View Full Version : Heres a great idea to fix Wizards and still screw the wizard farmers

01-11-2005, 09:12 AM
A lot of people seem to be suggesting that the reason that classes like the Wizard got nerfed to hell was because of the Chinese farmers who play groups that are all wizards and 1 healer.If this is the case, why not have the nuke spells have a lasting effect that goes along with the nuke, that does nothing and wears off after a short time. The purpose for it would be when a wizard trys to cast his spells like he used to, then it will work fine since the lasting effect should wear off by the time he is able to recast the spell. However, if you have 5 wizards are trying to do it, then the lasting effect will give them the "wouldnt take effect" notice. Then everything would work fine for honest players, and for the farmers playing 5 wizard groups, the lasting effect would put a choke hold on their casts, forcing the 5 people to cast at the same rate that 1-2 wizards would be. So in a farmer group, the choked cast speed would slow them down to the point where the monsters would tear them apart.No normal group would have more than 2 wizards so I think it would be fine.

01-11-2005, 09:27 AM
<DIV>Whats wrong with a group of five wizzards?  6 people have gotten together and found a way to take down monsters.  It's not conventional, but it works.  I really dont see the problem, except that I dont get a spot in that group, and us fighter types sometimes spend a while getting into a group.</DIV>

01-11-2005, 10:35 AM
<DIV>I see what you're trying to say, but what if by some fluke 2 wizards get into a normal group... it would make one obsolete, so it would be better not to have one, making wizards have a harder time finding groups. Theres no way to truly stop them, if people want to exploit they'll find a way to do it no matter what.</DIV>

01-11-2005, 12:41 PM
<DIV>this already occurs with necros to some degree. </DIV> <DIV>particularly with bludgeoning earth spell</DIV> <DIV>baz</DIV>

01-11-2005, 12:50 PM
Its not perfect by any means, but I think it would be a lot better than just making Wizards useless.

01-11-2005, 07:23 PM
<DIV>Oh for the love of god stop whining bout wizard being useless.  Nerfed yes, useless? where did you even begin to start thinking that?  Our ae got nerfed to hell and back, kinda reminds me of manaburn in eq1, but is the wizard useless without manaburn?  If all you do is nuke nuke and more nuke in group then you are not contributing to the group all that much.  Intromission + the manafeed line of spells are there for a reason, cast those thing on cool down period for the nuke and your healers would be much happier, group can pull more and xp will flows in faster. </DIV>

01-11-2005, 07:23 PM
<DIV>Double Post.</DIV><p>Message Edited by Kazzien on <span class=date_text>01-11-2005</span> <span class=time_text>06:24 AM</span>

01-11-2005, 08:18 PM
<DIV>All in all I say they over-nerfed our area attack!!!! It's not fair</DIV>

01-11-2005, 08:19 PM
<DIV>Oh and 1 more thing: If something is good why should you nerf it DEVs?!</DIV>

01-12-2005, 10:28 AM
<DIV>Here's a crazy idea......</DIV> <DIV> </DIV> <DIV>/BanAsianIPs</DIV> <DIV> </DIV> <DIV>Its been done before, and I am 100% for it happening to EQ2.  I'm not sure how many of us played the train-wreck of a game known as Lineage 2, but that game was run by Koreans, for Koreans, and it was botted and exploited to hell and no one cared, because all the asians care about is "PMG I R TEH OOBUR LEET" and farming money/items to sell to honest users off of eBay (well, I can't call them honest, because theyre using eBay).  I mean i've seen it in the newspapers, this guy got mobbed in Korea because he PK'ed some guy in Lineage, how many of you have heard of that happeneing State-side or in Europe..........the asians just take this way too seriously and have it way too set in their minds that they have to be the best with the most stuff, and they'll do anything they can to achieve it.</DIV>

01-12-2005, 12:36 PM
<DIV>I'm so so happy that we Germans have our own servers..</DIV>

01-12-2005, 05:59 PM
<DIV> <DIV>------------------</DIV></DIV> <DIV> </DIV> <DIV>"I see what you're trying to say, but what if by some fluke 2 wizards get into a normal group... it would make one obsolete, so it would be better not to have one, making wizards have a harder time finding groups. Theres no way to truly stop them, if people want to exploit they'll find a way to do it no matter what."</DIV> <DIV> </DIV> <DIV>------------------</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>All of the fighter DOTs seem to not stack like this.  A second fighter tends to be obsolete too.  Sure, he can 'off tank', but really most people would prefer a "real" DPS class in place of it.</DIV>

