View Full Version : Where is going EQ2 ???
Goejun
09-25-2005, 02:25 AM
<DIV> <DIV>First the game was advertised by saying that any tank would have the same tanking abilities but in different ways: that's not what is happening today with a huge gap between tank class even after that big patch (so why do it ??? couldn't they do some fix ???).</DIV> <DIV> </DIV> <DIV>Second, if SOE wanna make tanks differents after the basic class setting they should introduce AA in the EQ1 way. Like this you could make have a tank uber for desease resist, another for divive, another for group encounter, etc. In this way everyone could have a part in raid and it could introduce some cool strategies (swapping tanks depending on the situation for example).</DIV> <DIV> </DIV> <DIV>Third, people keep saying the old days are gone, meaning that the game is harder. That is quite true for most of tanks but not all of them (u know whom I'm talking about) and it's not true for some other classes who became even more uber or just uber because of some fix. So while most tanks have been heavily nerfed, other have entered the god mode and the XP bank. I have still the same question: all that work and test on the patch for that result ?</DIV> <DIV> </DIV> <DIV>Fourth: SOE should stick to the same goal. When they released EQ2 it feel more easier than EQ1 and was better for casual and solo players. With the success of WOW they seemed to make it even more easier and soloable to play on the same ground. But now they seem to have change there goal because the success of WOW is insulting and unreachable. So the patch make EQ2 back to the roots of EQ1 with soloing much painful (slow XP, more dangerous, tedious fights..) and you could say that danger is fun (i think it is imo) but we don't get any reward for that, just deaths from time to time ... </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So what's next ? Will SOE change again the game and lose more players who are not sure what kind of game they will play tomorrow and the day after tomorrow ? Will they ever balance EQ2 for everyone to have the same solo ability and the same fun in group/raid ? From that last 12 month of core changes I don't think so...</DIV></DIV>
RedFeather
09-25-2005, 07:08 AM
I can't speak for everyone, I know. But my current feelings, are that everytime I log in, I'm daunted by the amount of time and tedium necessary to get anything. I usually log out shortly after, wondering if I'm not cut out for this type of game. I wish I had the staying power, maybe I've got ADD. <span>:smileysad:</span> <div></div>
Miral
09-25-2005, 08:56 AM
<BR> <BLOCKQUOTE> <HR> Goejun wrote:<BR> <DIV> <DIV>Third, people keep saying the old days are gone, meaning that the game is harder. That is quite true for most of tanks but not all of them (u know whom I'm talking about) and it's not true for some other classes who became even more uber or just uber because of some fix.</DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>No, I have no idea who you are talking about. From my trials so far, everyone seems pretty equally screwed.</DIV>
Fights are anything but slow, they are over in no time. What do you want ! to hit mobs and they just fall over dead in a couple of hits.? FO. Exp is anything but slow. There are plenty of ways to get bonus exp with all the quests there are. You just want a 'click i win' button without any risk yet still get reward for it. The only thing i do agree with you is that the rewards could be better or should i say the loot drops could be more varied and random.
btennison
09-25-2005, 12:51 PM
<BR> <BLOCKQUOTE> <HR> Fleet wrote:<BR>Fights are anything but slow, they are over in no time. What do you want ! to hit mobs and they just fall over dead in a couple of hits.? FO. Exp is anything but slow. There are plenty of ways to get bonus exp with all the quests there are.<BR><BR>You just want a 'click i win' button without any risk yet still get reward for it. The only thing i do agree with you is that the rewards could be better or should i say the loot drops could be more varied and random.<BR><BR><BR> <HR> </BLOCKQUOTE><BR>Very helpful post! Completely wrong but at least it shows us the devs are watching the forums.:smileyvery-happy:
Tell me how im wrong. I've played this game since release. Illusionist lvl 51 almost 52 Weaponsmith lvl 51 almost 52 Your the one who is wrong.
