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View Full Version : Mob Resists to FIRE/ICE/MENTAL/POISON/DISEASE/MAGIC


Lady Uaelr
09-11-2005, 04:41 AM
<DIV> <DIV>Does anyone know what is going on with this?</DIV> <DIV> </DIV> <DIV>Are mobs still demonstrating high fire/ice resists?</DIV> <DIV> </DIV> <DIV>Are mobs still vulnerable to poison and disease spells?</DIV> <DIV> </DIV> <DIV>Have the resists been modified- if so which ones and on what type of mobs.</DIV> <DIV> </DIV> <DIV>Any information you can share from your observations will be greatly appreciated.</DIV> <DIV> </DIV> <DIV>In essence it does not matter if wizards get a 100k dmg fire based nuke - if it will only hit a mob for 2hp.</DIV> <DIV> </DIV> <DIV>Take Care.....Oh, and if a <STRONG><FONT size=4><FONT color=#ff6699>SOE DEVELOPER</FONT> </FONT></STRONG>would like to share insight, that would be nice too.</DIV></DIV>

stepha72
09-11-2005, 04:46 AM
Good question.  I have not heard much at all about raid resists which was the wizards biggest problem before revamp.  Almost every raid mob was resistant to ice (hence ice comet almost never worked).  And raid mobs seem to have a high resist to heat.  Has this been fixed for DoF and the revamp.  This question has not really been answered.  Thank you in advance for answering this question!

Lady Uaelr
09-11-2005, 04:48 AM
<DIV>Thanks ...the question is for all our casting counterparts.</DIV> <DIV> </DIV> <DIV>This is information everyone needs to know and wants to know.</DIV>

Shirodan
09-11-2005, 07:10 PM
As far as i can tell, the resists seem to have been fixed, i went from roughly 50% resists to about 3%. I'm very happy with it thus far.