01-12-2005, 10:20 PM
<DIV>Works like that for assassins as well. If a level 40 assasin is in a group with a level 39 assassin, the level 39 can only one ability that's assassin based, and would have to go all the way down to level 10ish abilities to actually to damage since none of his other abilities would take effect.</DIV> <DIV> </DIV> <DIV>I see a lot of those 4 wizard, 1 cleric, 1 tank groups that sell their characters , and/or loot/items, on IGE. What I find funny is that they don't even hide the fact about what they're doing! Most of them will just flat out tell you they're here for items and to sell their character. Heck, most of them on my server even <U>have it listed it their bio</U> that they're selling items on IGE and even give out web addresses about where to buy the stuff!</DIV>

01-13-2005, 05:39 AM
<DIV><A href="http://eq2players.station.sony.com/en/player_swrankings_detailed.vm?action=CharacterAgg. getByRankSwide&rank=npcKillsRankSwide&type=MostNPCKills" target=_blank>http://eq2players.station.sony.com/en/player_swrankings_detailed.vm?action=CharacterAgg. getByRankSwide&rank=npcKillsRankSwide&type=MostNPCKills</A></DIV> <DIV> </DIV> <DIV>They are pretty easy to see find too, groups always 5 wiz's and and an inquisitor.  Same everywhere it seems. </DIV> <DIV> </DIV> <DIV>I am on Butcherblock and numbers 7-10, 11, and, 14 on that list are the ones I've run across personally.  Frankly...I would much rather them keep doing their thing, than nerf quite this much but, if you aren't farming PP than the AE prob is still the least of a Wizards issues IMHO.  Much more of a problem is our horrid DPS ability at lvl's 37+ when compared to others not normally expected to out DPS us.  Hands down, Wiz <I><B>'should'</B></I> be the zenith of the damage dealers, which is why we <I><B>'are'</B></I> the zenith of weakness currently when it comes to protection for ourselves, HP, agility, ect...  The 'no pain, no gain, philosophy', yes?  Except that....after lvl 36 that just isn't happening.  For example, a non adept 3 Ball of Flames typically will not out do the spell it replaces (Ball of Fire) currently when it is first received.  Even Adept 1 is about equal to same damage immediately upon receiving it at 37.  I have heard the argument that the spell, for example, gains power as you lvl.  Fine...., as if the 14 levels and a brand new spell shouldn't have been enough already, but worse still it doesn't ever get anywhere near the damage it should reach to keep up with those (plural) who will eventually easily surpass our DPS using upgraded weapons like the SB ect. </DIV> <DIV> </DIV> <DIV>Mages, primarily Wizards, should always be the highest, if not on par with the highest, damage dealers in the game.  They are not in the higher game and this is a fact.  The AE nerf was a tough pill, but swallowable.  This is not.  It's simple, we can deal with being a weakling as far as staying alive when being hit, but not likewise when hitting.  With few exceptions, I'd think fellow subscribers would agree on this.</DIV> <DIV> </DIV> <DIV>Please Devs.  I respectfully ask you to expedite any changes, if any, that are in the works for the class to bring DPS up to par.  Unplayable, surely we are not, but neither are we functioning as a Wizard should....the all out maximum dmg dealer, hands down, without regards to personal safety whatsoever <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</DIV> <DIV> </DIV> <P>Message Edited by falconpray on <SPAN class=date_text>01-12-2005</SPAN><SPAN class=time_text>04:42 PM</SPAN></P> <P>Message Edited by falconpray on <SPAN class=date_text>01-12-2005</SPAN> <SPAN class=time_text>04:42 PM</SPAN></P><p>Message Edited by falconpray on <span class=date_text>01-12-2005</span> <span class=time_text>04:45 PM</span>

01-17-2005, 11:04 AM
<DIV>Whats the difference between 5 wizards and 1 inquisitor vs 5 assassins and 1 inquisitor... ABSOLUTELY NONE  except 5 Assassins can actually stand to be hit a few times. </DIV>

01-17-2005, 07:44 PM
<DIV>Ehem!, I don't know what the difference is, ask the PP hunters.  I'm just giving you the facts, there's the link...go argue with the EQ2 Database numbers and leave my reporting of the facts and what is happening alone.  Thank you, good day sir.</DIV>

