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View Full Version : For the DEVS, some thoughts...


StinkeOhr
12-29-2004, 08:17 PM
To be positive until my account runs out and for maybe to renew it, here are my suggestions...- It would be VERY simple to help solo players, if you would give more EXP for those solo mobs when they will be soloed OR put MAYN MORE single one arrow up mobs in a wide lvl range out the world. We all know a group will kill more mobs much faster and get more exp as a solo, but hey, solo exp is a real pain atm and don't expect me to kill 100 mobs that I can handle just to get one level. That IS boring. Pls find a solution for both group AND solo players even if you whysoever don't love solo player that much.- Spread a wider variety of items throughout the world. It really can't be that around 500 Orcs in The Commonlands e.g. all and really ALL drop their cheap ugly Kordovan Shoes all the time. Do they only have Shoes on??? Can't belive that. Make mobs more interesting in dropping also items with a variety of stats like Kordovan Boots STR+1 HP+5 and a next drop for Kordovan Boots STR+2 AGI-1 HP+3 etc. etc. Where is your EQ1 experience gone???- Put up some nameds that can also be soloed with certain tactics like in EQ1, no that they have to drop stuff all the time but maybe for the fun, a title, a quest or something else. Maybe an items with a timer that dispers after a while or just breaks up into peaces. At the moment you have to get a group which isn't easy mostly or you have to wait until they are greyed out.- Balance mobs better. It can't be that I get beaten up by a green lvl 14 2 arrows up mob and a green lvl 13 2 arrows up mob won't even take a bubble of health from me. You can do it, we all know <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />- Besides some group and solo player friendly 'special' mobs, put up some SPECIAL instances that happen ocasionally where one or a group will get a one time special task to do, something like a rare drop. No I don't mean that stuff that drops now, things like the distressed merchants... but NPC's that run up to you only here and that single time or something. In simple words... Make the world more interesting and a bit more less forecasting.- Put up a few more traps and like assaults and the like, like the one in the woods, but not that you always know that they are there. Not often so people get annoyed by them, but sometimes it would be cool to get into a special situation and if you program it intelligent you can do this for a solo explorer or a group dependand on how many people are int he group.- Give some specials when you have a certain set of armor like a dmg shield for a melee that is low and only usable every soandso minutes. Or a STR buff or AGI WIS INT whatever. Just for a few secs. Or give that special set some Armor Bonus. It would definetly be more fun to have a nightsight shoe or bracer like in EQ1 that rings and stuff.- Give out some cool, only one time items that whatever can't be traded ect. that people actually see when you step up. Will give a special and exciting feeling to players.These are only a few examples and the people on test I have spoken to fully agree to these points and maybe youcan manage it to implement a little of this stuff here and for all the fanboys again out there...---This is a positive post and no rant thingy---Thx all and take care.

StinkeOhr
12-29-2004, 11:25 PM
Oh and it would be definetly VERY NICE if you could put up some- In Development- Future Planspage like the one you brought up for EQ1.If you don't reply to your customers posts, it will be a nice feature so peopleknow at least what your doing <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Thx.

DragonJ
01-03-2005, 11:41 AM
I would also like to add that the whole solo thing would also be bennifitted by:-adding more solo mobs all over the world and areas, and have them respawn quicker. IE: I was watching a friend play WoW and I noticed that he had no problems walking all around different areas and having no shortage of monsters to fight, or being able to take them on for that matter, and they respawned pretty quick too.-more dungeons!!! It gets very boring adventuring the same area for several levels, plus some are too small like BlackBurrow. Also watching my friend play WoW, wherever area he was traveling to there were little mini-dungeons hidden about that weren't huge but gave you the sense of wanting to explore and do alittle leveling in the process.I'm not trying to turn this into a WoW vs. EQ2, I personally prefer EQ2, but just some things that I thought would help the solo content that is going to be added. I'm not saying that making it more like WoW would be better, just that sometimes when I solo (90%) I sometimes have to look a long time to find solo mobs that are not so many levels below me that I would get some decent xp out of it.Thanks! oh yeah, I LOVE the artwork in the game!-=JAJ=-