PDA

View Full Version : don't care if theres any loot or quest or mobs to fight. is the memory leak fixed ?


Guk_trola
12-17-2004, 08:34 AM
<DIV>is the memory leak fixed or what ? </DIV> <DIV> </DIV>

Raider Hat
12-17-2004, 10:18 AM
<DIV>Great question, five stars!</DIV> <DIV> </DIV>

Oakraven Desa
12-17-2004, 10:30 AM
<DIV>nope</DIV> <DIV> </DIV> <DIV>disk starts doing the washing machine act after my 4th zone.</DIV> <DIV> </DIV> <DIV> </DIV>

Hess
12-17-2004, 11:38 AM
<DIV>So thats what has been happening.  This really does kill my PC.  </DIV>

Oakraven Desa
12-17-2004, 11:45 AM
<DIV>Something somewhere is keeping the game from fully recovering memory used by the game when you zone, If you know what your dooing a ramsweep program will clear it up for you (I rarely have to leave the game just wait for the ramcleaner to catch up and the hardrive settels down fairly quickly) However if you dont watch the settings the ramsweeper will crash you out of the game as it purges a file it thinks you dont need.</DIV>

Oakraven Desa
12-17-2004, 11:47 AM
<DIV>and before you ask, i disable the ram sweep the first time i crashed out from the HO bug tonight</DIV>

Kwoung
12-17-2004, 12:25 PM
<DIV>n/t</DIV><p>Message Edited by Kwoung on <span class=date_text>12-16-2004</span> <span class=time_text>11:32 PM</span>

XorSyst
12-17-2004, 02:54 PM
Definite problem, that I finally accepted existing tonightAlways thought it was just my system bogging down from using a browser and mp3 player in background. Today did a 5 hour game without using either, and as I was trying to log out, it took forever. System never recovered and I needed to reset

Omenat
12-17-2004, 03:26 PM
<DIV>I did not tried the test server, I just want to mention, that this memory leak bug IS the most annoying and severe bug and should get fixed with a very high priority.</DIV> <DIV>This bug is present since the beta testing time and still not solved.</DIV> <DIV>I am a hobby-programmer and I can not imagine, how it should be not possible to delete everything from the memory when zoning out from a zone. You just need to know what you have loaded by entering the zone and clear the same things by leaving the zone. To the same time you have to watch carefully, not to load something (like music files, graphic files, etc) more than once !</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>When I am zoning 3-4 times, I need to quit the game and restart the computer to get the memory free again.(Even the closing of Everquest 2 is not enough to clear up the memory!)</DIV> <DIV>And EQ2 is requiring frequnet zoning for fullfilling quests in the towns or when you have to zone in and out to dungeons.</DIV> <DIV> </DIV> <DIV>Please fix this bug!</DIV> <DIV> </DIV> <DIV> </DIV>

Ruebb
12-17-2004, 07:20 PM
I believe that the problem just isn't as simple as it may sound. Nor would a solution be as simple to come up with. I haven't had any problem with memory leaks so far. I sometimes play for 5-6 hours straight and zone a lot, doing quests in and around Freeport, Wailing Caves, Nektulos Forest, etc... I don't have a great machine, but I do have 1gig of memory. What may be helping me is the memory manager I use, called CachemanXP and the fact that I do not (can not) run on high graphics settings, the highest I run is 'balanced'. But the amount of free memory CachemanXP indicates never goes below the 100mb and the paging file used never goes beyond 400mb. A big problem with releasing memory in such a large program as this, is that you're sometimes realy dependant on the OS to handle your requests corectly... And I do not doubt that they're working on it...<p>Message Edited by Ruebben on <span class=date_text>12-17-2004</span> <span class=time_text>03:21 PM</span>

LordMun
12-17-2004, 07:42 PM
<DIV>   Just fyi:  The mem leak was killing me first couple weeks I played...  I then upgraded my computer from 512 megs of DDR RAM to 1 gig, my graphics card to a GForce with 256 megs of VRam and got a 2 gig processor...............  I havn't noticed ANY problems since.  I can play 5...6 hours at a shot with no loss in performance at all.  I realize not everyone can or even wants to upgrade their machine...  this is just a post of my personal experience for whatever it's worth.</DIV>

Guk_trola
12-17-2004, 07:46 PM
<DIV>well considering my machine is a 3.2 EE, 6800 ultra, 1gb corsair xmsll, and raid 0 setup, there really isnt anything to upgrade .....</DIV> <DIV> </DIV>

LordMun
12-17-2004, 07:50 PM
<DIV>  ...and the memleak monster still cons to you?????</DIV>

Malloc
12-17-2004, 08:22 PM
<DIV>For those of you that are having the memleak problem.  Are you running EQ2 fullscreen?  I was having the same problem and started running in windowed mode and the problem went away.</DIV>

PryceEmpori
12-17-2004, 09:24 PM
<DIV>Malloc-</DIV> <DIV> </DIV> <DIV>Unfortunately, my monitor - 13" viewable inches - is a little too small for me to run in Windowed mode.  I tend to boot in that mode so the game loads with the correct refresh rate, but I switch out during actual play.  I was having the zoning/RAM seeming not to be freed problem before I started this practice.</DIV> <DIV> </DIV> <DIV>Someone had suggested switching to windowed mode as a method of clearing up memory, but this hasn't worked for me.  Lately, doing so has kicked me to the character select screen.</DIV> <DIV>-Pryce</DIV>

Katx
12-17-2004, 10:18 PM
<DIV>I do run in Windows mode, on a pc with a 2gig prosessor, 1.5 gigs of RAM, GEForce 6800, etc etc.  I still have major memory leak issues.  I just lag more and more and more the longer I play.  It's horribly annoying.  </DIV><p>Message Edited by Katxim on <span class=date_text>12-17-2004</span> <span class=time_text>09:21 AM</span>

ajjvn
12-17-2004, 11:18 PM
<DIV><FONT color=#339900>I will boot up my PC.  After everything loads OS wise, I sit at 85Megs of physical RAM used.  I am running 2003 Server with everything disabled that does not need to be enabled (I re-enable things when I do my dev work).  I have 1Gig of RAM.  Anyway, when I start fresh like this at 85Megs and then run EQ2, when I eventually exit the game, my physical memory usage then levels out at 105Megs and stays there (remember, EQ2 is no longer running).  If I run EQ2 again (without rebooting or running anything else) and exit again, my physical memory usage then rests at 115Megs.  I have not tried a third time as I usually reboot once I see it hit the higher threshold.  </FONT></DIV> <DIV><FONT color=#339900></FONT> </DIV> <DIV><FONT color=#339900>Also, while playing the game, I check memory usage after I zone (and the zone finishes loading).  As I continue to zone throughout a play session, I see physical RAM usage continue to go up from a low of about 450Megs to somewhere around 600Megs in increments with each fresh zone.  By the time it hits 600Megs or so, I usually end up rebooting after camping.</FONT></DIV> <DIV><FONT color=#339900></FONT> </DIV> <DIV><FONT color=#339900>Sometimes when zoning, it will drop back down to a lower usage level (but this is uncommon).</FONT></DIV> <DIV><FONT color=#339900></FONT> </DIV> <DIV><FONT color=#339900>I find these situations to be a bit peculiar and possibly indicitive of a memory leak.</FONT></DIV> <DIV><FONT color=#339900></FONT> </DIV> <DIV><FONT color=#339900></FONT> </DIV>