Ethelwo
09-25-2005, 07:55 PM
<P>It is true that for many the game has become a boring choir. I too am feeling disenchanted with the game. There are so many things out of wack in EQ2, and I don't think the developers have what it takes to fix them even if they are on their radar screens. I don't understand why after the combat change and equipment nerf that I have to wait until I'm almost L60 to aquire L50 armor. Right now the loot dropping in DoF is unattainable to the average person and Necros and Conjurors are loading up on stuff dropping off heroic mobs 3 levels higher then they are. I have a L54 Necro friend who as an adpet 3 L54 pet. His pet is ten times better at tanking then any equal level tank class in the game. Raid mobs are getting fixed, but it will be way to late for raiders, because as they fix them, they level lock the encounters. This game is broken in many ways and the combat system was the least broken of them all. Right now I spend around 8 hours a day harvesting in hopes of finding the rares I need to up armor my two 50 plus characters. I want to front load them, becasue now armor decreases in effectiveness as you level. If you have to wait until your L60 to finish your upgrade, then all you are doing is replacing your ineffective tier 5 armor with ineffective tier 6 armor. They said they increased the drop rate for rares. This is complete bull. I harvest so much I get a feel for how it is now and compare it to how it was before and the difference can not be measured. Rares should be fairly easy to obtain now that armor decreases in effectiveness as you level. SoE won't address this issue any time soon if ever. And whats worse what am I going to have to do on the next expansion, spend three months harvesting again before I can start playing the dam game? Just so I have the nessary armor to match the mobs I have to fight. The whole loot system is one tier out of alingment with the new combat dynamics. When i get to L60 I should be able to harvest tier 7 ore and not have to wait until the next expansion.</P> <P>They way things are shaping up in the game at this point proves that SoE can't deal with the real in game requirements of their own rule sets. They make new rules and fail to adjust the game in any way to make those new rules viable for players. I dont expect them to ever make a real game anymore. All they seem to be able to produce are online choirs with broken rule sets that are way out of wack with the in game requirements for the players.</P> <P> </P>
salerene
09-26-2005, 03:01 AM
<P>don't worry about conjuror pets to much they will nerf them sooner or later. Its just a matter of time. same goes for any other class thats able to solo effectively. One thing I've noticed is if anyone complains about another class sooner or later SOE will nerf them and call it a fix. </P> <P>You are right that they have complete change the way they are going with game. Which I beleive one of the mods or dev stated somewhere.</P> <P>What gets me is I was in a group last night with my 27 conjuror and we got a decent group together. we were killing giants most were ^^^ and blue to yellow. We were doing fine, but one thing I noticed was both our healers(fury,templar) were almost oop and the tank was always in the orange close to red most of the fight. so we had to wait for power to go up. when the HoT heals would go off they would heal at most 100hp. Thats bad when mobs are hitting for150 to 300 a shot. One hit my pet for around 500 or so. I can understand a giant hitting hard, but if they are going to hit hard then the healers need to beable to heal effectively.</P> <P>I had a 26 mystic that I gave up on and she had one direct heal that healed for max of 350 I beleive and now it heals for around 150 or so. </P> <P>Ummm why? </P> <P>Why lower heals so much?</P> <P>How can a healers heals be overpowering? </P> <P>what they seem to be trying to do is make ever class(fighter,mage,scout,priest) all the same. well thats what I see, but it seems that they are helping people with more time to play and the people that don't have alot of time fall farther behind.</P>
MagicWand
09-26-2005, 03:13 AM
<BR> <BLOCKQUOTE> <HR> Fleet wrote:<BR>Tell me how im wrong. I've played this game since release.<BR><BR>Illusionist lvl 51 almost 52<BR>Weaponsmith lvl 51 almost 52<BR><BR>Your the one who is wrong.<BR><BR><BR> <HR> </BLOCKQUOTE><BR>Well combat is very long for him because he is whining here 24/7 instead of playing the game.
