a can of stain and some rust remover; I'm a carpenter - in-game only lol though maybe my job at a home improvement store is rubbing off on me - and I spend a lot of time trying to make my house look nice, so it bugs me I can't fix it.</FONT></DIV></DIV>

Hawk The Slayer
01-25-2007, 09:57 PM
<P>There are some really cool ideas, it would be  a shame if none of them were not taken up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>What about mood lighting, i have some lights in my room in QH that are really dull, what about some bright </P> <P>lights, or lights that give you mood shading, to give different colour tones to rooms??</P> <P>What about different bed styles like sleigh beds or padded couches (chez lounge) with cushions.</P> <P>Players that can make their own crafting station for provs, woodies etc to uses in their rooms (yes i know that they </P> <P>can be bought) but not everyone has the facility.</P>

Catria
01-25-2007, 10:41 PM
<BR> <BLOCKQUOTE> <HR> StargateFanGirl wrote:<BR> <DIV> <DIV><FONT color=#9933ff>(I know this thread hasn't had new messages in a couple days but rather than start a new thread I'd rather add onto an existing thread that isn't all that old.)</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff><FONT color=#cc0000>Something I'd like to see available in housing is that rooms will save the current settings of furniture items that have multiple options (like the frostfell tree light settings or the fireplace settings), so that when you leave and then come back they were as you left them. The fireplaces and frostfell tree burn/twinkle only when you are in the house and then only if you turn them on.</FONT> If I leave, and someone comes to my house to purchase something, they see a boring tree (when the tree is in set out) and a cold fireplace and everytime I come home I had/have to reset them, which is really annoying. What's the point of my putting out a frostfell tree during the holiday season to liven up my home for visitors (customers) if I have to be there in order for them to see the tree lit up? Do my poor pets have to suffer the cold rooms when I am not there? Must my customers find my rooms all the more gloomy due to a lack of cheery flames crackling away in my fireplace? Unlit fireplaces just make a place seem so much colder. :p</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>Another thing is that I would like to add my wish to other peoples, that someone would fix the floors and ceilings in the multi-room houses so that carpets can be placed in rooms that have floor levels set higher than the initial room you enter, because they just sink into the floor otherwise (which doesn't make sense since anything else could be placed on that floor with no problem), actually that may not be an issue with floors but rather the coding in the carpets - maybe they default to groundlevel in housing? (in some houses that seems to be -2.00 'y' axis and others I found it to be 0 (I <EM>think</EM> that's the letter for the vertical axis...). </FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>This issue I just became aware of after recently moving into a 3 room house in SQ where I cannot place *anything* that hangs from the ceiling in the main room, only the outdoor room oddly enough since it has no ceiling *scratches her head over that*... and in the upstairs bedroom.</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>I suspect the problem is linked to the maximum ceiling lvl settings in the housing (or the furniture themselves), the main room in the house can't have ceiling fixtures but the room directly above it can, the garden which does not have a room above it can have ceiling fixtures and the alcove in the main room can have ceiling fixtures placed on the "archway" (which is even with the wall line next to it and hence not technically part of the larger room) dividing it from the rest of the ceiling - and I believe does not have a room over it, as I dont think from looking at the layout of the rooms and placement of doorways that the wall of the upstairs room extends past that point. But again this may not actually be a housing problem so much as an object problem in that maybe ceiling items default to the maximum ceiling lvl in any given area of a house and when there's multiple levels it causes the object to not recognize the ceiling on a lower level that has a room over it? *shrugs* Just a bunch of wild theories. It could be completely wrong since I dont know if ceiling fixtures can be placed in basement rooms and anyway I dont know anything about coding.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#9933ff>These are cosmetic but...</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>The steps, landing and ceiling in the stairwell does not change and cannot be changed...so you may make your house look nice and then walk into the stairwell and across the landing and you see ugly floors, steps and ceilings, please could these either be linked to the main room in the house or the upstairs room in the house so that they take on the same appearance?</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>Doors...dont change, a nice room with doors that match only the default decor options of the house kind of ruins the effect of the customized decor, can't these be linked to the walls or trim to update the appearance of doors to match the rooms? Or maybe these have to function independant of the rooms? In which case...couldn't you make door appearances reflect the level of the house? So that each tier of housing has a nicer finish to the door? Everytime I see those french doors to my bedroom I want to grab a bunch of sandpaper, a can of stain and some rust remover; I'm a carpenter - in-game only lol though maybe my job at a home improvement store is rubbing off on me - and I spend a lot of time trying to make my house look nice, so it bugs me I can't fix it.</FONT></DIV></DIV><BR> <HR> </BLOCKQUOTE>YES!!  I also think it's somewhat silly to have these beautiful house items that look blah if we aren't in the house to turn them on.  Let's face it - most of us decorate our houses with the idea that people will be visiting and hopefully oooh and aaaah over our decorating expertise.  Please, please, please devs make the settings stay the way we put them until we turn them off ourselves or change them!<BR>