01-19-2005, 01:34 AM
<DIV>I've yet to see proof that its chinese people doing this stuff... I do know I've seen a lot of people from england, australia, germany, etc. that do similar things....</DIV> <DIV>As for barely speaking english, hell I know natural americans that barely speak english, at least when it comes to typing... many are on this board as we speak!</DIV> <DIV>So should we ban all european IPs too? how about all australian? and all those americans.... Wait, SOE suddenly has no players and therefore no profit....</DIV> <DIV> </DIV> <DIV>Seriously what you people are suggesting is the same thing you are whining about in a sense.</DIV> <DIV>"Why nerf us because a few chinese farmers happen to use wizards?!"</DIV> <DIV>"Ban all Asian IP's because the farmers happen to be asian!!!"</DIV>

01-19-2005, 02:00 AM
<BR> <BLOCKQUOTE> <HR> Miral wrote:<BR> <DIV>"Ban all Asian IP's because the farmers happen to be asian!!!"</DIV><BR> <HR> </BLOCKQUOTE>It would be more effective, profitable and easier to just ban the IP's of the whiners, that would solve any whine related issues now and in the future.<BR>

01-19-2005, 02:37 AM
<DIV>Personally, I don't see a problem with a 5 wizard group, a 5 assassin group, ar anything else. Group however you want. You're telling my 5 wizards can't group because they can kill effectively? Give me a break.</DIV> <DIV> </DIV> <DIV>You are trying to solve a problem by stopping something perfectly legit. Don't stop 5 wizard groups, stop the sales. There is NOTHING wrong with a 5 wizard group. If I have 5 wizard friends and want to group with them why the hell shouldn't I be allowed? Because it's not the standard make-up for a group? Give me a break.</DIV> <DIV> </DIV> <DIV>This game is about having fun, last I checked, non-standard groups were not an EXPLOIT or a violation of the EULA. Next thing your going to tell me the Enc/Wiz duos in EQ1 were an exploit? Then your going to tell me Ranger/Rogue groups were an exploit? Please. Wasn't an exploit then, and it's not now.</DIV>

01-20-2005, 02:58 AM
<DIV>If there paying customers theres nothng that wil be done about it so go tell someone who cares.</DIV>

01-20-2005, 05:31 PM
<DIV>Why not just make a new thread with all the bots character names </DIV> <DIV>Name and shame them.</DIV> <DIV>Then if u see them about Train there [Removed for Content] :smileywink:</DIV> <DIV> </DIV>

01-20-2005, 07:12 PM
<BR> <BLOCKQUOTE>This is terrible! Why in the world would anyone want to "screw the wizard farmers" as the title of this thread states? A wizard has to eat you know - and I see nothing wrong with them deciding to grow their own food. Well, there was that time a gnome wizard (rest his soul) put a spell on his tomatoes to make them grow faster but instead he ended up with a row of carniverous plants. Hmmm...come to think of it they also found a four-headed cow and a 300-pound chicken wearing platemail on that same wizard's farm. Maybe they should be kept away from produce and livestock after all. I've changed my mind and agree completely! Screw the wizard farmers!</BLOCKQUOTE><BR>

01-20-2005, 08:32 PM
<DIV>Kalect, actually read what people are typing. It may stop you looking like a complete fool.</DIV> <DIV> </DIV> <DIV>Nobody is talking about "non-standard" groups.</DIV> <DIV> </DIV> <DIV>We are talking about Groups of Money/Loot Farmers, who plan to sell there gains on the internet for real money.</DIV> <DIV> </DIV> <DIV>That just happen to be quite often 1 Healer and 5 Wizards.</DIV> <DIV> </DIV> <DIV>Anyone who doesn't think they are bad for the game is  a complete [Removed for Content].</DIV> <DIV> </DIV> <DIV>Farmers <STRONG><U>RUINED </U></STRONG>Everquest One's economy, if allowed to continue they will do the same for EQ 2.</DIV> <DIV><STRONG><U></U></STRONG> </DIV>

01-20-2005, 09:57 PM
<DIV>All kidding aside, I don't like them much myself. On the server I play on there's a 5 wizard, 1 cleric group that lived in the pit area of RoV. Xenchang, Xenchung, or something and they all had variations of the same name. Didn't matter when you went there - day or night they were there. It's annoying but I don't know what they can or will do about it. /shrug</DIV>

01-21-2005, 12:01 PM
<BR> <P>I have been in 3 wizard groups very often tank, healer, mana battery, and 3 wizards works wonders, I'm sure they wouldn't like it. Also your proposal doesn't take into consideration its effect on raids.<BR></P>

01-30-2005, 12:22 PM
Here's a crazy idea in it's own... ban the botters. Instead of beating us over the head with the nerf bat, or making strange changes to the interface, simply be on top of what's going on in the community. It's not that difficult to tell who's a botter from what I've heard in the forums. All it takes is some diligance from SOE and a little bit of cooperation from the rest of us.