Omenat
12-18-2004, 01:28 AM
<BR> <BLOCKQUOTE> <HR> Malloc wrote:<BR> <DIV>For those of you that are having the memleak problem.  Are you running EQ2 fullscreen?  I was having the same problem and started running in windowed mode and the problem went away.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>I have EQ2 running in fullscreen. I have all the games I am playing only in fullscreen and I can not imagine to play a 3D game in a window, like it would be just a little, stupid windows tool.</P> <P>To switch to windowed mode is not an acceptable  solution.</P>

Shawd
12-18-2004, 03:12 AM
<DIV>I dont know about a mem leak.</DIV> <DIV>what I do know is that if you attempt play eq2 in a system</DIV> <DIV>with less then 1 gig of ram, you will get system lag,</DIV> <DIV>if you run less then a 256m video card you will get system lag,</DIV> <DIV>as for core cpu my 1.6p4 still does the job</DIV> <DIV> </DIV>

Prufro
12-18-2004, 03:22 AM
I have zero problems running eq2. it never accesses my hard drive, and always uses around 600MB of system ram.i have a 3200+ Athlon64, 9800pro 128, 1gig ddr400 geil valueram, and soltek skt939 motherboard. and i never have any sort of lag or memory issues.yeah, never. i played for 8 straight hours once, and it played the same when i started as it did when i stopped. i grouped in stormhold for about 3 of those hours in a full group. i ran around the city (queynos) doing delivery quests, so i zoned more than i would when just fighting.and never did i experience lag. and never have i experienced any sort of lag.i run it on balanced. no lag at all. i ran it on high quality for a couple days, no lag then either, except video lag when too much was happening on the screen, but i have a 9800pro, i can't run this game perfectly. so i switched to balanced, and it runs fine.no lag. ever.so where's the leak? i guess it's avoiding my machine.

triton
12-18-2004, 03:33 AM
Well, consider yourself lucky. There is either a serious memory leak or texture memory on the graphics card is getting heavily fragmented causing lots of thrashing when uploading textures to it over the system bus. I have a high end system with a gig of RAM, a 256 meg 6800 GT, and an Athlon XP 3200+. After playing for 2-3 hours there is an obvious and large decrease in performance. If I don't quit the game and reload at this point, the game crashes. As an added bonus, when I relog and come back the server appears to not send positional updates on other player characters (or the client application is ignoring the updates) for the first minute after I connect. This causes me to think I know where the other players are because they are standing next to me, but in reality they could be running around half way down the dungeon we're in and I wouldn't know it. This has caused confusion and deaths in groups I have been in before I realized what this bug was causing.These two issues coupled together are the #1 cause of frustration for me (and many others I have spoken to) when playing this game. Can we PLEASE get some kind of acknowledgement or respose from someone from SOE that this is a known problem and is being worked on?Triton28 Mystic

Vayl
12-18-2004, 03:40 AM
<DIV>as for people like prufrock, you need to understand that is not a valid argument</DIV> <DIV> </DIV> <DIV>because something doesnt affect you, or it does and you just dont notice it, doesnt mean that it doesnt affect someone else. so everything else you wrote was a waste of time</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>for the record i have a nice system, 6800gt, athlon64, gig of ram, etc but still get massive memory leaks as the game plays. this is really screwed up and needs to be fixed fast</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Vaylin on <span class=date_text>12-17-2004</span> <span class=time_text>02:51 PM</span>

Omegafoxx
12-18-2004, 03:49 AM
<DIV>Ive always had a 256meg vid card, as well as 1024 megs of ram, the game was fine for the first 2 weeks, then a few patchs later, i have to restart ever 4-5 hours.</DIV>

Dread Quixadhal
12-18-2004, 04:38 AM
Just because you have enough memory that the leak isn't a "problem", doesn't mean it shouldn't be at the top of the priority list for fixes. Memory leaks are, to be blunt, caused by sloppy programming. If you design your data structures carefully and track allocations (I use a garbage collection memory manager that free's when a reference count hits zero), all you need to watch is circular references. You can spot those with a good data profiler and re-factor them away. I won't say none of my code has memory leaks, but then I'm not on a big budget dev team with anticipation of 100K users hitting my software every day.I typically can run the game all day as well, but it does get a bit slower towards the end, and memory use ramps up from 400M at the start to a good 750M by the end. If that's the result of data caching, the algorithm needs to be more aggressive about freeing data that hasn't been used in a while. If it's not intentional, then someone needs their ears boxed -- give them a workstation with only 256M of ram to develop on for a few weeks and they'll be a bit more sympathetic.

djbardo
12-18-2004, 04:51 AM
<blockquote><hr>Omenaton wrote:<DIV>I did not tried the test server, I just want to mention, that this memory leak bug IS the most annoying and severe bug and should get fixed with a very high priority.</DIV><DIV>This bug is present since the beta testing time and still not solved.</DIV><DIV>I am a hobby-programmer and I can not imagine, how it should be not possible to delete everything from the memory when zoning out from a zone. You just need to know what you have loaded by entering the zone and clear the same things by leaving the zone. To the same time you have to watch carefully, not to load something (like music files, graphic files, etc) more than once !</DIV><DIV> </DIV><DIV> </DIV><DIV>When I am zoning 3-4 times, I need to quit the game and restart the computer to get the memory free again.(Even the closing of Everquest 2 is not enough to clear up the memory!)</DIV><DIV>And EQ2 is requiring frequnet zoning for fullfilling quests in the towns or when you have to zone in and out to dungeons.</DIV><DIV> </DIV><DIV>Please fix this bug!</DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>To put it simply it can be very VERY hard to accomplish a full release of resources when zoning. As a professionaly trained program, I can tell you even when working on small applications where I am the only coder, it can be [expletive ninja'd by Faarbot] near impossible to find a bug sometimes...and that's in 1000 lines of code! Now imagine 100,000+ lines of code worked on simulaneously by 100s of people. A bug can be buried very quickly, not to mention that the original coder of the bug would have no idea if something they did was causing it. I agree that this is a problem (there is obviously SOMETHING wrong with EQ2 - just glance at the tech support forums) and I'm sure they are doing everything possible to fix the leak but you have to remember, coding is HARD...software engineering huge projects is even harder! If this bug has been around since beta (I wouldn't know...didn't do beta) then they know it's not an error caused by going live. They know that it is an error in code somewhere and I am sure they are searching frantically for it.As a side note, if, in your hobby programming, you code in java then I can see why you would have this thought. Java has a nice feature called "garbage collection." Basically when the java run-time machine decides that something is no longer needed for the correct execution of the program, it goes through and deallocates memory from it for you! This is great for most programmers but not all languages have this feature. In C, C++, etc. You have to manually deallocate memory from every thing that you have allocated memory to when it is no longer needed...otherwise...BAM memory leak. Java isn't a good language for large scale graphics applications though so I doubt EQ2 was coded with java. It can be hard sometimes to find EVERYTHING that has been given memory allocation because or deep recursions, multiple coders, etc...the list goes on.

