View Full Version : Beserker Testers?

01-07-2005, 10:20 PM
<DIV>This last patch was a huge hit to Beserkers level 20-30.  It doesnt seem to effect the power gamers as much in the higher levels, but it has really hurt the mid level Zerkers.  Is there ANYONE testing the zerker skills on test?  I was going to start one on test because it seems like nothing is getting tested, when i remember you can only have 4 toons per account which i already filled up, and i assume they dont give you a free slot to draw up a test toon.  Yeah thats brilliant.</DIV> <DIV> </DIV> <DIV>So any zerker testers out there?  would love to here from you and your thoughts on the zerker nerf.</DIV> <DIV> </DIV> <DIV>(for some reason i have a feeling im gonna get 0 response on this post)</DIV>

01-07-2005, 10:31 PM
<DIV>Dont have a zerker myself, but Test has a seperate login server, meaning you get a completely new set of char slots.</DIV> <DIV> </DIV> <DIV>So you can keep playing your 4 current chars and start 4 more on test.</DIV>

01-07-2005, 10:58 PM
Surprise surprise, you get a responce.Lv 23 Berserker here and Fulltime Testplayer.I cant compare my char with Zerkers that are on other servers, so no, i didnt notice a nerv.(mind you i just hit Zerker last week and this patch has been on Test since before x-mass)What i noticed and /bug'ed is the appearance of the Zerker Axe, and its frustrating to see,that it went life anyway.Tc seems to run on a very different code anyway.We didnt see these 2 new dungeons, we never got notice anbout ++mobs having been beefed up,and i bet you guys and gals out there get more then just 2 chests when you hunt for 4 hoursin Stormhold.Something tells me that there is something very strange with Testserver right now.

01-08-2005, 04:48 AM
<DIV>what exactly are you saying is wrong with the zerker skills? Only thing I noticed is i seem to go berserk less often when using control rage or whatever its called (the defensive berserk proc)</DIV>

01-08-2005, 08:49 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=15259#M15259" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=15259#M15259</A></DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=3767#M3767" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=3767#M3767</A></DIV> <DIV> </DIV> <DIV>Miral, here is 2 of the 500 threads about how bad zerkers got broken in this last patch.  Check the Beserker class board, you cant miss it.</DIV> <DIV> </DIV> <DIV>Thanks for the response Melinda.  However your post is my point exactly.  There are very few post 25 zerkers, if any on test.  I cant understand how they can implement a skill fix, and break it in the same action.  IF this bloodlust fix had gone to test first and was tested, anyone would have seen how broken it was before the patch went live.  Also i dont understand the major DPS nerfing zerkers took as well.  Sure, we may have been doing a bit to much damage, and im fine with taking a bit of a reduction if it balances the game, but a 40 percent loss of DPS at level 30 is truely unacceptable, and should also have been noticed on test.  That patch was on test for 3 weeks and none of this was talked about?  That just tells me that test is empty, and or the Dev's arent paying attention.</DIV> <DIV> </DIV> <DIV>Thanks for letting me know about the 4 new slots on test, ill be drawing up a zerker right away.</DIV> <DIV> </DIV> <DIV> </DIV>

01-08-2005, 10:53 PM
JFI the last fix to bloodlust has not hit TC yet.So how are we supposed to test something, when we are behind the live servers codewise ?I know its minor, but its just a real example of how different / flawed the code is on Test.