Miral
09-26-2005, 09:18 AM
its long for some classes. my paladin takes 3 minutes to kill something that takes my warlock 30 seconds or less to kill, but the paladin has a better chance of survival (and can heal himself back to full health afterwards)
Ninusar
09-26-2005, 06:20 PM
<DIV>Just to touch on the WoW issue. when WoW launched yes it did seem the way to go. Heck even the EQ2 Devs played it and admitted that it was a great game. An i played WoW for nearly 5 months. I am not a hardcore gamer i do not have the time in that 5 months i did not have college classes for around one of those months. In that time i had a Level 60 Mage 52 Priest and 35+ Shammy Warrior and Druid. The reason people are drawn to the game is for this reason. But Drawing someone to come play a game is one thing. Keeping them playing is the hard part. The game is fun, but not in a MMO way in more of a Mortal Kombat way. Once you have played it to its completion there is nothing.. and i do mean nothing to do. The raids are a joke and there is no promise of change because of this WoW came out with a bang but is slowly tappering off. SOE realized this and decided to cut the mistake of short term leveling and fast character improment before they were loaded with servers full of people who had multiple lvl 60s and left with no intertainment. Thats the point in which they log off and dont log back on.</DIV>
RedFeather
09-27-2005, 09:10 AM
^ What happens when you slow character progression to a point, without allowing the class customization options that WoW offers, is that people, like myself, eventually get tired of the fights. Fights are a HUGE part of this game. My inquisitor has killed over 12,000 monsters. WoW uses a skill tree to customize a player's character. In EQ2, I eventually rerolled to try something new, as I just stopped enjoying the fights I was having with my inquisitor (I can't sit through over 10,000 and still be entranced!). Unfortunately, EQ2 is not multi-character friendly like WoW is. I quit playing EQ2 when I got my new character to 25. All I could think about was that I was about to waste so much time doing the same content over just to get to a lvl to see something new. As a casual gamer it took me over 10 months just to get to lvl 43 with my inquisitor. I can't invest that much time doing that all over again for a fresh toon. So, do I continue playing a character I've truly grown tired of, or I do everything over again with a new character? I can't do either. I'm not alone. And I feel that's where WoW has tempted most of the casual gamers who have left. I have a rogue, hunter and priest in WoW. A human on one sever, and an Undead and Troll on another server. Each character's starting quests/area is completely different! I'm free to explore a world that feels far bigger than EQ2's. Also, each class I've chosen uses a 'skill tree' that I can customize and redo, to add some variety to my classes gameplay. EQ2 could really use some of these gameplay ideas. I hate to say this, but 'tedius' and EQ2 are being said in the same sentence a great deal lately. <span>:smileysad:</span> <div></div>
IpseDix
09-27-2005, 01:53 PM
<DIV> <DIV> <P>>>><EM>Right now the loot dropping in DoF is unattainable to the average person and Necros and Conjurors are loading up on stuff dropping off heroic mobs 3 levels higher then they are. I have a L54 Necro friend who as an adpet 3 L54 pet. His pet is ten times better at tanking then any equal level tank class in the game.<<<</EM></P> <P><FONT size=2>This is a HUGE problem SoE keeps ingoring so well !! </FONT></P> <P><FONT size=2>Pet classes and pure nuker classes CAN DO almost everything they want, while other classes feel they are underpowered/gimped/unbalanced compared to these "blessed" classes (read Conjurors, Necromancers, Warlocks and of course, the overblessed Wizard class !!).</FONT></P> <P><FONT size=2>SoE, in the person of Moorgard, said (<A href="http://http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=12072#M12072" target=_blank>here</A>) "<FONT color=#ffff00>To us, calling an encounter "heroic" means it's meant to be fought by <STRONG>multiple</STRONG> <STRONG>players</STRONG>; nothing more, nothing less" </FONT>but FACTS prove that some "blessed" classes can solo mobs which are <U>impossible</U> to kill for other classes.</FONT></P> <P><FONT size=2>Again, Morrgard said (<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=29153#M29153" target=_blank>here</A>)<FONT color=#ffff00>"As I've said before, soloing heroics is more likely for some classes than it is others. That's not a matter of one class being "better" than another; it's simply because some classes have abilities and styles of playing that others don't" </FONT>which could be considered sorta of "countersense" compared with the above statement. Why some class can go for better loot (harder mob = better loot !!!) while some other can't get the same chance/opportunity it's VERY hard to understand for me !