Terror
12-18-2004, 06:06 AM
<DIV>Athlon64 3200+</DIV> <DIV>Nvidia 6800GT 256</DIV> <DIV>2940U2W SCSI Controller</DIV> <DIV>2x Quantum LVD 10,000rpm 80g HDs</DIV> <DIV>MSI Nvidia Chipset Motherboard</DIV> <DIV>2x 512mb DDR Mem</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I have every graphic option turned on and runs beautifully for about 4 hours or if I zone in and out of a dungeon repeatedly.  Definately a mem leak, or could be releated to a specific grafx chipset which would be funny since I see a nvidia logo every time I start the game.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

mirl
12-18-2004, 07:09 AM
<P>ASUS "A8N-SLI Deluxe" NVIDIA nForce4 Chipset Motherboard</P> <P>Socket 939 Athlon 64 FX-55 1MB L2 Cache 64-bit Processor </P> <P>12 fan case Antec 550W Power Supply For TRUE550 EPS12V </P> <P>Dual NVIDIA GeForce™ Ultra 256MB DDR3 </P> <P>CORSAIR XMS Xtra-Low Latency 184-Pin 2G(1024x2) DDR PC-3200 TWINX1024-3200XL </P> <P>Maxtor 120GB 7200RPM 8MB Cache Serial ATA (ATA150) x2 RAID 0</P> <P> All that, 4000$ machine. I STILL GET A [expletive ninja'd by Faarbot]ING MEMORY LEAK!</P><p>Message Edited by mirlok on <span class=date_text>12-17-2004</span> <span class=time_text>06:10 PM</span>

Raider Hat
12-18-2004, 08:44 AM
<DIV>Having an uber system will not protect you  mem leak issues. With my P4 3.0 6800GT 2 gigs RAM I still experience performance drop after four hours of gaming. When I first log in the game runs smooth as butter (well other than that 6800 stuttering issue) but after a few zonings and a dungeon crawl later the game turns into a slide show even when my group is the only one in the zone at 5am in the morning.</DIV>

Galat
12-18-2004, 05:19 PM
<DIV>If it hasnt been fixed by now it is probably in the core of the code.</DIV> <DIV>Which means a simple fix will not fix it.</DIV> <DIV>Odds are it will take an expansion or a 2.0 version to fix this.</DIV> <DIV> </DIV> <DIV>I had to buy another 512mb of member because I would crash from the game after 5+ hours of playing.</DIV> <DIV>It would even give a critical message saying 528mb needed..  when i only had 512  (only) LOL...</DIV> <DIV> </DIV> <DIV>Now i dont have many problems but can feel it when zoning and hear it hitting the hard drive on occasion.</DIV>

wooz
12-18-2004, 06:24 PM
<DIV>I have a 'midle of the road' computer, with 768 megs ram, cable, grforce6800, and a 1.5 gig processor. I rarely have any kind of lag that's worth mentioning. I usually play in windowed mode,with Virgin Digital Radio Player on, email, and webpage open. When I get a little lag,from high content, I go to fullscreen mode and the lag goes away. The ONLY thing that I'm doing different is that I have my swapfile for virtual memory set way-high, like 2.5-gigs.  </DIV> <DIV> </DIV> <DIV>From everything I've been hearing,the 'memory leak' happens with zoning and the game makes cache files to help with zone loading speed,so what if only 90% of that cache file is actually being written on disk and the rest is lurking in memory, </DIV>

BlaseBlase
12-19-2004, 06:48 PM
<BR> <BLOCKQUOTE> <HR> djbardock wrote:<BR><BR> <BLOCKQUOTE> <HR> Omenaton wrote:<BR> <DIV>I did not tried the test server, I just want to mention, that this memory leak bug IS the most annoying and severe bug and should get fixed with a very high priority.</DIV> <DIV>This bug is present since the beta testing time and still not solved.</DIV> <DIV>I am a hobby-programmer and I can not imagine, how it should be not possible to delete everything from the memory when zoning out from a zone. You just need to know what you have loaded by entering the zone and clear the same things by leaving the zone. To the same time you have to watch carefully, not to load something (like music files, graphic files, etc) more than once !</DIV> <DIV>When I am zoning 3-4 times, I need to quit the game and restart the computer to get the memory free again.(Even the closing of Everquest 2 is not enough to clear up the memory!)</DIV> <DIV>And EQ2 is requiring frequnet zoning for fullfilling quests in the towns or when you have to zone in and out to dungeons.</DIV> <DIV>Please fix this bug!</DIV> <BR> <HR> </BLOCKQUOTE><BR><BR><BR>To put it simply it can be very VERY hard to accomplish a full release of resources when zoning. As a professionaly trained program, I can tell you even when working on small applications where I am the only coder, it can be [expletive ninja'd by Faarbot] near impossible to find a bug sometimes...and that's in 1000 lines of code! Now imagine 100,000+ lines of code worked on simulaneously by 100s of people. A bug can be buried very quickly, not to mention that the original coder of the bug would have no idea if something they did was causing it. I agree that this is a problem (there is obviously SOMETHING wrong with EQ2 - just glance at the tech support forums) and I'm sure they are doing everything possible to fix the leak but you have to remember, coding is HARD...software engineering huge projects is even harder! If this bug has been around since beta (I wouldn't know...didn't do beta) then they know it's not an error caused by going live. They know that it is an error in code somewhere and I am sure they are searching frantically for it.<BR><BR>As a side note, if, in your hobby programming, you code in java then I can see why you would have this thought. Java has a nice feature called "garbage collection." Basically when the java run-time machine decides that something is no longer needed for the correct execution of the program, it goes through and deallocates memory from it for you! This is great for most programmers but not all languages have this feature. In C, C++, etc. You have to manually deallocate memory from every thing that you have allocated memory to when it is no longer needed...otherwise...BAM memory leak. Java isn't a good language for large scale graphics applications though so I doubt EQ2 was coded with java. It can be hard sometimes to find EVERYTHING that has been given memory allocation because or deep recursions, multiple coders, etc...the list goes on.<BR> <HR> </BLOCKQUOTE><BR> <P>Great post, DJ.  Was gonna post something just like it.  Of course, most of what you said probably doesn't make much sense to non-programmers, but any C-type programmer feels the pain when it comes to mem leaks.  I can't even imagine how complex their structs, classes, objects, etc. probably are.</P> <P>The only thing I could add to this is that yes, some features of memory allocation and deallocation are handled automatically by your  compiler or some third party software, but when you still get that leak it makes tracking it down about 100 times more difficult if it isn't something obvious and easy like your own code.  Personal experience for me with that involved Borland C++ 5 creating a memory issue (sometimes crash, sometimes leak) if I allocated my array in one of the "C++ legal" ways that made the most sense to me.  However, the compiler screwed it up if I did it my way, so I had to go to some forums, find people with a similar problem and copy the basic format that Borland posted as an answer.</P> <P> </P>

Marvolo62442
12-20-2004, 05:22 AM
<DIV>While I doubt the memory leak has been 100% fixed, they have definitely been working on it. I've never had a crash from it, or suffered any major lag from the problem. But when I logged out, it always took a good minute to clear the ram out before you could do anything else. When I play on the test server, that length of time is now non-existant.</DIV> <DIV> </DIV> <DIV>I imagine those without 1 Gig of RAM, and especially those who haven't set their VM to the maximum possible, will always have problems.</DIV>

Nivis
12-20-2004, 05:51 AM
I notice the memory leak like all the rest of you, but every one keeps blaming SoE over and over. Anyone ever think that maybe it is in the DirectX API or Windows API that is causing it? It is no easy task to get the source code for APIs from Microsoft and it is a very big task to rewrite a section of the API on your own (as opposed to pressuring MS for a fix) if it is causing the leak. I mean it isn't like Microsoft has ever handed out perfect code by far.I don't know what the leak is though, but the way it sounds, it seems like it could very well be an API problem and not an actual EQ2 problem.

