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View Full Version : To The Devs - From A Fan


Nenavi
01-10-2005, 03:53 AM
<DIV>First..i'm a big fan of EQ2. I think it's the best mmorpg out there. There is so much to do.</DIV> <DIV> </DIV> <DIV>2nd...I'm currently in the Wish beta which is an..OK game...nothing great..but it does have a couple features that make it stand out...features I think any player would LOVE to see EQ2 take advantage of.</DIV> <DIV> </DIV> <DIV>1)  Live Content....the developers at Wish are a small, privately funded company. And yet they have managed to create a dynamic, living world where their Live Content team can take over any NPC and create a live story..which is basically a raid where you go kill a leader to stop him from spawning stuff..that boss never again appears in the world....the live content team ALSO creates a daily newspaper players can read that talks about the battle and even names names of people who did above and beyond the call of duty.  Couldn't EQ2 do this? The EQ2 team is twice as big as Wish's team...</DIV> <DIV> </DIV> <DIV>2)  This is the biggest feature..the one EVERYONE loves.  The open-ended system...you can apprentice under three different classes.  This doesn't take away from groups. I'm a healer and a warrior and a necromancer (dabbler anyway) and I still find I need to group in order to get anywhere...so an open-ended system wouldn't mean EQ2 would be a solo game...it would make the soloer's happy..but you would still need to group for most everything else that's bigger.  EQ2 NEEDS an open-ended system...no one likes to be confined...people want freedom.  This is the thing most people want more than anything else.  It creates a much more dynamic world.</DIV> <DIV> </DIV> <DIV>I was just wondering if the Devs would ever consider any of these things?   I mean..it basically centers around what every player wants...Fame..recognition for doing something (ie the news paper and live content team, not to mention the fun of mass raids) and the freedom to do what they want without changing the over-all style the way the game is played.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>THIS POSTED TWICE...could someone delete one?</DIV><p>Message Edited by Nenavist on <span class=date_text>01-09-2005</span> <span class=time_text>02:56 PM</span>

Obvaricat
01-10-2005, 04:08 AM
<DIV>I have asked for an open-ended system for so long !</DIV> <DIV>I know for sure that it is the best way for being overflamed.</DIV> <DIV> </DIV> <DIV>A class based game should have some possible transgression.</DIV> <DIV>They will answer : social ! etc..</DIV> <DIV> </DIV> <DIV>The trojan war is full of half gods, why are we not able to build something approaching ?</DIV> <DIV>In SWG you must "forget" some skills if you want to learn others, I didn't forget english when I started to learn chinese !</DIV> <DIV> </DIV> <DIV>The market of mmorpgs is important, more imagination is imaginable soon..</DIV> <DIV> </DIV> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Evenstar19
01-10-2005, 04:39 AM
<DIV>The best system I ever saw in a MMORPG (class chosing wise) is in FFXI.</DIV> <DIV> </DIV> <DIV>With 1 character you can do all jobs available. You just can change at a certain NPC to another job and level that one. When you are bored of that one you can level another. </DIV> <DIV> </DIV> <DIV>Is your guild doing some high level raids? Change to you level 50 and go raid too. </DIV> <DIV> </DIV> <DIV>A level 20 want to group? Change to your level 20 and go group. So much fun.</DIV> <DIV> </DIV> <DIV>EQ2 will be even better if they can implement something like that. Creating alts is such a bull[expletive ninja'd by Faarbot].</DIV>

Nenavi
01-10-2005, 05:50 AM
<DIV>I sure hope they do..they have to realize the more freedom they give us...the more fun it will be.</DIV>