</FONT></P> <P><FONT size=2>In the same post, Moorgard said <FONT color=#ffff00>"Gear and spell quality also has a huge impact on whether or not such a feat is possible, <STRONG><U>which is especially true for melee types who have to stand there and take a beating</U></STRONG>"</FONT> which is another disadvantage for tank classes compared to casters classes. C</FONT><FONT size=2>asters can cast 2-3 spells from long distance and IF they are resisted they can hit their sprint hotkey and run away to save they @$$ ; on the other side, tanks <U>have to be</U> in melee range and if they can't hit the mob or the mob will evade, parrie, dodge or resist an effect ... well, tanks are dead at 80% or they need a whole set of FABLED/LEGENDARY to be more competitive, <U>even if never at caster level</U> !!.</FONT></P> <P><FONT size=2>I don't think this can be considered a balanced system. It's unfair as it is now; so many advantages to casters, so many disadvantaged to tanks !!</FONT></P> <P><FONT size=2>Maybe a day SoE will realize that many casters are working in Godly-mode and will "fix" them; in the meantime we will continue to see Necros, Warlocks, Wizards and Conjurers <U> to loot everything/kill everything they WISH to kill just because they are unbalanced "as intended".</U></FONT></P> <P><FONT size=2>We know, SoE fixes have always been (in every game they have realized) very slow, they move at turtle speed ..</FONT></P> <P><FONT size=2></FONT> </P> <P><FONT size=2>/shrug </FONT></P></DIV></DIV><p>Message Edited by IpseDixit on <span class=date_text>09-27-2005</span> <span class=time_text>03:24 AM</span>
Antov
09-27-2005, 04:50 PM
<DIV>Stop asking for other classes to be gimped just because you feel your class is gimped - it's pathetic class envy.</DIV> <DIV> </DIV> <DIV>If you feel your class is nerfed beyond all recognition and your inability to do things you want to do is due to this nerf rather than any lack of ability on your part ask Sony to improve you class. For God's sake stop asking for other classes to be nerfed! At this rate we will end up with no classes being able to do anything or ,even worse, all classes being exactly the same in ability to tank/nuke/heal/etc.</DIV>
IpseDix
09-27-2005, 05:10 PM
<P><FONT size=2>While someone could call it "nerf", someother could say "balance" . </FONT></P> <P><FONT size=2></FONT> </P> <P><FONT size=2>Tanks have been "balanced" and their usefulness have been reduced drastically.</FONT></P> <P><FONT size=2>Mobs have been "balanced" and now they can stun and cast spells with "improved AI" , they hit harder (<U>ONLY IN MELEE</U>) if they are higher than you and, if HEROIC, they are SUPPOSED to be NOT soloable (Moorgrad stated it !!)</FONT></P> <P><FONT size=2>.... Casters have been "balanced" and now they can kill everything they desire better than they used to do before the "S&C revamp": they have more power pool, better DMG spells which are less resisted and PETs are even better than before....</FONT></P> <P><FONT size=2></FONT> </P> <P><FONT size=2>Now ...... I could roll a caster, stop playing a tank and join the "FOTM classes"</FONT></P> <P><FONT size=2>OR</FONT></P> <P><FONT size=2>I could ask for a REAL balancing, which is what I'm doing now !</FONT></P> <P><FONT size=2></FONT> </P> <p>Message Edited by IpseDixit on <span class=date_text>09-27-2005</span> <span class=time_text>06:12 AM</span>
Morog
09-27-2005, 05:26 PM
<DIV>" WoW came out with a bang but is slowly tappering off."</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/boggle</DIV>
steelblueangel
09-28-2005, 05:22 PM
<P>magicwand when do u play the game? since u say he is here 24/hours whining u must be here 24/hours also watching him whine. is it possible u dont have a clue about the game at all magic? or are u a dev? u must be a dev or u must be blind if u cant see the whole game is screwed from load screen to camp screen. </P> <P>flame on flamers nobody is listening. </P>
kaeleth
09-28-2005, 06:29 PM
<P>So here is what I am gathering. </P> <P>A. You want casters to be nerfed so that they are unplayable.</P> <P>B. You want tanks to be able to nuke now? If you wanted to nuke, why did you not roll a caster. Fighters are meelee classes....</P> <P>C. You want to be able to 1-shot every single mob out there.</P> <P>Correct me if I am wrong, but that is what I am gathering from this thread so far.</P>
Tendonit
09-28-2005, 10:00 PM