Kunathar
12-20-2004, 06:55 AM
I witnessed this memory leak for the first time since upgrading my system from 512 to 1.5GB of RAM yesterday.Yes yesterday...during all the downtime. All I had open was the launcher and the chat window for the General chat room. This was up for most of the day.So from this, the client doesn't have to actually be loading and unloading zones...it can just be at the launcher stage and eventually leak to the point of death.I should have taken a perfmon snap shot of my system at that specific time...<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> But I did not.....

Surfheart
12-20-2004, 07:03 AM
I dont think this leak or whatever you want to call it is triggered by zoning.. that may accelerate it though.I was in the crypt of betrayal yesterday, I logged out there and never left once I logged back in. Smooth as silk initially, even with a full group infront of me fighting. Mem used by eq2.exe at this point was about 640mb (I have 2gbs of ram) An hour to two later, after alot of fighting in a full group, game is absolutely crawling. Quick check of ram usage indicates that eq2.exe is using 1.8Gb of physical ram and 1.2 Gb of swap.. and I never zoned once.All my friends seem to suffer this, and we all run different hardware too.

narcoleptic_l
12-20-2004, 07:59 AM
<DIV>Just an observation on this thread, it seems that most of the people posting that actually have this issue and have posted their configs, use the nvidia chipsets. Maybe just a fluke... but may possibly be a bug in the way the game works with these drivers? The fact that this problem seems to have popped up after a few patches makes this seem more the case to me atleast.</DIV>

Ruebb
12-20-2004, 05:40 PM
<blockquote><hr>narcoleptic_ltd wrote:<DIV>Just an observation on this thread, it seems that most of the people posting that actually have this issue and have posted their configs, use the nvidia chipsets. Maybe just a fluke... but may possibly be a bug in the way the game works with these drivers? The fact that this problem seems to have popped up after a few patches makes this seem more the case to me atleast.</DIV><hr></blockquote>Well, even that doesn't hold up, for me at least. I run on a Asus a7n266 nforce mb, with a Geforce 4 videocard, both with the latest drivers. But it's the older nforce chipset, that could make a difference. But then again, I highly doubt that a chipset could have any real impact on the memory usage of a program.

Spaceweed
12-20-2004, 10:21 PM
<BR> <BLOCKQUOTE> <HR> triton00 wrote:<BR>Well, consider yourself lucky. There is either a serious memory leak or texture memory on the graphics card is getting heavily fragmented causing lots of thrashing when uploading textures to it over the system bus. I have a high end system with a gig of RAM, a 256 meg 6800 GT, and an Athlon XP 3200+. <BR><BR>After playing for 2-3 hours there is an obvious and large decrease in performance. If I don't quit the game and reload at this point, the game crashes. As an added bonus, when I relog and come back the server appears to not send positional updates on other player characters (or the client application is ignoring the updates) for the first minute after I connect. This causes me to think I know where the other players are because they are standing next to me, but in reality they could be running around half way down the dungeon we're in and I wouldn't know it. This has caused confusion and deaths in groups I have been in before I realized what this bug was causing.<BR><BR>These two issues coupled together are the #1 cause of frustration for me (and many others I have spoken to) when playing this game. Can we PLEASE get some kind of acknowledgement or respose from someone from SOE that this is a known problem and is being worked on?<BR><BR>Triton<BR>28 Mystic<BR> <HR> </BLOCKQUOTE><BR> <P>Triton, I have that exact same problem.</P> <P>3200+ Clawhammer</P> <P>1gb Ram</P> <P>9800 Pro</P> <P>Even the timing of the problem is similar - I'd say 3hrs almost to the minute.  This was a problem in Beta, which was widely discussed, and had input from the Devs agreeing there was a problem which would be 'fixed'.</P> <P>I can only imagine other issues are taking precedence atm :smileytongue:</P>

Naldiian
12-21-2004, 03:56 AM
<DIV>Well, after installing the 7.1.20 Nvidia beta drivers on my system last Friday, I am no longer having almost any issues with performance - several friends with 6800 GT and Ultra cards are also amazed with this driver update. The worst for us was Athlon 64 3500 system with 6800 GT that would have application crashes every hour or so when grouped and fighting, and they are now stable with no problems as well.</DIV> <DIV> </DIV> <DIV>I would say that the driver seems to be a huge component to the problem if not the entire problem - I am not sure if the EQ2 graphics engine is calling functions that were leaking or if it was a function or process that was abnormal and the driver could not handle, but it now seems to be far, far better.</DIV> <DIV> </DIV> <DIV>I have an Athlon XP2800+ with a 6800 GT and I was running around in commonlands and Nektulos in Very High Quality setting and looking at the graphics in awe with decent performance (this is something I could not remotely do before this driver update) and even went to Extreme and was able to look around and actually function as long as I was away from folks. Massive improvement. </DIV> <DIV>More importantly, I played for over 9 hours on Saturday without needing to reboot which normally I was doing every 1-2 hours as my system bogged down to 1 frame per second in a group.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Some folks have said that this did nothing for them, but I have seen an incredible improvement, as have several friends, so I think it is a solution and when the release version is out I bet it will be the declared resolution for the problem.</DIV>

Dub
12-21-2004, 07:23 PM
<DIV>Tried all drivers possible and no help, some where a bit better than others but the stutter problem and mem leak was still there.</DIV>

Squallaby
12-21-2004, 07:59 PM
Odd, I've yet to get hit with the memory leak.Athlon 64 3000+1.5 Gigs of RamDual WD Raptor SATA drives in a Raid 0 (Striped)Geforce FX 5950 UltraMSI Neo2 Platinum MBNow I have had some lag, but that has always been from me fiddling with Graphic options to the Nth degree *heH* I can't leave well enough alone sometimes. In the Spring I'll be doing a vid card upgrade.. Now I do have a guildmate who had issues with the mem leak, he used Cacheman to automatically free ram up if it got below a certain point, after that... no worries.

Vuroc
12-21-2004, 08:09 PM
<DIV>How do u max Virtual Memory? I want to try this since i see some people having less of this memory leak when their VM is maxed...have to try anything u see, i am sick of having to reboot to make the game playable again after  the hard drive starts going nuts...</DIV> <DIV> </DIV> <DIV>Evraddon</DIV>

konfl
12-21-2004, 09:38 PM
I do get hit by the memory leak, but not nearly as bad as you all.Intel 3.0ghz1gb PC-3200 DDR120gb S-ATAnVidia 6600GTI start getting video lag after about 6+ hours of gameplay and zoning at least 5 times. The lag isn't so bad that I have to relog EQ2 or reboot my machine until well after 6 hours, though. Normally I just turn down my settings for a few more hours.However, just to be on the safe side, my guild always relogs/reboots before grinding or doing a write.

