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Archai
06-23-2005, 09:37 AM
<DIV> <P><STRONG><FONT color=#ffcc00>*** Item Examine Information ***</FONT></STRONG></P> <P><STRONG><FONT color=#ffcc00></FONT></STRONG> </P> <P>- Examining items such as armor, weapons, and spell scrolls will now show which classes can use them and at what level they can be equipped. This replaces the previous information that showed the skill name and required skill level, which was often confusing.</P> <P><FONT size=6>- In the near future we will modify the market window to allow browsing by class.</FONT></P> <P>- Note: Currently the class listed on items is being displayed improperly as All, even on items that can only be equipped by certain classes. This bug will be fixed before this feature goes to the live servers.</P> <P> </P> <P> </P> <P> </P> <P>That's what I'm talking about!!! :smileyvery-happy:</P></DIV>

Asmara
06-23-2005, 09:45 AM
<DIV>It's about *thank you i prefer ninja-censoring myself*ing time....</DIV> <DIV> </DIV> <DIV>Now lets also put in search options for the different mitigation types and resistances</DIV> <DIV> </DIV> <DIV>oh and throw in a Group looking for player and LFG edit functions: ie: LFG -> Nek castle 2</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>yeah yeah i'm not thankful enough. Thanks SOE for making clear that indeed this ain't EQ1 (yet).</DIV><p>Message Edited by Asmara on <span class=date_text>06-22-2005</span> <span class=time_text>10:45 PM</span>

xAlar
06-23-2005, 11:12 AM
<DIV> </DIV><p>Message Edited by xAlaric on <span class=date_text>09-07-2005</span> <span class=time_text>04:24 PM</span>

lisasdarr
06-23-2005, 01:07 PM
<span><blockquote><hr>xAlaric wrote: <div> </div> <div>And (I can dream) color code the drinks and food by tier  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div> <div> </div><hr></blockquote>Food and Drink is already coded by tier, to find food for your current tier you need any that is between white and orange. It is coded exactly the same way everything else is.</span><div></div>

Dessellion4
06-23-2005, 04:20 PM
<P>This looks good.  What I would also find useful would be some method of searching ahead in range.  At the moment if you want to keep at eye on the market for pieces of armour for your next level you only have the option of setting upper limit RED.  This returns armour at levels all the way up to 50.  If you could specify search by range, e.g. 32-34, you could see much more easily those bargain pieces you might like to buy now for use later.</P> <P>I'd also thought it might be better to be able to search by armour level, i.e. light, medium etc.  But being able to specify class as well as colour this change should have almost as good an effect.</P>

Kirotaan
06-23-2005, 06:51 PM
Thank goodness they will be putting in browse by class!  I think this is a goodpatch update. <div></div>

Ravenmi
06-23-2005, 07:16 PM
<BR> <BLOCKQUOTE> <HR> Dessellion wrote:<BR> <P>This looks good.  What I would also find useful would be some method of searching ahead in range.  At the moment if you want to keep at eye on the market for pieces of armour for your next level you only have the option of setting upper limit RED.  This returns armour at levels all the way up to 50.  If you could specify search by range, e.g. 32-34, you could see much more easily those bargain pieces you might like to buy now for use later.<BR></P> <HR> </BLOCKQUOTE>If you stop to think about it Dessellion, thats exactly what they are already planning to add.  Being able to search by class means being able to see stuff ahead of your level that you can use later on.  Be it spells, armor whatever.<BR>

Dessellion4
06-24-2005, 12:58 AM
<BR> <BLOCKQUOTE> <HR> Ravenmist wrote:<BR> <BR> <BLOCKQUOTE> <HR> Dessellion wrote:<BR> <P>This looks good.  What I would also find useful would be some method of searching ahead in range.  At the moment if you want to keep at eye on the market for pieces of armour for your next level you only have the option of setting upper limit RED.  This returns armour at levels all the way up to 50.  If you could specify search by range, e.g. 32-34, you could see much more easily those bargain pieces you might like to buy now for use later.<BR></P> <HR> </BLOCKQUOTE>If you stop to think about it Dessellion, thats exactly what they are already planning to add.  Being able to search by class means being able to see stuff ahead of your level that you can use later on.  Be it spells, armor whatever.<BR> <BR> <HR> </BLOCKQUOTE><BR>I'm sorry to differ and I did think about it but this is not what it means.  If I search by Conjuror for orange to red when I'm lvl 33 then it will show all items from 33 to 50.  This could be dozens of pages.  But I am only interested in the next 1 or 2 levels for buying ahead.  This is progress and good progress but perhaps could still be improved.

Rinweth
06-24-2005, 06:50 PM
<DIV>I hope this means the start of class specific items, and eventually (hopefully) race specific items, thus adding more variety to the game.</DIV>

Dweedleb
06-24-2005, 10:14 PM
<DIV><STRONG>Thank you god!!!</STRONG>   :smileytongue:</DIV>

Ashlian
06-24-2005, 10:36 PM
<P>Excellent change, thank you so much!</P> <P>Ashlian Liadan, 40 Fury, 32 Tailor of Mistmoore</P>

angan
06-24-2005, 11:06 PM
Now quickly tell me, which class is sepultures!

Sinkat
06-25-2005, 07:49 AM
<P><FONT color=#ff3300>Yeah this is a great thing, I have even /feedback it before, and its not the first time they implement little details I have done a /feedback before, it feels great when you do it and then it gets done <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</FONT></P> <P><FONT color=#ff3300>Good Luck!</FONT></P>

RedFeather
06-25-2005, 10:28 AM
<div></div><div></div>I wanted this change as well. As I /feedback'd a suggestion to help players who prefer to buy there equipment in advance. ei. 3-5 levels in advance. MY MAJOR concern was that the new item descriptions do not show a mastery! I know that not having certain skill values visible anymore would change that but an item description should have the below example's information. eg. Fury 25(30)       Warden 25(30) Fury and Warden can use the item at lvl 25. The item is mastered at lvl 30. The mastery shown in brackets next to lvl requirment. Some items do not grow in strength as many levels as others. It's important to me to know this, when selecting or buying an item, as I can then guage how much of a long-term investment the item will be! <div></div><p>Message Edited by RedFeather1975 on <span class="date_text">06-24-2005</span> <span class="time_text">11:31 PM</span></p><p>Message Edited by RedFeather1975 on <span class=date_text>06-24-2005</span> <span class=time_text>11:33 PM</span>

Suraklin
06-26-2005, 01:43 PM
<DIV>Lets see I asked for this to be put into game when i played beta. I feedbacked asked every single day since game went live. Glad to know it only takes almost 10 months for something important to be put into this freaking game lol.</DIV>