Whining never stops around here. I have an illusionist toon and I don't have any nukes that come close to sorcerers' spells, maybe I should cry for a month or two untill I get one? What I find interesting is how many of my friends that play all kind of classes enjoy playing them now, and how many players of the same classes come here to whine endlessly. The difference is the former put some effort into learning how to play their class, while the latter are to busy complaining. Yes, ability to solo heroics is not the same for all the classes. It never was and it never will be, but it is much closer than it used to be. Roots are now much trickier and con system makes it very hard to solo most yellow cons and next to impossible orange cons because of the resists. Even when it is possible to solo, its usually a PITA with a good chance of geting debt. It is MUCH more fun to have at least a small group killing mobs. But that facts escapes most cry babies here, they are simply green with jealousy that some classes can kill encounters they cannot, no matter how incosequential it is for the game play. One other point. For a very long time fighters could improve their class abilities tremendously by getting better gear, while mages equipment made very little impact except for resistances. Now finally we can improve our main attribute, intelligence, and it gives a nice boost to our damage output and power pool. Goodbye sta/agi gear for casters. At the same time fighters are no longer immune to damage no matter how high the mitigation, so no more training through a swarm of heroic mobs. But there is still plenty of improvement from str/sta/agi gear. So it is pretty well balanced there from my perspective, and it gives all classes a possibility to have fun while improving their toon. What you do with totally depends on you. <div></div>
LenaDarksi
09-29-2005, 06:28 AM
<P>I came in shortly before the CU, as a veteran of MxO, WoW and SWG I found EQ 2 to be the best MMO ever, it was challanging but it was fun, you could log on solo for while, and go, it wasnt a job, it wasnt annoying and boring, it wasnt slow, downtime was only there if you went for things really hard. Groups could do almost anything, but the most important thing was you only really needed a group for big quests namely instances. Classes functioned according to what their descriptions said, now? EQ 2 is nothing like what was advertised, downtime is basically after every fight, you need a group for anything not 2 levels below you, combat is slower, xp is slower and it seems just like a giant nerf then balancing. It was like bringing fire to paradise. Solo instances are basically unsolable to most people. Mages are now gods, where is the balance? You need a group just to walk around outside of town, let along in any dungoen. </P> <P>Maybe SOE just likes turning games into crap, SWG was ruined by the CU and now so is EQ 2. Even the fanbois i know realize this, and im told i shouldnt worry, "SOE will fix the game". Its bad when fanbois know its messed up. </P>
<BR> <BLOCKQUOTE> <HR> LenaDarkside wrote:<BR> <P>I came in shortly before the CU, as a veteran of MxO, WoW and SWG I found EQ 2 to be the best MMO ever, it was challanging but it was fun, you could log on solo for while, and go, it wasnt a job, it wasnt annoying and boring, it wasnt slow, downtime was only there if you went for things really hard. Groups could do almost anything, but the most important thing was you only really needed a group for big quests namely instances. Classes functioned according to what their descriptions said, now? EQ 2 is nothing like what was advertised, downtime is basically after every fight, you need a group for anything not 2 levels below you, combat is slower, xp is slower and it seems just like a giant nerf then balancing. It was like bringing fire to paradise. Solo instances are basically unsolable to most people. Mages are now gods, where is the balance? You need a group just to walk around outside of town, let along in any dungoen. </P> <P>Maybe SOE just likes turning games into crap, SWG was ruined by the CU and now so is EQ 2. Even the fanbois i know realize this, and im told i shouldnt worry, "SOE will fix the game". Its bad when fanbois know its messed up.</P> <BR> <HR> </BLOCKQUOTE> <P>See I couldn't duo most quests that were heroic unless the other person was from a class that could solo the mob anyways. My down time wasn't bad pre update. It was either I could demolish a mob lower than me, or get killed by anything higher than me. If the price of having interesting fights is more down time, I'm ok with it. Well to an extent. You don't need to group for most solo quests. I know some are rather misleading by either having heroics around the needed solo mobs, but that's something that can be over come by diligence. Which solo instance can't be soloed and by what class?</P> <P>I liked this game pre update, I like it more now. So by not hating the game, I guess that makes me a "fanboi", and no I don't think this game is messed up. It's not perfect, but I'm still having a blast playing it.<BR></P>
Bloodtoo
09-29-2005, 09:28 AM