Jacmac
12-21-2004, 10:50 PM
<DIV>I took screen shots of memory usage 5 minutes into the game and a couple hours later. RAM usage was about 512MB early on, then up to 1GB later. I'm talking about RAM, not virtual or paged memory. There is some poor memory management, in EQ2. I think they must be caching everything out of control. They need to put in a setting that will allow players to manually adjust the amount of RAM the program can use if they can't manage it properly themselves.</DIV>

Redorio
12-22-2004, 07:04 AM
<DIV>I'm not on Test server, but Vermins Snye and Ruins of varsoon are DISGUSTINGLY bad for causing memory leak, Down Below also but not so bad. This isn't video or net lag, this is ridiculous memory leaks...it hard rebooted my PC once it was so bad! (Win XP Pro...so not easy to do that...)</DIV>

mezhaplo999
12-22-2004, 09:14 PM
Something that worked for me:Download a good/great trial hard drive de-fragger (Raxco, Executive Software, or O&O software)Install Trial DefraggerTurn off page file in advanced propertiesRebootDefrag the drive multiple times until there is 0 fragmented files. (some programs will let you defrag some files on reboot)Create a set size page file, (I used 2.5 times RAM). Don't let the system set it, as the size will change and it will create page file pieces all over the system.When you defrag again you'll notice that there is a big contiguous chunk of disk allocated to page file.Hope it helps a bit

wooz
12-22-2004, 11:22 PM
<DIV>I installed the 71.20 BETA drivers for my 6800GT and it's both smoother and the colors and lighting looks nicer. . Only time will tell if it helps with this issue, </DIV> <DIV> </DIV> <DIV>I f you have to register, it's painless and worth it. </DIV> <DIV><A href="http://www.3dchipset.com/drivers/nvidia/beta/nt5/index.php" target=_blank><FONT size=2>http://www.3dchipset.com/drivers/nvidia/beta/nt5/index.php</FONT></A></DIV> <DIV> </DIV><p>Message Edited by woozle on <span class=date_text>12-22-2004</span> <span class=time_text>10:23 AM</span>

Ethi
12-23-2004, 01:38 AM
<DIV>try turning flora off and see if you still have a memory leak?</DIV>

Shawd
12-23-2004, 02:18 AM
<DIV>ok I with draw my first post that there is not a mem leak,</DIV> <DIV>just to check things out I shut down my computer</DIV> <DIV>after reboot took a sys.sceen shot.</DIV> <DIV>loged on to test  took sys. screen shot,</DIV> <DIV>did not move, did not zone, stayed stationary,</DIV> <DIV>went and took a shower, 15 min later came back,</DIV> <DIV>took sys. screen shot oh my look at that</DIV> <DIV>still did not move, still did not zone,</DIV> <DIV>went and took a nap for a hour,</DIV> <DIV>got up and took a sys. screen shot</DIV> <DIV> </DIV> <DIV>Ok yup there is a mem leak, and at current rate</DIV> <DIV>looks like about after 6 hours a solid computer restart is needed</DIV>

Tiberi
12-28-2004, 01:09 AM
<DIV>I have 2 gigs of ram on my pc and can leave eq2 running til servers come down and come back up re run the game. I dont see the memory leak some of you need a real machine..Hell ive left my machine on for days and never had to reboot.</DIV> <DIV> </DIV>

wooz
12-28-2004, 02:42 AM
<DIV>Actually.. I agree.. with 2-gigs of ram, I probobly wouldn't notice it either. </DIV>

Myth1184
12-28-2004, 09:19 AM
<DIV>uh..I have 2gigs of Ram..and I have picture proof there is in fact a memory leak with EQ....I direct you to</DIV> <DIV> </DIV> <DIV><A href="http://members.cox.net/danielmcdowell/MemLeak.JPG" target=_blank>http://members.cox.net/danielmcdowell/MemLeak.JPG</A></DIV> <DIV> </DIV> <DIV>Just save to ya comp and view</DIV> <DIV> </DIV> <DIV>my system Specs are</DIV> <DIV> </DIV> <DIV>P4 3ghz</DIV> <DIV>2GB DDR2 Ram</DIV> <DIV>6800 GT 256mb</DIV> <DIV> </DIV> <DIV>Ive received this error twice since Launch of EQ2, and I have other friends whos also received it.</DIV><p>Message Edited by Myth1184 on <span class=date_text>12-27-2004</span> <span class=time_text>08:22 PM</span>

Quar
12-28-2004, 02:29 PM
<DIV>Bump...fix the darned mem leak please</DIV>

mezhaplo999
12-29-2004, 12:08 AM
Not that I doubt the leak, How is that proving it was eq2? (the jpg posted above)I notice the slow down especially after leaving my toon selling all nightDon't see it during zoning and what ever.<p>Message Edited by mezhaplo999 on <span class=date_text>12-28-2004</span> <span class=time_text>11:10 AM</span>

wooz
12-29-2004, 12:23 AM
<DIV>Here's one thing I've noticed several times. If I spend hours in Fallen Gate, I dont' lag to bad, but if I zone in and out a few times, the lag gets worse each time. I can zone out, to Commonlands and it's still laggy, but the lag lets up after a few minutes. I'm getting the impression, from other stories, that it's more related to Instanced zones then just zoning. </DIV>

Chtug
12-29-2004, 01:28 AM
<DIV>For me its related to spell effects/multiple mobs attacking.</DIV> <DIV> </DIV> <DIV>I usually crash once a day with this error, and usually it happens when a larger group of mobs attacks or when area effect spells are beeing used by a wizard.</DIV> <DIV> </DIV> <DIV>It seems to me that client does not clean up properly memory used by mobs and spell effects.</DIV> <DIV>I never crashed due to this bug when zoning, but it seems to get worse every time I zone. so I think maybe it doesnt clean up memory from previous zones as well.</DIV> <DIV> </DIV> <DIV> </DIV>

Tulwin
12-30-2004, 07:09 PM
<BR> <BLOCKQUOTE> <HR> narcoleptic_ltd wrote:<BR> <DIV>Just an observation on this thread, it seems that most of the people posting that actually have this issue and have posted their configs, use the nvidia chipsets. Maybe just a fluke... but may possibly be a bug in the way the game works with these drivers? The fact that this problem seems to have popped up after a few patches makes this seem more the case to me atleast.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Thats probally just becuase the 6800 is a more popular choice. I have the same memory leak issue after 3 1/2 to 4 hours</P> <P>3.4 e </P> <P>1 gig geil pair ram golden edtion</P> <P>x800 pro 256</P> <P>soyo dragon mobo</P> <P> </P> <P>after a reboot game runs like butter for another 3+ hours then the same thing</P><p>Message Edited by Tulwin on <span class=date_text>12-30-2004</span> <span class=time_text>06:12 AM</span>

wooz
12-30-2004, 08:09 PM
<DIV>Nvidia's 71.24 BETA drivers are out. I played for about three hours, with them, this morning and didn't have a problem. </DIV> <DIV>Warning: these ARE beta drivers. </DIV> <DIV><A href="http://www.warp2search.net/modules.php?name=News&file=article&sid=21384" target=_blank>http://www.warp2search.net/modules.php?name=News&file=article&sid=21384</A></DIV> <DIV>I've noticed that when Nvidia discoveres a bug, they whip the beta drivers out in quick order, until they have the problem fixed and right now, they're coming out weekly. </DIV>

myst329
12-30-2004, 08:29 PM
<DIV>I have 1 GB of RAM and dont run to lag problems that often, however when I run task manager while playing the game I notice my ram is used up to about 750MB, it doesnt bug me that much, but for people with 512MB of Ram that means a lot of HD usage for virtual ram, so would suggest 1) upgrading your ram or 2) defragging your HD more often, that way your HD performs optimally. I dont  know if this was suggested or not, but these are my 2 cents.</DIV>