Bihl
01-10-2005, 07:44 PM
<BR> <BLOCKQUOTE> <HR> Nenavist wrote:<BR> <DIV>First..i'm a big fan of EQ2. I think it's the best mmorpg out there. There is so much to do.</DIV> <DIV> </DIV> <DIV>2nd...I'm currently in the Wish beta which is an..OK game...nothing great..but it does have a couple features that make it stand out...features I think any player would LOVE to see EQ2 take advantage of.</DIV> <DIV> </DIV> <DIV>1)  Live Content....the developers at Wish are a small, privately funded company. And yet they have managed to create a dynamic, living world where their Live Content team can take over any NPC and create a live story..which is basically a raid where you go kill a leader to stop him from spawning stuff..that boss never again appears in the world....the live content team ALSO creates a daily newspaper players can read that talks about the battle and even names names of people who did above and beyond the call of duty.  Couldn't EQ2 do this? The EQ2 team is twice as big as Wish's team...</DIV> <DIV> </DIV> <DIV>2)  This is the biggest feature..the one EVERYONE loves.  The open-ended system...you can apprentice under three different classes.  This doesn't take away from groups. I'm a healer and a warrior and a necromancer (dabbler anyway) and I still find I need to group in order to get anywhere...so an open-ended system wouldn't mean EQ2 would be a solo game...it would make the soloer's happy..but you would still need to group for most everything else that's bigger.  EQ2 NEEDS an open-ended system...no one likes to be confined...people want freedom.  This is the thing most people want more than anything else.  It creates a much more dynamic world.</DIV> <DIV> </DIV> <DIV>I was just wondering if the Devs would ever consider any of these things?   I mean..it basically centers around what every player wants...Fame..recognition for doing something (ie the news paper and live content team, not to mention the fun of mass raids) and the freedom to do what they want without changing the over-all style the way the game is played.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>THIS POSTED TWICE...could someone delete one?</DIV> <P>Message Edited by Nenavist on <SPAN class=date_text>01-09-2005</SPAN> <SPAN class=time_text>02:56 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <P>I certainly agree with your #1 being fun!  I remember this happened a number of times, in a similar fashion, when EQ1 was young.  I saw Innoruuk outside of Neriak once, it was very boss.  Unfortunately, with as large of a player base as EQ (1 or 2) has, you're going to have a much stronger concentration of idiots and jerks who see something like that and go into munchkin-prankster mode and try to ruin it just to get a chuckle.  Lord Brittish being killed with a wall of fire is a good, classic example.  In a stronger role-playing environment, or in a more close-knit community like in a beta test or on the Test server, it's much easier to run something like this without it getting just totally messed up with people taking the opportunity to spam-shout things like, "FIX NECROS" and "GIVE ME PHAT LEWTS SOE," knowing that someone at the company is reading the message.  Expect those awesome things you're seeing in Wish to become progressively less and less awesome as the game gets released and starts pulling in rebellious 13 year-olds.</P> <P>As far as the open-ended system goes, that's neat that Wish has that.  However, EQ2 doesn't and can't.  Now, you could scrap all of the work they've done in the last few years, and switch over to an open-ended system like what UO or SWG has, but then it wouldn't be the same game anymore, at all.  If you like open-ended games, then play one.  EQ2 isn't designed that way, and while I like open-ended games quite a lot, I also love the more limited class system of EQ2 and hope it doesn't change.</P>

Nenavi
01-10-2005, 11:21 PM
Actually, an open-ended system WOULDN'T change EQ2. It would just give more options to players without changing the core game. That is a major misconception people somehow have gotten. The game will still rely on group play. Now I know what some people are going to say "well, if I can be a healer apprentice and a warrior, then why should I group with anyone?" Easy answer. You can only solo little things...you can't take on mobs or higher leveled stuff and expect to have enough mana to heal yourself AND fight it off. Grouping is still NEEDED. And that is the ONLY aspect of EQ that would be effected by an open-ended system..and infact, not be infected at all..it just gives players more enjoyment to develop a character unique to themselves..that's something everyone wants. An open-ended system only IMPROVES EQ2 by giving you more to do...not changing the game in a way that you can play different (ie..solo all the way to lvl 50. nope, won't happen) As for Live-Content...I'm not sure how someone could ruin the experience for others with this..considering that once a live-content quest has been taken..it is forever gone from the game.

Nenavi
01-11-2005, 12:59 AM
I find it amazing that there is a very small amount of people that LIKE being restricted and confined. Most people enjoy freedom...no one wants to ditch their hard earned character just so they get to use a staff. (gasp) It's more fun to experiment with many other things then be stuck into something. Anyone else here agree?

Linolil
01-11-2005, 05:45 AM
Of course, WISH is a poor comparison... The project was just canceled.http://www.mutablerealms.com/

Bihl
01-11-2005, 06:13 AM
<BR> <BLOCKQUOTE> <HR> Nenavist wrote:<BR>I find it amazing that there is a very small amount of people that LIKE being restricted and confined.Most people enjoy freedom...no one wants to ditch their hard earned character just so they get to use a staff. (gasp) It's more fun to experiment with many other things then be stuck into something. Anyone else here agree?<BR> <HR> </BLOCKQUOTE><BR> <P>I find this crap to be insulting and ignorant.  Sure, freedom is great, but how you define freedom or in what context you're referring to freedom changes its meaning a great deal.  Sometimes total freedom has far greater costs than any sort of comfort or enjoyment that might come out of it.  And to imply that EQ2 doesn't allow you any freedom, or it doesn't allow you to have fun experimenting, or that it forces you to be stuck with something, is just a horrible mischaracterization.  In designing a game you have to make a choice: let players run everything and do whatever they feel like doing, or make rules and give the game a structure.  You can't have both.  Ask anyone who's ever played football or basketball and they'll agree.</P> <P>The way you're presenting your argument sounds to me like it's too similar to the argument for racial segregation.  "It lets white people be with white people!  You like white people, don't you?"  Most people reading this forum aren't so stupid that they're going to fall into the trap of thinking that because they like freedom, then you must be right.</P> <P>Seriously, it sounds like you have a fundamental disagreement with the basic tenants of all game design, and of EQ2's design in particular.  I suggest you stop playing games, or go make your own RPG and run games the way you like.</P>

Bihl
01-26-2005, 02:40 AM
<DIV>Nenavist, is this how you avoid dealing with criticism?  You just start two threads so you won't have to deal with disagreements?  How many times are you going to do this?</DIV>