<blockquote><hr> IpseDixit wrote: <p><font size="2">While someone could call it "nerf", someother could say "balance" . </font></p> </blockquote> <blockquote><hr> </blockquote> OK let me help you see what others see. <span> <blockquote><hr><span>IpseDixit wrote:</span> <font size="2">.... Casters have been "balanced" and now they can kill everything they desire better than they used to do before the "S&C revamp": they have more power pool, better DMG spells which are less resisted and PETs are even better than before...</font></blockquote></span> <blockquote><hr></blockquote> Thats a call for a nerf. sounds like this "Hey look what they can do, NERF EM !" <span><blockquote><hr>IpseDixit wrote:<div></div><font size="2">Tanks have been "balanced" and their usefulness have been reduced drastically.</font> <div></div><hr></blockquote> That's "almost" a call for balance but it's too vague to be useful. Should be something like my class is <classname> we are laking in these ablilities .....and here is why...... I'm hoping this helps you to find the balance you seek.</span>
Miral
09-29-2005, 01:38 PM
<DIV>the main problem soe has with balancing is they make huge changes based on what a class can do <EM>at certain levels.</EM> Can Necros solo heroics at lv 50+? I don't know, but in the 20s we can barely solo solo stuff. </DIV> <DIV>The necro class has ping pponged between two points from what I've seen</DIV> <DIV>1. Balanced at high level, gimped at low level (where it seemed before update and mostly how it is now)</DIV> <DIV>2. Balanced at low level, overpowered at high level (where it seemed mid-revamp on test)</DIV> <DIV> </DIV> <DIV>They need to learn how to control their buffs and nerfs, not just blindly apply them to everything</DIV> <DIV> </DIV> <DIV>Personally I think they should balance all the classes around how low 30s necros performed mid-revamp. That was actually <EM>FUN</EM> to play!</DIV>
steelblueangel
10-03-2005, 01:43 PM
<DIV> <DIV>eq2 future is bleak for some of the classes that choose to stay after the nerf. Some are very satisfied with the nerf. For those that are I'm glad for you that you have a toon that you enjoy playing after all thats what a game should be anyway. But for the classes that are crippled to the point they cannot survive anymore the game holds no attraction anymore. Instead it is one of pure frustration filled with debt from muptiple deaths.</DIV> <DIV> </DIV> <DIV>This is the future of eq2, moordisregard will not admit he made an error in judgement so those toons that are crippled will stay [Removed for Content]. As a result this will effect all aspects of game play negative for some and postive for others. Those classes that can solo and survive will farm npcs for items such as master spells, level 50 spells and other items. Level 50 toons no longer receive update spells they must be found. Those classes that can solo will sore in levels above all other classes and this will allow them to harvest in areas without aggro thus they will be able to harvest uninterrupted for hours on end. Moorgard stated he increased the level con to prevent harvest botting this will never prevent bots. Bots will simply advance in level as well and the process of botting will continue on just like it always has. Therefore all of you crafters will be limited on where you can harvest and will die over and over from aggro 10 levels under you that Will attack and kill you while you are distracted. Moorgard stated this will keep you on your toes while harvesting.</DIV> <DIV> </DIV> <DIV>Those that can solo let me verify this, I'm not talking about killing solo content. What these toons will solo will be heroics and named which means no sharing of the loot with anyone. All of the loot will go to the broker for prices that will be outrageous. The only ones that will be able to afford those items will be the classes that can solo to get them. In any cultural when equal opportunity is not provided there will exist poverty. And there will be many poor people in this game as it stands right now.</DIV> <DIV> </DIV> <DIV>Tradeskills will also be controled by those that can harvest at leisure. Those who die while trying to harvest will be limited on ledgendary finds due to increase aggro and will be forced to make lower end armor or buy the rares from the broker which is controled by those that can harvest at lesiure. The bots will have a hay day with this one as there will be less competition for them from other players going for the same rock they are. Tradeskill will be done less by the nerfed to death classes and more by those that were not or actually improved from it.</DIV> <DIV> </DIV> <DIV>Those that can either find the items or afford to buy the items will be eilite while the rest will eat the scapes from the floor of the rich man's table. Should eq nerf those that can to make them even with those who cant? No absolutly not! Instead a game unlike life can be made fair and equal. Reality has oppression and discrimination but a game has the opportunity to make it fair and balanced for everyone. Its only a click away from the game developers maybe they have spent too much time sitting at the rich man's table and tossing scraps to others. A prime example was going up on the rent in eq2. What advantage or fun did that give to the players? I know I did not jump for joy. How much time around the round table did they waste on deciding how much to go up on rent. There are so many more things much more important than that.