Ytti
12-30-2004, 08:54 PM
To reply about it possibly being the Nvidia chipset: I just recently bought an ATI Radeon 256 and took it back because I thought it was bad or I just had compatibility issues with it and my machine because it would completely lock up my machine when fighting. I bought the Nvidia 5500oc 256 and I do have the mem leak problem but at least it lets me play a few hours before kicking me to desktop. The ATI let me play about 30 minutes. I am just glad to have found this post and know it isn't just me. I was worried my Nvidia wasn't so good either.<p>Message Edited by Yttiks on <span class=date_text>12-30-2004</span> <span class=time_text>07:58 AM</span>

Vayh
12-30-2004, 09:28 PM
<DIV>**deleted by vayhle**</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Vayhle on <span class=date_text>12-30-2004</span> <span class=time_text>08:31 AM</span>

Ethi
12-30-2004, 10:36 PM
<DIV>I think that based on my own experiment trying to figure out what causes the leak and reading everything on all these boards, I would have to conclude that the cause of this leak is very complex.  I guess that's confirmed by the fact that it is still in the game <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I'm also not sure the image above showing the app being out of memory is the same problem.  I kinda think that is a bug not a memory leak <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   If you look at the eq process it is using less than 700mb which is a bit large but nothing compared to a system with 2GB of ram.  So that error message looks like something seriously borked up when allocating memory.  </DIV> <DIV> </DIV> <DIV>Here are what I think are some facts about this....</DIV> <DIV> </DIV> <DIV>1. The memory leak is faster with higher graphics settings.  I think this is texture size related.</DIV> <DIV> </DIV> <DIV>2. Some zones leak more fast than others.  CoB comes to mind as one that is real bad where Antonica is much slower.</DIV> <DIV> </DIV> <DIV>Perhaps a list of things that you have tested and confirmed and maybe ever had your friends confirm will help.</DIV> <DIV> </DIV> <DIV>I've also noticed that I don't really leak memory when sitting in my room.  I can log on my system, go into trader, and come back 12 hours later and not be showing memory issues.   This might just be an extreme example of 2.</DIV> <DIV> </DIV> <DIV>I also don't believe it is zoning.  I have sat at Willow wood/Eldaar wood zone and gone back and forth and back and forth while watching memory and while I do see some fluxuation it does stablize and not go up continuously...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Ethion on <span class=date_text>12-30-2004</span> <span class=time_text>09:42 AM</span>

wooz
12-30-2004, 11:42 PM
<DIV>I've noticed it more often, going through multiple zones, like several Freeport city zones, Commonlands, and int Wailing Caves or Fallen Gate. That would have a lot of textures in memory, that might not be getting cleaned out. </DIV>

PeetZahut
12-31-2004, 02:06 AM
<DIV>I stay logged in all the time.  When I'm not playing, I put my self in merchant mode.  This means I'm logged in almost 24 hours a day, the only reason I'm offline is when the servers get rebooted every morning.  I have never had a memory leak problem.  My system never shudders or slows down after zoning several times or for any reason for that matter.  My friend does the same thing, and he's never had a problem either.</DIV> <DIV> </DIV> <DIV>our system specs:</DIV> <DIV>p4 3.0 ghz</DIV> <DIV>1 gb RAM</DIV> <DIV>nVidia 5700, 256 ram</DIV> <DIV> </DIV> <DIV>p4 2.0 ghz</DIV> <DIV>1 gb RAM</DIV> <DIV>ATI 9800, 256 ram</DIV><p>Message Edited by PeetZahut on <span class=date_text>12-30-2004</span> <span class=time_text>01:08 PM</span>

SirDrak
12-31-2004, 03:25 AM
<DIV>Well, I am not a tester... but I would like to say that this is not a true memory leak.  I had the problem of the computer getting wacky after many zones.  I did some adjustment to my windows settings and have many less problems.  This a windows page file swapping issue more than a memory leak problem.  The windows page file fills up and you get the problems everyone is saying a memory leak.  I have for many years done a manual page file setting for windows because most games tend to run better that way and it makes my system a little more peppy.  For some reason, it seems if you allow windows XP to control the swap file rather than a user setting, you don't have the problems described.  A true memory leak, keeps adding to the ram until the computer crashes.  This is happening with EQ II, beacuse the swap file is becoming overload and then it reverts to the RAM.   Then the true memory leak occurs.  It seems if you fix the swap file problem, then there would be no problem.  Just my two cents, hope it helps.  Change the swap file and see if it helps you.  When I fist started playing, the game would crash approx every four hours or so.  I never counted the actual times zoned, but I will.  Once I changed the swap file to windows defined, many problems ended.  I think now most of the problems for me now come from a video driver glitch, that causes me to crash to desktop or the black screen on the grifs. I have seena drastic improvement with the radeon  omega drivers.  Hope this helps!</DIV> <DIV> </DIV> <DIV>Also, if you are still using WinMe (god I hope not), there is a true memory leak that Microsoft admitted was there and said that they could not fix.  Maybe we don't know it yet, but this could be a microsoft problem with the paging file.</DIV>

Sebastien
12-31-2004, 09:40 PM
I saw the same behavior with the Lineage 2 client, and the problems were never fixed there. It's not really leaking memory, in most cases. It's what I call "memory laziness." Basically, the client needs to get lots of textures into memory, in order to run smoothly. The problem is, how do you decide when to unload the textures? This client seems to work like this "well, I'd better hold onto EVERYTHING because I'm not sure when I'm going to need it again."So it keeps way too many textures in memory.What I think is strange about this is that this game does have zoning. I would think that part of 'zoning' would be to unload all the textures from the previous zone. But this client *definitely* does not do that.How can you check?Log in. Notice what zone you are in. Alt+Tab out and check how much memory the client is taking. Now, go to another zone, and run around in there. Kill some things, talk to some npcs. Lastly, go back to the original zone you started in. Alt+Tab out and compare. You will notice something: this same zone is now taking up A LOT more memory than it did before.Why?Memory laziness. The client decided to keep most of the textures from the previous zone in memory. Eventually, you are going to hit your pagefile. That's when you will really notice the performance hits, as the client is swapping textures between hard drive, RAM, and VRAM. That's also why many of you are observing that the problem becomes more evident when you've zoned in and out of a place several times. It's also why turning your graphics settings up (higher res textures = bigger files) makes the problem happen sooner. It's also why the problem comes up sooner in zones with a ton of different textures (CoB, Qeynos) then zones with less variety and more open space (Antonica).The Devs need to look at the algorithms and routines that examine this cache of textures, in between unloading one zone and loading the next, and make it more aggressive, so that more of these textures are cleared out of memory.I mean, given the choice, wouldn't we all prefer to wait an extra second or two in between zones, if it meant this performance problem would go away? I know I would.

