View Full Version : The idea of Guild SP debt.

07-16-2005, 10:42 PM
<DIV>I'm noticing this idea being thrown in here and there on the other patron change topics alot so I figured it might be worth starting a thread about it.</DIV> <DIV> </DIV> <DIV>Personally I do not like the idea, it seems to much like guild status loss from the pragmatic sense.  Like right now my guild is lvl 22 but we have several dead patrons (former actives that have quit the game for one reason or another but haven't been depatroned because the loss would be too large).  Now if I depatron all of them I'll lose something around 70-80k guild standing as the system works now (and one writ seems to yeild about 150 guild status).  If there was guild xp debt though, instead of loseing 70-80k standing now I'd lose it slowly over several weeks, and instead of my guildies seeing one demoralizing drop they'd just see there contributions of writs and heritage mean less and less and be demoralized less but for a longer time.</DIV> <DIV> </DIV> <DIV>Even if there is debt decay all that would do is discourage my guildies from doing heritage when we have debt.  Like right now we're mainly working on GEB, if we we're to lose another patron or a patron left us we'd be inclined to not do GEB for several weeks until the debt decays away.  This would be extremely discouraging to any caster in our guild.  However if we decided just to eat debt anyways we'd in effect be wasteing as much potential guild xp on debt as we would have lossed if our patrons were deguilded under the current system.  Frankly as guild leader I'd have to choose the best option, eat the loss of guild xp from having these extra dead patrons because that cost would be less then deguilding them, which is exactly what I'm already doing and thus the new system would essentially not solve any of my main problems.</DIV> <DIV> </DIV> <DIV>Now if the whole patron/depatron thing is thrown out that would be better.  These dead patrons would no longer be penalyzing my guild by being left there but still I disagree with the idea of having to leave dead char's in my guild for ever and ever. </DIV>

07-17-2005, 12:09 AM
<DIV><BR> <BLOCKQUOTE> <HR> some_person6 wrote:<BR> <DIV>Personally I do not like the idea, it seems to much like guild status loss from the pragmatic sense.  <BR> <HR> </DIV></BLOCKQUOTE><BR>I agree. There should possible be a lockout timer of say, 7 days, when you depatron someone then make another person patron. That would discourage people hot swapping or whatever just for heritage status knowing they only have this ability in a limit capacity.</DIV>