</DIV> <DIV> </DIV> <DIV>Solo ability will also affect whether a class is wanted in a group or a raid. Death is not shared anymore thats a good thing there is alot of that going on at the present time. However, no group want a [Removed for Content] that will without a doubt result in a failed group. Death is like a chain when one dies most of the time the rest fall too. In a group everyone has to be able to pull their own weight. If you cant pull it solo with a blue con or a green con that is not heroic then you will have nothing to add to a group. Raid are even more paticular in who they chose for their team. Raids go after named etc and big loot is at stake in a drop. Some of you may find yourselves sitting on the bench more now than ever waiting for a chance to be picked.</DIV> <DIV> </DIV> <DIV>Those toons that cannot survive now solo will not be wanted in a group or a raid and those classes will die out. No one will want to play one. I saw this all on eq1 and it is the future that has already begun on eq2. The end will result in toons re-rolling for a more desirable one. This will put you even futher behind the rest that already working their way to level 60 and then a new expansion will come out and you will be working toward level 70 and so on. It will never end. Experience is becoming a grind now and will only become more intense thus slowing your progress to the next level. Without the ability to harvest in the areas where the tier rares are useful you will find yourself not only waiting at the feet of the rich man but begging him for scaps. Your armor will only cover your behind and you would be as well on in the rags you wore on your boat ride to the island.</DIV> <DIV> </DIV> <DIV>Hours will be waisted while you look for a group to find they only wanted you to finish up a quest and then poof they will be gone. Then you will be LFG all over again. Solo will not be an option the heroic mobs have replaced most of that content and what it has not replaced blocks you from getting to the solo npcs. So what will you do? If you decide to roll a new toon and retire your level 40 or 50 toon because it is only a frustrating death trap for you and everyone who plays with you, then you will again never be at the top the game will continue to grow and you will contiune to play catch up.</DIV> <DIV> </DIV> <DIV>Im not going to go into why my toon is crippled I've already posted that to the deaf ears of moordisregard. He does not care since he does not believe the toons are unbalanced. In his world sitting at the rich man's table I guess it would look fine from up there. The fact is though its not. So I have chosen to quit and I'm sad that I will be leaving my guild and my friends but I'm just not happy with the now and the future ahead of eq2.</DIV> <DIV> </DIV> <DIV>I helped a guildie one last time to do his betrayal from goodie to baddie and it was just crazy. The run through was a nightmare and the despawing of Dinas Drefelin who was level 18^^^ heroic was a nightmare. We could not find a group before he despawned and guildies could not get there before he despawned. His spawn time is 3 hours this was frustrating to say the least.</DIV> <DIV> </DIV> <DIV>To all my friends online I'll miss you but I wont miss the poor management of moordisregard and his team of devs. The only way this game will ever be right will be under new management. Which I never see happening either. So so long my friends. And Eq dont nerf anymore classes those who would like to stay will reroll and the gods know they deserve something available to play.</DIV></DIV>
Goemoe
10-03-2005, 03:33 PM
<span><blockquote><hr>RedFeather1975 wrote: Unfortunately, EQ2 is not multi-character friendly like WoW is. I quit playing EQ2 when I got my new character to 25. All I could think about was that I was about to waste so much time doing the same content over just to get to a lvl to see something new. </blockquote><span><blockquote><hr></blockquote> Hm... I can't believe, what you are writing here. Just to explain: I play for about ten months now, have a mystic 35, a monk 33, a ranger 24, a warden 21, a paladin 21 and a summoner 17. Even more then that, the mystic has once been a wizard 21, which I deleted. Though I do it the fast way up the lvl 20 </span></span><span><span>now </span></span><span><span>with my twinks, even there I encounter unknown quests to me with each char. My mystic is enjoying EL while my monk hits the orcs of Zek. Still they will not be able to see it all until they hit lvl 40. I have more than enough to do with my other chars, once they hit these levels. I still have not done much in Nek (which I don't like) and not even finished every quest (known to me) in TS. <span> I never played WoW, nor ever will, but I after all I have heard about it, you are plain wrong. Goemoe </span></span></span><div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.