Nardasia
01-01-2005, 01:23 AM
<BR> <BLOCKQUOTE> <HR> djbardock wrote:<BR><BR><BR><BR>To put it simply it can be very VERY hard to accomplish a full release of resources when zoning. As a professionaly trained program, I can tell you even when working on small applications where I am the only coder, it can be [expletive ninja'd by Faarbot] near impossible to find a bug sometimes...and that's in 1000 lines of code! Now imagine 100,000+ lines of code worked on simulaneously by 100s of people. A bug can be buried very quickly, not to mention that the original coder of the bug would have no idea if something they did was causing it. I agree that this is a problem (there is obviously SOMETHING wrong with EQ2 - just glance at the tech support forums) and I'm sure they are doing everything possible to fix the leak but you have to remember, coding is HARD...software engineering huge projects is even harder! If this bug has been around since beta (I wouldn't know...didn't do beta) then they know it's not an error caused by going live. They know that it is an error in code somewhere and I am sure they are searching frantically for it.<BR><BR>As a side note, if, in your hobby programming, you code in java then I can see why you would have this thought. Java has a nice feature called "garbage collection." Basically when the java run-time machine decides that something is no longer needed for the correct execution of the program, it goes through and deallocates memory from it for you! This is great for most programmers but not all languages have this feature. In C, C++, etc. You have to manually deallocate memory from every thing that you have allocated memory to when it is no longer needed...otherwise...BAM memory leak. Java isn't a good language for large scale graphics applications though so I doubt EQ2 was coded with java. It can be hard sometimes to find EVERYTHING that has been given memory allocation because or deep recursions, multiple coders, etc...the list goes on.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Personally? I don't care how hard it is. I don't care how much work it is or how many professionally trainer programmers it takes to fix a major problem like this. This game should NEVER HAVE BEEN RELEASED WITH A MAJOR MEMORY ISSUE LIKE THIS. Period.</DIV> <DIV> </DIV> <DIV>You just don't go buy a brand new car that has faulty breaks. The company that made that mistake would have to recall all those cars, reimbursing the customers completely (and losing many in the process) who don't want the car back, fixing the problem for the other customers and having potential law suits for the unfortunate customers who may have had accidents or emotional pain caused from the initial "accident".</DIV> <DIV> </DIV> <DIV>I don't care if it's a video game company, a hotel chain or a [Removed for Content] McDonalds. It's a company and as such the customers deserve better than unfinished, untested games, dirty unkept rooms and half cooked soggy french fries. I want my games to run properly with at LEAST minimal bugs, to be completed and thoroughly tested, I want my hotel rooms kept neat and tidy, I want room service and continental breakfast, I want the number 7 I ordered, not a number 3, I want my diet coke, I want the food hot and I want it fairly fast. otherwise I'm going to buy a new game, rent a different room and eat someplace else.</DIV> <DIV> </DIV> <DIV>To release a product to your customer base, the VERY SAME PEOPLE WHO MADE YOU A [expletive ninja'd by Faarbot] SUCCESS in the first place is a mockery of everything that makes and defines the word "company".</DIV> <DIV> </DIV> <DIV>If you want to lose all your success, lose all your employees hard work for years, go on right ahead and continue on your current path SoE.</DIV> <DIV> </DIV> <DIV>I work at one of the largest moving companies in the United States. We're an international multi billion dollar company that handles thousands of moves a day on several continents on the globe.</DIV> <DIV><BR>When I do a move for my company, our clientele are treated with the utmost respect, given every single courtesy, we take great care to properly and professional pack, pad and protect the customers merchandise, even if we thought it was a worthless piece of 50 cent garbage. We reinstate EVERY SINGLE damage claim without problem, even the slightest scratch or nick or dent. We ensure that we give you exactly what you paid for, exactly what we told you you'd receive if you hired us to do the job.</DIV> <DIV> </DIV> <DIV>Theres a reason why the company I work for is one of the largest moving companies in the US. Because of how we treat our customers and do our jobs.</DIV> <DIV> </DIV> <DIV>I've taken a baby grand piano out of a house several stories up when it wouldn't fit out the doorway. It's nearly impossible, it's time consuming and it's a complete pain in the [expletive ninja'd by Faarbot], but it gets done and it gets done right.</DIV> <DIV> </DIV> <DIV>I don't CARE what the excuses are. I don't CARE how hard it is, this is a company and you pay them your money. They should have people working on this, if it isn't done the first WEEK of release then they should hire on 2, 3, 4, 10 more professional programmers until IT'S FIXED.</DIV> <DIV> </DIV> <DIV>But then again maybe this was why I, as well as 9 other people I know have currently quit playing EQII, Everquest and Planetside.</DIV>

Shazzbott_Feldercarb
01-01-2005, 07:47 PM
<blockquote><hr>Nardasia wrote:A lot of stuff I don't feel like reposting</DIV><hr></blockquote>First of all, this isn't a HUGE WIDESPREAD problem. The memory leak does not appear to effect the majority of players. I play using 2 different machines. One and ATI based PC the other NVidia. So far I have not experienced this issue. A normal stretch is having the character logged in for 5 hours. During this time, I'm zoning several times, in combat, tradskilling, or just standing around. No leaks, no stutter, no problems. I don't use the 6800 board, but it seems that there might be a problem with that particular board at this time. As for comparing your experience with moving to software development, that's apples to oranges. Developers will tell you that throwing more people on a project will not always make it go faster. It can cause more problems then it fixes. Lesson number one, identify the problem. Is it a memory leak in the EQ code, driver, quirk with dx9, hardware issue on video cards. They can't fix the problem until they find it, and don't forget, it does not effect everyone. On a personal note, I'm sorry that this problem caused you to leave, but I do want to ask, why are you still here argueing. If you have quit, then quit. I understand that you might like the game, and now can't enjoy it, but rants here are not productive and take away from the community at large.Shazz

Hellbore
01-01-2005, 08:53 PM
<DIV>I agree with Sebastien's post, I don't think the system is aggressive enough in recovering texture memory.   This same problem was evident in SWG, and eventually they gave us a function to use (or someone found it)..   /flushgraphicsresources.   It helped a lot.. although it still wasn't as good as a fresh reboot, it was still convenient and well worth using if you were in the middle of something.   Anyone know if there's a command like this for EQII?</DIV> <DIV> </DIV> <DIV> </DIV>

j
01-04-2005, 12:14 PM
<DIV>athlon xp 3000+ at 3ghz (Sandra says its a 4100+ chip) </DIV> <DIV> </DIV> <DIV>3 gigs of ddr 500</DIV> <DIV> </DIV> <DIV>x800xt pe at 620/600 instead of 520/560</DIV> <DIV> </DIV> <DIV>a sata  15k rpm 16 meg cache hardrive .</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I still get memory leaks .</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>its either the game  or a problem with nvidia's nforce motherboards as that seems to be the chipset( read motherboard chpiset)  that everyone uses . </DIV> <DIV> </DIV> <DIV>This is why i normaly don't buy nvidia products but i made an exception due to overclocking </DIV>

mezhaplo999
01-04-2005, 05:23 PM
<blockquote><hr>jvd wrote:<DIV>athlon xp 3000+ at 3ghz (Sandra says its a 4100+ chip) </DIV><DIV> </DIV><DIV>3 gigs of ddr 500</DIV><DIV> </DIV><DIV>x800xt pe at 620/600 instead of 520/560</DIV><DIV> </DIV><DIV>a sata 15k rpm 16 meg cache hardrive .</DIV><DIV> </DIV><DIV> </DIV><DIV>I still get memory leaks .</DIV><DIV> </DIV><DIV> </DIV><DIV>its either the game or a problem with nvidia's nforce motherboards as that seems to be the chipset( read motherboard chpiset) that everyone uses . </DIV><DIV> </DIV><DIV>This is why i normaly don't buy nvidia products but i made an exception due to overclocking </DIV><hr></blockquote>I don't think overclocking has anything to do with memory leaks .... graphics settings were ou using?on another note what motherboard/cooling are you using to get those types of speeds?

tesarei
01-04-2005, 06:29 PM
<DIV>its not the mother board chip set.</DIV> <DIV> </DIV> <DIV>i have this problem with a intell chip set.</DIV> <DIV> </DIV> <DIV>the problem could be the video driver, code in the game, or code with direct x9.c.</DIV> <DIV> </DIV> <DIV>i do have a 6800gt but i know people that have a radeon that have this problem as well.</DIV> <DIV> </DIV> <DIV>my specs are a p4 3ghz 1 gig of memory dual chanel ddr, a neonforce 2 mother board p665.</DIV> <DIV>the problem usualy pops up after a few hours but zin in and run around graystone a few times and it shows up real fast.  if soe wants to narrow it down have them try zoneing into and out of that zone a lot. </DIV>

Voidle
01-04-2005, 09:11 PM
<DIV>Well after reading most of the posts in this thread, one as to acknowledge there's a problem with memory in EQII. As for what the problem is, well that's another matter. I think not that its a memory leak per se, but more like an internal fragmenting problem when allocating memory to EQII. </DIV> <DIV> </DIV> <DIV>For what I read here, and from my experience with the game, I know that some nvidia series had a problem with EQII, it was mentionned somewhere else in the board and was specified which drivers to use for this series but I don't remember which nvidia card series it was. As for all the other not concerned with this, I think, the problem is like I said earlier, internal fragmenting. That is, when loading a zone or textures or whatever, the system allocates chunk of memory for it, but it is not always enterely used, like lets say, 80% of the allocated memory is actually used by the program, 20% of it is reserved but not used. Then you zone, the system unloads the zone, loads the new one, add th textures, etc, swap file pages and all, but lets say, that some textures in a file page are needed for the new zone then this page wont be unload (and here I'm referring a bit to what someone called memory laziness <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />), but what if that page had only 1 texture needed for the zone and all the other information in that indexed page is useless for the zone? Well the whole page will stay in memory using chunk of memory that could be used for useful data. So well, lets say all the data needed for a zone are scattered on a lot of different page instead of all compacted in the same pages, then well the zone actually take more memory then it should since a lot of data on an actual page loaded in memory is useless for it. </DIV> <DIV> </DIV> <DIV>So well, what I am saying is that as you zone around explore the world of Norrath and all, loads and unloads data, I guess the data get spread around different pages on the system page files and never compacted on same pages to use less memory, hence internal fragmenting in the allocated memory and therefore all the differents problems everyone is experiencing. Of course, those with more RAM will notice it less cuz more pages fits in, but I'm sure its there nevertheless <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</DIV> <DIV> </DIV> <DIV>As for how to implement a solution for this... (well if its the problem in the first case) I don't know if you have to tweak with the system pages, or could implement some kind of compacting method, or loads texture in chunk with references to like Commonlands texture packs, Antonica texture packs that would have some referencing to same textures but.... oh bah nevermind that babbling I don't want to infer stuff and pretend to know something I do not. Well just my 2 cents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Voidless</DIV>

navarre
01-05-2005, 12:11 AM
<blockquote><hr>Voidless wrote:<DIV>Well after reading most of the posts in this thread, one has to acknowledge there's a problem with memory in EQII. </DIV><hr></blockquote>...and yet Sony has yet to officially do so.I have been reading a lot about potential work-around fixes for this problem, both in here and in the 'Technical Help and Questions' forum. Tonight, I am going to: - Attempt to grab the latest beta drivers from Nvidia http://www.3dchipset.com/drivers/nvidia/beta/nt5/index.php- Clean up my hard drive a bit - remove unused programs (games).- Temporarily turn off VM while I defrag my drive. (Control Panel | System | Advanced | Performance | Advanced | VM)Hopefully this combination will help.1.8ghz P4, 512 RD Ram, GeForce 5900What was once a top of the line Alienware Area 51 machine a few years ago, is now showing its age. I am reluctant to upgrade my ram since RD ram has all but given way to DDR. I would much rather wait until I can upgrade the machine as a whole, preferably not until the BTX motherboards are released. This aging machine plays Doom3, HL2, FarCry, DAoC, SWG, FFXI, GuildWars, etc. all with fairly high graphics settings and all without ANY performance problems. EQ2 is a lot of fun, but these problems are seriously impeding on my enjoyment of the game.

navarre
01-05-2005, 09:24 PM
Just a quick update. I defragmented my HD a few times and grabbed the latest Nvidia drivers.There was a minor improvement but some areas are still almost unplayable.I am getting framerates as low as 4 SPF in South Qeynos... That's 4 seconds of being locked up until I see the next frame.. not FPS. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Antonica plays pretty normally with only some chop but it gets worse over time.

wooz
01-05-2005, 09:38 PM
<DIV>I had assumed that the city zones are laggy, just because of the unique content all over the zone.. I'm starting to wondfer if the issue is a single file, or a small group of particular texture fies, that are sticking in memory and not being cleared out. I've noticed that if I leave my toon merchanting all day, while I'm at work, when I come home, it's either laggy as hell, or  I can't get the game to come up on-screen, though it's still running (it stays minimized on the desktop and there's sound). I can run another grahics intensive game, like Quake III, then after closing , the EQ2 window opens-up, with no lag at all. </DIV>

Jooneau
01-05-2005, 11:17 PM
I don't know what's causing the leak, but it's easy to see the leak in action. A pagefile hit performance counter on the EQ2 process goes up every tick, no matter where you are or what you're doing. Code in the EQ2 client process that is executed every tick is allocating memory and not releasing it.The only reason people comment about busy city zones is because memory usage -- memory the game actually needs and isn't just a leak -- is usually higher in these areas because of the number of textures, models, etc. required to render such scenes. I don't think where you are is relevant except for it being easier to notice the symptoms of the memory leak in these areas.Like the previous poster said, if you are online long enough, you can be in an isolated, sparsely rendered, inactive area like your inn room and notice the effects of the memory leak.

adi
01-06-2005, 12:49 AM
<DIV>Hello,</DIV> <DIV> </DIV> <DIV>Has a dev responded to the mem leak problem?  Have they acknowledged it at all?  I tried to go on the dev tracker but man that is so many posts.  Sorry if this has been asked before, but I want to know cause the mem leak is really problematic with people who don't have high end systems.</DIV> <DIV> </DIV> <DIV>I also get mem leak issues from being afk in my inn room.  although the mem leak takes longer to affect me, as opposed to fighting or zoning in and out a lot, it still does affect me after several hours of sitting afk.</DIV>

Greigg
01-07-2005, 09:32 AM
<DIV>Did patch fix this?  Havn't been on.</DIV>

wooz
01-07-2005, 08:11 PM
<DIV>Not fixed for me. I logged-on, in Scale Yard, zoned in to the trade zone, then after a few minutes of making spells, it got laggy. I zoned out and scale yard was laggy, though not bad enough to reset. I zoned back in to the trade instance, out again, then into my inn room, and it stayed the same, not better, or worse. Now, I just need to figure out what to do with these App II spells... the dark side of app IV. </DIV>

Maddog
01-07-2005, 08:37 PM
AMD 2600+(2.08Ghz) 1024 MB ramAsus A7N8X Deluxe Geforce 4 4600 (128MB)1*Raptor sata - 36.7G1*Maxtor diamondmax 10 sata - 300Gnormally playing 8+ hours straight with no need to reboot. and no problems while getting adventure xp... only when crafting it starts to make some funny lag, never been LD either.Running game with extreme performance couse my GFX card cant handle a higher setting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Maddog_W on <span class=date_text>01-07-2005</span> <span class=time_text>07:39 AM</span>